View Full Version : Why are we not the chosen people who must be punished for our /played
Silo69
09-30-2012, 05:58 PM
I love this server. About 3 years /played
Why must all the changes to keep this server as classic as possible actually hinder and make the environment more uncomfortable and barren than it already is?
Why can't it be more positive and + Expected Value of our /played
I can name many, but i wanna keep the topic at hand consistant.
Swish
09-30-2012, 06:05 PM
4 sentences (5 including the title) and I've no idea what this is about :(
Silo69
09-30-2012, 06:11 PM
4 sentences (5 including the title) and I've no idea what this is about :(
target rings
pet buff icons in pet window
releasing epics early
keeping spells "classic". Known mana skin costs 2 peridots not 1.
worn off spell messages
mechanics of charm/fd changed pre kunark.
the change to afk /pet lvling pre kunark, was changed ahead of scheule was classic
pet mechanics "pets were scaled down early pre kunark, as well as mechanics with certain weapon delays
i can go on, compass
leaving some of the +expected value changes would be more beneficial to the player base as well as our experience /played here.
yes i can alt tab to eqatlas, but really we cant keep noob city maps in game. This environment dosent have to be so basic, aka classic it is 2012, lets have the server the way it should of been with classic ruleset but we can bend this matrix to actually enjoy it more.
2 copper
Swish
09-30-2012, 06:15 PM
We still have the worn off spell messages, we used to have target rings a couple of years back, as well as maps and a bunch of other stuff.
You can't force change on a volunteer run server like this, just take the positives and enjoy it. Could be worse, the blue population could be the same as red's ;)
Silo69
09-30-2012, 06:19 PM
We still have the worn off spell messages, we used to have target rings a couple of years back, as well as maps and a bunch of other stuff.
You can't force change on a volunteer run server like this, just take the positives and enjoy it. Could be worse, the blue population could be the same as red's ;)
ralph pls go
worn off BUFF messages
i wanted to keep this on topic
Briscoe
09-30-2012, 06:53 PM
You are failing at making whatever point you are trying to make.
Tecmos Deception
09-30-2012, 08:07 PM
3 years played, huh?
Confirmed boxer.
jerok88
10-01-2012, 01:26 AM
You keep using those words OP (expected value). I don't think it means what you think it means.
pharmakos
10-01-2012, 04:26 AM
silo i think for your mental health maybe you need to take a few more EQ breaks =p
Picked
10-01-2012, 11:33 AM
He is asking why are we doing things "just like live" why don't we use some of the things that made EQ easier and less painful for all instead of going down the wire tit for tat like Live did.
I'm guessing he wants the luxuries of maps, compass', target rings and things like that which made EQ much easier to navigate and less of a health risk.
Not that I agree with him, just trying to clarify for the chap. Personally I like not having those things. And here is why. When I zone into Emerald Jungle trying to get to Old Seb or CoM I am just a little terrified. As a rogue do I stealth all the way there and waist 2 hours of my day? Or do I evil kinevil it and run and try my best to avoid aggro? The prospect of getting lost with aggro on me.
This to me makes the game more fun. A lot more dangerous for sure, but in the end...more fun. The impending danger at every turn is what made EQ it's classic and beautiful self. Dungeon crawls are not dungeon crawls unless there is a strong possibility you might die and have to do one hell of a CR. That exp bar is made precious by these things.
Just the other day I was in Solb and someone didn't want to do BnB because they didn't want to die and CR. There is risk with the game without all these "fluff tools" you speak of. The zones you are in you become more familiar with. You know them inside and out because you don't have those maps.
Noudess
10-01-2012, 11:41 AM
Completely agree with Picked. It's why I am here.
Growlers
10-01-2012, 11:51 AM
Right on picked! I love the danger
Thulack
10-01-2012, 11:54 AM
He is asking why are we doing things "just like live" why don't we use some of the things that made EQ easier and less painful for all instead of going down the wire tit for tat like Live did.
I'm guessing he wants the luxuries of maps, compass', target rings and things like that which made EQ much easier to navigate and less of a health risk.
