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View Full Version : Lifespan of Velious?


Safon
11-08-2012, 12:39 PM
With Velious being the last expansion, I'm wondering how long the lifespan of the expansion will last? There are content milestones after initial launch right? (planar revamps etc), that should take at least a year to wrap up?

Flash
11-08-2012, 12:41 PM
I do hope we get just one more expansion eventually. I would absolutely LOVE to see Luclin for two reasons: Beastlords and AA's.

Excellio
11-08-2012, 02:26 PM
I disagree about Luclin. I think that Luclin is the expansion that totally screwed everything up. I mean come on, cats on the moon?

Tecmos Deception
11-08-2012, 02:32 PM
"Cats on the moon" may be silly, but you can hardly say THAT is what "screwed everything up." If you want to blame Luclin for destroying EQ, then at least try to explain why it did.

On topic though, the server is still going very strong (650ish primetime?) after almost 2 years of Kunark. I can't imagine the server would lose much population (let alone die off) in less than that after Velious. Just having Velious gives everyone a lot more to do, plus it potentially will give people a chance to do stuff in the old world and Kunark that they haven't yet been able to, like kill some gods/dragons or see the inside of VP, finish the cockblock epics, etc.

fadetree
11-08-2012, 02:53 PM
I'd like to see luclin. Not PoP tho, for me that was when it really started getting out of hand. It ( PoP ) was a fun expansion in a lot of ways, but it wasn't really EQ any more after that.

Flash
11-08-2012, 02:57 PM
I liked Luclin because it added the Beastlord, which was by far my favorite class, and it added AA's, which gave max-level players something to do with their experience (and gave Bards Double Attack, making them actually decent at melee).

Brut
11-08-2012, 03:00 PM
Would think server will go on for multiple years after Velious. People experience endgame, burn out, other people replace em. Don't rightly recall velious changing the mid-levels game all that much, most of the stuff is nodrop and there's maybe 2 zones to go to before you're 50+?

Luclin imo stinks since it felt like we were playing a particularly crappy episode of Star Trek. Suddenly just jumped from goblins and griffons of basic fantasy lore to little green men straight outta Mars Attacks.

Flash
11-08-2012, 03:09 PM
Fine, but you can't say that AA's were a bad thing. Or Beastlords.

1203jjt
11-08-2012, 03:11 PM
"Cats on the moon" may be silly, but you can hardly say THAT is what "screwed everything up." If you want to blame Luclin for destroying EQ, then at least try to explain why it did.

On topic though, the server is still going very strong (650ish primetime?) after almost 2 years of Kunark. I can't imagine the server would lose much population (let alone die off) in less than that after Velious. Just having Velious gives everyone a lot more to do, plus it potentially will give people a chance to do stuff in the old world and Kunark that they haven't yet been able to, like kill some gods/dragons or see the inside of VP, finish the cockblock epics, etc.

I completely agree with this. With Velious being available, I'm guessing the current camps (dragons or specific spawns in dungeons) for some of the more casual players will be more available. I see no need to institute Luclin...

Sirken
11-08-2012, 03:13 PM
im pretty sure Rogean ripped out all the AA stuff. so that wont happen.

why did luclin ruin EQ?
gay character models, check
gay horses, check
story that had NOTHING to do with norrath, check
Nexus/easy travel, check
gay bane weapons, check
vex thal not working at release, check
bazaar to kill all real player merchants, check

and lastly,
retarded ass cat people on the moon, check
retarded easy beastlord class, check



pretty certain you'll see custom content before you see Luclin.

Flash
11-08-2012, 03:14 PM
im pretty sure Rogean ripped out all the AA stuff. so that wont happen.

why did luclin ruin EQ?
gay character models, check
gay horses, check
story that had NOTHING to do with norrath, check
Nexus/easy travel, check
gay bane weapons, check
vex thal not working at release, check
bazaar to kill all real player merchants, check

and lastly,
retarded ass cat people on the moon, check
retarded easy beastlord class, check



pretty certain you'll see custom content before you see Luclin.

