View Full Version : Game Mechanics: Blue diamond jewelry
Nizzarr
07-09-2012, 05:44 PM
These things shouldnt be available until 1.5 month after velious released.
They were added on the 2001 January 17th patch.
I'm surprised this went on for so long here!
source: caster realms wayback machine
Nizzarr
07-09-2012, 06:26 PM
There's like ~5 blue diamond things on red, so thats not too much of an issue.
Neryn
01-14-2013, 06:09 AM
Bump. I see no evidence these existed in Kunark.
On ZAM, June 2001, BD Necklace and BD Tiara are listed as Velious items.
http://web.archive.org/web/20010628014123/http://eqdb.allakhazam.com/listitem.html?invslot=Head
http://web.archive.org/web/20010628015936/http://eqdb.allakhazam.com/listitem.html?invslot=Neck
The Earring is not listed as Velious, but the first occurence on ZAM is 04/20/2001, a few months after Velious :
http://web.archive.org/web/20010420012420/http://eqdb.allakhazam.com/item.html?item=4672
Bamzal Sherbet
01-14-2013, 11:46 AM
This article suggests when the gems were patched in. not sure about the usage at the time however
http://i.imgur.com/OKOmZ.png
http://everquest.allakhazam.com/db/skills.html?skill=6;page=5#m96719342722222
maximum
01-14-2013, 01:01 PM
Thought this was resolved with:
https://www.project1999.org/forums/showthread.php?t=60289
Neryn
01-14-2013, 01:11 PM
Thought this was resolved with:
https://www.project1999.org/forums/showthread.php?t=60289
Obviously it wasn't. Kanras marked it as "fixed, pending update" on 01/13/2012. A few patchs occured since and Blue Diamonds are still dropping.
cyryllis
01-14-2013, 02:46 PM
so velious releases dec 5, 2000
and the forum screenshot in this thread shows BD were dropping in august and sept. of 2000.
september comes before december....aka before velious
your logic fails
Nizzarr
01-14-2013, 03:42 PM
Blue diamonds were trash drops until that patch in velious that made them useful.
Nirgon
01-14-2013, 04:37 PM
I posted this a long time ago while you guys (u2 pal) were farming OOT dino with exploited mist walkers.
SamwiseRed
01-14-2013, 04:49 PM
nilly must be good on BD gear, time to nerf it.
Cross reference to "resolved" report that was supposed to have taken care of BD jewelry until the appropriate time period.
http://www.project1999.org/forums/showthread.php?t=60289
Bamzal Sherbet
03-19-2013, 05:44 PM
which was never resolved
These things shouldnt be available until 1.5 month after velious released.
They were added on the 2001 January 17th patch.
I'm surprised this went on for so long here!
source: caster realms wayback machine
Actual source below:
January 17, 2001: via Caster's Realm Patch update.
http://web.archive.org/web/20010119181100/http://eq.castersrealm.com/
Wednesday January 17, 2001
BLUE DIAMOND JEWELLERY EMERGES!
Thanks to Brazzlethorpe Fertneyrump of Solusek Ro we have the statistics for the new Blue Diamond jewellery that was implemented with today's patch. Interestingly every metal creates an item for different slots, with some very impressive results.
Silver Blue Diamond Ring
Blue Diamond Electrum Earring
Golden Blue Diamond Pendant
Platinum Blue Diamond Tiara
Velium Blue Diamond Bracelet
Updated Jewelcraft Chart
Submitted by Baelish, 8:53 PM
Bamzal Sherbet
04-02-2013, 01:42 PM
im already stock-piling BD for velious bracers
nilbog
04-02-2013, 02:29 PM
Okay so here's what I can do.
All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and would be automagically enabled when they time came.
Existing blue diamond jewelry (statless) would continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.
Existing blue diamond jewelry (with stats) would be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.
For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Would become SBDR, ring slot, no stats, tradeable.
Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Would become BDEE, ear slot, no stats, tradeable
Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Would become GBDP, neck slot, no stats, tradeable
Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Would become PBDT, head slot, no stats, tradeable.
Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.
