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View Full Version : Game Mechanics: Treeform bug


Simonlol
01-01-2013, 08:32 AM
Hi there :) I've found a silly little bug, but it does give the player an unfair advantage. If the player is in wolfform when casting treeform, you get the treeform buff and all the advantages of said buff, but instead of becoming a tree, you just become a larger version of your original race, thus enabling you to duck and interrupt spells, which shouldn't be possible in treeform.
Happy newyear and thanks for making this server a reality :)

Thulack
01-01-2013, 11:59 AM
I like this bug lol.

Vladesch
01-06-2013, 04:16 AM
I tried this in ec yesterday and I stayed in treeform.
Maybe it's dependant on what tree graphic you get? (ie where you cast it)

kenzar
01-06-2013, 07:00 AM
If u cast the spell without line of sight of another tree model, u will just turn into an ogre sized version of whatever race u are. If u cast the spell with another illusion on (like wolf form) u will turn into an ogre sized version of yourself. Tree form has been like this since the server was launched.

Sundawg
01-06-2013, 12:02 PM
If u cast the spell without line of sight of another tree model, u will just turn into an ogre sized version of whatever race u are. If u cast the spell with another illusion on (like wolf form) u will turn into an ogre sized version of yourself. Tree form has been like this since the server was launched.

From some previous research I did on this subject:

2. when using tree form in a place where you can't be a tree, what model does it make you? Gives you the message "unable to change form here" in outdoor treeless zones (nexus/bazaar) and also in cramped quarters such as deep in the surefall glades bear tunnels. When attempting to cast treeform in indoor zones you get the message that this is an outdoor spell only.

So I agree that in all instances players are getting this buff but not transforming into a tree, the spell should in fact not be landing.

kenzar
01-06-2013, 05:38 PM
Well not necessarily, I can remember using Spirit of Oak in Karnor's Castle on live, and it transforming me into a tree, despite the fact there are no tree models to clone in KC. The close quarters restriction I cannot attest to, I honestly never tried before.
You can go to OOT and just face your character out towards open water and u will fail to gain the tree model as well. It seems the spell is running a check on closest tree model in line of sight of the character when that value is returned '0' then u get a giant 'xxxx' race.

Sundawg
01-06-2013, 06:14 PM
Ok, I just tested a bit more on EQmac.

I went to KC and tried to turn into a tree in several different spots, but always got the "unable to change form here" message.

I went to Overthere and could only transform into a tree when within a certain range of natural trees in the zone.

I then went to Temple of Cazic Thule, which I know has trees, and was able to turn into a tree. Cazic Thule being a dungeon (yet is outdoors), has walls that break line of sight and I was able to transform into a tree even with a few layers of walls between me and any natural tree.

My feeling is then is for the spell to work the druid has to be within a certain range of a natural tree, regardless of line of sight. Range seemed about 500 units or so.

Thulack
01-06-2013, 07:30 PM
Not sure how conversation got off what OP is talking about. If you wolf form then cast treeform you turn into a oversized version of your natural race. I can do this in EC in the same spot that if i cast treeform with no illusion on i will turn into a tree.

Nirgon
01-07-2013, 07:55 PM
If a zone has no trees, it should grant illusion human. I posted the patch note and can again if you are interested.

kenzar
01-08-2013, 06:57 PM
Not sure how conversation got off what OP is talking about. If you wolf form then cast treeform you turn into a oversized version of your natural race.

OP presented a very small portion of a bug pertaining to tree form. To remedy the solution it's usually best to fully understand the problem. Have you ever tried to debug code that you have no idea as to how it is functioning? It doesn't work too well, that is to say: not at all.

If a zone has no trees, it should grant illusion human. I posted the patch note and can again if you are interested.

Post em up!

Nirgon
01-09-2013, 10:55 AM
I do post em, people refuse to believe they are real or that the time line is far enough (trust me it is).

See: mage swords on pets

Sundawg
01-09-2013, 12:36 PM
JUNE 7, 1999
Tree Form spells will change the caster into a human male in a zone without trees.


Now the question is, when does this end and the rule for Tree Form that I described being on Al'kabor come into play?


JUNE 27, 2001
Spirit of the Oak will no longer be overwritten by any beneficial spells.

JULY 10, 2001
Stacking issues with 'change form' type spells have been corrected. Lich and Clarity will no longer stack, nor will Spirit of Wolf and Wolf Form.

SEPTEMBER 4, 2002
Boon of Garou and other illusions now interact the right way.

Which may or may not refer to the issue in the OP. Still looking. I did find a reference to another illusion spell that was mistakenly turning players into human males and was "fixed some time ago".

The rules for treeform that seem to be in place on Al'kabor do seem the most roleplayish though, with the druid having to be within range of some real trees (underground roots?? line of sight not needed after all) to "tap into" nature so to speak. -pun intended.

Nordenwatch
01-09-2013, 02:48 PM
wait you mean lich and clarity should have stacked if classic for a while?

dear god that would have been amazing

Nirgon
01-09-2013, 02:56 PM
I hope you guys know that when something says "these will no longer stack" it does not always imply that it stacked from day 1 up until then. We got into this with the whole necro recourse being dispellable and some luclin patch note. Still insane that you can dispel the recourse here with the lowly cancel magic spell... especially considering that a high ranking botb necro from live spelled it all out.

Tons changed in Velious, then even more (big time) with spells in Luclin and then there were resulting bugs which were fixed as those went in. Do not interpret those being fixed as "like this since day 1".

Dead horse beaten +1.

Regarding wolf + tree form here? Totally a bug. You should only be able to have one active illusion at a time.

SamwiseRed
01-09-2013, 03:54 PM
this will work without being a in wolf form first. freeport docks and highkeep come to mind.

Nirgon
01-09-2013, 11:44 PM
You should only be able to have one active illusion at a time.