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View Full Version : Spells: Wizard spells - Abscond/Evacuate incorrect mana costs


Kaem
10-02-2012, 03:25 PM
The mana amount used upon casting these spells is not functioning correctly.

Abscond is 600 mana cost. When initially cast, your mana pool is reduced by approximately 600 mana. Then when zoning completes, an additional 600+ (have had upwards of an additional 1200) mana is subtracted from my mana pool as well.

Evacuate is 300 mana cost. When cast while solo, it has the same functionality as described above for Abscond. While in a group, it will drain every spell casters mana pool that is in the group as described above.

Nizzarr
10-02-2012, 05:09 PM
yea thats what these spells are supposed to do.

heartbrand
10-02-2012, 05:16 PM
yea thats what these spells are supposed to do.

Kaem
10-02-2012, 11:54 PM
So, one cast of abscond is supposed to cost 1800 mana? I don't remember it being that way. Nor do I remember Evacuate draining each caster in the group of upwards of 1800 mana either.

Lazortag
10-03-2012, 12:03 AM
Memories are not evidence.

http://web.archive.org/web/20010504142055/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=296

Kaem
10-03-2012, 11:29 AM
I think you guys may be misunderstanding what I am saying the issue is. Maybe my title is misleading?

I know Abscond mana cost is 600. I know Evacuate is 300.

The issue is that the mana used when casting these spells is not correct. In some cases I have had it drain 1800 mana with one cast of Abscond. Or drain 1800 mana from each caster in a group when I cast Evacuate.

Nirgon
10-16-2012, 11:55 AM
Quick to shoot down anything reported some people are

Dullah
10-16-2012, 02:37 PM
Lol, ya they are.

We used this in seb to evac to the entrance on a party to pvp and all of our casters were nearly OOM.

NOT working as intended.

Nirgon
10-16-2012, 03:21 PM
Load up EQmac on this one. Nothing was ever changed between at least classic and PoP on this spell's ability to cost the group.

bamzal
10-16-2012, 03:34 PM
Memories are not evidence.

http://web.archive.org/web/20010504142055/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=296

apparently the spell has a negative side effect that it actually drains mana from the entire party as well as the caster; at least this is what GZ said

Nirgon
10-16-2012, 04:05 PM
It is an upgraded form of Yonder.


uuuuhhhh huh

renordw
07-17-2016, 08:09 PM
Still broken, it says it costs 300 and works, when you have 301 mana. But when you have like 700 it drains a ton. Like all of it.

Nirgon
07-18-2016, 01:56 PM
takes 300 to cast, then takes that from each group member (including the caster)

sounds classic

renordw
07-18-2016, 01:57 PM
takes 300 to cast, then takes that from each group member (including the caster)

sounds classic

So why does it work with 300 mana and 3 passengers?

fash
07-22-2016, 10:57 PM
So why does it work with 300 mana and 3 passengers?

Read the comments in the web.archive.org link earlier in the tread. The spell costs 300 to cast. After having cast the spell for 300 mana, the effect of the spell occurs, which is to evacuate your group and drain mana from the group.

AzzarTheGod
07-23-2016, 07:09 AM
yea thats what these spells are supposed to do.

pras the good duke