View Full Version : Spells: Divine Aura, Barrier, Harm Shield, Veil Preventing Stuns
These spells currently as implemented are not era correct. The spells do not allow the caster to be stunned, this implementation was not added until after VELIOUS (thx Tecmos) in the following patch.
http://everquest.allakhazam.com/history/patches-2001-1.html
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May 8, 2001 3:00 am
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- Divine Aura and spells of that type (Divine Aura - cleric, Divine
Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield -
necromancer, Quivering Veil of Xarn - necromancer) will now prevent the
caster from being stunned when hit for their duration.
Post from December 1, 1999, responding to a question about the difference between Divine Aura and Divine Barrier on Eqclerics.org
With Divine Barrier you can still be stunned just as you can with Divine Aura. It is meant to be this way.
Yes, they both stun.
I have NEVER been stunned with DB up...but will be constantly with Aura. I remember reading a long time ago thats the way they are supposed to be. The low level version is stunnable, while DB is not.
http://webcache.googleusercontent.com/search?q=cache:07O3H9qbXRkJ:www.eqclerics.org/forums/showthread.php%3Ft%3D6166&hl=en&gl=us&prmd=imvns&strip=1
Another series of posts on Eqclerics concerning DA/DB and being stunned from August 8-9, 2000:
Do stun type spells still work through Divine Aura? Mainly interested in whether or not the Divine Aura will protect me from those nasty Vortex stuns that the swirlspines in Kedge Keep use.
Not 100% sure, but I'd imagine they would work through DA. Normal bashes/stuns work - so I guess these would too.
You will still be stuned, you just won't take any dmg.
http://webcache.googleusercontent.com/search?q=cache:8gkrgqLTACcJ:www.eqclerics.org/forums/archive/index.php/t-773.html+&cd=49&hl=en&ct=clnk&gl=us
BigSlip
09-07-2012, 03:33 PM
good find never known about this
Bump, needs more attention.
Even acknowledged in the Cleric wikis for P99 and EQMac (don't know the original sources): http://wiki.project1999.org/Cleric#FAQ
Q: Why is it when I cast divine barrier I can still be stunned? Apparently my god is powerful enough to protect my from any amount of damage. Yet isn't quite strong enough to keep me from being knocked loopy. Is there a actual reason for this or just an oversight in the programing?
A: Being stunned is just something which is not protected by the divine barrier. There is no other explanation except that it is just the way things are. (Divine Barrier also does not protect you from DoT's)
Nirgon
11-05-2012, 09:06 PM
Yeah this definitely happened. Remember being trained out of guk on a necro and then again watching people who were invuln train out of CT also constantly stuttering along the way.
Whether its worth putting back in I guess is up to Nbog
Furniture
11-07-2012, 10:44 PM
Definitely worth putting back in, makes things like cleric DA pulling and stuff more overpowered then they were in classic (not to mention running to zone lines with DA popped should be harder as well)
nilbog
11-11-2012, 05:52 PM
Whether its worth putting back in I guess is up to Nbog
I think it should be changed, yes.
On that note, can you currently be evaced with DA/DB up? You shouldn't, iirc.
I think it should be changed, yes.
On that note, can you currently be evaced with DA/DB up? You shouldn't, iirc.
Pretty sure you get left behind if a DA is up.
DA also does not allow CotH to summon while it is active.
Arrisard
12-04-2012, 04:58 PM
Rather than make an entire new thread since this might be somewhat similar, DA/DB tanking/aggro doesn't look like it should be changed until 6/27/2001 (http://www.tski.co.jp/baldio/patch/20010627.html), I think?
Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now much more aware of the vulnerability (or, more precisely, the invulnerability) of their targets. NPCs will now be very unlikely to waste their time attacking a target that they can't harm.
From what I can tell DA/DB is working in the post change fashion where anyone who is invulnerable is temporarily dropped to the bottom of the hate list priority.