Objectively, the point would be to remove the usefulness of the jewelry currently in game, disable the recipes until the correct point in time, and give people a way to distinguish and trade their already crafted pieces.
Let me know what you think.
Let me know what you think.
Sounds like a reasonable fix, yet does not permanently punish people for past combines, which shouldn't have been in to begin with.
ArumTP
04-02-2013, 03:23 PM
Give it the same treatment WU's and Imbued jewelry was. Disable the combine, what exists still exists.
nilbog
04-02-2013, 03:26 PM
Give it the same treatment WU's and Imbued jewelry was. Disable the combine, what exists still exists.
Would like to have Velious launch with resist jewelry appropriately being Kunark-era. Wu's and blue diamond jewelry are of a different caliber, imo.
Would like to have Velious launch with resist jewelry appropriately being Kunark-era. Wu's and blue diamond jewelry are of a different caliber, imo.
Couldn't have said it better. Your proposal for the fix sounds reasonable as the jewelry shouldn't have been created in the first place.
Xadion
04-03-2013, 12:22 PM
best fix, launch velious.
Nirgon
04-03-2013, 12:59 PM
Best fix?
Fix invis pulling
Fix NPC hate list (mobs should attempt to add player to hatelist if they get close). Remember getting a res, accepting it then a pulled mob insta gibbing you cuz the cleric was dumb/you didn't wait? Remember everyone had to be standing when a raid mob was pulled? :)
Fix corpse drag should kos people in kael/tov etc
Then Velious
What's done is done with Kunark and classic. You can always have plane of sky mobs/sirran charm corrected and Trak porting invuln people to shrooms for the next go around with the timeline server.
Nizzarr
04-03-2013, 02:33 PM
Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.
This server is using planes of power spell resist system, which was balanced with planes of power resist gear.
These servers have flawed resist systems.
Fix invis pulling.
Fix stealth shroud, more things should see rogue sneak on these servers.
Fix non-humanoid wielding weapons.
Fix bard instruments making mobs quad.
Yup, a lot to do to go back to classic.
nilbog
04-03-2013, 04:54 PM
Ok, thanks to the people who responded to the proposal.
This is now complete and will be active next patch.
Pending update:
All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and will be automagically enabled when they time came.
Existing blue diamond jewelry (statless) will continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.
Existing blue diamond jewelry (with stats) will be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.
For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Will become SBDR, ring slot, no stats, tradeable.
Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Will become BDEE, ear slot, no stats, tradeable
Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Will become GBDP, neck slot, no stats, tradeable
Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Will become PBDT, head slot, no stats, tradeable.
Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.
Ok, thanks to the people who responded to the proposal.
This is now complete and will be active next patch.
Pending update:
After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.
Num1RecommendedByDentists
04-03-2013, 05:24 PM
Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.
This server is using planes of power spell resist system, which was balanced with planes of power resist gear.
These servers have flawed resist systems.
Fix invis pulling.
Fix stealth shroud, more things should see rogue sneak on these servers.
Fix non-humanoid wielding weapons.
Fix bard instruments making mobs quad.
Yup, a lot to do to go back to classic.
please stop trolling this bug report thread with unrelated issues
Nirgon
04-03-2013, 05:59 PM
Nizzar's not wrong, he's just been smoking too much computers lately
Brazzlethorpe Fertneyrump of Solusek Ro, you are a fucking saint.
Treats
04-04-2013, 10:13 AM
Any chance you could fix these Enchant Spells also with this update?
A couple of them should require Blue Diamonds to create.
http://www.project1999.org/forums/showthread.php?t=94329&highlight=Enchant
nilbog
04-05-2013, 06:08 PM
Fix stalking probes in sky
Explain. Link if bug report already exists.
fix sky mobsIf you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.
remove sirran charming. Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.
Put rez pulling back inI will revisit this, but given the option, I usually choose to make npcs non-trivial.
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Way easier said than done.
Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.Same as above.
This server is using planes of power spell resist system, which was balanced with planes of power resist gear.
These servers have flawed resist systems.Same as above regarding resists.
Fix invis pulling.It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
Fix stealth shroud, more things should see rogue sneak on these servers.This is being investigated.
Fix non-humanoid wielding weapons.Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.
i.e.
