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View Full Version : Staff - Players - TMO, a Treatise on the Future of the Server


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tops419
06-28-2012, 01:56 AM
Just made it through all 26 pages and I came out hating Alarti a whole lot.
Way to be a level-headed guy Radditsu.

Nirgon
06-28-2012, 02:53 AM
leaving dain, east tov etc all open

Or knowing the weaker guilds cannot kill the bigger targets, rush those first and get everything

formallydickman
06-28-2012, 03:36 AM
Or knowing the weaker guilds cannot kill the bigger targets, rush those first and get everything

QFT :(:(:(:(

Things have evolved.

radditsu
06-28-2012, 09:21 AM
QFT :(:(:(:(

Things have evolved.

I have confidence that if this happens BDA will be able to nab a "bigger target". Long as we are around TMO has to attack the big things they want first. Which would be Trak VS CT, Inny maybe(BP,Legs,and Hard Epic Mobs). CT now takes forever to complete due to not being able to train the zone around. Inny is more difficult because of the same situation. I am also sure these zones will be monitored for training and leapfrogging due to recent unpleasantness.

Divinity has a great amount of sharp people in their guild as well. they should be able to nab a target and rush for a second or third if they have a gameplan. On the last repop they outmaneuvered us on Faydedar and it was awesome. I am not as familiar with Acryid, Enraptured, Taken's numbers lately. However, with a good gameplan and a good execution any guild with a good 25-30 people should be able to nab something if they focus on it.

People can compete without having to resort to dirty tricks and tactics. Its about outmaneuvering and skill than trains and "accidents"