Portsche
06-17-2012, 09:24 PM
Here's what it is now, after I did the NODROP/NO TRADE switch, and then back. I'm looking for an old copy of it from another comp atm, and will search the Titanium discs if I can't find it there.
EQST0002
0 5901
1 %1 %2 %3 %4 %5 %6 %7 %8 %9
100 Your target is out of range, get closer!
101 Target player not found.
102 Duplicate Lore Item deleted.
103 Duplicate Lore Item deleted. There was one already in your bank.
104 Trade cancelled, duplicated Lore Items would result.
105 You cannot seem to develop an affinity for this place. Try a city.
106 This spell does not work here.
107 This spell does not work on this plane.
108 You cannot see your target.
109 All ability timers reset.
110 Your body rushes with courage as you hear the war cry!
111 You must hold an item on your cursor from which bone can be created.
112 This is not a valid item from which to create bone.
113 The next group buff you cast will hit all targets in range.
114 You escape from combat, hiding yourself from view.
115 You escape from combat.
116 Your ability failed. Timer has been reset.
117 You must learn advanced trade skills in the field.
118 You have no more room. The item falls to the ground.
119 Alternate Experience is *OFF*.
120 All experience gained is currently going towards your normal experience bar.
121 Alternate Experience is *ON*.
122 Could not find specified PC! Usage: /alternate reset <pc name>
123 You can't hit them from here.
124 Your target is too far away, get closer!
125 You can't attack while stunned!
126 Your will is not sufficient to command this weapon.
127 Your pet's will is not sufficient to command its weapon.
128 You unleash a flurry of attacks.
129 You failed to disarm the trap.
130 It's locked and you're not holding the key.
131 This lock cannot be picked.
132 You are not sufficiently skilled to pick this lock.
133 You opened the locked door with your magic GM key.
134 Ability out of range!
135 This is not an ability that can be activated!
136 You are not sufficient level to use this item.
137 You cannot remove this effect.
138 You gain experience!!
139 You gain party experience!!
140 You must spend some of your ability points. You will no longer gain ability points.
141 Your hands are now magic weapons
142 You may now choose to alter your alignment. Type /alignment to see your options.
143 Your bow shot did double dmg.
144 You must target a player to bandage.
145 Your deity forbids you to bandage this player.
146 You can't bandage without bandages, go buy some.
147 You are being bandaged. Stay relatively still.
148 You can't try to forage while attacking.
149 You must be standing to forage.
150 You have scrounged up some fishing grubs.
151 You have scrounged up some water.
152 You have scrounged up some food.
153 You have scrounged up some drink.
154 You have scrounged up something that doesn't look edible.
155 You fail to locate any food nearby.
156 You are already fishing!
157 You must be on dry land to fish.
158 You can't fish while holding something.
159 You can't start fishing while attacking!
160 You can't fish without a fishing pole, go buy one.
161 You need to put your fishing pole in your primary hand.
162 You can't fish without fishing bait, go buy some.
163 You cast your line.
164 You're not scaring anyone.
165 You stop fishing and go on your way.
166 Trying to catch land sharks perhaps?
167 Trying to catch a fire elemental or something?
168 You didn't catch anything.
169 Your fishing pole broke!
170 You caught, something...
171 You spill your beer while bringing in your line.
172 You lost your bait!
173 Your spell fizzles!
174 You can't cast spells while invulnerable!
175 You can't cast spells while stunned!
176 You are no longer feigning death, because you cast a spell.
177 Your complete heal would not take hold at this time.
178 Any further potion consumption would be toxic to your system.
179 You cannot use this item unless it is equipped.
180 You miss a note, bringing your song to a close!
181 Your race, class, or deity cannot use this item.
182 Item is out of charges.
183 You cannot sing this song here!
184 Magical energies prevent you from casting this spell at this location.
185 This spell only works on Luclin.
186 You can not summon a mount here.
187 You can only summon a mount on dry land.
188 You can not summon a mount in this form.
189 You are already on a mount.
190 You can not change into this form while on a mount.
191 Your target has no mana to affect
192 This building's structure emanates a magical force barring this spell from taking hold.
193 A voice whispers in your mind, 'There are no heroes here...., Well, maybe one!
194 A voice whispers in your mind, 'There are no heroes here....'
195 This building's structure emanates a magical force barring your spell from taking hold.
196 You must first target a group member.
197 Your spell is too powerful for your intended target.
198 You must first target the group member you wish to sacrifice.
199 Insufficient Mana to cast this spell!
200 You must first target the group member you wish to translocate to the safe point.
201 You must first target the group member you wish to summon.
202 You must first target the group member you wish to translocate.
203 This being is not a worthy sacrifice.
204 This being is too powerful to be a sacrifice.
205 You cannot sacrifice yourself.
206 You must keep your held slot empty until the response is received.
207 You *CANNOT* cast spells, you have been silenced!
208 Spell can only be cast during the day.
209 Spell can only be cast during the night.
210 That spell can not affect this target PC.
211 This spell only works in Velious.
212 You need to at least be conscious to sing!
213 You must stand upright and still in order to cast!
214 You must first select a target for this spell!
215 You must first target a living group member whose corpse you wish to summon.
216 This spell only works on summoned beings.
217 This spell will only work on your pet.
218 This spell only works on things that are flying.
219 This spell only works on the undead.
220 This spell only works on the plants.
221 This spell only works on corpses.
222 This spell only works on animals.
223 This spell only works on insects.
224 You can't drain yourself!
225 This spell only works on specific giants.
226 This spell only works on specific dragons.
227 This spell only works on specific coldain.
228 This spell only works on the giants.
229 This spell only works on the dragons.
230 This corpse is not valid.
231 This player cannot be resurrected. The corpse is too old.
232 Your deity forbids you to resurrect this creature!
233 You must hold an item to cast the spell upon.
234 You can only cast this spell in the outdoors.
235 You can only cast this spell in dungeons.
236 Spell recast time not yet met.
237 Spell recovery time not yet met.
238 Your Portal fails to open.
239 Your target cannot be mesmerized.
240 Your target cannot be mesmerized (with this spell).
241 Your target is immune to the stun portion of this effect.
242 Your target is immune to changes in its attack speed.
243 Your target is immune to fear spells.
244 Your target is immune to changes in its run speed.
245 You are unable to change form here.
246 You cannot have more than one pet at a time.
247 You cannot have more than one mount at a time.
248 Your target is too high of a level for your charm spell.
249 You don't have the correct component to travel to Luclin.
250 You must have Luclin installed to travel to Luclin.
251 That spell can not affect this target NPC.
252 You are not yet experienced enough to pass through an inter-planar portal.
253 This pet may not be made invisible.
254 You are no longer feigning death, because a spell hit you.
255 You do not have a pet.
256 Your pet is the focus of something's attention.
257 You can only translocate others!
258 Your target cannot be banished.
259 You cannot seem to develop an affinity for this place. Try a city.
260 Your gate is too unstable, and collapses.
261 You cannot sense any of your corpses in this zone.
262 You cannot sense any corpses for this PC in this zone.
263 Your spell did not take hold.
264 Your target has resisted your attempt to mesmerize it.
265 Your affliction has been cured by a magical enchantment
266 You cannot have more than one Eye at a time.
267 This NPC cannot be charmed.
268 Your target looks unaffected.
269 Stick to singing until you learn to play this instrument.
270 You regain your concentration and continue your casting.
271 Your spell would not have taken hold on your target.
272 You are missing some required components.
273 Your charm spell has worn off.
274 Your fear spell has worn off.
275 You feel yourself starting to appear.
276 You are no longer feigning death, because you moved.
277 The war cry fades.
278 Auto fire on.
279 Auto fire off.
280 You must wait longer before you can taunt.
281 Your specialize skills have all been set to 49.
282 You had no significant specialize skills to reset.
283 You cannot become a member of Discord on this server.
284 The Gods did not reward you for this kill.
285 Guild Member NOT removed, you are not in the same guild as target.
286 Guild Member NOT removed, you are not of sufficient guild level.
287 Guild Member NOT removed, target not found.
288 Guild member removed successfully.
289 You regain some experience from resurrection.
290 Duplicate Lore Items are not allowed.
291 I will not buy TEMPORARY or NO TRADE items
292 You must wait before you can split group money.
293 Target other group buff is *ON*.
294 Target other group buff is *OFF*.
295 This ability does not work with bard songs.
296 You must have your held slot open, sacrifice fails.
297 Your sacrifice refuses to give himself to the gods.
298 You are already in a trade.
299 Your target is already in a trade.
300 You must stand up first!
301 If you consumed any more food you would explode!
302 If you consumed any more drink you would explode!
303 I don't see anyone by that name around here...
304 You cannot report your text buffer at this time.
305 You have disarmed the trap.
306 You do not Sense any traps.
307 You are not high enough rank to perform this guild operation.
308 You cannot create anything until your held slot is empty.
309 Only wizards may use this container.
310 Only magicians may use this container.
311 Only necromancers may use this container.
312 Only enchanters may use this container.
313 Only High Elves may use this forge.
314 Only Dark Elves may use this forge.
315 Only Ogres may use this forge.
316 Only Dwarves may use this forge.
317 Only Gnomes may use this forge.
318 Only Barbarians may use this forge.
319 Only Iksars may use this forge.
320 Only Humans may use this forge.
321 Only Halfings may use this tailoring kit.
322 Only Erudites may use this tailoring kit.
323 Only Wood Elves may use this tailoring kit.
324 Only Wood Elves may use this fletching kit.
325 Only Iksar may use this pottery wheel.
326 Only Trolls may use this forge.
327 Only Wood Elves may use this forge.
328 Only Halflings may use this forge.
329 Only Erudites may use this forge.
330 This forge did not accept that combination of items, try another forge.
331 This tailoring kit did not accept these items, try another kit.
332 This fletching kit did not accept these items, try another kit.
