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Splorf22
09-11-2012, 01:15 AM
So I killed the cliff golem with the foreman, and even with weapons and epic haste the foreman was barely winning against it. When i let haste drop (not paying attention) the golem killed the foreman pretty fast. Maybe you can necro heal the foreman fast enough, idk - 125hp/tick isn't bad.

Cazel is an enchanter epic mob but I don't think killing him cockblocks anyone really - he spawns pretty fast. The main problem with Cazel AFAIK is he is supposed to have like 100hp/tick regen. I seem to remember trioing him or something when I killed him for the spoon with a charmed gypsy.

Aule
09-11-2012, 07:39 AM
Ah ok, i innitially didnt read that with the epic mobs.

Cazels regen seemed to be more like 400+ hps per tick.
I tried him solo first:
Fear + hasted Spectre and 3 Dots (doing like 300 dmg per tick) and he went to 96-98% inbetween his regenticks, he was at full health after every tickly regenheal.

Handull
09-11-2012, 09:40 PM
A Cliff Golem down solo with strings and midnight mallet! BOOYAH!

first pull was a bust, two guards added, then charm broke and was summoned. luckily i had charged my cap earlier so i hammered and went right back.

second pull had a charm break very early on, but that was fine. my pet was getting near 80% and hadn't proced, so i clicked mallet twice, both resisted. finally proced, took two clicks to slow him. i tanked a short bit so i could regen some hp, healed my pet a bit, free dotted him (340 dmg per complete cycle), and watched mostly. fight wasn't even, but my pet wasn't blowing him out of the water. around 50% on the golem i chain healed my pet so he wouldn't be at risk later, but i kept mana for nukes/heals at the end. at 10% i stepped in. he enraged at what looked like 8%. i tried to nuke but it got interupted, i think (will have to check logs), but the pet was finishing him just fine. When he dropped i had about 45hp, 20m, and pet was at 40%.

i felt confident the whole fight, and wasn't worried that i wouldn't make it at the end, but dam was it nerve racking! feels good tho :D

Corrodith
09-11-2012, 09:54 PM
What class? Also, do it now with no clickies!!!

Handull
09-11-2012, 09:56 PM
What class? Also, do it now with no clickies!!!

60 woodelf druid, Ploktor

Triangle
09-12-2012, 03:18 PM
Grats Ploktor! I think that means you are at GM rank? First druid to do so, good stuff man!

KentalCowtipper
09-12-2012, 05:17 PM
Ah ok, i innitially didnt read that with the epic mobs.

Cazels regen seemed to be more like 400+ hps per tick.
I tried him solo first:
Fear + hasted Spectre and 3 Dots (doing like 300 dmg per tick) and he went to 96-98% inbetween his regenticks, he was at full health after every tickly regenheal.

I ran across Cazel when running with a 51 cleric to PL him in guk on Flippie a couple months back. Decided WTF - he attacked us lets see if we could do it

I'm 100% convinced his regen is like 300-400 a tick easily- its insane. I've been parsed doing 80+ sustained dps or more; with his regen I was doing about 10-15 dps if that. Even with innerflame we only dropped him to around 80% before the cleric ran oom and we had to zone it. From this I know Cazic is able to be duo'd with a Trak BP cleric or probably a 60 cleric with a manastone though.

I can't for the life of me think how he could be solo'd. There are no mobs in Oasis you can charm capable of putting out dps of the magnitude needed to offset his regen.

Corrodith
09-12-2012, 10:57 PM
OMFG, got the strat down now for cliff golem. Had him at 16% tonight, would have had him down but my charm broke too soon.

Corrodith
09-12-2012, 11:14 PM
Cliff golem to 4%

Handull
09-12-2012, 11:27 PM
Cliff golem to 4%

you'll get there! enrage sucks, doesn't it? :P

Metallikus
09-12-2012, 11:28 PM
I ran across Cazel when running with a 51 cleric to PL him in guk on Flippie a couple months back. Decided WTF - he attacked us lets see if we could do it

I'm 100% convinced his regen is like 300-400 a tick easily- its insane. I've been parsed doing 80+ sustained dps or more; with his regen I was doing about 10-15 dps if that. Even with innerflame we only dropped him to around 80% before the cleric ran oom and we had to zone it. From this I know Cazic is able to be duo'd with a Trak BP cleric or probably a 60 cleric with a manastone though.

I can't for the life of me think how he could be solo'd. There are no mobs in Oasis you can charm capable of putting out dps of the magnitude needed to offset his regen.

I don't remember if this rule was in affect in Kunark, but in Velious, when u diseased any creature, it automitcally lost it's regeneration. So on live a shaman was able to dot this guy up pretty easily to down him.

falkun
09-13-2012, 07:36 AM
working on cliff golem on my necro

Not mobs with that kind of regen dude. A normal mob yes, not a mob with regen specifically high to aviod being soloed.
I don't remember if this rule was in affect in Kunark, but in Velious, when u diseased any creature, it automitcally lost it's regeneration. So on live a shaman was able to dot this guy up pretty easily to down him.

You don't read, do you? Corro isn't on his RNG soloing and Metal isn't talking about overcoming regen with DOTs.

Handull
09-13-2012, 09:20 AM
doubt a rng that soloed a cliff golem died to enrage at 4% lol

falkun already said it, hes on his necro, but why couldn't he have died to enrage at 4%? thats what killed me my first attempt at 7% (if you read my post)

Splorf22
09-13-2012, 05:51 PM
b/c pets are dumb about enrage slippery

Handull
09-13-2012, 06:31 PM
solo'd the break in to fear without clickies. got a little lucky in that the first few mobs weren't summoning, so i could just barely root/rot them. pretty sure i could make it work even if they were summoning, but it would take more luck and lots of patience. killed most of the mobs that path by the west wall, as well as a good number that reach the south west corner.

i would need 8-10 hours to try and get to a golem (or gorgons, my real goal). just gotta take it really slowly. overall i died 5 times (woulda been 6, but i got a rez right b4 dying again). actually lost lvl 60 b4 i got a cleric over to rez me, haha.

got crysilk cloak for some 54 wiz outside and a shiverback chest for my monk.

if nothing else, i'll probably solo the break in over and over to finish gearing my monk. otherwise might start a dru/nec duo to get some gear.

there are two ways i can think to get to the golem in the south closest to the zone in. hugging the south zone wall would be the safest way, but it will take far longer than just going east from the zone in. though with more room, things are getting MUCH easier :)

Triangle
09-14-2012, 04:46 AM
Fear break + Dread down solo, pics tomorrow!

Handull
09-14-2012, 05:07 AM
Fear Golems can be rooted. We had a good laugh about that :P

Splorf22
09-14-2012, 11:38 AM
Grats Svenn on the first to solo god mode!

I think Korocust (blind) and Phinigel Autropos (dispell) are straight up impossible. The Protector in sky would be doable if we had classic charm immunities but seeing as how the azaracks aren't rootable I don't see that happening solo. Other than that I think Rak may be possible, which would be 7/10 of the god mode mobs.

Triangle
09-14-2012, 12:29 PM
Posting from my laptop right now without access to the screenshots, but my strategy was originally to zone in and root rot everything with epic dot. This proved to be difficult as they have a ton of HP, each epic dot did like 10% of the damage. Soon I had 8 mobs rotting up at ent and had to cap out..

So I went back in and charmed a gorilla, with that I was able to kill 2 mobs and finally the gorilla himself died. I capped out after that. I went back in and decided to head straight to the east.

Going straight east there are some wandering fiends as well as other mobs which can be pulled to the entrance, but you can avoid the scareling tower to the south and the house to the north just barely, by going right in them middle of them.

At this point I hugged the south wall as I was past the houses. There I had to fight about 4 toads. They proc a fear which meant I had to tank them personally. This wasn't a huge problem but at one point I had 2 on me and the fear became a problem. I eventually had to cap out. Went back in and got them down solo.

From here I was able to move east quickly. The south east corner, which is very close to dread, is very safe and was surprisingly free of mobs. I summoned a pet and got a target of an amy knight on dread's tower. I assiduous visioned the knight and saw the pathers around the tower. I noticed that there were points where the pathers would all be out of agro range. I waited for this to occur and then went over with my pet.

Both amy knights and dread himself HT. I sent my pet at the amy knight I had targeted, the pet took all 3 HTs and I malosini'd the amy knight, which pulled off the pet. The pet died seconds later, but the amy knight had a few seconds head start.

I ran back to the south east corner and charmed the amy knight. Gave him weapons and the fight began immediately. I sent my charmed pet on dread and rooted the additional amy night.

I hasted pet and torpor'd because I had taken some hits from all of this crap. I tried to malo dread from range but it failed, as he is a belly caster (this is a bug btw malo should never fail even on belly casters --> same with tash).

My pet was taking severe damage and I had to get dread slowed, so I went into melee range and malo'd, luckily I channeled through but I took a ton of damage, almost brought me below 20% where I would have been done for. I backed out and torpored and superior healed.

My charmed pet was at like 15-20% right now. I went back in and cast slow on dread, it landed first try thankfully. His resists are not that great, nothing compared to tola/prot/emp. I was going to wait for pet to die at this point because he was really low and then just charm the other pet but I figured I would have to rehaste and give him weapons and that would be a problem because my mana was really low, so I tanked the rest of the fight w/ torpor.

Fear mobs hold charm for awhile as they are mostly lvl 50 which is perfect.

Later ploktor brought his monk in and we duo'd another golem. We did this mostly without charmed pets. I noticed then that the golems have significant regen, but they can also be rooted.

Triangle
09-14-2012, 12:39 PM
All in all, if I had to rank the fights at least in the eyes of a shaman.
1. Neh Ashiir: easiest fight perhaps, but it requires luck on interrupting her CH's. It also requires some strategy, as she is not slowable, so you have to dispell her at the beginning.

2. Fear + Golem. Breaking in is not easy but with a cap and with puppet strings and root nets you can just cap out and recharge stuff. As long as you don't get greedy, you can kill 1-2 mobs at a time before capping out. At this point you create a safe spot which, if you are patient, you can single or 2 pull mobs to. The golems aren't easy per se, they proc a blind and slowing them is difficult only because they are belly casters, but the charmed mobs are so good here that it was not an overly difficult fight.

3. Sebilite Protector: crazy that he is 3rd but its just how it worked. If anything he is predictable, he doesn't cast spells so his dps is constant. Finally he doesn't gate! The biggest thing here is that I got lucky on slow, it landed on the 2nd or 3rd try. Once slowed I can tank him chaining torpor + superior heal while pet kills him. If I were to do him again and slow didn't land before my first pet died I would just cap out and retry till i got lucky.

4-5. Tolapumj and emp are about even: Although this fight took the most attempts it was mostly because of getting unlucky with him gating. Tola is more difficult than prot though because he is hasted and casts mean spells, I would wager his melee dps is greater than prot because of his haste. Secondly his spells make his dps unpredictable. I also had a harder time slowing him than prot. Lastly and most importantly his gate cannot be interrupted by bash or by stuns, I guess it can be interrupted by push but I don't think my pet ever interrupted any of his spells the whole fight. Gate can be countered by a timely nuke and some luck that it isn't resisted.

4-5. Emp: Emp is an insane mob. Part of the problem is that he has 6 guards basically in the spot you have to fight him in. If you couldn't face pull the 4 guards in his room he would be impossible. The fight itself is very difficult because of his spells, he casts an unresistable 720dmg lifetap which is undoubtedly his best move. He also casts poison dot and pyrocur which are both very strong. Not to mention he has a spectre pet which must be kept rooted through the fight. He is hard to slow but you are so busy keeping healed and dispelling dots that you simply dont have time or mana to even try to slow him. Finally he runs, and if he makes it to the door before he dies you have adds that HT coming at you. If I didn't get lucky here by having no charm breaks I wouldn't have won this fight.

Other stuff:
Spore king: cant solo pull him as a shaman so it is not possible for me, but loraen proved enchanter can do it.

Korocust: impossible for anyone to solo this guy I guarantee it.

phinny: I think he is impossible, maybe a monk with uber resists? Casters wont be able to take him because of his dispell. I would say a mage should be able to do him chaining pets by doing /pet back off right before the new pet spawns to avoid his summon, but the issue is that on this server pets dont gain agro right away like they should and/or mages build up agro just by existing, which they didn't do on live.

sky: didn't attempt this. It would depend on a lot of factors but here is how I would do it: first you would need to know what azerack is the ph ahead of time. You would need keys to 3 ahead of time. I would malosini and root a spirit thing on isle one, I would invis and zone to 2. I would wait and hope the ph would path far away from the others within the 3 minutes root lasts. Get agro on him and pop an invis potion, zone to 3. Slow azerack once he is up there. Wait your pet to come up. Strings on pet, kill ph. Then let pet tank protector while you move in and out to malo+slow. Win.

rak`ashiir: I did attempt this solo and failed. I think it is possible but would be the hardest fight that is possible for a shaman. His aoe does a ton of damage and he is immune to slow. His aoe is a lure as well which makes it very hard if not impossible to resist. The pets in his room max out at lvl 45 so they aren't so good to kill him with.

Should have some SS's up tonight of the fear kill

Triangle
09-14-2012, 05:52 PM
http://s9.postimage.org/62z0fd3kv/EQ000161.png


http://s7.postimage.org/p3v05six7/EQ000162.png


http://s12.postimage.org/ursluj4h9/EQ000164.png


http://s18.postimage.org/4puwh4fjt/EQ000165.png


http://s8.postimage.org/ri0l4rkyt/EQ000166.png

Triangle
09-14-2012, 05:55 PM
http://s18.postimage.org/p6aid3f7d/EQ000169.png


http://s14.postimage.org/k6b30yca9/EQ000173.png


http://s16.postimage.org/vudeka0c5/EQ000175.png

Mickets
09-14-2012, 06:07 PM
So, this might be a fucking stupid question... But... How does a shaman have an amygdalan knight charmed?

Arrisard
09-14-2012, 06:12 PM
http://everquest.allakhazam.com/db/item.html?item=3656

Rali
09-14-2012, 06:12 PM
http://wiki.project1999.org/Puppet_Strings

Mickets
09-14-2012, 06:15 PM
Ah fuck I figured it was puppet strings but didnt see them in inventory haha

Handull
09-15-2012, 12:06 AM
Ah fuck I figured it was puppet strings but didnt see them in inventory haha

i see them in his inventory. like rat whiskers, they blend in well with the UI.

Splorf22
09-16-2012, 02:08 PM
http://wiki.project1999.org/Loraen%27s_Enchanter_Guide

I wrote up a draft of my Enchanter guide after months of procrastination. Would love to hear some feedback. Try not to vandalize it too much with 'i like dicks' type stuff.

Triangle
09-16-2012, 06:25 PM
Guide makes me want to make an enchanter, lots of neat tricks/tips in there.

Splorf22
09-17-2012, 08:17 PM
Tried dragging the Undertaker Lord to the safe tunnel; things did not go well.


[Mon Sep 17 18:07:14 2012] The Undertaker Lord tries to hit YOU, but YOUR magical skin absorbs the blow!
[Mon Sep 17 18:07:14 2012] The Undertaker Lord tries to hit YOU, but YOUR magical skin absorbs the blow!
[Mon Sep 17 18:07:14 2012] Your bedlam fades.
[Mon Sep 17 18:07:14 2012] You writhe in the grip of agony.
[Mon Sep 17 18:07:14 2012] Your spell is interrupted.
[Mon Sep 17 18:07:14 2012] The Undertaker Lord tries to bash YOU, but YOUR magical skin absorbs the blow!
[Mon Sep 17 18:07:16 2012] Your spell fizzles!
[Mon Sep 17 18:07:16 2012] You begin casting Rapture.
[Mon Sep 17 18:07:17 2012] The Undertaker Lord tries to hit YOU, but YOUR magical skin absorbs the blow!
[Mon Sep 17 18:07:17 2012] The shimmer of runes fade.
[Mon Sep 17 18:07:17 2012] The Undertaker Lord hits YOU for 70 points of damage.
[Mon Sep 17 18:07:18 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:07:19 2012] You regain your concentration and continue your casting.
[Mon Sep 17 18:07:19 2012] Your target is immune to the stun portion of this effect.
[Mon Sep 17 18:07:19 2012] The Undertaker Lord's casting is interrupted!
[Mon Sep 17 18:07:19 2012] The Undertaker Lord swoons in raptured bliss.
[Mon Sep 17 18:07:21 2012] You begin casting Tashanian.
[Mon Sep 17 18:07:23 2012] The Undertaker Lord glances nervously about.
[Mon Sep 17 18:07:25 2012] You begin casting Invisibility versus Undead.
[Mon Sep 17 18:07:29 2012] You feel your skin tingle.
[Mon Sep 17 18:07:45 2012] You forget Invisibility versus Undead.
[Mon Sep 17 18:07:45 2012] Beginning to memorize Boltran`s Agacerie...
[Mon Sep 17 18:07:46 2012] You have finished memorizing Boltran`s Agacerie.
[Mon Sep 17 18:07:53 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:07:57 2012] Your blood boils.
[Mon Sep 17 18:07:58 2012] Your skin stops tingling.
[Mon Sep 17 18:08:00 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:08:00 2012] You begin casting Rapture.
[Mon Sep 17 18:08:03 2012] Your target is immune to the stun portion of this effect.
[Mon Sep 17 18:08:03 2012] The Undertaker Lord's casting is interrupted!
[Mon Sep 17 18:08:03 2012] The Undertaker Lord swoons in raptured bliss.
[Mon Sep 17 18:08:07 2012] Your Dazzle spell has worn off.
[Mon Sep 17 18:08:07 2012] Targeted (NPC): an undertaker skeleton
[Mon Sep 17 18:08:08 2012] You begin casting Mesmerization.
[Mon Sep 17 18:08:11 2012] An undertaker skeleton has been mesmerized.
[Mon Sep 17 18:08:11 2012] Your target resisted the Mesmerization spell.
[Mon Sep 17 18:08:14 2012] You begin casting Boltran`s Agacerie.
[Mon Sep 17 18:08:19 2012] You forget Boltran`s Agacerie.
[Mon Sep 17 18:08:26 2012] You begin casting Speed of the Shissar.
[Mon Sep 17 18:08:31 2012] Your Rapture spell has worn off.
[Mon Sep 17 18:08:31 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:08:32 2012] An undertaker skeleton's body pulses with the spirit of the Shissar.
[Mon Sep 17 18:08:33 2012] Your heartbeat becomes irregular.
[Mon Sep 17 18:08:36 2012] an undertaker skeleton tells you, 'Attacking The Undertaker Lord Master.'
[Mon Sep 17 18:08:36 2012] The Undertaker Lord tries to hit YOU, but YOU dodge!
[Mon Sep 17 18:08:36 2012] The Undertaker Lord hits YOU for 44 points of damage.
[Mon Sep 17 18:08:36 2012] The Undertaker Lord bashes YOU for 47 points of damage.
[Mon Sep 17 18:08:37 2012] Your Mesmerization spell has worn off.
[Mon Sep 17 18:08:37 2012] An undertaker skeleton tries to crush The Undertaker Lord, but The Undertaker Lord's magical skin absorbs the blow!
[Mon Sep 17 18:08:37 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:37 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:37 2012] The Undertaker Lord was hit by non-melee for 327 points of damage.
[Mon Sep 17 18:08:37 2012] The Undertaker Lord writhes in the grip of agony.
[Mon Sep 17 18:08:37 2012] An undertaker skeleton bashes The Undertaker Lord for 43 points of damage.
[Mon Sep 17 18:08:38 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:08:38 2012] An undertaker skeleton tries to crush The Undertaker Lord, but misses!
[Mon Sep 17 18:08:38 2012] An undertaker skeleton crushes The Undertaker Lord for 36 points of damage.
[Mon Sep 17 18:08:38 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:38 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:39 2012] The Undertaker Lord regains concentration and continues casting.
[Mon Sep 17 18:08:39 2012] Your stomach begins to cramp. You have taken 5 points of damage.
[Mon Sep 17 18:08:39 2012] The Undertaker Lord hits YOU for 100 points of damage.
[Mon Sep 17 18:08:39 2012] The Undertaker Lord hits YOU for 164 points of damage.
[Mon Sep 17 18:08:40 2012] An undertaker skeleton crushes The Undertaker Lord for 106 points of damage.
[Mon Sep 17 18:08:40 2012] An undertaker skeleton crushes The Undertaker Lord for 36 points of damage.
[Mon Sep 17 18:08:41 2012] You begin casting Fetter.
[Mon Sep 17 18:08:42 2012] An undertaker skeleton tries to bash The Undertaker Lord, but The Undertaker Lord dodges!
[Mon Sep 17 18:08:42 2012] An undertaker skeleton crushes The Undertaker Lord for 148 points of damage.
[Mon Sep 17 18:08:42 2012] An undertaker skeleton tries to crush The Undertaker Lord, but misses!
[Mon Sep 17 18:08:42 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:42 2012] An undertaker skeleton pierces The Undertaker Lord for 41 points of damage.
[Mon Sep 17 18:08:42 2012] You have been summoned!
[Mon Sep 17 18:08:42 2012] The Undertaker Lord says 'You will not evade me Loraen!'
[Mon Sep 17 18:08:42 2012] The Undertaker Lord hits YOU for 157 points of damage.
[Mon Sep 17 18:08:42 2012] Your spell is interrupted.
[Mon Sep 17 18:08:43 2012] a helot spectre says 'You will not evade me Reservoir!'
[Mon Sep 17 18:08:43 2012] An undertaker skeleton tries to crush The Undertaker Lord, but misses!
[Mon Sep 17 18:08:43 2012] An undertaker skeleton crushes The Undertaker Lord for 65 points of damage.
[Mon Sep 17 18:08:43 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:43 2012] An undertaker skeleton pierces The Undertaker Lord for 136 points of damage.
[Mon Sep 17 18:08:44 2012] The Undertaker Lord tries to bash YOU, but misses!
[Mon Sep 17 18:08:44 2012] You begin casting Fetter.
[Mon Sep 17 18:08:45 2012] The Undertaker Lord tries to hit YOU, but misses!
[Mon Sep 17 18:08:45 2012] The Undertaker Lord hits YOU for 126 points of damage.
[Mon Sep 17 18:08:45 2012] An undertaker skeleton crushes The Undertaker Lord for 94 points of damage.
[Mon Sep 17 18:08:45 2012] An undertaker skeleton crushes The Undertaker Lord for 89 points of damage.
[Mon Sep 17 18:08:45 2012] An undertaker skeleton tries to pierce The Undertaker Lord, but misses!
[Mon Sep 17 18:08:45 2012] An undertaker skeleton pierces The Undertaker Lord for 130 points of damage.
[Mon Sep 17 18:08:45 2012] The Undertaker Lord begins to cast a spell.
[Mon Sep 17 18:08:46 2012] You regain your concentration and continue your casting.
[Mon Sep 17 18:08:46 2012] Your target resisted the Fetter spell.
[Mon Sep 17 18:08:46 2012] An undertaker skeleton bashes The Undertaker Lord for 46 points of damage.
[Mon Sep 17 18:08:47 2012] An undertaker skeleton tries to crush The Undertaker Lord, but The Undertaker Lord parries!
[Mon Sep 17 18:08:47 2012] An undertaker skeleton crushes The Undertaker Lord for 118 points of damage.
[Mon Sep 17 18:08:48 2012] The Undertaker Lord regains concentration and continues casting.
[Mon Sep 17 18:08:48 2012] The Undertaker Lord says 'Ahhh, I feel much better now...'
[Mon Sep 17 18:08:48 2012] You feel your lifeforce drain away. You have taken 280 points of damage.
[Mon Sep 17 18:08:48 2012] The Undertaker Lord hits YOU for 62 points of damage.
[Mon Sep 17 18:08:48 2012] The Undertaker Lord hits YOU for 164 points of damage.
[Mon Sep 17 18:08:48 2012] The Undertaker Lord says 'Ahhh, I feel much better now...'
[Mon Sep 17 18:08:48 2012] You feel your lifeforce drain away. You have taken 29 points of damage.
[Mon Sep 17 18:08:48 2012] An undertaker skeleton tries to crush The Undertaker Lord, but misses!
[Mon Sep 17 18:08:48 2012] An undertaker skeleton crushes The Undertaker Lord for 148 points of damage.
[Mon Sep 17 18:08:48 2012] An undertaker skeleton pierces The Undertaker Lord for 83 points of damage.
[Mon Sep 17 18:08:48 2012] An undertaker skeleton pierces The Undertaker Lord for 36 points of damage.
[Mon Sep 17 18:08:48 2012] You begin casting Fetter.
[Mon Sep 17 18:08:50 2012] LOADING, PLEASE WAIT...
[Mon Sep 17 18:09:15 2012] You have entered West Commonlands.

Tecmos Deception
09-17-2012, 08:57 PM
http://wiki.project1999.org/Loraen%27s_Enchanter_Guide

I wrote up a draft of my Enchanter guide after months of procrastination. Would love to hear some feedback. Try not to vandalize it too much with 'i like dicks' type stuff.

Fun read so far.

When I got to the part about the stat debuff lines + how crazy mob stats are, I remembered that I felt like stat debuffs made a noticable difference back on live so I took you up on your advice to check out the stats of sebilite protector.

Ok. So he has 300 for all of his stats. But enchanters can stack asphixiate, cripple, and weakness for something like -175 str, -110 agi, -65 dex, and -30 AC. I don't know how that translates into the mob taking more melee damage and dealing less melee damage, but that debuffing hardly seems insignificant even in the face of the sick stat column that mob has.

I would HAVE to imagine that firing off those debuffs in a solo situation, when mana/time permits, would make a pretty big difference in how well a charmed pet would fare against whatever you're fighting.

Handull
09-17-2012, 09:06 PM
I would HAVE to imagine that firing off those debuffs in a solo situation, when mana/time permits, would make a pretty big difference in how well a charmed pet would fare against whatever you're fighting.

my guess is that compared to landing slow, these debuffs are useless. also, on a lvl 60 mob, it might take 1-4 casts to land slow. trying to cast these other debuffs will take many tries/lots of mana as well as increase how much agro you have. when fighting a lower level mob you can for sure stun/mez/slow/mez/debuff/mez/memblur, then med up for a sec, charm a pet, n take that mob down easily without having to haste/weaponize your pet (which can spell doom on a charm break, esp if you are new to soloing high end stuff). thats just my guess though. you have to keep in mind how long the debuffs will last for when you plan to memblur/med, obviously

Tecmos Deception
09-17-2012, 09:13 PM
I guess I didn't really mean to argue that they were going to be useful on a regular basis (I did say "when mana/time permits"), but that the guide's "These are relatively ineffective against mobs with their insane stats" might not be too accurate.

Splorf22
09-17-2012, 10:04 PM
Well suppose that -175 str is -20% damage - a pretty reasonable estimate and far from trivial. That's less than 1/3 of the damage reduction of Forlorn Deeds alone. So slow stuff and find something else that is useful to do.

Even on Kunark raids I think their use is quite limited. Good luck landing on Trakanon without tash and malo, and if it takes you 3-4 casts (optimistic for a magic based spell on a L65 mob) the fight will be half over before you land it, so you're probably better off runing the tank. For the longer Velious fights it might make sense though. Of course, the Avatar of War has some seriously ludicrous stats.

http://mqemulator.net/npc.php?id=113457

Handull
09-17-2012, 10:09 PM
compared to slow, they are very ineffective, especially against mobs that hit so hard to begin with. but if you are having trouble with a hasted/buffed pet breaking and killing you, i'd recommend not hasting/buffing your pet but instead strongly debuffing the mob you want to kill. weaker mobs can also be rooted much more easily, which gives you more time to debuff them

Handull
09-20-2012, 05:20 PM
Solo'd Fright in fear, no clickies (no strings, no mallet, no cheal, etc)! Been soloing the break in the last few mornings. Today a few people ended up joining me over time, and we had a lot of fun. Then we left to go down ragefire (grats Amud), and I came back after to go for Fright. I still had to clear a few pathers, as well as Frights two guards. My first attempt I harmo'd one guard then got agro, put pet on Fright, rooted the other guard, but charm broke at ~75%. My pet started to run away cause he was blind, I got blinded, and it was over after about 15 seconds of trying to run away. For the second try I made sure to kill his guards first, then prepped again, fully buffed my pet, got FM, recharmed, and pulled Fright. If charm broke I was done for, but it held the whole fight. I tried to step in twice to dot him, but got blinded once and interrupted, so I just healed my pet after that. Without heals the fight was neck n neck, but my pet finished with ~30% hp and i was at maybe 20m. Didn't clear 100% of the mobs on the way myself, but I just as easily could have, and I won't be bothering to try them again. Got my monk fully shiver-geared in the process, but that vermi bp is still elusive.

Splorf22
09-21-2012, 01:58 AM
Nice job ploktor! I think this is the first time anyone has killed a god mode mob without the clickies too.

Handull
09-22-2012, 12:53 AM
Better story than soloing Fright.... once again this morning I spent hours in fear. I was kinda bummed cause I had to leave for work even though a lot of gorgs were still up. anyway, I came home to check the zone. Just like the night before, while I was out someone "cleared" the zone. I say "cleared" because mobs were still popping after they left. So i saw some stuff was up, but not much, n had a look around. Saw a shiverback n a boogy up, so charmed to kill the boogy, but no loot there. Then saw a gorgon was up. Took me a minute to pull him, but finally did n there was my tunic! (sorry to whoever was there before n missed the pop) after hours n hours there this week I finally have full vermi gear! i'm so burnt out on PoFear though and won't want to go back for a good while for sure :P

also grats to Kalderia on your shaman epic, sorry to miss the fight, but sounds like you had overkill anyway :)

Triangle
09-25-2012, 02:37 AM
Just got undertaker lord solo, really really hard fight. Ill post some screenshots i guess since i have the time. Didn't use charmed pet and he really kept me dotted up and stuff. not fun.

http://s17.postimage.org/lfxa15ngv/EQ000186.png

http://s18.postimage.org/tq82c08ih/EQ000187.png

http://s10.postimage.org/tpdgq0h6x/EQ000188.png

http://s11.postimage.org/tzei2ny7n/EQ000190.png

pasi
09-25-2012, 03:45 AM
Should have a 60 enchanter soon enough to screw around with this list.

Anyhow, is Undertaker Lord's room enough DPS for a dictate sacrifice to work?

Basically
1) Pacify room
2) Rapture Undertaker Lord
3) Tash/Slow
4) Dictate him as Rapture fades.
5) Have him Attack everything paci'd in the room.
6) when dictate breaks (or if he's super low, gazughi), attempt to aoe stun after he summons you.
7) AoE blur/Spores and hope with pacify, most stuff is out of social range or aoe stun + (optional wind of tash, dunno how resistant his room is) + aoe stun 2 + fascinate/mezmerization.
8) Either Puppet Strings a pet, blur Undertaker Lord to reset your aggro so he focuses pet. or (if he's not dotted) Rapture him, yank a pet, and blur him to reset your aggro.

