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Telin
10-30-2012, 11:13 AM
When I first cast a DoT spell on a target that I begin to kite, the damage is consistently reduced until either the target comes into melee range and either hits me or I cast another spell on them. For example, my dot was doing 8 damage instead of 13 until one of these actions were taken. I tested this repeatedly with the same result. They are able to partially resist dot spells I know, but this doesn't make sense.

Neryn
10-30-2012, 12:33 PM
AFAIK, working as intended.

SEPTEMBER 13, 1999
DoT Changes:
If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.

Ele
11-11-2012, 11:54 AM
This doesn't get removed until after Luclin.

July 24, 2002 3:00 am
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[...]
-Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving.