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View Full Version : Miscellaneous: Grachnist no longer dropping Shrunken Goblin Skull Earring


Pan
09-30-2012, 03:16 AM
Please check. Can provide pre and post patch metrics (large datasets) if required. I'm down maybe 12 or so earrings (given history). Totems, skulls, and glovesglovesgloves dropping normally.

mrmop520
09-30-2012, 11:44 AM
my experience is the same, 30-40 grachnists no luck.. only 1 totem and rest gloves

Knightt
09-30-2012, 12:49 PM
well going from my experience in camps like this i done my lord pains khukri it took me over 40 hrs for my stone key from the mob droga

imo welcome to everquest )

Pan
09-30-2012, 12:55 PM
well going from my experience in camps like this i done my lord pains khukri it took me over 40 hrs for my stone key from the mob droga

imo welcome to everquest )

I wouldn't have posted this if I weren't certain that the rng was out of play here.

Pan
10-03-2012, 10:13 AM
121 and zero drops. That's statistically impossible (given the previous drop rate).

Muleworth
10-03-2012, 12:45 PM
121 and zero drops. That's statistically impossible (given the previous drop rate).

I take it statistics isn't your strong suit, as it is absolutely possible, and not even extremely unlikely for that matter.

Pan
10-03-2012, 02:25 PM
I take it statistics isn't your strong suit, as it is absolutely possible, and not even extremely unlikely for that matter.

I didn't say absolutely impossible. I can figure the odds, if you'd like, based on about 15,000 datapoints from my logs. It's infinitesimally unlikely.

baloen
10-03-2012, 02:32 PM
I looted the earring yesterday, after about 3 Grachnist kills, was maybe there a couple hours, was surprised, sunk way more time looking for the bandit lord to get a bracer for an alt than I did the earring.

Pan
10-03-2012, 02:57 PM
Wow! That's good info and thanks, baloen. Maybe I'll give the fort another look now. Yeah, the bandit lord is a beast to get to spawn in the first place.

Right now, I'm 0/128 on Grachnist kills. My longest dry spell heretofore was 0/24. I suppose it could be a silly rng, but I have to believe that something's changed. I'll check again now, though.

koros
10-03-2012, 04:06 PM
If it's a 3% drop rate, then 2.5% of all attempts to get earrings will take that long. That's just unlucky, not even close to statistically impossible.

Pan
10-03-2012, 04:20 PM
If it's a 3% drop rate, then 2.5% of all attempts to get earrings will take that long. That's just unlucky, not even close to statistically impossible.

Do the math for me. In my experience, it's about a 9pct drop rate from Grachnist spawns. I have a decent enough sample size to say that with some confidence. What are the odds that I don't see one in 128 straight Grachnist kills?

My stats books are in a box that is inaccessable right now and I cannot remember how to set up the question.

Thanks! I'm genuinely interested in re-learning.

Briscoe
10-04-2012, 11:42 AM
Do the math for me. In my experience, it's about a 9pct drop rate from Grachnist spawns. I have a decent enough sample size to say that with some confidence. What are the odds that I don't see one in 128 straight Grachnist kills?

My stats books are in a box that is inaccessable right now and I cannot remember how to set up the question.

Thanks! I'm genuinely interested in re-learning.

My first question would be have you really killed him 128 times? There is a thread from a while back with someone claiming they killed Hadden X amount of times without a Fishbone earring drop, but Uthgaard showed that the person inflated the actual number of Hadden kills by about 50% if I remember right.

Secondly, where is this 9% number coming from? The odds of killing Grachnist 128 times and not seeing the earring are indeed roughly 2%, assuming a 3% drop rate. However, assuming a 9% drop rate, that percentage drops into the 10^-4 range. So changing the probability of a non-drop from 0.97 to 0.91 makes a huge difference.

I suspect that the drop rate is lower than 9%, and/or your 128 figure is perhaps inflated a bit.

The calculation itself is trivial, just take the drop rate percentage to the Xth power.

Pan
10-04-2012, 06:36 PM
You were right on my figure being wrong. It's 129 from 1:30 P.M. on 26 sept until 2:53 P.M. on October 3rd. Can post the log line items. Or you can choose not to believe me. I welcome Uthgaard or anyone else looking into the matter. That's the purpose of this thread. On those 129, I saw 2 totems, 129 gloves, and 0 earrings (as well as some skulls, words, etc.).

You were right to question my drop rate. It's a bit north of 7.5 percent. Pre-patch figures tracked:

10200 placeholders killed
332 Grachnists seen
5 totems looted
25 earrings looted

% of the time that Grachnist spawns = 3.25 (this is a little equivocal because I killed a few goblins that I knew were not placeholders b/c I was working on faction - so the number is a touch higher - but also is irrelevant to the discussion)

% of spawned Grachnists that drop the earring = 7.53 - and that's the number in question.

Less interesting is the longest dry patch heretofore was 23.

What's in question is whether the droprate is broken or has changed. It's arguable that I don't have a large enough pre-patch sample and that I was extraordinarily lucky - repeatedly. That's a harder position to defend than the one I'm taking, though.

The evidence that I have suggests that the droprate's been nerfed into oblivion. The number I get in excel when I use your formula is so small that I cannot understand it - as a percentage it's 0.004635982529% - as a number that's easier to figure with it's .00004635982529.

What that means to you and me is that (given the previous dataset and the 7.5% number), I'd have a 1 in 22,000 chance of having such terrible luck. (I think I did the math right.) That is to say that if you killed grachnist 128 times as a set, you'd have to kill 22,000 sets of 128 to not get an earring in one (on average). That's enough to give one pause.

Which supports my contention that what I've observed is statistically impossible (hell, it's possible that 2 and 2 are 5 and we've all added wrong from the beginning of time - but that's not a useful supposition) - and I'd hope that when the devs have time they can look into it.

Pan
10-05-2012, 12:24 PM
139 now. I really need to leave this alone...

koros
10-05-2012, 02:24 PM
Given your pre-patch statistics, if accurate, yeah it's extremely likely it got changed in the patch.

Aesun
10-06-2012, 01:03 AM
Working fine. Just walked in got an earring on the third kill. Blame your luck :(

Malrubius
10-09-2012, 08:14 PM
Good to hear that it can still drop, but I'm going to echo Pan's request - can some one please verify that the drop rate hasn't changed (decimal shifted or something like that, perhaps)?

I know it isn't necessarily off - but it would suck if everyone just assumed it wasn't when it was.