Vynn
11-13-2012, 07:57 PM
Currently, when snared and fleeing, Sarnaks ( SoW'd or un-SoW'd as far as I can tell) are "teleporting" away when they should be stationary. This seems most noticable in long corridors, such as leading into the Chancellor's room. If a sarnak is down to 15-20% and starts to flee while under the effect of my bard's Selo's Consonant Chain, they will teleport whatever direction they would normally flee in large incriments until they each the "end/T" of a hall/corridor.
Not game breaking, but very odd behavior and can be a nuisance when dealing with multiple Sarnaks.
Not game breaking, but very odd behavior and can be a nuisance when dealing with multiple Sarnaks.