-Catherin-
09-25-2012, 08:26 AM
going to add my bit to it. Karnors mobs missing because i despise the place. but i love HS :) im a 60 enchanter

Warmup:
[ S] the froglok king [48 paladin, Ruins of Old Guk]
[ S] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[ S] Froglok Ostiary [50 Warrior, Sebilis Disco]
[ S] The Golem Master [50 Warrior, HS North]
[ S] Sentient Bile [50 Warrior, HS North]
[ S] Crypt Wurm [50 Warrior, HS North]
[ S] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[ S] Gangrenous Scarab [51 Warrior, Sebilis]
[ ] Knight of Sathir [51 Warrior, Karnors]
[ ] Construct of Sathir [52 Shadowknight, Karnors]
[S] A Drolvarg warlord [52 Warrior, Karnors]
[S ] a necrosis scarab [53 Warrior, Sebilis]
[ S] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ S] Estrella of Gloomwater [51 Druid, Kedge]
[ S] The Crypt Keeper [50 Necromancer, HS North]
[S] Froglok Pickler [52 Warrior, Sebilis Disco]
[S] Froggy [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ S] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ S] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ S] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ S] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[ S] Froglok Commander [55 Warrior, Sebilis Disco]
[S] Brogg [55 Warrior, Sebilis Disco]
[ S] Baron Yosig [55 Warrior, Sebilis Crypt]
[ S] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[ ] blood of chottal [55 Monk, Sebilis Crypt]
[ S] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[ S] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[ S] the Skeleton Sepulcher [50 Warrior, HS South]
[ S] a Crypt Spectre [50 Shadowknight, HS South]
[ S] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[ S] Skeletal Procurator [52 Shadowknight, HS West]
[ S] The Crypt Feaster [52 Warrior, HS South]
[ S] Embalming Fluid [52 Warrior, HS South]
[ S] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[ S] King Tranix [52 Shadowknight, Nagafen's Lair]
[ S] Magi Rokyll [52 Wizard, Nagafen's Lair]
[ S] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[S] A cliff golem [57 Warrior, The Overthere]
[ S] The Crypt Excavator [54 Warrior, HS East]
[ S] Reanimated Plaguebone [54 Shadowknight, HS East]
[ S] Mortiferous Protector [54 Warrior, HS East]
[ S] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[ S] Drusella Sathir [55 Necromancer, HS East]
[ S] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ D] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ D] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ D] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ D] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

Metallikus
09-25-2012, 11:18 AM
Love to know how you pulled off a [D] on Ixiblat. Unless you are talking about the nerfed version in game for a few weeks when epics first came out. We arent counting that version here right?

Nice job ploktor! I think this is the first time anyone has killed a god mode mob without the clickies too.

You mean besides the time me (anthrax) and shinko (on lacie) killed ragefire without any clickies. Looking for an update on first page [D] for that.

Triangle
09-25-2012, 01:37 PM
I don't think so, his dps is just in line with a jugg in seb who casts spells, so its not like crazy dps. Secondly I am no enchanter but i believe he is immune to stuns because he is 56+. I do think it is very possible without dictate though, just have an allure wand ready in case charm breaks (or strings if you have them). I would have rune/bedlam up for tanking UL on charm breaks though.

Should have a 60 enchanter soon enough to screw around with this list.

Anyhow, is Undertaker Lord's room enough DPS for a dictate sacrifice to work?

Basically
1) Pacify room
2) Rapture Undertaker Lord
3) Tash/Slow
4) Dictate him as Rapture fades.
5) Have him Attack everything paci'd in the room.
6) when dictate breaks (or if he's super low, gazughi), attempt to aoe stun after he summons you.
7) AoE blur/Spores and hope with pacify, most stuff is out of social range or aoe stun + (optional wind of tash, dunno how resistant his room is) + aoe stun 2 + fascinate/mezmerization.
8) Either Puppet Strings a pet, blur Undertaker Lord to reset your aggro so he focuses pet. or (if he's not dotted) Rapture him, yank a pet, and blur him to reset your aggro.

Splorf22
09-25-2012, 02:05 PM
Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[ S] King Tranix [52 Shadowknight, Nagafen's Lair]
[ S] Magi Rokyll [52 Wizard, Nagafen's Lair]
[ S] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[ ] A cliff golem [57 Warrior, The Overthere]
[ S] The Crypt Excavator [54 Warrior, HS East]
[ S] Reanimated Plaguebone [54 Shadowknight, HS East]
[ S] Mortiferous Protector [54 Warrior, HS East]
[ S] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[ S] Drusella Sathir [55 Necromancer, HS East]
[ S] The Undertaker Lord [56 Shadowknight, HS East]

[ D] Phinigel Autropos [53 Wizard, Kedge]
[ D] Ixiblat Fer [61 Warrior, Burning Woods]


Grats Catherin, Solo GM. How did you do Ixiblat? I've wondered for a while if a donal's cleric and a puppet strings enchanter could handle him. I'm also curious how you duoed Phinigel on an enchanter.


You mean besides the time me (anthrax) and shinko (on lacie) killed ragefire without any clickies. Looking for an update on first page [D] for that.


I've been kinda slacking on that owing to the cleric/manastone thing, but I guess its not officially on the strong clicky list.

Anyhow, is Undertaker Lord's room enough DPS for a dictate sacrifice to work?

I don't think the Undertaker Lord is that bad for an enchanter if you have puppet strings to instantly recharm a pet. The two primary issues with the Lord are finding a L51 pet for Allure in East and getting him solo. There are 3 spots I am aware of that he spawns in East. The nook in the SE corner is rough with the new aggro changes because the east/west pather will bring his entire room when he aggros. The big room before Drusella is clearly more trouble than its worth. The best is probably the room right before the exit (this is where Svenn has been hiding out over the last weeks) but in my experience the Undertakers are usually 52+.

Also east stuff is pretty resisty. I would say 20-30% chance. If you get summoned into 6 mobs, you'll be dead before you know what hit you. The problem with Dictate is that 30 seconds just isn't that long. I've given some thought to stuff but I think very few mobs have enough dps to kill something or few enough hp to die in 30 seconds. For example, I was thinking about the Protector (ignoring the fact that he is immune to charm for the moment) who will triple for 451. With haste/muzzle/weapons lets say he gets in 2 attacks for full damage each round of 1.6 seconds. That works out to 900/1.6 or about 550 dps; in 30 seconds that's 15k - not bad but not enough to kill a juggernaut let alone Trakanon.

Triangle
09-26-2012, 02:41 AM
Reanimated Plaguebone finally decided to show up. I believe I've got all the GM mobs, might go for legend at some point? doubt it but who knows =P

Splorf22
09-26-2012, 06:53 PM
I decided to clean up a few of my unfinished mobs on the Disciple/Master ranks, and I thought Estrella (L51) would be easy enough to just kill with the RoA/Animation. She sees invis so she can be easily separated from her guards.

http://s9.postimage.org/4nqmyopa5/EQ000088.png

However, fighting underwater is kind of a pain. I got a few interrupts and in addition I attracted a few of those annoying mini fish. Suddenly I was in danger of embarrassing myself on a disciple level kill.

http://s17.postimage.org/kfe676hfx/EQ000090.png

Fortunately enchanters can't really die to L51 mobs. After Zenarer bit the dust I kept her dazzled for 5-10 minutes while I med up pretty fast with manatap and my new hero Kibn cleaned up the minifish.

http://s16.postimage.org/7aoupjeib/EQ000093.png

And in the end I was rewarded with the horrible Lamentation Blade, which will no doubt be turned down by some newb in ecommons. You can also note the Levitation spell I have up. I got this tip from Zephany; you don't sink and get unforced channeling errors nearly as much underwater with Levitation. Unfortunately, you still get massive knockback from melee hits so channeling through strikes is definitely harder.

edit: Just noticed this is post #300. I'm pretty happy about this thread!

-Catherin-
10-11-2012, 11:57 PM
its not on the list but thought i would make a mention of this since we did it just now.

Yendar Starphyre (65 Wizard Steamfont Mountains) Trio

Handull
10-23-2012, 08:27 PM
Fun Fact: a cliff golem in OT cons yellow to my 57 monk, so maybe he is level 58?

Tecmos Deception
11-01-2012, 03:45 PM
Tecmos - 60 enchanter

Updated with Loraen's rule change - * indicates a kill I did before the invis-pulling change, - indicates the strong clicky use.

Warmup:
[S] the froglok king [48 paladin, Ruins of Old Guk] (http://www.project1999.org/forums/showpost.php?p=759162&postcount=300)
[S] Frenzied Pox Scarab [50 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=760981&postcount=314)
[S] Froglok Ostiary [50 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=762843&postcount=318)
[S] The Golem Master [50 Warrior, HS North] (http://www.project1999.org/forums/showpost.php?p=760942&postcount=312)
[S] Sentient Bile [50 Warrior, HS North] (http://www.project1999.org/forums/showpost.php?p=760092&postcount=310)
[S] Crypt Wurm [50 Warrior, HS North] (http://www.project1999.org/forums/showpost.php?p=760118&postcount=311)
[S] The Spectre Sepulcher [50 Monk, HS North] (http://www.project1999.org/forums/showpost.php?p=759472&postcount=305)

Solo Disciple: any 7
[S] Gangrenous Scarab [51 Warrior, Sebilis] (http://www.project1999.org/forums/showpost.php?p=805505&postcount=376)
[S] Knight of Sathir [51 Warrior, Karnors] (http://www.project1999.org/forums/showpost.php?p=802119&postcount=366)
[S] Construct of Sathir [52 Shadowknight, Karnors] (http://www.project1999.org/forums/showpost.php?p=803306&postcount=368)
[S] A Drolvarg warlord [52 Warrior, Karnors] (http://www.project1999.org/forums/showpost.php?p=803700&postcount=371)
[S] a necrosis scarab [53 Warrior, Sebilis] (http://www.project1999.org/forums/showpost.php?p=806472&postcount=381)
[S] Crypt Caretaker [53 Warrior, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=963753&postcount=608)
[S-*] Estrella of Gloomwater [51 Druid, Kedge] (http://www.project1999.org/forums/showpost.php?p=835151&postcount=443)
[S] The Crypt Keeper [50 Necromancer, HS North] (http://www.project1999.org/forums/showpost.php?p=801980&postcount=363)
[S] Froglok Pickler [52 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=822037&postcount=412)
[S] Froggy [52 Warrior, Sebilis Chef/Bar] (http://www.project1999.org/forums/showpost.php?p=808563&postcount=389)
[S] Froglok Armorer [52 Warrior, Sebilis Chef/Bar] (http://www.project1999.org/forums/showpost.php?p=805552&postcount=378)
[S] Froglok Armsman [52 Warrior, Sebilis Chef/Bar] (http://www.project1999.org/forums/showpost.php?p=815638&postcount=404)
[S] Froglok Chef [52 Warrior, Sebilis Chef/Bar] (http://www.project1999.org/forums/showpost.php?p=808211&postcount=385)
[S] Froglok Repairer [52 Warrior, Sebilis Chef/Bar] (http://www.project1999.org/forums/showpost.php?p=808563&postcount=389)
[S] Gruplinort [53 Wizard, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=822881&postcount=413)

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[S] Froglok Commander [55 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=822037&postcount=412)
[S] Brogg [55 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=822037&postcount=412)
[S] Baron Yosig [55 Warrior, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=839352&postcount=444)
[S] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=831117&postcount=437)
[S] blood of chottal [55 Monk, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=895430&postcount=555)
[S] Harbinger Freglor [55 Necromancer, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=831040&postcount=434)
[S] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=831040&postcount=434)
[S] the Skeleton Sepulcher [50 Warrior, HS South] (http://www.project1999.org/forums/showpost.php?p=829993&postcount=422)
[S] a Crypt Spectre [50 Shadowknight, HS South] (http://www.project1999.org/forums/showpost.php?p=829993&postcount=422)
[S] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair] (http://www.project1999.org/forums/showpost.php?p=830327&postcount=424)
[S-] Slizik the Mighty [54 Warrior, The Hole] (http://www.project1999.org/forums/showpost.php?p=963984&postcount=609)
[S] Skeletal Procurator [52 Shadowknight, HS West] (http://www.project1999.org/forums/showpost.php?p=820665&postcount=411)
[S] The Crypt Feaster [52 Warrior, HS South] (http://www.project1999.org/forums/showpost.php?p=832217&postcount=439)
[S] Embalming Fluid [52 Warrior, HS South] (http://www.project1999.org/forums/showpost.php?p=828893&postcount=421)
[S] The Spectre Spiritualist [53 Monk, HS South] (http://www.project1999.org/forums/showpost.php?p=828893&postcount=421)

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[S] King Tranix [52 Shadowknight, Nagafen's Lair] (http://www.project1999.org/forums/showpost.php?p=966102&postcount=619)
[S] Magi Rokyll [52 Wizard, Nagafen's Lair] (http://www.project1999.org/forums/showpost.php?p=965562&postcount=616)
[S] Warlord Skarlon [53 Warrior, Nagafen's Lair] (http://www.project1999.org/forums/showpost.php?p=965562&postcount=616)
[S] A Black Reaver [51 Warrior, City of Mist] (http://www.project1999.org/forums/showpost.php?p=964684&postcount=615)
[S] A cliff golem [57 Warrior, The Overthere] (http://www.project1999.org/forums/showpost.php?p=825641&postcount=416)
[S] The Crypt Excavator [54 Warrior, HS East] (http://www.project1999.org/forums/showpost.php?p=894058&postcount=552)
[S] Reanimated Plaguebone [54 Warrior, HS East] (http://www.project1999.org/forums/showpost.php?p=842054&postcount=495)
[S*] Mortiferous Protector [55 Warrior, HS East] (http://www.project1999.org/forums/showpost.php?p=845058&postcount=504)
[S*] a Howling Spectre [54 Monk, HS East] (http://www.project1999.org/forums/showpost.php?p=893626&postcount=551)
[S-] Dartain the Lost [55 Necromancer, The Hole] (http://www.project1999.org/forums/showpost.php?p=964183&postcount=612)
[S] Drusella Sathir [55 Necromancer, HS East] (http://www.project1999.com/forums/showpost.php?p=1273829&postcount=776)
[S-*] The Undertaker Lord [56 Shadowknight, HS East] (http://www.project1999.org/forums/showpost.php?p=894239&postcount=553)

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[D*] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[S-] Emperor Chottal [60 Necromancer, Sebilis Crypt] (http://www.project1999.com/forums/showpost.php?p=1246961&postcount=743)
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ ] Phinigel Autropos [53 Wizard, Kedge]

Tecmos Deception
11-01-2012, 03:46 PM
[S] the froglok king [48 paladin, Ruins of Old Guk]

Not sure if I should bother with stories and pictures for the stuff I'm doing, since it's just the warmup... but I had enough fun with my first solo artist kill that I have to share!

Getting down into the froggie king's area was easy, of course. Nothing sees invis on the way down except that water elemental, so I got down to the back of king room by the teleporter back to Innothule. I wasn't sure how well my charms would hold on these mobs, if I'd get lull resists, etc., so I just bound right next to the teleporter and figured I'd just run out through the 'porter any time anything went wrong, and then I could gate back when I was pretty sure the one pather wasn't going to be in the back by the portal.

Turned out stuff doesn't resist and charm holds well at 55 down here. Better safe than sorry I guess!

King wasn't up when I arrived, so I just lulled the 5 mobs in his room and the pather and started picking off mobs with charm and letting them die then dashing out. Yeah. I'm a scared-y-cat on my first solo artist kill. Things cleared out easily like this, and when the first bok knight spawned beside the throne next time around I petted him, buffed him up, killed the next bok night, then camped in the hallway leading INTO the king room waiting for the next pop on throne. Luckily, it was the king. Mez, tash, slow, send pet... back off into hallway (I figured the mobs on the ledges would repop during fight, didn't want to have to deal with them too if I didn't really have to), root, cripple. This brings me to the first screenshot: http://s18.postimage.org/bpwr4devd/EQ000027.png

I had a pet break somewhere in here, but he didn't get through rune let alone berserker str, and after a stun+mez+recharm he was back on king. I stole some mana and stuck a dot on king: http://s11.postimage.org/e17l0i4gj/EQ000028.png

Pet broke again at like 40% or so, got him charmed up again and learned that king will dispel and stun. Lost my rune and BS cause I hadn't paid attention to any junk buffs. I wasn't sure if king would lay on hands or not, but I didn't want to find out, so I memmed a third stun and just chainstunned him from 30% on down to make sure he wouldn't draw the fight out any more... although with ToT and an 80% health pet and such it wouldn't have been a problem if he'd healed up anyways: http://s16.postimage.org/b072pdhdh/EQ000029.png

Loot: http://s12.postimage.org/lp5yyyryl/EQ000030.png


Weeeeee!! =D

Splorf22
11-01-2012, 05:41 PM
Wow that is a serious cha build you have going there Tecmos. Less than 1k hp with buffs! Its safe to say someone is not taking my gearing advice :D I'd be really curious though to see a test of 255 vs 200 CHA to see whether that makes sense or not. Unfortunately that's likely to be a long and obnoxious test.

Anyway nice job! The next big step up is summoning mobs; I'd guess you could start working on disciple rank at 57-58 or so. If you want say hi in game some time and we can exchange tips.

Tecmos Deception
11-01-2012, 06:00 PM
Haha... yeah. Charisma gear was so cheap + I didn't plan on ever getting hit while leveling (I just stuck to soloing outdoors or in spacious dungeons), so I couldn't resist going all out. Charming in the back of lcy/jail/basement is starting to make me want some more survivability (screw you, dots that ignore my runes), but really if I manage to die through rune 5 and BS and 1300 hp self-buffed with the stuff I'm doing, I messed something up. I'm sure I'll feel differently once I start dealing with summoners.

I actually half-heartedly messed around with the spectral knights in KC trying to spawn a Knight of Sathir the other day, but I kept getting pathers aggroing me or I'd do something dumb and then just stun/mez/gate. I'll feel a lot better about trying this stuff once I can use AE mez point blank without hitting myself, I think.

Definitely looking forward to doing the other warmups for fun before I go back to focusing on xp.

Triangle
11-01-2012, 09:21 PM
Oooohh, this is fun.

I swear I'm not going to narrate my every kill, but breaking into HS north, making 56 in the process, learning what paths where, finding a safe spot to log out, finding The Spectre Sepulcher up and killing him easily... it's damn fun! :)

I especially get a kick out of how much I hate HTs when I'm here with a normal group, but on a chanter? I'm glad to see mobs that HT. 1) I can steal their mana, and 2) they speed up the killing.

It's cool that you narrate them and provide SS's. Encounters are tougher when you are lower level, and its cool that you are starting this prior to 60.

Soon I might start trying for legend but its hard to find the motivation especially when some of these mobs are rare spawns that involve keeping 5-6 mobs clear in the hopes of seeing them pop.

Handull
11-01-2012, 09:46 PM
Seriously, keep posting your kills. It is fun to read for sure. Learning all the tricks to the pulls is a big part of most fights. the KC stuff for example is tough until you know which mobs will glitch through the floor where and chain agro trains on you, etc

been a while since i've tried anything new myself, though really want to try to Duo protector of sky with both shaman/monk and shaman/druid combos (svenn/orruar, that means you)

Tecmos Deception
11-02-2012, 09:21 AM
[S] The Spectre Sepulcher [50 Monk, HS North]

Alrighty then. I deleted my short version of my first HS north kill and I'll post the real one with SSs. Gonna end up with more breaking-in story than actually kill though:

I was like 2% from 55 when I zoned into HS. It was primetime yesterday, but all the entry-way mobs were actually up so I ran off to the side and waited until they were away from the east stairs before killing them. Got my key, killed the golems leading into north, then went to see what I had to deal with inside.

Greater war boned, bile, sepulcher skele, golem. I was concerned (again) about whether I'd be able to rely on lull as heavily as I have while xping, but even though I had 5 resists on the bile, 255 charisma really, REALLY reduces the crit resist chance. Finished these off for full xp and dinged 56 :)

Gnome illusion to see what I had to deal with on the other side of the painting. It's worth mentioning that I have never set foot in HS north (or south, or east) before, so I do my best to be careful before rounding a new corner, etc. Bile, sepulcher, sperm, from right to left. I IVUd with both runes up and hoped I could run down the ramp partway with the skele chasing without losing invis, but HT + I got bashstunned and meleed was more damage than I expected, so I ended up just stunning everything together and AE mezzing and proceeding to kill them safely.

While they were fighting I kept an eye on the bottom of the ramp, paranoid as crap cause I didn't know if pathers came up here of if they'd drag more stuff up to me, etc. As far as I can tell there are 2 pathers that just wander between the hallways and the rooms right near them, no doubt serving to train you if you aggro at the wrong time, and then a couple of mobs that patrol the hallways farther. 4 (5? I didn't go up near the room with the exit teleporter yet) static mobs, and 3 side rooms with 3-4 mobs each.

The first time going down the ramp I drifted down the trap because I was in third person but with my angle down to keep me near the floor. Memmed gate and got out and then quick invis/lulled my way back into north before the stuff in front of painting repopped. Stupid carpet.

I almost got myself trained and killed (3 HTers in the room) by that room on the leff, down the hallway when facing down the ramp that has the pit trap at it's base. The eqatlas map didn't show any mobs spawning in there, and I actually had a pet and a mob fighting RIGHT outside that door but somehow I didn't aggro from inside.

By this point I had cleared the pathers in the hallway except the one skele that was pathing between the two named rooms. I IVU'd and used third-person camera angles to check out the rooms. Saw the Spectre Sepulcher up in the room marked #2 on this map (http://www.eqmacwiki.com/eqatlas/howlingstonesmap.html) along with 2 skeles (contrary to the map's legend saying there would be 4 total mobs in there PLUS the pather).

Lulls!

Mezzed the named and debuffed him thoroughly, mezzed the pather and petted him, send him to do his work (http://s9.postimage.org/lrfa82zen/EQ000031.png). I relulled the two other skeles in the room with me, dealt with 1 pet break (after nearly killing myself because I didn't remember that I couldnt use AE stun with 2 lulled mobs right next to me until the LAST second), and that pet was pretty much dead (http://s10.postimage.org/aap2hb5ih/EQ000032.png).

I believe slow was wearing off by now, since these level 43ish mobs were getting massacred by the 50 named since I was just doing debuffs, not buffing pets or giving weps. I petted one of the mobs inside the room and dealt with a poorly-timed charm+root break combo, but by this time the named was almost down (http://s8.postimage.org/uo6lp9qat/EQ000033.png).

Non-adamantite club loot: http://s9.postimage.org/cml62th33/EQ000035.png

Pet and the last skele in the room beat each other to the brink of death, I finished them off, then I needed to log. I carefully ran back to a spot I discovered is safe (I think), and took off.


The whole ordeal was much more exhilarating than lguk was. I'm about to log on again to see if I can find more nameds up in there :)

Tecmos Deception
11-02-2012, 09:23 AM
It's cool that you narrate them and provide SS's. Encounters are tougher when you are lower level, and its cool that you are starting this prior to 60.

Soon I might start trying for legend but its hard to find the motivation especially when some of these mobs are rare spawns that involve keeping 5-6 mobs clear in the hopes of seeing them pop.

I'm glad I'm not boring you, haha.

And I can see how it would get frustrating to work on this stuff eventually. For me at the moment, this is SUCH a welcome change of pace from grinding solo charm xp that I'm absolutely loving it. Crawling my way through a dungeon and seeing a new corner of the game that I've never seen before every step of the way while earning xp, potentially getting some loot, AND getting to check things off on this challenge? Wins all around.

Of course I've had exceptional luck with nameds so far in my SAC work... lol.

Tecmos Deception
11-02-2012, 12:07 PM
Haven't had as good of luck this morning.

About 3 hours online and I've killed the two named PH in north (still not going to northmost room - don't want to fight a level 50 necro) 7 times between them. Managed to hat accidentally early on, then sold and banked but forgot to recharge, then stupidly stood next to a pather who was about to respawn when I KNEW he was about to respawn and aggrod a room and had to stun/mez/gate, was slow on killing hallway pathers and missed relulling them so I had 6 mobs + a pet all rooted in one of the named rooms while I was trying to get the PH killed and had to gate about after that too.

Then I got my first death since I started this, lol. I was omw back into HS and a goo and sperm were up when I came in (and only had ivu on). In the process of killing them, my pet pathed weird and brought down the pather from east. For a couple days it had been just a non-caster spectre or some kind, but a group that went into east earlier today killed it and it respawned as a helot skeleton. I managed to get him mezzed after 2 stun attempts and a few mez attempts, but he had already stuck ebolt and boil blood on me, so yeah. I died.

Got rezzed up by Stump (thank you!) and going to check North for nameds again before I call it good for now.

Triangle
11-02-2012, 12:20 PM
Nice write up about HS North. I wasn't able to do things there until 59 and even then I could only do the 1 single room that is on the left before you round the corner.

Deaths were a regular in this challenge and I think all of us carried leatherfoot raider skullcaps. 180pp recharge is worth avoiding certain death in almost all cases, but it becomes an even bigger life saver if you are preventing your corpse from being stuck in a wing of HS.

Splorf22
11-02-2012, 01:47 PM
Sure its always fun to read reports, especially with screenshots. The middle of the ramp in HS North is indeed safe. Also you can use camera angles to lull stuff by standing in the tapestries before the drop-down on all the wings. But as you found out the real key to HS in general is not getting spawned on and HTed.

All in all, nice kills. I don't blame you for not going after the Crypt Keeper; he isn't that bad personally but his room is extremely nasty and there are a lot of roamers and guards that are hard to see. In fact I think he is the only L50 mob on the disciple list.

Tecmos Deception
11-03-2012, 04:02 AM
[S] Sentient Bile [50 Warrior, HS North]

Again, the actual fight itself was much less harrowing and worth talking about than getting TO the fight!


I was up early (3 am here) because I couldn't sleep and figured I'd go play in HS for a couple hours before anyone else in the house is awake. No one has been in north, so I just lulled the one bile that I can't get to stay dead and IVU'd to the safe area. Saw the two true hallway pathers wander off and the one who goes in and out of the first room standing in the hall, so I figured I'd mez him and let it wear off and root as he got closer and start killing stuff.

Well to this point, that has worked great for me. But that's because there was no named spawned in the room right there. The trash won't aggro if I mez that pather at his stationary spot in hallway, but apparently the named will. http://s7.postimage.org/l1m2h0wjv/EQ000037.png

While being frantic because of this unexpected surprise (I didn't even realize a named could spawn in that room - I had only killed a couple mobs from it yesterday after I aggrod them on accident!), I let the mez wear off the skele down the hallway and ate a HT and some melee. And I got a pather add, which managed to deliver a nearly-fatal blow just as I stepped away from him after rooting: http://s17.postimage.org/5f06l31xb/EQ000038.png

I sat there for a minute, not realizing that I needed to "stand" to get up... lol. When I did get back up, I realized I didn't relish the prospect of dying back in here at the time, so I gated out.


Take two, I safely cleared the hallway pather (he proxy aggrod onto a pet I sent at him and didn't bring adds from the room along. Lucky timing/LoS I guess?) and room pathers, lulled bile room, petted a skele and brought them into hallway to fight: http://s11.postimage.org/lhlveo6yr/EQ000039.png

No charm break, no root breaks, no adds. My pet bit the dust with bile at 1% and I finished him off. Loot: http://s7.postimage.org/dzxbmb7pn/EQ000041.png

You may notice that I'm properly positioning my berserker spirit and rune 5 now. I just realized the higher buff is the one that takes damage first after seeing a log in this thread of "your bedlam fades" before rune dropped. Also figured I might as well bolster my mediocre intelligence for named fights just incase, and stuff. I'm also about to switch in a piece of hp gear to do you proud, Splorf! New charisma buff from 56 has me several points over max charisma :)


I'm going to be out of town on a crappy laptop for the weekend, so I don't expect to be killing any more nameds for a couple days. But I'll be all-too-happy to regale you with my SAC warmup stories when I get back :)

Tecmos Deception
11-03-2012, 05:19 AM
[S] Crypt Wurm [50 Warrior, HS North]

I didn't realize "a crypt wurm" was the sperm named over here, I thought it involved capital letters. So turns out I just did him too and didn't realize he was a named until I looted: http://s11.postimage.org/66vczs11f/EQ000042.png

Just caught The Spectre Sepulchre up again and got an adamantite club off of him too =D


I've got a system down for clearing all 3 named spots outside of the locked room now too, so hopefully I'll get the golem master to pop soon and then I can head over to seb to do those warmups before I get a couple levels and move on to disciple :)

Tecmos Deception
11-04-2012, 09:28 PM
[S] The Golem Master [50 Warrior, HS North]

But it took forever! Lol.


I got home from my inlaws and hit HS north. Found Sentient Bile up and dropped him quick for another muca girdle. Also found Golem Master up. Woot, the last dude I need from HS for now! I proxy aggrod him on accident while trying to lull the last mob in the back corner of his room though... doh. Ran off back to ramp, but he and his buddy were too close behind to even get off a stun before they were on me. Interrupted a few things, dropped runes... I tried to hat but I stupidly had my hat in a bag instead of an inventory slot. Dead. Time for my first HS CR.


Buffed up just outside where I'm bound, came in to no mobs at ent and no one with a key. So I air elemental lev'd down to basement and killed a sperm down there to get key and went back up. But uh oh. Someone has been killing in HS north. There are two biles right inside of the door. And one of them felt like crit resisting my first lull attempt. Dead again.

Gippy from Divinity (thanks!) was CRing in west and tossed me a rez on my fresh corpse so I could get my key off it, and I tried again. Lulls worked this time! IVU and ran through tapestry... stupid again to not check for what was up. A sperm was up farthest away from the tapestry... but I managed to sneak past him without aggroing (lucky?). Got body, cleared pathers, lull room correctly this time and get a pet and then named.

But he's got that damn PR ranged item and I didn't realize that's what it was until after the fight. So when I broke charm on purpose partway through fight to ToT my pet and refresh roots on both... my pet's root was gone and I hadn't noticed. And then Golem Master broke root normally. And both were dotted so mezmerization wouldn't stick. And Golem Master resisted a stun.

This time around, you can bet I had my hat in an inventory slot.


Gippy was at entrance so I pulled my first corpse up out of north omw back in from recharging and got rezzed. Then I hatted accidentally cause I was on the wrong hotkey set. Just not my night. I haven't even had anything to drink :(


Lulled all the way through into north. Killed hallway mobs in one fight, lulled named room. I actually managed to aggro the lulled pather because he pathed RIGHT over top of me, but I needed a pet anyway so oh well! Got him petted, buffed up, parked down the hall. Then I pulled named, got pet on him, got him debuffed, and it was a cakewalk from there. At least. Finally.