333 This pottery wheel did not accept these items, try another wheel.
334 You cannot combine these items in this container type!
335 You have no skill in alchemy.
336 You lacked the skills to fashion the items together.
337 Those items did not combine in those quantities to produce anything.
338 You can no longer advance your skill from making this item.
339 You have fashioned the items together to create something new!
340 You have fashioned the items together to create an alternate product.
341 You have fashioned the items together to create an unexpected product.
342 You must wait longer before you can hide or evade.
343 You have momentarily ducked away from the main combat.
344 Your attempts at ducking clear of combat fail.
345 You failed to hide yourself.
346 You have hidden yourself from view.
347 You are as quiet as a cat stalking its prey.
348 You are as quiet as a herd of running elephants.
349 You magically mend your wounds and heal considerable damage.
350 You mend your wounds and heal some damage.
351 You have worsened your wounds!
352 You have failed to mend your wounds.
353 You're not following the correct deity to scribe this scroll.
354 You must wait longer before you can attempt to beg.
355 You must wait longer before you can attempt to steal.
356 You could feel that cool metal on your fingers, better luck next time.
357 You suddenly feel something tug on your coin purse!!
358 You yell for help!
359 You made a clean get away.
360 Those weren't only coins you grabbed, now would be a good time to run!
361 Your coin purse suddenly feels lighter.
362 You are not able to pickpocket this player, try another.
363 You are no longer feigning death, because you stood up.
364 You are no longer feigning death, because you knelt.
365 You are no longer feigning death, because you sat down.
366 You are no longer feigning death, because you crouched.
367 You have not detected any traps.
368 You are too far away from that trap to affect it.
369 You cannot see that trap to disarm it.
370 You fail to disarm the detected trap.
371 You cannot loot this Lore Item. You already have one.
372 You cannot loot this item no room in your inventory.
373 You may not loot containers off of another players corpse.
374 You may not loot Weapon slot items off of another players corpse.
375 You can only auction in city zones.
376 This chat command no longer functions on this server.
377 Must be a member of current guild or not guild affiliated.
378 Error changing your guild status to leader.
379 You cannot pick up a lore item you already possess.
380 Your will is not yet strong enough to enter this zone.
381 You must be sitting to apply poison.
382 This poison is too high level for you to apply.
383 <SERVER>:You have been added to the move request list.
384 <SERVER>:You cannot be added to the move request list more than once.
385 <SERVER>:Player Move File Busy...try again later.
386 You are too far away from your target to taunt.
387 This corpse is too old to be resurrected.
388 Someone is Logging in with your account..Cheater logs updated.
389 The corpse is too far away to summon.
390 You do not have consent to summon that corpse.
391 Only GMs can summon.
392 /autofire
393 There was an error with your specialization skills. You are currently only allowed to have two specialization skills above 50 and only one specialization skill above 100.
394 You cannot invite yourself.
395 You can only invite those players on your deity team.
396 You are unable to invite this person to your group because of alignment differences.
397 Not a valid consent name.
398 You cannot consent NPC's.
399 You cannot consent yourself.
400 You must wait 2 seconds between consents.
401 Incorrect message size from client.
402 You have not locked any container.
403 Only the owner may cast beneficial spells on this pet.
404 Your target can see again.
405 You need to play a percussion instrument for this song.
406 You need to play a wind instrument for this song.
407 You need to play a stringed instrument for this song.
408 You need to play a brass instrument for this song.
409 I will not fight you, but I shall banish you!
410 You have gained the ability "%B1(1)" at a cost of %2 ability %T3.
411 You have improved %B1(1) %2 at a cost of %3 ability %T4.
412 You taunt %1 to ignore others and attack you!
413 You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
414 You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
415 The ability %B1(1) is not available to your class!
416 You must be level %1 to use the ability %B2(1)!
417 You don't have any skill in the ability %B1(1)!
418 Format: /alternateadv <on|off|list>
419 %1 has healed you for %2 points of damage.
420 You must be closer to bandage %1.
421 You caught %1!
422 Your %1 begins to glow.
423 %1 tries to cast an invisibility spell on you, but you are already invisible.
424 %1 tries to cast a spell on you, but you are protected.
425 Your target resisted the %1 spell.
426 You resist the %1 spell!
427 You perform an exceptional heal! (%1)
428 You deliver a critical blast! (%1)
429 Summoning your corpse.
430 Summoning %1's corpse.
431 This item gives positive faction to %1.
432 This item gives negative faction to %1.
433 You are missing %1.
434 %1 was hit by non-melee for %2 points of damage.
435 Your pet's %1 spell has worn off.
436 Your %1 spell has worn off of %2.
437 Your %1 spell has worn off.
438 Taunting attacker, Master.
439 Your spell is interrupted.
440 Your pet has slain %1!
441 %1 was a trivial challenge for your party!
442 You LOST a level! You are now level %1!
443 You LOST %1 levels! You are now level %2!
444 You gain party experience!!
445 You gain experience!!
446 You have gained an ability point! You now have %1 ability points.
447 You have gained a level! Welcome to level %1!
448 You have gained %1 levels! Welcome to level %2!
449 Your language skills have improved.
450 You cannot be bandaged past %1 percent of your max hit points.
451 You cannot bandage your target past %1 percent of their hit points.
452 You have been give the title : %1.
453 Guild not found.
454 No roster changes allowed while at war.
455 Your target is not in a guild.
456 Your target is NOT the guild's leader.
457 War Duration Invalid. Enter a number between 1 and 14.
458 %1 has gone Linkdead.
459 You need to wait %1 more seconds before you can Mend again.
460 Your hand gets stuck in their coin purse! %1 glares at you threateningly!
461 You caught %1 trying to open your coin purse!!
462 %1 has fashioned %2.
463 %1 was not successful in making %2.
464 %1 was not successful in making %2, but made %3 as an alternate product!
465 %1 was not successful in making %2, but made %3 unexpectedly!
466 --%1 has looted a %2.--
467 --You have looted a %1.--
468 GUILD MOTD: %1 - %2
469 Your faction standing with %1 could not possibly get any worse.
470 Your faction standing with %1 got worse.
471 Your faction standing with %1 could not possibly get any better.
472 Your faction standing with %1 got better.
473 Your faction standing with most of the humans of Qeynos has become worse.
474 Your faction standing with most of the humans of Freeport has become worse.
475 Your faction standing with most of the erudites of Paineel has become worse.
476 Your faction standing with most of the erudites of Erudin has become worse.
477 Your faction standing with all elves has become worse.
478 Your faction standing with most halflings has become worse.
479 Your faction standing with most trolls has become worse.
480 Your faction standing with most ogres has become worse.
481 Your faction standing with most barbarians has become worse.
482 Your faction standing with most dwarves has become worse.
483 Your faction standing with most gnomes has become worse.
484 Your faction standing with most dark elves has become worse.
485 Your faction standing with most Iksar has become worse.
486 Your faction standing with most Vah Shir has become worse.
487 %1 tells you, \'You are already browsing my selection, %2.\'
488 I have %1 percent of my hit points left.
489 No longer taunting attackers, Master.
490 Taunting attackers as normal, Master.
491 This corpse's resurrection time will expire in %1 hour(s) %2 minute(s) %3 seconds.
492 This corpse's resurrection time will expire in %1 minute(s) %2 seconds.
493 This corpse will decay in %1 day(s) %2 hour(s) %3 minute(s) %4 seconds.
494 This corpse will decay in %1 hour(s) %2 minute(s) %3 seconds.
495 This corpse will decay in %1 minute(s) %2 seconds.
496 You are already at war with a guild.
497 Your target's guild is already at war.
498 New Leader %1 NOT FOUND.
499 Your target's guild does not exist.
500 New leader must be an officer in your guild.
501 Error changing your guild status to officer.
502 Error changing new leaders status to leader.
503 No text set
504 You can use a new discipline in %1 minutes %2 seconds.
505 You must wait longer before you can forage.
506 Level: %1
507 You must wait longer before you can feign death.
508 Player %1 is NOT a member of any guild.
509 Player %1 is a member of guild %2, status %3.
510 Cannot delete a guild while it is at war.
511 %1 shares money with the group.
512 You can only invite those players on your deity team.
513 You can only remove players in your own guild.
514 You cannot invite someone to join a guild other than your own.
515 Your target is already a member of another guild.
516 Your target is same/higher rank as you in your current guild.
517 Your target's guild is NOT at war with you.
518 You are not at war with this guild.
519 You cannot invite someone to be guild leader. You must use /guildleader.
520 You are now a Guild OFFICER (demoted from leader).
521 You are now the Guild Leader (promoted from officer).
522 You cannot have more than 1 petition on the Queue at a time
523 Player NOT found.
524 Zone of Player Unavailable.
525 Message of the Day has been set.
526 Not all group members are available..group operation failed
527 Error adding name to namelist, name probably already existed.
528 A group member has gone Linkdead.
529 You are not sufficient level to remove target from guild.
530 Error removing target from guild.
531 Target removed from guild.
532 Target Player NOT found/legal.
533 ARE YOU SURE you wish to be player kill (Pkill), to kill and be killed by other Pkill players?
534 %1 is interested in having you join %2 as a member.
535 %1 is interested in having you join %2 as an officer.
536 %1 is interested in having you join %2 as the leader.
537 You cannot give stacks of items to NPCs.
538 You may not use that command while dead.
539 Returning to %1, please wait...
540 It begins to rain blood.
541 It begins to rain.
542 It begins to snow.
543 You have automatically declined %1's invite to join %2 as a member.
544 You have automatically declined %1's invite to join %2 as an officer.
545 You have automatically declined %1's invite to join %2 as the leader.
546 To Enable guild invites, toggle the guild invites to ON in the General options menu.
547 %1 has demoted you to regular membership.
548 %1 is interested in promoting you to guild officer.
549 %1 is interested in promoting you to guild leader.
550 WAV FILE IS VALID
551 INVALID WAV FILE
552 You are now player kill and follow the ways of Discord.
553 Your target has been cured.
554 %1 says '%T2'
555 %1 tells you, 'I am unable to wake %2, master.'
