View Full Version : Spells: Rapture Immunity
Splorf22
08-28-2012, 11:59 PM
So I have been attempting to kill some bosses duo and it seems quite a few of the mobs are immune to Rapture including Korocust, the Protector, and Emperor Chottal.
Checking mqemulator it seems that only the protector should be so immune:
http://mqemulator.net/npc.php?id=89144
http://mqemulator.net/npc.php?id=89001
http://mqemulator.net/npc.php?id=103219
What source are you using to flag charm/mez immunity? I googled decently but I wasn't able to find anything on rapture immunity for Korocust or Chottal, but perhaps I'm looking in the wrong places.
Splorf22
08-30-2012, 12:43 AM
I MUST RAPTURE EVERYTHING
Nirgon
08-30-2012, 02:54 AM
It has a -300 thru -400 resist check (depending on target level vs you) like lure line but on magic.
CrystalBlue
08-30-2012, 10:56 AM
It has a -300 thru -400 resist check (depending on target level vs you) like lure line but on magic.
Magic (-1000)
or did that change between 1999 and 2002?
Nirgon
08-30-2012, 12:12 PM
The reason I can tell you that the lure check / rapture check line is accurate is during planes of power, players could get 400 resists. Lures and even rapture started getting resisted, you may be able to find someone who played more in this era than the couple months I played a few time geared accounts that were transferred from the Legends (Stormhammer) server to Rallos. I posted resist values of a number of enchanter spells, including values for ones deemed "unresistable" from leaked gold code @ time of Velious, therefore it is not an opinion. It was also confirmed by a dev of that era.
CrystalBlue
08-30-2012, 01:03 PM
Planes of Power you say? My above post is from spell data during that era. Early in that era. Lure line is -300 in same era.
Are you saying a toon with 500 MR in PoP era should be able to sometimes resist Rapture? This can be tested.
Nirgon
08-30-2012, 01:10 PM
That should be the case on EQMac along with lure spells, never played there though.
It's -300 to -400 depending on +10/-10 levels.
Then given that you still need to get a "roll" of 135 to beat it in pvp, check my PM.
Try it with 535 MR a few times, should definitely be attainable.
CrystalBlue
08-30-2012, 02:01 PM
500 is cap
Nirgon
08-30-2012, 02:24 PM
There's also an issue here I see where it says "immune to the stun portion of this effect" but it will mez the mob anyways. I did not play an enchanter enough to say whether being immune to stun is enough to constitute not mezzable. It's very likely that there may be the case there are mezzable and unmezzable mobs immune to stun and I seem to recall it. I am happy to admit I know zero in that department, but it's worth a look.
Splorf22
08-30-2012, 11:55 PM
In my experience Rapture is unresistable unless the mob is flagged immune to mez. For example, the spore king and his reavers are quite resistant - maybe 66% of normal spells without tash - and I have never ever had one resist rapture in probably 50-60 casts. On the other hand IIRC the Azaracks in Plane of Sky will resist Rapture despite being L53.
I'm just asking why Koro and Chottal are flagged immune to mez when they aren't in the mqemulator database. (Koro of course is a bit tricky as he was changed during the revamp).
Lazortag
08-31-2012, 12:56 AM
In my experience Rapture is unresistable unless the mob is flagged immune to mez. For example, the spore king and his reavers are quite resistant - maybe 66% of normal spells without tash - and I have never ever had one resist rapture in probably 50-60 casts. On the other hand IIRC the Azaracks in Plane of Sky will resist Rapture despite being L53.
I'm just asking why Koro and Chottal are flagged immune to mez when they aren't in the mqemulator database. (Koro of course is a bit tricky as he was changed during the revamp).
MQemulator isn't always a reliable source. Not saying I disagree with you, but you'll probably need better evidence... I searched on Everlore and castersrealm a bit and didn't find anything, but I admit I only spent 5 minutes. Also, I doubt the Azaracks resist rapture when they only resist Bard mez about 10% of the time.
Splorf22
08-31-2012, 01:24 AM
Err yeah, thats right the Azaracks are mezzable. Quite a bit of stuff in Sky isn't though but I haven't really done thorough tests.