Can always add AA's to Velious eventually.

Tecmos Deception
11-08-2012, 03:18 PM
im pretty sure Rogean ripped out all the AA stuff. so that wont happen.

why did luclin ruin EQ?
gay character models, check
gay horses, check
story that had NOTHING to do with norrath, check
Nexus/easy travel, check
gay bane weapons, check
vex thal not working at release, check
bazaar to kill all real player merchants, check

and lastly,
retarded ass cat people on the moon, check
retarded easy beastlord class, check



pretty certain you'll see custom content before you see Luclin.

I didn't really care for cats, but I didn't really dislike them either. I didn't really think they were an odder addition to the game than lizards... it was the fact that they lived on the moon that was strange. Beastlords were a cool class, imo; really liked how the different races had different pets (crocodiles? hell yeah i want a god damn crocodile pet!) + the hybrid of monk and shaman. But the rest of that stuff I definitely agree with.

Brut
11-08-2012, 03:20 PM
story that had NOTHING to do with norrath, check
There was plot? Thought they just read the history from the manual book and figured "OK there's those Combines and shissar, lets throw both on the moon just because".

Gwence
11-08-2012, 03:23 PM
losers whine about luclin cuz it was too hard for them, same people say the same thing about gates of discord

truth is luclin was a phenomenal expansion


sorry flash, bards dont get double attack until planes of power

eqravenprince
11-08-2012, 03:32 PM
I hope the lifespan of Velious is for several years.

Sirken
11-08-2012, 03:34 PM
Can always add AA's to Velious eventually.

again, im pretty sure Rogean ripped out all the AA stuff. by stuff, i mean all the code for AAs, im not saying they are just not activated, i'm saying everything to support their existence has been removed. so that wont happen.

Emphase
11-08-2012, 03:40 PM
I actually enjoyed luclin, except for a few details..the bazaar and the character models to name a couple. I had fun through kunark till after planes of power. I began to lose interest after PoP but IMO Planes of Power was THE best raiding expansion

Flash
11-08-2012, 03:46 PM
again, im pretty sure Rogean ripped out all the AA stuff. by stuff, i mean all the code for AAs, im not saying they are just not activated, i'm saying everything to support their existence has been removed. so that wont happen.

Did he hate AA's that much?

Sirken
11-08-2012, 03:52 PM
Did he hate AA's that much?

yes he did.

Flash
11-08-2012, 04:00 PM
yes he did.

Why? What's so bad about them? I think they add a whole new level of character development to the mix, not only allowing you to fine-tune your character the way you want it, but also giving you something to grind for at max level, so experience doesn't get wasted.

Vadd
11-08-2012, 04:02 PM
Why? What's so bad about them? I think they add a whole new level of character development to the mix, not only allowing you to fine-tune your character the way you want it, but also giving you something to grind for at max level, so experience doesn't get wasted.

If I'm not mistaken, there was no AA cap?
So it wasn't really fine tuning so much as grinding until you had all of them.

/shrug

Tasslehofp99
11-08-2012, 04:04 PM
im pretty sure Rogean ripped out all the AA stuff. so that wont happen.

why did luclin ruin EQ?
gay character models, check
gay horses, check
story that had NOTHING to do with norrath, check
Nexus/easy travel, check
gay bane weapons, check
vex thal not working at release, check
bazaar to kill all real player merchants, check

and lastly,
retarded ass cat people on the moon, check
retarded easy beastlord class, check



pretty certain you'll see custom content before you see Luclin.

Ągreed with you on most of the points you make except for the Bane weapons, Horses, and that beastlords were easier then any other solo class in the game.
Also, cat people were already in EQ prior to luclin.