Some clerics talking about the change here (http://www.eqclerics.org/forums/showpost.php?p=36011&postcount=21) and here (http://www.eqclerics.org/forums/showpost.php?p=36012&postcount=22), link to original thread here (http://www.eqclerics.org/forums/showthread.php?t=3568)
Treats
12-04-2012, 11:40 PM
Rather than make an entire new thread since this might be somewhat similar, DA/DB tanking/aggro doesn't look like it should be changed until 6/27/2001 (http://www.tski.co.jp/baldio/patch/20010627.html), I think?
It did work like this here in Classic before Kunark.
It was abused mostly in Plane of Sky therefore it was changed.
disproportionality overpowers DA in raid encounters and AE groups.
I think it should be changed, yes.
On that note, can you currently be evaced with DA/DB up? You shouldn't, iirc.
There's still time!
Nirgon
01-25-2013, 03:41 PM
Think you had to click DA off right as the evac fired.
Evacs aren't leaving people behind in line with gate failures tho. Anyone seen an evac fail?
Daldaen
07-13-2014, 12:00 PM
Can confirm as classic. WTB more Trakanon engages where the DA mover gets stunned back to back trying to position him
Haynar
07-13-2014, 12:12 PM
So, while invul, you should get stunned? Just no spell lands doing damage. Just stun components. And bash stuns get thru too.
Evac should leave a DA person behind.
What about aggro? I am confused on how it should be. Drop to bottom of hate list? Or no?
Haynar
07-13-2014, 12:27 PM
Bash stuns are easy to push through the code while invul. Spell stuns, not so much. Making invul stop port/gate/evac spells, also easy to do.
H
Haynar
07-13-2014, 12:34 PM
Evacs aren't leaving people behind in line with gate failures tho. Anyone seen an evac fail?
Which one's should have a chance to leave people behind? And estimates on chances?
H
Ambrotos
07-13-2014, 06:45 PM
All evacs, druid and wizard alike. It was rare, but it would happen on live. If I had to put a percent to it, I'd put it around 15-20% chance. Hell, even as a wizard I was left behind on my own evac before on live. It was rare when it happened, but it always seemed to the cleric all the time(bad luck or secret soe cleric nerf?!).
This is going with being da or not. You had to have da off to be evaced/ported.
Normal group portals didn't have that chance.
Freakish
07-13-2014, 09:07 PM
15-20% seems high. That would leave a person every evac, on average. I'd say 5-10% was more like it.
Daldaen
07-13-2014, 09:25 PM
5% seems more correct.
http://www.project1999.com/forums/showthread.php?t=139980
That thread has some info on aggro dump.
Haynar
07-13-2014, 11:34 PM
Interesting. Well, I am not thinking about changes to da right now. Maybe soon. Gotta revamp hate generation from heals too. So stand by If that gets some focus.
H
Tecmos Deception
07-14-2014, 12:25 AM
this implementation was not added until after Luclin in the following patch.
Kinda drunk so didn't peruse the whole thread to see if someone else pointed this out... but Ele linked an early-2001 patch note while claiming this change was post-luclin. Not so much, yo.
Kinda drunk so didn't peruse the whole thread to see if someone else pointed this out... but Ele linked an early-2001 patch note while claiming this change was post-luclin. Not so much, yo.
2001 was indeed Velious time. This report is almost 2 years old :p
Potus
07-14-2014, 12:46 AM
Bash stun is the only thing that gets through, which is sad because I'm going to eat a lot more deaths now.
Also is sit aggro working properly? I sit down and green shit from two rooms over attacks me, it isn't classic.
Ambrotos
07-14-2014, 12:53 AM
very classic. once you sat down it pretty much makes you a level one, and anything kos/threat to you will attack.
Consider it the "vision" that was piggie backed off the "blind caster looking at med book".
Nirgon
07-14-2014, 02:29 AM
Which one's should have a chance to leave people behind? And estimates on chances?