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to bash YOU, but misses!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but misses!
[Fri Apr 05 13:07:11 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:11 2013] Jen Sapara was hit by non-melee for 451 points of damage.
[Fri Apr 05 13:07:11 2013] Jen Sapara was burned.
[Fri Apr 05 13:07:11 2013] Jen Sapara crushes YOU for 68 points of damage.Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.
Fix bard instruments making mobs quad.Listed to be fixed.
Yup, a lot to do to go back to classic.The list is much longer than that. It used to be 1000x longer no doubt. Takes time.
I believe nirgon has posted bug reports showing proof (pics and logs) that a dragon wielding a weapon will not use that weapon, i.e. clawing YOU for damage with a weapon equipped.
heartbrand
04-05-2013, 06:20 PM
Explain. Link if bug report already exists.
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.
Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.
I will revisit this, but given the option, I usually choose to make npcs non-trivial.
Way easier said than done.
Same as above.
Same as above regarding resists.
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
This is being investigated.
Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.
i.e.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.
Listed to be fixed.
The list is much longer than that. It used to be 1000x longer no doubt. Takes time.
nirgon posted b4 pictures from VP raids dragons with multiple weapons that were clawing not crushing/slashing etc.
Treats
04-05-2013, 08:57 PM
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:
After further testing on the MAC server Invis pulling does in fact work there.
However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.
Example:
Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.
Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Way easier said than done.
Unfortunately right now I think this should probably be the #1 Priority to fix ;/
If Velious is released with the current resist system it is just going to be way too easy.
You will end up with the same end game raid scene as we have in Kunark -- Players parking on spawn points with trivial bosses.
nilbog
04-05-2013, 09:02 PM
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:
After further testing on the MAC server Invis pulling does in fact work there.
However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.
Example:
Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.
I don't play on the server nor deal with this part of the code. Can you explain what is different about it in comparison to p99?
Num1RecommendedByDentists
04-05-2013, 09:43 PM
can you fix song of highsun being unresistable and mage earth pet root/mage epic pet stun being nearly unresistable on the pvp server? these are insanely not classic and break pvp in a really horrible way
Treats
04-05-2013, 10:37 PM
I don't play on the server nor deal with this part of the code. Can you explain what is different about it in comparison to p99?
On P99 there is no differentiation between Direct Aggro and Assist Aggro.
If there are three NPCs standing next to each other and you attempt to pull them they will all aggro -- Each NPC will add the player to their hate list.
Any of them can be single pulled if Invisibility is cast on the Player. The aggroed mob cannot pass its hate list to any of the surrounding NPCs.
On the EQMac server there seems to be two lists (similar to Rampage, Direct and Assist).
If there are three NPCs standing next to each other and you attempt to pull them while Invisible they will all aggro -- But only the one you have casted on will have Direct aggro and can pass the Hate list to other surrounding NPCs. The other two NPCs cannot pass aggro onto other mobs they come into contact with.
If the NPC you have casted on stays stationary (With root or mez), no other additional NPCs will aggro no matter what the other two mobs come into contact with (they cannot pass the Hate list because they have only assisted the original NPC that is still stationary).
Once the NPC that you attempted to pull becomes unrooted/unmezzed and passes by other mobs it can pass it's aggro freely to anything it comes into contact with regardless if you are Invisible or not.
Being Invisible should should prevent other mobs assisting ONLY if you have assist aggro. If you have direct aggro the NPC can pass the assist list to anything.
Splorf22
04-06-2013, 12:04 AM
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.
Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.
I will revisit this, but given the option, I usually choose to make npcs non-trivial.
I am pretty sure that removing Sirran will do more to make Sky non-trivial than any reasonable adjustment to the Bee Queen and the Eye. I would think all you have to do is a) remove all immunities from the trash mobs b) change the Bee Queen's cooldown to 1.7 seconds or so and give her two attacks instead of 4 c) change the Eye of Veeshan's max hit to something small (whatever was in Heartbrand's logs) and of course d) make Sirran immune.
Way easier said than done.
Same as above.
Same as above regarding resists.