Emphase
11-08-2012, 04:11 PM
there was an AA cap, not sure if they got rid of it in later xpacs though

Thulack
11-08-2012, 04:37 PM
there was an AA cap, not sure if they got rid of it in later xpacs though

There was a cap to how many unspent aa's you could have which was i think 15 at release then got bumped to 30 later on and then just recently with latest xpac to 50 after level 90. But there was never a cap on how many aa you could spend if you earned them. There were level req for some aa's.

Alarti0001
11-08-2012, 04:46 PM
I disagree about Luclin. I think that Luclin is the expansion that totally screwed everything up. I mean come on, cats on the moon?

Luclin was a phenomenal expansion some of the best raids ever are in Luclin. Also, it had really engaging and fun dungeons to crawl through and alot of solo content. Zone design was really good looking too, If you so an entire expansion sucked because of a single race model...you are playing the game wrong. There are also snakes on the moon. There are lizards on a Kunark.

rafaone
11-08-2012, 04:50 PM
Luclin was a phenomenal expansion some of the best raids ever are in Luclin. Also, it had really engaging and fun dungeons to crawl through and alot of solo content. Zone design was really good looking too, If you so an entire expansion sucked because of a single race model...you are playing the game wrong. There are also snakes on the moon. There are lizards on a Kunark.

Must agree .. I would love to see Luclin on the server, the only thing I dislike is the jump in gear, making old world "almost" obsolete, anyway, it was the start of the end but certainly, you cant blame AA's, cats or beastlord class form eq being whats its today. Also the Lanscapes on Luclin where totally beautifull ..great design.

itsSergent
11-08-2012, 04:51 PM
There was a cap to how many unspent aa's you could have which was i think 15 at release then got bumped to 30 later on and then just recently with latest xpac to 50 after level 90. But there was never a cap on how many aa you could spend if you earned them. There were level req for some aa's.

Aye the AA cap atm though is I think is 1k unspent and 5k total?

fadetree
11-08-2012, 05:14 PM
Ripped out code can always be ripped back in. I do it all the time. Diffzilla ftw.

Fountree
11-08-2012, 05:21 PM
Agree with sirken on pretty much everything. To luclin's credit, it had some very pretty zones (katta castellum was my favorite).

Rasah
11-08-2012, 05:24 PM
We play on a nostalgia server that doesn't have a constant stream of new players. Add in AAs and the population will flood the 50-60 zones instead of keeping the lower level zones filled with alts. With empty newbie zones, we'll get less new players and eventually this server will dry up and die. AAs might be cool, but ultimately would damage the health of the server.

Alarti0001
11-08-2012, 06:00 PM
im pretty sure Rogean ripped out all the AA stuff. so that wont happen.

why did luclin ruin EQ?
gay character models, check
gay horses, check
story that had NOTHING to do with norrath, check
Nexus/easy travel, check
gay bane weapons, check
vex thal not working at release, check
bazaar to kill all real player merchants, check

and lastly,
retarded ass cat people on the moon, check
retarded easy beastlord class, check



pretty certain you'll see custom content before you see Luclin.

Considering how fast the developers here work I think we will see 2030 before we see anything after velious.

Thulack
11-08-2012, 06:55 PM
Aye the AA cap atm though is I think is 1k unspent and 5k total?

No there is no spent cap. there is a ranger with 100k spent aa's. but the max you can have unspent is 50.

Kika Maslyaka
11-08-2012, 07:15 PM
I didn't really care for cats, but I didn't really dislike them either. I didn't really think they were an odder addition to the game than lizards... it was the fact that they lived on the moon that was strange. Beastlords were a cool class, imo; really liked how the different races had different pets (crocodiles? hell yeah i want a god damn crocodile pet!) + the hybrid of monk and shaman. But the rest of that stuff I definitely agree with.

Read EQ lore if you don't know where Vah Shir come from. Short versions: when Erudites and Heretics had their little war and blow up half the Odus, a large chunk made it all way to the moon with some surviving Kerras on it. This is why Kerras are almost extinct on Odus, and Vah Shir are evolved Kerras - Shar Vahl city is sitting on the very chunk of rock that flew off Odus (notice the crater area around it).

