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BellowingBrute
09-21-2012, 11:32 AM
Hello,

I have noted no increase in experience gain, and possibly what looks to be like a decrease in exp gain.

Thanks

karsten
09-21-2012, 11:38 AM
I have noted this as well, and I do know of some people who have petitioned and had rogean confirm that it should be (and is) a cumulative 75% (50 + 25) however, I would politely ask server admins to have a look at it once again please, because it feels like 25% total!

thanks guys!

Nirgon
09-21-2012, 11:46 AM
They set it to 25% and said they were leaving it from what I saw in another thread.

CrystalBlue
09-21-2012, 11:49 AM
Perhaps they have taken my idea to heart and you will find the rest of the xp bonus embedded within a grouping bonus?

http://www.project1999.org/forums/showthread.php?t=84514

Try a full group (yes I know this is a shocking idea around these parts) and see how the xp is?

karsten
09-21-2012, 11:54 AM
perhaps they didn't and you're retarded

Nirgon
09-21-2012, 12:02 PM
Perhaps your guild is filled with greedy shits and hoping to force them to group for an even greater bonus that really just helps you guys the most...

BellowingBrute
09-21-2012, 12:11 PM
Perhaps your guild is filled with greedy shits and hoping to force them to group for an even greater bonus that really just helps you guys the most...

who is greedy?

RoguePhantom
09-21-2012, 01:39 PM
Perhaps your guild is filled with greedy shits and hoping to force them to group for an even greater bonus that really just helps you guys the most...

Hey Mitt Romney,

http://www.project1999.org/forums/showpost.php?p=729116&postcount=10

SearyxTZ
09-21-2012, 01:40 PM
Perhaps they have taken my idea to heart and you will find the rest of the xp bonus embedded within a grouping bonus?

http://www.project1999.org/forums/showthread.php?t=84514

Try a full group (yes I know this is a shocking idea around these parts) and see how the xp is?

oh, right, "try a full group", as if it's that easy and there aren't 50000 square miles of zones separating the ten players online who are potential group candidates.

And that totally makes sense to imbalance exp gain based on whether you're grouped or solo.


What a great solution.

CrystalBlue
09-21-2012, 01:53 PM
How else do you propose the group dependent classes, get groups? oh yeah, /insta 60 test buff.

SearyxTZ
09-21-2012, 02:00 PM
You implement hotzones for the exact same reasons SoE did once they realized they had 800 zones and 400 players on their servers, and needed to congregate them into the same areas so that Everquest didn't become LonelyQuest


Then people can actually get groups, and you don't even need a bonus. I don't give a shit about the exp rate. I want to see, kill, and group with other players here.

CrystalBlue
09-21-2012, 02:21 PM
Id support the creation of hotzones (a limmited number , or have them rotate or wtf ever) if the flat rate universal xp bonuses were removed.

If "forceing" the population to come together for decent xp is the result, then grouping will happen naturally for other reasons (protection in a highly competitive/dangerous hotzone).

Once again this only works though, if you remove the currently inflated xp bonuses that are server wide.

This issue must be hit from both ends. Bring people together with the carrot (hot zones, group bonus wtf ever) and the stick (remove all of the xp bonues from soloers, who need it the least and would just take their flat rate bonus and go quad or solo in some remote corner of the world till 60).

And before someone says "well people will group for phat loot!". Wrong, not when everyone is just single pulling with invisi tricks through 10 walls and 3 floors named mobs straight to zoneline or where ever they feel like killing their cherry picked named mob at.

Im for whatever fosters community interaction.

CrystalBlue
09-21-2012, 02:28 PM
Warms my heart to hear it.

CrystalBlue
09-21-2012, 02:30 PM
lol, cheesy, less trollin and more removing shadowstep off your spell gems when in Plane of Hate.

mostbitter
09-21-2012, 02:52 PM
this isn't blue, you arent going to have a bunch of hugging going on just because you make hot zones, people will still kill each other. The experience bonus is the only thing that brought players back to the server and its removal already seems to be having a negative impact on the morale of current players. I wish this server would stop taking a marathon backwards every time it takes half a step forward but i guess rogean wants what he wants even if it means people wont play here

Nirgon
09-21-2012, 02:58 PM
Hey Mitt Romney,

http://www.project1999.org/forums/showpost.php?p=729116&postcount=10

Dear "47%"

Get used to fucking classic Everquest!