Not that I agree with him, just trying to clarify for the chap. Personally I like not having those things. And here is why. When I zone into Emerald Jungle trying to get to Old Seb or CoM I am just a little terrified. As a rogue do I stealth all the way there and waist 2 hours of my day? Or do I evil kinevil it and run and try my best to avoid aggro? The prospect of getting lost with aggro on me.
This to me makes the game more fun. A lot more dangerous for sure, but in the end...more fun. The impending danger at every turn is what made EQ it's classic and beautiful self. Dungeon crawls are not dungeon crawls unless there is a strong possibility you might die and have to do one hell of a CR. That exp bar is made precious by these things.
Just the other day I was in Solb and someone didn't want to do BnB because they didn't want to die and CR. There is risk with the game without all these "fluff tools" you speak of. The zones you are in you become more familiar with. You know them inside and out because you don't have those maps.
You mean time is made precious by these things. Lossing xp doesnt bother me as much as wasting an hour or 2 trying to get get corpse back if no one is around. Makes some people choose easier camps or classes to play instead of what they really want to play. Personally i'm tired of bitching about things though so i just play. If i die somewhere and can't get my corpse i log off for a day or 2 and play on live or do something else til i get the urge to log back on and get corpse.
PizzaHutDelivers
10-01-2012, 12:19 PM
Id rather have classic content than a classic UI. People already use crazy ass UIs that show mana as well as xp. I see no difference between in-game maps and alt tabbing to eq atlas. Compass vs spamming sense heading? Hardly game changing. Things such as PoK, crazy buffs, mercs, AAs, new models are the reasons most people come here instead of live. Not because spell slot saves are too convenient. Some things Live did post Velious were a good thing. Just because its "not classic" doesn't means its bad. I promise you only a handful of people would enjoy medding with the book in face. Let's concentrate on major bugs, balancing, and content instead of taking away the few convinces we have left.
Everlove
10-01-2012, 12:20 PM
/agree Picked. I love having to recall from memory all the things I spent so much time learning back in the day. If things were "dumbed down" a bit to make it more convenient I'd be afraid the people like myself that are playing partially for the nostalgia would lose lots of interest. Corpse runs and memorizing routes through zones was never tons of fun, but it's part of what makes this game the best ever made. imo anyway.
PizzaHutDelivers
10-01-2012, 12:22 PM
Well in that case I guess we should throttle our pings to 300+ to simulate 56k modems. Also I would like to go back to middle school, live with my mom, and have no job or financial responsibilities. Oh wait, aside from the middle school part I am sure some of you still live with mother and have no job or financial responsibilities lol
fadetree
10-01-2012, 01:42 PM
I bet most of us could buy and sell you AND your mom.
Everlove
10-01-2012, 02:08 PM
People that enjoy a challenge are usually good at life. People that like things made easier to suit them... usually suck at it.
Picked
10-01-2012, 03:35 PM
People that enjoy a challenge are usually good at life. People that like things made easier to suit them... usually suck at it.
This made me laugh. It's probably not 100% true, but it does have some merit.
Well in that case I guess we should throttle our pings to 300+ to simulate 56k modems. Also I would like to go back to middle school, live with my mom, and have no job or financial responsibilities. Oh wait, aside from the middle school part I am sure some of you still live with mother and have no job or financial responsibilities lol
I find it funny when people bring this up. Seeing as how your connection speed doesn't really have anything to do with the game once you are logged in. Sure latency is lowered but it's not like a DSL or cable modem is going to make that cistern asp any easier to kill. It's still going to have the same hps, and do the same damage isn't it?
PizzaHutDelivers
10-01-2012, 03:38 PM
This made me laugh. It's probably not 100% true, but it does have some merit.
I find it funny when people bring this up. Seeing as how your connection speed doesn't really have anything to do with the game once you are logged in. Sure latency is lowered but it's not like a DSL or cable modem is going to make that cistern asp any easier to kill. It's still going to have the same hps, and do the same damage isn't it?
ya that compass plays a huge roll in killing asps. also spell slot saves increase the killing time /sarcasm.
Ferok
10-01-2012, 03:40 PM
I find it funny when people bring this up. Seeing as how your connection speed doesn't really have anything to do with the game once you are logged in. Sure latency is lowered but it's not like a DSL or cable modem is going to make that cistern asp any easier to kill. It's still going to have the same hps, and do the same damage isn't it?