I don't want to be an ass, but I would love to see more of this. I have had big personal projects before, so I know what it's like. I'm fine with some things simply being too much work in the near future.
It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed.
Super happy to hear this. Invis pulling just makes everything so, so, so much easier. No one would be soloing Tolapumj or trioing the Royals without invis pulls. In fact I may be forced to roll a monk :D
Splorf22
04-06-2013, 12:07 AM
On P99 there is no differentiation between Direct Aggro and Assist Aggro.
If there are three NPCs standing next to each other and you attempt to pull them they will all aggro -- Each NPC will add the player to their hate list.
Any of them can be single pulled if Invisibility is cast on the Player. The aggroed mob cannot pass its hate list to any of the surrounding NPCs.
On the EQMac server there seems to be two lists (similar to Rampage, Direct and Assist).
If there are three NPCs standing next to each other and you attempt to pull them while Invisible they will all aggro -- But only the one you have casted on will have Direct aggro and can pass the Hate list to other surrounding NPCs. The other two NPCs cannot pass aggro onto other mobs they come into contact with.
If the NPC you have casted on stays stationary (With root or mez), no other additional NPCs will aggro no matter what the other two mobs come into contact with (they cannot pass the Hate list because they have only assisted the original NPC that is still stationary).
Once the NPC that you attempted to pull becomes unrooted/unmezzed and passes by other mobs it can pass it's aggro freely to anything it comes into contact with regardless if you are Invisible or not.
Being Invisible should should prevent other mobs assisting ONLY if you have assist aggro. If you have direct aggro the NPC can pass the assist list to anything.
Are you sure that invis has any effect at all on eqmac? Maybe mobs that are only assisting cannot spread their hate list at all?
Splorf22
04-06-2013, 12:12 AM
Fix stalking probes in sky
Currently you can click up through the portals while the eye is active if you have a key saved. So for example a monk can click the stalking probe, FD, use keys to click up 4->5->6, then stand up and have the eye aggro the bees, thus pulling them down to 4 pretty easily. If the mob is not KoS (like the Eye), the same trick basically works except I believe you have a shaman duel the monk and send his pet after it, and then have it attack the Eye.
TRIPLE POST
Treats
04-06-2013, 12:19 AM
Are you sure that invis has any effect at all on eqmac? Maybe mobs that are only assisting cannot spread their hate list at all?
Wondered about this too but I never tested it.
Don't think it even matters if you are invisible or not.
It's kind of a moot point though, you would not be able to run by other NPCs if you weren't invisible -- You would just draw Direct aggro from them.
Nizzarr
04-06-2013, 02:06 AM
Sirran was used for a day to get the world first overseer of air kill. We had the first 60 enchanter worldwide in legacy of steel.
It was fixed within 24 hours.
Nizzarr
04-06-2013, 02:09 AM
Treats's stuff doesnt really matter though -- as the mob you pulled with invis will most likely aggro everything else in its path -- very rarely will those mob that you "assist aggroed" on the first pull will get more mobs.
The more important thing is making sure that the mobs assist even if players are invis.
Treats
04-06-2013, 02:42 AM
Treats's stuff doesnt really matter though -- as the mob you pulled with invis will most likely aggro everything else in its path -- very rarely will those mob that you "assist aggroed" on the first pull will get more mobs.
The more important thing is making sure that the mobs assist even if players are invis.
Yeah it should require a lot of very unique circumstances to actually get an Invis pull to work. When the root/mez broke on the NPC you initially attempted to pull it would just create a huge train no matter if you are Invisible or not.
Splorf22
04-06-2013, 10:23 AM
Oh I agree, it seems that disabling invis pulling is about 95% equivalent to eqmac without recoding the whole aggro list.
Although my personal opinion is that the balance issues are so huge that it needs to be disabled regardless of whether or not it was classic (which it doesn't seem to be anyway).
DoucLangur
04-07-2013, 07:50 AM
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:
Isn't it about time we started a new thread on this? :D Considering there's all those blue diamonds in the title of this one...
Talking about, I inquired about this a year ago: http://www.project1999.org/forums/showthread.php?t=63640
It sparked some discussion, but remained unchanged.
I'm glad it's being brought up again.
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