View Full Version : Please do not release Kunark, Open Letter to Nilbog.
EQtrader
08-02-2012, 09:30 PM
To whom it may concern:
I am writing this letter in regards to the recent posting of the release of Kunark on the red server. I want to sincerely show my frustration at this move for the server. The server population is just way to low. I have been a faithfully pvper here at red99 since the release. My main problem I have noticed is the location of people to PvP against. I bounce zone to zone and sometimes I cant even find anyone and just log off because I feel like I have been grieved off because I start to feel like a loser still playing this server with no one to play against or with. Now if you release Kunark, You add in tons of more zones that are four times the size of everquest classic. I also can tell you that PvP with Kunark released is going to make this problem ten times worse. At this point I will question my relevance with wanting to play this server at all. I seek no benefits of enjoyment based on these stipulations.
Chapter 2.
In this dicussion I would like to discuss the problem with the level of difficulty due to Kunark over the Everquest Classic Experience. In the Everquest classic experience, you can attempt to solo in Dungeons like Guk and perhaps even SolB. Without two boxing enabled there is just no way in a cow shit free pasture that Everquest Project 199 Red PvP players are going to be able to solo dungeons like Sebilis, Karnors, Howling Stones, and Droga just to name a few. Do you honestly think that the low population sub 100 is really stable enough and wide in diversity enough to support a whole new continent. Now I love Kunark like the next person but I know as well as the next person the way Red99 plays out and I can tell you that the population is just not there yet.
Chapter 3.
I really think that the release of Kunark is just getting pushed out because you seen a slight population increase as in 10-15 people now playing on the server. Yellow Text and no hot zones are going to demolish the sight of seeing anyone. You can hop on the blue server and I can tell you even in some zones you find two to 3 people and that’s with 500 people playing. With 60-65 at primetime you’re going to get dead zones. A LOT, of dead zones. Very minimum people are going to be in Classic Zones at all. I really feel raiding guilds, including mine (Nihilum), have trolled the GM's into believing that the only way to breathe life into this server is by releasing Kunark. This is totally false. Not all in the guild feel like this is a good idea. You can compare this to let’s say a game of call of duty and battlefield 3 released by EA games. Let’s say you take a total of 12 people in one call of duty game. Now let’s put them in a normal Call of duty game and you’re going to have decent spread of players with action in all areas or most of the game. Now let’s take those same 12 players and put them in a Battlefield 3 let’s say big map. It’s going to be devastating and boring and thus will only hurt the population and cause people looking for action to disarray and leave the game in frustration.
Conclusion:
Now I would like to end this in a plea and ask for Nilbog and other Everquest lore officials to please don’t be pressured into this mistake. You will see a failed server even worse then what you have now. Perhaps no longer a game of Everquest which currently with the big eq classic world into a truly a game of Solo-Quest. A plea that you will make the right choice and denounce this release. Do the right thing not only for your appetite to feed these meaningless PvPers and stay the course of a true Everquest Classic Server. One that promotes the population for me and you a better tomorrow for the future of Norrath for all PvPers to truly enjoy a game blessed by Tunare and the likes of Bristlebane. Please Nilbog do not release this expansion just yet. The server is not Ready. Please Nilbog do not release this expansion just yet. The server is just not ready.
Signed,
Nermilis Evilslayer
(True Hero of Bristlebane in slayer of all evil)
P.S - Please save the server and not hurt it, I know you will do the right thing in the end sir Nilbog.
Swampfeet
08-02-2012, 09:32 PM
stfu hammertime/soldier/dirtnapper/random douche.
You haven't played here in months, keep rocking on LoZ
Dullah
08-02-2012, 09:38 PM
So, let me get this straight.
They propose to add 26 zones that stand to double, if not triple or more the population but somehow in your immaculate grasp on logic that presents a conundrum?
Your entire argument is folly.
Tradesonred
08-02-2012, 09:38 PM
The thing is, is server would probably do great if Kunark pop rise could be kept, but i dont see how that is possible when xp loss is there to help griefers keep the casuals out.
Given most griefers are probably out but they might come back for Kunark to finish the job they started (TEE HEE)
Those casuals typically know how to play EQ less well, dont have the gear and numbers, and on top of that, you want to penalize them more with xp loss. I just dont get this, i really dont.
It also encourages zerging, so at the beginning of the box, nobody could touch holocaust. Now its Nihilum. It makes pvp a boring zerg fest.
EQtrader
08-02-2012, 09:38 PM
So im a random douche or these people. LoZ?
Please delete this guy's post for trolling.
Tradesonred
08-02-2012, 09:40 PM
So, let me get this straight.
They propose to add 26 zones that stand to double, if not triple or more the population but somehow in your immaculate grasp on logic that presents a conundrum?
Seems like pretty simple math.
Again question isnt if pop will rise, it will. Question is how do you keep that pop from logging off forever after a month?
Jesus Nil/Rogean, see how these guys dont have a clue? They dont give a fuck about the box
EQtrader
08-02-2012, 09:44 PM
I do care about this box and I'm giving a real in the sandy hills of oasis type of judgment because im in the halls of guk everday. These people just want Kunark much like I do but I rather have a server on the rise then release Kunark and 2 months after the release the server is doomed to repeat past mistakes. I care not for my own satisfaction of playing in Kunark to please myself, but to appease the the whole state of the server and future.
heartbrand
08-02-2012, 09:48 PM
If your goal was to troll writing a moby dick length epic was prolly over the top, if it was a legit concern I think nilbog seems to realize changes beyond simply content need to take place to fix this server.
Swampfeet
08-02-2012, 09:48 PM
So im a random douche or these people. LoZ?
lol ok, you never were a good troll.
1/10 pretty sad you wasted 5 minutes of your life typing that.
Dullah
08-02-2012, 09:54 PM
No one said population retention wasn't an issue.
No one said exp loss wasn't something that they should consider changing. I did say it was thus far almost entirely irrelevant, but it doesn't seem to serve any real purpose, and it may be a cause of grief during 50-60.
edit: See how you just derailed this entire thread?
Tradesonred
08-02-2012, 10:04 PM
No one said population retention wasn't an issue.
No one said exp loss wasn't something that they should consider changing. I did say it was thus far almost entirely irrelevant, but it doesn't seem to serve any real purpose, and it may be a cause of grief during 50-60.
edit: See how you just derailed this entire thread?
You mean me saying you probably dont give a fuck about the server beside as long as you got a crew to farm raid content with everythings peachy?
Seeing how you laugh at this guy for saying that Kunark with low pop will probably be the final nail in the coffin? Which it will, unless something is thought of to retain some of that pop spike
Tr0llb0rn
08-02-2012, 10:06 PM
EQtrader, Kunark is comming in two weeks:
Greetings, Citizens!
The time for Kunark PvP has arrived. The release date is slated for August 17th, 2012.
There will be an active event running which will unlock Kunark zones; a dynamic scavenger hunt. This event will begin some time on August 17th.
Depending on how quickly the necessary steps of this quest are completed will determine exactly when Kunark will become available. It is possible the event may be completed within the first night, but will likely persist until the following day. The quest npcs involved in this event will reward era-appropriate items. Regardless of your level, useful rewards are possible on turn-ins. Everyone is encouraged to participate!
There will be serverwide messages throughout the evening keeping everyone up to date on the progression of the live quest, as well as when Kunark opens. The opening of the zones will coincide with the level cap being raised to 60 as well as the ability to create Iksars. This will all happen without a server patch.
In preparation and celebration of Kunark, a 50% experience bonus will be applied a week before release and last until a week after (August 10th-24th). If you have shelved a character prior to obtaining 50, the next few weeks will be a good time to level up. If you have considered joining the PvP server, but feel late to the party, Kunark is a great chance to start a new life as an Iksar.
I hope to see the Field of Bone full of Iksars. Good luck!
http://i47.tinypic.com/2u8hy5u.jpg
Rushmore
08-02-2012, 10:14 PM
It's all so simple...
Tradesonred
08-02-2012, 10:17 PM
I do care about this box and I'm giving a real in the sandy hills of oasis type of judgment because im in the halls of guk everday. These people just want Kunark much like I do but I rather have a server on the rise then release Kunark and 2 months after the release the server is doomed to repeat past mistakes. I care not for my own satisfaction of playing in Kunark to please myself, but to appease the the whole state of the server and future.
