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View Full Version : Game Mechanics: Mighty Strike


Writ3r
07-19-2012, 12:23 AM
It isn't behaving the same way now as it was initially. The critical hits aren't hitting for greater numbers on every landed attack. For instance, the first hit was like a normal mighty strike hit giving a nice damage bonus with the crit... then the rest were all sub-par and lower than non-crit max melee hits as if they were halved or more.

AimAce
07-19-2012, 03:50 AM
Out of curiosity, are you referring to the disc that allows every hit to crit as war?

Reason I ask is because I never recall it saying that it would cause crits do to close or max crit damage. Just that every hit WOULD be a crit. Please correct me if I am wrong.

Writ3r
07-23-2012, 03:35 PM
Yes the warrior discipline. Also, the base is suppose to grant you a burst dps causing all hits to be greatly increased essentially x4 DMG. So the fact that it should show that x4 variable means the max should be significantly higher and the minimum significantly higher than the normal min-max (which are what critical hits/crushing blows are... greater damage than the norm of a weapon).

The fact that this isn't the case and the fact that the variation isn't there as explained in the first post... starts with a high hit then automatically bottoms out the rest of the way isn't accurate. This is how it occurred the 1 time i used it recently compared to the multiple times earlier in kunark on this server.

koros
07-24-2012, 07:26 AM
Mighty strike has never added to min hit, multiplier, or anything else - at least on live. All it did was make all hits crit for the duration.