If it's your first char and you have no friends starting with you here? Make a solo character to farm for your main.

The first xp bonus was fine to try and help the pop, but you will never stop asking for more.

If leveling is in no way fun for you? The people you are playing with are likely boring as shit or suck.

A very noticable trend is that the more people are HANDED, the LAZIER they get.

If it REALLY is so bad to find a group? They might have to enable boxing for a while instead of just jacking xp sky high.

I'm totally against boxing btw :P.

Nirgon
09-21-2012, 03:38 PM
Well maybe we shoulda had more things working before people like Steaks convinced them to "just launch it lol".

SearyxTZ
09-21-2012, 04:06 PM
If it REALLY is so bad to find a group?


Yes, it most definitely is.

There is no mid level pvp. There is no grouping. If you are a casual player, you will be soloing pve content here for the first 100+ hours by yourself.

This is, by far, the biggest roadblock to anyone playing here. My entire guild (all former TZ players) quit because this currently functions as a hardcore blue server where grouping is difficult. Some actually went back to blue99, and it wasn't because that hardcore red server pvp was too rough for them. They didn't see any pvp here.

There are players here who spent 100 hours on their toon and did not experience 1 second of pvp. You tell me what's wrong with this picture.

karsten
09-21-2012, 04:16 PM
i actually think a group xp bonus rather than across the board xp bonus is a great thing. the point of this thread though is that i *think* -- and others do too -- that the xp bonus situation isn't quite right and we'd like to ask our gm bros to look at it again!

SearyxTZ
09-21-2012, 04:33 PM
I like how we're just dancing around the root of the problem and addressing symptoms of it with these solutions that imbalance other aspects of the gameplay

SearyxTZ
09-21-2012, 04:39 PM
A group exp bonus would do nothing for the mid level casual player (or anyone unguilded)


If this box had hotzones we wouldn't be talking about fucking with the xp rate or a lack of pvp.

Dullah
09-21-2012, 04:49 PM
I also like the group exp bonus vs flat bonus. For a small server such as this, its much more in line with the spirit of the game. Its one thing to have 2000 players on the server and thus, groups everywhere and solo classes that can pick at the mobs around the edges for xp. Here people can't even get the numbers to fill the groups because casters simply opt out of groups in favor of fast exp.

How does a group bonus imbalance other aspects?

SearyxTZ
09-21-2012, 05:33 PM
I also like the group exp bonus vs flat bonus. For a small server such as this, its much more in line with the spirit of the game. Its one thing to have 2000 players on the server and thus, groups everywhere and solo classes that can pick at the mobs around the edges for xp. Here people can't even get the numbers to fill the groups because casters simply opt out of groups in favor of fast exp.




Where are you going to find groups?


You realize that most zones outside of the 51+ ones have 1-2 players in them (or none)? I'm not theorycrafting this either. I kept tabs while I was playing my monk. Most of the time it was just me by my lonesome in any kunark zone outside of Dreadlands.

"Here people can't even get the numbers to fill the groups because casters simply opt out of groups in favor of fast exp."

This isn't why there aren't groups.

I'm repeating this for like the 20th time, but again, the problem is too many zones and too few players spread across said zones.

They need a way to solve that and cluster players together better. If the low and mid level game was actually interesting (ie: other players in the zones for pvp/grouping), we wouldn't be so concerned about speeding it up.

runlvlzero
09-21-2012, 06:42 PM
In some ways your are correct Searyx, but for the most part the pro's will already have their twinks and PL teams lined up so the aged "mature" server community (those been around) are not really affected deeply by "XP bonus's".

Its there primarily for the noob. or new players. perhaps leaving some sort of bonus in for soloing would be good and balancing it with better group bonus's. So people dont feel overly penalized. But someone who wants to roll a mage or necro can quickly level with xp at old school classic rates and do their "solo" thing without being hurt. For the true soloists its not a penalty to take it out.

i.e. the group bonus thing is just for wars/rogues and other group classes that arent going to want to solo much anyway. In order to entice solo'ers to group and duo with them more.

There can be some great duo's had between a necro+melee or druid+melee. Hell I would even say hybrid + melee can be pretty awesome. But it happens less often with a high solo xp rate. It really does discourage it. If a necro got a ton more xp just for picking up a melee character they would seek you out and hunt you down for that group rather then just doing their own thing. This is the non-obvious but real logic behind not giving out the cake without asking for a party first.