Agreed. The game was designed to be playable on 56k/28.8 modems. It doesn't get easier to play because your modem is faster, aside from disconnecting a bit less perhaps.
kylok
10-01-2012, 04:27 PM
Am I crazy or is the purpose of this server to recreate the classic experience, including all these "inconveniences"? If it is then these changes, however inconvenient, bring the server closer to its goal/purpose. If you need more in game info about your pet, maps, direction, whatever - how about you go to EQatlas and print out all those maps so you don't have to alt tab? This is what I did back in 1999, and I still have all those maps, and I still use them. Pet buff message crap - get a timer? And if all of these things are truly so bothersome to you that it makes the game not fun, why not play live and turn off all the new toon models, don't use PoK, stay in oldworld/kunark/velious stop at lvl 60 don't get AAs and cry less about why the classic server is too classic for you.
Thulack
10-01-2012, 04:39 PM
Am I crazy or is the purpose of this server to recreate the classic experience, including all these "inconveniences"? If it is then these changes, however inconvenient, bring the server closer to its goal/purpose. If you need more in game info about your pet, maps, direction, whatever - how about you go to EQatlas and print out all those maps so you don't have to alt tab? This is what I did back in 1999, and I still have all those maps, and I still use them. Pet buff message crap - get a timer? And if all of these things are truly so bothersome to you that it makes the game not fun, why not play live and turn off all the new toon models, don't use PoK, stay in oldworld/kunark/velious stop at lvl 60 don't get AAs and cry less about why the classic server is too classic for you.
You still do everything the same today as compared to 1999 even if somethings were made easier to do over the last 13 years? Also this isn't a "classic"server.
kylok
10-01-2012, 05:21 PM
If you read my post you'd see that the only thing that I directly state I do the same as in 99 is use my hard copy maps..... and also "Project 1999 is a free to play, emulated classic Everquest server. We provide a nostalgic experience for those wishing to relive the old days of Everquest as it was between 1999 and 2001." From the Library post titled Project1999 guidebook. Not classic? Maybe. Trying to be classic? Definitely. The more they make it like EQ was in 2000 the more I play like I did in 2000. Which is what I believed the entire point was...
Lagaidh
10-02-2012, 07:46 AM
Not classic? Maybe. Trying to be classic? Definitely. The more they make it like EQ was in 2000 the more I play like I did in 2000. Which is what I believed the entire point was...
This is the best argument I've seen in favor of the convenience-lowering changes. "... the more I play like I did in 2000..."
I'm just glad the computer I have now is over 16 times as powerful as the one I had then.
Picked
10-02-2012, 11:08 AM
ya that compass plays a huge roll in killing asps. also spell slot saves increase the killing time /sarcasm.
Spell slots and compass are another matter entirely. There is pros and cons to both. However the only one of the 3 that doesn't affect game play is in fact the internet speed which you used as a crutch for your argument. All internet speed does is get you in game faster, and zone faster...that's all. Sure the compass doesn't help with killing asps, but it helps with other parts of the game.
You're reaching for straws here.
Dantes
10-02-2012, 11:18 AM
The server is classic for the fact that it uses the same models, the mobs are the same, the dungeons are the same. Beyond that, I could care less about the UI. If you don't think the compass is classic you can turn it off. If you don't want target rings, you can turn those off too. If you don't like in-game maps, don't use them. I don't mind not having them, but I don't see why it's important to spend time to specifically disable them. I think there's more important things to worry about, such as the difficulty of encounters -- several people claim raid mobs are much easier to kill on P99, I'd rather see that fixed than worry about whether the compass is enabled.
Galelor
10-02-2012, 10:02 PM
Spell slots and compass are another matter entirely. There is pros and cons to both. However the only one of the 3 that doesn't affect game play is in fact the internet speed which you used as a crutch for your argument. All internet speed does is get you in game faster, and zone faster...that's all. Sure the compass doesn't help with killing asps, but it helps with other parts of the game.
You're reaching for straws here.
Dust off your old PC and your 56k and play for a few days. Maybe you don't remember the exploit of "plugging", but your connection speed and stability make a huge difference in game play.