556 Recommended skill of %1 %2. Required level of %3.
557 Recommended level of %1. Required level of %2.
558 Held
559 Ear
560 Head
561 Face
562 Neck
563 Shoulders
564 Arms
565 Back
566 Wrist
567 Range
568 Hands
569 Primary
570 Secondary
571 Fingers
572 Chest
573 Legs
574 Feet
575 Waist
576 Ammo
577 Strength
578 Dexterity
579 Stamina
580 Agility
581 Wisdom
582 Intelligence
583 Charisma
584 Mana
585 Hit Points
586 Vs Magic
587 Vs Fire
588 Vs Cold
589 Vs Disease
590 Vs Poison
591 Armor Class
592 The Bazaar feature is currently disabled.
593 You are too inexperienced in your craft to even consider attempting this combination.
594 Your search reached the limit of %1 results. Please narrow your search down by selecting more options.
595 Adventurer
596 Summoning %1's corpse(s).
597 Format: /summoncorpse <name>.
598 The Halls of Betrayal
599 Your connection to the chat-channels has been lost, try zoning to reconnect.%1
600 The Caverns of Exile
601 You currently have characters created on opposing deity alliances. You can only have characters that are on the same alliance. Please correct this by deleting the character that was recently created and has an opposing alliance with the first character you created.
602 Discord Ship
603 Min:%1 Max:%2 Elapsed:%3
604 %1 can not be removed from a shared task while in a monster mission.
605 An item in your shared bank is a NO TRANSFER item. You MUST remove this item from your shared bank space before the next server update or you risk having the item placed on the first character who logs in!
1000 You have reached the AA point cap, and cannot gain any further experience until some of your stored AA point pool is used.
1001 [GM] You have gained %1 AXP.
1002 [GM] You have gained %1 AXP and %2 EXP (%3).
1003 [GM] You have gained %1 EXP.
1004 [GM] You gained experience!! (With Class Bonus: %1, Base: %2)
1005 You gained party experience!! %1
1006 You gained experience!!
1007 %1's holy blade cleanses his target!(%2)
1008 %1's holy blade cleanses her target!(%2)
1009 %1 scores a Finishing Blow!!
1010
1011 Target : %1 NOT FOUND.
1012 You are not allowed to perform this operation
1013 You cannot Perform this Guild Operation
1014 Corpse Countdown = %1 seconds, online_status = %2, cplayer = %3
1015 Corpse Countdown = %1 seconds, online_status = 0 Cplayer[0] = 0
1016 %1 ASSASSINATES their victim!!
1017 %1's ashen hand of death causes %2's heart to stop.
1021 %1 lands a Crippling Blow!(%2)
1022 %1 staggers.
1023 %1 scores a critical hit! (%2)
1024 %1 scores a Deadly Strike!(%2)
1025 %1 resists their urge to flee.
1026 %1 overcomes their urge to flee.
1027 %1 goes into a berserker frenzy!
1028 %1's death pact has been benevolently fulfilled!
1029 %1 has been rescued by divine intervention!
1030 %1 is no longer berserk.
1031 %1 Gates.
1032 %1 says '%2'
1033 %1 regains concentration and continues casting.
1034 %1 shouts '%2'
1035 %2
1036 %1 %2
1037 %1 says Cannot open file %2
1038 %1 begins to cast the gate spell.
1039 %1 performs an exceptional heal! (%2)
1040 %1 delivers a critical blast! (%2)
1041 %1 fails to cast the gate spell due to a translocational disruption.
1042 %1 has become ENRAGED.
1043 %1 is no longer enraged.
1044 %1 goes on a RAMPAGE!
1045 %1 executes a FLURRY of attacks on %2!
1046 %1 executes an amazing attack sequence.
1047 %1 shouts, 'Guards! Guards! Stop that thief!!'
1079 <SYSTEMWIDE_MESSAGE>:%1
1080 <ZONE MESSAGE>: This zone is repopping now!
1081 Error repopping zone..crash imminent data missing..
1082 Emote zoned : %1
1083 Guild <%1> is now at Peace with Guild <%2>
1084 Guild <%1> is now at war with Guild <%2>
1085 Cazic Thule Shouts 'Arise my denizens and destroy the interlopers!'
1086 **A Magic Die is rolled by %1.
1087 **It could have been any number from %1 to %2, but this time it turned up a %3.
1088 %1 has defeated %2 in a duel to the death!
1089 %1 has emerged victorious in a duel to the death!
1090 Chomp, chomp, chomp... %1 takes a bite from an %2.
1091 Chomp, chomp, chomp... %1 takes a bite from a %2.
1092 Glug, glug, glug... %1 takes a drink from an %2.
1093 Glug, glug, glug... %1 takes a drink from a %2.
1094 Hit By non-melee for %3 damage.
1095 I'll teach you to interfere with me %3.
1096 Grouping with %3.
1097 How did someone as inexperienced as you get possession of this?
1098 I'll see it gets to the proper hands.
1099 I'll just consider this a gift.
1100 Why would someone as experienced as you participate in a venture like this?
1101 I will do nothing to aid beings like you.
1102 Your generosity is MOST appreciated.
1103 But I am still going to kill you.
1104 cannot find who gave me this item.
1105 I have no need for this %3, you can have it back.
1106 Thanks for the %3 %4.
1107 Thanks for the item %3.
1108 Thanks for the money %3.
1109 ARGGHH...My Weapon!
1110 Oh look..a talking lump of refuse..how novel!
1111 Is that your BREATH..or did something die in here..now go away!
1112 I didn't know Slime could speak common..go back to the sewer before I lose my temper.
1113 I wonder how much I could get for the tongue of a blithering fool..leave before I decide to find out for myself.
1114 You need to prove your dedication to our cause before I can discuss such matters with you.
1115 Your loyalty to our ideals has yet been proven.
1116 I'm not sure I can entrust you with this information yet.
1117 Come back when you have done more to further our campaign.
1118 Someone with your skills is more suited to beetle slaying..now run along.
1119 I think I saw a gnoll pup you could probably defeat, a few miles back.
1120 It's much safer for you to spend time fishing than on a dangerous issue like this.
1121 This matter is far too advanced for you to handle..come back after you've killed a few more large rats.
1122 It would be beneath you to bother with such issues.
1123 You are too experienced for such a task.
1124 Someone of your abilities would be wasted on this matter.
1125 You should not bother with such mundane issues.
1126 I don't like to speak to your ilk much less sell to them!
1127 Time to die %3.
1128 I am now accepting quests.
1129 I am no longer accepting quests.
1130 Changing position, Master.
1131 Sorry, Master..calming down.
1132 Following you, Master.
1133 Guarding you, Master.
1134 Guarding with my life..oh splendid one.
1135 As you wish, oh great one.
1136 My leader is %3.
1137 I follow no one.
1138 Waiting for your order to attack, Master.
1139 I beg forgiveness, Master. That is not a legal target.
1140 cannot find %3 to give_item.
1141 Data ERR:I have no item to give you.
1142 My comrades will avenge my death.
1143 I'm sorry, I am busy right now.
1144 Welcome to my shop, %3.
1145 Hello there, %3. How about a nice %4?
1146 Greetings, %3. You look like you could use a %4.
1147 Hi there %3, just browsing? Have you seen the %4 I just got in?
1148 Welcome to my shop, %3. You would probably find a %4 handy.
1149 Ahh..look, free entertainment. Can I have your stuff if you die??
1150 Hmm..I wonder who is going to win?
1151 It seems you two have a problem, better not involve me in it!
1152 I wouldn't fight here for too long if I were you!
1153 BAH! You're no fun anymore!
1154 I don't like to speak to %B3(12) much less sell to them!
1155 It's %B3(13) like you that are ruining the continent...get OUT!
1156 Isn't there some kind of ordinance against %B3(13) crawling out from under their rocks?
1157 %B3(13) like you don't have any place in my shop..now make way for welcome customers.
1158 I thought scumbag %B3(13) like you just stole whatever they need. Now GET OUT!
1159 I don't have anything to do with %B3(13)..move along.
1160 I don't have anything to do with your little gang..move along.
1161 It's not enough that you %B3(12) have ruined your own land. Now get lost!
1162 I have something here that %B3(12) use..let me see...it's the EXIT, now get LOST!
1163 Don't you %B3(12) have your own merchants? Whatever, I'm not selling anything to you!
1164 Members of your little "club" have ruined things around here..get lost!
1165 I don't have anything to do with your damned club..move along.
1166 Creatures like you make me sick..the things you do..get out of here Pagan!
1167 After all the things you've done..the things you believe in..leave my shop!
1168 Actions speak louder than beliefs, and I despise both your actions and all you believe in.
1169 Get out of here now!
1170 I am tolerant by nature..but infidels like you push me past my limit..get out!
1171 I cannot abide you or your actions against all that is right..BE GONE!
1172 I really hate %B3(13) like you!
1173 %B3(13) like you always bring out the worst in me!
1174 It's %B3(13) like you that insult all of Norrath!
1175 %B3(13) like you are an affront to my senses!
1176 Filthy %B3(12) like you must die!
1177 It's %B3(12) like you who have ruined your own lands. You'll not ruin mine!
1178 %B3(12) like you are better left dead than alive.
1179 %B3(12) have no place in our realm!
1180 Your actions and history are a personal affront to all I stand for!
1181 I shall rid the land of another infamous villain!
1182 Your foul deeds have earned my contempt!
1183 Your intolerable reputation insults all in this realm!
1184 Your beliefs are an insult to us all!
1185 It's time for you to take your blasphemy into the next realm!
1186 Heathen! Unbeliever! Norrath must be cleansed!
1187 Your faithless devotion to a false god leaves me no choice!
1188 Your guild must be destroyed!
1189 This %3 looks nice.
1190 This looks nice.
1191 You will not evade me %3!
1192 You have the audacity to beg from me??!
1193 Stop Thief! <%3>
1194 I Despise beggars, they are not fit to live.
1195 Here %3 take this and LEAVE ME ALONE!
1196 Here <NONAME> take this and LEAVE ME ALONE!
1197 point
1198 I will see you DEAD before I sell anything to you!
1199 I don't have time for that now.
1200 Can't you see I'm doing something here?
1201 I am not open for business right now.
1202 Catch me some other time, I am working on something else now.
1203 I don't train insects I squash them.
1204 Greetings %3 nice to see you.
1205 Up for some training %3?
1206 Welcome %3, let's get to work!
1207 Nice to see you working on your skills %3.
1208 Good Journey to you %3.
1209 Bring pride upon our name %3.
1210 See you soon %3.
1211 Use your skills wisely %3.
1212 cannot find who gave me this money.