How much spam/tells have you sent out looking for that druid to port with you and snare/fear in places like OT searyx? I know their out there ive ran accross a few. Rhumpkin was around when I was playing starwind and she was a real awesome druid and stopped in to play with me regardless of the hybrid xp penalties and shitty group xp.

While I do not play starwind anymore, players like that are one the reasons I stuck around and gave the server more of a chance. You will get more of this kind of play if the mechanics are developed around it. Hell if I see some melee guy killing sarnak beserkers in OT i'll probably throw them in my group even if i'm quadding to finish off the stragglers on my wiz. Would be sweet if it made more sense to do something like this. Had a few groups like this on live and it worked out alright IMO. even though shit was totally classic.

After thinking about it some form of both kinds of xp bonus would be legit. But to rely on one or the other would be less logical.

Just for fun i'm going to brainstorm a few kewl duo's people should look for more.

Bard+melee dps (fear, slow, kiting) bard feels like their doing all the work but this is normal anyway
Sham+any melee dps
Druid + anyone, druids can root rot with dotters, necros, fear, dot, nuke with wizards, quad with a partner (easy tactic).
Enchanter+anyone for all kinds of crazyness. Might be a lil tricky with a pure melee like war. But the extra root and dps to finish off a charm pet is leet even a war can fill this roll if they dont jump in the fight constantly and wait for chanter to break charms.
2 rogues +bandages
War+rogue +bandages
monk +mend + any other form of dps more monks = more mend rotations
Wizard can agro kite with rangers, and bards, and enchanters, and wars, and anything
Pally+any dps

I mean I have gotten good xp on almost every class combination you can think of. Shit can happen, we just need to make it happen.

Furthermore sometimes you have to be a lil aggressive in recruiting a friend. /ooc Class, Level, Place, and the method of fighting there. Allot of people will ignore /ooc 30 monk LFG

but

/ooc 30 monk LF duo at sarnak fort, can pull singles, fear, charm, any dps, duo's welcome. 100% more likely to get a response, people will see that and go "oh that looks like fun, I want to try fear kiting today" Lastly if theres a drop, advertise that too, bracer of hidden, rare, chance but hell yah, remind people.

They may log out of their mains onto their alt, or bring their PL team to you. Powers in your hands. Stop being so negative. Fuck RD got me to go to freeti yesterday, i got larsen to log on his cleric to go kill him. But it took some assertive communication. things worked out well, i had allot of fun =) I would never have ran over if someone just /ooc blahblah lf cleric

Another thing I noticed and i know the post is already TLDR: but... With dungeon ZEM's allot of people are completely ignoring outdoor zones and focusing on dungeons, soloists that would benifit from having extra dps outdoors can't use the same tactics indoors, everyone knows dungeons are the 1337 path to amazingness and are not thinking of camps like rathe mountain skeles, etc... I even tried skeles at dark blue in rathe mountains for giggles with a shaman on starwind, it was terribad xp compared to lightblues/greens in MM. Didn't seem classic to me. (last paragraph is part rant and QQ, part observation) had better memories of this.

mitic
09-21-2012, 06:47 PM
So first they ignore us on YT for an eternity and then they ninja the exp out and think we are stupid enough to believe there is an increased exp bonus.

Nilbog, you may stop this now and get everything straight for once. This might be YOUR server but it's US playing on it. thanks a ton!

SearyxTZ
09-21-2012, 07:39 PM
Furthermore sometimes you have to be a lil aggressive in recruiting a friend. /ooc Class, Level, Place, and the method of fighting there. Allot of people will ignore /ooc 30 monk LFG

Most players aren't going to be so willing to aggressively seek out other groupmates who are 10 zones away from them every time they log in.

If your average play session is 2 hours a night and you spend at least an hour just traveling to meet one guy to group with, is that reasonable?

What about pvp - are most people cool with just not pvping till they're already at the top of the level grind?



This is a 50 person server that is designed for 1500 people. I think hotzones solve nearly every issue with the box. There would be mid level pvp that way, there would be groups, and people would not gripe so much about leveling because it wouldn't be this forced solo grind. Casuals who have quit might actually give it another look.

runlvlzero
09-21-2012, 07:46 PM
Most players aren't going to be so willing to aggressively seek out other groupmates who are 10 zones away from them every time they log in.

