View Full Version : Game Mechanics: Lock Pick skill mod not working
Boomlaor
07-18-2012, 12:36 PM
I have 200 lockpick skill, as a 48 rogue. With mechanized lockpicks (2% skill mod) I have 204 skill. The doors in City of Mist and in Howling Stones are both supposed to be pickable at 201+ skill, but I get a "your skill is not high enough" message. I've seen on another post that someone had a similar experience on the North Freeport Bank door. Apparently the server is not recognizing the skill mod.
maximum
07-18-2012, 01:46 PM
Are the Mechanized Lockpicks the same thing as Mechanical Lockpick (classic name). http://web.archive.org/web/20001009041213/http://everquest.allakhazam.com/Skills/Tinkerr.htm
I guess that's a separate bug...
kanras
07-24-2012, 05:31 PM
Worked fine for me @ 200 skill w/ the mechanized lockpick equipped in primary slot (with another lockpick on the cursor). I'm guessing you had the mechanized lockpick on the cursor, which is why the skill mod wouldn't be applied.
Boomlaor
09-11-2012, 06:31 PM
I did have the mechanized lockpick on my curser, but my skill in my skills window reflected the modified skill. Maybe that's a client side thing though, and the actual check is server side? Thanks for the response.
bulbousaur
07-01-2014, 01:26 PM
Sorry to bump this old thread. So it takes two sets of lockpicks to use this with the mod? Why not just have the mechanized lockpicks able to unlock the door without doing this with both sets? Is this classic?
I'm just curious, glad I found this thread so I know what I was doing wrong.
4WOFURY
07-02-2014, 11:10 AM
The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.
Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%
koros
07-02-2014, 11:27 AM
Uh... did skill mods on items exist before Luclin?
4WOFURY
07-02-2014, 11:33 AM
Yes. Mechanized Lockpicks, Collapsible Fishing Poles, etc.
Haynar
07-07-2014, 04:30 PM
The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.
Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.
Fixed pending update.
H
Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.
Fixed pending update.
H
Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%
Just to double check, you made sure it didn't stack though?
bulbousaur
07-08-2014, 02:46 PM
Thanks so much Haynar!
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