1213 Thanks for the money %3.
1214 Thanks for the money %3.
1215 points
1216 None
1217 None2
1218 %1's spell fizzles!
1219 A missed note brings %1's song to a close!
1220 %1`s warder
1221 %1`s familiar
1222 %1`s Mount
1223 %1's corpse
1224 Eye of %1
1225 %1 pet
1226 This spell only works on people who are level %1 and under.
1227 This corpse is waiting to expire.
1228 Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
1229 You will now lose experience when you die.
1230 Your %1 flickers with a pale light.
1231 Your %1 pulses with light as your vision sharpens.
1232 Your %1 feeds you with power.
1233 You feel your power drain into your %1.
1234 Your %1 seems drained of power.
1235 Your %1 feels alive with power.
1236 Your %1 sparkles.
1237 Your %1 grows dim.
1238 Your %1 begins to shine.
1271 Glug, glug, glug... %1 takes a swig of %2.
1272 EverQuest cannot find the zone file '%1' in the directory that you are currently running EverQuest from. Please check and make sure that you do not have more than one directory with EverQuest installed. If so, you may be running from the wrong directory. For assistance with this problem, please call (858) 537-0898, or visit our website at http://www.everquest.com.
1273 EverQuest cannot load the zone file \"%1\" in the directory that you are currently running EverQuest from. The file is present but it may be corrupt. \n\nPlease either reinstall or delete and re-patch this file. \n\nFor assistance with this problem, please call (858)-537-0898, or visit our website at http://www.everquest.com.
1274 EverQuest has encountered a Renderer Startup Error. (Unable to create render context)\n\nFor assistance with this problem, please call (858) 537-0898, or visit our website at http://www.everquest.com.
1275 Returning to your own perspective.
1276 I can't find a player named %1!
1277 Successful change to %1's perspective.
1278 You are now controlling %1 (shame on you)
1279 Player is beneath the world in %1 at %2, %3, %4, moving to safe point.
1315 badword
1316 Bad Words Filter
1317 guildsay
1318 Guild Say
1319 social
1320 Socials
1321 gsay
1322 Group Say
1323 shout
1324 Auctions
1325 Shouts
1326 auction
1327 ooc
1328 OOC
1329 mymisses
1330 My Misses
1331 othersmisses
1332 Others Misses
1333 atkmissesme
1334 Attacker Misses Me
1335 PC Spells
1336 pcspells
1337 npcspells
1338 NPC Spells
1339 bardsongs
1340 Bard Songs
1341 dmgshield
1342 Damage Shields
1343 critspells
1344 Critical Spells
1345 critmelee
1346 Critical Melee
1347 Show
1348 %1 *OFF*
1349 Show Group Only
1350 Show Mine Only
1351 %1 *ON*
1352 otherhits
1353 Others Hits
1354 Usage: /filter <name>
1355 Toggle text filters on or off.
1356 <name> can be one of the following:
1357 badword, guildsay, social, gsay (for group say),
1358 shout, auction, ooc, mymisses, othersmisses,
1359 otherhits, atkmissesme, pcspells, npcspells,
1360 bardsongs, dmgshield, critspells, critmelee
1361 You receive%1 from %2 for the %3(s).
1362 Error. Tried to sell possessions that were NULL.
1363 Error. Tried to sell possessions in container that were NULL.
1364 %1 tells you, 'I'm not interested in buying that at this time.'
1365 The merchant
1366 Got a bogus item, deleting it
1367 BAD IMAGE NUMBER ON EQ %1
1368 BAD CHARGES ON STACKABLE. DELETING %1
1369 You sense a trap in this direction.
1370 You may not loot that item from this corpse.
1371 You are unable to change form here.
1372 FAILED TO CHECKOUT PETITION. IT IS ALREADY CHECKED OUT OR HAS BEEN DELETED.
1373 USER TEXT: %1
1374 Your new surname was rejected. Please try a different name.
1375 Congratulations, %1 %2, your surname was approved.
1376 The item you were interested in has already been sold.
1377 Your guild has been disbanded! You are no longer a member of any guild.
1378 Could not purchase. You may only possess one of those items at a time.
1379 You were unable to restore the corpse to life, but you may have success with a later attempt.
1380 Unable to retrieve soulmark information because other Guide functions are active. Exit guide screen to inquire.
1381 That id has no soul mark information associated with it. To add use /praise or /warn.
1382 You are now able to kill anyone (or be killed) as if you were an NPC.
1383 %1 has declined your challenge to duel to the death.
1384 %1 has already accepted a duel with someone else.
1385 %1 is considering a duel with someone else.
1386 BAD IMAGE NUMBER ON CON %1
1387 BAD IMAGE NUMBER ON NOTE %1
1388 Swapping Spell Book Scribe slots.
1389 MOVE ITEM CHARGE FAILED IN CLIENT APPLICATION.
1390 MOVE ITEM FAILED IN CLIENT APPLICATION.
1391 %1 HAS BEEN STRUCK DOWN BY THE GODS.
1392 Thou hast been expelled by the gods!
1393 You have been summoned!
1394 You have control of yourself again.
1395 You gain party experience!!
1396 The new player guild was created.
1397 Failed to create new player guild. If the guild leader is offline, you must use /createguildoffline.
1398 The bandaging is complete.
1399 %1 has joined the group.
1400 You told %1, '%2'
1401 You are inspecting %1.
1402 %1 is too far away to inspect. Get closer.
1403 You cannot assist yourself!
1404 %1 is looking at your equipment...
1405 %1 has permission to drag corpse %2.
1406 Someone else is using that. Try again later.
1407 You have the helm, captain.
1408 %1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog!
1409 Your challenge to duel %1 has been cancelled.
1410 %1 says,%2 '%3'
1411 in %1,
1412 in an unknown tongue,
1413 %1 BROADCASTS, '%2'
1414 %1 tells the group,%2 '%3'
1415 %1 tells the guild,%2 '%3'
1416 %1 tells you,%2 '%3'
1417 Sorry, I am A.F.K.
1418 AFK Message:
1419 Sorry, I am A.F.K. (Away From Keyboard) right now.
1420 %1 shouts,%2 '%3'
1421 %1 auctions,%2 '%3'
1422 %1 says out of character, '%2'
1423 %1 petitions, '%2'
1424 %1 has accepted your challenge to duel to the death! Fight!
1425 %1 GMSAYS, '%2'
1426 %1 has challenged you to duel to the death!
1427 You have given %1 permission to drag your corpse in %2.
1428 You have denied %1 permission to drag your corpse in %2.
1429 %1 is a member of your guild.
1430 %1 is an officer of your guild.
1431 %1 is the leader of your guild.
1432 The bandaging is complete.
1433 The person you were bandaging has died.
1434 The person you were bandaging has left.
1435 The person you were bandaging has moved away.
1436 You have moved and your attempt to bandage has failed.
1437 You give%1 to %2.
1438 You receive %1 copper %2.
1439 from %1
1440 You receive %1 silver %2.
1441 You receive %1 gold %2.
1442 You receive %1 platinum %2.
1443 ERROR. Tried to lock a chest when one is locked already.
1444 'I'm not interested in trading with anyone at all.'
1445 I'm only interested in trading with members of my group.'
1446 %1 tells you, 'I'm busy right now.'
1447 %1 is interested in making a trade.
1448 %1 has cancelled the trade.
1449 The trade has been cancelled.
1450 You have cancelled the trade.
1451 %1 tells the party,'%2'.
1452 You receive %1 Platinum from %2.
1453 You receive %1 Gold from %2.
1454 You receive %1 Silver from %2.
1455 You receive %1 Copper from %2.
1456 %1 has fallen to the ground.
1457 You successfully picked the lock.
1458 You successfully disarmed the trap.
1459 The door says, '%1'.
1460 You received a %1 from %2.
1461 You lose control of yourself!
1462 You can't reach that, get closer.
1463 Retrieving messages. Please wait...
1464 You must get closer to the Message Board to read it.
1465 %1 tells you, 'Welcome to my bank!'
1466 Auto attack off.
1467 You are not a member of the %1 class guild. Begone.
1468 That Trader is currently with a customer. Please wait until their transaction is finished.
1469 You can not buy items from yourself.
1484 Unknown
1485 Merchant
1486 Banker
1487 Warrior GM
1488 Cleric GM
1489 Paladin GM
1490 Shadowknight GM
1491 Ranger GM
1492 Druid GM
1493 Monk GM
1494 Bard GM
1495 Rogue GM
1496 Shaman GM
1497 Necromancer GM
1498 Wizard GM
1499 Magician GM
1500 Enchanter GM
1501 Beastlord GM
1502 Warrior
1503 Champion
1504 Myrmidon
1505 Warlord
1506 Cleric
1507 Vicar
1508 Templar
1509 High Priest
1510 Paladin
1511 Cavalier
1512 Knight
1513 Crusader
1514 Shadow Knight
1515 Reaver
1516 Revenant
1517 Grave Lord
1518 Ranger
1519 Pathfinder
1520 Outrider
1521 Warder
1522 Druid
1523 Wanderer
1524 Preserver
1525 Hierophant
1526 Monk
1527 Disciple
1528 Master
1529 Grandmaster
1530 Bard
1531 Minstrel
1532 Troubadour
1533 Virtuoso
1534 Rogue
1535 Rake
1536 Blackguard
1537 Assassin
1538 Shaman
1539 Mystic
1540 Luminary
1541 Oracle
1542 Necromancer
1543 Heretic
1544 Defiler
1545 Warlock
1546 Wizard
1547 Channeler
1548 Evoker
1549 Sorcerer
1550 Magician
1551 Elementalist
1552 Conjurer
1553 Arch Mage
1554 Enchanter
1555 Illusionist
1556 Beguiler
1557 Phantasmist
1558 Beastlord
1559 Primalist
1560 Animist
1561 Savage Lord
1562 The item you are holding does not appear to be magical.
1563 You sense a corpse in this direction.
1564 General Notification
1565 Please press OK.
1566 You agreed to be sacrificed.
1567 You have been bound to this city.
1568 The time for you to reply to the request has expired.
1569 You declined the request to be sacrificed.
1570 You declined the request to be translocated.
1571 %1 tells you, 'Your inventory appears full! How can you buy more?'