Nope but I feel its my duty to do whatever I can to help alleiviate this, if I want more people to play with. Hence long TLDR posts etc


If your average play session is 2 hours a night and you spend at least an hour just traveling to meet one guy to group with, is that reasonable?

Play a necro, this is EQ.... there are some things this game just doesnt do well. I prefer "unique" quallities to this game that reqiure certain mindsets.


What about pvp - are most people cool with just not pvping till they're already at the top of the level grind?

#1 step to making this happen is have more people doing stuff in proximity to eachother, a start is by fixing pop and level grind somewhat, or at least thats the proposed solution. Its a very one dimensional outlook on pvp.


This is a 50 person server that is designed for 1500 people. I think hotzones solve nearly every issue with the box. There would be mid level pvp that way, there would be groups, and people would not gripe so much about leveling because it wouldn't be this forced solo grind. Casuals who have quit might actually give it another look. Possibly this might be good, it could create a quick grind were lots of *conflict* could happen.

It seems to me your expecting a Gloinzz(TM) speical style of play on characters and classes that are group oriented in 13 year old game and avoiding the bigger picture.

PvP is there to resolve player conflicts, not to quake death match (TM) constantly (though this is fun, and why I'm rolling a WIZ0rd).

I'm talking about fixing pop and making people happy. Not fixing pvp (i think the pvp here is not broken). It is scarce, but I just saw 20 people run through guk today. We could have battled... I think maybe removing xp penalty on pvp death might be a better solution then making every class a WoW style soloing machine through hotzones or xp bonus's.

The faster you push the xp curve towards the endgame the more people are going to cluster at that point for pvp anyway. Thats also something to keep in mind.

Also I hear draga is recruiting pals in unrest, he had great success last night lots of rage in /ooc about pvp happening. Best hotzone in the game.

Current HZ leveling path: CB>Unrest>MM>CoM>your in the endgame. Always found groups and sometimes pvp every single time I went to these zones. KC too at 50+, if you wanna pk duo's and solo's hang out at nybrights all the pro's chill there for a few levels as a noob.

I'm tempted to write a guide ;p but theres plenty for smart people to research on p99 wiki, i'm gonna jump on board with the super pro forum trolls and call lazyness on the people who are having "Unhappy Thoughts"

SearyxTZ
09-21-2012, 07:53 PM
No, I'm just looking for something that resembles any of the Zek servers where there were more than 2 people in a zone. This has as much to do with PvE as PvP, and nothing to do with "quake death match".

Requiring everyone who plays here to just deal with it or play a necro is going to really limit the potential pool of players who are even willing to touch this box.

This also really just makes the whole experience less "classic" than previous red boxes where considerations were made and some degree of player interaction actually existed before level 50.

runlvlzero
09-21-2012, 08:07 PM
No, I'm just looking for something that resembles any of the Zek servers where there were more than 2 people in a zone. This has as much to do with PvE as PvP, and nothing to do with "quake death match".
You had me sold here.


Requiring everyone who plays here to just deal with it or play a necro is going to really limit the potential pool of players who are even willing to touch this box.

I couldnt disagree more, but my disagreement comes from preference and not logical differences, your logic is perfectly sound, but it doesn't hold true for everyone.


This also really just makes the whole experience less "classic" than previous red boxes where considerations were made and some degree of player interaction actually existed before level 50.
Such doom and gloom, I dont feel like its THIS bad.. lol

Final thing, I'm not sure its bad enough to do anything too wild and crazy like "LoZ". We might be better off for it in the long run. Again logic is not false, but its not the right solution for everyone. I am one of those derps who promoted LoZ when it launched and yeah I regret it though server was thriving for a tiny bit until people got bored.

SearyxTZ
09-21-2012, 08:14 PM
I have 50 hours played on my monk and I have seen one other player in range of me since level 10 (field of bone). So yeah, it is that bad.

This isn't doom and gloom.

Here's the positive spin: if the only goal of this server is to keep this existing hardcore contingent (most of whom seem to have multiple level 50+ toons already), then it's in good shape. Those players will stay.