Just talkin about Dullah and trollborn and the "everything is fine, keep on keeping on" crew
Maybach 2.0
08-02-2012, 11:55 PM
New flashy PvP server thing -> Same crews buddy up, grief all the casuals off, get bored with same EQBox PvP -> Grief squads leave-> casuals come out from under the table -> ohai nilbog whens velious
Tradesonred
08-03-2012, 12:06 AM
New flashy PvP server thing -> Same crews buddy up, grief all the casuals off, get bored with same EQBox PvP -> Grief squads leave-> casuals come out from under the table -> ohai nilbog whens velious
This is so obvious that this will happen lol
Zuranthium
08-03-2012, 12:34 AM
It's really sad that this resource, the server, is being wasted. EQ PvP could be tons of fun. So disappointing and unwise how the devs aren't interested in making a great EQ game here. The key is to go for the EQ Classic feeling and create the best version of it. Makes me sad that they think strictly recreating the shell of the game (by following roughly the same coding and doing nothing more) is bringing something great from the past back to life, when all they are doing is exhuming a corpse. Ah well.
Tradesonred
08-03-2012, 12:38 AM
It's really sad that this resource, the server, is being wasted. EQ PvP could be tons of fun. So disappointing and unwise how the devs aren't interested in making a great EQ game here. The key is to go for the EQ Classic feeling and create the best version of it. Makes me sad that they think strictly recreating the shell of the game (by following roughly the same coding and doing nothing more) is bringing something great from the past back to life, when all they are doing is exhuming a corpse. Ah well.
Thats no input though, what do you think could be better?
Zuranthium
08-03-2012, 03:40 AM
Redesigning the skills and mechanics is the biggest thing. The resist system is terrible, spells take too long to cast after the lower levels and many of them should be drastically changed in general, melee combat is horribly uninteresting, items like Pumice Stone shouldn't exist, and of course class balance needs work. Most of these things are true for PvE Everquest as well, but it all needs to be calibrated differently for PvP.
Once you move past that, I think an Alignment-based system within PvP would add some depth. There should be some "structured" Guild vs Guild PvP as well, where teams prepare beforehand and then fight at a given location (with different obstacles in the way at some locations). There definitely needs to be leaderboards out there, a total of 4. One leaderboard for structured PvP measuring entire guilds, one leaderboard for structured PvP measuring individuals, one leaderboard for open-World PvP measuring entire guilds, and one leaderboard for open-World PvP measuring individuals.
mitic
08-03-2012, 03:55 AM
not sure if op is srs but he is right to some degree. but I also do know that nilbog will never wipe a server.
my hopes with kunark are new features like YT, leader board and if pop stays low, also boxing.
notCwall
08-03-2012, 04:28 AM
kunark is the coup de grace
praise lord nilbog for putting this pathetic creature out of its misery
Smedy
08-03-2012, 04:46 AM
Altho releasing kunark is the right move, they really need to take a look at.
1. experience
2. yellow text
Without these 2, i'm thinking the pop will quickly fall back into the gutter.
Lets face it, pvp players are not here to grind, but we don't want the grind to be "to easy" so people can do flavor of the month, there needs to be a nice balance.
The experience as it was on red99 release was far to slow for the majority of the population to stick around past lvl 30.
I think the best way to do exp is to make it really fast between 1-40 then make it really slow (or normal p99 speed) between 41-60.
Yellow text for the love of god, it helps encourage more pvp, also makes people who don't get to see pvp that often at the low levels get excited to level up to join the fun.
Keep global ooc enabled!
Tradesonred
08-03-2012, 05:01 AM
Lets face it, pvp players are not here to grind, but we don't want the grind to be "to easy" so people can do flavor of the month, there needs to be a nice balance.
Youre right, im not here to grind, especially not end game. When im done grinding exp for a character, i expect to be mostly done and enjoy myself in pvp. Whatever all the things people say on these forums, xp loss is not irrelevant. These people dont do 6 hours of pvp per nite, thats for sure, or they are in a guild with huge numbers like Dullah, and dying is minimal because of that, or no matter what they claim on forums, they do not pvp for hours on end, especially not when the odds are against them.
My suggestion is that if you devs arent willing to remove pvp xp loss altogether, then make it really irrelevant. Along the lines of you will have to grind it back, and you will feel it, but only if you died over and over and over and over and over for 2 hours straight. Stop penalizing casuals, new people, non-zerg guilds and people whose main fun is pvping all day for the sake of poopsock control.
The problem is that alot of the vocal people on the forums that support pvp xp loss do not like to pvp, they either want to grief (well they like pvp as long as they run around in gank squads) or keep pvp away with sheer numbers to dominate pve.