1572 %1 tells you, 'Hold your horses there! One thing at a time!'
1573 %1 tells you, 'You already have that Lore Item on your person or in the bank. You cannot have more than one of a particular Lore Item at a time.'
1574 %1 tells you, 'I'm not interested in buying your house keys!
1575 %1 tells you, 'I'm not interested in buying that! It's worthless!
1576 Name is not valid.
1577 You must spend all of your ability points before continuing.
1578
1579 Choose a valid starting city.
1580 Submitting name to server for approval. Please Wait.
1581 Name has been rejected. Please choose another.
1582 You will not be able to create an Iksar unless you get the Ruins of Kunark upgrade.
1585 You will not be able to create a Vah Shir unless you get the Shadows of Luclin upgrade.
1588 You will not be able to create a Beastlord unless you get the Shadows of Luclin upgrade.
1591 You can only have one character on this server.
1869 You may begin here.
1870 You may not begin here.
1871 Are you absolutely sure you want to delete %1 ?
1872 Monster
1873 ERUDIN - CITY OF THE ERUDITES
1874 QEYNOS - CITY OF MEN
1875 HALAS - CITY OF THE BARBARIANS
1876 RIVERVALE - CITY OF THE HALFLINGS
1877 FREEPORT - CITY OF MEN
1878 NERIAK - CITY OF THE DARK ELVES AND TROLLS
1879 GUKTA - CITY OF THE FROGLOKS
1880 OGGOK - CITY OF THE OGRES
1881 KALADIM - CITY OF THE DWARVES
1882 KELETHIN - CITY OF THE ELVES
1883 FELWITHE - CITY OF THE HIGH ELVES
1884 AK'ANON - CITY OF THE GNOMES
1885 CABILIS - CITY OF THE IKSAR
1886 SHAR VAHL - CITY OF THE VAH SHIR
1887 Due to the race of this character, you will have many enemies and few friends on Norrath.
1888 If you are certain you wish to proceed, choose NEXT.
1889 Due to the class of this character, you will have many enemies and few friends on Norrath.
1890 Due to the race and class of this character, you will have many enemies and few friends on Norrath.
1891 Bard class
1892 Cleric class
1893 Druid class
1894 Enchanter class
1895 Magician class
1896 Monk class
1897 Necromancer class
1898 Paladin class
1899 Ranger class
1900 Rogue class
1901 Shadowknight class
1902 Shaman class
1903 Warrior class
1904 Wizard class
1905 Decrease strength
1906 Increase strength
1907 Decrease stamina
1908 Increase stamina
1909 Decrease agility
1910 Increase agility
1911 Decrease dexterity
1912 Increase dexterity
1913 Decrease wisdom
1914 Increase wisdom
1915 Decrease intelligence
1916 Increase intelligence
1917 Decrease charisma
1918 Increase charisma
1919 Proceed
1920 Go back
1921 Barbarian race
1922 Dark Elf race
1923 Dwarf race
1924 Erudite race
1925 Gnome race
1926 Half Elf race
1927 Halfling race
1928 High Elf race
1929 Human race
1930 Ogre race
1931 Troll race
1932 Wood Elf race
1933 Male sex
1934 Female sex
1935 Zoom out
1936 Zoom in
1937 Iksar race
1939 Alignment slider bar
1940 More evil
1941 More good
1942 Toggle face
1943 Toggle city
1944 Valid starting city
1945 Invalid starting city
1946 Currently chosen character: %1
1947 Create a New Character
1948 Character: %1
1949 Enter Norrath
1950 Delete the selected character
1951 Quit EverQuest
1952 Entering Norrath
1953 Entering Luclin
1954 That zone is unavailable.
1955 Welcome to Qeynos! Qeynos is a busy human port city that is dedicated to the principles of law and ruled over by the strong, benevolent hand of Antonius Bayle.
1956 For now. As a loyal Warrior of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY.
1957 The Steel Warriors have guildhouses in both Qeynos and Freeport and you can receive combat training in either city.
1958 In Qeynos, the Steel Warriors operate the Grounds of Fate and serve as a reserve militia to the Qeynos Guards.@> This Race / Class / Deity combination is of LOW DIFFICULTY
1959 Welcome to Freeport! Freeport is a bustling human port town with more than its share of seedy characters.
1960 In Freeport, the Steel Warriors operate the Freeport Arena. This chapter of the Steel Warriors is less concerned about the politics of the city and more concerned with the Deathfist Orcs and the threat they represent to Freeport and its citizens.@> This Race / Class / Deity combination is of LOW DIFFICULTY
1961 The Priests of Truth, loyal clerics of Mithaniel Marr, are in constant struggle against the corrupt and vicious Freeport Militia. By allying yourself with the Priests of Truth your activities will be closely monitored by the Militia and they will take measures to eliminate you if they view you as a threat to their stranglehold on the good citizens of Freeport. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1962 As a Priest of Love, loyal cleric of Erollisi, it is you that the people of Freeport look to for comfort and healing within the sanctuary that is the Temple of Marr. This duty will quickly bring you into conflict with the corrupt and vicious Freeport Militia who would like nothing more than to see you dead and your Temple in ruins. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1963 As a Priest of Thunder, loyal cleric of Karana, you have dedicated your life to the protection and healing of the Rainkeeper's followers wherever they may be. Beware of the Bloodsabers, evil disciples of Bertoxxulous. They have been spotted in and around Qeynos as of late. Be on your guard.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1964 As a Priest of Life, loyal priest of Rodcet Nife, it is your duty to tend to the ill and wounded of Qeynos and its outlying regions. The Bloodsabers, an evil cult of the Plaguebringer, have been spotted in and around Qeynos as of late. The plague they bear threatens all you hold dear.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1965 For now. As a loyal Priest of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY.
1966 As a member of the Dismal Rage and a loyal priest of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. The Temple of Marr and Hall of Truth will actively seek your destruction. While most citizens of Freeport could care less, traveling through North Freeport is extremely hazardous. When they all fall before the might of Innoruuk you shall be vindicated.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
1967 The Knights of Truth, loyal paladins of Mithaniel Marr, are in constant struggle against the corrupt and vicious Freeport Militia. By allying yourself with the Knights of Truth your activities will be closely monitored by the Militia and they will take measures to eliminate you if they view you as a threat to their stranglehold on the good citizens of Freeport. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1968 As a Knight of Love, loyal paladin of Erollisi, it is your sworn duty to defend the Temple of Marr against all who would dare assail its structure or its principles. This duty will quickly bring you into conflict with the corrupt and vicious Freeport Militia who would like nothing more than to see you dead and your Temple in ruins. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1969 As a Knight of Thunder, loyal paladin of Karana, you have dedicated your life to the protection of the Rainkeeper's followers wherever they may be. Beware of the Bloodsabers, evil disciples of Bertoxxulous. They have been spotted in and around Qeynos as of late. Be on your guard.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1970 As a Knight of Life, loyal paladin of Rodcet Nife, it is your duty to seek out those who threaten the very health of Norrath and destroy them before their vile seeds bear wicked fruit. The Bloodsabers, an evil cult of the Plaguebringer, have been spotted in and around Qeynos as of late. The plague they bear threatens all you hold dear.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1971 Welcome to Surefall Glade.
1972 The Protectors of the Pine are a guild of Rangers who worship Tunare and Karana, united under the common goal of preserving the woodlands and plains of Antonica. Using your skills as a tracker you seek retribution against those who would slaughter wildlife for profit. The Bloodsabers are your mortal enemies as they seek to infect your homeland with their evil plague. The Sabertooths, gnolls of Blackburrow, also stake claim to Surefall Glade and would like nothing more than to see you dead.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
1973 As a member of the Dismal Rage and a loyal shadowknight of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. The Temple of Marr and Hall of Truth will actively seek your destruction. When they all fall before the might of Innoruuk you shall be vindicated. Through arcane means you are able to summon forth extra-planar beings to do your bidding.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
1974 For now. As a Shadowknight loyal to Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
1975 As a follower of Karana, most woodland creatures will regard you as a friend and it is your sacred duty to bring the Rainkeeper's message to the inhabitants of the Plains of Karana while protecting them from those who would prey upon them.
1976 The Jaggedpine Treefolk is an organization of Druids who worship Tunare and Karana.
1977 As a follower of Tunare, most woodland creatures will regard you as a friend and it is your sacred duty to protect the bears of Surefall Glade from poachers.
1978 The Bloodsabers are your mortal enemies as they seek to infect your homeland with their evil plague. The Sabertooths, gnolls of Blackburrow, also stake claim to Surefall Glade and would like nothing more than to see you dead.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
1979 The Silent Fist Clan, under the wisdom of Master Lu Sun, believes in no other power than that of mind and body. Through trials of combat and vows of poverty you seek to discover something. Not out in the vast reaches of Norrath over which you travel, but within yourself.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1980 The Ashen Order, under the guidance of Puab Closk, sits in the eye of the storm that is Freeport. Neutral to the conflict between the Militia and the Knights of Truth, you recognize the true threat to peace and tranquility is the minions of Innoruuk. It is for this battle that you hone your mind and body into a weapon to insure the Tranquil's final victory over the forces of hate.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1981 The Wind Spirit's Song is your guildhouse in South Qeynos and is a favorite place to perform. The League is on good terms will nearly all of the other guilds within Qeynos as well as those in Surefall Glade to the north.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1982 The League of Antonican Bards is the oldest of the human guilds. It is the responsibility of all bards to record and document the history of Norrath through poetry and song.
