Splorf22
12-04-2012, 11:45 PM
I welcome help.
What would help a lot:
HP totals of some zones: Load up eqlive, turn on logs. Slaughter every npc in westwastes, tov, pog, necropolis. Slaughter the zone several times to get the most accurate information. (There is not a showeq spawnlog for Velious of which I'm aware.) Submit the logs.
Quests: This thread has been up a while. http://www.project1999.org/forums/sh...ad.php?t=76729
.path files: Load a local server. Create .path files for the Velious zones. Test them extensively to make sure there are no sploits. Some are made; some are not. These take time but most of all testing.
As far as actual coding.. I don't even consider sql coding.
For the C++ projects: Fabricate a system for Traps.
Research and agree upon the true method for flowing thought stacking rules in Velious. Fabricate a system for it.
Lots more to consider, but those are outsourceable jobs.
What would help a lot:
HP totals of some zones: Load up eqlive, turn on logs. Slaughter every npc in westwastes, tov, pog, necropolis. Slaughter the zone several times to get the most accurate information. (There is not a showeq spawnlog for Velious of which I'm aware.) Submit the logs.
Quests: This thread has been up a while. http://www.project1999.org/forums/sh...ad.php?t=76729
.path files: Load a local server. Create .path files for the Velious zones. Test them extensively to make sure there are no sploits. Some are made; some are not. These take time but most of all testing.
As far as actual coding.. I don't even consider sql coding.
For the C++ projects: Fabricate a system for Traps.
Research and agree upon the true method for flowing thought stacking rules in Velious. Fabricate a system for it.
Lots more to consider, but those are outsourceable jobs.