Like Dullah and Trollborn, who are always on my case when i talk about this, but have been poopsocking in fear for months, where pvp is non-existant.
People will still be able to control zones anyway, they will just have to fight for it more, isnt that the whole purpose of the server? At least if we dont have item loss, when people finally kill a raid boss, they will really have earned it, with fighting off people first, not just for 15 minutes.
Its time to see things realistically, this all makes for a slow, boring server that on top of this is bleeding out all the casuals.
Its pass or break this time, either server takes off and pop climbs or we get a little peak and then its 30 people for classic + a bunch of new zones
Dullah
08-03-2012, 06:02 AM
I think the best way to do exp is to make it really fast between 1-40 then make it really slow (or normal p99 speed) between 41-60.
Yellow text for the love of god, it helps encourage more pvp, also makes people who don't get to see pvp that often at the low levels get excited to level up to join the fun.
Keep global ooc enabled!
Thats basically how it is, it scales +100% to 0% from 1-50. Takes a matter of days to hit 20, 40 is easily obtainable in under a month, permitted you can find a group.
I think at this point, instead of just adding raw exp bonus, zone modifiers or hot zones would be the best to both increase xp and add pvp incentive.
What would you suggest?
CHusk2
08-03-2012, 06:22 AM
I personally agree, I would prefer the server to stay as is. I'm just getting started here and I really don't want to mess with Kunark yet.... if ever. Classic EQ was amazing and Red99 is the only place to go for an EQ experience without any expansions.
Tradesonred
08-03-2012, 06:57 AM
To me, makin sure that people can have fun while they level up is more important than reducing the time it takes to get to 60 by 10%. We will have that one chance to make it grow when Kunark launches.
You dont see time fly when youre having fun, things look harder than they are when you are bored as fuck thinking are we there yet.
Maybe im all wrong here but im guessing that people play on a pvp server to pvp.
I do think that hotzones are a good idea, with sugar on top being special event mobs with special gear once in a while (like the halloween event of 2001) that draws people in like a magnet and where pvp happens organically.
Swampfeet
08-03-2012, 08:05 AM
Exp is insanely fast as is and they are adding even MORE bonus.
End the cries for exp increases, you can easily do 1-40 in a week here no problem if you know where to go and aren't completely anti-social.
heartbrand
08-03-2012, 09:37 AM
The biggest problem is the player base. The same people who couldn't get past level 40 with exp bonus are going to somehow grind out 51-60? How will melees level? There aren't druid boxes so getting kunark groups going will be far more cumbersome. I have a healthy amount of skepticism that there will be any noticeable level 55+ pop outside of nihilum. Time will tell I guess let's hope I'm wrong and that groups are abundant and the exp flows.
Tradesonred
08-03-2012, 09:55 AM
The biggest problem is the player base. The same people who couldn't get past level 40 with exp bonus are going to somehow grind out 51-60? How will melees level? There aren't druid boxes so getting kunark groups going will be far more cumbersome. I have a healthy amount of skepticism that there will be any noticeable level 55+ pop outside of nihilum. Time will tell I guess let's hope I'm wrong and that groups are abundant and the exp flows.
Just going to quote this again and let it sink in
Tycko
08-03-2012, 10:25 AM
I disagree with the OP in general.
There are people who play this server for many reasons and I want to identify them because it's important to understand the population consists of a variety of player types. Some players view PVE as the primary purpose of playing, with PVP as a bonus. Some players only care about PVP. It is important to recognize that both player types need to be considered.
YT- Enough people seem to want it, and it seems to have a minimal impact on the player experience while encouraging PVP. I would expect to see it put in eventually.
Kunark Release- Great time to release a expansion. This server came with the promise of an "accurate" timeline. Since kunark was due a few months ago this is great news to hear it's not far from it's original timeline. There are countless reasons why releasing the expansions in the proper timeframe is great. This release is not based on a 10-15 population increase. There is no realistic reason to hold off kunark.
Experience Rates- Current rates enable low levels to be gained faster, while later levels are "classic". This still requires the "PVP only" players to grind if they want to PVP at max level. Unless you make it all around a increase, it won't help the players who quit because they could not compete with the max level guilds. Although I beleive the scaling exp bonus is a good idea, I don't think it is a "fix" for the PVP only players who left. If a player left because he couldnt get a group/guild to 50 in classic, there is no way he will get a group/guild to 60 in kunark. 60 is downright brutal. Players have to know this when coming here.