1983 Marsheart's Chords is your guildhouse in North Freeport. The Theater of the Tranquil in West Freeport is a favorite place to perform. The League is on good terms will nearly all of the other guilds within Freeport and tries to stay neutral to city politics.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1984 Thus you are not quite a welcomed citizen of Qeynos. As you ply your trade and ally yourself with the Circle of the Unseen Hand you will soon garner the attention of the Qeynos Guard and be forced to move about the city more discreetly and preferably under the cloak of darkness.
1985 Your faith in the Plaguebringer gives you hidden allies within Qeynos but also makes most of the other citizens distrust you.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
1986 @> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1987 Working with the Coalition of Tradesfolk, as Freeport's Thieves Guild is called, you are free to ply your trade where you see fit. It is best for you to steer clear of North Freeport though. It seems the Knights of Truth have little patience for thieves
1988 , and even less for worshippers of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1989 .@> This Race / Class / Deity combination is of LOW DIFFICULTY
1990 Welcome to the Palace of Shar Vahl, residence of the honorable Vah Shir themselves. As a revered Khala Dun, you pledge to serve the crown in fierce combat. Your duties shall include defending all of the King's interests including our wondrous city and leading our martial endeavors throughout our new home world. Always remember, young one, the eyes of our ancestors are eternally upon us. Live well!@> This Race / Class / Deity combination is of LOW DIFFICULTY
1991 The marvelous city of Shar Vahl rejoices at your arrival. You have chosen to tread the path of the sacred Dar Khura. The Vah Shir are a most spiritual people and will rely on your guidance and revelation in situations where the best choice is not obvious. Always remember that as a Dar Khura you lead our people through your example. Your legacy awaits you!@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1992 Welcome to our pride, young cub. Having chosen to follow the legendary Taruun path you must rely heavily upon your superior stealth and cunning. Due to your specialized stalking abilities, one of your responsibilities will be to provide food for our people. You may also be called upon to acquire information for the crown, which may be, shall we say, difficult to obtain. Remember, together we are one!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
1993 The great city of Shar Vahl welcomes you. Doubtless, the spirit of Jharin Ninetales himself is well pleased that you have chosen to walk the path that bears his name. Learn well the songs of the pride, young one. As we keep no written record, you are to be charged with recording the history, passions, and lofty aspirations of the Vah Shir through your song. In times of conflict your voice shall be called upon to bolster and enhance the abilities of our armies. Go forth and bring pride to our name!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
1994 On behalf of the honorable Vah Shir, welcome! You have chosen to journey down a path that is destined to bring great pride to our people. As a Khati Sha you will be particularly in tune with the forces of the spirit world while maintaining the ability to inflict great damage upon your enemies through combat. You will be tasked with the exploration of the unmapped and untamed regions of our new homeworld. Your path enables you to develop a unique influence over certain animals. May they serve you well!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
1995 Long before you were hatched, your path was chosen for you by the Hierophants of Cabilis. Now that you have reached the appropriate season of your long life it is time for you to abandon the innocence of a broodling and report for duty as a new recruit within the Legion of Cabilis. Under the tutorage of the Drill Masters you shall become a great warrior. You shall protect your people with pride for there are many dangers within the untamed lands of Kunark as well as the rumor of the arrival of adventurers from abroad. As a member of the once great Iksar Empire you are aware of the hatred and fear other races have of you. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
1996 Welcome to Cabilis, the new capital of the reborn Iksar Empire. Cabilis, or New Sebilis as some call it, is a great walled city which lies deep in the heart of the continent of Kunark.
1997 Long before you were hatched the Hierophants of Cabilis detected the spark of strength and wisdom within you. It was then that your path was chosen for you. Now that you have approached the season of rebirth, it is time to abandon your life and journey to the Temple of Terror to begin your training in the brotherhood of the Crusaders of Greenmist, shadowknights of Cabilis. There you shall learn the ways of torture and discipline under the direction of the Lords of Pain. You shall prepare yourself for the crusades to come. Know that all other nations fear you. The Iksar have no allies. Most outsiders shall attack you on sight. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
1998 Welcome to Cabilis, the new capital of the reborn Iksar Empire. Cabilis, or New Sebilis as some call it, is a great walled city located deep in the heart of Kunark.
1999 Long before you were hatched, the Hierophants of Cabilis detected a spark of great wisdom within your life force. It was then that your path was chosen. Having reached the season of rebirth you have been summoned to the Temple of Terror. It is there that you shall study the ways of the unholy shaman known as the Scaled Mystics. Through the Hierophants, ancient Iksar ancestors shall guide you through the stages of the Scaled Mystics so that one day you may become a vessel of great power. Together with the Crusaders of Greenmist you form the religious backbone of the Iksar empire. The Iksar Legion does not act without the aid of the Scaled Mystics. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2000 Long before you were hatched, the Hierophants of Cabilis detected the mana surging within your life force and thus your path was chosen for you. Now that you have reached the season of rebirth you have been summoned to the infamous Tower of Death. It is there that you shall be introduced to the dark circle of magic known as necromancy. The scholars of the temple shall welcome you into the Brood of Kotiz to begin your studies. Most Iksar residents fear and respect the Brood of Kotiz. The rumors of experiments performed on fellow Iksar run rampant. All other Iksar castes have respect for the Brood. Beware of other races as well as outsiders from abroad. They have no love for the Iksar. It is only within Cabilis that you are truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2001 Long before you were hatched, the Hierophants of Cabilis foresaw your inner strength. It was then that your path was chosen for you. Now that you have reached the season of rebirth you have been summoned to the Court of Pain, training grounds and temple of the Swifttail Caste. There you shall learn the ancient combat arts of the monk. Through discipline and sacrifice your body, mind and soul shall be forged into a weapon. Being an Iksar you know that your race stands alone and allies are few and not to be trusted. It is only within the city of Cabilis that you are truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2002 Before your hatching, the Hierophants of Cabilis detected the strength of your rage and the wisdom of your instincts. It was then that your fate was decided. You were taken outside the walls of Cabilis at the time of your rebirth and sent to live among and dominate the beasts of the wild lands of Kunark. You learned to fight as the beasts do, with tooth, tail, and claw. Like the Scaled Mystics, your devotion to Cazic Thule allows you to contact the spirit realm but while the Scaled Mystics are guided and aided by the spirits of the ancient Iksar, you subjugate the animal spirits to magically aid you and your companions. Many Iksar beastlords serve the Legion of Cabilis as scouts. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2003 The life of a Troll warrior is dangerous indeed. They have a loosely unified guild that is known as Da Bashers but they almost seem as likely to attack someone within their own guild as they do a sworn enemy. Trolls are brutal and unpredictable and tend to eat whatever or whoever they feel like at the moment including each other. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2004 Welcome to Neriak, home of the most vicious race on all of Norrath, the Trolls!
2005 The life of a Troll shaman is dangerous indeed. Serving both Innoruuk and Cazic-Thule, the Dark Ones, as the shamans call themselves, are more sadistic and evil than the darkest of Dark Elves. They take great pride in the torture of their victims before they devour them. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2006 The Shadowknights of Nightkeep are perhaps the most organized of the Trollish guilds. They are organized and methodical in their viciousness. They fight an unending war against the Greenblood Knights of Oggok who they view as simpletons that are delicious when served with a side order of Froglok legs. Trolls are brutal and unpredictable and tend to eat whatever or whoever they feel like at the moment including each other. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2007 As a beastlord of the Dark Ones, in service to both Innoruuk and Cazic Thule, you are among the most feral and bloodthirsty of all trolls. You choose to live in the swamps and marshes where you dominate the fiercest of animals to serve you. You seek to slaughter all who cross your path so that you may feast upon their corpses. Like the Dark Ones, you harness the power of your deity to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Dark Ones frequently encounter violent territorial disputes with the ogre beastlords to the West. Nearly all other humanoids will choose to attack you on sight.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2008 An ogre warrior is second to none when it comes down to brute strength and they take great pride in that. They also take pride in how many Dwarf Pickles they can scarf down in a minute. The Craknek Warriors are the oldest guild in Oggok. They maintain their strength and reputation through constantly warring with other factions. At times, they will even turn their aggression on members of their own race. This has led to distrust between the Craknek Warriors and the Greenblood Knights. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2009 Welcome to Oggok, mountain home of the Ogres!
2010 The Shamans of War are reclusive and mysterious to other Ogres. They perform elaborate rituals and offerings for nearly every occasion. Shamans of War fight and pray side by side with the Craknek Warriors on many campaigns of conquest especially when pitted against the Trollish shamans called the Dark Ones. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2011 The Greenblood Knights are said to have been established by the Ogre hero Murdunk himself. The Greenbloods are fiercely loyal to each other and to Clurg, but they merely tolerate the Craknek Warriors who they view as inferior. Mostly fighting alone they lead daring assaults upon their enemies, even so far as mounting an ill fated expedition to Kaladim itself. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2012 Your ruthlessness and brutality are exceptional even for one of the ogre race. Your nearly uncontrollable instincts and rage have led you to live among the beasts of the wild, dominating the fiercest animals to serve you. There is no satisfaction greater than crushing your enemies with your bare hands. Like the Shamans of War, you harness the power of Rallos Zek to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Feerrott frequently encounter violent territorial disputes with the troll beastlords to the East. Beware when traveling, because ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on sight in most.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2013 As one of the Emerald Warriors you serve as a reserve military force to augment the Fayguard. Often you are called upon to come to the defense of Kelethin from various marauders including the Crushbone Orcs and Teir'Dal assassins in the Indigo Brotherhood.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2014 Welcome to Kelethin, City in the Trees and home of the Woodland Elves!
