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View Full Version : Social Agro - How do you remember it working?


Daliant17447
09-01-2012, 02:10 PM
I'm curious how everyone remembers social agro working during vanilla-velious.

This is how I remember it:

When an un-engaged mob encountered an engaged mob, the un-engaged mob would do 2 checks.

First, the un-engaged mob would check the engaged mob's faction, if the un-engaged mob was on the same faction or "buddies" with the engaged mob, it would social agro (regardless of whether or not it could see the engaged mob's target).

*If* the un-engaged mob wasn't on the same faction of the engaged mob, it would do a second faction check but this time on the engaged mob's target. If the engaged mob's target was KoS (scowling or threatening), the un-engaged mob would social agro. If the engaged mob's target was non-KoS (from invis or otherwise) the un-engaged mob would not social agro.

This means, using invis to pull mobs through other mobs without agroing them was possible, but only in situations where the mobs were on seperate factions. Mobs on the same faction would always assist each other even if a player was invis and the mobs couldn't see invis.

If you were "ally" in a city and you rooted a guard, your faction or "consider value" with that guard would change to "threateningly". Now if you ran through the city all the other guards would still consider you "ally". However, when your root wore off and the guard ran through the city, every guard he passed would social agro and also switch to "threateningly". In this example being invis wouldn't have changed the fact the guards will assist the other guard based on being "aligned" with that guard. This type of social agro is based off the mob, not the player, therefore being invis or not invis makes no difference.

An example where mobs would not social agro: A shadowknight snares the evil eye, then clicks circlet of shadows. He runs to a safe spot in the zone passing many frogs along the way but none of them see invis. As the evil eye passes each frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the eye (The SK) is indifferent (due to invis) = no social agro.

Lets say the SK's invis wears off, now when the evil eye passes a frog, the frog does the faction checks: 1) the frog is not on the same faction as the evil eye = no social agro = move to check two. 2) The target of the evil eye (The SK) is now scowling (due to invis fading) = social agro.



How does everyone else remember social agro working? Did P99 get it right? Could you solo pull fungi king to the tube room in classic? Could a cleric single pull the overking in chardok through the floor of the library using pacify?

Ravager
09-02-2012, 11:15 AM
I remember messing with hide on live as a rogue during Kunark and I wasn't that good at the game, so I don't know if it was me or mechanics, but everytime I hid after pulling one mob, I'd get social aggro from other mobs it passed by. But my memory could be wrong. Really wish I kept all my old logs.

Galelor
09-02-2012, 12:54 PM
It's been a long time, but that feels like it was right. I remember doing some funny pulling with clicky invis. Also, really the first check (or the zero check) from a mob is 'Am I social?'. Some mobs would not socially agro at all.

NenshouStar
09-02-2012, 05:13 PM
idk if any of you guys remember, i do, distinctly remember being able to "train aggro" onto somebody. specifically outside of rivervale in the misty thickett.. as a level 14 druid having just gotten SoW, lol, i had a bit of fun rounding up a bunch of diseased rats, and... well, this is on the same subject.. when they would see another PC, they would break off my train to attack them,. caused a lot of mayhem, but.. why isn't this on here? i remember this much from classic.

*edit,
please ttell me somebody else remembers this, and knows what i'm talking about.. >.>

Arrisard
09-02-2012, 05:24 PM
idk if any of you guys remember, i do, distinctly remember being able to "train aggro" onto somebody. specifically outside of rivervale in the misty thickett.. as a level 14 druid having just gotten SoW, lol, i had a bit of fun rounding up a bunch of diseased rats, and... well, this is on the same subject.. when they would see another PC, they would break off my train to attack them,. caused a lot of mayhem, but.. why isn't this on here? i remember this much from classic.

*edit,
please ttell me somebody else remembers this, and knows what i'm talking about.. >.>

I know this was the case with most undead at the least.

NenshouStar
09-02-2012, 05:44 PM
yes, thank you. now it seems the only way to shake aggro from yourself is to zone it.
a little saddening that it doesn't work that way here.,

Cippofra
09-03-2012, 07:55 AM
I'll be the first to say I don't remember mobs doing this at all unless on similar factions

Aelzrith
09-04-2012, 11:34 AM
regarding undead, or at least skeletons:

On live, if I aggro'd a skeleton via getting too close, it would run after me. But, if i ran the skelly near another player, and that player was closer to it than i was, it would attack them.

I assume this is because:
1. the skelly adds me to his hate list via proximity aggro, and X amount of hate is generated.
2. the skelly also adds player2 to his hate list via proximity aggro, and the same X amount of hate is generated.
3. player 2 is closer in range to the skelly and it switches targets.

the two following points i am less sure of:

I also believe undead used to just attack whomever is closer, disregarding the amount of hate the players had. (as if the undead was rooted)

Also, when i was playing my monk on live, and I was pulling - if i pulled a sarnak to the group when the tank was already attacking a sarnak, and i pulled the new sarnak right over the tank, the new sarnak would aggro the tank because the amount of hate generated from my initial aggro was lower than the hate generated via the tank getting social aggro (plus the fact the tank was kos and closer in range than i was to the new sarnak)

kaev
09-04-2012, 12:01 PM
...
Also, when i was playing my monk on live, and I was pulling - if i pulled a sarnak to the group when the tank was already attacking a sarnak, and i pulled the new sarnak right over the tank, the new sarnak would aggro the tank because the amount of hate generated from my initial aggro was lower than the hate generated via the tank getting social aggro (plus the fact the tank was kos and closer in range than i was to the new sarnak)

Hell yeah. This worked with undead because of their "ooh shiny!" reaction to a new closer target (uncounted thousands of newbs were ganked by specter trains in Oasis this way, me among them), and social mobs because the hate for the guy beating on their buddy was much greater than the proximity agro or whatever that pulled them (whole lotta deaths by train in Crushbone, for example, due to this.) Worth noting that, in the latter case, other melees were in the fight (or a wizard with really bad timing) would usually get agro instead of the tank (hello there my Ranger friend!)