I do believe most people who constantly put their opinions on these forums do so because they think it would make the server better. But they don't account for all the types of players. This is the real flaw, not considereing that the server has players who don't view the perfect PVP world the same way you do.
Dullah
08-03-2012, 10:34 AM
If a fraction of the population thats come through red, the 100s of players that lurk the forums, and those still active come together for kunark, it will easily be 150-200 players not including the new crowd it draws in.
Question is, how many of them are going to come back just to quit because its still classic EQ pvp, and not some other game they'd like to imagine it being.
Dullah
08-03-2012, 10:40 AM
I disagree with the OP in general.
There are people who play this server for many reasons and I want to identify them because it's important to understand the population consists of a variety of player types. Some players view PVE as the primary purpose of playing, with PVP as a bonus. Some players only care about PVP. It is important to recognize that both player types need to be considered.
Good post.
I posted something similar here (http://www.project1999.org/forums/showpost.php?p=697776&postcount=81) and was just about to post it again on the red forums.
One persons view of EQ pvp may not be the same as anothers. There is no right way to play. People want to transform the game into something its not. Its not "a pvp game," its a pve game with pvp. Enjoy both, or don't. Play it how you want. But this fantasy that people who pve are "bad for the server" in EVERQUEST, is the epitome of idiocy.
Tr0llb0rn
08-03-2012, 10:44 AM
Redesigning the skills and mechanics is the biggest thing. The resist system is terrible, spells take too long to cast after the lower levels and many of them should be drastically changed in general, melee combat is horribly uninteresting, items like Pumice Stone shouldn't exist, and of course class balance needs work. Most of these things are true for PvE Everquest as well, but it all needs to be calibrated differently for PvP.
Once you move past that, I think an Alignment-based system within PvP would add some depth. There should be some "structured" Guild vs Guild PvP as well, where teams prepare beforehand and then fight at a given location (with different obstacles in the way at some locations). There definitely needs to be leaderboards out there, a total of 4. One leaderboard for structured PvP measuring entire guilds, one leaderboard for structured PvP measuring individuals, one leaderboard for open-World PvP measuring entire guilds, and one leaderboard for open-World PvP measuring individuals.
Oh I see, I think I know what you are looking for, its called WoW on a pvp server. Try it out.
This is supposed to be classic legit red EQ, and its working as intended.
Tr0llb0rn
08-03-2012, 10:45 AM
I think the best way to do exp is to make it really fast between 1-40 then make it really slow (or normal p99 speed) between 41-60.
This is exactly what happened while you were gone. This is the system currently in place.
Nirgon
08-03-2012, 11:49 AM
Get this Zuranthawhatever guy out of here.
Anyways, who is going to be hosting all these Seb groups and porting everyone from KC to EJ every time they need it?
You think solo'ing your melee to 40 is tough.... try 51+.
Massive Marc
08-03-2012, 12:48 PM
If they can't see Kunark being the worst possible thing for this server right now, it's already doomed.
If they can't see one guild trolling them into releasing content just for them, it's already doomed.
If you can't see the amount of time and effort it will take to even FIND engaging PVP with Kunark, you're fucked.
Nilbog and team trolled soo hard.
Tr0llb0rn
08-03-2012, 12:50 PM
If they can't see Kunark being the worst possible thing for this server right now, it's already doomed.
If they can't see one guild trolling them into releasing content just for them, it's already doomed.
If you can't see the amount of time and effort it will take to even FIND engaging PVP with Kunark, you're fucked.
Nilbog and team trolled soo hard.
wow the rage of x-holobad is INTENSE up in here. Their worse nightmare is comming true, griefed off the last legit classic red EQ server this world will ever see, and said server continues to THRIVE while they are exiled to some lame shitbox in the desert.
So Classic.
heartbrand
08-03-2012, 01:04 PM
Massive Marc is a holocaust member?
SamwiseBanned
08-03-2012, 02:23 PM
Get this Zuranthawhatever guy out of here.
Anyways, who is going to be hosting all these Seb groups and porting everyone from KC to EJ every time they need it?
You think solo'ing your melee to 40 is tough.... try 51+.
samwise will be porting all the pals around kunark.