Some quick examples of why this experience is not classic: When EQ came out my comp could barely handle it. My clipping planes was all the way down (all the time) and trees were bugged with my graphics card so they showed up silver on my screen. The 56k was brutal due to disconnects, and tons of lag spikes. (Connection stability was shit...) On Xegony we bought/sold in Gfay, good luck not falling off the tree houses with all the lag. No item links... Speaking of trees, I killed a tree and used it to print out maps because my computer couldn't handle IE + EQ... (I don't even think windowed mode was classic TBH!) Oh yeah, remember how much loading a zone sucked...
There is no way to perfectly replicate the classic experience, unless you can go back in time... Because of this fact, I see no reason to take away all convenience that are not necessarily from the classic time period. That said, the hard part is where to draw the line on functionality that completely defaces the 'classic' game, and functionality that is not 'classic' but enhances game play.
happyhappy
10-03-2012, 03:36 AM
In what kind of third world countries did you guys live in 99 that didn't have cable internets?
Nogdar
10-03-2012, 04:49 AM
This:
Dust off your old PC and your 56k and play for a few days. Maybe you don't remember the exploit of "plugging", but your connection speed and stability make a huge difference in game play.
Some quick examples of why this experience is not classic: When EQ came out my comp could barely handle it. My clipping planes was all the way down (all the time) and trees were bugged with my graphics card so they showed up silver on my screen. The 56k was brutal due to disconnects, and tons of lag spikes. (Connection stability was shit...) On Xegony we bought/sold in Gfay, good luck not falling off the tree houses with all the lag. No item links... Speaking of trees, I killed a tree and used it to print out maps because my computer couldn't handle IE + EQ... (I don't even think windowed mode was classic TBH!) Oh yeah, remember how much loading a zone sucked...
There is no way to perfectly replicate the classic experience, unless you can go back in time... Because of this fact, I see no reason to take away all convenience that are not necessarily from the classic time period. That said, the hard part is where to draw the line on functionality that completely defaces the 'classic' game, and functionality that is not 'classic' but enhances game play.
and above all that:
The server is classic for the fact that it uses the same models, the mobs are the same, the dungeons are the same. Beyond that, I could care less about the UI. If you don't think the compass is classic you can turn it off. If you don't want target rings, you can turn those off too. If you don't like in-game maps, don't use them. I don't mind not having them, but I don't see why it's important to spend time to specifically disable them. I think there's more important things to worry about, such as the difficulty of encounters -- several people claim raid mobs are much easier to kill on P99, I'd rather see that fixed than worry about whether the compass is enabled.
is so true in my opinion. I couldn't agree more. I just don't get the point of forcing players to NOT use things like the compass when it can simply be hidden for those who desperately strive for a 101% classic experience - which indeed is impossible except if you manage to go back in time.
There will always be all kind of people but I'm absolutely convinced that the majority of the population loves p99 for the models, zones, major things like those and the community - not because they FINALLY can't use the compass. Why not making a poll? The way I see it, restricting basic UI elements (like the compass, spell shortcuts and such) which are by no means hurting the die-hard-classic-fans (who can disable them) just hurts the global population as it makes an already non-noob-friendly-game even more unfriendly. And, as awesome as p99 might be as is, I'm sure it could use all the fresh blood it can get. I'm sure the guys from red will agree...
I try not to evaluate everything - just play the game and let the P99 staff guide. Otherwise it's like someone bugging the DJ at a party - play this, not that etc.
As we all know a mmorpg's biggest challenge is to avoid getting beaten by the players - the hard aspect of classic EQ is what keeps everyone around. Having said that - I must also say that there are tough decisions to be made regarding what to keep and what to leave out, sometimes it goes wrong and sometimes its sad if newbies suffer too much. One not classic thing I think should be fixed is the none aggro skel in the OT boat when you hammer in. I remember always having to kill it on the mountain side and having to worry about maybe also aggro the the foreman - ending up training golem, foreman and half of OT to SF. :-)
Lagaidh
10-03-2012, 08:52 AM
In what kind of third world countries did you guys live in 99 that didn't have cable internets?
Vast swaths of the United States of America in 1999. How quickly folks forget =) Widely available broadband really is something from the mid 2000s forward. Even now more rural areas still don't have ready access to broadband. If everyone did, we might not see commercials for Hughes net.