If we're trying to pull in anybody outside of that, then yeah - this stuff needs to be considered and I'm not going to sugarcoat it. The casual player will look at this with less tolerance than I do. Of my entire guild on this server, I am literally the only one willing to even play here now. A couple of them went to the blue server and I don't blame them. The blue server is very playable.

runlvlzero
09-21-2012, 08:19 PM
Solution is put in pok book to FoB =P

I KID I KID.... sorry. Dood it would be awesome to sustain a blue population here or better. It would be insanely awesome. Just not sure 100% what will fix it. My vote is both kinds of xp bonus as a temporary enticement. Maybe some more advertisement. Maybe something to help get people in the pvp mindset. I mean RZ on live is probably in horribad shape still too (samwise trollin us with his screenshots) but i think he's exaggerating. It cant be much better then test server is fairing right now.

SamwiseBanned
09-21-2012, 08:19 PM
I have 50 hours played on my monk and I have seen one other player in range of me since level 10 (field of bone). So yeah, it is that bad.

This isn't doom and gloom.

Here's the positive spin: if the only goal of this server is to keep this existing hardcore contingent (most of whom seem to have multiple level 50+ toons already), then it's in good shape. Those players will stay.

If we're trying to pull in anybody outside of that, then yeah - this stuff needs to be considered and I'm not going to sugarcoat it. The casual player will look at this with less tolerance than I do. Of my entire guild on this server, I am literally the only one willing to even play here now. A couple of them went to the blue server and I don't blame them. The blue server is very playable.

you made an ikky monk? bro i parked samwise in FoB just for the occasion of seeing a lowbie come out of cab. many night ive spent alone in Kurns tower dreaming of baby lizards becoming lizardmen.

SearyxTZ
09-21-2012, 08:28 PM
I give you guys a lot of credit for trying to do the player solution thing (HELP-A-LOWBIE)

That is commendable.


I think you have too much ground to cover though. It's something that has to be addressed on the dev side.

Or not, and this is just a for-the-mega-hardcore-only box with a high barrier to entry. There's actually nothing wrong with that. It's not the type of box I'll play on since I simply run out of patience and abhor a solo grind with nothing else to distract me (live had pvp..... lots and lots of mid level pvp) and it's not the type that most casuals will be willing to put up with, but if it's keeping 50+ concurrent players satisfied then it's successful in that right.

karsten
09-22-2012, 12:57 AM
whole lot of text i didnt read up there! point of the thread is to respectfully request that the xp bonus thingie be double and triple checked for a possible glitch!

JenJen
09-22-2012, 02:14 AM
On behalf of fefifofum....fuck you karsten!!!

runlvlzero
09-22-2012, 02:14 AM
whole lot of text i didnt read up there! point of the thread is to respectfully request that the xp bonus thingie be double and triple checked for a possible glitch!

Sorry derailing not good i know got like a yellow today down in AM hall at 53, if thats relevant with 3 people. didnt seem to bad or slower then normal.

Smedy
09-22-2012, 03:45 AM
perhaps they didn't and you're retarded

that's a confirm, over

karsten
09-22-2012, 04:22 AM
On behalf of fefifofum....fuck you karsten!!!

glad you were finally able to enjoy an old classic, jen :)

mitic
09-22-2012, 11:32 AM
Have you considered that it might have been incorrectly more than 1.75 before the patch? I don't care what it was before. Right now it's 75% more than blue, and it's not changing. It's fucking plenty. Shut up.

EQtrader
09-22-2012, 01:02 PM
mitic nose p brown

CrystalBlue
09-22-2012, 01:12 PM
Mitic, read this again:

Have you considered that it might have been incorrectly more than 1.75 before the patch? I don't care what it was before. Right now it's 75% more than blue, and it's not changing. It's fucking plenty. Shut up.


Now stop all the crai posts about how your wizard is not xping fast enough. p.s. hopefuly some of this inflated xp bonus goes away come Monday. (and transfered to a group based bonus instead to encourage grouping and not soloing quad wizards)

mostbitter
09-22-2012, 01:14 PM
ya hopefully that does happen so when shit doesnt change we can all throw it in your fucking face

tops419
09-22-2012, 03:22 PM
Red is pathetic. It needs DRASTIC changes to ever have a decent population.
The saddest part of the whole thing is there's so many of you guys that put hundreds or thousands of hours into the server. It's a tragedy.

Here's a thought: the solution to red isn't temporary increases the server population.
In it's current state, 100 more folks could come to the server and you'd still have a piece of shit box everyone would abandon in short time.