Just one SS, was too busy trying to make sure I didn't have to try yet again than get nicely-timed captures: http://s10.postimage.org/5ttcsms61/EQ000046.png

That spell he had is actually Enlightenment, one I was looking for :D


Seb starts tomorrow!

Handull
11-04-2012, 10:00 PM
grats tecmos! few tips...

in HS, if you die in the 'right' places, you can use the lower tunnels to get your corpse. what I mean is, if u die on the safe ramp in HS north, just take the lower tunnel to under the carpet trap near there and you can drag your corpse. can come in really handy if no key mobs are up or if you die in west/south.

as far as your 'lucky' non-agro goes, agro works on server ticks, just like everything else. you can look at mana/hp regen to try and time it right. you can use this to get past certain mobs where you only have to be inside their agro radius for a short period of time. the more you practice it, the better you'll get at it


had a fun little solo of my own today, killing Nezekezena in burning woods. Just a named lvl 51 wizard wurm. With buffs/resist gear i resisted all of his nukes, and Slixen Klex (50 war) made for a great pet. after trying to snare Nezekezena twice and failing, i gave up. the fun started when a light blue con wurm agro'd me. i was glad that he was rootable. the real fun didn't start til Nezekezena was at 2% though. I saw him starting to cast gate, but I think he got interutped. Then charm breaks, he summons me once to throw me off, then gates while i'm recharming. of course he was then at 27% hp (gotta love gate-heals), so I couldn't just nuke him down. i was fighting him around 0, -1000, and was now near -500, -3000 and my pet was snared. I quickly started to track Slixen and just auto-ran in his dirrectly. Nezekezena was slowly following me, trying to cast once in a while, and summoning me regularly before letting me get too far away. eventually I got my pet back on Nezekezena and he finished off the wurm. this time Nezekezena was nice enough to run and let me nuke him for good measure. sadly, he didn't have his pretty wurm scale coat this time. easy fight, but the whole gate/summon thing made it interesting enough to write out :)

Tecmos Deception
11-04-2012, 10:15 PM
Thanks for the tips :)

How high did you get your resists that a level 51 didn't stick anything at all on you? :eek:



Edit:

[S] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]

But not even worth it's own post, or more than a paragraph story. Invised and lulled down there to see what the lay of the land was. He was up. Stood behind pillars outside the room to LoS from two frogs right there, timed lulls on inside of room when pathers outside weren't near. Ran in, charmed frog wiz, it owned the scarab. I used tepid deeds, but I don't even think I needed to.

Loot: http://s11.postimage.org/l5a02hssj/EQ000049.png

Handull
11-05-2012, 12:00 AM
well as far as spell resists go, having lvl 60 is the best thing. otherwise, with self buffs I was at 115/104/114 for MR/FR/CR (for comparison, my lvl 8 ranger with 75MR can't resist a ghoul root to save his life, mostly because they are all red cons.)

i was a bit shocked by the resists I was getting, but i guess its not too crazy.

Triangle
11-05-2012, 04:45 AM
Pretty good stuff at 56 Tecmos. Nice to have you in guild too even though we haven't been on at the same time yet. Hopefully we meet tomorrow.

Tecmos Deception
11-05-2012, 11:26 AM
Pretty good stuff at 56 Tecmos. Nice to have you in guild too even though we haven't been on at the same time yet. Hopefully we meet tomorrow.

Thanks! I'll be around sometime today, I'm sure. Need to figure out where the hell to fight down by disco and how to deal with the ilis wizard that is up :)

Question about mob damage. I messed around with the sepsis scarabs that were up a little bit, and one was hitting for 138 (so level 49?)... but the other was hitting for 144 (51?). What decides whether a mob that is level 50+ starts hitting for 140+ or for 200+? I want to say I've seen summoning drolvarg bodyguards only hitting for 144 also.

Tecmos Deception
11-07-2012, 02:05 PM
[S] Froglok Ostiary [50 Warrior, Sebilis Disco]

Good lord. I must have killed 6 frenzied pox scarabs in the time it took me to finally see the ostiary pop. But it was a good experience overall, since I learned my way around most of upper seb and got some nice gem drops off bugs outside of disco + the pox scarabs and killed my first summoners (I didn't even realize the bugs outside could be 51+ until I had a charm break on one of them).

But still, I was thrilled when I took this screenshot: http://s14.postimage.org/w8l62rald/EQ000051.png

After clicking off the cleric buffs I had from Emms rezzing me earlier (I think I probably hatted out of seb 6-7 times in the course of my time looking for ostiary, and died twice... once stunned when low so I couldn't click and once cause I refused to hat and trying to land a stun on a hasted pet + frenzied pox scarab was too much for me), I rooted and petted a dar in the room that Catherin had given weapons to yesterday. I carefully watched out the door with a few angles to make sure that none of the 3 pathers outside were going to proxy aggro when I brought ostiary, lulled the other frog there and pull him in with tash.

Pet got on him right away. Until I chatted with Catherin yesterday, I never had given a pet weapons and I tried not to haste unless absolutely necessary, figuring it would improve my chances of surviving a poorly-timed charm break. But it's fun having a pet that does 100+ dps... lol. After an early root break and repositioning, ostiary was under half in no time: http://s10.postimage.org/e2l5h8g3t/EQ000053.png

Is the fact that my defense still not maxed a good thing or a bad thing? Lol.

Loot: http://s9.postimage.org/nyh6js2pb/EQ000054.png


I don't think I would finish all of disciple before 58, so I'm probably going to at least go xp to make 57 before I start working on it at all.

Triangle
11-09-2012, 03:36 AM
Not on the list but Cazel down solo tonight. Used the vendor mob Gadallion as pet. She turned out to be great, no breaks at all. I would love to say this is a tough fight but it was relatively easy: 1) his resists are awful so slow landed very easily; 2) he does not hit hard at all.

The only reason why he is hard is that he regens 6% of his total HP every 6 seconds.

http://s16.postimage.org/qri8w9cud/EQ000255.png


http://s9.postimage.org/r4xumzren/EQ000257.png


http://s9.postimage.org/gknx4emwv/EQ000259.png


http://s14.postimage.org/70d5nz1zl/EQ000264.png


http://s16.postimage.org/n4733xu11/EQ000266.png



unfortunately you can't see his regen in pictures, but it was really crazy. Never seen anything like it. All in all an easy fight though. He does run so if anyone else attempts him make sure to sow your pet.

pasi
11-09-2012, 11:59 AM
Thanks! I'll be around sometime today, I'm sure. Need to figure out where the hell to fight down by disco and how to deal with the ilis wizard that is up :)

Question about mob damage. I messed around with the sepsis scarabs that were up a little bit, and one was hitting for 138 (so level 49?)... but the other was hitting for 144 (51?). What decides whether a mob that is level 50+ starts hitting for 140+ or for 200+? I want to say I've seen summoning drolvarg bodyguards only hitting for 144 also.

Pox Scarab room is the best area to fight at Disco. There's a small safe spot to kill in there. And, level 45 mobs hit for 120. Most Mobs follow the gain 4 damage max per level. So a level 50 mob max hit is 140. At 51, 144. 51+ mobs summon.

And my Gandallion serving Dark Lord Svenn :[

-Catherin-
11-09-2012, 12:24 PM
Until I chatted with Catherin yesterday, I never had given a pet weapons and I tried not to haste unless absolutely necessary, figuring it would improve my chances of surviving a poorly-timed charm break.

you were doing better than i was in sebilis that day lol. you dragged my corpse what, 3 times? I have a cap but most of the time im too stubborn to use it hehe

Splorf22
11-09-2012, 01:00 PM
I have a cap but most of the time im too stubborn to use it hehe

this is me too :D

Minluan
11-17-2012, 12:03 PM
Just did A Cliff Golem with Natcha, found him a lot easier than anything else we have done on the list.
Has anyone got any tips for Slizik the Mighty as a Cleric/Mage duo? We only managed 2 rounds in the jail with no named pop before having to gate - he definetly pops there right? If so, then we found that Slizik camp a lot harder than the Golem, and he is one teir lower.
My list is on page 3 with notes at the bottom of my post.
I really think HS south is going to be tough, crypt is more likley for us - but that Golem, just CH'd the earth pet 12 times and job done.

Splorf22
11-17-2012, 01:58 PM
Grats on the cliff golem. I actually found him an easy fight because charm didn't break.

HS south is totally possible although somewhat tricky for you guys, read my enchanter guide for details.

I think the slizik area is just obnoxious because of all the roamers. No two ways about it.

What yall need is an epic pet and donal's bp, then you'll really rock :D

phobus
11-18-2012, 12:58 AM
Has anyone got any tips for Slizik the Mighty as a Cleric/Mage duo? We only managed 2 rounds in the jail with no named pop before having to gate - he definetly pops there right? If so, then we found that Slizik camp a lot harder than the Golem, and he is one teir lower.


Yeah, the jail is tough due to the roamers. Slizik himself is pretty easy though. We fought on the stairs where they make a 180, and just pulled everything to there. Keep them rooted, as they flee (but the other mobs will not social aggro).

Minluan
11-18-2012, 09:19 AM
Thanks for the tips. Will try pulling to the stairs next time with an earth pet waiting for the kill. The roamers really are the biggest problem there you are right.
We just did Tranix and Skarlon which was good fun (earth pet). Skarlon being more tedious to split with multiple CoH pulls. Ended up with just a wizard and skarlon himself, just as I got summoned by Natcha we got hit by the Wizards AoE. Rooted Skarlon away while Natcha dealt with the wizard, and in the end we droped both of them (with lots of mid fight mod rods and both being oom once done!)
You are right Loraen, an epic pet would make things a bit safer, but we need an earth staff from somewhere!!

FFA_Seller
11-18-2012, 12:01 PM
Warmup:
[S] the froglok king [48 paladin, Ruins of Old Guk]
[S] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[S] Froglok Ostiary [50 Warrior, Sebilis Disco]
[S] The Golem Master [50 Warrior, HS North]
[S] Sentient Bile [50 Warrior, HS North]
[S] Crypt Wurm [50 Warrior, HS North]
[S] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[S] Gangrenous Scarab [51 Warrior, Sebilis]
[S] Knight of Sathir [51 Warrior, Karnors]
[S] Construct of Sathir [52 Shadowknight, Karnors]
[S] A Drolvarg warlord [52 Warrior, Karnors]
[S] a necrosis scarab [53 Warrior, Sebilis]
[S] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[S ] Estrella of Gloomwater [51 Druid, Kedge]
[S] The Crypt Keeper [50 Necromancer, HS North]
[S] Froglok Pickler [52 Warrior, Sebilis Disco]
[S] Froggy [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[S] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[S] Froglok Commander [55 Warrior, Sebilis Disco]
[S] Brogg [55 Warrior, Sebilis Disco]
[S] Baron Yosig [55 Warrior, Sebilis Crypt]
[S] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[S] blood of chottal [55 Monk, Sebilis Crypt]
[S] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[S] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[S] the Skeleton Sepulcher [50 Warrior, HS South]
[S] a Crypt Spectre [50 Shadowknight, HS South]
[S] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[T] Slizik the Mighty [54 Warrior, The Hole] (cleric/ench/necro)
[S] Skeletal Procurator [52 Shadowknight, HS West]
[S] The Crypt Feaster [52 Warrior, HS South]
[S] Embalming Fluid [52 Warrior, HS South]
[S] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[S] King Tranix [52 Shadowknight, Nagafen's Lair] (cleric/ench)
[D] Magi Rokyll [52 Wizard, Nagafen's Lair] (cleric/ench)
[S] Warlord Skarlon [53 Warrior, Nagafen's Lair] (cleric/ench)
[D] A Black Reaver [51 Warrior, City of Mist] (cleric/ench)
[S] A cliff golem [57 Warrior, The Overthere]
[ ] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Shadowknight, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[ ] a Howling Spectre [54 Monk, HS East]
[T] Dartain the Lost [55 Necromancer, The Hole] (cleric/ench/necro)
[S] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[T] Tolapumj [60 Enchanter, Sebilis Catacombs] (cleric/monk/shaman)
[D] Myconid Spore King [56 Paladin, Sebilis Catacombs] (cleric/monk)
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[T] sebilite protector [60 Warrior, Sebilis Catacombs] (cleric/monk/shaman)
[T] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.] (ench/cler/necro)
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[D] Phinigel Autropos [53 Wizard, Kedge] (ench/mage)

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

Finally updated!
Other Things Solo'd not on list
Sir Lucan D'Lere
The Tangrin
Vessel Drozlin
Verina Tomb


Add me to Solo Master! Going to get me some east named and get Solo Grandmaster soon enough!

Optic (60 enchanter)
Tetragrammaton (60 cleric)

-Catherin-
12-04-2012, 06:15 PM
editted my list, nothing remarkable just filling out missed targets, i think the black reaver will end up being the only one i cant really figure out before god-mode kills. just doesnt seem like there is anything i can charm that will really stand up to them without using a ton of overpowered clickies

Handull
12-04-2012, 08:57 PM
editted my list, nothing remarkable just filling out missed targets, i think the black reaver will end up being the only one i cant really figure out before god-mode kills. just doesnt seem like there is anything i can charm that will really stand up to them without using a ton of overpowered clickies

you can do it!

there are a few spawns that con dark blue at lvl 60, i'd try those first. you'll have to give them weapons, haste, and other buffs, but chain bedlam just might be enough for one reaver.

if not, theres that enc epic turn in mob or whatever that can spawn up top. rare spawn, but hes right near a reaver and he should make a great pet, imo. not sure if there are any spells you can land on a reaver unfortunately.



Side note: solo'd Advisor in Kith (55 cleric). not too bad a mob. its very handy that he doesn't try to complete heal, but just spot heals himself below 40%. He is completely MR, which sucks, but I can burn him down with fire to help get past the heals. Was a fun with with strings.

I'm fairly confident that enc+cleric could easily duo General. It should be possible by anyone with strings, though might take some luck with charm breaks. I'd try it if it wasn't difficult to spawn him without a rogue alt/main.

Also still dying to try and duo sky island two (protector of sky) with a shaman, both dru/shaman and monk/shaman. I feel like he'd be easier than Koro by a long shot. I should be more proactive about this :P

Splorf22
12-08-2012, 06:25 PM
So Catherin has inspired me to try and finish up this challenge. I'd kind of forgotten about it while playing my bard (bards are tons of fun although not particularly soloy. It's especially fun for me because I kind of get to play my warrior and enchanter at the same time).
http://s8.postimage.org/57y8acmkz/EQ000116.png
With the fungi and mage damage shield I could just chant down 5+ orcs at once at L15 :D

The first to go down was Slizik. I tried to camp this guy earlier and it was a real pain; he's quite rare and then I managed to pop the ratman guard . . . who is not fun. So when Fabumbus said he could see Slizik through the wall, I immediately firepotted over to the Hole. After swarm-rooting the roamers I weaponized another guard and the glorious battle was on.
http://s18.postimage.org/uxu4u3lon/EQ000115.png
Glorious, but not lengthy. Charm did not break. Sadly he had the totem and I wasted a silken whip of ensnaring.

Next up was the Mortiferous Protector; I was looking for Drusella but figured I might as well grab him. He sees invis so its easy to single him.
http://s17.postimage.org/ozol8orcd/EQ000119.png
You can also see Klubba talking about how his guildmates got around Nagafen's banishing and Fountree admitting TMO can't kill ice giants (just kidding man. But I did just get my block of permafrost solo today.).

I was headed to the boat for Timorous when I just couldn't resist charming Cazel. I had a druid pull some spectres for me and he simply wiped them out 4-0 without losing any HP. So Coeur pointed out that there is also a 61 cleric in the zone . . .
http://s16.postimage.org/crq11e0ar/EQ000120.png
But it turns out he's pretty weak. Cazel was utterly crushing him and not losing any HP. I'm pretty sure if I could take Cazel between zones he could kill the spore king without any problems.

Then I decided to head to the Hole and pick up Dartain the Lost. http://s9.postimage.org/ju0tpzx8t/EQ000122.png
The Gnome Paratrooper squad bravely jumped in while saying their prayers that Master Yael was not up while trying to avoid looking at the results of previous attempts.
http://s10.postimage.org/oa5ma8a7r/EQ000123.png
I did survive (<3 Shiny Brass Idol) but did some dumb stuff and died. Ploktor dragged me on his Brell Cleric and it turns out Dartain wasn't up anyway. So I'll have to try again.

Lastly I headed to City of Mist to take on the Reavers. I prepped 3 pets with haste and weapons and as it happens I needed them all.
http://s12.postimage.org/6c6nhmfmz/EQ000125.png
Unfortunately another reaver popped or I would have camped out and given Neh'Ashiir another (probably unsuccessful) shot.

Handull
12-09-2012, 03:34 AM
Lastly I headed to City of Mist to take on the Reavers. I prepped 3 pets with haste and weapons and as it happens I needed them all.
http://s12.postimage.org/6c6nhmfmz/EQ000125.png
Unfortunately another reaver popped or I would have camped out and given Neh'Ashiir another (probably unsuccessful) shot.

what pets did you use? I guess having track and harmo helped me pick out the highest lvl mob in the zone. there is a huge difference in max hit and hp between the green cons of the castle/sky-walk and the semi-rare dark blues. Svenn and I really saw that when we duo'd Lord Rak. Having weaker pets made it much, much harder. Just shocked that it took 3 pets. Grats tho!

Splorf22
12-10-2012, 02:23 AM
Well, I pulled by charming the goo that paths around Neh's tower and running around until it pathed through the door. So it was probably 30% dead by the time I got it out. IIRC it and the GWB you can see in the pic were dark blue while the middle pet was light blue. That makes it a bit over two pets, but I don't know how else to pull the golem.

Tecmos Deception
12-10-2012, 12:46 PM
Ugh. I've been MIA for a long time! Kinda got bored of working on XP with my enchanter at the same time I started having fun with baldur's gate enhanced.

One of these days I'll show up again to keep this thread busy with my newbiness though :)

Splorf22
12-11-2012, 08:33 PM
Got the Knight of Sathir. There were some shenanigans involving FE, but its disciple rank so whatever. Apparently he can spawn as any Knight; he popped upstairs.

http://s9.postimage.org/3yspmj0hp/EQ000126.png

Handull
12-11-2012, 08:56 PM
aye, Knight of Sathir can spawn anywhere off the three-tiered room.

and yeah, i guess pulling that top reaver is an issue. I cleared out a corner inside the castle on the bottom floor of pathers and static mobs and used that area, single pulled a dark blue to there, and then singled the first reaver to there and killed it.

grats tho

Splorf22
12-15-2012, 01:17 AM
The Reanimated Plaguebone went down hard today. He's only GM mode and I had to use the strings, but I'm still pretty happy because he popped in the big room in east, which is a minor nightmare (named + 4 guards + 2 roamers). However, I had one thing in my favor which was that two of the guards were biles. After getting an ivu from Gadwin I went in. Lull crit. Cap. Round 2! I tried mezzing the guard which roams above the room. Somehow this aggroed the guard on the other side of the plaguebone and nothing else, so I killed both using Drusella's roamer. This time I was able to successfully lull the remaining undead guard and use regular invis to facepull him.

http://s7.postimage.org/8gugprjyx/EQ000133.png
Also: Ploktor talking about charming Sky (and me replying about the sadly nonclassic state of that zone).

Handull
12-18-2012, 04:33 AM
Finally solo'd efreeti. He was up and the path to him was fairly clear (but hey, i've gotten to him solo before and killed ph's a few rounds). his room and the 2 pathers were up, killed the pathers, buffed, and got full mana. i was worried with only two string charges, but i ran in, clicked the dark blue imp, put him on efreeti, snared the other imp off to the side and rooted, moved pet, and hasted/DS'd pet. Tried to tash a bit and resisted a few nukes, but then just chain healed my pet and won some GEBs. easier fight then i was expecting, but I guess thats just cause a full ice comet can be nearly a KO.

Sinadin
12-18-2012, 06:10 AM
can the efreeti actually be camped or is it more a 'kill, loot and gate out' thing?

I haven't killed him yet - still working on the strategy - but to reach his room, isn't a big challenge anymore (even I learned it :D )

60 chanter here btw

Splorf22
12-25-2012, 08:36 PM
I'm getting pretty close to finishing the challenge after almost a year, so I thought I'd go clean up some KC mobs that somehow I just haven't managed to find up (damn druids).

The Construct of Sathir was pretty straightfoward:
http://s7.postimage.org/m9w7kiu55/EQ000136.png
also: Nordenwatch gradually realizing enchanters >> necros

So after a few rounds I got the warlord to spawn and I prepared to unleash charmed bodyguard fury. It did not go as planned.
http://s13.postimage.org/cs2kp0sud/EQ000137.png

OK, I'll just use Boltrans and cancel the root.
http://s13.postimage.org/blykq84jp/EQ000138.png

At this point I decided to just wait for the next repop in the hope that it wouldn't be an annoyingly high level one. It spawns, I mez it, and it resists . . . which is a very bad sign. I decide to use Boltrans on it just in case and, yep, its L52 as well.
http://s8.postimage.org/xwduantdf/EQ000139.png

Despite being weaponized, hasted, and only one level lower than the Warlord, my pet is unable to finish him before another one pops, although that might be because he broke charm once or twice.
http://s8.postimage.org/nesdsnhwz/EQ000140.png

I didn't recast bedlam on myself because I had so little mana I wanted to be able to recharm with Boltrans at least once (usually I'd get bailed out by my puppet strings here, but they were out of charges and wouldn't work on L52 stuff anyway). Fortunately this charm lasted just long enough to kill the warlord . . .
http://s14.postimage.org/lv7l9iay7/EQ000142.png

and not a second longer. Drained of both hitpoints and mana, our hero beat a hasty retreat, not wishing to have matching supple scale armbands.
http://s8.postimage.org/7af5qwtbn/EQ000143.png

So I "just" need to get down to the hole and pay Dartain a visit. Unfortunately someone has been camping him pretty hard lately.

Also, to answer your question Sinadin Djarn isn't too bad; the big problem is he's very resistant. When I killed him I tanked on Loraen with a backstabbing imp and a lot of runes. Supposedly the best way to kill him is to get them to fight through the wall in his lair, but that seems a bit dubious. The nice thing about Djarn is that even with his MR he's still only L50, so you have some reasonable chance to evade his nukes/melee. Still, he's no pushover - there is a reason he's on the master list.

Shinko
12-25-2012, 09:09 PM
Warmup:
[ ] the froglok king [48 paladin, Ruins of Old Guk]
[ ] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[ ] Froglok Ostiary [50 Warrior, Sebilis Disco]
[ ] The Golem Master [50 Warrior, HS North]
[ ] Sentient Bile [50 Warrior, HS North]
[ ] Crypt Wurm [50 Warrior, HS North]
[ ] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[ ] Gangrenous Scarab [51 Warrior, Sebilis]
[ ] Knight of Sathir [51 Warrior, Karnors]
[ ] Construct of Sathir [52 Shadowknight, Karnors]
[ ] A Drolvarg warlord [53 Warrior, Karnors]
[ ] a necrosis scarab [53 Warrior, Sebilis]
[ ] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ ] Estrella of Gloomwater [51 Druid, Kedge]
[ ] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[ ] Froggy [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[ ] Froglok Commander [55 Warrior, Sebilis Disco]
[ ] Brogg [55 Warrior, Sebilis Disco]
[ ] Baron Yosig [55 Warrior, Sebilis Crypt]
[ ] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[ ] blood of chottal [55 Monk, Sebilis Crypt]
[ ] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[ ] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[ ] the Skeleton Sepulcher [50 Warrior, HS South]
[ ] a Crypt Spectre [50 Shadowknight, HS South]
[ ] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[ ] Skeletal Procurator [52 Shadowknight, HS West]
[ ] The Crypt Feaster [52 Warrior, HS South]
[ ] Embalming Fluid [52 Warrior, HS South]
[ ] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[ ] King Tranix [52 Shadowknight, Nagafen's Lair]
[ ] Magi Rokyll [52 Wizard, Nagafen's Lair]
[ ] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[ ] A cliff golem [57 Warrior, The Overthere]
[ ] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Warrior, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[ ] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[ ] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ ] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

Splorf22
12-25-2012, 10:04 PM
So what I get from this thread is puppet strings are brokenly powerful, possibly the most OP item in game.

You're not wrong. IMO the most powerful items in the game are:

1. Donals BP
2. Puppet Strings
3. WC Cap
4. Manastone
5. Fungi Staff

I guess it wasn't so common to have two pairs of puppet strings in real classic eq with a much faster release of expansions. I know it's not classic, but personally I would like to see puppet strings nerfed to a 5s casting time (like regular allure) and take 10k to recharge (not 800). The Wand of Allure (3 charges, enchanter only) is far, far more balanced.

Also, welcome Shinko. There aren't any Necros on the Solo GM list - will you be the first?

Frytard
12-26-2012, 07:18 AM
can add yiam to the solo master list and every rank thats easier to that

Briscoe
12-26-2012, 10:11 AM
This thread really shines with the detailed updates complete with screenshots, annotations, and side remarks...really enjoyable to read. I'll be hoping to add similar quality posts once I summon the courage to actually try something challenging. Kudos to Loraen, Ploktor, Tecmos, and everyone else!

Tecmos Deception
12-26-2012, 01:22 PM
Yay shoutout! I'm about THIS close to having the energy to play some more to make 58 then do disciple tier :)

Splorf22
12-26-2012, 01:25 PM
Tecmos: credit for screenshots only!

Yiam: post your sheet!

pasi
12-26-2012, 04:55 PM
I should probably update this sometime, done most of the grandmasters minus Drus/Dartain/Undertaker/Mort Protector. I don't kill in HS East much other than to check for non-existent Drusella or other nameds left up for Maurice scraps.

Got Spore King too w/o strings, but did have help with pull because I didn't spawn him solo and my camping partners never want to wait on dictate when a mob a contested as King pops.

Still haven't been bold enough to attempt Neh/Rak.

Faron
12-26-2012, 08:40 PM
Impressive stuff. Just reading through this thread and some of the class guides you guys have written really makes me want to play an enchanter.

Frytard
12-28-2012, 05:56 AM
Artists:
Gods and Legends:
Svenn, Barbarian Shaman, Solo God, Duo Grandmaster (http://www.project1999.org/forums/showpost.php?p=703912&postcount=30)

Grandmasters:
Loraen, Gnome Enchanter, Solo Grandmaster, Duo Grandmaster (http://www.project1999.org/forums/showpost.php?p=695265&postcount=14)
Orruar, Barbarian Shaman, Solo Grandmaster, Duo Master (http://www.project1999.org/forums/showpost.php?p=695177&postcount=12)
Ploktor, Wood Elf Druid and Honorary Enchanter, Solo Grandmaster, Duo Master (http://www.project1999.org/forums/showpost.php?p=707846&postcount=37)
Catherin, High Elf Enchanter, Solo Grandmaster, Duo Master (http://www.project1999.org/forums/showpost.php?p=732196&postcount=295)
Stealin, Erudite Necromancer, Duo Grandmaster (http://www.project1999.org/forums/showpost.php?p=710817&postcount=80)

Masters:
Save, Erudite Enchanter, Solo Master, Duo Disciple (http://www.project1999.org/forums/showpost.php?p=695177&postcount=12)
Flippie, Iksar Monk, Duo Master, Solo Disciple (http://www.project1999.org/forums/showpost.php?p=710795&postcount=77)
Zagum, Troll Shaman, Duo Master, Solo Disciple (http://www.project1999.org/forums/showpost.php?p=715876&postcount=166)
Susanbanthony, High Elf Cleric, Duo Master (http://www.project1999.org/forums/showpost.php?p=715866&postcount=164)

Disciples:
Nordenwatch, Human Necromancer, Duo Disciple (http://www.project1999.org/forums/showpost.php?p=696440&postcount=18)
Drinkdem, Gnome Enchanter, Solo Disciple (http://www.project1999.org/forums/showpost.php?p=705718&postcount=31)
Rkahor, Dwarf Cleric, Duo Disciple (http://www.project1999.org/forums/showpost.php?p=715882&postcount=169)
Sojournertruth, Iksar Necromancer, Solo Disciple (http://www.project1999.org/forums/showpost.php?p=715866&postcount=164)
Optic, Gnome Enchanter, Solo Disciple (http://www.project1999.org/forums/showpost.php?p=770506&postcount=327)
Tetragrammaton, Human Cleric, Duo Disciple (http://www.project1999.org/forums/showpost.php?p=770506&postcount=327)

God Mode Kills
Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]: Sentenza+Elethia/Rkahor [D-], Anthrax+Lacie [D], Gremlin+Susanbanthony [D-]
Neh'Ashiir [54 Enchanter, City of Mist]: Loraen [S-], Svenn [S-], Orruar [S-]
Emperor Chottal [60 Necromancer, Sebilis Crypt]: Svenn [S-]
sebilite protector [60 Warrior, Sebilis Catacombs]: Svenn [S-]
myconid spore king [56 Paladin, Sebilis Catacombs]: Loraen [S-]
Tolapumj [60 Enchanter, Sebilis Catacombs]: Svenn [S-]
Dread [55 Warrior, Plane of Fear]: Svenn [S-], Ploktor [S]

This list is in chronological order (both kills and players for each kill), so AFAIK the first people for each mob are server firsts.

Rules
So I was inspired by Ploktor's thread to revive something I used to have on the Vesica Dei message boards, the solo artists challenge (originally I called it 'The Real Enchanter Epic'). I have compiled a list of all the 50+ named mobs in the game which I think could potentially be soloable or duoable, ranked them in order, and sorted them into six tiers. The ranking includes both the difficulty of the named mob itself and an adjustment for the number of guards, which is why Howling Stones is so much harder than Sebilis.

The categories, in descending order of awesomeness:
[S] -> Soloed with self buffs only
[S-] -> Soloed but used strong item clickies
[D] -> Duoed
[D-] -> Duoed but used strong item clickies
[T] -> Trioed

Strong item clickies include Puppet Strings, Donal's Breastplate of Mourning, Soulfire, Reaper of the Dead, Woolly Spider Silk Nets, etc, but not shaman potions or stuff like a Shrunken Goblin Skull Earring. Use your judgement, and remember: solo is solo for the purposes of ranks, no matter what you items you use. Use common sense regarding the amount of help you can get from other players and still consider it a solo kill: getting a double invis or having a rogue open a locked door is fine; having an SK pull it to a safe area, having other players train guards away, getting full cleric buffs or otherwise logging in a ton of other chars to buff, or using rune/bedlam from another player to help invis/ivu pull is not. Melee classes are granted an exception to the no-other-buffs rule as they are already at such a huge disadvantage in this Challenge.

Ranks
To complete a rank, you must kill 50% of the named on that rank, and that 50% must include names from all major areas (i.e. soloing the Sebilis Crypt itself does not make you a Solo Master, you have to do HS South too). Completion of prior ranks is not required. Solo kills will result in the title of of 'Solo Disciple/Master/Grandmaster'; likewise with duos. Killing everything on the list from Grandmaster on down will result in the title of 'Legend'. Achieving a solo rank implies the previous duo rank, since they are the same mobs (a Solo Master is automatically a Duo Disciple, since they could achieve the same results while powerleveling some noob).

