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Silo69
01-28-2013, 04:36 PM
A year ago bard ae mez worked as intended. It worked similar to the chanter ae mez.

Now as a 50 bard i cant even chain ae mez crushbone orcs... constant non stop resists the song is useless. Before i could chain ae mez bedroom frogs in lower guk. I cant even mez greens now. But you leave the over powered ae chanter mez in tact but make changes to the bard line of spells. Why destroy a class that isnt even working as intended?

This song was working well it wasnt game breaking. Unlike chanters the most OPD class since day one on this server and continue to dominate end game solo here with charm and there lull mezzes. But bards in plate cant even hold down green cons in crushbone with a 50 lvl difference.

Why? Pls revert

Silo69
01-28-2013, 04:41 PM
A year ago bard ae mez worked as intended. It worked similar to the chanter ae mez.

Now as a 50 bard i cant even chain ae mez crushbone orcs... constant non stop resists the song is useless. Before i could chain ae mez bedroom frogs in lower guk. I cant even mez greens now. But you leave the over powered ae chanter mez in tact but make changes to the bard line of spells. Why destroy a class that isnt even working as intended?

This song was working well it wasnt game breaking. Unlike chanters the most OPD class since day one on this server and continue to dominate end game solo here with charm and there lull mezzes. But bards in plate cant even hold down green cons in crushbone with a 50 lvl difference.

Why? Pls revert

equipping a lute also does not change the resist rate. Green cons, blue even. It dosent land 9/10 do some tests spawn a bard play with it. If you saw how it worked before it was decent now it goes in the back of the book and enchanters own the ae mez department.

Ele
01-28-2013, 04:41 PM
Assuming you are talking about Kelin's Lucid Lullaby? It was discussed pretty extensively in this thread and at the end of 2011 a second resist check was added.

http://www.project1999.org/forums/showthread.php?t=52422&

Calabee
01-29-2013, 04:00 PM
this isnt a resist check they added, it's an auto-resist lol

Silo69
01-30-2013, 10:03 PM
this isnt a resist check they added, it's an auto-resist lol

its not working as intended looks like another auto resist check was put into place, i can not mez anything even if its under lvl 25 like it use to

i think back in classic people didnt no realize how broken some classes are were chanters/bards

chanters now can ae tash ae mez and lock down entire rooms, bards use to be able to but they were not played as much def still broken and needs to be looked at i ll pull up some zam info now thats its accredited here from diva or wayback

Splorf22
01-30-2013, 10:06 PM
I was aoe mezzing the hell out of crushbone on my L15 bard as recently as 1-2 months ago.

Kender
01-31-2013, 02:21 PM
I was aoe mezzing the hell out of crushbone on my L15 bard as recently as 1-2 months ago.

ae mezz works at low levels. you start to experience more resists as you get higher level (regrdless of mob level) then at some point it just stops working altogether on any level mob

falkun
01-31-2013, 02:35 PM
So its based on the level of the bard, not of the mob? It should resist based on mob (opponent) level, not bard (caster) level.

Silo69
02-01-2013, 11:24 PM
ae mezz works at low levels. you start to experience more resists as you get higher level (regrdless of mob level) then at some point it just stops working altogether on any level mob

its not working as intended here, it was but people cried and developers just threw in a 2nd resist check that wonked out the song

it dosent work at all, 100% resist rate even with lute and if mob is tashed malo

its seriously broken, it was overpowered the same way a chanter can ae tash lvl 16 ae mez an entire wing in howling stones south

but no one cried the chanters were gods

bards the lambo's in eq everyones hating

song needs to be reworked or looked at

Silo69
02-01-2013, 11:27 PM
imho gm spawn yourself a lvl 60 bard

equip a lute

load up the ae bard mez

pull all of crushbone to zone line

sing your song

watch how nothing gets mezzed

if a 60 bard cant lock down ae mezz the entire zone songs broke, when a chanter can do the same thing, since the song dosent use mana and a bard can move while casting, they were able to ae mezz all kinds of shit like they are suppose to

back in 1999 people didnt know wich class could do what, now that this games 1000 years old we know every nook and cranny sounds like its busted

Jokesteve
02-05-2013, 04:28 AM
This is legit, this song became useless as I leveled up. Now at 49 its worthless to ever be in my lineup.