2015 The bards of Kelethin are known as the Songweavers and are some of the most respected members of fair Elf society. It is the Songweavers who keep the oral history of the Elves and pass this information down from generation to generation. The Songweavers, being neutral historians are welcome almost everywhere but you still must beware of your Dark Elf brethren.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2016 As one of Faydarks Champions is it your duty to guard and protect the people and creatures of the Greater Faydark. Beware your mortal enemy, the marauding Orcs, that vomit forth into the Faydark from the their vile stronghold at Crushbone. See to it that they meet their gods, and that Tunare's children are kept safe from the maw of the despoilers.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2017 As one of the Soldiers of Tunare you are charged with the protection and defense of the Greater Faydark and all of it children. Your faith in Tunare has given you great power to defeat those who seek to despoil your forest homeland.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2018 The rogues of Kelethin are known simply as the Scouts and are less common thieves and more swashbuckling adventurers. Along side the Emerald Warriors, Faydark's Champions and the Soldiers of Tunare, the Scouts keep tabs on virtually everything that occurs within the Greater Faydark and often come in conflict with the Orcs of Crushbone. The Scouts will rarely resort to thievery unless it is to feed the poor from the pockets of the rich.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2019 Halfling warriors are required to serve time within the Guardians of the Vale, the protecting force in Rivervale. Many young halflings dedicate their entire lives to the Guardians and even become one of the Leatherfoots, a specially trained squad of courageous warriors. You must be on constant guard for the Vale is nearly always under attack whether it is from goblins of Clan Runnyeye or the Dark Elves of Neriak who are our mortal enemies.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2020 Welcome to Rivervale, home and heart of the Halflings!
2021 Halflings are mischievous and fun-loving folk and make excellent rogues. While not endorsed by Mayor Gubbin or the Sheriff, the Deeppockets are allowed to move freely about Rivervale and operate the Fool's Gold, Rivervale's pub and casino. It is forbidden, however, for them to prey upon other Halflings unless it is to collect a debt. The Deeppockets are well respected amongst most other rogues with the notable exception of the Ebon Mask who have been known to make gloves from Halfling skin.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2022 Karana had smiled warmly upon the Halflings of Rivervale and blessed their soil so it is the only place on all of Norrath where the mystic Jumjum Root can grow. The Stormreapers are loyal druids of the Rainkeeper who protect and feed the vale. Based out of Tagglefoot's Farm, the Stormreapers often travel the Plains of Karana spreading his message to the human settlers who call them home.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2023 The Priests of Mischief offer spiritual guidance, healing, and laughter to all of the Halflings of Rivervale. Many young halflings seek to enter the priesthood after hearing the grand and humorous tales that are spun daily in the Chapel of Mischief. The life of an adventurer usually draws the young priests away from the vale but nearly all eventually return with new epics to tell to fresh young ears.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2024 As a Ranger of the Stormreapers you aid the druids in preserving the woodlands and plains of Antonica. Worshipers of the Plaguebringer to west and worshipers of the Prince of Hate to the east both seek to corrupt and poison the lands you hold dear, and it is your duty to hunt and eliminate these defilers.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2025 The Stormreapers are loyal worshipers of the Rainkeeper who protect and feed the vale. Based out of Tagglefoot's Farm, the Stormreapers often travel the Plains of Karana spreading his message to the human settlers who call them home.
2026 As a Paladin of the Stormreapers you have dedicated your life to the protection of the Rainkeeper's followers wherever they may be. Your mortal enemies are the Teir`Dal that corrupt the lands to the east and The Bloodsabres, evil disciples of Bertoxxulous, that seek to destroy your allies The Knights of Thunder and poison the Plains of Karana.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2027 The Wolves of the North, as Barbarian warriors are called, are strong, noble and fierce. They fear nothing and rarely flee from battle for to do so brings dishonor. The Wolves protect the city of Halas from all who would dare assail its walls. Many Wolves seek the glory and wealth that the life of an adventurer can bring.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2028 Welcome to Halas, the snowy northern home of the Barbarians!
2029 The Shamans of Justice are loyal to the ideals of The Tribunal, Lords of Justice. As a shaman you are expected to maintain a strict order of conduct and demand that all of your companions do the same. If they do not it is your right and responsibility to pass judgment upon them on behalf of the Six Hammers. The Shamans have had many conflicts with various rogue guilds all across Antonica ,yet turn a blind eye to the Rogues of the White Rose for they too serve the will of the Tribunal.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2030 The Rogues of the White Rose are a bit of a paradox. They operate this guild of rogues under a charter that, legend has it, was penned by a mysterious Seventh member of the Tribunal. It is their duty to uphold Justice by robbing from only those who have gained their wealth through trickery, deception, theft and murder. They then distribute the property to its rightful owner. Of course if the rightful owner can not be located or falls victim to a horrible accident then the property goes into the guild's coffers. The White Rose has had many conflicts with rogues across Antonica and are not welcome amongst them.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2031 Welcome to Halas, the snowy home of the Northmen! As a beastlord in the service of the Tribunal, you have abandoned the trappings of civilization to live among the wolves, bears, and mammoths of the Everfrost. With your affinity for wild beasts you have learned to fight effectively with your bare hands and tame the most vicious of animals. Furthermore, your devotion to the Six Hammers allows you to contact the spirits of the wild to magically aid you and your companions in your battles. You pursue justice in the wild lands of Norrath where the unjust gather in tribes of bandits, poachers, and murderers. Your primary enemies are the troll and ogre beastlords in the lands far south of Everfrost who wrongly enslave the very spirits you ally with.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2032 As a magician you are part of an elite organization of High Elves known as the Keepers of the Art.
2033 The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.
2034 Through great magic you are able to summon forth extra-planar beings to do your bidding.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2035 Welcome to Felwithe, the site of rebirth for the High Elves of Norrath!
2036 As an enchanter you are part of an elite organization of High Elves known as the Keepers of the Art.
2037 If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2038 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2039 As a wizard you are part of an elite organization of High Elves known as the Keepers of the Art.
2040 The High Elves were masters of the Art when most of the other magic using races were barely able to keep themselves out of the elements. While nearly every fair elf will treat you with the honor and respect you deserve, many of the younger races are not able to humble themselves before you. The Teir'Dal conclave known as The Dead twist and pervert the Art into their own image and are your bitterest of foes.
2041 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2042 As a loyal Priest of Tunare, the Elfmother, you are a revered member of High Elf society. You are a spiritual leader and healer and it is your duty to see to the health and well being of all fair elves by using the powers Tunare has blessed you with.
2043 Are you absolutely sure you want to destroy your %1?
2044 As a loyal Paladin of Tunare, the Elfmother, you are a revered member of High Elf society. You are a spiritual leader and holy warrior and it is your duty to see to the defense and well being of all fair elves by using the powers Tunare has blessed you with.
2045 It is also your responsibility to keep a watchful eye out for the machinations of the evil gods, especially Innoruuk and his Dark Elven disciples. And to destroy them should they threaten any of Tunare's creations.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2046 As a member of the Dismal Rage and a loyal warrior of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. You will also not be welcome in the halls of the Steel Warriors. When they all fall before the might of Innoruuk you shall be vindicated.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2047 Welcome to Ak'Anon, the mysterious, magical, mechanical home of the Gnomes!
2048 The Deep Muses, operating out of a temple dedicated to both Brell and Bristlebane, look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life.
2049 Traveling gnomes are generally treated quite well by most civilized foreigners. You must beware of dark forces at work within your homeland. Gnomes that have embraced the dark ways of the Plaguebringer and the Kobolds, age-old enemies of the Dwarves and Gnomes, both seek to destroy the Ak'Anon of your birth.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2050 As one of the few gnomes to hear the call of the Plaguebringer you must worship in secret and keep your true dark desires from your fellow gnomes, especially the Eldrich Collective, or else they will banish you from the workshops of Ak'Anon.
2051 There are several gnomes who also believe in the power of Bertoxxulous and form a group known as the Dark Reflection.
2052 As a Shadowknight you are a respected and feared member of your conclave for your training in both warfare and the dark arts of necromancy.
2053 If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2054 As one of the few gnomes to hear the call of the Plaguebringer you must worship in secret and keep your true dark desires from your fellow gnomes, especially the Eldrich Collective and Deep Muses, or else they will banish you from the workshops of Ak'Anon.
2055 As a loyal warrior of the Plaguebringer you often asked to place your life on the line for the greater glory of the Plaguebringer and are expected to do so willingly.
2056 As one of the Gemchoppers you are a valued citizen of Ak'Anon. While most of the day to day guard duties are handled by the Clockworks, the Gemchoppers provide additional security and protection to Ak'Anon. Many gnomish warriors also seek out the life of an adventurer but all return to Ak'Anon and the Gemchoppers to pass on their knowledge and experience to the next generation of proud young gnomes.
2057 As a loyal Priest of the Plaguebringer you are greatly feared and respected by other members of the Dark Reflection.
2058 The clerics of Ak'Anon are a strange breed. Along with the gnomish rogues they operate the Abbey of Deep Musing, a temple devoted to both Brell Serilis and Fizzlethorp Bristlebane. The Deep Muses look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life.
2059 As a loyal rogue of the Plaguebringer most often are called upon to use your powers of stealth to spy on and eliminate possible threats to our dark secret.
2060 The rogues of Ak'Anon are a strange breed. Along with the gnomish clerics they operate the Abbey of Deep Musing, a temple devoted to both Brell Serilis and Fizzlethorp Bristlebane. The Deep Muses look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life. Traveling gnomes are generally treated quite well by most civilized foreigners. You must beware though of dark forces at work within your homeland. Several gnomes have embraced the dark ways of the Plaguebringer and they seek to destroy the Ak'Anon of your birth.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2061 Are you absolutely sure you want to destroy the money you are holding?
2062 As a member of the Eldrich Collective you spend most of your time and considerable power blazing new trails in magical research and experimentation.