Artists will be sorted by maximum solo/duo score, secondary solo/duo score, and time of achievement. I am also making a list of the first few kills of god-tier mobs by player name because I expect a few kills here and there but I doubt anyone can actually achieve God rank. If you feel like you have met the requirements for a rank or you have killed a god-tier mob, PM me or message me in game (Loraen/Radium/Sendoh) and I'll add you to the list at the top of the post. Screenshots are not required (we are on the honor system here, and its hard to think about taking pictures when some high level mob is beating on you for 200 a pop) but highly encouraged; it's always cool to read field reports of epic fights.

This is HARD
I think this is a pretty hard challenge, and even obtaining 'Disciple' rank probably puts you in the top 10% of skilled players on this server. Even if you are skilled, the logistics of popping all the named (especially in HS East) can be very obnoxious. Obtaining Legend rank is going to be way harder than getting an epic. If the sheet looks intimidating, feel free to just fill out the stuff you've killed, or just fill out Disciple rank at first, and then progress from there. I know that for me personally when I first started in Charasis I got my butt kicked in HS north; I gradually improved and now even South isn't too hard for me.

So far the list is mostly enchanters and shaman with a few necromancers. I think the Duo ranks are just as challenging and cool, plus you are killing harder stuff. We're still looking for magician - come on mage club!

Warmup:
[S] the froglok king [48 paladin, Ruins of Old Guk]
[s] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[s] Froglok Ostiary [50 Warrior, Sebilis Disco]
[s] The Golem Master [50 Warrior, HS North]
[s] Sentient Bile [50 Warrior, HS North]
[ ] Crypt Wurm [50 Warrior, HS North]
[s] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[s] Gangrenous Scarab [51 Warrior, Sebilis]
[ ] Knight of Sathir [51 Warrior, Karnors]
[ ] Construct of Sathir [52 Shadowknight, Karnors]
[ ] A Drolvarg warlord [53 Warrior, Karnors]
[s] a necrosis scarab [53 Warrior, Sebilis]
[s] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ ] Estrella of Gloomwater [51 Druid, Kedge]
[ ] The Crypt Keeper [50 Necromancer, HS North]
[s] Froglok Pickler [52 Warrior, Sebilis Disco]
[s] Froggy [52 Warrior, Sebilis Chef/Bar]
[s] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[s] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[s] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[s] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[s] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[s] Froglok Commander [55 Warrior, Sebilis Disco]
[s] Brogg [55 Warrior, Sebilis Disco]
[s] Baron Yosig [55 Warrior, Sebilis Crypt]
[s] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[s] blood of chottal [55 Monk, Sebilis Crypt]
[s] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[s] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[s] the Skeleton Sepulcher [50 Warrior, HS South]
[ ] a Crypt Spectre [50 Shadowknight, HS South]
[s] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[ ] Skeletal Procurator [52 Shadowknight, HS West]
[s] The Crypt Feaster [52 Warrior, HS South]
[s] Embalming Fluid [52 Warrior, HS South]
[ ] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[ ] King Tranix [52 Shadowknight, Nagafen's Lair]
[ ] Magi Rokyll [52 Wizard, Nagafen's Lair]
[ ] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[s] A cliff golem [57 Warrior, The Overthere]
[ ] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Warrior, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[ ] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[ ] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ ] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

For any Sky mob, you are allowed infinite Wizard ports which do not count against your player total

last list update: 8/21 added Rogue/Cleric epic mobs and Sky bosses. I am unsure about the whole Duo God mode list and may make changes later depending on how easy stuff is.

Splorf22
12-28-2012, 12:26 PM
Grats Yiam, Solo Master!

Frytard
12-30-2012, 04:37 AM
<a href="http://imgur.com/rnG0m"><img src="http://i.imgur.com/rnG0m.jpg" title="Hosted by imgur.com" alt="" /></a>


Small Update Trying the Grandmaster Stuff here is the cliff golem. lets start posting some screenshots of the harder (not saying golem is hard but like fungi king and such :D)
Got lucky with slow landing did not use any "premium clickies" or whatever u call it.

sanluen
12-30-2012, 11:22 PM
Arconis - 60 Bard

Solo Disciple: any 7
[ ] Gangrenous Scarab [51 Warrior, Sebilis]
[S] Knight of Sathir [51 Warrior, Karnors]
[S] Construct of Sathir [52 Shadowknight, Karnors]
[S] A Drolvarg warlord [53 Warrior, Karnors]
[S] a necrosis scarab [53 Warrior, Sebilis]
[ ] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[S] Estrella of Gloomwater [51 Druid, Kedge]
[ ] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[S] Froggy [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[S] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

The KC and Chef/Bar mobs are pretty easy, easy to pull and can be fear kited. Estrella and the necrosis scarab were MUCH harder, and took me about 40 minutes each to kill. I think if I did it again I could cut that time by 50% but it is still a very long process to DPS for 12 seconds and then heal up 50% hp.

I have yet to try the solo master content, but I think it can be done with a bard, though soloing in indoor dungeons is not really our strong suit!

These might be pretty trivial kills for an enchanter/shaman but I was pretty excited to finish these two off:

http://i.imgur.com/4L15U.jpg
http://i.imgur.com/6izYj.jpg

Splorf22
12-31-2012, 02:14 AM
Very nice Sanluen! Its definitely fun to see what the non-standard classes can do.

edit: why couldn't you fearkite the scarab? Too resisty? It looks like you were down on the ledge so it wont run.

Triangle
12-31-2012, 05:04 AM
That is dedication on the 40+ minute kills, and here I thought shammy took a long time to kill stuff. I didn't think bard could do any of this tbh, and looking forward to seeing what else you've got in the future, San.

Verenity
12-31-2012, 05:20 AM
He once spent over an hour attempting to kill a cliff golem. Serious dedication on that bard.

sanluen
12-31-2012, 10:59 AM
Very nice Sanluen! Its definitely fun to see what the non-standard classes can do.

edit: why couldn't you fearkite the scarab? Too resisty? It looks like you were down on the ledge so it wont run.

Thanks! This has been a ton of fun so far. Looking forward to some Duo action too.


I was never able to land a fear on either Estrella or the scarab. I could mez them something like 2/3 or 3/4 attempts but never fear. For the scarab I wondered if it was a level restriction, but if Estrella is indeed 51 then it is not applicable for her, since I was fearing level 51-52 mobs from chef/bar. I am guessing they are just unfearable.

Bards (well at least my bard, since I really stacked resists and not ac) are fairly squishy compared to other plate classes, so if I can't kite it, mez it or fear it, it is probably impossible to solo without puppet strings or the like. Perhaps I will have to get an hp/ac gear set soon ...

Splorf22
12-31-2012, 12:57 PM
Maybe bard/wiz would work, with the wiz tossing a few nukes between each mez? Just need someone to box your chars =D

Triangle
12-31-2012, 06:10 PM
He once spent over an hour attempting to kill a cliff golem. Serious dedication on that bard.

Sure is. I have never played one but have heard there is a lot of clicking involved. Watch out for that carpal tunnel. My cliff golem kill didn't involve charming mobs so it took awhile, maybe 20-30 minutes, but an hour is a long time to concentrate when one mistake could do you in.

bridgetroll
12-31-2012, 06:20 PM
it would be pretty cool to see this thread have its own website with leaderboards and whatnot.

however, since participants in this challenge are not really held accountable in proving their feats (aka honor code system), it may not be feasible.

Kindadar
12-31-2012, 08:00 PM
This looks like it should be something to work towards!! As for what I have done, here it is:

Warmup:
[x] the froglok king [48 paladin, Ruins of Old Guk]
[ ] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[ ] Froglok Ostiary [50 Warrior, Sebilis Disco]
[ ] The Golem Master [50 Warrior, HS North]
[x] Sentient Bile [50 Warrior, HS North]
[ ] Crypt Wurm [50 Warrior, HS North]
[ ] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[x] Gangrenous Scarab [51 Warrior, Sebilis]
[x] Knight of Sathir [51 Warrior, Karnors]
[x] Construct of Sathir [52 Shadowknight, Karnors]
[x] A Drolvarg warlord [53 Warrior, Karnors]
[x] a necrosis scarab [53 Warrior, Sebilis]
[ ] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[x] Estrella of Gloomwater [51 Druid, Kedge]
[ ] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[ ] Froggy [52 Warrior, Sebilis Chef/Bar]
[x] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[ ] Froglok Commander [55 Warrior, Sebilis Disco]
[ ] Brogg [55 Warrior, Sebilis Disco]
[ ] Baron Yosig [55 Warrior, Sebilis Crypt]
[ ] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[ ] blood of chottal [55 Monk, Sebilis Crypt]
[ ] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[ ] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[ ] the Skeleton Sepulcher [50 Warrior, HS South]
[ ] a Crypt Spectre [50 Shadowknight, HS South]
[x] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[ ] Skeletal Procurator [52 Shadowknight, HS West]
[ ] The Crypt Feaster [52 Warrior, HS South]
[ ] Embalming Fluid [52 Warrior, HS South]
[ ] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[x] King Tranix [52 Shadowknight, Nagafen's Lair]
[x] Magi Rokyll [52 Wizard, Nagafen's Lair]
[x] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[ ] A cliff golem [57 Warrior, The Overthere]
[ ] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Warrior, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[ ] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[ ] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ ] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[D] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

Most of those are the standard druid solo/duoable mobs. I'll look into getting some of the tougher ones knocked out soon enough! :)

Itap
12-31-2012, 08:46 PM
Thanks! This has been a ton of fun so far. Looking forward to some Duo action too.


I was never able to land a fear on either Estrella or the scarab. I could mez them something like 2/3 or 3/4 attempts but never fear. For the scarab I wondered if it was a level restriction, but if Estrella is indeed 51 then it is not applicable for her, since I was fearing level 51-52 mobs from chef/bar. I am guessing they are just unfearable.

Bards (well at least my bard, since I really stacked resists and not ac) are fairly squishy compared to other plate classes, so if I can't kite it, mez it or fear it, it is probably impossible to solo without puppet strings or the like. Perhaps I will have to get an hp/ac gear set soon ...

So basically you throw your DoTs, mez it once they wear off, then regen up, rinse and repeat? Teach me your bardic ways!

Splorf22
01-01-2013, 11:55 AM
[x] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]

Even with a manastone and a Robe of the Spring this is kinda ???? I'm assuming that's a D not an S but still.

Otherwise you're one kill from Disciple mode, so you may give Ploktor some competition. Do you use puppet strings or are the sol b kills with charmed bats?

nebulus
01-02-2013, 08:01 AM
Thanks! This has been a ton of fun so far. Looking forward to some Duo action too.


I was never able to land a fear on either Estrella or the scarab. I could mez them something like 2/3 or 3/4 attempts but never fear. For the scarab I wondered if it was a level restriction, but if Estrella is indeed 51 then it is not applicable for her, since I was fearing level 51-52 mobs from chef/bar. I am guessing they are just unfearable.

Bards (well at least my bard, since I really stacked resists and not ac) are fairly squishy compared to other plate classes, so if I can't kite it, mez it or fear it, it is probably impossible to solo without puppet strings or the like. Perhaps I will have to get an hp/ac gear set soon ...

Necrosis is level 53.. bards can fear mobs up to level 52.

Tecmos Deception
01-03-2013, 10:54 AM
[S] The Crypt Keeper [50 Necromancer, HS North]

Been a while since I updated my sheet! I took several weeks off of p99 but started up again over the holidays and then hit 58 and started working on the disciple tier. I figured since I was bound outside of HS and familiar with north from my xping there, I might as well go see about killing TCK before relocating to KC.

Getting back to his room was easy, of course. Lull ftw. I earned a couple blues of 58 messing around in and just outside of the room while learning the pathing and figuring out how I wanted to time my kill when TCK did pop. I messed around fighting back by the teleporter, but for whatever reason I haven't had the energy to pay attention to details like spawn times... so I basically just kept fighting outside the door and killing anything nearby in a faceroll bruteforce noskill kinda way... heh.

Anyway. After the server came back up this morning, I made my way into north (the whole damn place seemed like it was biles, qq) and found TCK up. I killed the two mobs just inside the door, lulled the whole room, petted the skele that pathed up the stairs to the door, AE mezzed TCK and his pet then used single on TCK while the pet came running to get smoked by my pet. Unfortunately when TCK mez wore off and came running, my charm broke also, and 2 stuns got interrupted + I got poison doted (turned out to just be VoTS but I was worried it was ebolt), so I hatted.

On my return, I just lulled/invised all the way to the back room. While re-killing the mobs near the door a pather brought 3 mobs from behind me to join the party. I killed all this and kept a level 46 skele and gave him some lariats to ensure this ended well (though really, I guess my 113 MR wouldn't have saved me if my pet turned on me with those weapons). I pulled TCK like I did last time. This time my pet killed the pet by the time TCK arrived. I tashed, rooted, slowed, and started helping make sure he didn't get off many spells. I think my pet was only at 55-60% hp when I pulled, but AQ and 2 weps and a bunch of stuns quickly led to the screenshot below:

http://i47.tinypic.com/34ik4zo.jpg


Summoning mobs from here on out :)

Shinko
01-03-2013, 12:05 PM
Warmup:
[x] the froglok king [48 paladin, Ruins of Old Guk]
[] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[ ] Froglok Ostiary [50 Warrior, Sebilis Disco]
[x] The Golem Master [50 Warrior, HS North]
[x] Sentient Bile [50 Warrior, HS North]
[x] Crypt Wurm [50 Warrior, HS North]
[x] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[s] Gangrenous Scarab [51 Warrior, Sebilis]
[s] Knight of Sathir [51 Warrior, Karnors]
[s] Construct of Sathir [52 Shadowknight, Karnors]
[s] A Drolvarg warlord [53 Warrior, Karnors]
[s] a necrosis scarab [53 Warrior, Sebilis]
[s] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ ] Estrella of Gloomwater [51 Druid, Kedge]
[s] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[ ] Froggy [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[] Froglok Commander [55 Warrior, Sebilis Disco]
[] Brogg [55 Warrior, Sebilis Disco]
[D] Baron Yosig [55 Warrior, Sebilis Crypt]
[D] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[D] blood of chottal [55 Monk, Sebilis Crypt]
[D] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[D] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[S] the Skeleton Sepulcher [50 Warrior, HS South]
[S] a Crypt Spectre [50 Shadowknight, HS South]
[D] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[] Slizik the Mighty [54 Warrior, The Hole]
[S] Skeletal Procurator [52 Shadowknight, HS West]
[D] The Crypt Feaster [52 Warrior, HS South]
[D] Embalming Fluid [52 Warrior, HS South]
[D] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[D] King Tranix [52 Shadowknight, Nagafen's Lair]
[D] Magi Rokyll [52 Wizard, Nagafen's Lair]
[D] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[D] A Black Reaver [51 Warrior, City of Mist]
[soloish] A cliff golem [57 Warrior, The Overthere] (imba 5 charge soulfire and almost fully raid buffed no haste ^_^)
[] The Crypt Excavator [54 Warrior, HS East]
[] Reanimated Plaguebone [54 Warrior, HS East]
[] Mortiferous Protector [54 Warrior, HS East]
[D] a Howling Spectre [54 Monk, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]
[D] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]

Solo God Mode/Duo Grandmaster: any 5
[D] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[] Tolapumj [60 Enchanter, Sebilis Catacombs]
[D] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[D] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[D] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[D] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest] me and anthrax tryed this, i would like to see this done
[godmode] Prince Selrach Di'Zok [61 Warrior, Chardok]
[4] Overking Bathezid [63 Cleric, Chardok]
[3] Queen Velazul Di'Zok [62 Shaman, Chardok]
[lol] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky

Splorf22
01-03-2013, 01:20 PM
Nice job Tecmos, that room is really pretty annoying. I'll be interested to see if you start swapping in HP gear for summoning mobs.

Shinko, can you fill out two sheets, one for each of your chars? Oh and I was wondering how you and Anthrax were farming those Insignia Protectors. A 3-man of the Queen is pretty impressive.

Tecmos Deception
01-03-2013, 01:34 PM
Time will tell, I guess :)


[S] Knight of Sathir [51 Warrior, Karnors]

Not much story here, I'm afraid. I IVUd down into VS's room and killed the 4 mobs that are down there for 3 cycles before the Knight popped in the back of the room. He didn't even have the decency to cough up something I could sell. Looks like the rest of KC is camped right now... I might be productive IRL today and see about getting construct and warlord in the wee hours tomorrow.

http://postimage.org/image/nfwrce5et/
http://postimage.org/image/yvcefr8lt/

Kindadar
01-03-2013, 08:55 PM
Even with a manastone and a Robe of the Spring this is kinda ???? I'm assuming that's a D not an S but still.

Otherwise you're one kill from Disciple mode, so you may give Ploktor some competition. Do you use puppet strings or are the sol b kills with charmed bats?

Yeah Loraen, it's been duo'd twice with a monk and myself. I'm working on it slowly but surely. As far as the charms go, they're all with bats + weaps and robe/sup heals with a few others in there when needed :) I'd really like to get a hand on some strings though!

Tecmos Deception
01-04-2013, 07:48 PM
[S] Construct of Sathir [52 Shadowknight, Karnors]

This one I have a story for!

After getting chased out of KC early this morning (20+ in KC at 7 am est but only 6 people in KC at like 4 pm est... go figure), I returned this evening and found Construct of Sathir popped along with 3 hand dudes.


Attempt one:

Well, I was rushing things. Guess I was paranoid that I'd lose this super awesome mob who drops ultra awesome loot and is soooo rare, or something, and I started lulling the room from just outside when I was at like 70m. I can ToT this guy right? Screw starting with 100m! I got it all lulled, thought I would try killing inside the room while just keeping the other two hands lulled or dazzled, so charmed a hand and buffed him and send him at the not-yet-debuffed Construct. Then just as I was going to run into the room, a little dog and a curate came around the corner and started beating on me.

I got this, right? Dumb. I ran into the room and stunned+AE mezzed in the corner where the Construct (who was still not debuffed... cause my brain is dumb) was. Then my brain got dumber and I just, for whatever reason, was fixated on that stupid little skeleton pet. I wanted it to be dead first, ya know? Get it out of the way? But my pet would NOT attack it... perhaps because of a disease dot from construct or something on him? Even if I mezzed Construct and backed pet off with spammage, he just kept going back to the Construct.

Anyway, by this time my berserker spirit and rune are gone and I'm at like 80% health. Mana wasn't exactly good to begin with, now I was under 40%. I'd show you some screenshots of me being dumb, but in this frenzy of great enchanting, I totally forgot to take any.

Oh, and then charm broke and I got summoned... and hatted.


Attempt Two:

After I recharged, gated back to KC, threw up some fresh buffs, and turned down a group invite, it was time for attempt two. But, well, not really. Aggrod a dog on the way in, mezzed, blurred, continued. Saw dead stuff in lcy, so I IVUd and ran in. Rounded corner to head up the stairs there and there's two little dogs. So I take THEM to the top of the stars for mezzing, finally get both of them to stay blurred, then that damn skeleton who is always on top of the tower right there but is fallen through the ground or something so I don't see him aggros me... I actually had to hat from 2 skeletons.

I almost gave up here. I had been playing all day, made a few blues in seb looking for shinies, did some work on my epic, etc. But I figured I'd try one more time.


Attempt Three:

Lulled the room. Ran in by the tables in there, petted a hand and let it die. Relulled Construct (I think I had ONE crit resist on lull all day today, out of at least 50-60 resists), petted the third hand and buffed him and finished off remaining one. This time I wasn't about to send a pet at the Construct willy-nilly, though: http://postimage.org/image/ma0xx80hn/ (and yes, I did notice the pawbuster beginning to radiate!)

I mezzed it so my pet could kill that damn skeleton safely, and proceeded to tash, slow, cripple, and ToT the Construct in the meantime. Root wore off early and I got dragged over into the hot corner, but my pet was level 50, so things were moving along pretty well. Without weaponizing though, my pet was just holding even with the slowed Construct so far: http://postimage.org/image/j864reawb/

I started to learn how annoying higher-level fights can be, as the Construct resisted 3 stuns in a row on me. But then I had better luck, plus charm was holding: http://postimage.org/image/v9pgt1ucn/

After another 30 seconds of semi-stunlock and 1 nuke (for good measure) later, the Construct was dead: http://postimage.org/image/kaj2092n1/


I camped out my pet and IVUd to check out warlord. He wasn't up, but as I saw earlier, pawbuster was. I got him down too, although I nearly bit the dust when charm broke and I was distracted trying to relull the other two bodyguards and was a bit slow getting a stun off. WTS pipe MQ :p

Phinger
01-04-2013, 11:40 PM
And here i thought my fights with the construct and warlord were chaotic, lol. Is interesting to see different strategies and tactics. I did these two completely different...I'm on my phone and it's annoying to type or else I'd tell my fun, cap intensive stories, lol.

Handull
01-05-2013, 01:04 AM
This one I have a story for!

After getting chased out of KC early this morning (20+ in KC at 7 am est but only 6 people in KC at like 4 pm est... go figure), I returned this evening and found Construct of Sathir popped along with 3 hand dudes.


Attempt one:

Well, I was rushing things. Guess I was paranoid that I'd lose this super awesome mob who drops ultra awesome loot and is soooo rare, or something, and I started lulling the room from just outside when I was at like 70m. I can ToT this guy right? Screw starting with 100m! I got it all lulled, thought I would try killing inside the room while just keeping the other two hands lulled or dazzled, so charmed a hand and buffed him and send him at the not-yet-debuffed Construct. Then just as I was going to run into the room, a little dog and a curate came around the corner and started beating on me.

I got this, right? Dumb. I ran into the room and stunned+AE mezzed in the corner where the Construct (who was still not debuffed... cause my brain is dumb) was. Then my brain got dumber and I just, for whatever reason, was fixated on that stupid little skeleton pet. I wanted it to be dead first, ya know? Get it out of the way? But my pet would NOT attack it... perhaps because of a disease dot from construct or something on him? Even if I mezzed Construct and backed pet off with spammage, he just kept going back to the Construct.

Anyway, by this time my berserker spirit and rune are gone and I'm at like 80% health. Mana wasn't exactly good to begin with, now I was under 40%. I'd show you some screenshots of me being dumb, but in this frenzy of great enchanting, I totally forgot to take any.

Oh, and then charm broke and I got summoned... and hatted.


Attempt Two:

After I recharged, gated back to KC, threw up some fresh buffs, and turned down a group invite, it was time for attempt two. But, well, not really. Aggrod a dog on the way in, mezzed, blurred, continued. Saw dead stuff in lcy, so I IVUd and ran in. Rounded corner to head up the stairs there and there's two little dogs. So I take THEM to the top of the stars for mezzing, finally get both of them to stay blurred, then that damn skeleton who is always on top of the tower right there but is fallen through the ground or something so I don't see him aggros me... I actually had to hat from 2 skeletons.

I almost gave up here. I had been playing all day, made a few blues in seb looking for shinies, did some work on my epic, etc. But I figured I'd try one more time.


Attempt Three:

Lulled the room. Ran in by the tables in there, petted a hand and let it die. Relulled Construct (I think I had ONE crit resist on lull all day today, out of at least 50-60 resists), petted the third hand and buffed him and finished off remaining one. This time I wasn't about to send a pet at the Construct willy-nilly, though: http://postimage.org/image/ma0xx80hn/ (and yes, I did notice the pawbuster beginning to radiate!)

I mezzed it so my pet could kill that damn skeleton safely, and proceeded to tash, slow, cripple, and ToT the Construct in the meantime. Root wore off early and I got dragged over into the hot corner, but my pet was level 50, so things were moving along pretty well. Without weaponizing though, my pet was just holding even with the slowed Construct so far: http://postimage.org/image/j864reawb/

I started to learn how annoying higher-level fights can be, as the Construct resisted 3 stuns in a row on me. But then I had better luck, plus charm was holding: http://postimage.org/image/v9pgt1ucn/

After another 30 seconds of semi-stunlock and 1 nuke (for good measure) later, the Construct was dead: http://postimage.org/image/kaj2092n1/


I camped out my pet and IVUd to check out warlord. He wasn't up, but as I saw earlier, pawbuster was. I got him down too, although I nearly bit the dust when charm broke and I was distracted trying to relull the other two bodyguards and was a bit slow getting a stun off. WTS pipe MQ :p

i sure do love harmony in KC.

quick tip, pull the hand room mobs to the box room (safe area) and pull the pawbuster to just outside the door to his room. on the stairs is enough room to fight him and not have to worry about re-lulling the other bodyguards. with harmo I'd just fight them where they stand, but if i had to relul each one and there was a chance for a crit, i'd just pull the mobs to a safe area, since there are many.

also, sucks you had to hat from the construct the first time, but did you have to hat from those skeles? you probably could have trained them out and saved yourself the hassle of recharging your cap.

sounds like fun tho :)

Tecmos Deception
01-05-2013, 08:20 AM
did you have to hat from those skeles? you probably could have trained them out and saved yourself the hassle of recharging your cap.

Well does one ever really HAVE to hat from anything? My rune and berserker strength were down and I was near 50% hp IIRC, since in my rush to get away from the two dogs I picked up that invisible skele and a pathing buddy of his. I guess KC, of all places, would be the zone to err on the side of danger, since I am bound right outside and could fetch my body in seconds and could almost assuredly find a rez. But I'd still end up having to wait off rez effects and tip for the rez... so it is almost a wash even in the easiest of all zones to get a rez in.


And here i thought my fights with the construct and warlord were chaotic, lol. Is interesting to see different strategies and tactics. I did these two completely different...I'm on my phone and it's annoying to type or else I'd tell my fun, cap intensive stories, lol.

For whatever reason, I'm a bit careless in KC. Probably familiarity with the zone making me overconfident. I had never been in HS except in groups in west where I just followed the leader and stabbed stuff, and I'd never been in seb except to get COTHed down to Trak... so I have better thought out and less eventful kills in those zones, it seems like :)

I definitely want to hear your stories when you're able to type them out, lol.



[S] A Drolvarg warlord [52 Warrior, Karnors]

Just logged on (I had camped just outside the door to warlord room) to find 3 bodyguards and the warlord up. I lulled the three bodyguards, peeked into the room between ticks and dropped a dazzle on the warlord. Tashed him, mezed a bodyguard and petted him (glad I've had better luck finding level 51 bodyguards than the first time I saw a warlord up a couple days ago), debuffed warlord, used pet to break mez and pulled back to the door.

Things were going well, but I nearly sealed my fate, as you can see in this screenshot when I was TRYING to root the warlord... but actually fettered myself for a single tick. Heh: http://postimage.org/image/rpz7b16uj/

I got root on him after that though, but I was having issues staying out of melee range. I think the camera angles with third person in the little hallway were tricking me into thinking I was farther away from him than I actually was: http://postimage.org/image/mm7xmtvqj/

Fortunately this just meant that my pet, which I actually weaponized and hasted, was annihilating the warlord and not getting scratched himself. Somehere in there I did deal with a break, and the warlord resisted my first stun... but I had two loaded at the time so things were under control before he got more than two rounds off on me (WTB forlorn deeds!).

Finished up in not-great shape, like 60% hp and 20% mp, but considering I made a couple of mistakes along the way, oh well: http://postimage.org/image/bgo7sv5wr/

Handull
01-06-2013, 03:24 AM
i guess my point with KC is that its so so easy to run to the zone out and live. even if LCY is camped, unless you pull half the zone, they'll probably think of it more as you pulling for them, rather than you training them. i usually just run out and jump off the walls into the water. this buys me just enough time to run/swim to the zone out

i need some new stories :P really gotta try my hand at the crypt. see if i can kill the ph's without strings (i think i can). but it'll be a fun challenge. maybe try FGs with a bat+midnight mallet, etc

Tecmos Deception
01-06-2013, 01:09 PM
Here's a good (and by good I mean TERRIBLE) story:

I'm in seb now, mainly looking for gangrenous scarab at the moment. This morning I ran back into the area behind there and was exploring a bit though, and ended up in what I thought was the room where the froglok bartender can spawn. Ilis wizard (I KNOW what ilis wizards are, but wtf it didn't cross my mind when I started the fight is beyond me) and a 45-ish shaman in the room. I charmed the sham, figuring I'd just suicide him and sit him to interrupt dots, and then suicide the wizard into the next room and camp aggro or something.

Lulled, petted, etc. Then when mez was still on pet, I tried to mez the ilis. Resist. Oh look, he's casting some ice nuke. Ran over to him but the stun was a bit slow, so I'm already down berserker strength and rune 5 and 40% of my hit points.

Pet got on him, rooted him near pet. Charm broke, got things back under control easily enough without losing BS again. Charm broke again before I could put rune back on. Ilis resisted stun. I misclicked my next spell and he landed another ice comet on me.


Oh well. There are clerics in zone and no see invis up between ent and my body. By the way, it turns out I was not in the room I thought I was. I was in a nothing room, NOT a room a named can spawn in.

Anyway, I go drag myself over to the top of the stairs right by where gangrenous can spawn and figure I'll loot my gear and re-clear the PH (stupid PH bug has popped like 8 times) while I look for a rez. But apparently, while playing in third person and invisible without see invis on myself, I was standing a bit too far back and I managed to aggro the two iksar necros there. Stunned them, thought there was only ONE of them on me so I single-target mezzed... then I got punched in the back for 136 a couple more times and was dead again.


So I invis back in there again, drag both my bodies to the room (it's a safe room, I think) at the entrance to the jail area and right click my geared body to loot up while I look for a rez... except it looted my naked body instead.

So now I'm not only asking for a rez, but I'm trying to find a cleric who will come to me to rez, and quickly too, since if I stood up from looting my naked corpse, it would poof and I'd be out a couple blues of xp.


Fortunately I did get a friendly cleric who got an invis from his group and came over and rezzed me. The name escapes me at the moment, but omfg thank you.



I would feel like a failure who is just lucking his way to these kills, but it really is pretty tricky to do these fights sitting at a kitchen counter on a crappy laptop with my wife and son distracting me all the time. Lol. Most of my deaths don't come from things just being tough, really, but from me not being careful enough in all of these places that I've never explored before while only 3/4 paying attention in the first place! :)

Splorf22
01-06-2013, 10:37 PM
The ilis in upper seb are PH. The stationary one in the disco is Gruplinort; the moving one further back is the commander.

Triangle
01-07-2013, 01:35 AM
I would feel like a failure who is just lucking his way to these kills, but it really is pretty tricky to do these fights sitting at a kitchen counter on a crappy laptop with my wife and son distracting me all the time. Lol. Most of my deaths don't come from things just being tough, really, but from me not being careful enough in all of these places that I've never explored before while only 3/4 paying attention in the first place!

