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View Full Version : Is it recommended that ALL classes dump all points into Sta?


Flash
11-05-2012, 09:27 PM
For example, should a Bard opt to dump stats into Sta instead of Cha? I've heard people say Sta is the best choice for any class because it's harder to get through equipment or something.

Silo69
11-05-2012, 09:32 PM
your bard is lvl 50....

your asking this now, are you really going to re-roll over 50 hit points?

Flash
11-05-2012, 09:34 PM
your bard is lvl 50....

your asking this now, are you really going to re-roll over 50 hit points?


Is that all you get for an extra 25 Sta points?

Karafa
11-05-2012, 10:05 PM
most likely less than that.. I dump all of my points into Stamina, but for a bard you'd be getting less than 50 hp lol.

Arrisard
11-05-2012, 10:34 PM
Bards get 4 hp per STA at 60, so 25 is a 100hp difference.

Kika Maslyaka
11-05-2012, 11:18 PM
umm somehow I doubt that.

according to the charts from GoD era warriors get 4.5 hp per sta, and Paladin gets 3.8.
These are from STA in range between 100 and 200

Maybe numbers are higher for pre-100 range.

Furniture
11-05-2012, 11:31 PM
even with a 100hp difference at lvl 60 it doesnt seem very efficient to put all the points into it, maybe points into DEX and CHA would be better, seeing as dex helps with song interupts you would probably get more use from it

Droxx
11-05-2012, 11:46 PM
I do not believe the 60 bard posting info about 60 bard stats.

Ele
11-05-2012, 11:51 PM
You will need those 100 hps to min/max come Velious. You also need to roll human to take advantage of the end game robes.

Arrisard
11-05-2012, 11:54 PM
umm somehow I doubt that.

according to the charts from GoD era warriors get 4.5 hp per sta, and Paladin gets 3.8.
These are from STA in range between 100 and 200

Maybe numbers are higher for pre-100 range.

147 -> 157 STA = 2333hp to 2373

even with a 100hp difference at lvl 60 it doesnt seem very efficient to put all the points into it, maybe points into DEX and CHA would be better, seeing as dex helps with song interupts you would probably get more use from it

DEX feels like a waste of time when it comes to missed notes. I want to do some actual testing when I have time to show some hard numbers, but there's no way I'd say going from 100-150 DEX has had a significant impact on missed notes.

CHA seems to have a much more noticable effect on lull type spells, but again that's just feeling. I'd keep a set for it while leveling to switch in and out, but if you were to ask me if I would trade 100 hp for 25 cha I'd not only say no, but fuck no.

Alarti0001
11-05-2012, 11:58 PM
147 -> 157 STA = 2333hp to 2373



DEX feels like a waste of time when it comes to missed notes. I want to do some actual testing when I have time to show some hard numbers, but there's no way I'd say going from 100-150 DEX has had a significant impact on missed notes.

CHA seems to have a much more noticable effect on lull type spells, but again that's just feeling. I'd keep a set for it while leveling to switch in and out, but if you were to ask me if I would trade 100 hp for 25 cha I'd not only say no, but fuck no.

Dont as an int caster with the possible exception of a necro.
We get 2hp per stam. Much nicer to just cap out int quick and sac your gear for hp/resists.

Nordenwatch
11-06-2012, 01:36 AM
2.4 HP / sta on a 60 necro. I'm not even sure if its worth it... (Idol of Thorned gives 24 hp)

webrunner5
11-06-2012, 08:20 AM
I put most of my points in Strength on almost every character I make. If you can't even wear your gear or carry any loot what good is it? Like most people can afford 100% weight reduction bags?

Tecmos Deception
11-06-2012, 08:55 AM
You're just being lazy imo, web. There are plenty of ways around the weight limit apart from putting starting points in strength and buying tink bags. Like hunting in zones that have merchants, buying gems with excess gold, silver, and copper (or even platinum) for resale later, hunting in zones that have banks, hunting mobs that drop items of value apart from 100+ coins and fine steel weapons every kill, etc.

Orruar
11-06-2012, 09:52 AM
umm somehow I doubt that.

according to the charts from GoD era warriors get 4.5 hp per sta, and Paladin gets 3.8.
These are from STA in range between 100 and 200

Maybe numbers are higher for pre-100 range.

Warriors always got 6 hp per sta on live. Knights were 5.

Kika Maslyaka
11-06-2012, 10:53 AM
err, i was pulling data for level 50. i guess that's explains it.