Nogdar
10-03-2012, 09:02 AM
Yeah, I can tell you 56k was the top of the pop in most European countries in 1999 hehe
Picked
10-03-2012, 11:29 AM
Dust off your old PC and your 56k and play for a few days. Maybe you don't remember the exploit of "plugging", but your connection speed and stability make a huge difference in game play.
Some quick examples of why this experience is not classic: When EQ came out my comp could barely handle it. My clipping planes was all the way down (all the time) and trees were bugged with my graphics card so they showed up silver on my screen. The 56k was brutal due to disconnects, and tons of lag spikes. (Connection stability was shit...) On Xegony we bought/sold in Gfay, good luck not falling off the tree houses with all the lag. No item links... Speaking of trees, I killed a tree and used it to print out maps because my computer couldn't handle IE + EQ... (I don't even think windowed mode was classic TBH!) Oh yeah, remember how much loading a zone sucked...
There is no way to perfectly replicate the classic experience, unless you can go back in time... Because of this fact, I see no reason to take away all convenience that are not necessarily from the classic time period. That said, the hard part is where to draw the line on functionality that completely defaces the 'classic' game, and functionality that is not 'classic' but enhances game play.
I didn't even have a computer that could run this game when it first released. I had a compaq with 8mb of ram upgraded to 16mb. My friend/cousin had just got a new gateway computer when EQ released. He lived out in the country 7 miles out of a town that bolstered a whopping 1200 people. I remember crashing and instability with 56k,(especially when someone tried using the phone and it DC'd you) but other than that the game wasn't as bad as you proclaim. My server also traded in gfay. Maybe it was his new computer. But aside from the servers coming down for a patch we pretty much took turns playing and never had much performance issues. I remember having to stare at the floor when you went up to the bank. But I never remember the mobs having more hps or being harder to kill because of the connection difference. You either could kill it, or it killed you, or you went LD in the process of finding out. The difference was this is what we knew. This was the only one of it's kind. To us this was normal operating procedure or status quo.
It is hard to draw the line on what should be kept and what shouldn't. Forum threads are usually a small minority of the people's opinion. There are a lot of players who choose not to partake in these threads. It's hard to get a feel for what the entire player base wants.
I tend to agree with Iwar. Just let the devs who run this shindig do what they do and sit back and enjoy it. If you don't like something there certainly isn't any harm in voicing your opinion. But just because someone can't function without a compass doesn't mean they should put it back in. Learn the zones more, adapt, I pretty much know the popular zones inside and out because this feature was not implemented on live when it first launched. It took some time getting familiar again but it's like riding a bike.
stormlord
10-03-2012, 02:17 PM
I didn't even have a computer that could run this game when it first released. I had a compaq with 8mb of ram upgraded to 16mb. My friend/cousin had just got a new gateway computer when EQ released. He lived out in the country 7 miles out of a town that bolstered a whopping 1200 people. I remember crashing and instability with 56k,(especially when someone tried using the phone and it DC'd you) but other than that the game wasn't as bad as you proclaim. My server also traded in gfay. Maybe it was his new computer. But aside from the servers coming down for a patch we pretty much took turns playing and never had much performance issues. I remember having to stare at the floor when you went up to the bank. But I never remember the mobs having more hps or being harder to kill because of the connection difference. You either could kill it, or it killed you, or you went LD in the process of finding out. The difference was this is what we knew. This was the only one of it's kind. To us this was normal operating procedure or status quo.
It is hard to draw the line on what should be kept and what shouldn't. Forum threads are usually a small minority of the people's opinion. There are a lot of players who choose not to partake in these threads. It's hard to get a feel for what the entire player base wants.
I tend to agree with Iwar. Just let the devs who run this shindig do what they do and sit back and enjoy it. If you don't like something there certainly isn't any harm in voicing your opinion. But just because someone can't function without a compass doesn't mean they should put it back in. Learn the zones more, adapt, I pretty much know the popular zones inside and out because this feature was not implemented on live when it first launched. It took some time getting familiar again but it's like riding a bike.
I smashed my finger yesterday moving rocks, ... i'm typing slower.