Funny you mention that. I have died some ridiculous deaths even though I have done some cool fights as well. Accidentally falling from HS ent to HS basement and getting owned by the mobs comes to mind. The things I plan out and think through I usually beat, but carelessness and overconfidence has owned me more times than I would like to admit.

Tecmos Deception
01-07-2013, 02:06 PM
[S] Gangrenous Scarab [51 Warrior, Sebilis]

Took long enough to get the pecker to pop. I've been killing his PH (and any casters that popped in his room) for over 2 days now, probably 15+ PHs, and just now did he pop. Had one black sapphire and a bunch of normal gems off the PHs to show for it, and Daire got his ranger the mask off the beetle.

The fight wasn't pretty, though at least it wasn't entirely my fault for doing stupid things this time... I just had a mez resist, two stun resists, and a mez interrupted before I finally had control of things at the start of the fight.

I didn't think to look for my screenshot button until after I had parked mobs, charmed and buffed my pet, debuffed the bug, and put BS and rune back up: http://postimage.org/image/bm0trkk6b/

The rest of the fight went smoothly. I forgot to get a SS of the corpse/loot because I was re-rooting the mobs and talking to Qwin, but he'd vouch that his ranger got a shiny new beetle mask off of this poor scarab just seconds after this: http://postimage.org/image/didgumbs5/


The rest of sebilis will be a treat, I'm sure, since everything is harder plus I have absolutely no idea where I'm going or which mobs are PHs for the nameds and all that :)

Randarn
01-07-2013, 02:34 PM
bump for awesome idea and for future reference on something of Trys'

Tecmos Deception
01-07-2013, 03:19 PM
[S] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]

Figured out which frog was his PH with /loc and the wiki, and he popped on the third clear. I had just been hanging out in the hallway outside, camping in and out invis (a dar someone had used as a pet was pathing, so no see invis there), and when named popped I lulled the krup and armorer, petted the bok, weapons, buffs, mez armorer, debuffs. No charm breaks, dead armorer.

I forgot to SS the loot screen again, but at least I remembered to take one before I camped/gated: http://postimage.org/image/t7r8g6eld/

One more kill for disciple! Although I'm going to do the whole tier I think, and then make 60, then worry about master :)

Splorf22
01-07-2013, 06:36 PM
Looks like you aren't having many problems with the Disciple rank Tecmos, so with two more levels the master rank shouldn't be too bad.

Definitely try to pick up Bedlam! A great spell.

P.S. Find me a Blade of the Black Dragon Eye Trys!

Tecmos Deception
01-07-2013, 08:08 PM
Now I know that it gets to be like a broken record with how I keep saying "I've never been to any of these places" ... but if it weren't true, I wouldn't end up with fun (I think it's fun, anyway) stories like this to share:

I figured I'd go check out the froglok pickler, see if he is up or if I can get him to pop. After dealing with some see invis frogs on the way in, plus a poorly-timed, accidental right-click on a PC corpse, I find the room. Krup shaman, krup knight, dar knight. I figure I'll just suicide the shaman on the other two then see what I need to do from there to get the other two deaded.

Just about the time I get stuff rooted where I want, debuffed, etc., the krup shaman breaks charm. And at the same time, guess who comes hopping around the corner as a surprise guest? The commander.

I think I got lucky, cause my first mez stuck on him so he never even got to me before I locked everything down and gated out. But yeah. Was QUITE a surprise to see a level 55 from the next tier come into view as I'm trying to clear out for the pickler. Fountree had /ooced earlier that he was up, now that I think about it, but I didn't think he'd be pathing around to other named spawns, so I just forgot about it.

Good times!



Aren't you guys glad you encouraged me to share my stories? :p



Edit - and on a related note, it IS remarkable how an enchanter can just galavant around in the depths of the nastiest dungeons in the game with almost total impunity. I find myself wishing I had a necromancer or a shaman also, so that I could do the challenge with another class to see how it plays out differently.

Tecmos Deception
01-08-2013, 11:45 AM
[S] a necrosis scarab [53 Warrior, Sebilis]

Actually found NG open for like, the first time ever, since I started poking around in seb. And after a rough start, courtesy of some monk training his way into crypt without warning me (but I'm not bitter anymore, because he died and I'm fairly certain my pet contributed to it)... things were rolling along nicely.

I never managed to get a nice pet in the roamer, so I kept grabbing a bok knight from down nearer to crypt and using him to kill the scarabs, the roamer, and the other static frog. I probably went through 4 cycles of bugs (netting me 1 BS and a few rubies) before necrosis popped.

My pet was rooted in place from some blur-healing, so I tashed the scarab and he stopped when he got to my pet: http://postimage.org/image/u0buwpvtn/

Rooted him and started slowing, which took a few tries, and then charm broke while spells were recovering. They got me down to 60-something before I landed a stun and got things back under control. Because of the positioning of my pet, the next scarab to pop had me a bit worried, so I rooted+tashed him where he stood just incase: http://postimage.org/image/vpmoz0ngz/

The rest of the fight was unremarkable, though. Loot: http://postimage.org/image/r43ml3dkx/

phobus
01-08-2013, 01:24 PM
Now I know that it gets to be like a broken record with how I keep saying "I've never been to any of these places" ... but if it weren't true, I wouldn't end up with fun (I think it's fun, anyway) stories like this to share:

As someone who's interested in this and is still leveling (59 shaman for now), I enjoy reading your posts, so don't stop! This whole challenge is about pushing the envelope of what is possible, and doing more with less. So seeing people under 60 kill even low-tier stuff is pretty cool, I think.

Personally, I've only checked off a couple of mobs on the list, and I haven't even played much in the past month. But learning to survive in HS north has been pretty fun, and it's a lot different for a Shaman than an Enchanter. :)

Handull
01-10-2013, 03:52 AM
Solo'd Efreeti twice now with a bat pet, no clickies =D

Thanks Greame and Kindadar for tips, chatting, and a reason to keep trying new things.

The fight itself isn't terrible if things go your way. The second time a fizzle on my root hurt me, since I can sneak pull him out like halflings, and efreeti landing a nuke on me while I was CCing his guards brought me to 45%, where I stayed the whole fight. Kept the bat up easily even while despelling him twice and rerooting the guards later. Thought about healing myself toward the end and then my bat dropped low so I healed him instead, bat got to 15%, but efreeti was under 10% at that point anyway.

Finally got a ring the second time, so that was a nice bonus. Gotta try FGs now I think.

Tecmos Deception
01-10-2013, 07:44 AM
Solo'd Efreeti twice now with a bat pet, no clickies =D

Thanks Greame and Kindadar for tips, chatting, and a reason to keep trying new things.

The fight itself isn't terrible if things go your way. The second time a fizzle on my root hurt me, since I can sneak pull him out like halflings, and efreeti landing a nuke on me while I was CCing his guards brought me to 45%, where I stayed the whole fight. Kept the bat up easily even while despelling him twice and rerooting the guards later. Thought about healing myself toward the end and then my bat dropped low so I healed him instead, bat got to 15%, but efreeti was under 10% at that point anyway.

Finally got a ring the second time, so that was a nice bonus. Gotta try FGs now I think.

Very nice.

How resistant are djarn and his guards for you at 60? What weapons did you give your pet?

Tecmos Deception
01-10-2013, 09:09 AM
[S] Froglok Chef [52 Warrior, Sebilis Chef/Bar]

Damn. After I logged in this morning and found chef up, and then spent 2 cycles clearing stuff down in his room and in Froggy's area without event, I was feeling like I might get to post a double update.

But then I tried to invis pull the armsman PH over to froggy's area and got a crit resist on my first lull directed at a see-invis jin wiz over there and couldn't quite salvage the operation... musta been 2 52s in the room with him, cause I just could not get fetter to stick on them so that I could hop out of LoS and camp off aggro. Oh well. I hatted. Also, dang it! I always forget that I have several nets I should use to deal with situations like this.

But yeah, before all that, I logged in to find chef up. Conveniently there was a bok knight (and 3 krup knights) in his room with him, so I lulled the place up and petted+weaponized the bok, had him bring chef back to near the top of the stairs there, and proceeded as usual:

http://postimage.org/image/9nzzusk1z/
http://postimage.org/image/h87blfybr/
http://postimage.org/image/6tac40fwn/

No loot SS cause I was camping out already; wasn't sure if I could manage to pick up that scarab through the door or something, so I was trying to be careful. It was just a bladecatcher for me to give to a fire beetle or something, I guess ;)

Phinger
01-10-2013, 09:32 AM
Nice job soloing efreeti. I've duoed him with a necro a few times and nearly died both times. He is a resistant bastard. Curious if the bats land stun on him? I've always used imps as pets, and they backstab. If the bats actually land stuns on him, then that might change things.

Handull
01-10-2013, 02:10 PM
Just junk weapons, no tash-stick or anything. Didn't nuke/cast on him at all except for dispell, though I know I can nuke him from experience. Don't think bat stun landed, but not really sure.

Kindadar
01-10-2013, 02:34 PM
Bats won't stun him, sadly. I figured that out the first time solo'd him. Brought 2 gnoll whips for the bat which helped a TON. Basically half the imp / guard fights, the bat doesn't need a heal at all. :) Doesn't work as effectively on the Efreeti.

Grats again Plok!

Tecmos Deception
01-10-2013, 03:52 PM
[S] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]

Well crap. I killed repairer like 5 hours ago now, and I've kind of forgotten my story about him. I don't THINK there was much to say really. I started keeping the chef/repairer room clear except for the bok knight I had as a pet, which was a super nice way to go compared to all the lulling and ninja pulling and crap I have done for most of my time in here. There was plenty of room to fight on the top of the stairs without aggroing more frogs from below or the pathing mob in the room outside. Of course, just about the time I had all the frogs in there spaced out nicely, repairer popped.

Me fixing things when I rooted repairer a long ways away from my also-rooted pet: http://postimage.org/image/tn7p4r0kb/

Me being annoyed as I refresh BS after fetter didn't want to stick: http://postimage.org/image/o4du8az8t/

Me looting and being about to ding 59: http://postimage.org/image/vw3qyci5p/



[S] Froggy [52 Warrior, Sebilis Chef/Bar]

Finally, this fella decided to rear his ugly, little head: http://postimage.org/image/ryq674t5n/

I actually thought Froggy spawned out in the room behind me here, by the table out there. But I can't blame that for it taking forever to finally see him, because 3/4 of the time I was clearing the mob in this side room out also. It is SO annoying when there are shamans all over the place, spamming greater heals on my enemies every time they get down to like 35% hp. I'm hoping I never have to worry about cleric mobs around every corner, CHing things... lol.

Froggy's only worth a couple screenshots, since I hate him and the fight was totally uneventful: http://postimage.org/image/yte7epnu5/

Ah, well. One more of Froggy. The next cycle, after no sign of Froggy back here for days, the smug bastard is back: http://postimage.org/image/ewhz3y2sb/

I didn't kill him again though. A swarm of krup shamans over by armsman was going to keep me busy for a bit until I got tired of all the frog death and decided to take the rest of the day off.

Splorf22
01-12-2013, 12:53 PM
If you full out a full sheet Tecmos I'm pretty sure you've got disciple rank in the bag.

Tecmos Deception
01-12-2013, 01:37 PM
If you full out a full sheet Tecmos I'm pretty sure you've got disciple rank in the bag.

I do have a full sheet. I keep editing it, and quoting back to it every time I update a kill. Just click any of my quotes.

Splorf22
01-12-2013, 02:07 PM
I don't see it; can you link it?

Tecmos Deception
01-12-2013, 02:08 PM
http://www.project1999.org/forums/showthread.php?p=759161#post759161

Every time I post a story with a new kill, I have a quote of the thing I killed that leads back to this post. Figured I might as well do that, since the list is damn big to keep sticking in here. The thread is big enough already, lol :)

Splorf22
01-12-2013, 04:14 PM
Put you up on the board Tecmos. Also I tried Dartain again. This time I managed to get down there but it did not go well:

[Sat Jan 12 12:57:15 2013] Your target resisted the Color Shift spell.
[Sat Jan 12 12:57:24 2013] Your target resisted the Dazzle spell.
[Sat Jan 12 12:57:29 2013] Your target resisted the Color Skew spell.
[Sat Jan 12 12:57:35 2013] Your target resisted the Dazzle spell.
[Sat Jan 12 12:57:37 2013] LOADING, PLEASE WAIT...
[Sat Jan 12 12:58:03 2013] You have entered West Commonlands.
[Sat Jan 12 12:58:05 2013] Your blood ignites. You have taken 56 points of damage.
[Sat Jan 12 12:58:05 2013] You have been knocked unconscious!
[Sat Jan 12 12:58:05 2013] You died.

Tecmos Deception
01-12-2013, 04:18 PM
Did you have him tashed already?

Handull
01-16-2013, 01:52 AM
Solo'd [S] A Drolvarg warlord [53 Warrior, Karnors] tonight without any clickies. Was a close fight until he broke root at 19%, started to run, and I snared. Then I took my time finishing him off. Was glad the wrist didn't rot and a guildie looted it on an alt. Thanks again Kindadar for a reason to try this. Screen shot below.

http://s2.postimage.org/frjeejz88/EQ000078.jpg

Portsche
01-16-2013, 02:37 AM
Solo'd [S] A Drolvarg warlord [53 Warrior, Karnors] tonight without any clickies. Was a close fight until he broke root at 19%, started to run, and I snared. Then I took my time finishing him off. Was glad the wrist didn't rot and a guildie looted it on an alt. Thanks again Kindadar for a reason to try this. Screen shot below.

http://s2.postimage.org/frjeejz88/EQ000078.jpg

Heard about this. Props for pulling it off. But I still don't care ;):

http://i1214.photobucket.com/albums/cc493/Portsche/Ploktor.png

Splorf22
01-16-2013, 04:06 AM
I am just so fucking disgusted with dartain, da'ed down there again and there were FOUR see invis rock golems including two that were somehow stacked on top of each other. This guy is going to die, it's going to happen if I have to park Loraen down there for a week.

Handull
01-16-2013, 04:30 AM
I am just so fucking disgusted with dartain, da'ed down there again and there were FOUR see invis rock golems including two that were somehow stacked on top of each other. This guy is going to die, it's going to happen if I have to park Loraen down there for a week.

just don't be tempted to blow your TD bind spot, it won't be worth it, heh

Splorf22
01-16-2013, 05:32 PM
Dartain the Lost: an epic tale of dumb mistakes and RNG gang rape

So Dartain is the only mob left for me on the solo artist challenge GM
list, and he has been a real bitch. My first attempt I got
slaughtered by 3 see invis rock golems, and my second time he chain
resisted all of my stuns and mezzes. Some group has been farming him
pretty consistently for a while, so when I saw him up on my L1 tracker
I jumped at the chance to take him out. I bought another DA idol and
prepared to jump down.

http://s7.postimage.org/i59mhyeft/EQ000149.png
http://s7.postimage.org/i59mhyeft/EQ000149.png

Not pictured: me aggroing no less than 4 see invis rock golems and
dying like a rat. It was late so I went to sleep. Next morning,
/auction WTB Shiny Brass Idol 1k.

http://s7.postimage.org/s1kcsgfx5/EQ000150.png
http://s7.postimage.org/s1kcsgfx5/EQ000150.png

It turned out to be Suirad's lucky day. So I jumped down again.

http://s1.postimage.org/exckka00t/EQ000152.png
http://s1.postimage.org/exckka00t/EQ000152.png

Well hello Master Yael! I think the A-team might be able to take him,
but not in the morning when so few are on. But fortunately it turned
out BDA was attracted to the prospect of a Loam Robe. After some
failed jumping attempts Auena made it and that finally led to:

http://s2.postimage.org/ukxtvksk7/EQ000153.png
http://s2.postimage.org/ukxtvksk7/EQ000153.png

Grats BDA. So I resumed my quest for Dartain. This time I resolved to
just clear the golems rather than do anything fancy.

http://s13.postimage.org/vvf7z2q51/EQ000154.png
http://s13.postimage.org/vvf7z2q51/EQ000154.png

After 30 minutes of therapeutic golem bashing I was ready for the big
cheese. I ivu pulled my ratman warrior down, popped him with he
strings, and went to work.

http://s1.postimage.org/p97avwl99/EQ000156.png
http://s1.postimage.org/p97avwl99/EQ000156.png

Got Dartain slowed but those insane necro dots were still eating up my
pet. I thought about clicking my reaper but I figured I'd just
chainstun instead.

http://s13.postimage.org/vf3744h5h/EQ000157.png
http://s13.postimage.org/vf3744h5h/EQ000157.png

Well it turns out Dartain is immune to stun, and it took me like 5
stuns before I saw the message under all the pet spam. This also
explains why I couldn't mez him before. So my pet died to the dots
mostly and I clicked my strings on the fallen erudite who was
conveniently there. Unfortunately he was mezzed and I had to tank
Dartain for 20 seconds or so, and slow had worn off by then.

http://s14.postimage.org/t1lb14zy7/EQ000158.png
http://s14.postimage.org/t1lb14zy7/EQ000158.png

So although I was pretty beat up I still thought I had him at this point since
my new pet had a lot of HP. Unfortunately he resisted the reslow and then
root broke. I bedlamed myself but he beat through it and killed me
with - and I am not kidding - 0% hp remaining. I didn't cap because I
was hoping my hasted/dual wielding pet would be enough to finish him,
but nope. After I put several holes in my wall I decided to jump down
without DA, since over 50% of the Breganers had survived doing it that
way.

Splorf22
01-16-2013, 05:34 PM
<continued due to dumb forum limitations>

http://s13.postimage.org/nio8cdsyd/EQ000160.png
http://s13.postimage.org/nio8cdsyd/EQ000160.png

Needless to say, my nemesis mob was not going to let me off that
easily. So I logged on my L1 rogue tracker and dragged Loraen's
corpse under Yael. I convinced Alawen to jump down on his cleric
Daire and he made it on the first try!

http://s7.postimage.org/oo5834k9l/EQ000161.png
http://s7.postimage.org/oo5834k9l/EQ000161.png

So we decided to clear up the tunnel together and split the loot while
discussing the various class imbalances in EQ.

http://s8.postimage.org/gcfl0407n/EQ000162.png
http://s8.postimage.org/gcfl0407n/EQ000162.png

Somewhat surprisingly, Alawen favored some suggestions that buffed the
hell out of druids. But its true Enchanters are something of a broken
class design. Sadly my pet was too puny to proc its Rod of
Lamentation :(

I ivu pulled my ratman warrior back down and asked Alawen to watch and
hopefully not have to rez me :D

http://s2.postimage.org/8uacduyzb/EQ000163.png
http://s2.postimage.org/8uacduyzb/EQ000163.png

You can see how much damage the necro dots do. I had a L48 pet
instead of L46 and I runed it before I sent it in, and Dartain is
slowed and still winning, and he resisted the nuke I'm casting right
there. My pet died with Dartain at - yes, again - 0%. Fortunately
that fallen erudite had aggroed again and was sitting around.

http://s1.postimage.org/yoc75mhb1/EQ000164.png

And one application of puppet strings was just enough. Probably I
could have beaten him down with the RoA but I decided enough was
enough. The one positive thing: he dropped the Withered Leather Tunic.

So with this Loraen has achieved Solo Legend status and can join Svenn
at the top of the post, albeit in a rather gimpy way. I'm going to
start working on the god mode mobs again now so hopefully there will
be some interesting posts here in the future.

Triangle
01-16-2013, 05:46 PM
Grats on the practice kill, however: having the buffs of 1) heroism and 2) bulwark of faith make this kill invalid.

JK grats finally, and nice withered leather tunic - should pay for all those idols and deaths taken =).

Triangle
01-16-2013, 05:52 PM
BTW I really enjoyed that readup on the kill. That is dedication in its finest. Waiting until the next day to CR, buying a idol, jumping down then BAM master fucking yael DT's you. And then to keep going! Well deserved mate, congrats!

Tecmos Deception
01-16-2013, 10:14 PM
Glad you could get him down, Loraen! I felt just a little bad that I didn't leave seb to come get you that idol you needed, lol. I did get a little more progress on my sheet done shortly after that discussion, though:

[S] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]

Again, the fight itself wasn't too eventful. Lulling and invising and fighting my way into his room a half dozen times over the last week or so and cultivating the frogs right near him to get a good pet + no shamans + easy-to-lull targets and dealing with crit lull resists (ALWAYS on the first mob in a room I'm trying to lull, of course)... that was what kept things entertaining!

When I did actually get him to pop, I had just been pulling a bok knight out of the next room over and prepping in his room, out of LoS of the frogs outside, shortly before each spawn, then camping off my pet aftewards and coming back on in enough time to med, rebuff, get my pet again, etc., all the while playing some old PS1 games with a buddy.

Shortly after he popped: http://postimage.org/image/o6pkyvghn/

I had a couple charm breaks, but at least they were nicely spaced apart so that I could get rune and berserker strength back up between them. Fight winding down: http://postimage.org/image/3wuz4hm7l/

No hammer on him, but oh well: http://postimage.org/image/qsk6sqbvp/


I'll probably be working on pickler (and maybe simultaneously commander) next, because I'm putting off dealing with locked doors and underwater zones that I need to face in order to finish all of disciple tier. My progress is slow right now anyway, cause I was on a bit of a leveling kick to get through 59 and now I'm enjoying some time outside of seb trying to make some plat, too :)

Tecmos Deception
01-16-2013, 10:17 PM
Question about Dartain. You said he IS immune to mez? Is that ever connected to stun immunity though? I noticed in sky the other day I was getting "your target is immune to the stun portion of this spell" or whatever when I was mezzing, but mez was sticking just fine.

Splorf22
01-17-2013, 02:18 AM
I suppose not, now that you mention it, they just happen to go together (giants, dragons, everything over L55 etc). I should have tried to Rapture him to verify it, but IIRC he just flat out resisted every mez.

He's definitely stun immune though. Kind of a retarded set of messages :D

[Wed Jan 16 12:10:48 2013] Your target is immune to the stun portion of this effect.
[Wed Jan 16 12:10:48 2013] Dartain the Lost is stunned by scintillating colors.

Tecmos Deception
01-17-2013, 12:32 PM
[D] A cliff golem [57 Warrior, The Overthere]

x2


Daire and I were heading to HS to dungeon crawl and make key corpses and decided that we should undo the work of whoever it was who gave weapons to both of the cliff golems.

First fight, WoT and WR and weapons on foreman, raptured golem to WoT+shiftless (1 resist, I was surprised). Got him rooted easy and then pet was on him. I also stuck cripple, weakness, and a couple nukes on him with maybe 30-40% resists. Daire cast MoK 3 or 4 times to stick it, CHed the pet a couple times (from like 50-60%), and the fight was over. He never summoned, was rooted most of the fight, reslowed easily, etc. It was surprising how soundly the foreman thumped the golem, given that the golem was only 65% slowed and was weaponized.

Second fight started off not as nicely, cause shiftless resisted 3 times right off, so I had to use 2 raptures to get debuffs on him. But after that, pet didn't break. Root didn't want to hold early in the fight so I kept getting summoned, but slowed golem hardly hurt me and Daire patched up the bit of damage he did do.

We looked at the duo master stuff after this and are thinking we might have to work on it. Hopefully the other stuff we duo will drop more than a half a dozen gold pieces and 1 jasper, though... :)

http://postimage.org/image/ifzn6mzvb/

Handull
01-18-2013, 01:50 PM
Solo'd Froggy the other night. I had C2, and that kinda saved me, but otherwise used no clickies. Got lucky in that he was up with no healers around in the nearby rooms. Got a bit unlucky with some fast root breaks, but got him down before he got me!

Handull
01-20-2013, 04:04 AM
Solo'd Magi Rokyl on Kloktor (59 monk) tonight. Not too hard a fight, just gotta resist a few nukes here and there and its cake. Did it without any buffs/pots and without a fungi. Stacked a few resists (114/134/128 - mr/fr/cr) and disced at the end. Fun times.

Splorf22
01-21-2013, 02:49 PM
Nice Ploktor, I tried on Sakuragi and I didn't quite have enough push without haste.

Also if anyone is interested I updated my enchanter guide a bit with a few new strategies.

Tecmos Deception
01-21-2013, 02:57 PM
[S] Skeletal Procurator [52 Shadowknight, HS West]

Weeeeeee. This guy is quite a way down the solo master list compared to my usual fare! And, not surprisingly, the kill has QUITE a story to it. You TLDR people have been warned :)


Yesterday Daire and I were in west to get some key corpses made for south. After some good luck popping procurator back to back, we called it a night. But after the time we spent in there, I figured I knew the lay of the land well enough that I could come back this morning to kill the Pro!

I lulled my way all the way back to the hallway by that ledge outside the Pro's room, mezzed and petted the first skele to walk down towards me, and instantly managed to aggro the entire boss room as a pather aggrod my pet. A couple of stuns, a couple of AE mezzes, and a bunch of fetters later, the situation was relatively stable. I finished all that stuff up by just suiciding whatever I charmed.

Unfortunately I had forgotten to pick up the key to Pro's room, so after recovering from that fight I had to lull and IVU back out, I got into a fight just outside the key room, finally got the key, and then lulled/IVUd back to the hallway by Pro. Spawn timers were ALL messed up because of how I cleared things before though, plus the fact that I didn't actually know how many mobs spawned in the room and how many were pathers (or where the pathers pathed). Next cycle I petted up a level 46 ghosty fella and decided I'd keep him and use him to clear out anything that aggrod into the Pro's room.

After two rather stressful hours (couldn't look away from the computer cause spawns were so wacky, so I was just keeping a fully buffed/weaponized pet charmed nonstop except for blur healing), Procurator popped: http://postimage.org/image/j8efgccqj/

Unfortunately I had a bile spawn as soon as I had him debuffed and put pet on him: http://postimage.org/image/5u6v6lktn/

Also unfortunately (seeing a theme here?), Pro resisted a stun and disease clouded my pet early in the fight. At this point I decided to go all in, and loaded up 4 stuns hoping I could just stunlock Pro and hope my pet didn't break. Things were looking promising in this screenshot: http://postimage.org/image/72uqs8crv/

About two seconds after that SS though, charm broke JUST as a new skeleton burst into the room. I got summoned, ate a HT, ate a round from Pro, and my pet went crazy on me. I was dead before I even thought to try to hat out.


So I asked Daire if he was free to chaperone me on my CR. He's a very gracious fellow, and was more than happy to come help out to get a break from going insane trying to get a braided cinch cord for his baby enchanter. The CR was... messy. We got past the drop in, and my brain farted and forgot that I can use air elemental to levitate, so I said "we gotta go the long way around." We promptly aggrod a feaster and a bile as they rounded the corner, lost IVU, aggrod like 4 skeletons from the drop-down room. Daire ate all the HTs I think, and I managed to get things under control enough for us to log out IVU and hope the biles were gone when we came back. THEN I remembered I could illusion to levitate.

When I got back in, Daire had gated from some trouble, but I managed to deal with a goo aggro and still lull the room (I thought he was still logged out at the time). I got up onto the ledge with air elemental, camped aggro, came back in, promptly aggrod a pather + the whole boss room and died again.

Daire hammered back over, we worked our way in again, I lulled the one living mob in the drop-down room and IVUd across to ledge to grab my corpses, only to be beset upon by a damn bile through the door. At least before I died this time I managed to dragged my 3 bodies to where Daire, safely medding by a patch we had cleared out, was able to grab them and rez up.


CR now over, I medded up while staring towards my quarry, beginning to understand just a little bit how Loraen was feeling about Dartain a few days ago: http://postimage.org/image/l4yr7m5kb/


I again made my way across to the ledge... a bit more vigilant watching for feasters and biles this time. I quickly, and successfully, dealt with the pathing mobs (4 of them I saw), lulled my old pet and pro and a feaster in the room, then went in and petted, buffed, medded a tad, relulled feaster, mezzed, debuffed pro, loaded up stuns, and sent pet in to do his job: http://postimage.org/image/dp81dlvpj/

My hands were getting a bit shaky by this point. I definitely wanted this guy dead, but I was also dreading the thought of another failure followed by CR ugliness!

Early fight: http://postimage.org/image/48w0c7g07/
Mid fight: http://postimage.org/image/992vfczfx/
Late fight: http://postimage.org/image/f19buyngh/
Loot: http://postimage.org/image/nh32u7qnf/

Thank God this one went better, lol. Daire later commented that I had good luck, but I attribute this kill more to the more-careful timing of kills of the Pro's pathing guards than to charm lasting the whole fight. I kept him from sticking any dots on my pet, and that feaster was easily dealt with via lulls and later fetter, so I'm quite confident that 1 or 2 charm breaks would have been handled without trouble. Again, my experience with chanter soloing in this challenge is that taking things a bit slower and thinking a little ahead works infinitely better than trying to do something like squeeze in a kill quick before mobs respawn!


Boy, it was satisfying to kill him. Definitely pleased with myself (and my super awesome cleric buddy Daire!) for getting this kill today :D

Tecmos Deception
01-22-2013, 01:50 PM
[S] Froglok Pickler [52 Warrior, Sebilis Disco]
[S] Froglok Commander [55 Warrior, Sebilis Disco]
[S] Brogg [55 Warrior, Sebilis Disco]

Started off the morning by running back into disco. No see invis up, no nameds up. I lulled the pickler room while the ilis ph was pathing away, petted a level 49 krup knight, then proceeded to kill the pickler ph, the commander ph, and the other frog in the pickler room, each spread out 5 minutes or so apart.

2 cycles later, pickler was up. Mez, tash, slow, root, pet, cripple, no charm breaks: http://postimage.org/image/rdv3se1ln/

A few minutes later, commander was up. Same process, same result: http://postimage.org/image/6qd1k3025/


I figured I might as well see if I can keep my good streak going, so I lulled a few see invis mobs in the library and explored my way back towards Brogg. I like this area back here! Tucked away, I thought the whole hallway was a safe area (but twice over the 90 minutes or so I was back here I logged in from camping off a pet to have a frog beating on me... not sure where it goes/came from/whatever), fun torture devices and a scarab swimming in a pool of blood. Cool!

Brogg wasn't up though. I petted a bok knight, who turned out to be level 48, and proceeded to kill Brogg's PH, the frog in there, and the scarab a few minutes apart. 3rd or 4th cycle, Brogg popped for me! This fight was somewhat more interesting, thanks in part to the scarab in the pool having a different timer than everything else around, so it was up and ended up aggroing during the fight, and also thanks in part to my pet breaking charm once. Still, though, it was not bad at all!

Fight just started: http://postimage.org/image/htgnv9kvp/
Re-bedlam after scarab add: http://postimage.org/image/i25khxud3/
Pet soundly thumping Brogg: http://postimage.org/image/ob5tnlitv/
Charm break and summoned: http://postimage.org/image/to49p37wx/
Loot: http://postimage.org/image/u9dwd8po7/


My favorite part of this fight was right before I took the screenshot of me recasting bedlam, because I thought to myself "hey, I should turn my view to my right so that I can catch the rooted scarab in the shot along with everything else!" ... lol. I'm pretty fond of the shot of me standing between Brogg and my pet after the charm break too though. Good times! If I can scramble around and get some stuff done IRL, I might see if I can get Gruppy to pop for me too.