Flash
11-06-2012, 12:40 PM
What's min-maxing? Is it really that important to have an extra 100HP for raids over 25 extra Cha or Dex? I don't really see how it'll matter considering that most enemies will 1 or 2 shot you anyway.

And my Bard isn't lv50, where'd you get that idea? I'm just starting one and I'm wondering if I'm best off dumping the points in Sta or Cha.

Edit: Also, where the HELL is all the Lambent armor on the market? I've been shopping for two days and not one seller. It's pissing me off.

falkun
11-06-2012, 12:59 PM
Everyone's leveling their bards now because AE DoT kiting has gone mainstream. Also, Lambent looks awesome. Finally, Mystic Koada Dal (or whatever the High Elf Plate is) is better, albeit more expensive. If you are in your 30s, you should be able to solo any piece that doesn't require a dungeon drop.

Flash
11-06-2012, 01:01 PM
Everyone's leveling their bards now because AE DoT kiting has gone mainstream. Also, Lambent looks awesome. Finally, Mystic Koada Dal (or whatever the High Elf Plate is) is better, albeit more expensive. If you are in your 30s, you should be able to solo any piece that doesn't require a dungeon drop.

Doesn't mean the market should be completely devoid of lambent armor for sale. And I haven't even rolled a Bard yet; I'm gathering a full set of equipment first and weighing whether it's worth dumping the 25 into Sta instead of Dex or Cha.

Ele
11-06-2012, 02:29 PM
What's min-maxing? Is it really that important to have an extra 100HP for raids over 25 extra Cha or Dex? I don't really see how it'll matter considering that most enemies will 1 or 2 shot you anyway.

And my Bard isn't lv50, where'd you get that idea? I'm just starting one and I'm wondering if I'm best off dumping the points in Sta or Cha.

Edit: Also, where the HELL is all the Lambent armor on the market? I've been shopping for two days and not one seller. It's pissing me off.

Min-Maxing is the practice (art?) of tweaking each and every aspect of character and gear to minimize the negative features and promote the positive features to the maximums achievable. Basically, INT/WIS casters with full BIS gear easily cap out 255 INT/WIS therefore not needing to put in points to those stats, but can redirect them to other stats, such as STA, to fully max out their character even if the returns are not the greatest it still achieves the "maximization" goal.

Essentially, Min-Maxing come Velious, depending on the class, will require ~10 pieces from Vulaak'Aerr/ST/AoW. Very few, if any, will achieve this in a reasonable time period. But min-max'rs love the path and tweaking gear sets/stat allocations to create the "perfect" character.

Others believe min-max'rs lose out the fun aspects of the game by striving for a maximized character rather than enjoying the game for what it is.

Splorf22
11-06-2012, 03:39 PM
Warriors get 6 HP/sta I believe; Enchanters 2.4

Arrisard
11-06-2012, 03:54 PM
Is it really that important to have an extra 100HP for raids over 25 extra Cha or Dex? I don't really see how it'll matter considering that most enemies will 1 or 2 shot you anyway.

None of them will make or break your character if you analyze each individual stat. You could put 25 points into WIS and no one would ever be the wiser unless you told someone. I've already given my opinion on which of the three offer the most benefit and when, so I'll just leave it there.

Ele
11-06-2012, 04:12 PM
None of them will make or break your character if you analyze each individual stat. You could put 25 points into WIS and no one would ever be the wiser unless you told someone. I've already given my opinion on which of the three offer the most benefit and when, so I'll just leave it there.

Arrisard
11-06-2012, 04:17 PM
I don't even have to work for the terrible puns and wordplay anymore, it just comes naturally.

Ferok
11-06-2012, 04:29 PM
umm somehow I doubt that.

according to the charts from GoD era warriors get 4.5 hp per sta, and Paladin gets 3.8.
These are from STA in range between 100 and 200

Maybe numbers are higher for pre-100 range.

That's probably STA over 200, 255, or 300... 6 for warriors, 5 for knights, Bards were probably somewhere just below that.

Flash
11-06-2012, 04:35 PM
*shrug* I guess I'll just play it safe and dump them into Sta. I do intend to raid eventually.

Ele
11-06-2012, 04:52 PM
*shrug* I guess I'll just play it safe and dump them into Sta. I do intend to raid eventually.

The only cause of death in Norrath is 0 hp.

GenieHakeem
11-06-2012, 04:53 PM
The only cause of death in Norrath is 0 hp.
I can confirm this.

Flash
11-06-2012, 06:32 PM
Also, I have a full set of Lambent including two bracers but I wouldn't sell it for less than like 10k. It's easy as hell to find someone selling the breastplate and greaves and shit. Good luck on the boots, bracers or helmets though.