These things have been on my mind for years and years.
I started in March 1999, so I experienced it.
Played all the way up to 2010 off and on.
I played a ranger in 1999 and a ranger later on.
I started with track and solo ability and invis and sneak and other things that made the game a bit easier. Sometimes I think that the way I remember the game is distorted by the fact that I played a ranger. Without tracking, healing, snaring, rooting, invising, hiding/sneaking, sowing, kiting, light tanking, buffing, and all of the other goodies rangers had, my opinion of the game would be dramatically different. If I had played a less solo-able class, I would have been more dependent on others and felt oppressed and maybe this frustration would have caused me to happily accept things like in-game maps, simpler zones, cut and dry mechanics, camping (eliminating threat), hand-holding and other things that made me feel I was being repaid.
I learned from a very early time in EQ to be independent - I was a ranger, for christ sakes! I thrived on it and grew to love it. The challenge of corpse retrievals and keeping track of things without automatic in-game assistance was what drove me. So I did learn to hate in-game maps and hand-holding and camping and simplistic things that kept creeping into the game. But if I hadn't been a ranger, I think things would be remembered differently. You see, hand-holding made the game bareable for more group-dependent classes that didn't have the luxuries I had, or maybe they didn't have the desire to be a jack of all trades.
But even to this day, I hate hand holding in the games I play. I hate mudflation too. I crave complexity and doing things on my own or with a couple others. My ideal Everquest would be a class that combines all the classes and a environment that's rich enough to make you use all of the many tools that the classes have. I think the real reason I liked the ranger so much was because of the diversity. I also have liked other classes like the necromancer, paladin and the enchanter. Basically, I think the key to a fun game is to have so many tools that they keep you busy and thinking of new strategies to overcome a challenge.
In fact, this is why boxxing is so enoyable. It's diverse, but it's too expensive in p2p games. It requires a good system to play modern games this way. And it requires lots of computer skills and attention to detail.
Basically, I think too many games are too simplistic. I like to do lots of things when I play. Killing lots of monsters fast tends to be very boring to me, especially if you always do it the same way. I prefer non-linear things like kiting and rooting and pacifying and mezzing and mayhem and fast-paced thinking on your feet. This is why I hate camping so much. EQ had lots of it. Sometimes it could be fun, but mostly it was far too grindy. It was much funner to delve into a dungeon and deal with adds and be in danger and use all your tools.
Galelor
10-03-2012, 02:45 PM
I didn't even have a computer that could run this game when it first released. I had a compaq with 8mb of ram upgraded to 16mb. My friend/cousin had just got a new gateway computer when EQ released. He lived out in the country 7 miles out of a town that bolstered a whopping 1200 people. I remember crashing and instability with 56k,(especially when someone tried using the phone and it DC'd you) but other than that the game wasn't as bad as you proclaim. My server also traded in gfay. Maybe it was his new computer. But aside from the servers coming down for a patch we pretty much took turns playing and never had much performance issues. I remember having to stare at the floor when you went up to the bank. But I never remember the mobs having more hps or being harder to kill because of the connection difference. You either could kill it, or it killed you, or you went LD in the process of finding out. The difference was this is what we knew. This was the only one of it's kind. To us this was normal operating procedure or status quo.
It looks like we both traveled 10 miles uphill in 3 foot deep snow!!! ;) That said, my account is pretty accurate of my play experience. (To be honest, I liked selling in Gfay better :p )
It is hard to draw the line on what should be kept and what shouldn't. Forum threads are usually a small minority of the people's opinion. There are a lot of players who choose not to partake in these threads. It's hard to get a feel for what the entire player base wants.
I tend to agree with Iwar. Just let the devs who run this shindig do what they do and sit back and enjoy it. If you don't like something there certainly isn't any harm in voicing your opinion. But just because someone can't function without a compass doesn't mean they should put it back in. Learn the zones more, adapt, I pretty much know the popular zones inside and out because this feature was not implemented on live when it first launched. It took some time getting familiar again but it's like riding a bike.
I think we pretty much see eye to eye on this point. That said, I enjoy the little conveniences that made play more enjoyable for me personally.