Tecmos Deception
01-23-2013, 12:31 AM
[S] Gruplinort [53 Wizard, Sebilis Disco]

A group was in disco tonight slaughtering everything, but they moved to crypt so I postponed going to bed for a few minutes to see if Grup would spawn... and he did! The only other mobs up in basically all of disco, though, were the 3 frogs who had popped right next to Grup. I lulled the two on the outer edge, both lower-level shamans, and targetted an AE mez on a dar knight standing next to Grup, figuring I'd hit them both with tash then pull them back into the still-empty pox scarab room.

But AE mez has a bigger area than I expected, and I caught all 4 frogs. After trying to decide if I could salvage this somehow, I decided to tash everything, root everything, and camp them off while hidden around the corner.

When I came back on, Grup was missing and a couple frogs were filtering down from up above... so I thought he had been pulled out. But while I was waiting for Culprit to log on to sell him a donal's bracer, Grup somehow ended up back at his spawn point.


This time I lulled and pulled him solo back into pox room, which was still empty. Knowing that my tactics were going to result in a messy, ugly fight, I still decided I would keep Grup mezzed in there until something spawned for me to make a pet of. I was a bit worried he'd get pulled off or something if I tried to be more careful by waiting for the room to pop and clearing it THEN killing Grup: http://postimage.org/image/iuma7yk8r/

The pox scarab and a frog popped within seconds of each other, putting me in the tricky-ish spot of getting the scarab charmed, hasted, weaponized, while making sure I didn't eat a nuke or anything: http://postimage.org/image/bhahepep3/

I managed it though. Pet set upon Grup with a vengeance, and Grup seemed like he was easier to stun than ilis wizards/shamans I've fought: http://postimage.org/image/4fu9zvndv/

By now, the other frog in the room had popped and was caught up in the mess of stuns and mezzes, but charm was holding and Grup was going down: http://postimage.org/image/oylom6a3r/

I got beat up a bit trying to squeeze in to get the loot, but the fight was over: http://postimage.org/image/ig5iji3vn/

Handull
01-23-2013, 12:52 AM
grats man, you're on a roll!

Splorf22
01-23-2013, 02:01 AM
grats man, you're on a roll!

Yep. Time to head to South IMO :D

Tecmos Deception
01-25-2013, 11:10 AM
[S] A cliff golem [57 Warrior, The Overthere]

After Daire and I duod him, I knew I could solo him if I could get a charm to last for the whole fight. As it turns out, charm did NOT last the whole fight, and I still got him. In fact, charm broke TWICE during the fight and I still got him.

I started things off with umbra, WR, normal weapons, bedlam, and feedback on the undead foreman. I timed the buffing and the final charm before the pull so buffs would all last, but so that I'd also be full mana starting off. I started things by rapturing the cliff golem when he was away from the dragoon, tashed him, stuck slow on the second try, rooted him, and sent pet. Pet broke almost instantly, but fortuitously it broke when he had only done 2% damage to the golem. I ran them towards SF a ways, mezzed pet, rooted golem, and am seen here recharming the foreman: http://postimage.org/image/pi66ee8jv/

Fetter wasn't holding too well early on, so I got summoned a time or two before pet had enough aggro to hold without fetter. I was applying bedlams early, not being sure how much damage the golem was going to do to my pet over the whole fight: http://postimage.org/image/d90xsysi3/

Because of the charm break shenanigans earlier, I wasn't sure how long was left on slow, so I re-did it at 64% and hoped it would last to the finish. And then charm broke again. I had thought about how to deal with this beforehand and my plan was to stun pet, mez pet, rapture golem, recharm pet... but when it actually happened the golem was swinging so slowly (I'm still not used to using forlorn instead of tepid on stuff!), I stunned pet, mezzed pet, and allured him while golem took a swing at me. I lost bedlam and rune though, tanking the golem for a few ticks while mez wore off: http://postimage.org/image/r9zv7vr2r/

After that, fetter was breaking frequently again and my pet had lost his built-up aggro, so I swapped in memory blur for allure (since I was too lom to survive another charm break anyway) and hit him with a blur, but not before I had lost bedlam again and taken a number of hits from the golem: http://postimage.org/image/820sbtvb1/

A sarnak wandered near my pet and I stood up, hoping it wouldn't aggro unless I was sitting or something I guess, but it did anyway. Oh well. Golem was low now and pet was still pretty well off. I figured I was all set barring a third charm break. Then I remembered the golem enrages. I thought that I would turn him around and tank him while pet finished him off, except that forlorn deeds just wore off: http://postimage.org/image/4ckzngnj9/

I soaked up a couple rounds and narrowly avoided going below 20%, then decided I'd just hope my pet could bedlamtank + back off spam to survive the enrage. It worked out, and here is pet finishing off golem after enrage: http://postimage.org/image/d2i2ob50l/

Loot was better than the 1 jasper Daire and I saw, but not quite a high-level spell: http://postimage.org/image/47rproj4j/

Hurrah my first solo grandmaster kill!

Slave
01-25-2013, 02:43 PM
That Bedlam sure seems useful! I'm glad I didn't let that go too cheaply. AND that you were the one to get it. Win-win.

Tecmos Deception
01-25-2013, 06:37 PM
That Bedlam sure seems useful! I'm glad I didn't let that go too cheaply. AND that you were the one to get it. Win-win.

Yeah, I still owe you a couple hours worth of favors. Haha :)

Slave
01-25-2013, 06:45 PM
Yeah, I still owe you a couple hours worth of favors. Haha :)

2! Though I'm not sure how I'm going to match getting the Epic. Might have to let you off the hook if I can't think of anything in a few days.

Aule
01-28-2013, 03:29 PM
He was hunting me through OT after i hammered.
So i stopped to give it a try - i was unbuffed but made it, was very close though.

Tecmos Deception
01-28-2013, 04:21 PM
[S] Embalming Fluid [52 Warrior, HS South]
[S] The Spectre Spiritualist [53 Monk, HS South]

Both were up when I went into HS a few minutes ago. I saw the Spiritualist first, because he was popped in the spot visible from the central tunnel. So I petted a level 50 feaster that I had weaponized earlier today, lulled everything in the Spiritualist's room (I got a bit lucky, I had like 10 resists on a hexbone and I didn't get a crit resist), and tashed to pull... except I was targetted on the wrong mob. I somehow ended up with the named + a helot + an undertaker. My pet broke as this was happening, but was rooted. I sat there for probably a minute, keeping the 4 mezzed and trying to decide if I should give up on this, since I was at like 60% mana and 40% hp with no bedlam or rune up. I ...

Damn. I just lost track of time while typing this out and let fetter wear off of my feaster. Guess I'll be CRing into south later this evening :)

Anyways. I decided to go for it, and this is what things looked like just 20-30 seconds into the actual fighting: http://postimage.org/image/57wixmith/

Charm didn't break though, so the rest of the fight was just more of the same, lots of mez effects on the screen as my pet killed the named and I ToTed the helot to get mana back up. I started camping aggro with named at 15% or so and pet kept the other two busy when mez wore of. Loot after logging back in: http://postimage.org/image/xe41g65on/


After I medded up a bit, I mezzed my feaster and IVUd past him to go check the other direction. Well how about that? Embalming Fluid was up just on the other side of the fake wall. I targetted skeles and lulled from inside the tunnel, repeated, was glad to see far fewer resists this time, and then pulled the Fluid to my waiting pet. I got an add again... not sure if I missed something with lull inside the room or if I bumped into him so he aggrod even with lull. No biggie though, right? Except for the fact that I was starting yet another fight against a summoner sans rune, bedlam, and 2/3 of my hp: http://postimage.org/image/t4uq0cd4d/

I was nervous in the time it took me to slow and get bedlam+rune back up, but again, I had no charm breaks during the fight. Apparently I forgot to SS the loot, but:

[Mon Jan 28 14:58:57 2013] Embalming Fluid has been slain by a bottomless devourer!
[Mon Jan 28 14:58:57 2013] Your faction standing with DrusellaSathir could not possibly get any worse.
[Mon Jan 28 14:58:57 2013] Your faction standing with MayongMistmoore got better.
[Mon Jan 28 14:58:57 2013] Your faction standing with VenrilSathir could not possibly get any worse.
[Mon Jan 28 14:58:57 2013] You gain experience!!
[Mon Jan 28 14:58:58 2013] You receive 4 platinum, 14 gold, 9 silver and 12 copper from the corpse.
[Mon Jan 28 14:58:59 2013] --You have looted a Fingerbone Hoop.--



Yay :)

Tecmos Deception
01-29-2013, 04:33 PM
[S] the Skeleton Sepulcher [50 Warrior, HS South]
[S] a Crypt Spectre [50 Shadowknight, HS South]

These two kills came much more easily and without as much reliance on luck as my other two HS south kills, thanks to the area I saw Loraen fighting in the other day.

Skeleton was a total pushover: http://postimage.org/image/fb2tz62ab/

Spectre was a bit more interesting, because he stuck disease cloud on my pet early (jesus, that's a fast cast time) and then broke charm 3 times between 30% and 20%... lol. But during the first break I just rooted pet on top of the Spectre, and he's just a little level 50 fella so no summons: http://postimage.org/image/9hlp9x2wd/

I stayed at the same spot for a couple more hours, hoping to see The Crypt Feaster pop. He didn't, but I did have pretty good luck with a couple more nameds and some drops before I decided to get some corpses rezzed and called it a day! Hopefully I can catch Feaster up soon and head back over to seb for the 5 kills I need in crypt next :)


I wish some more people would start this up and post their stories. I feel silly being responsible for the vast majority of the posts in here over the last couple weeks/months, lol. I'd stop with stories, except at least once every couple days I get tells from someone who gets a kick out of them or has some enchanter questions or something like that :)

Briscoe, have you been working on that scarab any more?

Splorf22
01-29-2013, 06:42 PM
So I haven't been doing much in the way of God mode stuff (I think
Dartain wore me out) but today I decided to conquer the Plane of Fear. (I
should mention I hate posting these unsuccessful reports but I feel I owe it
to my public to show that I'm not really that much better than anyone else,
I just try more.)

http://s7.postimage.org/rx69nxhvt/EQ000170.png
http://s7.postimage.org/rx69nxhvt/EQ000170.png

I ported in, was immediately jumped by 5+ mobs, got a few stun resists
and Z-axis mez problems and overall mistakes and decided I wasn't
quite ready to die; capped out. After recharge I tried again, this
time I got a few scareling teleports on my pet and each time this
resulted in a few more mobs. I was still not doing too badly until a
glare lord showed up right as charm broke (again) and I was gibbed
(1500 damage in 1 second roughly) before I could cap out. So I ported
in again and managed to loot my corpse before capping out (again) due
to low mana pool. At this point I felt like I was spending more time
recharging my cap than anything so I decided to change my strategy a
bit. I don't think the actual zone in to Fear is that bad, the
problem is the fucking scarelings and their ports which are
practically a siren call for more mobs. So this time I carefully
calmed the scareling near the portal and kept another one mezzed and I
was able to kill 4 mobs before having to cap out due to lack of mana.

http://s2.postimage.org/m4gf5vjfb/EQ000172.png
http://s2.postimage.org/m4gf5vjfb/EQ000172.png

I was really abusing the strings as charm kept breaking. I managed to
pick up a Shissar Focus Staff in VP; I really wish that thing went up
to 51 instead of 49 which would make it a godly item even with a 16s
cast time; as is its good but not fantastic.

So I recharged my cap (again) and went back to finish the last
scareling. I decided to try rooting my pet to see if this would
prevent the gate. This turned out to be a very bad idea; my pet was
teleported anyway but could not run back, and aggroed pretty much all
of the west wall roamers. Capped again.

At this point I was really determined to fuck up some scarelings and
zoned in with the intention of chainstunning them. I zoned in and was
immediately jumped by the ex pet (by now I was really beginning to
regret weaponizing that guy and zoning into an ass kicking every
time). I was about to go to work on the scareling near the zone when
I was jumped by two spiders and another gorilla. Once again I just
got screwed on charm breaks (I had started with 10 charges on my
strings and I was down to 4 at this point) as well as getting jumped
by a bunch of adds (again). At least I did manage to kill one
gorilla, so progress, kind of.

http://s9.postimage.org/q97ny58al/EQ000173.png
http://s9.postimage.org/q97ny58al/EQ000173.png

My new goal was to kill that stupid weaponized see invis gorilla which
was making my life miserable on each of my many zoneins. Of course he
was immediately teleported off the hill so finally I said fuck it and
followed him. He ended up in the middle of a pile of scarelings which
I thought was the end for sure but one of them was 51+ and kept
summoning him back every time they port/healed him. He managed to
kill two before he was slain.

http://s8.postimage.org/ne6ffvq8z/EQ000175.png
http://s8.postimage.org/ne6ffvq8z/EQ000175.png

I was actually almost happy when the glare lord showed up as finally I
would have something to tap. One of the biggest problems with this
whole business is all the fear mobs have so many HP that the fights
take forever. I would say they have 50-100% more hp than normal L50
mobs which is quite tiresome. I was using the strings at this point
more to save mana than anything else as I was having to CC 6-8 other
mobs near the west wall anyway. Finally I just ran out and had to cap
(again). Kill total was 4-5 including the annoying roamer so
definitely progress.

http://s7.postimage.org/43s43mwuh/EQ000178.png
http://s7.postimage.org/43s43mwuh/EQ000178.png

At this point I was feeling pretty good that I had finally broken the
zone and was ready to kick some ass when I found:

http://s8.postimage.org/u8zk7wtcz/EQ000179.png
http://s8.postimage.org/u8zk7wtcz/EQ000179.png

This by the way is why I don't have such a huge problem with TMO. TMO
is at least honest that their goal is is steal all your mobs; BDA
basically does the same thing only less effectively and with an irritatingly
holier-than-thou attitude. Taking fear and insulting the guy you took it
from is fine according to server rules; I had capped and abandoned the camp and
fear isn't considered a camp anyway. TMO does this kind of thing all the time.
But it is not a nice thing to do either for a guild that supposedly is all
about playing nice. They knew I was there (I wasn't anon, and had been in fear
for ~30 consecutive minutes before I capped out), they just said fuck
it and went anyway. And when I did show up they didn't offer to
negotiate (I would have been happy to just finish my break which was
almost done) and then just kill a golem, not quite 100% but whatever
its my challenge, instead they just said fuck you. And then they asked
for c2.

Anyway, lessons learned:
* Don't weaponize the gorilla that roams over the entrance, instead get him killed ASAP
* Don't do this when CT is in window
* Keep the scarelings away from the pack and mez the one near the entrance
* Use calm and blur to save mana, and when you get low mem gate to save cap funds
* Stockholm is a tool

I'll try again next week or so.

Tecmos Deception
01-29-2013, 10:07 PM
Yay, I'm in Loraen's screenshots! Bum luck with BDA moving into Fear and spoiling you "fun," but it does sound like next time the break-in won't be quite as harrowing.


[S] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]

Got tired of selling HS loots in EC, so I ran over to solb to check whether djarn was camped or not. A few Divinity were there, so being the confident fellow I am, I fully buffed and camped out right in the middle of his room.

Logged back in an hour ago to 4 imps beating on my face. Nasty little buggers, but not magic resistant, so I stunned, mezzed, rooted, dispatched 2 via suicide and 2 more for some xp. I petted the pather from the hall and gave him a wep and haste and kept him parked for the next cycle. Killed the PH and some pops, then saved the last imp inside (he was dark blue instead of the light blue I had) and switched pets.

Next time around, Djarn popped! Unfortunately I was very, very not ready for him, because one of his guards popped first and I didn't root cause I thought "hey boy, a rogue pet shouldn't have trouble killing off a fleeing enemy!" and I ended up with an extra imp and a lava guardian for it. I helped pet kill the protector then decided to blur the guardian, lull the other imp that popped inside, and tackle Djarn.

I pulled wish tash to get him out around the corner, and unfortunately he decided not to use some MR something or other on me, but led things off with some ice spell. It didn't get through rune, but he did as he rounded the corner and resisted a couple roots + stuck a magic nuke on me. I was at like 70% or so, and aggrod that lava guardian again with an AE stun... not a pretty fight so far!

But I pulled it off. Pet was level 48 with WR and 2 weapons, and he got a few backstabs in as I hopped in to try turning djarn around. Djarn ran, of course, and resisted like 4 roots as he did so. I stunned a couple adds pet picked up and watched him finish Djarn off with only a sliver of his own life left: http://postimage.org/image/qytanzpnv/

And in the little flurry of rushed killing, that ended up being the only screenshot I took. He ended up being unwilling to drop the ring for me :(

Handull
01-29-2013, 10:24 PM
Didn't read lor's post yet, but enjoying the stories, tecmos, keep em coming.

Handull
01-29-2013, 10:41 PM
Lor, especially since you can charm anything you want in fear, kill that gorilla first. his path time is about 2 minutes. all the other zone in pathers are on a ~10+min cycle, so killing that one gorilla makes things much, much safer, especially if corpses start to pile up and you want a rez. there are really only 4-5 mobs that will agro you from the zone in spot, but many more will assist/agro if move slightly in the wrong direction.

fear mobs about either 12k or 14k hp, i forget, but i doubt you can root/rot/nuke down the non-summoner scarelings with your mana/spells.

you could try seeing if scarelings can proc through rune/bedlam. i know certain mobs can't lifetap through rune, so if this is the same, you can easily slow the mob you want to kill, haste/weaponize your pet, and then keep rune/bedlam up on your pet to avoid ports.

you can also try using a summoned pet ;)

have fun in there!

Tecmos Deception
01-29-2013, 11:09 PM
Lor, especially since you can charm anything you want in fear, kill that gorilla first. his path time is about 2 minutes. all the other zone in pathers are on a ~10+min cycle, so killing that one gorilla makes things much, much safer, especially if corpses start to pile up and you want a rez. there are really only 4-5 mobs that will agro you from the zone in spot, but many more will assist/agro if move slightly in the wrong direction.

fear mobs about either 12k or 14k hp, i forget, but i doubt you can root/rot/nuke down the non-summoner scarelings with your mana/spells.

you could try seeing if scarelings can proc through rune/bedlam. i know certain mobs can't lifetap through rune, so if this is the same, you can easily slow the mob you want to kill, haste/weaponize your pet, and then keep rune/bedlam up on your pet to avoid ports.

you can also try using a summoned pet ;)

have fun in there!

Sounds like this man knows what he's talking about! :D

Splorf22
01-29-2013, 11:11 PM
Yeah this is what I figured out. I just charmed him kinda reflexively. Next time he is the #1 mob to go.

Also next time I think I'm just going to calm/blur any scarelings I get except for potentially the one right on top of the portal. Once I've thinned out the roamers a bit it won't matter so much. And I'll definitely try your bedlam trick, that would work fairly well I guess. It might be easier to just chainstun? Not sure. I can definitely kill them with a summoned pet+roa though if I have to, it'll just be slow.

Handull
01-29-2013, 11:42 PM
Yeah this is what I figured out. I just charmed him kinda reflexively. Next time he is the #1 mob to go.

Also next time I think I'm just going to calm/blur any scarelings I get except for potentially the one right on top of the portal. Once I've thinned out the roamers a bit it won't matter so much. And I'll definitely try your bedlam trick, that would work fairly well I guess. It might be easier to just chainstun? Not sure. I can definitely kill them with a summoned pet+roa though if I have to, it'll just be slow.

freakin chanters, forgot stun lock is another option :P

well the idea with a summoned pet would be that you let him take the damage, otherwise you'd get ported when he was meleeing you

sounds like root/slow/bedlam/stunlock combo would work well. with the bedlem on the pet as a backup incase you have to cc something else and miss a stun or two

Handull
01-29-2013, 11:45 PM
you don't get a snare line, do you? if so you could also charm a frog, tash/snare the hell out of the scarelings, and let the frog pet fear kite him to victory. sounds like a solid plan for a druid/enc fear duo tho! (there is frog that paths to south of the portal that would be easy enough to snag)

Briscoe
01-30-2013, 09:11 AM
Briscoe, have you been working on that scarab any more?

Kudos again on the Djarn kill (and all the other kills you are now piling up). As I mentioned last night...no progress yet. Work has been very busy recently, and when I'm home most of my energy is spent having fun with and taking care of our (now 11 week old) daughter. So right now just holding a Droga camp is hard work.

(In the past few weeks I've been regaling Tecmos with tales of my solo artist challenge epic fails whenever I do have some free P99 time. Until I finally get on the board, I'm relegated to being a cheerleader and having obnoxious /tells recorded in his kill shots.)

Splorf22
01-30-2013, 12:22 PM
you don't get a snare line, do you? if so you could also charm a frog, tash/snare the hell out of the scarelings, and let the frog pet fear kite him to victory. sounds like a solid plan for a druid/enc fear duo tho! (there is frog that paths to south of the portal that would be easy enough to snag)

I can always buy some of those darkness daggers, I'm just wondering if there is enough room to fearkite scarelings. Of course if they don't summon I can always aggrokite them.

Also Plok what is your opinion on the best way to move? It seems like the SE corner is the place to fight golems, so either its west and then around the wall or kind of east through the towers (apparently what Svenn did).

Handull
01-30-2013, 12:41 PM
going east from port up is safe enough, then you can drop to the south wall after you pass the towers. just gotta watch/wait for all the pathers. sometimes they are easy to single pull, othertimes they can be so bunched up that its a death sentence to agro them. going west means you have to deal with even more scarelings. to the east there really aren't that many, and you start to find caster mobs that you can tap (i'm assuming frogs have mana, and a few other mobs). stonechill spiders have mana you can tap? they do cast a spell.

Tecmos Deception
01-30-2013, 03:08 PM
[S] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[S] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]

Well this morning I saw someone wanting to buy a hiero for 48k, so that coupled with it being nice and early so crypt would probably be open, I sold it and headed to seb; crypt feaster will have to wait for another time to get killed :)

I found Harbinger up when I got into crypt. I petted the Keeper's dar PH, who turned out to be just a little level 46, and killed the prots just cause I'd never been here before, then went in to do Harbinger. I put pet on him just long enough to land a mez, then backed him off and proceeded to debuff: http://postimage.org/image/96iy4vw4d/

I didn't have any charm breaks, so the rest of the fight continued with me stunning a lot, getting summoned now and then when ghoul root did it's annoying little thing, throwing bedlam back on myself after summon+reroot/blur, etc.

Mid: http://postimage.org/image/6uysjmg6z/
Late: http://postimage.org/image/b2kzcttpn/
Loot (plus my empty back slot!): http://postimage.org/image/t812d2dzx/


After that I trounced the other 3 PHs, then camped off pet to let him heal and came back in and petted him back up in time to see Hiero named popping. He had skyfire sword, unfortunately: http://postimage.org/image/pdg1tgod9/

I forgot to take many SSs this fight cause I was just running around constantly trying to get positioned so that I could stun the hell out of him without getting caught in the nonstop rain procs or his melee reach: http://postimage.org/image/vopunmezh/

He never tried to cast a slow, but I'm sure my pet was thankful that I was interrupting a bunch of dots and frost nukes and heals anyways. Here he is nice and low, but I didn't SS the crappy sword: http://postimage.org/image/h6xpcqtzx/


Along the way of killing these and a couple more cycles, I learned a few things. First, it sucks rearranging hotkeys; I burned 2 charges of my wand of allure when thinking I was clicking hide and netted myself once when trying to break a pet. Second, the prots are dicks because it is pretty hard to get my pet to back the PHs/nameds far enough away that they don't heal/hero/symbol through the walls. Third, this camp is so easy, even though I was not doing a few tactics that would have made it even easier because I was a bit too slow on kills while trying to do 3 of the PHs with my wimpy little pet.

I actually had duke named pop too, but I'm going to skip the SSs... lol. The first pull I tried to facepull him back to my pet in hiero room and he resisted like 3 stuns and a mez, so I ended up eating a HT, some melee, a boil blood, and a disease cloud, so I just dazzled him and invised back to my pet and dazzled him and camped, came back in to keep pet mezzed then bandaged myself and waited a cycle to try him again to make sure I kept hiero down. Second try I pulled duke fine, but I just could NOT get him away from the prot outside and had quite a few stun resists, so pet wasn't doing very hot. And then duke ran, and even though I got the prots mezzed right off... meanwhile duke was all the way up the damn stairs and a couple ghouls were coming my way, so I hatted out. A few people saw duke on track and me in EC and went into crypt before I could recharge, so I'll be back in there later.


Solo master!

Splorf22
01-30-2013, 03:55 PM
Grats Tecmos! I updated the master list. It's also interesting to note that apparently BDA was so traumatized by their encounter with me they had to change their guild name.

falkun
01-30-2013, 03:58 PM
Grats Tecmos! I updated the master list. It's also interesting to note that apparently BDA was so traumatized by their encounter with me they had to change their guild name.

Or things we've been working on for a long time now are finally coming to fruition. Don't believe everything you read in RNF. And I don't think you'll have to change all your /who all "bregan" macros for long, TMO and FE.

Tecmos Deception
01-30-2013, 03:59 PM
[S] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]

http://postimage.org/image/4m1tnhb3v/

:D

Tecmos Deception
01-31-2013, 08:54 AM
Yesterday I died in crypt fighting a prot who just refused to be stunned on the proxyaggro pull, and while asking if there was any rez in the zone, Sinadin /telled me with "So you CAN die after all? :)"

So in that vein, I'll post a story of my failure instead of success, as I currently have little else to do while I head to HS from my bind in TT.


When I got on this morning, I was in HS to check for nameds before I was hoping to head over to Crypt again. But 14 people were unanon/unrp in Seb, and Bigswurve told me they were in Crypt, so I figured I'd just stay in south where I was already.

Ok hold on. I got lost in TT. Wasn't heading quite as "west" as sense heading claimed.

Anyway. There were no nameds up, so I petted a level 50 skele someone had given weapons yesterday and cleared my little spot and pulled the small cave PH, then went and pulled the bile that was up over by the door to east also. That one repopped as The Crypt Feaster! Cool, right? The last guy I need from HS South + a chance at some decent loot.

Unfortunately the pull was off to a rocky start immediately, when I got stuck trying to duck through that broken wall near where he spawned. I detoured immediately (having been stuck there for 15-20 seconds earlier and not wanting a repeat), knowing there was nothing to see IVU up in any of the halls. I got back to my pet with feaster in tow, but I tried to time my first stun and it ended up being early so I missed the feaster, and then THIS stun got resisted: http://postimage.org/image/fk6f6rwob/

The next 30 seconds or so consisted of stuns and mezzes getting interrupted and resisted, until we end up with the next screenshot where I spammed off 3 charges of that net to root named and then finally got a mez to stick: http://postimage.org/image/xsxo7eahp/

So there goes the [S] kill, assuming I can still pull it off at all. I was pretty skeptical, because this pet was 50 and had given me fits already killing PHs. Slizowing: http://postimage.org/image/4oe7p7703/

Feaster was down to about 60% now, and I took the opportunity to try bandaging myself. Then charm broke and I got summoned and you can see me stunning things back into order here: http://postimage.org/image/tm1r7fdl1/

And then tash on my pet wears off: http://postimage.org/image/ywv93hz3r/

And, not surprisingly, charm breaks AGAIN. I stun both and am at 7% hp, but somewhere in the process of noticing my extremely low hp and taking this screenshot (http://postimage.org/image/ogvmfi2hb/) I took too long to start casting my mez, and stun wore off and I got summoned and killed by my quarry.


So yeah. I definitely can and do die! My WC hat probably saved me from 3/4 of my would-be deaths while doing my early work in the SAC, but since I maxed 60 I don't tend to use it as often. It is just quicker and easier for me to die and pop out at my bind right outside than hat and run to town to recharge and then gate back and have to rebuff by then and all. Unfortunately this time I was bound by seb. Oh well. My CR is almost over already. Hopefully I'll have success screenshots shortly :)

Tecmos Deception
01-31-2013, 09:38 AM
[S] The Crypt Feaster [52 Warrior, HS South]

This time around I gnome illusioned to fit through the broken wall and didn't misfire the first stun. He still proved a little difficult to get an initial lock on though, I think he probably almost finished off rune before I got him stunned and mezzed. Here are things after pet is charmed and everything's rooted and slowed and etc: http://postimage.org/image/56qry4l1h/

This time the fight proceeded without a charm break. That is, not until I stooped over to loot the body of my fallen enemy... lol: http://postimage.org/image/hhebce3hv/

Loot: http://postimage.org/image/je6j2w5qn/

qelen
02-01-2013, 05:52 AM
Xenevorash 3 manned 2 clerics + mag. Details are scarce. Think it could be done with 2.

Slave
02-01-2013, 01:42 PM
Xenevorash 3 manned 2 clerics + mag. Details are scarce. Think it could be done with 2.

Gee I wonder if Donals were involved at all.

qelen
02-01-2013, 03:04 PM
Gee I wonder if Donals were involved at all.

One was.

Tecmos Deception
02-02-2013, 01:03 PM
[S-] Estrella of Gloomwater [51 Druid, Kedge]

My first S- :(

Found her up with my brother's little druid that I ran over there to track for her and headed over asap. I went down into her room and at first thought I'd just keep 3 of her guards lulled then use a 4th, dark blue one to kill her. But a lull wore off like right as I sent my pet at Estrella, it dotted me, root wore off, charm broke, and I just managed to get out by stunning them (couldn't mez cause all 3 of the damn things were dotted) and gating. Good thing I decided to bind outside instead of keeping my bind by seb.

Next time I decided I would just lull her guards, mez her, and invis pull her back to entrance where I'd kill her with an animation: http://postimage.org/image/600rh51hx/

I figured I would just chainstun her while I hit her with my RoA and my animation chopped at her from behind. But a couple things I expected and something I didn't expect conspired to work me over pretty good. I wasn't timing my stuns very well, and she was getting in swings at me... which was pushing me and causing me to have even more stuns interrupted, which resulted in her sticking two dots on me. Dots and underwater push were what I expected, but didn't handle well. The thing I didn't expect was her damage shield. I should have stripped her of buffs before the fight, but since I didn't I was hurt (through runes, stupid stupid) from the DS and getting eaten alive from dots. I didn't get a SS of it, but I was down under 20% from the dots with drones wearing off and I clicked a CH on myself.