Kunark didn't help, XP bonuses didn't help, no one on blue gives a flying shit about 50%, 100%, or 500% xp bonus. If they cut the XP on blue in half, it would still have 20 times the population of red.

Stop playing on red. You 50 or so folks that love the shit out of red are whats keeping it from getting the attention it needs. Let the server pop sit at 2-5 folks for a month or so and you'll have a better chance of getting your changes/improvements you desperately need. I wish red was worth playing and truth be told, if I had started at launch, I'd be as sad and as desperate as you guys, but I didn't so I will NEVER play on it unless it gets those DRASTIC changes

Changes like:
NO PVP in EC. Probably 25% of blue's population (maybe more) only play for the trading/twinking and rerolling alts. This helps sustain a low and mid level population.

Yellow text

PVP xp loss on death removed

Blue to red transfer. Even let items come over, just make it one time and maybe bar a few items (High end raiding loots?)

an ACTIVE GM- There's a shitload of candidates.

And... as a boost for the entire P1999 community, put a link up with an all in one download package that doesn't require any work on the players end other than download/install/click to play

referral rewards? for example, 10+ unique IP referrals, your name is silver on the forums, 25+ referrals, your name is golden or some variation of that. I don't know, some type of advertising solution. If the devs have no interest in advertising, atleast give the portion of the playerbase, who won't do it on their own accord, some motivation.
And that's all just recycled shit people have been saying over and over.

Point is: Red players, I feel terribly bad for you. You deserve better. I wish Red was decent so I could join you. Everything I've watched you guys try over the last 6 months or so has failed. Maybe do something different to draw the attention of the devs?

As much as you guys hate the LoZ guys, I think if you all had followed them, you'd be in better shape.

Rogean just needs to hand over the server to someone who loves the game and more importantly, the people that play it.

The last thing is, P1999 could be a game-changer for Rogean and the Devs. If they were professional and kept the community happy, I believe they would see the donations just rolling in. I can imagine a well-managed server (especially once velious and the custom content to follow hits) reaching populations of 2000 or more. No one donates because they think you guys are dicks that don't give a damn about them or what they or anyone else thinks.

Dullah
09-22-2012, 03:43 PM
http://i.imgur.com/JCeh7.gif

SamwiseBanned
09-22-2012, 07:01 PM
xp entirely too much. i cant even log for fear of leveling to 52 and being in range of any pvp.

BellowingBrute
09-22-2012, 07:46 PM
Red is pathetic. It needs DRASTIC changes to ever have a decent population.
The saddest part of the whole thing is there's so many of you guys that put hundreds or thousands of hours into the server. It's a tragedy.

Here's a thought: the solution to red isn't temporary increases the server population.
In it's current state, 100 more folks could come to the server and you'd still have a piece of shit box everyone would abandon in short time.

Kunark didn't help, XP bonuses didn't help, no one on blue gives a flying shit about 50%, 100%, or 500% xp bonus. If they cut the XP on blue in half, it would still have 20 times the population of red.

Stop playing on red. You 50 or so folks that love the shit out of red are whats keeping it from getting the attention it needs. Let the server pop sit at 2-5 folks for a month or so and you'll have a better chance of getting your changes/improvements you desperately need. I wish red was worth playing and truth be told, if I had started at launch, I'd be as sad and as desperate as you guys, but I didn't so I will NEVER play on it unless it gets those DRASTIC changes

Changes like:
NO PVP in EC. Probably 25% of blue's population (maybe more) only play for the trading/twinking and rerolling alts. This helps sustain a low and mid level population.

Yellow text

PVP xp loss on death removed

Blue to red transfer. Even let items come over, just make it one time and maybe bar a few items (High end raiding loots?)

an ACTIVE GM- There's a shitload of candidates.

And... as a boost for the entire P1999 community, put a link up with an all in one download package that doesn't require any work on the players end other than download/install/click to play

referral rewards? for example, 10+ unique IP referrals, your name is silver on the forums, 25+ referrals, your name is golden or some variation of that. I don't know, some type of advertising solution. If the devs have no interest in advertising, atleast give the portion of the playerbase, who won't do it on their own accord, some motivation.
And that's all just recycled shit people have been saying over and over.

Point is: Red players, I feel terribly bad for you. You deserve better. I wish Red was decent so I could join you. Everything I've watched you guys try over the last 6 months or so has failed. Maybe do something different to draw the attention of the devs?