Jokesteve
02-06-2013, 08:21 PM
This is a huge part of bard utility in groups that virtually is worthless atm. Any word on a fix?

Bamzal Sherbet
02-06-2013, 09:49 PM
use single target mez

Jokesteve
02-07-2013, 03:30 AM
use single target mez

Your missing the point here, bards have ae mes for a reason and currently its useless.

Silo69
02-07-2013, 08:18 AM
Your missing the point here, bards have ae mes for a reason and currently its useless.

song is just not working as its suppose to

the 2nd resist check is a straight up fail, like i said i had a better success rate pre 20 than i do post 50 in crushbone

eq mechanics were never really defined in live, people here have 15 years of resources experience and just got it nerfed off this server

its not classic it needs to be re looked at

bards can not ae mez like they should

Froglok
02-07-2013, 12:18 PM
It looks like there should not be a second resist check on low level mobs AKA crushbone level. Here's a quote from EQ staff from 01/06/00

>>>Kelin's Lucid Lullaby, I recently tested this song out vs. a level one human warrior. My Bard was level 37 at the time, using the Lute of the Gypsy Princess and I have charisma of 141. Every round I got the 'so and so head nods' message and every nearly every round the test subject was able to attack me (about 1 in 10 rounds he would not).

***GZ SAYS***
As most high level enchanters from Beta+ can tell you, there are two saving throws that happen with an “Enthrall” style effect (such as Kelin’s Lucid Lullaby) hits a creature. The first saving throw is against the target’s Magic Resistance. The second saving throw only happens with high level monsters – they get a secondary save based on their level. The reason for this is that the Enthrall effect is very, very powerful – it allows a single player to remove a creature from combat. This means that a party that could handle two “X” level mobs might be able to take three, or even four of them on if there is somebody around with the Enthrall effect.

Because of this (read game balance) higher level monsters have a harder time being enthralled. At lower levels, a single player can take out a single opponent of equal level. By mid levels this is much harder, and by high levels it is virtually impossible. Allowing a single player to remove one or more creatures from combat at high levels is sick level powerful – to the point that we designed an entire classes specialty around doing it.

The second saving throw does not send a message the environment – and that is something that is on our list of issues to address. There are, however, no bugs with the Song.
**************



However there was also some testing done and shows that the resists should be happening at the rate in the quote. We need testing done here to confirm this matches up with that of the EQ staff

-------SNIP----------
>>>Abashi thanks again for the reply. Could GZ answer the three questions that weren't answered?

1)Lullaby against a LEVEL 1 CHARACTER resist rate

OK – I went into the game and tried 125 “pulses” of Lullaby vs. a level 1 Snake. Now, I hate to say it, but I think your version of the “it doesn’t work 9 out of 10 times” is just a wee bit off…


Lullaby Trials

Me – level 40 Bard with 117 CHR and a Lute
Snake – level 1 MOB with green scales

Procedure: I turned on my attack and hit the snake once. I then turned off my attack and sat still with the Lullaby on. I did not juggle songs.

*My attack was turned off so that I would not hit the snake again and invalidate the Sleep effect.
*I did not juggle songs as Lullaby has a very short duration, and I could not be assured of putting it back to sleep in time.
*I did not move so that I would not accidentally wander out of the AoE range of Lullaby.


Trial 1
27……..Head nods (and it stays asleep – as it should)
00……..Head nods (and it attacks anyway)
10……..Made save (and it attacks – as it should)


Trial 2
19…….Head nods (and it stays asleep – as it should)
01…….Head nods (and it attacks anyway)
11…….Made save (and it attacks – as it should)

Interrupted by 2nd snake – trial ended


Trial 3
40…….Head nods (and it stays asleep – as it should)
00…….Head nods (and it attacks anyway)
17…….Made save (and it attacks – as it should)


Out of 125 “pulses” of Lullaby, only once did the snake attack after I saw its head nod.

Now, some of the confusion might come from the message:

Your target has resisted your attempt to mesmerize it.
A snake’s head nods.

You get this message when your target makes a resist, just like you get the message that your target “bursts into flames” with a fire spell, even if it saves for partial damage.

Conclusion: Vs. a level one creature, the song worked even better then I remembered it working.



Geoffrey Zatkin
Arch Mage of Norrath
Game Designer @ Verant Interactive

Source: http://www.angelfire.com/bc/brentcopeland/quotes/abashi/jan06003.html