View Full Version : pet exp penalty?
Zethix
09-11-2012, 06:02 AM
Hey everyone,
I havent been able to find the answer for this one:
When soloing, pets eat up x% of exp if they deal more than a specific y% of the damage to a mob.
What are these percentages? Ill see if I can add it to the wiki.
Swish
09-11-2012, 06:19 AM
Not sure precisely so I wouldn't put too much faith in me saying the XP is halved if the pet does over 50% of the damage.
As a necro, do what you do to get a mob down to 18-20% at the point where it flees. Then just pull your pet off and let darkness/dot1/dot2... whatever is remaining do the rest of the work. Rebalance the scales in your favour... or try anyway :)
webrunner5
09-11-2012, 07:28 AM
Well this has been talked about a lot over the last 6 months. I have never seen a Dev come on here and state for fact what it really is.
I guess most believe that you have to do 51% of the damage to get full XP. If not you only get 50% of the experience. In the beginning it was thought you only got 25% of XP. Not sure what the real number is but I know me, and a lot of people just flat stopped playing a Mage.
If you are in a group the XP penality goes away as long as the pets don't do all the damage.
I think the nerf on a Mage was just stupid. Their pet is their weapon. But it hurts Enchanters nearly as bad. Not as bad for Necro's but I have seen a drop in all the pet classes in the past months. I was VERY vocal about it when it came about. But it has stuck just like the stupid Hybrid penality that kills it for Tanks on here.
There is just a lot of Druids and Shamans left. With Bards making up the rest. Everyone else just sits in the EC Tunnel. :p
Cippofra
09-11-2012, 11:11 AM
Fairly certain the patch notes specify you lose 75%. I gave up on my mage too
yraapt
09-11-2012, 12:07 PM
Unfortunately this patch hurt low level players more. High level mages can avoid this nerf by dismissing their pet and getting a good nuke in. Summoning a new pet for each mob isn't really viable for a newbie mage.
Cippofra
09-11-2012, 02:25 PM
At level 13 pet chaining would most likely be slower than just eating the penalty
Slave
09-11-2012, 02:35 PM
The numbers are as follows:
If your pet does more damage than you, it will steal 50% of the experience. That's it.
emp82
09-11-2012, 03:46 PM
When soloing, pets eat up 75% of exp if they deal more than a specific 51% of the damage to a mob.
Peekae
09-11-2012, 03:55 PM
Ive heard grouping gets rid of the penalty assuming you do at least 1 point of damage to the mob. So two pet classes can duo quite easy.
Or though I'm not 100% on this I've heard a pet class can just invite some random trader who is going to be sitting in EC all day and solo without the penalty even if other person in said party isn't in the zone.
Slave
09-11-2012, 04:07 PM
When soloing, pets eat up 75% of exp if they deal more than a specific 51% of the damage to a mob.
No, this is wrong. Please see my earlier post above for the correct numbers.
Honest
09-11-2012, 04:40 PM
If pet does 51% dmg or more, it eats half xp.
The Damage Shield on a pet is Neutral Damage, does not count towards the pets dmg.
In group settings pets will eat 50% of the exp if they do more then 51% of the dmg to a mob. So say your two mages grouped together and each pet does 26% of the dmg or 26%/25%, they eat xp.
phobus
09-11-2012, 05:02 PM
Or though I'm not 100% on this I've heard a pet class can just invite some random trader who is going to be sitting in EC all day and solo without the penalty even if other person in said party isn't in the zone.
That was fixed a long time ago.
godbox
09-11-2012, 05:06 PM
If pet does 51% dmg or more, it eats half xp.
The Damage Shield on a pet is Neutral Damage, does not count towards the pets dmg.
In group settings pets will eat 50% of the exp if they do more then 51% of the dmg to a mob. So say your two mages grouped together and each pet does 26% of the dmg or 26%/25%, they eat xp.
this is wrong
in group setting pet can do all the damage as long as you do 1 point of damage youll get full exp. this misinformation makes people wary of doing so many good duos where the pet is the main dps
Swish
09-11-2012, 05:19 PM
Basically, there's not many mages out there these days...and for reasons above, whichever the numbers happen to be :/
webrunner5
09-11-2012, 07:25 PM
Basically, there's not many mages out there these days...and for reasons above, whichever the numbers happen to be :/
And half of them are in OOT killing seafury's lol.
Honest
09-13-2012, 03:58 PM
this is wrong
in group setting pet can do all the damage as long as you do 1 point of damage youll get full exp. this misinformation makes people wary of doing so many good duos where the pet is the main dps
Where did you read that this was the case? for my own knowledge.
godbox
09-13-2012, 10:00 PM
its just common knowledge not written anywhere that i am aware of but its crazy easy to check. just hop in a group with an enchanter. kill a mob. then have enchanter charm something and have it do all but 1 point of damage. exp gain will be the same. this is why so many of "whats the best duo" posts are ench+anything because grouping allows a char that can charm to just go to town on mobs at a crazy speed without having to worry about pet exp.
bhatz01
09-14-2012, 06:06 PM
I think the lack of mages is probably because mages are incredibly lackluster without Epic pet.
Mages were very average in Kunark and Velious. And since this server will never leave Velious, it's somewhat foolish to level one here without the promise of big upgrades in Luclin and PoP.
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