Anyway I googled for rapture resists and the only thing I found was the Protector. I know absence of evidence isn't proof or anything but I'm curious why the Emperor and Korocust are flagged immune to mez when I can't find a reason for it.
Splorf22
09-01-2012, 12:41 AM
Still curious about this. Even if you guys don't want to change how it works, I'd still like to know why you made these particular mobs immune.
Porkchop
09-01-2012, 12:14 PM
I mained a chanter on SZ in PoP. never once had rapture resisted. It was during the legends server time, because I used that to change his name.
Splorf22
09-02-2012, 12:48 AM
^
Fazlazen
09-02-2012, 09:57 PM
I mained a chanter on SZ in PoP. never once had rapture resisted. It was during the legends server time, because I used that to change his name.
I remember one time I raptured Avatar of War !
Splorf22
09-03-2012, 12:48 PM
Hmmm, actually according to MQ Emulator the Avatar of War is immune to everything including slow and snare, but I wonder if those changes occurred during the Great Immunity Addition of late 2001:
http://www.tski.co.jp/baldio/patch/20011008.html
In fact, other than giants and dragons being immune to stun, and level caps on stun/mez, do we have any evidence than any mobs at all should be flagged as immune to stun/mez/charm/snare/whatever?
For example the guide linked by Nirgon does not contain the word immunity. I grepped for both immune and immunity in the patch notes (also Rapture) and I got very few hits. Searching for Chottal/Koro and immunity gets nothing either.
Splorf22
09-04-2012, 02:10 PM
still curious
Splorf22
09-04-2012, 07:48 PM
I also checked plane of sky and at least in MQ emulator the charm and mez immune flags don't even show up. For example the Spiroc Guardian should be dictateable according to MQemulator, and Azaracks should be charmable (IIRC they aren't on 1999).
Looking for some guild that doesn't mind me hanging out and casting Dictate on everything :D
Splorf22
09-04-2012, 08:21 PM
http://thornoohaha.guildportal.com/Guild.aspx?GuildID=38896&ForumID=180047&TabID=344682&Replies=5&TopicID=2080508
Post from 2006 of course but it does claim the Guardian should be mezzable (and I would think therefore dictateable). Also found:
http://everquest.allakhazam.com/db/zones.html?zstrat=70
claiming the Princess on #1 should be charmable.
And finally:
http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofair.htm
Which indicates that most mobs in Sky should be mezzable.
Handull
09-05-2012, 12:17 AM
i heard a rumor that charming in sky was nerfed on p99 after being abused, but really i have no clue.
what i do know is i tried to click strings on the lvl 50 bees from island 6. i think i got 3 resisted clicks before i let myself die. some say they just have high MR and need to be tashed/malo'd first (i was lvl 60 when i tried). i've read sky guides that talk bout charming two of the bees to kill the bee boss, but i don't have a link handy, and it wouldn't be pertinent to this era i dont think even if i did.
on p99.... island 1 and 2 can be mezed for sure. not sure i've seen anyone try to mez island 3 mobs since they can be singled easily. the first split on the island 4 mobs can be mezed for sure, not sure about the 2nd pops since again there is no reason to ever be in a raid situation to have to mez them. island 5 trash can be mezed, but you'll want to use the higher level mez that burns more mana (forgive me for not knowing the names), the lower level mez will get resisted too many times. there isn't much reason to mez the guardian unless you want to solo him :P so i haven't seen anyone try. past that i dont see why the first wave of bees wouldn't be mezable (only level 50), but i have no experience with them at all.
Splorf22
09-05-2012, 11:50 PM
I seem to remember hearing vague rumors of IB owning sky with charmed mobs (this was before the charm nerf). To which I say: so what? Charming mobs that quad for 400 is a rush with great risk-reward. All of Vesica Dei used to get a huge laugh out of me getting wtfpwned by some ex charmed pet running amok. One time I was in a group with an app cleric who actually asked me for clarity after I had died in ~3-4 seconds or so. And enchanters get little enough fun on raids.
