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Nuk3Afr1ca
06-20-2012, 03:19 AM
Wipe server, implement teams, preferably 2 and not 3, no rules except things that can be hard coded. FFA doesn't sustain enough population. It doesn't matter if that's your preference, it's already been proven. Use real resists, not Null resists. The end.

Basically everything already mentioned in this post before the server launched in the first place:

http://www.project1999.org/forums/showthread.php?t=31288

Dullah
06-20-2012, 03:33 AM
Would do nothing for the server except the part about resists. Classic > null's.

Nuk3Afr1ca
06-20-2012, 03:36 AM
Yes, because clearly "resists" are the ONLY thing that made this server have a population of 3.

edit: Would need a Kunark launch on day 1 to prevent people from dying of bordeom as well.

Dullah
06-20-2012, 03:48 AM
Didn't say resists were the only problem, but teams don't offer a solution and this has been refuted in other threads by searyx and others.

Agree on kunark. Another box would have no hope of surviving classic more than 2 months.

SamwiseBanned
06-20-2012, 04:42 AM
Hard-coded teams definitely needed but I am still a firm believer in 3 teams. I always thought Kunark should be released early. Kunark adds a ton of content for all levels, not just raiding like the classic planes added. Sadly it won't happen but one of these days I expect a SZ box to pop up. Until then forumquest.

SearyxTZ
06-20-2012, 06:23 AM
I would rather have teams as well. I just posted that it wasn't going to be the end-all solution, which some people were touting it as.

But I would prefer teams to FFA. There were three red teams servers on live and all of them were more popular than the only FFA one. Always thought it was stupid that even VZTZ copied that ruleset, and then this server did the same thing. RZ was the lowest populated pvp server!

FFA lends to the problem of one huge guild ruling the top of the server. Teams wouldn't solve that but it would cut down on the problem. On TZ the dynamic of teams controlling certain zones 95%+ of the time was really cool -- darkies would actually rally to defend zones like Lower Guk or Sebilis, and lighties wouldn't have access to certain content/loot. I don't know if the population will ever exist here for that though.

PhantomRogue
06-20-2012, 07:34 AM
Yup, because the admins are going to take advice from someone with the name, Nuke Africa.

Lazortag
06-20-2012, 10:48 AM
Yup, because the admins are going to take advice from someone with the name, Nuke Africa.

Wehrmacht is also a holocaust denier, he doesn't quite have a grasp on reality.

Teams are nice and all but they aren't what killed this server.

Nirgon
06-20-2012, 11:37 AM
Would do nothing for the server except the part about resists. Classic > null's.

Not to mention people trying to be clever with "yeah make it teams" immediately rolling Ogre Shadowknight and/or begging for Kunark (gee I wonder).

Velious could be teams ... maybe. Still everyone on team evil = you dumb.

Dullah
06-20-2012, 01:06 PM
RZ was the lowest because everyones precious pixels were in constant jeopardy, not because of any team imo.

At least early on, there wasn't a whole lot of griefing, and the protection that teams provided you was already present with the strong system of order that naturally existed on rallos zek.

SamwiseBanned
06-20-2012, 01:18 PM
RZ was the lowest because everyones precious pixels were in constant jeopardy, not because of any team imo.

At least early on, there wasn't a whole lot of griefing, and the protection that teams provided you was already present with the strong system of order that naturally existed on rallos zek.

the pvp on sz felt like it mattered more. ffa pvp has always felt pointless to me. its one of the reasons why most of my kills were guard grinders in rivervale and highkeep. I usually targetted evils, never targeted halflings, (unless they were guard grinding in MT, lookin at you Arrillious.) pvping over dragons is fun but what if you give two shits about dragons in the first place? good vs evil makes more sense eq wise than killing your own race over some orc camp.

Dullah
06-20-2012, 01:51 PM
To me it makes no sense not to be able to kill everyone, but I am not saying teams are without some benefits.