Picked
10-03-2012, 04:27 PM
It looks like we both traveled 10 miles uphill in 3 foot deep snow!!! ;) That said, my account is pretty accurate of my play experience. (To be honest, I liked selling in Gfay better :p )
I feel the same way! I loved starting a Wood elf or a High elf (my favorite races) and being right in the mix of all the auction stuff. It was great! And like I said maybe it was my cousins computer that was top of the line was a difference maker. I don't remember EQ being that unbearable. But then again that was well over 10 years ago haha
I think we pretty much see eye to eye on this point. That said, I enjoy the little conveniences that made play more enjoyable for me personally.
I guess it's not a bad idea that they are there for the people who use them a lot. I just don't ever use that stuff. I don't even use sense heading. I didn't max it on my first character until level 49 or 50. And on my current character I maxed it early because I put it in my macro. But I have yet to really ever use it. I mostly go by locs and feel.
I guess one could compare it to being blind and then getting eye sight. In the early years we had to feel our way through the dark, then when things like the compass came out and maps and such. Made it a lot easier.
rahmani
10-03-2012, 06:10 PM
Back to the original thread, I totally agree, and frankly it's what made me earlier this year. I finally just gave my toon to my guild, although I check back infrequently to see how the community is doing.
Why change things to make them more classic when they are just simply glitches in the first place?
The two most annoying are the following:
1) There is some kind of fucking annoying and INTENTIONAL and CLASSIC bug that affects AoE rain spells. If you are in a group, and there are pets around the targeted mob, the pets will absorb a charge of the rain spell. This means if you're a wizard like me, you never get to AoE rain in groups because some dipshit Mage or Necro pet winds up eating all the charges. After much complaining to the GMs I was finally just told that it was purposely broken to be like classic.
2) Necros in skeleton form have no name plate. It wasn't always like this, but somehow a developer decided to make it fucking annoying just like it was in classic. There is really no advantage or disadvantage because of this, just simply dumb, like it was in early clasic.
By the way, both of these things were fixed along the way on live, because they were considered to be bugs.
Other things that make me upset,
- Pets cannot do 100% of damage to target, affecting enchanters the worst.
- There is no way to time your buffs except with third party software or a clock.
- Many instances of glitched mobs in Charasis, making it unplayable for the most part.
- Target ring was removed
- Regeneration auras don't say how much the regeneration effect is on items.
There are more examples of classic things implemented without thought to the original intent of the developers, and in many cases they are clearly bugs, but this was as much as I could think of off hand.
Kender
10-03-2012, 07:06 PM
- There is no way to time your buffs except with third party software or a clock.
I played a shaman in classic, and the timer was always the shortest duration stat buff cast on yourself. when that runs low, it's rebuff time
kylok
10-04-2012, 02:06 AM
^ adapt to your environment?
nilbog
10-04-2012, 10:27 AM
I hope it is known that the server will become more classic as time progresses. As live servers would patch in new content or features, we patch out newer content or features.
We will restore prekunark, Kunark, and Velious to the best of our abilities. We will put polish on them, and they are free for you to roam. Some content and features may be patched out before others, but do not be of the mindset that present non-classic elements are here to stay. It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.
If there was a switch to immediately and completely revert this to classic, I'd flip it. Until there is, we will occasionally ask you for your feedback.
rahmani
10-04-2012, 11:36 AM
^ adapt to your environment?
It's just pointlessly difficult and glitchy. The examples I listed are badly designed, and were changed along the way, with huge improvements.
Q: What advantage/disadvantage is granted by skeleton illusion having no name plate?
A: None! It was changed because it was an oversight by the design team that was fixed very early on. It's mostly just annoying.
There is a schism on this server, there are those who:
(a) want everything to be exactly the way it was in classic and do not care that the original intent of the developers was not satisfied by some faulty bit of code. Everything should be the way it was, regardless of implementation flaws.
(b) and those who try to understand the original intent of the developers by looking at the bug fixes and patch notes.