If you want to fix something game breaking, do something about invis pulling :D
Splorf22
09-10-2012, 01:37 AM
:eek:
Splorf22
09-13-2012, 03:35 PM
:o
Nirgon
09-13-2012, 05:04 PM
I seem to remember hearing vague rumors of IB owning sky with charmed mobs (this was before the charm nerf). To which I say: so what? Charming mobs that quad for 400 is a rush with great risk-reward. All of Vesica Dei used to get a huge laugh out of me getting wtfpwned by some ex charmed pet running amok. One time I was in a group with an app cleric who actually asked me for clarity after I had died in ~3-4 seconds or so. And enchanters get little enough fun on raids.
If you want to fix something game breaking, do something about invis pulling :D
I bet you can snare Sirran here too. What a shame.
Keep a timed dictate chain going? What a risk on a snared mob :(
But oh! The reward!
Xanthias
09-13-2012, 05:24 PM
I bet you can snare Sirran here too. What a shame.
Keep a timed dictate chain going? What a risk on a snared mob :(
But oh! The reward!
Can't snare him or anything in sky as all mobs are immune to changes in run speed in that zone.
Splorf22
09-13-2012, 10:18 PM
Nirgon, you do realize Sirran will summon right?
Handull
09-14-2012, 01:41 AM
Can't snare him or anything in sky as all mobs are immune to changes in run speed in that zone.
pretty sure i've snared and rooted the thunder sprites on p99. i remember being sub-60 and thinking about exping there (druid). my roots would hold for 2-3 seconds (not enough time to even cast another spell), but snare would seem to hold, despite being less useful for exping purposes.
tho i know azaracks and up are immune to changes in run speed
Nirgon
09-14-2012, 10:54 AM
Nirgon, you do realize Sirran will summon right?
Given that he's lvl 55... he SHOULD, yes. He should be death touching though.
Even if he does death touch that's only an obvious advantage. You can time a charm break so one person gets DT'd and you get him back. He would stomp many mobs.
It should be a bard charm working on him as well as just about everything that passes a magic resist check if you want this bug to stay. Keymaster included and he doesn't despawn / go perma aggro after smoking someone.
Splorf22
09-14-2012, 12:07 PM
FWIW Nirgon, 95% of the time in VD I didn't get to dictate Sirran (and I wanted to do this like every time because Sky is horribly boring for enchanters with all the non-classic immunities up there) because he assists every other mob on the charm break, and a quadding Sirran is quite capable of wiping your raid.
In other words, you are empirically wrong on the risk/reward of charming him for a big guild.
Also bard charm doesn't go up to L55, so I don't know what you are smoking there.
Xanthias
09-14-2012, 04:31 PM
pretty sure i've snared and rooted the thunder sprites on p99. i remember being sub-60 and thinking about exping there (druid). my roots would hold for 2-3 seconds (not enough time to even cast another spell), but snare would seem to hold, despite being less useful for exping purposes.
tho i know azaracks and up are immune to changes in run speed
99% sure they aren't snareable, but could be wrong.
Splorf22
09-15-2012, 10:25 PM
Just went in to test things out at a certain amount of personal death (that thunder princess is kinda badass vs a squishy enchanter). The thunder spirits are mezzable but not charmable, and the princess is immune to both.
I think I have some pretty good evidence that neither are classic.
Splorf22
09-15-2012, 10:29 PM
I would like to add that while I don't consider absence of evidence to necessarily be evidence of absence, I think the vast majority of stuff during classic was not immune to enchanter stuff and that was only introduced during the late Velious patch. So unless we have specific evidence that a mob was immune I think the default should be no immunities.
Splorf22
09-15-2012, 10:52 PM
99% sure they aren't snareable, but could be wrong.
They are rootable on 1999, just saw Anguish root one 5 seconds ago.
Xanthias
09-16-2012, 12:25 AM
They are rootable on 1999, just saw Anguish root one 5 seconds ago.
Huh... I always got the immune to changes in run speed message when I tried snaring stuff up there.
Splorf22
09-16-2012, 12:20 PM
http://www.angelfire.com/freak/eqjonze/guides/planes/planeofsky1/planeofair.htm
indicates that the bees should be snareable.
Nirgon
09-16-2012, 03:12 PM
:)
Splorf22
09-20-2012, 01:27 PM
:)
Splorf22
09-23-2012, 01:05 PM
:D
Splorf22
09-27-2012, 02:01 PM
:(
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