Also don't like how you can use abilities like AEs without worrying about hitting friendlies. FFA is just more real and requires more strategy all around. I also love the ability to kill my friends when they act a fool.

SamwiseBanned
06-20-2012, 01:59 PM
guess im too immersed in the little eq lore i know or SZ spoiled me with the ruleset i like the most. this is a bad example but counter strike would never have left beta had it been ffa. i know fps is a completely different genre but same thing applies, i dont find ffa/death match games to be fun.

PhantomRogue
06-20-2012, 02:38 PM
guess im too immersed in the little eq lore i know or SZ spoiled me with the ruleset i like the most. this is a bad example but counter strike would never have left beta had it been ffa. i know fps is a completely different genre but same thing applies, i dont find ffa/death match games to be fun.

Heres the difference, and why I never liked FFA anythings.

Teams you have a common goal. People you HAD to work with. It gave you an arbitrary group of people who you had to band together with.

FFA you don't have the drive to "stop Hate from getting Dain this week."

Teams gave you an identity and a reason to keep logging in. FFA never felt to me, as if you had a REASON to go kill someone, other than to be a dickbag after that bad day at school when the bully took your lunch money.

SZ was my favorite ruleset. No rules. Teams, no level range, and accelerated EXP.

SamwiseBanned
06-20-2012, 04:19 PM
Heres the difference, and why I never liked FFA anythings.

Teams you have a common goal. People you HAD to work with. It gave you an arbitrary group of people who you had to band together with.

FFA you don't have the drive to "stop Hate from getting Dain this week."

Teams gave you an identity and a reason to keep logging in. FFA never felt to me, as if you had a REASON to go kill someone, other than to be a dickbag after that bad day at school when the bully took your lunch money.

SZ was my favorite ruleset. No rules. Teams, no level range, and accelerated EXP.

well said. rip sz

Galilao
06-20-2012, 06:14 PM
15 people on 6 PM EST, obviously FFA failed.

Dullah
06-20-2012, 06:18 PM
Same number on LoZ minus box chars. What do?

Galilao
06-20-2012, 06:24 PM
Who gives a fuck about LoZ, and it's not teams don't understand your post.

MrSparkle001
06-20-2012, 06:26 PM
SZ is my favorite ruleset too, but be prepared for everyone to be on evil team here.

Galilao
06-20-2012, 06:29 PM
I wouldn't play evil team, Human Ranger ftw

SamwiseBanned
06-20-2012, 08:09 PM
was good team then would be good again. die darkies.

Giovanni
06-20-2012, 08:42 PM
If teams are implemented, do 2 teams instead of 3. With 3 teams, the second place team always has twice as much competition and will never catch up to the first place team.

SamwiseBanned
06-20-2012, 08:56 PM
sz ruleset, was most successful server. need 3 teams to balance. 2 teams will end the same way this server ended. 2 guild, one falls, server dead

Space
06-20-2012, 09:20 PM
What was the third team other than good and evil races?

Giovanni
06-20-2012, 10:35 PM
neutral

valithteezee
06-20-2012, 10:56 PM
Today i was on the toilet and I was thinking about something very profound. What if someone had the gonads to made a HYPER-Accelerated-XP ladder Pvp Server(TM) that only lasted maybe 6 months or so then wiped.

Rules:

Items(Exluding Primary/secondary slot) and coin are lootable upon death.

Classic, Kunark, and Velious would all be available within the first 8 weeks. With continents opening as bosses are killed.

The reasoning behind the wipe/inflated xp would be to promote pvp instead of poop socking. Also, the inflated XP would give a fighting chance to the more casual players who only have a few hours a week to spend on EQ but still want to "compete".

I remember seeing the 600 people on opening day of P99 red. Those people WANTED to PVP but never really got a chance to. I think they all got bored to death and quit because of the grind WELL before they even had a chance to PVP or see their character develop.

There are definitely a few hundred hardcore EQ players lurking around that want to play but won't touch this because of the XP.

