Log in

View Full Version : Game Mechanics: Light Blue Con isn't era appropriate


heartbrand
02-05-2013, 01:38 PM
------------------------------
November 7, 2001
------------------------------

- We have changed the way the /consider command works. We have added a
'light blue' area between green and blue. NPCs that used to /consider
green but gave experience will now /consider light blue, as well as
NPCs of slightly lower level than those greens. You will always get
experience for something that is light blue. You will not receive
experience for greens. At the same time, by including lower level NPCs
in the light blue /consider, we have increased the range of lower level
NPCs that will grant experience. This will be most noticeable for
characters of higher level.

Nirgon
02-05-2013, 01:52 PM
The correct implementation is that light blues will con green but still give XP as if they are light blue.

Truth here.

heartbrand
02-05-2013, 01:55 PM
This was one of the first things I noticed when I came here that seemed off as I remembered when light blues were implemented much later.

maximum
02-05-2013, 04:20 PM
This is something they can't change. This client-side for the Titanium application. This is not a server-side "bug". There are many old posts about it.

Bamzal Sherbet
02-05-2013, 04:29 PM
indeed not classic

isnt this something they can change in a client ini file for us, or something