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View Full Version : Game Mechanics: mobs new run methode at low health


Nuesnada
06-18-2012, 07:29 PM
Mob slooooooow turn toward direction it want to run at low health is not appropiat for any era of live version of eq. I know im in the minority here but just irks me to see mobs behaving this way. was mildy anoying before, but as i stated often enough i could repeatly keep up with mobs unless they wher sowed.


Playershere p1999 will overwhelmingly love this new mob behavior. it allows players to beat a mob a few extra times befor it runs. This in turn usually resuls in mob moving slower than walking speed by the time it finishes its turn. This is more than likely the end result of the FIX to erractic directions of mobs prior to this patch.

we are basicly back too 2 patches ago with mobs running away very slowly.

I sincerly hope they correct this slow turn around in next patch.


Tanarel 52 Ranger Buskin 16 cleric <retired Human smith 190 skil > , Zoler 15th war

kaev
06-18-2012, 11:06 PM
aye, about 80% back to ezmode, oh well

kanras
06-24-2012, 11:34 PM
NPCs will rotate at same speed as players, which is a small (33%) increase, pending update.