SamwiseBanned
08-03-2012, 02:24 PM
If they can't see Kunark being the worst possible thing for this server right now, it's already doomed.
If they can't see one guild trolling them into releasing content just for them, it's already doomed.
If you can't see the amount of time and effort it will take to even FIND engaging PVP with Kunark, you're fucked.
Nilbog and team trolled soo hard.
oddly everyone (not just nilly) who actually plays the server wants kunark. the only people opposed to kunark are ones that dont play so why should they listen to you?
Tr0llb0rn
08-03-2012, 02:46 PM
oddly everyone (not just nilly) who actually plays the server wants kunark. the only people opposed to kunark are ones that dont play so why should they listen to you?
True, and it makes their agenda VERY clear.
Of course they lost the forum war, just like they lost in game.
Now they mad.
BigSlip
08-03-2012, 03:14 PM
tb y you gotta act like nobody wants to play because nobody slays dragons but nihil?
are killing dragons that fun? Naw, not really, i played blue , killed something stupid like 12 dragons a week, not including the other gods, why would i want to do that again?
We left because pvp died. There was no new blood coming up, and it was the same thing every day. Maybe thats cool for you, idk. I see you here all the time litterally begging for people to start a character there. But the problem is, theres nobody to play with. All for other reasons not created by you, or your group of 15 pals. Time for a dose of reality bud.
Dullah
08-03-2012, 03:15 PM
50% of this server is wizards and druids and you wonder who will be porting people around?
This is classic eq pvp. If you thought the devs were going to be trolled into making it something else, you were an idiot. If the importance of content didn't occur to you when 50% of the population left after legacy was removed, you were an idiot. If you somehow think something other than kunark will increase the pop of a pvp server after 10 months of classic, you are a giant idiot.
BigSlip
08-03-2012, 03:17 PM
Hope youre not talking to me dullah because i havent said anything about kunark, at all.
Dullah
08-03-2012, 03:34 PM
tb y you gotta act like nobody wants to play because nobody slays dragons but nihil?
are killing dragons that fun? Naw, not really, i played blue , killed something stupid like 12 dragons a week, not including the other gods, why would i want to do that again?
We left because pvp died. There was no new blood coming up, and it was the same thing every day. Maybe thats cool for you, idk. I see you here all the time litterally begging for people to start a character there. But the problem is, theres nobody to play with. All for other reasons not created by you, or your group of 15 pals. Time for a dose of reality bud.
If you don't like EQ anymore because you played it on blue, perhaps you should play world of warcraft and leave r99 for those of us who still do.
Blaming Nihilum because the 2 biggest guilds got their asses kicked by pvp/pve and left because they couldn't run a guild is a joke. This PVP or nothing, everyone should do nothing but PK mantra thats been propagated since the servers release is what fucked this server. Its the complete opposite of what EQ pvp was about. You've all been on the receiving end of an epic troll, and you still haven't figured it out.
Tr0llb0rn
08-03-2012, 03:34 PM
But the problem is, theres nobody to play with.
19 Vae Victius (new guild) on right now (1pm in the afternoon on a weekday)
Checkraise (heartbrand) is even on right now in global /ooc, along with a few FFs.
Things heating up.
BigSlip
08-03-2012, 03:41 PM
If you don't like EQ anymore because you played it on blue, perhaps you should play world of warcraft and leave r99 for those of us who still do.
Blaming Nihilum because the 2 biggest guilds got their asses kicked by pvp/pve and left because they couldn't run a guild is a joke. This PVP or nothing, everyone should do nothing but PK mantra thats been propagated since the servers release is what fucked this server. Its the complete opposite of what EQ pvp was about. You've all been on the receiving end of an epic troll, and you still haven't figured it out.
Dont try to twist what ive said, I still like EQ. I love the PVP in EQ. I dont enjoy killing dragons with a group of 50 retards that fuck up half the time. I dont want to kill mellowyellow 5 times a week, and nothing else. I am playing on LoZ atm because 1, theres people there ive never played with, 2 because it took my 10 hours to reach lvl 50, and 3, the GM speaks with the server daily, changes hotzones like twice a week, and if the playerbase wants something changed, they vote. Not here where its all up to one or two people, how to play for the rest of the server.
Its sad how you two morons gloat about this..
"Blaming Nihilum because the 2 biggest guilds got their asses kicked by pvp/pve and left because they couldn't run a guild is a joke."
