Daliant17447
09-01-2012, 02:10 PM
I'm curious how everyone remembers social agro working during vanilla-velious.
This is how I remember it:
When an un-engaged mob encountered an engaged mob, the un-engaged mob would do 2 checks.
First, the un-engaged mob would check the engaged mob's faction, if the un-engaged mob was on the same faction or "buddies" with the engaged mob, it would social agro (regardless of whether or not it could see the engaged mob's target).
*If* the un-engaged mob wasn't on the same faction of the engaged mob, it would do a second faction check but this time on the engaged mob's target. If the engaged mob's target was KoS (scowling or threatening), the un-engaged mob would social agro. If the engaged mob's target was non-KoS (from invis or otherwise) the un-engaged mob would not social agro.
This means, using invis to pull mobs through other mobs without agroing them was possible, but only in situations where the mobs were on seperate factions. Mobs on the same faction would always assist each other even if a player was invis and the mobs couldn't see invis.
If you were "ally" in a city and you rooted a guard, your faction or "consider value" with that guard would change to "threateningly". Now if you ran through the city all the other guards would still consider you "ally". However, when your root wore off and the guard ran through the city, every guard he passed would social agro and also switch to "threateningly". In this example being invis wouldn't have changed the fact the guards will assist the other guard based on being "aligned" with that guard. This type of social agro is based off the mob, not the player, therefore being invis or not invis makes no difference.
An example where mobs would not social agro: A shadowknight snares the evil eye, then clicks circlet of shadows. He runs to a safe spot in the zone passing many frogs along the way but none of them see invis. As the evil eye passes each frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the eye (The SK) is indifferent (due to invis) = no social agro.
Lets say the SK's invis wears off, now when the evil eye passes a frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the evil eye (The SK) is now scowling (due to invis fading) = social agro.
How does everyone else remember social agro working? Did P99 get it right? Could you solo pull fungi king to the tube room in classic? Could a cleric single pull the overking in chardok through the floor of the library using pacify?
This is how I remember it:
When an un-engaged mob encountered an engaged mob, the un-engaged mob would do 2 checks.
First, the un-engaged mob would check the engaged mob's faction, if the un-engaged mob was on the same faction or "buddies" with the engaged mob, it would social agro (regardless of whether or not it could see the engaged mob's target).
*If* the un-engaged mob wasn't on the same faction of the engaged mob, it would do a second faction check but this time on the engaged mob's target. If the engaged mob's target was KoS (scowling or threatening), the un-engaged mob would social agro. If the engaged mob's target was non-KoS (from invis or otherwise) the un-engaged mob would not social agro.
This means, using invis to pull mobs through other mobs without agroing them was possible, but only in situations where the mobs were on seperate factions. Mobs on the same faction would always assist each other even if a player was invis and the mobs couldn't see invis.
If you were "ally" in a city and you rooted a guard, your faction or "consider value" with that guard would change to "threateningly". Now if you ran through the city all the other guards would still consider you "ally". However, when your root wore off and the guard ran through the city, every guard he passed would social agro and also switch to "threateningly". In this example being invis wouldn't have changed the fact the guards will assist the other guard based on being "aligned" with that guard. This type of social agro is based off the mob, not the player, therefore being invis or not invis makes no difference.
An example where mobs would not social agro: A shadowknight snares the evil eye, then clicks circlet of shadows. He runs to a safe spot in the zone passing many frogs along the way but none of them see invis. As the evil eye passes each frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the eye (The SK) is indifferent (due to invis) = no social agro.
Lets say the SK's invis wears off, now when the evil eye passes a frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the evil eye (The SK) is now scowling (due to invis fading) = social agro.
How does everyone else remember social agro working? Did P99 get it right? Could you solo pull fungi king to the tube room in classic? Could a cleric single pull the overking in chardok through the floor of the library using pacify?