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View Full Version : A few things that feel broken, please confirm for my sanity


Hollywood
12-24-2012, 10:31 AM
Even having played over a year I still can't come to grips with these aspects of the server and wonder if it was ever like this on the real servers, or to the degree it is - or have I gone senile.

A) Hit boxes on mobs. I know it's not working as intended, but is there any inclination as to why it's as bad as it is?
B) Being stunned from behind. It seems not to matter what class type, what armor rating/AC or sometimes even the con of the mob(within reason, level 60 vs 20 is obvious), you get stunned extremely often from normal simple melee attacks from mobs, including caster mobs that do not often hit with melee. Is this probability higher than intended?
Unfortunately EQ never reversed this so that players could stun a retreating mob with normal melee (unless crit/crip), however with that in mind, would it not have been possible to code this in to even out the hit box issues?
C) There's been changes to the flee speed of mobs in the past few years and one particularly in this year. In accordance to A and B above, was that really wise? Mobs not only flee in an erratic manner (left right, back left, back right, up down etc..) but they are hard to melee hit for wep procs, slams, stuns, bashes etc. I know we need to give Druids a good reason to group (snare), but really, how many times have we had a mob at 1% and it just saunters off down a hallway in a dungeon merrily crawling along for a good ten seconds while five people whiff trying to hit it, and it enters a room and trains everyone to death?


Those three combined (and casters line of sight/through walls) have to be one of the worst aspects of the server that ruin it both as a solo player and a dungeon lover.

Is there any light in sight to tweaking these problems?

Slave
12-24-2012, 11:20 AM
The hit boxes on mobs are such that unless you are swarm kiting with a bard, you won't notice it after a while; it can be wholly adapted to.

Being stunned from behind is not really that big of a deal, man. It happened on Live too.

Flee speed is still too high. I believe this is because the default movement speed of the mobs is also too high, and have been saying so, and providing evidence, for two years. At least they were trying to fix it, and they seem to have gotten to a point that only the new old people really notice anymore.