Thanks, I finally got the entire set.

Silo69
11-06-2012, 08:23 PM
10k this dude stops playing his Bard in his level 20s like 99% of everyone else.

re-rolls due to hybrid xp penalty keeps the economy healthy

1-58
59-60 = 1-58 in xp

most bards dont make it to 30, lvl 50 bards all there friends are 60

i want a troll sk so bad... but i just.... not in my life time

Flash
11-06-2012, 10:25 PM
Bards get a -40% exp penalty?

Exactly what class levels faster than a Halfling Warrior?

Kika Maslyaka
11-06-2012, 10:34 PM
bards, rangers, sks and paladins all at 40% penalty
combine that with troll or iksar and it gets even worse ;)

funny thing that such uber op class like necro gets off at 10% penalty

I really wish stats meant more in this game from the start. This is how 5 years later we end up with items that have +50 to everything on it, and yet the only thing worthwhile would be +hp. Vanilla WoW handled this aspect a lot better.

Bouncerr
11-06-2012, 10:59 PM
Putting dex points on a ogre war though helps a shit ton, some classes/races just dont benefit that much, others do.

webrunner5
11-07-2012, 04:03 AM
You're just being lazy imo, web. There are plenty of ways around the weight limit apart from putting starting points in strength and buying tink bags. Like hunting in zones that have merchants, buying gems with excess gold, silver, and copper (or even platinum) for resale later, hunting in zones that have banks, hunting mobs that drop items of value apart from 100+ coins and fine steel weapons every kill, etc.

Your funny. So I guess zones like Seb, CoM, KC, MM, Unrest etc are out. Nice idea. Oh wait, I have to run 4 zones away to sell. BRB.

aresprophet
11-08-2012, 03:53 AM
None of them will make or break your character if you analyze each individual stat. You could put 25 points into WIS and no one would ever be the wiser unless you told someone. I've already given my opinion on which of the three offer the most benefit and when, so I'll just leave it there.

Your advice holds for a bard

It is no way true for most casters (shamans possibly excepted)

Gear choices in the Kunark era heavily favor defensive stats, but you need a minimum level of mana to operate under all but the most extreme raiding conditions. Running out of mana won't kill you... but it could kill your group. Gearing up to the 200 soft cap is a wise move.

Consider a druid: you could choose as your rings a Djarn's a a 5/55 ring or a Golem Tear ring and a 6 WIS ring. One combo gives you 130 mana (under the softcap) the other gives you 135 hp. That 130 mana is worth 13 WIS; that 135 HP is worth something like 40 STA. If you can take the HP rings you're getting way more bang for your buck. This persist across multiple slots for druids: your ears are almost always going to be non-WIS pieces, your head slot is a valuable resist/hp slot as is your neck slot, and so on. In few slots (boots and wrists mostly) are WIS pieces the best option hands down, but that's for lack of good defensive ones. In short, taking WIS as a starting stat frees up several choices for good defensive gear that won't leave you at risk of running OOM.

Necromancers have an even more difficult time justifying STA. Yes they need HP. Yes it converts to mana. But the return on STA is only 2.4HP at 60, and their hp-to-mana conversion only happens over time, unlike a shaman who can do so quickly. 25 STA on a necro is a whopping 60 HP, which equates to about 40 mana. 25 INT on a properly-geared necro is 250 mana. Dump points into INT, and you free yourself up to gear for HP and resists. The rate at which necros can gain back life makes 60 HP a truly trivial amount. 25 INT gives you an extra cast of Deflux with mana to spare, for 330 HP. Anecdotally, the number of times I've had to bail on a fight or died because I ran OOM grossly outweighs the number of times I've bailed on a fight or died because I was 60HP from victory.

This persists for most casters throughout Kunark especially with the terrible returns on each point of STA. Velious, things change a bit. In Velious you get more pieces of gear that offer not only +15 or +20 of your primary stat, but also a bunch of +hp, +mana, and +resists. There's rarely such a thing as a truly BIS item for every slot for a given class in Kunark, so much of what you need is situational. Velious has many, many more unequivocally-BIS items. You can get to 255 INT/WIS without sacrificing a thing defensively. It's sort of boring.

1203jjt
11-08-2012, 12:14 PM
Well I made a d/e shadowknight yesterday...and I maxed out his strength with the points. My rationale was, their starting strength is so low, that they need some help so they can wear the heavier armor and carrier a couple of weapons.