H
Anything with evacuate or succor in it including the interzone ones should have a high chance, a lil higher even than gates failing. The group portals (not evacuate speed ones) should have a failure chance the same as gate.
Exact chance per group member, I don't know offhand.
Potus
07-14-2014, 03:03 AM
very classic. once you sat down it pretty much makes you a level one, and anything kos/threat to you will attack.
Consider it the "vision" that was piggie backed off the "blind caster looking at med book".
Yeah but the aggro range increases considerably, which isn't classic at all. I shouldn't sit down and pull shit from down a hallway.
Haynar
07-14-2014, 10:03 AM
Anything with evacuate or succor in it including the interzone ones should have a high chance, a lil higher even than gates failing. The group portals (not evacuate speed ones) should have a failure chance the same as gate.
Exact chance per group member, I don't know offhand.
I am thinking in 1-2% chance. Maybe 5% for clerics.
Haynar
07-14-2014, 10:04 AM
Yeah but the aggro range increases considerably, which isn't classic at all. I shouldn't sit down and pull shit from down a hallway.
Shouldnt increase aggro range. Will check. Might be a missing line of sight check.
H
Daldaen
07-14-2014, 10:11 AM
Anything with evacuate or succor in it including the interzone ones should have a high chance, a lil higher even than gates failing. The group portals (not evacuate speed ones) should have a failure chance the same as gate.
Exact chance per group member, I don't know offhand.
This I will refute. The group ports (without succor or evacuate in their title) should not have any chance to leave players behind. Only those with Succor or Evacuate.
Evacuate and Succor should have a small chance, so should the Fast-Cast Time group ports. But slow ports should take everyone 100% of the time.
Somekid123
07-14-2014, 10:14 AM
Percent to leave a player behind was incredibly small. If I had to throw a percentage out there as a druid 99 to 04 it was about two percent. I remember being in east tov wiping so we evac and it took everyone but me lol.
Haynar
07-14-2014, 11:26 AM
gtfo with 20% LOL....
as a live wizard with a better memory: more like 1 in a 100 evacs 1 person would mysteriously get left behind....more of a bug than an intended game mechanic I bet as well.
Thats closer to a 0.2% chance if always doing full groups. It was rare. I do know that.
H
Haynar
07-14-2014, 11:29 AM
This I will refute. The group ports (without succor or evacuate in their title) should not have any chance to leave players behind. Only those with Succor or Evacuate.
Evacuate and Succor should have a small chance, so should the Fast-Cast Time group ports. But slow ports should take everyone 100% of the time.
I am guessing failure was meant to be a collapse, like gate.
Do port spells fail?
H
Haynar
07-14-2014, 11:31 AM
I remember succor often left someone behind if you were in combat. But something changed around pop era to fail less if I recall. I just remember playing later and rarely got left.
H
Haynar
07-14-2014, 11:39 AM
a portal spell nor evacuate spell never failed (besides reports of people being left behind if DA or other unproven reason)
the gate spell is the only thing that ever collapsed (gate spell that everyone gets, not any of the wizard gate spells besides lvl 4 gate)
Thanks
Nirgon
07-14-2014, 12:50 PM
No evacuate ABSOLUTELY left people behind.
They had a faster cast in exchange for a chance to leave ppl behind randomly.
Inner zone evacuate / succor also.
Regular evacuate (inner zone, same as druid): http://everquest.allakhazam.com/db/spell.html?spell=1628 . Page is covered in people saying it leaves behind.
Will have to look through Graffe for spells like Evacuate Ro etc having a higher chance. Regular portals could also do it very rarely ie Commons Portal etc.