I don't know if anyone else feels this way but the only reason I log on now a days is the slight chance there might be PVP. Looking at the server population lately and I don't think i'm the only one who finds the grinding pointless w/o PVP targets.

Anyways, I know "custom" servers don't last more then a week in this community but I'd figure this might work.

MrSparkle001
06-20-2012, 11:05 PM
How do you think I feel? I just returned to EQ after months and am the lowest level on the server (built a new computer early December, never bothered to install EQ until last week). Nobody plays this server anymore and I'm wondering why I'm bothering.

There's 20-30 level 50's running around, half of them are Nihilum, then there's me running around the entirety of antonica and maybe seeing one other person the whole time.

XP is a serious problem, but I don't want an insta-50 server or anything. I want a populated classic EQ PvP server without boxing or macroquest or anything. I think I'm just dreaming.

Galanteer
06-20-2012, 11:47 PM
SZ type teams, no level limit, kunark at launch (no legacy items), no recharge, guard assist working, spells like whirl not being op, no trading from blue to red....probably missed a couple things

That would get me back (and on the good team as an enchanter)

genrah
06-21-2012, 01:32 PM
Release Kunark and add coin loot +1 item. No teams!

This server should just be shut down if your not going to make a bold move and do something original, otherwise its always going to struggle.

In case you didnt realize it, there is a a thirst for hardcore gameplay.

For instance, The DayZ mod for Arma II has item loot and perma death, and that mod has made Arma II the #1 game on steam right now.

People enjoy a death penalty and hardcore rule sets. Keep blue for carebears and for petes sake make the red pvp server have some meaning to PVP.

-G

Vile
06-21-2012, 02:22 PM
Today i was on the toilet and I was thinking about something very profound. What if someone had the gonads to made a HYPER-Accelerated-XP ladder Pvp Server(TM) that only lasted maybe 6 months or so then wiped.

Rules:

Items(Exluding Primary/secondary slot) and coin are lootable upon death.

Classic, Kunark, and Velious would all be available within the first 8 weeks. With continents opening as bosses are killed.

The reasoning behind the wipe/inflated xp would be to promote pvp instead of poop socking. Also, the inflated XP would give a fighting chance to the more casual players who only have a few hours a week to spend on EQ but still want to "compete".

I remember seeing the 600 people on opening day of P99 red. Those people WANTED to PVP but never really got a chance to. I think they all got bored to death and quit because of the grind WELL before they even had a chance to PVP or see their character develop.

There are definitely a few hundred hardcore EQ players lurking around that want to play but won't touch this because of the XP.

I don't know if anyone else feels this way but the only reason I log on now a days is the slight chance there might be PVP. Looking at the server population lately and I don't think i'm the only one who finds the grinding pointless w/o PVP targets.

Anyways, I know "custom" servers don't last more then a week in this community but I'd figure this might work.

I had a few ideas to do something similar like this on a custom box... basically having seasons that last 30 days or so and then resets... would be fun imo.

SamwiseBanned
06-21-2012, 02:30 PM
Should make it discord then.

Galilao
06-21-2012, 02:33 PM
/drool

Tr0llb0rn
06-21-2012, 02:49 PM
I want a populated classic EQ PvP server without boxing or macroquest or anything. I think I'm just dreaming.


Well wake up from that dream because its reality. The only component missing is the component in the players hands: log in.

You want populated classic EQ PvP? Ok , log in

Log in and tell your friends to log in.

Bingo: your dreams are answered. The devs must be beating their heads in the wall, they have done everything the classic red PvP wanted and...... the people just sit on the foroms and cry "oh if only population.." and not log in.

/boggle.

hagard
06-21-2012, 02:50 PM
^ tb so incredibly dum I L o L

PhantomRogue
06-21-2012, 09:44 PM
Seriously, stop posting these kinds of threads.

If you cared, you wouldn't be posting shit like this so that if someone did care, and wanted to TRY red99, they see this crap and say, 'fuck this, im not even going to bother.'

