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View Full Version : Spells: AoE Heal Threat


HeallunRumblebelly
07-03-2012, 08:27 PM
All of the group heals, but especially WoR. It used to be like this for pack chloro / group regrowth as well (worked well to pick up kiting threat, too... :P) But it makes healing many encounters far, far harder than it should be (Hoshkar's a pretty good example, especially now that VP is outdoors). I'm gonna start looking tonight for anything I can find but I don't think there will be much in the ways of it because who talks about low threat good working group heals? Anyone else's experiences / information would be appreciated. Any leads pertaining to group heal threat would also be good. Thanks.

Rais
07-03-2012, 08:50 PM
It's always caused such a high threat. It's a pretty much a complete heal x 6.

Lazortag
07-03-2012, 09:52 PM
I've always felt like the aoe heals were more than six times the aggro of a normal heal, but that's just anecdotal. You can test the exact aggro of the two spells by just asking a GM to look at combat logs for two different fights where you use the spells (so one fight use an aoe heal, another fight use the corresponding single target heal, and ask the GM to compare the aggro values).

HeallunRumblebelly
07-04-2012, 08:58 PM
I've always felt like the aoe heals were more than six times the aggro of a normal heal, but that's just anecdotal. You can test the exact aggro of the two spells by just asking a GM to look at combat logs for two different fights where you use the spells (so one fight use an aoe heal, another fight use the corresponding single target heal, and ask the GM to compare the aggro values).

cheal x6 would be WoR, and cheal threat is like, nothing. I can throw 20 cheals on a tank after 5 charges of mallet. One WoR after 10 charges of mallet and it's STILL on me. and those are like 3000 cheals, WoR is like 800-900 with dis/pois ccure. Threat on it is straight fucked--we'd use 5-6 aoe heals every, single, aaryonar or vyemm. and no threat. and no mallets. I'll look into what giegue says, see if ambrotos can help.

Ele
07-04-2012, 10:42 PM
WoR could mean either Word of Redemption (Group CH) or Word of Restoration (750hp heal and remove 9 disease/poison counters).

I can usually rely on Word of Restoration to cause me to be instantly summoned by Trakanon and/or Hoshkar when it connects on my whole group.

Treats
07-04-2012, 11:24 PM
There were a few patches regarding Hate and healing spells on Live:

February 21, 2001

We've redressed the amount of hate generated by heal spells. Previously, and *partly* due to a bug, the high level heal spells such as superior heal or complete heal would generate no more hate than greater heal. In fact, so little hate was generated by these spells that it made controlling NPC aggression trivial. Heal spells will now generate an amount of hate more in line with the number of hitpoints actually healed. Due to our desire to leave the lower level game more or less untouched, two separate caps have been placed for targets level 50 or below, and 51 or above. Heal spells will generate significantly less hate for targets below level 51 than those at or above that level.

February 21, 2001

Healing and Hate:

A team member has asked that we clarify the changes to the way hate is awarded in healing. The important point that may not have been clear below is that there is a cap on the amount of hate that can be awarded for any particular heal spell. For a target below level 51, no heal spell can generate more than 800 hate, regardless of the number of hitpoints healed. For targets level 51 or above, the cap is higher, but does not approach the total hitpoints of a fully buffed warrior.

March 6, 2001

Hate from heals is also now calculated at a lesser number than the number of hitpoints healed. Previously, healing one hitpoint would cause one point of hate. Now, healing 3 hitpoints will cause 2 points of hate.

How it was calculated before the first patch when said to be bugged, I do not know.

Hate possibly capped at 300 (Greater Heal) no matter what heal spell was cast?

Word of Restoration/Redemption capped at 1800 Hate (6 Greater Heals)?

HeallunRumblebelly
07-04-2012, 11:57 PM
There were a few patches regarding Hate and healing spells on Live:

February 21, 2001



February 21, 2001



March 6, 2001



How it was calculated before the first patch when said to be bugged, I do not know.

Hate possibly capped at 300 (Greater Heal) no matter what heal spell was cast?

Word of Restoration/Redemption capped at 1800 Hate (6 Greater Heals)?


This is good shit. How much is a mallet click? Because WoR currently is outpacing 5 charges of mallet, and that doesn't seem quite right if your 1800 hate is correct. That said in that information it said 300 was the maxhate 51?...

Treats
07-05-2012, 12:32 AM
This is good shit. How much is a mallet click? Because WoR currently is outpacing 5 charges of mallet, and that doesn't seem quite right if your 1800 hate is correct. That said in that information it said 300 was the maxhate 51?...

Just assuming the hate generated is dependent on the number of targets it is hitting.

AoE heal in a group of two players -- 600.
AoE heal in a group of three players -- 900.
Etc

Group healing 6 players (including the cleric under certain circumstances -- Trak AoE's etc)

300 each -- 1800.

If this is fixed now though it will need to be reverted to the above quotes post Velious.

This made mobs in Velious fairly difficult at first engage.

If your tank did not produce enough procs before the first CH would hit the cleric was getting curb stomped pretty quick.

Noone really used mallets back then for aggro.

HeallunRumblebelly
07-06-2012, 09:18 PM
Just assuming the hate generated is dependent on the number of targets it is hitting.

AoE heal in a group of two players -- 600.
AoE heal in a group of three players -- 900.
Etc

Group healing 6 players (including the cleric under certain circumstances -- Trak AoE's etc)

300 each -- 1800.

If this is fixed now though it will need to be reverted to the above quotes post Velious.

This made mobs in Velious fairly difficult at first engage.

If your tank did not produce enough procs before the first CH would hit the cleric was getting curb stomped pretty quick.

Noone really used mallets back then for aggro.

Naturally, but we -do- here, so i'm wondering if AOE heal threat is possibly off and could be made viable given reasoning. It seems like it shouldn't be more than 2-3 times a CH, and given current CH threat, it should be next to nothing if we're using that as a baseline (or perhaps an aggro per health healed threat) . Just could use a bit more formulaic transparency to see clearer.