Here's a link for druids: http://thedruidsgrove.org/archive/eq/t-355.html
More: http://eqthieves.com/class-wizard-spells.htm
Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Hi Chest.
a portal spell nor evacuate spell never failed (besides reports of people being left behind if DA or other unproven reason)
the gate spell is the only thing that ever collapsed (gate spell that everyone gets, not any of the wizard gate spells besides lvl 4 gate)
http://img.myconfinedspace.com/wp-content/uploads/2012/09/go-on-the-internet-and-tell-lies-393x500.jpg
Thankfully our very dear pal Ambertis posted too. Classic wizards fo life, expect us.
nilbog
07-14-2014, 01:03 PM
Here are some links on the subject of leaving people. Whether intended or not (bug), it happened for sure. This is just a search for mention of evac, not even succor or egress.
Probably needs more research and a guessed small % chance.
https://www.google.com/?gws_rd=ssl#q=%22evac%22+%22people+behind%22+%22le ave%22+everquest+port&start=0
Nirgon
07-14-2014, 01:06 PM
http://fernworks.net/~dyeomans/DownLoads/pages/eq.crgaming.com/spells/spell.asp%3FId=948
GROUP MEMBERS NOT PORTING
Posted: Monday, July 15, 2002
Unless the spell effects have changed I have tested the effects of leaving a random group member behind by using two different succor ports and it is not a distance or death issue. I have even left myself behind a couple of times and had to recast to make the port. These succor line of spell can leave a group member behind it can even leave the caster behind as well so use at your own risk unless they change the spell affects in the future.
Daldaen
07-14-2014, 01:15 PM
In your link for Druids Nirgon:
RustyShrapnel
07-05-2003, 12:33 PM
It's not seen in group ports because the Succor/Evacuate line of spells was designed with the risk that someone might be left behind, whereas the Circle line was not. It's a risk that you take for the benefit of getting your group out of a bad situation faster than a regular group port.
Any Druid spell with "Circle" and any Wizard spell with "Portal" NEVER left someone behind. Unless DA, out of range, in different fluid medium (underwater while you're on shore) or dumb.
Ambrotos
07-14-2014, 01:53 PM
I had never seen normal ports fail like gates collapse, or leave people behind. The evac even had a chance to leave a wizard behind that had cast it. I would almost agree with it, if it was set at below 1% chance, since out of 6 years playing on live, not once did anyone get left behind with a normal port.
It always had the risk vs reward for using the spell over the normal ports. Either you use it, and get out quicker with a chance of leaving someone behind. Or casting a long spell, and you all may die waiting.
No idea if this should be attached to the Skyfire/EJ evacs. I know they are considered evacs by the casting time. So most likely.
Maybe I am off on the percentage of each person. It did happen rarely, but it did happen. I just consider 15-20 out of 100 rare!
Haynar
07-14-2014, 03:06 PM
I have the spell effect type that its tied too. I am going to give it a 0.5% chance per person. Need to hash out which packets get dropped. But thats easy enough.
H
Erati
07-14-2014, 04:12 PM
ib4 YOU BROKE EVAC/SUCCOR
why so many druid nerfs !!! ahhhhhhhhhh
( this is classic feature of evacs but it might have happened 1 in 100 ports to 1 person in a group )
Haynar
07-14-2014, 04:23 PM
I will make it fizzle more too if you want.
H
Dolalin
01-01-2020, 10:10 AM
Was the original issue in this thread ever fixed?
You should get bash-stunned and hit-from-behind-melee-stunned during DAs before the May 8th 2001 patch:
- Divine Aura and spells of that type (Divine Aura - cleric, Divine
Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - necromancer, Quivering Veil of Xarn - necromancer) will now prevent the caster from being stunned when hit for their duration.
https://wiki.project1999.com/Patch_Notes#May_8.2C_2001_3:00_am
Another in-era source from all the way back in May 1999:
"Harm shield complaint"
Posted by Dimithio on May-29-99 at 12:41 PM (EST)
Ok, i love harm shield and all, but one thing I CANNOT stand is the fact that you can be stunned!
Ok, if you cannot be harmed while invun., why the hell can you be stunned? I just don't get it. Anyone agree?
http://web.archive.org/web/20001008110304/http://www.doomguild.com/monitor/ranthall/19.html
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