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Aelzrith
09-19-2012, 12:01 AM
I have not yet done the research, but I wanted to bring to light a few issues that I believe to be bugs.

1. Reclaim Energy does not work on the epic pet.

2. The epic pet should run at or near SoW speed. [edit at or near JBoots speed]
--I remember receiving my epic on live and being thrilled that I no longer had to mem Expedience or Velocity. I believe that was his innate run speed, not part of the "Aura of Elemental Mastery" - He would do the classic: run really fast to catch up, then stop for a second because he caught up.

3. /pet report health - this should return the pet's HP in a percentage and also a list of the buffs currently on the pet. [edit: karanas confirmed this fucntion was added during Luclin, post-velious)

--

Research to come. Please help if you played a mage or have evidence of any of these being valid claims.

Lazortag
09-19-2012, 12:28 AM
I don't think the list of buffs part of /pet report is classic, but I have no evidence either way, it's just what I remember.

uygi
09-19-2012, 12:58 AM
I don't think the list of buffs part of /pet report is classic, but I have no evidence either way, it's just what I remember.

Don't feel like digging atm, but I'm pretty sure I remember it giving a list of buffs by mid-Velious. Of course that's also when we get TGB back, so it could happen quite late.

diplo
09-19-2012, 01:53 AM
i remember epic pet would be a little faster than jboots because I never velocitied him after on live and was much easier kiting shit.

Aelzrith
09-19-2012, 09:37 AM
http://www.tski.co.jp/baldio/patch/20020605a.html

JUNE 5, 2002

With this patch we've made some rather sweeping changes to the way pets work.

Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead.
Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something.
Pets take 75% of the experience from a creature if no player does damage to that creature.
Pets take ZERO experience from a creature unless no player does damage to that creature.
The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to.
Charmed NPCs will now respond to the /pet report health command.
/pet sit down command should now work on charmed NPCs.
Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.

----

So, it was a bug that was fixed post-velious. What does that mean for us?

Also, it may have worked, then bugged out after a patch, but I have no evidence of that.

Nirgon
09-19-2012, 10:28 AM
IMO should be fixed.

Falls in line with being a stupid bug that should be fixed rather than a balance or class change that was made. IE: manastone working in planes, not a bug a balance change that should be kept in for a little while (classic).

A classic issue though so no reason to make too much a fuss for missing!

CrystalBlue
09-19-2012, 10:30 AM
Yeah epic pet natural runspeed was closer to jboots then sow. Velocity though made them fast as heck.

Nirgon
09-19-2012, 10:31 AM
^ Exactly.

kanras
09-22-2012, 08:29 PM
July 2002:

http://www.tski.co.jp/baldio/patch/20020724.html

/pet report health will now display a list of the effects on the pet.

Aelzrith
09-28-2012, 04:51 PM
July 2002:

http://www.tski.co.jp/baldio/patch/20020724.html

ah, thanks karanas. i guess it was a long time after SoL was released that I actually visited that content.

uygi
09-29-2012, 06:15 PM
http://www.tski.co.jp/baldio/patch/20020605a.html

JUNE 5, 2002

With this patch we've made some rather sweeping changes to the way pets work.

Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead.
Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something.
Pets take 75% of the experience from a creature if no player does damage to that creature.
Pets take ZERO experience from a creature unless no player does damage to that creature.
The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to.
Charmed NPCs will now respond to the /pet report health command.
/pet sit down command should now work on charmed NPCs.
Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.

Doesn't that mean some of our current pet mechanics are pretty wrong? 75% XP cut for pet and charmed pets being able to sit should clearly not be in?

Nirgon
09-29-2012, 09:08 PM
Yeah fix mage swords proccing on non summoned types. You can find my post with those patch notes.

Lostprophets
09-30-2012, 01:03 AM
so, according to that link Aelzrith posted..pet owners didn't have to do like 70% of the damage or w/e to get full exp and this wasn't implemented until 2002??

It's currently a pain to do enough dmg to npc's to get full exp and have the pet hold aggro and not have mobs come try to eat ur face off.

I didn't know that it's not classic currently...interesting.

why was it changed then? ...i know it was patched but i thought it was classic. :confused: (My main is a warrior, so I don't pay much attention to other things)

Writ3r
09-30-2012, 01:05 AM
they changed it to try and limit pet classes from occupying camps over full groups to make it difficult on them to do anything other than group as far as xp is concerned. Totally unclassic and has been called out since its inception, but they haven't listened.