View Full Version : Spells: Nerf Phantom Chain!
Reiker
11-15-2009, 10:38 AM
The magician spell Phantom Chain is supposed to consume 2 cats eye agates. It currently only consumes 1.
Bribo
11-15-2009, 12:16 PM
Also the regen component of the spell does not even work. Nerf it!
magic
11-15-2009, 12:30 PM
I still use Phantom Leather since the other 2 are broken. WTB Fix
I still use Phantom Leather since the other 2 are broken. WTB Fix
Ditto. But under my summary of magician bugs someone stated that they should not have regen in classic classic, only AC.
Sooo.. /shrug
magic
11-15-2009, 12:56 PM
Ditto. But under my summary of magician bugs someone stated that they should not have regen in classic classic, only AC.
Sooo.. /shrug
Whoever said that is entirely wrong. Why would mages get an AC buff that costs a reagent when necros/enchanters get reagent-free AC buffs, and necros/enchanters/wizards get HP Absorption spells (skins)? Mages have always had regen, that's one of their class-defining attributes. That would be like saying nec/enc/wiz didn't get rune/skin spells in classic and cleric symbols didn't add HP and were roleplay spells
Bribo
11-15-2009, 12:57 PM
Ditto. But under my summary of magician bugs someone stated that they should not have regen in classic classic, only AC.
Sooo.. /shrug
No they had the regen component. All caster classes were given some sort of HP protection/recovery. Mages got the worst one with the Phantom line (AC+small regen), Wizards got the Skin line and Enchanters got Rune.
The phantom armor line was in classic but it did not give regen at all. It was added because mages complained about how useless it was compared to the shieldskin/rune line of other int casters.
edit: http://web.archive.org/web/200105070...asp?SpellID=65
Also, the summoned magical items did not have clicky effects (gaze, dispel magic, etc.)
http://www.project1999.org/forums/showthread.php?t=683
:)
Phantom Chain takes the correct amount of reagents btw. :P
Xzerion
11-19-2009, 05:19 PM
I fixed this the other day, forgot to respond here. All the spells are using the correct amount of reagents, I also removed the HP regen part form the ones that still had it. Will be in next patch.
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