After this, I decided to just keep her rooted and slowed and use stuns + bedlam on pet and let him do the dirty work while I caught med ticks and ToTed, and things were more under control: http://postimage.org/image/qs5b41sfd/

She was getting low, finally, but she killed one pet so I stunned her and mezzed to get medded back up and get a new pet out and such: http://postimage.org/image/olzxpgp7z/

Unfortunately I think I had taken so long by now that tash wore off without me noticing, and I didn't think of this until after root wore off early a couple times and I got beat up some more before I figured, what the hell, I've already used a CH I might as well use a net on her too: http://postimage.org/image/xjvodyqeh/

She did die eventually though: http://postimage.org/image/a0gymbprv/

The rod went to a lowbie druid near the zone :)



You can bet your ass I won't be going back to change the S- to a normal S any time soon though. I am disliking Kedge very much. I loved leveling in LOIO underwater, but these stupid little fish and the fact that it took me so long to find estrella up and everything is a stupid buffing + healing + dotting druid mob in here... screw this place.

Tecmos Deception
02-06-2013, 10:27 AM
[S] Baron Yosig [55 Warrior, Sebilis Crypt] (http://www.project1999.org/forums/showpost.php?p=839352&postcount=444)


I logged out in crypt last night, and when I got on this morning the place was empty and Yosig was up.

I wasn't sure what level the dar knight pather was, so I decided to use the skeletal hierophant as a pet to clear out the ICG more easily and then smoke Yosig. I was pretty devil-may-care, since Yosig is just a warrior and 51s seem to hold charm quite nicely anyways. And the fight played out as I had hoped. It's amazing how much stronger a level 51 pet is than a 48 or 49. They just seem to hit so much more often when fighting a 54-55, even though they don't hit much harder.

Early: http://postimage.org/image/5dvpf3e9b/
Earlyish: http://postimage.org/image/nhfxky8u1/
Late: http://postimage.org/image/3zupc2o1t/
Loot: http://postimage.org/image/3z8deyy9b/

Pooptastic loot. Hiero spawned the next cycle, but he popped a bit sooner than I expected he was going to (I always get confused on where is 21ish minutes and where is 26ish minutes) and got himself buffed up before I pulled him. Then the pull wasn't pretty cause my pet was still rooted outside from killing an ICG... but fortunately I had poison cure pots this time. And then he slowed my pet at ~50%, and fetter would just not wear off so that I could pull him back into a room instead of out in the open. I let my dar die and petted baron, but he broke charm as soon as I re-engaged so I just hatted. Hiero only had skyfire anyways.

Erati
02-06-2013, 11:22 AM
I logged out in crypt last night, and when I got on this morning the place was empty and Yosig was up.

I wasn't sure what level the dar knight pather was, so I decided to use the skeletal hierophant as a pet to clear out the ICG more easily and then smoke Yosig. I was pretty devil-may-care, since Yosig is just a warrior and 51s seem to hold charm quite nicely anyways. And the fight played out as I had hoped. It's amazing how much stronger a level 51 pet is than a 48 or 49. They just seem to hit so much more often when fighting a 54-55, even though they don't hit much harder.

Early: http://postimage.org/image/5dvpf3e9b/
Earlyish: http://postimage.org/image/nhfxky8u1/
Late: http://postimage.org/image/3zupc2o1t/
Loot: http://postimage.org/image/3z8deyy9b/

Pooptastic loot. Hiero spawned the next cycle, but he popped a bit sooner than I expected he was going to (I always get confused on where is 21ish minutes and where is 26ish minutes) and got himself buffed up before I pulled him. Then the pull wasn't pretty cause my pet was still rooted outside from killing an ICG... but fortunately I had poison cure pots this time. And then he slowed my pet at ~50%, and fetter would just not wear off so that I could pull him back into a room instead of out in the open. I let my dar die and petted baron, but he broke charm as soon as I re-engaged so I just hatted. Hiero only had skyfire anyways.

Tecmos; I enjoy your detailed stories as well as the progressive screenshots you provide to show us each of the stages of these fights however I am not sure if I am alone here, but I sorta hope 1 of 2 things happen:

1. You solo/attempt to solo a mob that is widely viewed by other ENCHANTERS as near impossible to solo. A lot of your tales there are probably a few, not many, well played enchanters can also pull off but just don't bother. In fact Id almost like to have this "challenge" renamed to the Solo Enchanter Artist Challenge as it is fairly obvious that only enchanters or possibly bard/sham and maybe necros can do most of the "challenges" you find on the list. I know most of the 'art' comes from how you approach breaking these camps as solo, but once you figure out a safe way to break a room, thats it, the hard part is over. I wanna hear about soloing something that is difficult, widely renown from most high tier ENCHANTERS as impossible to kill rather than how to break X camp charming a mob and rinse repeat same tactics. Hell even as 50 druid I figured out a way to safely break the froglok king room (without simply aggro'ing entire room and rooting it) and I thought that was impressive yet that challenge doesn't really measure up to what an enchanter can accomplish solo hence the skewness of having this thread.

2. Create an alt and let us experience some low lvl challenges from a different class. #2 kind of builds off #1 where we get it, you can charm monsters and break a lot of camps, but if you want to be a true 'solo' artist lets see how you do soloing with lets say a wizard or shadow knight. Who knows. Obviously not all classes can solo that great but I for one playing a wizard on live felt really accomplished soloing some camps that some other classes would wipe the floor with. It can be your choice, though the least solo able class u select and more the success you have with it will just prove you are the ultimate "Solo Artist" as there are many different creative ways the other classes have to dabble in the 'art' of soloing.

Good luck and keep up the good work :)

Briscoe
02-06-2013, 11:33 AM
Everyone following this thread is fully capable of weighing each participant's level, class, and gear versus the target they kill. For example, Tecmos did a lot of his work before he was level 60 and he received some praise for that. In your case, if you posted a recap and screenshots of breaking the Froglok King room and ultimately solo killing him as a level 50 druid, you would surely receive high praise.

Tecmos Deception
02-06-2013, 11:58 AM
1. You solo/attempt to solo a mob that is widely viewed by other ENCHANTERS as near impossible to solo.

I'm sure you can see how I'm approaching the SAC. I've started at the beginning with the easiest mobs (and mind you that, as far as I can tell, I am the only person who started the SAC at level 55; I wasn't 60 until I was done with most of the disciple tier), and I'm progressing upwards. Eventually I will be working on the grandmaster monsters that only a few people on the server have solod, regardless of class.


A lot of your tales there are probably a few, not many, well played enchanters can also pull off but just don't bother.

Granted. But this isn't a challenge just because the individual fights against nameds can be difficult. It's a challenge because of everything getting that kill entails.

It's not like you start at level 60, with the right gear, with the right clickies, with the knowledge of the zones, with the mob already solo pulled, etc. The challenge isn't named "most skilled enchanters list" because being a good enchanter (or shaman or whatever) is only part of the effort it takes to kill these things. I've said a number of times that an actual fight was easy, but getting to the point where I could even enter that fight was the real challenge.


In fact Id almost like to have this "challenge" renamed to the Solo Enchanter Artist Challenge as it is fairly obvious that only enchanters or possibly bard/sham and maybe necros can do most of the "challenges" you find on the list.

Look at the first page if you want to see what classes are capable of accomplishing what in this challenge. Ploktor broke fear solo as a druid (without clickies! jesus!). Svenn solod a sebilite protector. If certain classes excel at this particular challenge while others don't, it's just because that's how EQ is built.

Also, I'll call your attention to the fact that this is named "solo" artist challenge, but there are plenty of rules for undertaking it as a duo as well. And that involves basically every class, so long as the player is willing to put in the effort.


I know most of the 'art' comes from how you approach breaking these camps as solo, but once you figure out a safe way to break a room, thats it, the hard part is over.

You're wrong here. There isn't a "safe way" to do most of this challenge, because even with the perfect plan and perfect execution, it is all too easy for things to go horribly wrong: bad resists, situations that just are impossible to negotiate safely (i.e. too many pathers to pull solo), other players sniping your mobs or training, etc.

And even with the perfect plan, imperfect execution (we're all human afterall, except ploktor) is a constant, and it makes everything harder :)


I wanna hear about soloing something that is difficult, widely renown from most high tier ENCHANTERS as impossible to kill rather than how to break X camp charming a mob and rinse repeat same tactics.

Then make your own challenge where the solo god mode kills of this challenge are just the beginning. I'm not here because of you or anyone else except myself. I do the writeups because a surprising number of people have told me they like reading them, but even if you all hated reading my stuff, I'd still be doing all of this because it's hard and it's fun!

If you think that all of this is rinse and repeat same tactics, it might be more a product of my "short" stories than how things actually work. I tend to write about the actual individual pull and fight most of the time, but you can find me talking about doing CRs in HS west and botching fights against trash and all kinds of other things than just the same old same old lulling a room and pulling a named out. That strategy of pulling gets less effective for me soon anyway, cause the GM stuff is too dangerous to do it on.


Hell even as 50 druid I figured out a way to safely break the froglok king room (without simply aggro'ing entire room and rooting it) and I thought that was impressive yet that challenge doesn't really measure up to what an enchanter can accomplish solo hence the skewness of having this thread.

Very nice. But like Briscoe said, the people reading this thread aren't just looking for [S] and writing off anything else. Everyone knows that someone who clears the warmup rank as a cleric did something unique and challenging; no one would say "well sure but Tecmos did that at lower levels and in half the time" because they understand the difference in a chanter soloing those mobs and a cleric doing it.



Create an alt and let us experience some low lvl challenges from a different class. #2 kind of builds off #1 where we get it, you can charm monsters and break a lot of camps, but if you want to be a true 'solo' artist lets see how you do soloing with lets say a wizard or shadow knight. Who knows. Obviously not all classes can solo that great but I for one playing a wizard on live felt really accomplished soloing some camps that some other classes would wipe the floor with. It can be your choice, though the least solo able class u select and more the success you have with it will just prove you are the ultimate "Solo Artist" as there are many different creative ways the other classes have to dabble in the 'art' of soloing.

I've talked a couple times with The A-Team about how I've wanted to level a shaman or a necro to see how they tackle the SAC differently than an enchanter. However, as much as I do play, I don't have enough time to keep enjoying my enchanter AND level one of these AND then learn how to negotiate the SAC with them.

Really, though, the whole "soloing more with a weaker class says more about you as a solo artist" thing is pointless, again. I daresay that no one here is here because of what others care or think. We're all here because this is fun for us the way we're doing it. I'm quite positive that while any class can approach situations that are a challenge for it to deal with solo (rogues lol), the classes you tend to see doing the most in this thread are the ones that it is the most FUN to challenge yourself with because they are the classes with the most tools to make things work.

There's something to be said for doing more with less, but I kind of don't see how soloing a frenzied pox scarab with a level 57 wizard by tanking the room as you root the frogs and then slowly whittle down the scarab is going to be more fun or interesting, or going to say more about you as a player, than doing it with a typical, strong solo class.


I've also thought the idea of a "Group Artist Challenge" would be fun, to see what people can do with a full group, but I am not the person to come up with such a thing. You'd just need too many rules and limitations on it, because of the limited number of challenging targets compared to those for a soloer and the potential for excessively gimmicky tactics trivializing all too much of the targets that do exist.

Erati
02-06-2013, 12:27 PM
Obviously I struck a nerve with my post. I did not mean to flame you nor belittle your accomplishments nor the others who have mastered some of these challenges. If you read my first sentence, I said I enjoy your stories and SS's which compelled me to try to see how far you can take your skills as you obviously enjoy doing it and seemed like the competitive type that would look at any mob and plan/scheme a way to take it down even if its never been done solo before.

That was at the core of my post, I wanted to see how far you would take things and if you had any plans to prove your skills with another unlikely solo class. Understand all your comments, and I don't disagree with anything, especially taking the challenge up through the tiers instead of skipping ahead.

Again, I enjoy reading your stuff, and you don't have to prove anything to anyone as you stated you are doing this for you. I was just sparking a conversation that I was curious if any of the "non enchanter" readers who are fans of your stuff was interested in hearing.

Tecmos Deception
02-06-2013, 01:09 PM
That was at the core of my post, I wanted to see how far you would take things and if you had any plans to prove your skills with another unlikely solo class.

I'll take your word for it, then. You sure did go about asking a simple question in a funny way, though. Next time, a "hey, what do you think of these things?" post might be more appropriate than the post you chose to make instead.

Tecmos Deception
02-06-2013, 01:43 PM
Here we go, Erati. I've got a story I'll work on right now that's not just the same, old stuff. Part of reason a lot of my kills themselves are boring, and a part that I've neglected to mention in the past, is that I spend a lot of time "cultivating" (I like to use that word) the area I'm in.

Right now HS South is a HUGE fucking mess. I blame TMO :)

There is a patrolling feaster just around the corner from the drop down. There was a feaster by the western cave pathing. There is a feaster in the central room pathing. There is a bile PH up in the middle. There is a feaster pather in the western, north-south hallway. There is a bile in the room with the key to east. There is a bile in the central cave. There are two biles in the eastern named room. There is a bile PH in the southern room.

You know how hard it would be to try to kill nameds in south solo right now? Lol. But most of my named kills in South are very simple, because I spend hours before I'm doing most of those pulls getting the right trash mobs up so that I can pull the named as safely as possible. And even then, I still often need to lull 3-4 level 51-53 monsters... and that leads to at least a couple of deaths or hats in a 4-hour stay down here. To a lesser extent in other zones (and in HS), I also will kill of higher-level trash mobs to get them to repop as something that is easier to lull.

When South is a mess like it is right now, it's very risky just trying to get into the wing let alone trying to clear out the stuff that sees IVU let alone trying to single pull a named.


Ahh! I only managed to clear 1 devourer and 2 biles out before my cave repopped. And my efforts are going to be rewarded already: http://postimage.org/image/3xn1gaou1/

I'm low on HP cause my charm broke the instant I hit my pet with it again, and he interrupted 3 stuns before it landed :)

Splorf22
02-06-2013, 01:59 PM
Erati, I think you have never played an enchanter.

First, starting at about the Master level as an Enchanter it's possible to just get fucked by the RNG. If you get a lull crit in HS South, it's probably time to cap - 3 HTs = 1500 damage and then you'll get chain bashed anyway. It's easy to get 2-3 charm breaks in one minute when you are charming 50+ mobs, and when you are charming a L50+ pet against a L55+ mob, a charm break = 1k damage or more. When you get to the GM level things get really dicey (well except the fire giants who were way easier than I thought they were). When you kill stuff in HS east you are charming 52+ mobs who don't like to stay charmed.

edit; my point here is that a) its not as easy as it looks from the screenshots, and b) no matter how good you are, you can lose

Second, as Svenn has proved the best class for this challenge is Shaman with strings. I should just not let that bastard recharge :D A shaman with strings has all of the enchanter abilities except lull/mez and they also have 50% more hp/ac and the ability to heal themselves.

Third, everyone makes allowances for your class/level. We were all pretty impressed by Ploktor and Sanluen doing disciple level mobs on bards and druids. And in fact if you can solo the froglok king at L50 that is pretty good in my opinion.

Fourth, I am pretty sure that Necros, Mages, and clerics (with strings) could manage GM mode if they were so inclined. I'm slowly putzing around with Triassic; his two goals are to train a 100+ population Trakanon poopsock and work on the solo artist challenge if he gets high enough.

Tecmos Deception
02-06-2013, 02:15 PM
If you get a lull crit in HS South, it's probably time to cap - 3 HTs = 1500 damage and then you'll get chain bashed anyway..

I was just thinking about updating my last post to mention this.

I don't think I've ever had a lull fail, even in the western cave where there are only 4 mobs, that I've managed to salvage. It's either hat or die every time. Just too hard for pet to kill a level 53 named mob while you're entirely busy with 3 HTing level 50-53s eating your face. Even the couple times I've managed to stun those 3 without dying, ae mez always resisted on one of the three and then that one would finish me off before I could stun him again... or charm would break... or I'd be below 20% hp and get summoned by whatever my pet what fighting... etc.

Erati
02-06-2013, 03:03 PM
Erati, I think you have never played an enchanter.

First, starting at about the Master level as an Enchanter it's possible to just get fucked by the RNG. If you get a lull crit in HS South, it's probably time to cap - 3 HTs = 1500 damage and then you'll get chain bashed anyway. It's easy to get 2-3 charm breaks in one minute when you are charming 50+ mobs, and when you are charming a L50+ pet against a L55+ mob, a charm break = 1k damage or more. When you get to the GM level things get really dicey (well except the fire giants who were way easier than I thought they were). When you kill stuff in HS east you are charming 52+ mobs who don't like to stay charmed.

edit; my point here is that a) its not as easy as it looks from the screenshots, and b) no matter how good you are, you can lose

Second, as Svenn has proved the best class for this challenge is Shaman with strings. I should just not let that bastard recharge :D A shaman with strings has all of the enchanter abilities except lull/mez and they also have 50% more hp/ac and the ability to heal themselves.

Third, everyone makes allowances for your class/level. We were all pretty impressed by Ploktor and Sanluen doing disciple level mobs on bards and druids. And in fact if you can solo the froglok king at L50 that is pretty good in my opinion.

Fourth, I am pretty sure that Necros, Mages, and clerics (with strings) could manage GM mode if they were so inclined. I'm slowly putzing around with Triassic; his two goals are to train a 100+ population Trakanon poopsock and work on the solo artist challenge if he gets high enough.


Well, I never stated that chanters doin the challenges would never die and i fully understand how quickly things can go sour for squishy char like ench if charm breaks at a bad time. But bringing up that a shaman w strings is the best combo sorta points to a portion of the point I was making. No matter how u slice things itll eventually end up with a charmed mob beating on your target. I know that seems like an ignorant statement as with any class "eventually" youll end up with the same X way to kill a mob(druid dot,necro fearkite, wizard nuke) but thats why I brought up the alternate class thing for Tec.

For sure Tec is right that most of the work is done by the time he takes his screenshots n I know how intense breaking into some areas solo can b. Eventually I may give the challenge a go as its a fun idea to categorize the kills/lvls. Bottom line is, one of the easiest way to kill a difficult mob is via a charmed pet. There is no debate there. I should have changed my initial post to say that enchanters should have their own tiered list and lesser soloable classes get a weaker progression ( in terms of mob difficulty) list. I mean soloing some of HS stuff is basically impossible for most classes and that is level two.

Edit: I in by no ways am trying to make this about "Ohh Bah Chanters are OP blah blah blah". I respect everything great enchanters can do, as its one of the most intensive, meticulous classes in EQ. You have to be on your toes at ALL times or you die/people rage at you. I have mad respect for the areas they can break into and then solo. With all that said, I dunno if it has been discussed before so pardon my ignorance, I have not read every single thing regarding this, but there really should be almost separate "challenges" for different tiers of solo classes. Enchanter/Necro/Shaman probably top tier and then everyone could make cases for who belongs in the next tiers, with tank type classes at the bottom. If indeed this is the solo artist challenge, I would like to see some options avail for classes that arnt go heavily dependent on a pet as some of the stuff even in the early stages of the challenge can summon which, no matter how baller you are, is a death wish for a lot of classes.

Tecmos Deception
02-06-2013, 03:11 PM
enchanters should have their own tiered list and lesser soloable classes get a weaker progression ( in terms of mob difficulty) list.

See, this is what "touched a nerve" with me before. You posted what YOU want and what YOU think should be done and how YOU think things work. And here you've done it again. Last time you followed up by saying that you were actually just wondering if maybe I'd like to try another class, not that you were trying to tell me what to do or flame or belittle or anything.

How are you going to explain this time?

Erati
02-06-2013, 03:27 PM
See, this is what "touched a nerve" with me before. You posted what YOU want and what YOU think should be done and how YOU think things work. And here you've done it again. Last time you followed up by saying that you were actually just wondering if maybe I'd like to try another class, not that you were trying to tell me what to do or flame or belittle or anything.

How are you going to explain this time?


Are people not allowed to state their opinion on a forum regarding a topic such as "The Solo Artist Challenge". I was just trying to bring up a discussion about some things that I observed while reading and using my experience playing the game. If you read my post, I have praised your work in all facets and have not belittled your accomplishments one bit. If this thread is meant to only show when you check off another target and no discussion about the challenge itself then that is fine I have nothing else to say. However I find it hard to believe that I am the only one out there that has read the stuff and plays a class that would not even be able to solo most of the 'warm up' stuff.

Why is it absurd to suggest that rogues and warriors ( probably the worst solo classes in game for obvi reasons) have easier 'warm up' targets, Discipline etc targets and get praised for their work as a "Solo Artist" as well. I feel that the term "Solo Artist" should apply to anyone up for a challenge, but it has to be fair. This is why on EQ live, whenever mages/necros duel'd they had to summon their pet during the battle not before it to be fair to the warrior class they were fighting. I was just trying to start a discussion about the potential on expanding the list of targets that would suit some of the weaker solo classes so people can come here and brag about those accomplishments as well.

Also the whole point of putting a entire thread up like this is to show the public people's accomplishments and open discussion/critique on how things are accomplished. If you feel no one is allowed to discuss manners that involve the challenge itself then I don't see the point especially if one opinion from the community bothers you this much. I am also in no way telling you what to do. You owe me nothing, nothing I say should force you to do one thing or another and I am sorry you felt that was what I was trying to do.

I sort of considered my query like a reporter interviewing Michael Jordan after a game. He can ask what he wants and MJ can choose whether or not to answer it, but he doesn't stand up on a soap box and berate the reporter. Other reporters may write about the outspoken reporter bc thats their job; to report. As an outsider I was just curious to see what a professional solo artist like yourself had thought about the idea, as obviously you are a very competitive person who loves challenges; while reading the stuff at work, I thought it would be fun to hear if you had given any thought to it.

Tecmos Deception
02-06-2013, 03:47 PM
Yeah. Just nevermind. I'll be back in here next time I get a new kill.

Splorf22
02-06-2013, 04:03 PM
Are people not allowed to state their opinion on a forum regarding a topic such as "The Solo Artist Challenge".

I don't see any moderators deleting your post. You expressed your opinion; our opinion is that your opinion is somewhere between silly and wrong.

For better or worse EQ has very heterogenous (and arguably poorly balanced) classes. The whole concept of a solo artist challenge makes no sense for warriors and rogues and would have very little interest. If you choose to attempt it with a less-than-optimal class, we'll be impressed. For example Ploktor has a rep as one of the best players on the server (which he is) despite completing only a small fraction of the challenge and abusing a lot of clickies to do so.

Erati
02-06-2013, 04:24 PM
I don't see any moderators deleting your post. You expressed your opinion; our opinion is that your opinion is somewhere between silly and wrong.

For better or worse EQ has very heterogenous (and arguably poorly balanced) classes. The whole concept of a solo artist challenge makes no sense for warriors and rogues and would have very little interest. If you choose to attempt it with a less-than-optimal class, we'll be impressed. For example Ploktor has a rep as one of the best players on the server (which he is) despite completing only a small fraction of the challenge and abusing a lot of clickies to do so.


Thank you for making my point as you agree with me that the challenge is skewed to suit some classes where some other classes it doesn't really fit how it is currently set up. Saying it makes no sense for warriors and rogues is more a problem with the current tiers and list set up than the idea of a "Solo Artist Challenge".

All I have been saying is if you want to call something a Solo Artist Challenge, any class should have an opportunity to prove their worth and I see no problem with having additional lists that have mobs that would be fairly trivial to solo with some classes yet some classes would be an accomplishment. I find it is funny that you say my opinion is both silly and wrong but you agree with my core point that the challenge, as currently composed, is not for all classes yet it is generically called "Solo Artist Challenge" which says to me any class should be able to compete. However if they can't really progress as others, whats the point of that?

Splorf22
02-06-2013, 04:32 PM
Life isn't fair Erati. Watching Enchanters and Shaman soloing mobs that can wipe whole groups like the Protector or HS East is like watching LeBron James soar through the air for a tomahawk dunk. Watching a warrior try to solo the froglok chef using 300 clickies is like watching a fat girl crawl across the 100 meters. Yes, you may be the fastest fat girl in the world . . . but no one cares.

formallydickman
02-06-2013, 04:34 PM
Erati, it seems to me you are making much ado about nothing. Make a revised version for those classes you feel cannot participate and put them forward for scrutiny. Otherwise, sit back and enjoy the Shaman/Enchanter party that is SAC.

Triangle
02-06-2013, 04:37 PM
Originally Posted by Erati View Post
enchanters should have their own tiered list and lesser soloable classes get a weaker progression ( in terms of mob difficulty) list.

Feel free to create this list in a separate thread - I am not being insincere, I would genuinely enjoy alternate lists especially those mroe suitable to other classes. I have addressed issues like this before when people have questioned how the system is setup. It ought to be remembered that this thread was setup by players, is not gm sponsored, and there is no real reward for completing these. As Tecmos said, we all do this for our own fun.

Secondly, anyone who thinks we just walk in and own these encounters is vastly mistaken. I don't even know the amount of deaths I took on some of them, but it was a shit ton. A lot of these, while involving very detailed and specific strategy, also involve a lot of luck via RNG (resists mostly, but even the npc's "decision" on what spells to cast). So even if you see Tecmos post a kill about something that another ENC has already done, don't assume that this is just a cakewalk and not entertaining. I personally read all of his posts and think about how I probably would struggle with some of the mobs. For example, the crypt keeper in HS north: he has a room of like 8 mobs. I can tell you that if I tried this right now I would probably die even though its on what? disciple list? It might take 4-5 attempts before I got the strat down and the luck needed.

Again, this post should be summarized like this: no this thread doesn't take into consideration class balance (but most of us do when we read posts by people), but the reward does not really exist outside of this thread either. You should make your own thread that has new lists that are made for separate classes, and I genuinely think you would find a lot of interest in it.

Erati
02-06-2013, 04:44 PM
Life isn't fair Erati. Enchanters and Shaman soloing mobs that can wipe whole groups like the Protector or HS East is like watching LeBron James soar through the air for a tomahawk dunk. Watching a warrior try to solo the froglok chef using 300 clickies is like watching a fat girl crawl across the 100 meters. Yes, you may be the fastest fat girl in the world . . . but no one cares.

That is fine with me, and I have no interest in making another list for those poor classes that wish to achieve some 'solo' glory. I agree with you that warrior type solo'ing is definitely boring and pointless. I was just responding from being flamed for suggesting the list be "Enchanter/Shaman/Necro Artist Challenge" yet it seems I am fairly accurate.

It is a tough list to compete even for the classes that can, again I have not for one second wanted to take away from the many accomplishments that people have made in this thread. They are all very impressive. I just was bored at work and wanted to start a discussion ("gasp") on a fun thread that wasn't about one guild's epeen versus another. I was hoping another random Joe Schmoe out there would chime in and continue the discussion instead I irritated two enchanters who felt compelled to defend themselves and their class which I was not attacking. I was simply discussing the manner in the challenge takes place and possibly the discussion of adding to it opportunities for other classes to enjoy in some public praise and glory. I again apologize if I offended Tec or yourself as I did not intend to, you guys have made my work day go by faster so you could even say that you have solo'd my job fairly well.

Edit: Triangle I never for once have said anyone in this thread walks up and taps the "I WIN" button and defeats these encounters. I was just bringing something up that came to my mind and wanted to open discussion and apparently it had already been discussed. I have no interest in making the list but I just wanted to bring it up with some of the challenge superstars and see what they thought about it as obviously some classes have an advantage that others don't in terms of these feats.

Tecmos Deception
02-06-2013, 05:21 PM
I was just responding from being flamed for suggesting the list be "Enchanter/Shaman/Necro Artist Challenge" yet it seems I am fairly accurate.

You're looking at it the wrong way.

You wouldn't call the NBA the "Freakishly Tall and Coordinated People Who Have 20/10 Vision Basketball Association" and write a letter to the heads of the NBA requesting that they make larger and lower hoops to somehow incorporate into games so that short, clumsy, blind people can compete with NBA stars. So why are you stuck on the fact that, big surprise, the classes who are best at soloing are most capable of killing things solo? Basketball was designed to be fun and challenging, and it just so happened that certain people tended to be better at the game as designed than others. So too the Solo Artist Challenge was designed to be fun and challenging, and it just so happened that certain classes tended to be better at it than others.

Warriors and bards and rogues have their own challenges anyways. They're called raids. They get to shine when charmers aren't allowed to charm pets for the liability and stuff hits too hard for a shaman to tank it and stuff is immune to stuns so you can't avoid getting nuked. Meanwhile the enchanters and shamans and necros are buffing and patch healing and getting death touched and twitching. Wooo.

Erati
02-06-2013, 05:54 PM
You're looking at it the wrong way.

You wouldn't call the NBA the "Freakishly Tall and Coordinated People Who Have 20/10 Vision Basketball Association" and write a letter to the heads of the NBA requesting that they make larger and lower hoops to somehow incorporate into games so that short, clumsy, blind people can compete with NBA stars. So why are you stuck on the fact that, big surprise, the classes who are best at soloing are most capable of killing things solo? Basketball was designed to be fun and challenging, and it just so happened that certain people tended to be better at the game as designed than others. So too the Solo Artist Challenge was designed to be fun and challenging, and it just so happened that certain classes tended to be better at it than others.

Warriors and bards and rogues have their own challenges anyways. They're called raids. They get to shine when charmers aren't allowed to charm pets for the liability and stuff hits too hard for a shaman to tank it and stuff is immune to stuns so you can't avoid getting nuked. Meanwhile the enchanters and shamans and necros are buffing and patch healing and getting death touched and twitching. Wooo.


Its totally my fault as I misunderstood what this thread and the title "Solo Artist Challenge" represented. I was under the impression that the people who participated in this were looking for some of the best solo challenges Everquest could offer regardless if it was with their main character or not. What I don't understand is why Ive been met with such anamosity with a seemingly logical observation about the challenge itself. This thread is located in general server chat, theres a chance random people of all classes, levels and age will be interested in reading it and want to weight in. If this was suppose to be some kind of sticky note thread then someone should have it sticky'd to the top as no commentary/debate is apparently allowed without a flame fest.

I am not looking to reinvent the wheel, as its easy to simply say "Well go create your own solo list and do that". That was never my intention or desire as I do not have time to devote to something like that. I just was hoping for some debate/discussion about parts of the challenge and other branches of possibility with some of it's avid members/fans. Also the National Basketball Association's team owners PAY players they view best for their team so it doesn't matter that not everyone is allowed to compete in that sport; its a job. If the owner doesn't want to pay you to play for his team obviously you are not capable or viewed as an asset. This is something called the "Solo Artist Challenge" it was not called "Solo Artist Association of Norrath" (which gives a hint that the membership is not for everyone). Maybe if that was the new name I would understand this 'cult' opinion about my dissenting opinion.