You really think your team spanked my team daily? No, It was allmost even, but you know the truth. More than half of the time you guys got wasted. I have plenty of vids of my guild smashing your guild, except for a few times which you guys were lucky enough to win. You cant fool me dude, i could watch my own vids on youtube and remember how easy 90% of your guild was to destroy.
You guys are silly as shit, and speaks volumes on who really is butthurt and saddest about the server.
Tr0llb0rn
08-03-2012, 03:50 PM
I am playing on LoZ
So the truth comes out, but we all knew this anyways.
Im sorry that you are sad that red99 is thriving and about to thrive harder.
I am.
(wow, old school names like Mouse, Target, etc. are on now too, its amazing how fast word must be spreading that Kubark about to come out on the last classic legit red EQ sever this world is ever gonna see. Smart folks are getting on this last nostalgia train to glory, others are well........ wasteing away on shitbox version 33399393.0, which is about to experience a extreem population drop... im senseing..)
edit: more bad news for a certain faction on these boards that want to see things fail:
We might add in some stat tracking for a possible leaderboard in the future.
As far as YT is concerned.. what do you guys think about an auto-refreshing/updating delayed log on the website of kills, as a solution for YT?
These are both ideas we are discussing internally.
Loving all this new dev attention we are getting, arent you guys? Its really exciting.
heartbrand
08-03-2012, 03:53 PM
50% of this server is wizards and druids and you wonder who will be porting people around?
This is classic eq pvp. If you thought the devs were going to be trolled into making it something else, you were an idiot. If the importance of content didn't occur to you when 50% of the population left after legacy was removed, you were an idiot. If you somehow think something other than kunark will increase the pop of a pvp server after 10 months of classic, you are a giant idiot.
1) boxing is classic thanks
2) 50% of the pop left because many people will ONLY play with a guise or a MS etc and decided fuck it after that was gone, trust me I made some nice plat from farming guises and once it went out I heard from many people "wow guess im not going to play here"
3) a wipe would have increased pop even if you argue it would be detrimental over the long haul, it certainly would've resulted in a pop increase.
just refuted all three of your points, who is the idiot now? thanks
19 Vae Victius (new guild) on right now (1pm in the afternoon on a weekday)
Checkraise (heartbrand) is even on right now in global /ooc, along with a few FFs.
Things heating up.
Zerglings hatch 2 per sack, you should know this.
Do the math.
That will be 50 by the 10th.
BigSlip
08-03-2012, 04:09 PM
So the truth comes out, but we all knew this anyways.
Im sorry that you are sad that red99 is thriving and about to thrive harder.
I am.
(wow, old school names like Mouse, Target, etc. are on now too, its amazing how fast word must be spreading that Kubark about to come out on the last classic legit red EQ sever this world is ever gonna see. Smart folks are getting on this last nostalgia train to glory, others are well........ wasteing away on shitbox version 33399393.0, which is about to experience a extreem population drop... im senseing..)
edit: more bad news for a certain faction on these boards that want to see things fail:
Loving all this new dev attention we are getting, arent you guys? Its really exciting.
Im not part of the "faction" that wants to see the server die. I think youre a little to immersed with the word "faction" pal. its not the 1500's.
I originally quit playing red because of the diablo hype. Went and played that for a while. I liked it at first but i just dont want to play that for a while. Sue me ive been playing on another pvp server for like 8 days now because the people i come across dont just run from me. (maybe its because i dont use any of my popular names?)
I got on p99 right before i tried loz, i popped into the innothule swamp, there was some nihil gnome necro there, i engaged him, he popped a crimson and ran off over the swamp, couldnt chase because i didnt have a dmf/levi to run on water, shouted lol u better run and he never even said anything. This was at like 3am EST when there were no more than 17 players online.
Fuck that dude. If you think i dont play anymore because of nihilum, show me some proof of me getting stomped a few times. I have proof of stomping nihil 1v1 and in 20v20 situations. Youre players run from me when they see me. Every time. Even when backup is right around the corner. And unless it gets there on time, you ded *****h
Server pop around 43 or something atm. Grats. Pop was the same when i felt like there wasnt enough action, and left for diablo.
heartbrand
08-03-2012, 04:09 PM
Logged on for a min, went to guk / sol b / sro, no body in any of those zones, found 0 pvp, multiple FF people who defected to nihilum, logged off.