If something bestows no advantage or disadvantage to the player, why settle for the option that makes no god damn (lore/design/strategy/tactical) sense? /rhetorical
Unfortunately this is the reason I decided to quit, it feels like too much of a fundamental/literal interpretation of a very old game design, where modern coders can fix these kinds of issues too easily to justify their existence.
dragonfists
10-04-2012, 12:29 PM
Relax man, no nameplate above a skelly .. big whoop
When i joined on this server in 2010 i was surprised to see the map function and target shadowing that didnt come out until luclin (?). Like others said, they were great ideas that dev's came up with years ago along with AA and shared bank. But to me it ruins the era of the game that's nostalgic to many and why they play here; its not classic. Go play on EZ or some other server. This is classic.
Nothings perfect but this is pretty damn close.. and FREE
Slave
10-04-2012, 12:30 PM
We will put polish on them,
Here is where it gets all ambiguous.
It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.
This is in direct opposition to what Rogean has said about Variance.
Are you guys like the Koran? Should we only listen to the prophecies that come last?
nilbog
10-04-2012, 12:32 PM
Here is where it gets all ambiguous.
This is in direct opposition to what Rogean has said about Variance.
Are you guys like the Koran? Should we only listen to the prophecies that come last?
Not sure what you're going on about, but if you're comparing server rules to game mechanics and client issues, we're on different pages.
Slave
10-04-2012, 12:53 PM
Nilbog, here's the problem~
You: We will strive to make everything Classic.
Rogean: Variance will never be removed.
This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.
Thulack
10-04-2012, 03:37 PM
Nilbog, here's the problem~
You: We will strive to make everything Classic.
Rogean: Variance will never be removed.
This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.
While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.
Slave
10-04-2012, 04:13 PM
While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.
Don't throw the baby out with the bathwater. Don't nuke a cockroach. Do you really think that massive Variance has fixed anything, or like the other 90% of level 60s do you feel that it has disproportionately rewarded whichever guild is biggest, while simultaneously chucking the entire Classic reason for changing the game? I feel very confident in saying it is the primary reason for high level player loss in P99.
I don't know how you can stand there and defend the current Variance, if you've raided here under the system. Or even just thought about the uselessness of it for a minute. We have not only been quoted different reasons for the Variance, we have even been promised solutions to solve the issues it has created. Are they no longer in the works, Nilbog, after such an ideologically confusing statement from Rogean?
Originally Posted by Rogean View Post
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
Many of us feel this extremely arbitrary considering the enormous amount of evidence associated with the exact opposite of this sentiment.
PizzaHutDelivers
10-04-2012, 04:25 PM
Spell slots and compass are another matter entirely. There is pros and cons to both. However the only one of the 3 that doesn't affect game play is in fact the internet speed which you used as a crutch for your argument. All internet speed does is get you in game faster, and zone faster...that's all. Sure the compass doesn't help with killing asps, but it helps with other parts of the game.
You're reaching for straws here.
ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool
Picked
10-04-2012, 05:12 PM
ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool
Clerics can be efficient despite a couple milliseconds on a heal. And if one hit from a milliseconds worth of lag can kill a bard...his ass shouldn't have been pulling in the first place. You pull your going to take hits.
This is arguing semantics. Sure clerics miss heals by a slim margin sometimes. But when you flirt with disaster once in awhile it's going to bite ya.
PizzaHutDelivers
10-04-2012, 05:54 PM
milliseconds? do you even know what lag was like in 99 lol. anyways ingame compass, pet window, spell saves does not change the game for me. if these things truely ruin your classic experience than disable them but why take the convenience away from casual players. time-sink does not equal difficulty so the person who said those options are ez mode is an idiot. EQ is not a difficult game and anyone who is trying to argue it is must have a mental disability.
bamzal
10-04-2012, 06:15 PM
EQ is not a difficult game and anyone who is trying to argue it is must have a mental disability.
thats almost sigworthy
Galelor
10-04-2012, 06:50 PM
milliseconds? do you even know what lag was like in 99 lol. anyways ingame compass, pet window, spell saves does not change the game for me. if these things truely ruin your classic experience than disable them but why take the convenience away from casual players. time-sink does not equal difficulty so the person who said those options are ez mode is an idiot. EQ is not a difficult game and anyone who is trying to argue it is must have a mental disability.
I find eq more difficult than 99% of the current games out there, but this depends largely on my EQ goals vs. my ability to meet these goals.
Final thought: EverQuest never really ends; Knowing this, is EverQuest a game or is it a lifestyle?
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.