Splorf22
02-06-2013, 06:14 PM
Erati your entitlement level is off the charts here. When you post an opinion on an internet forum, people may in fact disagree with you. We are not flaming the hell out of you, I think I called your opinion silly, and the fact that literally everyone else disagrees with you should be a hint that your opinion is, in fact, silly. In addition you are simply wrong: the challenge is open to any player regardless of level/class. What you are asking for is a handicap, and when no one was inclined to give you one you responded by vomiting out a temper tantrum on to my thread.

http://media.tumblr.com/tumblr_m6i4lmB4rs1r0a19h.jpg

Erati
02-06-2013, 06:28 PM
Erati your entitlement level is off the charts here. When you post an opinion on an internet forum, people may in fact disagree with you. We are not flaming the hell out of you, I think I called your opinion silly, and the fact that literally everyone else disagrees with you should be a hint that your opinion is, in fact, silly. In addition you are simply wrong: the challenge is open to any player regardless of level/class. What you are asking for is a handicap, and when no one was inclined to give you one you responded by vomiting out a temper tantrum on to my thread.

http://media.tumblr.com/tumblr_m6i4lmB4rs1r0a19h.jpg

well not sure where u see me throwing a tantrum nor where u see me asking for a handicap. None of my posts were about me they were all about the possibilities of the challenge. The only people who showed up and disagreed were enchanters as I have obviously offended them. I did not intend. No where in my posts do u find derogatory language or direct statements proclaiming a right or wrong opinion. If anything Ive made logical counter arguments to what posts were directed at me and simply responded. It is yourself that feels compelled to muscle my voice out of this thread as apparently I am an idiot who knows nothing.

Enjoy your challenges and process, I am sorry I tried to open an objective discussion in one of my favorite threads to read which I thought was about the thrill of defeating the impossible rather than one's epeen

Itap
02-06-2013, 07:55 PM
Coming from a non-biased view, so far I've concluded that;

1. Eratis initial post indicates that Loraens thread should be renamed to "Enchanters solo challenge" because that is the majority he sees within this thread (from the context of his post, it seems that he deems this unfair)

2. Loraen defends his thread, since anyone who is willing to try any encounter is more than welcome (regardless of class and/or level).

3. Erati is upset and says it was never his intention to be diminutive towards enchanters, even though his initial post seems to do exactly that.

:confused::confused::confused:

Edit - Also you enchanters might be a little too sensitive :p

Tecmos Deception
02-06-2013, 08:36 PM
I wonder what this thread will be like come Velious.

Druids with a pet. More outdoor mobs worth adding to the list. Bigger difference between what is hard for a shaman vs. what is hard for an enchanter. New duo targets. A bunch of zones that I never really explored on live.

Oh man. I'm getting all excited!

Splorf22
02-06-2013, 08:57 PM
Coming from a non-biased view, so far I've concluded that;

1. Eratis initial post indicates that Loraens thread should be renamed to "Enchanters solo challenge" because that is the majority he sees within this thread (from the context of his post, it seems that he deems this unfair)

2. Loraen defends his thread, since anyone who is willing to try any encounter is more than welcome (regardless of class and/or level).

3. Erati is upset and says it was never his intention to be diminutive towards enchanters, even though his initial post seems to do exactly that.

:confused::confused::confused:

Edit - Also you enchanters might be a little too sensitive :p

A more accurate account would be:

1. Erati comes in and demands that the solo artist challenge be changed to accomodate him

2. Loraen points out that this idea is silly and wrong and no one would care

3. Erati gets even more passive aggressive

4. Loraen busts out the crying baby image

5. Erati snarks off

Anyway, back on topic, I think Velious will be pretty awesome for the solo artist challenge list. The Shamans in particular will be rockin it up. Enchanters will be awesome in a few zones though. I'll probably put the challenge on hold for a few months though as I suspect Velious will be far to crowded to get any named solo.

Lostprophets
02-06-2013, 09:05 PM
In b4 Loraen puts their own thread in RnF.. ;)

Itap
02-06-2013, 09:07 PM
In b4 Loraen puts their own thread in RnF.. ;)

He seems more aggressive nowadays :p

Splorf22
02-06-2013, 09:16 PM
He seems more aggressive nowadays :p

I'm fasting today so I'm a little cranky. We now return to our regularly scheduled repertoire of screenshots of boss mobs dying at the hands of highly skilled solo artists.

Briscoe
02-07-2013, 09:06 AM
I wonder what this thread will be like come Velious.

Druids with a pet. More outdoor mobs worth adding to the list. Bigger difference between what is hard for a shaman vs. what is hard for an enchanter. New duo targets. A bunch of zones that I never really explored on live.

Oh man. I'm getting all excited!

I too have wondered this (see http://www.project1999.org/forums/showthread.php?t=91934). Although I didn't play a druid on live so I'm not sure just how effective that druid pet is.

Chokan
02-07-2013, 09:19 AM
From what I remember, the druid pet hit for like 40 or so and had very low HP. I think I only used it for added dps in groups on live.

Tecmos Deception
02-07-2013, 09:25 AM
Even if he isn't very effective though, he can buy you time where you are not getting summoned vs. rooted targets.

falkun
02-07-2013, 09:26 AM
The druid summoned pet was essentially a gimmick from my memory. Worse than the Shaman pet.

Enygma
02-07-2013, 09:36 AM
I trio'd Gorg and PoS in sky... does that count as Winner of EQ > All others in the history of the game?

Sworen Owns [60 Warrior] - The Mystical Order
Daliant Validae [60 Cleric] - The Mystical Order
Xeli Bean [60 Cleric ] - The Mystical Order

Mobs down multiple times - fraps proof of it too somewhere!~

Splorf22
02-07-2013, 01:40 PM
I don't think we have that category :p

Gorg is on the duo god mode list though, so if you could kick one of your helpers you'd be set :D

koros
02-07-2013, 03:12 PM
Druid pet is basically nothing but an extra 5 (tops) dps in a group or if you're kiting something with a lot of hp. I think it hit for 28 or so double, and was level 26 with 800 hp.

Tecmos Deception
02-07-2013, 04:04 PM
Well I just went to solb to see if I could find a giant up, and Skarlon was up, but I ended up dying and wasn't in the mood to try to figure out how to deal with a charm break when fighting a level 46, dual-wielding, hasted fire giant.

There were 2 giants in Tranix room, both on the right side, when I came in. One static near the throne and one that kept pathing around the corner back towards Skarlon. I charmed the static one with the pather gone cause I wanted to see how it even worked to fight with giants, and killed the pather (which I soon figured out I probably should have left alive).

After camping out, I learned that the pillars in the room block LoS, so I ran up next to my old pet and rooted him, then positioned myself behind the pillar right next to him so he couldn't swing at me, then lulled him and camped. Came back in and recharmed him, then sent him after the wizard and backed him off until I saw I had a FG wiz, a FG war, and Skarlon on my pet. I rooted the wiz, backed off down the stairs to get out of LoS, rooted the warrior, backed off a bit more, rooted and slowed skarlon. I think I recast rune and bedlam twice during that process, but with pet buff and Skarlon slowed I thought I might be able to get him down before roots broke.

When Skarlon was down around 20% though, the wizard root wore off. I rerooted and tried to run up stairs to reroot the other giant then sit out of LoS while pet finished off Skarlon, but the stupid wiz landed a full-damage MR nuke on me even with shielding and MR up, and that was enough to finish me off after running past the rooted giants.


My idea for next time I try, assuming the room looks more or less the same, is to have pet pull Skarlon's room again but leave them sitting in that hallway where I should be able to lull through the wall. Then I'll ae blur the adds off and have Skarlon to fight solo out in the room.


Still don't know wtf I can do, if anything, if charm wears off. Short of a wand of allure, there doesn't seem to be any way in hell I can get off a 6-second cast on a FG unless he is unhasted and without weapons. And THAT FG would take forever to kill Skarlon, I'd think.

falkun
02-07-2013, 04:12 PM
How do you plan on lulling through a wall for mobs that are belly casters? If the FGs aren't belly casters, then I have a bug report to write. This should be true even for lull, according to Thott.

Tecmos Deception
02-07-2013, 04:14 PM
They ARE bellycasters, even for lull. But I'm within their melee range, so it lands.

falkun
02-07-2013, 04:19 PM
Cool, back to the regularly scheduled program. Was pretty sure they were bellycasters from my own findings, but wanted to be sure.

Splorf22
02-07-2013, 05:28 PM
So seeing as how Draco went down last night and CT still had quite a bit in window I decided to give Fear another shot. My first move was to kill the roaming shiverback using the spider behind the portal. I was lucky enough that he was L49, so my new Shissar Focus Staff got a real workout.

http://s4.postimage.org/az7a8av9o/EQ000202.jpg
http://s4.postimage.org/az7a8av9o/EQ000202.jpg

It turns out that actually breaking fear is pretty easy. After killing like 5 mobs I could afk at the portal and cook breakfast :D But it was kind of annoying; all the mobs have annoying special abilities (toads can freaking CAST fear) but aren't tappable. Plus in order to keep the scarelings under control I had to chainstun them (I tried getting cocky there, and it was a disaster) so I would kill a mob with my spider/chainstuns and then afk for like 7-8 minutes meditating.

http://s11.postimage.org/5oqbzdx02/EQ000204.jpg
http://s11.postimage.org/5oqbzdx02/EQ000204.jpg

After this I was just gradually killing trash. The only mobs that gave me trouble were scarelings and toads.

http://s8.postimage.org/cyc4xybk4/EQ000207.jpg
http://s8.postimage.org/cyc4xybk4/EQ000207.jpg

The toads would fear me about 40% of the time with 154 MR which I thought was fairly ridiculous and my pet literally 100% of the time. I had to cap out of this encounter as it gradually built up to 4-5 mobs.

http://s7.postimage.org/9fkh91kje/EQ000212.jpg
http://s7.postimage.org/9fkh91kje/EQ000212.jpg

Here I made an interesting discovery: the scarelings really do proc gate. When they procced on my spider they just teleported him back to his spawn point behind the portal and healed him to boot. So once I had the area more or less clear of roamers I didn't have to worry about the scarelings too much (this wouldn't work on the break though; too many mobs path behind the portal).

http://s3.postimage.org/4ye8ci2sy/EQ000215.jpg
http://s3.postimage.org/4ye8ci2sy/EQ000215.jpg

I died a few times, mostly from either getting cocky or the fucking toads. As you can see getting a cleric to come rez in fear requires a certain amount of persuading. In the event VP took a while and Tizzle showed up on Liia.

http://s12.postimage.org/fmrl4ikxo/EQ000217.jpg
http://s12.postimage.org/fmrl4ikxo/EQ000217.jpg

He wanted to kill stuff on the western wall (which I had mostly ignored) so that he could fear kite some tentacle terrors for a ranger bracer. Meanwhile I had the brilliant idea to fight two toads against each other. They would root each other so they wouldn't run when feared. This was actually working OK and I had both of them about 10% when Tizzle (on Arae) backed into my spider and trained 3 WW mobs on me and I died again.

So I decided to sneak past the boogey house and ivu pull some toads to the zone line where I could slaughter them with my spider. It turns out I got 2 gorgons and 2 toads. I started at about 30% mana and life but thankfully most of them were pretty low level and charm held well. I charmed both toads against the gorgons and finished with another Focus click and somehow I actually survived that.

http://s17.postimage.org/xm3he9sxa/EQ000218.jpg
http://s17.postimage.org/xm3he9sxa/EQ000218.jpg

You can also see I get tells from all kinds of crazy people - who the heck names their char Slutforclothcap? Anyway I hung around for a bit more and ended up dying to a glare lord roamer while engaged with 4 other mobs in the SW corner. At this point I was just pretty disgusted with the whole business and Bier was nice enough to CR me so it's lunch time.

My log shows almost 30 mobs killed (and it was probably somewhat over 30 as the log doesn't get everything) so while I feel like I pretty much owned the zone there were just too many mobs around to make an attempt at a golem. So I really have no idea how Svenn managed that. I tried going directly east and that was one of my cap outs as I managed to find quite a few mobs. As you can see from the timestamps I was in there a solid 6 hours so about 1 kill every 10 minutes including caps and deaths and rezzes and stuff. So either I have to find a way to kill fewer roamers or kill faster.

[Thu Feb 07 07:38:09 2013] a spinechiller spider has been slain by a shiverback!
[Thu Feb 07 07:40:19 2013] a shiverback has been slain by a spinechiller spider!
[Thu Feb 07 08:06:39 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 08:09:22 2013] a shiverback has been slain by a spinechiller spider!
[Thu Feb 07 08:27:35 2013] You have slain a shiverback!
[Thu Feb 07 08:28:05 2013] You have slain a spinechiller spider!
[Thu Feb 07 08:33:31 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 08:49:10 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 09:05:24 2013] a shiverback has been slain by a spinechiller spider!
[Thu Feb 07 09:09:36 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 09:12:15 2013] a fetid fiend has been slain by a spinechiller spider!
[Thu Feb 07 09:39:17 2013] Amygdalan warrior has been slain by a spinechiller spider!
[Thu Feb 07 09:41:36 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 10:05:59 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 10:08:59 2013] Amygdalan warrior has been slain by a spinechiller spider!
[Thu Feb 07 10:51:23 2013] a fetid fiend has been slain by a samhain!
[Thu Feb 07 10:51:55 2013] You have slain a samhain!
[Thu Feb 07 11:17:52 2013] a fetid fiend has been slain by a fetid fiend!
[Thu Feb 07 11:18:27 2013] You have slain a fetid fiend!
[Thu Feb 07 11:24:09 2013] a scareling has been slain by a spinechiller spider!
[Thu Feb 07 11:26:41 2013] a turmoil toad has been slain by a spinechiller spider!
[Thu Feb 07 11:57:24 2013] a fetid fiend has been slain by a fetid fiend!
[Thu Feb 07 11:57:44 2013] You have slain a fetid fiend!
[Thu Feb 07 12:15:06 2013] Amygdalan warrior has been slain by a spinechiller spider!
[Thu Feb 07 13:00:51 2013] a turmoil toad has been slain by a gorgon!
[Thu Feb 07 13:11:47 2013] a gorgon has been slain by a spinechiller spider!
[Thu Feb 07 13:20:11 2013] a shiverback has been slain by a spinechiller spider!

Neryn
02-07-2013, 06:52 PM
Who said this was only for enchanters and shamans?

As a 60 wizard, I proudly present you my Solo Artist Challenge checklist :

Warmup:
[S] the froglok king [48 paladin, Ruins of Old Guk] (http://www.project1999.org/forums/showpost.php?p=841371&postcount=485)
[S] Frenzied Pox Scarab [50 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=845696&postcount=511)
[S] Froglok Ostiary [50 Warrior, Sebilis Disco] (http://www.project1999.org/forums/showpost.php?p=973075&postcount=631)
[S] The Golem Master [50 Warrior, HS North] (http://www.project1999.org/forums/showpost.php?p=959504&postcount=590)
[ ] Sentient Bile [50 Warrior, HS North]
[ ] Crypt Wurm [50 Warrior, HS North]
[ ] The Spectre Sepulcher [50 Monk, HS North]

Solo Disciple: any 7
[ ] Gangrenous Scarab [51 Warrior, Sebilis]
[ ] Knight of Sathir [51 Warrior, Karnors]
[ ] Construct of Sathir [52 Shadowknight, Karnors]
[ ] A Drolvarg warlord [53 Warrior, Karnors]
[ ] a necrosis scarab [53 Warrior, Sebilis]
[ ] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ ] Estrella of Gloomwater [51 Druid, Kedge]
[ ] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[ ] Froggy [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[ ] Froglok Commander [55 Warrior, Sebilis Disco]
[ ] Brogg [55 Warrior, Sebilis Disco]
[ ] Baron Yosig [55 Warrior, Sebilis Crypt]
[ ] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[ ] blood of chottal [55 Monk, Sebilis Crypt]
[ ] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[ ] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[ ] the Skeleton Sepulcher [50 Warrior, HS South]
[ ] a Crypt Spectre [50 Shadowknight, HS South]
[ ] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[ ] Skeletal Procurator [52 Shadowknight, HS West]
[ ] The Crypt Feaster [52 Warrior, HS South]
[ ] Embalming Fluid [52 Warrior, HS South]
[ ] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[ ] King Tranix [52 Shadowknight, Nagafen's Lair]
[ ] Magi Rokyll [52 Wizard, Nagafen's Lair]
[ ] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[ ] A Black Reaver [51 Warrior, City of Mist]
[ ] A cliff golem [57 Warrior, The Overthere]
[ ] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Warrior, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[ ] a Howling Spectre [54 Monk, HS East]
[ ] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]
[ ] Phinigel Autropos [53 Wizard, Kedge]

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[ ] Maestro of Rancor [53 Warrior, Plane of Hate]
[ ] Ixiblat Fer [61 Warrior, Burning Woods]
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]


And before any of you non-believers ask for proof, here are the screenshots :
http://i.imgur.com/JOcqw2D.jpg
http://i.imgur.com/IRQtSFC.jpg

Stay tuned, more to come ! (Hopefully...)

Triangle
02-07-2013, 07:12 PM
Who said this was only for enchanters and shamans?


Stay tuned, more to come ! (Hopefully...)

Grats! King is not that easy even though he is on warmup list - lots of adds.

Loraen, on fear:
As far as fear went its hard to remember exactly what I did, but I did the golem on the very far south-east wall, not the one in the middle. I remember hugging the south wall and staying up high as I worked my way east, which allowed me to skip mobs I saw running aruond below. I did root + camp out sometimes. I think I tried to keep invis up but cant be positive.

I cleared the very east corner and waited awhile to check pathing. Then I cleared near his temple thing. I didn't clear a ton of mobs at his temple that is for sure. But I used assiduous vision on him and just watched for pathing and waited until it was clear to pull him. I sent my wolf pet to take HTs and then charmed one of his amygdalans and rooted the other up for 2nd charm if needed. I remember casting malosini on my soon-to-be pet as it was running after me then just using strings right away and sending it on the golem while i delt with the other knight.

-- ya after reading your post closer you went directly east, I pulled from, then went south east as I went in between the house, then i stayed all the way south after that. I was able to avoid pulling the house this way and also I avoided most of the mobs in the middle.... Going directly east will put you in a hornets nest.

Tippett
02-07-2013, 09:33 PM
Wizard kill is more impressive then all these ENCs exploiting decades old broken game mechanics

Splorf22
02-07-2013, 09:47 PM
Wizard kill is more impressive then all these ENCs exploiting decades old broken game mechanics

not nearly as impressive as trolling the forums. I have yet to see you make a post that didn't remind me of a ruptured zit spewing malicious pus into the air. Go back to your cave.

P.S. Nice job Neryn! Did you use the wizard annihilator?

P.P.S. GNOME

Handull
02-08-2013, 03:16 AM
From what I remember, the druid pet hit for like 40 or so and had very low HP. I think I only used it for added dps in groups on live.

I'd kill to have this now in kunark. not sure how helpful it will be vs velious mobs since i've never experienced velious, but it would make a lot of kunark fights much, much easier. on top of just being super fun to have.

Handull
02-08-2013, 03:43 AM
so I would kill a mob with my spider/chainstuns and then afk for like 7-8 minutes meditating.

sounds familiar, only replace chainstun with root/rot and meditating with manastone+robe of the spring :P

Here I made an interesting discovery: the scarelings really do proc gate. When they procced on my spider they just teleported him back to his spawn point behind the portal and healed him to boot. So once I had the area more or less clear of roamers I didn't have to worry about the scarelings too much (this wouldn't work on the break though; too many mobs path behind the portal).

nice find. i noticed that pets tend to be ported to the same location, but since i was generally charming different roaming shiverbacks the spawn loc pattern wasn't very obvious. knowing that you can probably clear the zone pretty quickly i would think.

I died a few times, mostly from either getting cocky or the fucking toads. As you can see getting a cleric to come rez in fear requires a certain amount of persuading.'

how many corpses you pile up at once? think my record was 5 at a time before the first started to rot and I either got rezes or ate some exp. i was often too stubborn to hat out and it wasn't even worth it if i was lom to begin with.

i agree with svenn, go south of the house. also i would just avoid going west at all, even to SW corner. lots of scarelings to deal with and that glare lord. obviously clear the pathers that come to zone in then i'd clear the mobs that path north/south at the bottom of the hill to the east and maybe a few south/southeast of the hill. this will give you a pretty big area to work with if you want to play around. also some of these pathers go east/west in the same area you want to travel, so killing them might be helpful. can't remember if i cleared the house or not, but with harmo its a bit easier :) either way, the big area east from the house to the SE corner is pretty empty at times. lots of pathers so its easy to pick off one at a time and clear most of it out. thats where i fought fright or whoever. south and a bit east of his mound. I also had to bring a shiverback with me, so going right for SE corner wasn't as much of an option, (and i was also there to kill gorgons for my tunic)

sounds like you're on the right track tho. i figure next time you try you'll speed up your kill rate a lot. gl

Neryn
02-08-2013, 06:14 AM
P.S. Nice job Neryn! Did you use the wizard annihilator?


I had too. I tried without at first and it didn't go so well. Every single mob in the room was dual wielding FS weapons, thanks to some freaking enchanter! So any pull of 3 would be very tricky, I had to waste a ton of mana on runes and it just wasn't working.

So I decided wth, let's not waste a good opportinity to use this spell. King room might be the only room in the list with light blues to blast. Disintegrate actually allows you to single pull and makes the breaking of the room easier. And it's mana efficient compared to regular nuking, which matters when you don't have any mana regen at all (I can hear you laughing. Stop it).

Anyway this Challenge is a great thing, even for non enchanters / shamans. I don't care if, as a wizard, I end up being able to solo only 3 mobs on that list. It's something fun to do once 60 and eventually your efforts are rewarded and you get a nice piece of loot.

GNOME !

quido
02-08-2013, 06:23 AM
Loraen your hackscapades sometimes ALMOST make me want to play my enchanter.

Tecmos Deception
02-08-2013, 07:42 AM
I had too. I tried without at first and it didn't go so well. Every single mob in the room was dual wielding FS weapons, thanks to some freaking enchanter! So any pull of 3 would be very tricky, I had to waste a ton of mana on runes and it just wasn't working.

So I decided wth, let's not waste a good opportinity to use this spell. King room might be the only room in the list with light blues to blast. Disintegrate actually allows you to single pull and makes the breaking of the room easier. And it's mana efficient compared to regular nuking, which matters when you don't have any mana regen at all (I can hear you laughing. Stop it).

Anyway this Challenge is a great thing, even for non enchanters / shamans. I don't care if, as a wizard, I end up being able to solo only 3 mobs on that list. It's something fun to do once 60 and eventually your efforts are rewarded and you get a nice piece of loot.

GNOME !

Haha, nice. I wondered if instantly killing a mob would cause you to not get aggro from other nearby frogs.

If anyone actually made all of the frogs in that room dual wield, though, it was just some griefer. An enchanter would have no more reason to do that than anyone else :p

Neryn
02-08-2013, 10:20 AM
Haha, nice. I wondered if instantly killing a mob would cause you to not get aggro from other nearby frogs.


It does cause aggro. But since the best pull I could get out of this room was a pull of 2, pulling with Disintegrate turns it into a single pull :D.


If anyone actually made all of the frogs in that room dual wield, though, it was just some griefer. An enchanter would have no more reason to do that than anyone else :p

Yeah right. :mad:
Enchanters willing to outshine anyone in this challenge is common knowledge ! There are dual wielding mobs all around the place and we all know who's responsible for this...


And I pity the poor FG group at 8 PM, their monk is going to have to deal with 3-4 pets armed with dual whips.

Tecmos Deception
02-08-2013, 10:54 AM
[S] Reanimated Plaguebone [54 Shadowknight, HS East] (http://www.project1999.org/forums/showpost.php?p=842054&postcount=495)

Last night I had just worked my way into east and killed the PH in what Loraen calls "the east nook" before getting summoned to do some other things. This morning I figured I'd head into east to see if I had managed to pop a named, and it turns out I had!

Getting into east this morning wasn't ugly, but it wasn't pretty either. South had half a dozen pathing biles and feasters up, including one pathing into and out of the room with the east key in it, so I set up over by my usual south killing spot to clear out a few living mobs. I actually hatted once in this process, cause when I ivu pulled a bile it came with 2 feaster buddies that I hadn't expected and stuns were getting interrupted... and I hadn't killed the bile up near entrance yet and I didn't much care for trying to sneak past him with no gear and no rune 5.

But after getting back, I did clear them out and get the key and head for east. Someone popped 3 living mobs in the portal room just past the door from south -> east, which is odd, since ... I just don't even know. But they were easy enough to dodge by careful positioning and switching from ivu to invis and then back to ivu once I was past them.

I saw the RP up in the nook, and the level 51 helot I had cleared the PH with last night, with my torch still in hand, in the long hallway there. I went and dazzled my former pet and kept him mezzed while I ensured all my buffs were fresh + hasted him: http://postimage.org/image/xjs6v3c3l/

Then, when I was back up to full mana, I used ivu and went to wait for conditions to be just right to pull RP. I had to run back to re-mez pet once or twice before the timing worked out, but then it did and I raptured RP by himself and IVUd quickly back over to my pet: http://postimage.org/image/5sop08b2x/

Unfortunately my plan for pulling him was based on him being a shadowknight like the sheet says he is. I expected I would lose bedlam and rune to the HT + round or two of melee he'd get off before I landed rapture, and I expected he would sling disease cloud and heat blood and crap at me in my hallway, which would drop my ivu earlier than I wanted because I didn't have any runes up anymore. When he didn't HT me I thought "wtf?" but didn't have time, in the moment, to consider that maybe he wasn't actually a SK, or think to change my initial plans. When I tried to LoS him in my hallway though, I aggrod 2 living mobs from a room back there just as my pet needed a remez... so I hatted.

So yeah. He's not a SK. He's a warrior.

After I recharged and went back in with a simpler plan for the pull, I repeated my steps from earlier sans the live-clearing in south and got this: http://postimage.org/image/cm8ztpv5t/

I juggled my pet and the RP for a tad while I debuffed him and recharmed my pet. Because of using 2 raptures on RP before I tashed him and could safely switch to cheap mezzes, I started the real fight with only 1/4 mana: http://postimage.org/image/6iwh6xb7l/

Fortunately charm held well (like Loraen has told me a couple times, east fights aren't bad in and of themselves when you've got the right pet), and I think that while my pet's constant lifetaps broke root, they also served to build a lot of aggro on RP so that I didn't even get summoned when a fetter faded at like 75%. SS of him approaching re-death: http://postimage.org/image/5251gms4n/

Loot of the amulet + quiver of marr: http://postimage.org/image/5681odcdj/

Splorf22
02-08-2013, 12:57 PM
Loraen your hackscapades sometimes ALMOST make me want to play my enchanter.

Enchanters have more fun! Especially blonde gnomes. I wonder why only the male gnomes have white hair.

Enchanters willing to outshine anyone in this challenge is common knowledge ! There are dual wielding mobs all around the place and we all know who's responsible for this...

It wasn't me! Also my guess is that you can actually split quite a bit by zoning to clear aggro. Like at NG wait for the krup roamer to leave and then root two in the tunnel and 1 by the bridge, then camp out invis. Or snare, run away with a ring of shadows, then camp out/gate back, hope the named is solo etc. Unfortunately I am not sure a wizard has the mana to burn down a 51+ named . . . 3k mana @ 4:1 is 12k damage which is kinda borderline and you might end up having to skin yourself . . . so you just need 3-4 corpses with conflag wands :D

The wiki claims disintegrate goes up to 52 but that must be a bug.

So yeah. He's not a SK. He's a warrior.

Ah that's my fault. He was originally classed as a warrior, but I fought him maybe a year ago (unsuccessfully) and he harmtouched me. When I killed him a few months ago I realized he wasn't casting but I was too lazy to change it back. Also for the uninitiated the 'east nook' is #12 on the wiki map. Necrious first showed me back in the day when he could run around impudently with his VP gained VS faction.

i agree with svenn, go south of the house. also i would just avoid going west at all, even to SW corner. lots of scarelings to deal with and that glare lord. obviously clear the pathers that come to zone in then i'd clear the mobs that path north/south at the bottom of the hill to the east and maybe a few south/southeast of the hill. this will give you a pretty big area to work with if you want to play around. also some of these pathers go east/west in the same area you want to travel, so killing them might be helpful. can't remember if i cleared the house or not, but with harmo its a bit easier either way, the big area east from the house to the SE corner is pretty empty at times. lots of pathers so its easy to pick off one at a time and clear most of it out. thats where i fought fright or whoever. south and a bit east of his mound. I also had to bring a shiverback with me, so going right for SE corner wasn't as much of an option, (and i was also there to kill gorgons for my tunic)

Part of my problem is Svenn left horrible directions! The scareling tower is more south than east and I thought he was talking about the yellow pillar. Finally I said fuck it, I like the more southerly approach anyway and I was actually in this area near the end but I was emotionally a bit spent after 6 hours babysitting a charmed pet. I was ivu pulling toads through the gap between the boogey house which is how I got my gorgons and so on. Next time I think I'm going to clear out some space in that area and then give my pet some rogue snare daggers so I can fearkite those stupid toads. But I need a week or two to recover :D

Splorf22
02-08-2013, 01:01 PM
Also I would like to add that contrary to my spat with Erati I'm really curious to see other classes try and do some of this stuff. I'm pretty sure a necro can solo fear, especially by charming one of the zombies to the south and giving it a Swarmcaller/torch. We haven't had many necros. Also a donal's cleric with puppet strings should be able to do quite a bit, although doing something like Fear might get a bit expensive :D Finally I would be real, real curious what level intimidate goes up to. If so a rogue might be able to kill some stuff with a snare dagger (for example the necrosis if you can sneak pull him and kite him on the ledge where everyone kills the spore king).

Tecmos Deception
02-08-2013, 02:13 PM
intimidation is maybe 1 in 3-4 success rate against mid-40s mobs. id be surpprised to ever see it work on a 50+. i think the best bet for seeing melee success with disciple or maybe above is a paladin. lull, roots, stun, heals, lay hands... seems like itd be enough to dispatch disciple tier more or less, though i cant speak from experience having never played a pally

falkun
02-08-2013, 02:29 PM
Pally DPS is abysmal, no way a DWhelm/healing spells will be less melee than a summoner can put out in equal time. I see monks in fungi's or warriors with fungi+slow hammer getting the furthest of all melees.

Tecmos Deception
02-08-2013, 04:03 PM
Pally DPS is abysmal, no way a DWhelm/healing spells will be less melee than a summoner can put out in equal time. I see monks in fungi's or warriors with fungi+slow hammer getting the furthest of all melees.

Well, there are quite a few level 50s on the list. A paladin could, I believe, probably get to and kill every one of them solo and without using any clickies. Whether they could kill a level 51 I don't know, cause I guess yeah it would take at least 6-8 minutes for a pally to DPS down a level 51 mob. But I thought that backing away from a 51 to cast heals between summons and using lay hands and being able to mitigate damage with stuns and all would be enough to let a well-geared 60 pally kill the easier 51s. Don't forget the challenge does allow for melee to have buffs (within reason, I think?), unlike the "self buff only" rule in place for chanters/shamans/etc.

But a warrior relying on backpacks full of nets to get "single" pulls or a monk having to... I don't know. How the hell would a monk get a mob like froglok ostiary to a spot where he could fight it single without clickies for CC and without it fleeing (probably at sow speed) and training him?