View Full Version : Spells: Summoned: Heatstone not equipable in AMMO
Arclyte
01-13-2013, 10:32 AM
ZAM: http://everquest.allakhazam.com/db/item.html?item=16991
the lvl 16 summoned heatstone can't be equipped in the AMMO slot like the Summoned: Coldstone can on P99
The wiki also states that it can go in AMMO: http://wiki.project1999.org/Summoned:_Heatstone
http://img.photobucket.com/albums/v734/ArclytePS/heatstone_zps9e65f14c.png
pijan
05-17-2014, 02:48 AM
still not fixed
amitlu2000
04-20-2017, 11:04 PM
Can confirm it's still not working.
maximum
04-28-2017, 03:24 PM
This probably needs more Classic evidence.
The only post about "back in the day" I see on Allakhazam: http://everquest.allakhazam.com/db/item.html?item=16991#m103704186730586
Delfofthebla
07-24-2019, 04:19 PM
This probably needs more Classic evidence.
The only post about "back in the day" I see on Allakhazam: http://everquest.allakhazam.com/db/item.html?item=16991#m103704186730586
Does it seriously need any more evidence? Seems pretty clear cut to me.
supermonk
11-04-2019, 11:31 AM
bump for visibility.
Valion
11-05-2019, 10:53 AM
According to the Magelo database it's equipable in the ammo slot as well
https://eq.magelo.com/item/10310
Dolalin
11-05-2019, 11:18 AM
Usenet post from October 1999 that Heatstone was usable in ammo slot:
10/12/99
The best light source I have found so far is Infravision. I'm a human mage,
when I got the spell at level 16 all my night time problems went away. Ask
a mage lvl 16 or higher to summon a heatstone for you. Put this in your ammo
slot and sometimes you won't even know that it is night time.
It's a summoned item so it will disappear when you camp. I normally give them away to humans that I find. A Greater Lightstone
doesn't compare to
infravision.
Guy Banham <gba...@bigfoot.com> wrote in message news:38007a57.7859463@news.force9.net...
>
> Now, there must be a way of playing a human at night, for example and
> Erudite in Toxxulia Forest, at low level.
>
> But what is it? I'm finding the place impossible at night, which is
> hampering development.
>
> What is the best way to get light?
>
https://groups.google.com/d/msg/alt.games.everquest/x-mLi2FkaUY/SIbaY6TLjXYJ
Coldstone has a post from September 1999:
9/20/99
Ask a Magician to summon a coldstone for you. Put it into the Ammo slot and
you will have ultravision. Put it back to bank ( inside a container ) before
logout and you still have it next time you login.
https://groups.google.com/d/msg/alt.games.everquest/1H9Fcm_Ma7A/yPdt6RS_gIQJ
Valion
11-05-2019, 11:23 AM
Coldstones are already equippable in the ammo slot it's the heatstone that is excluded for some reason. Thanks for the extra evidence Dolalin
Dolalin
11-05-2019, 11:34 AM
These Heatstone and Coldstone were changed in July 1999. They used to have 1 clicky charge of Serpent Sight and Ultravision each. They became wearable after this point:
- The Magician's Summon Heatstone and Summon Coldstone spells will now work as long as the Stone is held or worn (the spell effect will never wear off).
https://wiki.project1999.com/Patch_Notes#July_13.2C_1999_Test_Server_patch
Supporting newsgroup evidence:
6/13/99
> Summon heatstone - is this just a better summon wisp spell? How does the
> light compare to that of the lightstone I carry around all the time? Is
> there any advantage to using this spell instead of my lightstone?
This is pretty good. It lets you summon a stone that may be "drank" to
provide Serpent Sight. Very handy. Coldstone is the next one, which provides
Ultravision, as opposed to Infravision.
I'm not a magician, but my partner is. Good luck.
Jason
https://groups.google.com/d/msg/alt.games.everquest/wDiEUW8PBII/DCMxsvwF16IJ
4/24/99
W C Snyder wrote:
>
> I agree, it's tough, but you adapt after a while. At night, I kind of look
> for motion and that helps a bit, though, I've still had some close calls
> with griffins. Also, when my magician friend is on, he summons lots of
> heatstones for the two of us which give us infravision for roughly the whole
> night. They help a lot, but I can't wait for him to get the coldstone
> spell, so I can experience ultravision for the first time (I've never played
> anything other than a human).
Oh, so Heatstones wear off with time? Bummer.
--
Shrike -IRIX worshipper, Linux dabbler, Windows victim-
`I need Stalin like I need a hole in the head' -Leon Trotsky
https://groups.google.com/d/msg/alt.games.everquest/DyPypfyXYd0/qE5WizQLnq4J
Valion
11-05-2019, 11:37 AM
Wow cool find, I never knew that. I probably didn't make 16 before the change went into effect.
Dolalin
08-07-2020, 12:21 PM
Bump for a solved Mage issue I'd forgotten about.
Craine
04-01-2021, 05:04 PM
Bump
nilbog
08-04-2021, 05:19 PM
Ok there was a lot to do here.
Pending update:
-Prior to July1999, heatstone and coldstone will be expendable 1 charge items, providing serpent sight and ultravision, respectively.
-Prior to July1999, heatstone and coldstone with have icon graphics of stones instead of necklaces
-July1999 onward, Heatstone may be equipped in the ammo slot
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