BigSlip
08-03-2012, 04:10 PM
Sounds like a lot of fun hb.
Zereh
08-03-2012, 04:15 PM
Logged on for a min, went to guk / sol b / sro, no body in any of those zones, found 0 pvp, multiple FF people who defected to nihilum, logged off.
Did you really expect people to continue to be a part of nothing out of loyalty to someone like you? And for someone who spent tons of time bragging about the pixels you farmed (on those tough 3-man Naggy kills) on LoZ, why pretend to be bitter and hurt that people chose to remain here for theirs?
heartbrand
08-03-2012, 04:16 PM
Um, I played on LoZ for a week and didn't farm a single Naggy, nor was I an officer or leader of FF that I would expect any loyalty to me. You are one of the dumbest posters I have the displeasure of reading on this board.
mindsculptor
08-03-2012, 04:16 PM
1) boxing is classic thanks
2) 50% of the pop left because many people will ONLY play with a guise or a MS etc and decided fuck it after that was gone, trust me I made some nice plat from farming guises and once it went out I heard from many people "wow guess im not going to play here"
3) a wipe would have increased pop even if you argue it would be detrimental over the long haul, it certainly would've resulted in a pop increase.
just refuted all three of your points, who is the idiot now? thanks
lol at refuting a point with claims that have no evidence.
1) true, but it was very rare in 1999. This is largely b/c of equipment but also perhaps a different attitude of players. banning boxing actually feels closer to classic to me.
2) I seriously doubt half of the population left b/c they did not have a guise. If anyone left for this reason I think it is pretty dumb. Guise is hardly game breaking and manastone doesn't mean nearly so much once kunark comes out. Counter to this argument hundreds if not thousands of new players have tried blue after legacy items were removed
3)obviously you can prove this hypothetical scenario. It sets an awful standard to reset the server and i think makes people more hesitant to start up again. I personally would be really frustrated if they wiped the red server and would probably not start back up.
You do not have to play here, but why make it your mission to convince others not to? Reset the server is not a constructive contribution to looking for server improvements.
heartbrand
08-03-2012, 04:23 PM
lol at refuting a point with claims that have no evidence.
lol at starting off your post saying I refuted a point with claims that have no evidence and then immediately agreeing with the factual content of my first point
1) true, but it was very rare in 1999. This is largely b/c of equipment but also perhaps a different attitude of players. banning boxing actually feels closer to classic to me.
Kunark wasn't 1999 and by that time boxing had started up, though I'll fully admit it wasn't "wide-spread," but that doesn't make it any less classic
2) I seriously doubt half of the population left b/c they did not have a guise. If anyone left for this reason I think it is pretty dumb. Guise is hardly game breaking and manastone doesn't mean nearly so much once kunark comes out. Counter to this argument hundreds if not thousands of new players have tried blue after legacy items were removed
50% wasn't my number, it was Dullah's, who argued 50% of the pop left because of legacy removal, implying that content is king and therefore new content would bring these players back. My response is that of whatever number it was of people that left after legacy, a good portion of them were newer players to the server who felt cheated that they had missed out on legacy and that it was removed without notice, and therefore quit, NOT as Dullah contends, because there was no content left to consume
3)obviously you can prove this hypothetical scenario. It sets an awful standard to reset the server and i think makes people more hesitant to start up again. I personally would be really frustrated if they wiped the red server and would probably not start back up.
There was a thread with a poll of who would return for a wipe, 75% said they would and I think the total number was in the triple digits. Of course some of those posters could be trolls etc., but can you discount every vote? People love new things, they love new servers, just look at the popularity of red on release, or of the progression servers or even fresh EQ Live servers, they always have a huge initial pop.
You do not have to play here, but why make it your mission to convince others not to? Reset the server is not a constructive contribution to looking for server improvements.
Reading comp fail, didn't say to reset server, merely said that the contention that kunark is the only way to increase pop is not a correct assertion
mindsculptor
08-03-2012, 04:46 PM
lol at starting off your post saying I refuted a point with claims that have no evidence and then immediately agreeing with the ONLY factual content of my first point
Mouse
08-03-2012, 05:04 PM
http://cdn.memegenerator.net/instances/400x/24400465.jpg
heartbrand
08-03-2012, 05:07 PM
It's alright kid, everyone gets forum PKed once in a while, dust yourself off, get back up, and try at it again tomorrow
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