As much as you guys hate the LoZ guys, I think if you all had followed them, you'd be in better shape.

Rogean just needs to hand over the server to someone who loves the game and more importantly, the people that play it.

The last thing is, P1999 could be a game-changer for Rogean and the Devs. If they were professional and kept the community happy, I believe they would see the donations just rolling in. I can imagine a well-managed server (especially once velious and the custom content to follow hits) reaching populations of 2000 or more. No one donates because they think you guys are dicks that don't give a damn about them or what they or anyone else thinks.

This is all, GREAT.

mitic
09-22-2012, 08:22 PM
Mitic, read this again:

Now stop all the crai posts about how your wizard is not xping fast enough. p.s. hopefuly some of this inflated xp bonus goes away come Monday. (and transfered to a group based bonus instead to encourage grouping and not soloing quad wizards)

newsflash: i dont fukin care about exp since i play this game hardcore anyways. i do care for the servers playerbase tho which is dwindling once again. and sad to say, its all nilbog/rogeans or whoever runs this fault.

runlvlzero
09-22-2012, 08:23 PM
Dragonpeople online has a marketplace for ^^ (for the post above mitic)

Mitic you are fucking a badass, hope you get your epic and rule the box with an ice-commited fist. Deserve it.

Kevynne
09-22-2012, 11:50 PM
In some ways your are correct Searyx, but for the most part the pro's will already have their twinks and PL teams lined up so the aged "mature" server community (those been around) are not really affected deeply by "XP bonus's".

Its there primarily for the noob. or new players. perhaps leaving some sort of bonus in for soloing would be good and balancing it with better group bonus's. So people dont feel overly penalized. But someone who wants to roll a mage or necro can quickly level with xp at old school classic rates and do their "solo" thing without being hurt. For the true soloists its not a penalty to take it out.

i.e. the group bonus thing is just for wars/rogues and other group classes that arent going to want to solo much anyway. In order to entice solo'ers to group and duo with them more.

There can be some great duo's had between a necro+melee or druid+melee. Hell I would even say hybrid + melee can be pretty awesome. But it happens less often with a high solo xp rate. It really does discourage it. If a necro got a ton more xp just for picking up a melee character they would seek you out and hunt you down for that group rather then just doing their own thing. This is the non-obvious but real logic behind not giving out the cake without asking for a party first.

How much spam/tells have you sent out looking for that druid to port with you and snare/fear in places like OT searyx? I know their out there ive ran accross a few. Rhumpkin was around when I was playing starwind and she was a real awesome druid and stopped in to play with me regardless of the hybrid xp penalties and shitty group xp.

While I do not play starwind anymore, players like that are one the reasons I stuck around and gave the server more of a chance. You will get more of this kind of play if the mechanics are developed around it. Hell if I see some melee guy killing sarnak beserkers in OT i'll probably throw them in my group even if i'm quadding to finish off the stragglers on my wiz. Would be sweet if it made more sense to do something like this. Had a few groups like this on live and it worked out alright IMO. even though shit was totally classic.

After thinking about it some form of both kinds of xp bonus would be legit. But to rely on one or the other would be less logical.

Just for fun i'm going to brainstorm a few kewl duo's people should look for more.

Bard+melee dps (fear, slow, kiting) bard feels like their doing all the work but this is normal anyway
Sham+any melee dps
Druid + anyone, druids can root rot with dotters, necros, fear, dot, nuke with wizards, quad with a partner (easy tactic).
Enchanter+anyone for all kinds of crazyness. Might be a lil tricky with a pure melee like war. But the extra root and dps to finish off a charm pet is leet even a war can fill this roll if they dont jump in the fight constantly and wait for chanter to break charms.
2 rogues +bandages
War+rogue +bandages
monk +mend + any other form of dps more monks = more mend rotations
Wizard can agro kite with rangers, and bards, and enchanters, and wars, and anything
Pally+any dps

I mean I have gotten good xp on almost every class combination you can think of. Shit can happen, we just need to make it happen.

Furthermore sometimes you have to be a lil aggressive in recruiting a friend. /ooc Class, Level, Place, and the method of fighting there. Allot of people will ignore /ooc 30 monk LFG

but

/ooc 30 monk LF duo at sarnak fort, can pull singles, fear, charm, any dps, duo's welcome. 100% more likely to get a response, people will see that and go "oh that looks like fun, I want to try fear kiting today" Lastly if theres a drop, advertise that too, bracer of hidden, rare, chance but hell yah, remind people.