Honestly the only thing out of place on Luclin are netherians and bogling - those two are too much sci-fi lookings, otherwise it is all still within high fantasy limits.

Tecmos Deception
11-08-2012, 08:11 PM
We play on a nostalgia server that doesn't have a constant stream of new players.

You've got to be oblivious to the world to not realize that we DO have a constant stream of new players. We may not have dozens of new players starting up every week, but there are very regular "I'm new to p99 and/or EQ overall. Hi! Help me be good!" posts on the forums, and for every one of those posts there are certainly other new players who are not posting.


Read EQ lore if you don't know where Vah Shir come from. Short versions: when Erudites and Heretics had their little war and blow up half the Odus, a large chunk made it all way to the moon with some surviving Kerras on it. This is why Kerras are almost extinct on Odus, and Vah Shir are evolved Kerras - Shar Vahl city is sitting on the very chunk of rock that flew off Odus (notice the crater area around it).

Thanks for the unsolicited EQ history lesson.

Kika Maslyaka
11-08-2012, 08:59 PM
Thanks for the unsolicited EQ history lesson.

I wasn't meant this to come out offensively. It just people keep saying "why there are cats on the moon?!" and its all logically explained in lore.

And speaking of custom content - you guys do realize that you can add Luclin without cats, and add cats without Luclin? People seem to have the idea that an expansion has to be all or nothing. Its not. It can be taken apart into 100 pieces and reassembled anyway you like.
Vah Shir can start in Kerra Isle, Horses can be sold in Qeynos, and Bazaar can be in EC Tunnel. Or any combination of thereof.

Ouzin
11-09-2012, 03:35 AM
I wasn't meant this to come out offensively. It just people keep saying "why there are cats on the moon?!" and its all logically explained in lore.

And speaking of custom content - you guys do realize that you can add Luclin without cats, and add cats without Luclin? People seem to have the idea that an expansion has to be all or nothing. Its not. It can be taken apart into 100 pieces and reassembled anyway you like.
Vah Shir can start in Kerra Isle, Horses can be sold in Qeynos, and Bazaar can be in EC Tunnel. Or any combination of thereof.

Don't feed the trolls. Luclin was a good expansion, and needed to keep EQs player base alive. What you have here is a bunch of "it ruined the game" whiners around here. Makes sense they'd be the overwhelming voice. If they still liked EQ they'd be playing live and not here whining.

IMHO, be offensive and given a history lesson. They certainly didn't read their lore.

Safon
11-09-2012, 04:53 AM
Luclin was the death knell of quality Everquest

Lordwhiskers
11-09-2012, 12:22 PM
I wasn't meant this to come out offensively. It just people keep saying "why there are cats on the moon?!" and its all logically explained in lore.

And speaking of custom content - you guys do realize that you can add Luclin without cats, and add cats without Luclin? People seem to have the idea that an expansion has to be all or nothing. Its not. It can be taken apart into 100 pieces and reassembled anyway you like.
Vah Shir can start in Kerra Isle, Horses can be sold in Qeynos, and Bazaar can be in EC Tunnel. Or any combination of thereof.

So cats being blown up to the moon on a chunk of rock is the logical explanation, eh? Let Luclin stay dead.

falkun
11-09-2012, 12:52 PM
Velious has more raids than Kunark. Velious has more difficult mobs. And a chunk of Kunark raids get retuned for epics after Velious releases. This will make epics easier, and prolong Velious content. If Kunark lasted two years, Velious could last longer. But I hope Velious' two years aren't the 'sock-fest that Kunark as been. Increase the peace.

That's one good thing about the time-line for this server. The Kunark people are holding on because "winter is coming." Once Velious is here and they've digested the content ad nauseam, they'll be out of reasons to stick around. There is currently not any "spring" planned for when they get bored of winter.