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View Full Version : Game Mechanics: Sarnak Fort in LOIO


Vynn
11-13-2012, 07:57 PM
Currently, when snared and fleeing, Sarnaks ( SoW'd or un-SoW'd as far as I can tell) are "teleporting" away when they should be stationary. This seems most noticable in long corridors, such as leading into the Chancellor's room. If a sarnak is down to 15-20% and starts to flee while under the effect of my bard's Selo's Consonant Chain, they will teleport whatever direction they would normally flee in large incriments until they each the "end/T" of a hall/corridor.

Not game breaking, but very odd behavior and can be a nuisance when dealing with multiple Sarnaks.

bulbousaur
11-14-2012, 11:29 AM
Fleeing when snared is quite broken on this server.

Brut
06-03-2013, 02:57 PM
Nonsense in action. They start warping when the snare stops em from moving, mostly just seeing it in this hall or the chancellor room.

https://www.youtube.com/watch?v=TrCiI_Y_lMY