Stinxer
07-05-2012, 07:24 PM
Hi all, I recently rolled a warrior and got him some pretty cool weapons. When I got to level 20 I expected to be hitting like a truck with the Oggok Cleaver which is 44/60 for those who don't know, well for some odd reason my max damage at level 20 with this weapon is 60 which is confusing to me because I thought all caps were supposed to be lifted after 20. The following URL from the P99 wiki says the same thing http://wiki.project1999.org/index.php/Game_Mechanics and here is the actual part that says it.
Weapon Damage / Efficiency
Weapon damage can be figured by using this formula:
Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier
Damage Cap
Damage cap = (dmg * 2) where dmg is the weapon's stated damage.
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 40
20+ - lifted, can do 2x weapon damage or more based on class
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
main hand = (dmg*2)+8
off hand = dmg*2
That's why a fast weapon can perform as good as a slower weapon with better ratio. For example, a dragon spined claw (10/21) only outdamages a revultant whip (5/14) by about 10% or maybe a bit more (that's my personal parse). For off hand, you need the best possible ratio (no damage bonus).
If anyone has any insight on this, it would be appreciated.
Weapon Damage / Efficiency
Weapon damage can be figured by using this formula:
Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier
Damage Cap
Damage cap = (dmg * 2) where dmg is the weapon's stated damage.
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 40
20+ - lifted, can do 2x weapon damage or more based on class
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
main hand = (dmg*2)+8
off hand = dmg*2
That's why a fast weapon can perform as good as a slower weapon with better ratio. For example, a dragon spined claw (10/21) only outdamages a revultant whip (5/14) by about 10% or maybe a bit more (that's my personal parse). For off hand, you need the best possible ratio (no damage bonus).
If anyone has any insight on this, it would be appreciated.