View Full Version : Mistmoore camp dispute
So I arrived in mistmoore, within minutes assembled a full group, and we went to "corner",, next to the castle, adjacent from the pond. I'm now getting tells from the group leader of the pond that we are being reported for taking their spawns. Does "pond" very well indicate that you get to claim the entire first area of the zone?
William_Munny15
12-20-2012, 01:13 AM
I see this happen quite a bit especially if a group at pond can clear the entire area as well as start to grab spawns from the hallway leading to Graveyard. Technically pond area stops at the entrance of the corridor. I'd say you're free to stay there if you just pull your mobs from the corridor between pond and GY.
sonbrodersen
12-20-2012, 01:14 AM
I believe I was there, and to my knowledge yes the entire entrance does belong to the pond group. We were not getting enough pulls to fuel our death spree compared to the time before your group arrived. There just isn't enough spawns to keep both groups satisfied. To us, it felt like another group was trying to force us out.
Okay, but having been there, your opinion is not exactly unbiased. Looking for a legitimate answer not an "I was in that predicament so I feel like it should be this way". I'd like a neutral party to give me a definitive answer. In my opinion, pond should be pond, corner should be corner. There are indeed plenty to go around. You wont have pulls every minute, but why should you? You can get that on wow
Ambrotos
12-20-2012, 01:22 AM
I'ts a open zone. So it's pretty much open for anyone to pull unless its a named camp. Pretty much it's rude if a group is at the pond, you don't set up a group in the same area like you did. Not against the rules, but not nice either. I would just move your group down to the graveyard and pull there and the pit.
You just moved your group into a spot that has around 13 spawns, being forced to be shared by 2 groups. You would be better off killing 1 every 6 mins compared to the 4-8 your group may kill in a period of 15 mins.
Okay. Well, everything else is camped and I just spent an hour porting and running around to get here
Massive Marc
12-20-2012, 01:34 AM
Okay. Well, everything else is camped and I just spent an hour porting and running around to get here
Confirmed Classic.
webrunner5
12-20-2012, 01:43 AM
I think you are wrong. There is really only the Pond area, Grave Yard. maybe pit area and Castle entrance as camps in there. And they all over lap a bit. But the "Corner" is really not a camp. Not when there is a Pond group. MM has long respawn timers in there. If you can see another group in eyesight from you in MM you are way to close .
If you would have moved into the valley and set on the hill at the bend that might have worked out. But even the Pond and Grave Yard groups pull from the Valley at times. MM is really are very small zone in reality.
fishingme
12-20-2012, 03:07 AM
I'ts a open zone. So it's pretty much open for anyone to pull unless its a named camp. Pretty much it's rude if a group is at the pond, you don't set up a group in the same area like you did. Not against the rules, but not nice either. I would just move your group down to the graveyard and pull there and the pit.
You just moved your group into a spot that has around 13 spawns, being forced to be shared by 2 groups. You would be better off killing 1 every 6 mins compared to the 4-8 your group may kill in a period of 15 mins.
funny enough, on ayonae, corner was a classic camp. Large pop, zone gets split up into more than just sections of the zone.
I can remember on live when there was 1 group per room of goblins in Highkeep
Leokaiser
12-20-2012, 04:21 AM
Regardless of what was 'classic' behavior back in the day, players here are generally able to deal with much larger areas than what might have been the norm when you last played, due to having better knowledge, mechanics and gear. In light of this, there really isn't 'plenty to go around' if you try to divide that area up.
As Ambrotos says, it might not be against the rules, but it is very poor form to come in and claim a significant number of mobs an existing group was already pulling. It does suck to arrive in a zone to find there is no (or very limited) space for you, but sucking it up and moving somewhere else is the right thing to do.
falkun
12-20-2012, 09:00 AM
If you had a full group, Unrest upstairs should be able to satiate you without leaving the continent. Or HK goblins. Or LOIO. That's the nice thing about having a group, you can take it anywhere, its only when you're LFG solo that its best to be at the "high pop/player-decided-hotzones" zones.
quido
12-20-2012, 09:13 AM
If it's not tagged it's not claimed. End of story.
I support respecting camps in the name of efficiency for everybody, but in a situation where it's a high-demand zone at peak hours with a bunch of exp-hungry folks there looking for stuff to kill, you better expect that it's going to be FFA.
Elements
12-20-2012, 10:20 AM
If it's not tagged it's not claimed. End of story.
I support respecting camps in the name of efficiency for everybody, but in a situation where it's a high-demand zone at peak hours with a bunch of exp-hungry folks there looking for stuff to kill, you better expect that it's going to be FFA.
This is pretty much it though there are camps defined in the rules. If another geoup was there first and you wantto play nice then ask them specifically what is camped. This is a small server and chances are you are going to want to group with those people in the future so being considerate is a good idea.
Snagglepuss
12-20-2012, 10:57 AM
I can remember on live when there was 1 group per room of goblins in Highkeep
This. LR, GR, WR, and RR. People would sit on the stairs waiting for a spot to open up. Crazy days.
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