So congrats forum questers. You are as much of the the fucking problem as Blue-blooded Nihilum.

Rushmore
06-21-2012, 10:29 PM
The team idea is dumb. What's keeping all 16 people that play on the server from joining the same team?

MrSparkle001
06-21-2012, 10:32 PM
Seriously, stop posting these kinds of threads.

If you cared, you wouldn't be posting shit like this so that if someone did care, and wanted to TRY red99, they see this crap and say, 'fuck this, im not even going to bother.'

So congrats forum questers. You are as much of the the fucking problem as Blue-blooded Nihilum.

I don't think it's the forum that's the problem. I don't know what the problem is actually; I wasn't here when the server died. I do see a lot of servers on the eqemu launcher that have healthy populations though, so I know at least part of the problem is that the overall population is split.

Lucky
06-22-2012, 04:12 AM
the pvp on sz felt like it mattered more. ffa pvp has always felt pointless to me. its one of the reasons why most of my kills were guard grinders in rivervale and highkeep. I usually targetted evils, never targeted halflings, (unless they were guard grinding in MT, lookin at you Arrillious.) pvping over dragons is fun but what if you give two shits about dragons in the first place? good vs evil makes more sense eq wise than killing your own race over some orc camp.

tru

MeleeMurder
06-26-2012, 08:06 PM
Rz was super fun. Only reason people didn't like it was because it was too hardcore and they were scared. We use to literally own oasis,nro,ec,nfp and wfp, and had super twinked chrs from just taking out peeps in those areas.

nego1620
06-27-2012, 10:48 PM
Owning noobs with your twinked out alts isn't exactly what I'd call "hardcore."

Tr0llb0rn
06-28-2012, 06:43 PM
Wipe server, implement teams, preferably 2 and not 3, no rules except things that can be hard coded. FFA doesn't sustain enough population. It doesn't matter if that's your preference, it's already been proven. Use real resists, not Null resists. The end.

Basically everything already mentioned in this post before the server launched in the first place:

http://www.project1999.org/forums/showthread.php?t=31288

server wipe wont help, those that left were doomed before they started: (written over a year ago):

I really don't think the average VZ/TZ'er will make it in Red99. They are use to easy power, establishing that power, and ruining your day after wards and every day after that. But with a 99 like grind. NO GM favors. Not being able to cheat or exploit- Be rest assured it probably won't happen.

You have to understand most VZ/TZ people are elitist. They think they are better than you! A few are. But most are not! They'' like any elitist! operate from power. Without that power they become nothing. (level 1)

If red99 comes out and any of them get behind it won't last brews.

In conclusion if the 99 population or the causal VZ/TZ'er that hate these "so called" elitist add any amount of pressure to these kids...most become cowards and fold. (I see a lot of quitting in the near future) The VZ/TZ'er might become the next dinosaur.

And I for one will miss them. They were quite the persona.

http://www.google.com/imgres?imgurl=http://i.cdn.turner.com/si/multimedia/photo_gallery/0904/nba.michael.jordan.playing.baseball/images/michael-jordan-white-sox(2).jpg&imgrefurl=http://www.sikids.com/photos/3011/michael-jordan-playing-baseball/2&usg=__HoC43oYeK3FeX2ja1DkXLIalgXA=&h=777&w=560&sz=75&hl=en&start=0&sig2=TZT0X55NUUB0CKyA2oCzJg&zoom=1&tbnid=sELQmsY02g194M:&tbnh=175&tbnw=126&ei=gCLTTf3lB8-atweAs_GjCg&prev=/search%3Fq%3Dmichael%2Bjordan%2Bplaying%2Bbaseball %26hl%3Den%26biw%3D1664%26bih%3D826%26tbm%3Disch&itbs=1&iact=rc&dur=168&sqi=2&page=1&ndsp=34&ved=1t:429,r:0,s:0&tx=55&ty=82

Nirgon
06-28-2012, 07:45 PM
This message is hidden because Tr0llb0rn is on your ignore list.