They may log out of their mains onto their alt, or bring their PL team to you. Powers in your hands. Stop being so negative. Fuck RD got me to go to freeti yesterday, i got larsen to log on his cleric to go kill him. But it took some assertive communication. things worked out well, i had allot of fun =) I would never have ran over if someone just /ooc blahblah lf cleric

Another thing I noticed and i know the post is already TLDR: but... With dungeon ZEM's allot of people are completely ignoring outdoor zones and focusing on dungeons, soloists that would benifit from having extra dps outdoors can't use the same tactics indoors, everyone knows dungeons are the 1337 path to amazingness and are not thinking of camps like rathe mountain skeles, etc... I even tried skeles at dark blue in rathe mountains for giggles with a shaman on starwind, it was terribad xp compared to lightblues/greens in MM. Didn't seem classic to me. (last paragraph is part rant and QQ, part observation) had better memories of this.


Don't forget of our badass flay sisters group with wizzler and Brennard and nuui!

Littlegyno 9.0
09-23-2012, 01:08 PM
borderlands 2 has fun coop

runlvlzero
09-24-2012, 01:18 AM
my ps3 died due to fucking RHOS shit godamn gpu should be soldered on with real solder, not gonna bother fixing it and if i send it to the factory they'll just shit it up with lead free stuff again

afaik my pc goes i got quake and EQ so no borderlands for me shits running on an old vid card anyway

emueq is like the linux of mmo's free, stable, and always there for you when you need it, what you expect and what you remember

not in the mood for shiny new flashy bugridden shit.

Smedy
09-24-2012, 01:28 AM
wtb moar exp > lowers exp

wtb yellow text > holds out, no word even though 99% of the community supports it one way or the other

i do realize it's starwars time, but sometimes it feels were being trolled here dawgs.

JayDee
09-24-2012, 02:17 AM
didnt notice bonus

logged out

HippoNipple
09-24-2012, 08:48 AM
wtb moar exp > lowers exp

wtb yellow text > holds out, no word even though 99% of the community supports it one way or the other

i do realize it's starwars time, but sometimes it feels were being trolled here dawgs.

You didn't hear? Cast took over this server 8 months ago and is just punishing everyone who plays it.

kprobe
09-24-2012, 10:06 PM
IMHO there should be an xp bonus that benefits people below the average level of active characters (logged in last... say 2weeks/month) (should be roughly 40sh right now?) and no bonus above the average.

The further you're away from the average the bigger the bonus.

Bam, you're now encouraging people to reach the average level and PvP it out. Its not the whole solution, but I think a part of it.

CrystalBlue
09-24-2012, 10:13 PM
wow released a new expansion today if you want to try a game with faster xp, they have pandas too so you can pretend you are beastlord

heartbrand
09-24-2012, 10:46 PM
The problem will always be the same. 90% of the neckbeard pop is in one guild, the other 10%, yes I'm in that 10%, are trying to turn casuals into neckbeards, a venture which is not rly possible. /shrug

Mornin3.0
09-24-2012, 10:51 PM
he posts. hes aliveeeee.

runlvlzero
09-24-2012, 11:05 PM
The problem will always be the same. 90% of the neckbeard pop is in one guild, the other 10%, yes I'm in that 10%, are trying to turn casuals into neckbeards, a venture which is not rly possible. /shrug

Give it time, we need to degenerate into neckbearded scum slowly. We will eventually escape the shackles of love and mortality and embrace the shadowy glow of pixels and hatred for the enemy team.

*ummm Some of us just start out crazy and don't have quantifiable emotions/personalities

KefkaPalazzo
09-24-2012, 11:15 PM
cant turn a hoe into a house wife, cant turn a casual pvper into a neckbeard raider.

hagard
09-25-2012, 12:23 AM
cant turn a hoe into a house wife, cant turn a casual pvper into a neckbeard raider.

runlvlzero
09-25-2012, 12:34 AM
But you can PK them... so dont feel bad if a few extra casuals float around the box... infact it would be good for the server.

Gustoo
09-25-2012, 03:07 AM
Cant turn a ho into a housewife
Hos dont act right
Theres hos on a mission, an hoes on a crackpipe

Spoiled
09-25-2012, 02:21 PM
LoZ