2063 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.
2064 While the Eldrich Collective is a shining example of the gnomish thirst for knowledge, there also exists group of gnomes who lurk in the shadows and who's experiments have delved into depths of necromancy. Beware of the Dark Reflection.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2065 You are feared even within your conclave for you seek to master the dark art of death, necromancy.
2066 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.
2067 Through great magic you are able to summon forth extra-planar beings to do your bidding.
2068 Yours is the sword which cleaves the dark asunder. While other Seekers use either their faith in Cazic-Thule or their necromantic powers to reveal the Dark Truth, you prefer a more forceful approach. Insights into the Dark Truth can often be found in the dying eyes of your foes.
2069 Paineel is your home and only safe haven. Even Antonica offers no shelter, as the humans in Qeynos have sided against you, fearing the power Cazic-Thule has granted you, and force you to sneak like a rat through their sewers or be slain.@> This Race/Class/Deity combination is of HIGH DIFFICULTY
2070 Welcome to Erudin, city of high men and knowledge!
2071 As a loyal Priest of Prexus it is your duty to look after the health and well being of all Erudites wherever their quest for knowledge and power may take them, especially when their journeys take them across vast seas or oceans.
2072 Are you sure you wish to loot this NO TRADE item?
2073 Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2074 This Race / Class / Deity combination is of LOW DIFFICULTY
2075 Subjects held in thrall by fear of your god, Cazic-Thule, provide the door through which you seek the Dark Truth. The screams of fear emanating from the Tabernacle act as a soothing balm to your senses. Dedicated to Cazic-Thule you walk unafraid where others quake in fear. Paineel is your home and your only truly safe haven. Whereas your fellow seekers who have not dedicated their lives to Cazic-Thule must sneak like rats through most of Norrath, you stride boldly. However, caution should always be taken as your deeds may very well cause those who once tolerated you to become enemies.@> This Race/Class/Deity combination is of HIGH DIFFICULTY
2076 As a loyal Priest of Quellious you are a voice of reason and tolerance in the xenophobic Erudite society. In place of contempt you feel pity for the less evolved races. You find it cute that the Ashen Order seeks the favor of The Tranquil when they are simply incapable of appreciating it. If only the other races would just accept their proper place all these seemingly endless conflicts might cease.
2077 As a Deepwater Knight, loyal paladins of Prexus it is your duty to look after the defense and protection of all Erudites wherever their quests for knowledge and power may take them, especially when their journeys take them across vast seas or oceans.
2078 While their ignorant and savage ways sicken you, humans seem to bear you little to no ill will. The Teir'Dal and their brutish underlings seem violently jealous of your superior intellect and spirituality. Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@>
2079 As a Peacekeeper, loyal paladins of Quellious, you are charged with the protection and defense of all Erudites from all external and internal forces. If only the other races would just accept their proper place all these seemingly endless conflicts might cease.
2080 You have been given permission to drag %1's corpse in %2.
2081 By your misguided Erudite brethren you have been labeled 'Heretic' for practicing necromancy. Their ignorance of the Dark Truth, which you pursue, has made you the monster in the tales with which they frighten their misbehaving children. Nevertheless you and your fellow Seekers continue to employ necromantic art to expand your knowledge of the Dark Truth.
2082 As a member of the Crimson Hands
2083 you are a respected member of Erudite society, whether you spend your time doing research to expand the Erudin City Library's collection or seeking the knowledge that only travel and danger can bring. While their ignorant and savage ways sicken you, humans seem to bear you little to no ill will. The Teir'Dal and their brutish underlings seem violently jealous of your superior intellect and mastery of things arcane.
2084 Through great magic you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.
2085 As a member of the Gatecallers
2086 Through great magic you are able to summon forth extra-planar beings to do your bidding.
2087 As a member of the Craftkeepers
2088 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.
2089 Welcome to Kaladim, The Forge of Norrath!
2090 As a loyal Cleric of Underfoot it is your duty to tend to the health and well being of all of the sons and daughters of Kaladim wherever their adventurous hearts may take them, even into the homelands of our most hated of enemies, the ogres of Oggok.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2091 As a loyal Paladin of Underfoot it is your unending crusade to rid Norrath of evil in all its forms, especially the Greenblood Knights of Oggok. You follow a strict code of honor and loyalty and should never flee from a battle while your comrades fight on, for to do so makes you no better than a cowardly Teir'Dal.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2092 The rogues of Miners Guild 628 secretly operate the Mines of Kaladim. From this base, rogues are dispatched all over Norrath in search of silver, gold, and gems. While most of Kaladim suspect the guild exists, most look the other way because the 'miners' rarely rob other dwarves.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2093 The dwarven warriors of the Stormguard are stout and proud and willingly give their lives to protect Kaladim. King Kazon Stormhammer demands and receives their undying loyalty. It is expected for all dwarven warriors to adventure and bring glory to Kaladim through valiant battle with our mortal enemies, the ogres of Oggok.@> This Race / Class / Deity combination is of LOW DIFFICULTY
2094 Welcome to Neriak! Dark and damp, Neriak is home to the sons and daughters of Innoruuk, the Teir'Dal.
2095 As a warrior you are expected to join the Indigo Brotherhood, a guild of fierce Teir'Dal who support King Naythox Thex unwaveringly. While you hold a place of respect and honor in dark elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY
2096 As a shadowknight disciple of Innoruuk,
2097 you are a respected and feared member of dark elven society. You are allied with an organization of shadowknights and necromancers loyal to Queen Cristanos Thex known only as The Dead. You believe that necromancy and the power of Innoruuk are the only true magiks and look down upon those who practice other arcane sciences. While you hold a place of respect and honor in Dark Elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible. Sow your seeds of hatred far and wide and bridge the Ocean of Tears with fair elf corpses.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2098 As a rogue you are expected to join the ranks of the Ebon Mask. It is forbidden for dark elf thieves to prey upon their own. Many non-Teir'Dal cities have given their guards orders to attack dark elves on sight. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2099 As a devoted Priest of Innoruuk, you are a well respected member of dark elven society. While you hold a place of respect and honor in dark elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible. Sow your seeds of hatred far and wide and bridge the Ocean of Tears with fair elf corpses.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2100 As a practitioner of the dark art of necromancy,
2101 In spite of the fact that you have turned your back upon the one true art of necromancy you are still tolerated within the walls of Neriak. As one of The Spurned, you have a slightly better chance of being accepted by non-Teir'Dal, especially among the Arcane Scientists, but this will require much work on your part and will insure that you are hunted and killed by your own people should you return to Neriak. @> This Race / Class / Deity combination is of HIGH DIFFICULTY
2102 For now. As a necromancer loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers.
2103 You have been denied permission to drag %1's corpse in %2.
2104 Through the dark magic of death you are able to drain the life of your foes and raise the dead to do your bidding.@> This Race / Class / Deity combination is of HIGH DIFFICULTY
2105 As a member of the Dismal Rage and a loyal necromancer of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated.
2106 For now. As a Wizard loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers.
2107 Me Getting Hit
2108 %1 %2 for %3
2109 This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY
2110 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers.
2111 This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
2112 As a member of the Dismal Rage and a loyal wizard of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated.
2113 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.@>
2114 This Race / Class / Deity combination is of HIGH DIFFICULTY
2115 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage.
2116 For now. As a Magician loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers.
2117 Others Attacks
2118 Through arcane means you are able to summon forth extra-planar beings to do your bidding.@>
2119 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers.
2120 As a member of the Dismal Rage and a loyal magician of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated.
2121 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage.
2122 For now. As an Enchanter loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers.
2123 Through arcane means you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.@>
2124 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers.
2125 As a member of the Dismal Rage and a loyal enchanter of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated.
2126 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage.
2127 This Race / Class / Deity combination is of MODERATE DIFFICULTY
2128 %1 %2 %3 for %4
2129 My Attacks
2130 %1 %2 for %3
2131 Summon Warder
2132 Summon
2133 Warder
2134 Player is in zone %1 at x = %2 y = %3 z = %4.
2135 Could not locate player with that name.
2136 PETITION
2137 BACK
2138 TOTAL ACTIVE IN QUE: %1
2139 USER TEXT
2140 Name Approval Check
2141 GM TEXT
2142 APPEND TEXT
2143 DOWNGRADE
2144 ESCALATE
2145 UNAVAILABLE
2146 LOG BUG
2147 LOG FEEDBACK
2148 LOG GUIDELOG
2149 CHECK IN
2150 UNDO CHECKOUT
2151 DELETE PETITION
2152 ID NUMBER: %1
2153 NORMAL
2154 URGENT
2155 EMERGENCY
2156 URGENCY: %1
2157 USER HANDLE: %1
2158 LAST GUIDE: %1
2159 ZONE: %1
2160 CHARACTER: %1
2161 LEVEL: %1
2162 CLASS: %1
2163 RACE: %1
2164 CHECKOUTS: %1
2165 UNAVAILABLE: %1
2166 TIME: %1
2167 Player handle %1 has requested name approval on name %2.
2168 The player is a %1 %2.
2169 Approve
2170 Deny
2171 NAME
2172 ID
2173 GM NAME
2174 GM ID
2175 DATE
2176 TYPE
2177 NULL
2178 PRAISE
2179 WARNING
2180 NOTE
2181 TEXT
2182 PREV
2183 DONE
2184 NEXT
2185 Requirements: Level: 60, Must spend 12 ability points in the Archetype Abilities. Must also have the spell Death Peace.
2186 Requirements: Level: 59, Must have Improved Natural Healing and Mental Clarity at level 3
2187 Requirements: Level: 55, Must spend 6 ability points in the General Abilities.
2188 Requirements: Level: %1, Must spend 12 ability points in the Archetype Abilities.
2189 Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities. %1 at Level %2.
2190 Requirements: Level: %1, %2 at Level %3.
2191 Requirements: Level: %1, No previous ability requirements.
2192 Spell: %1
2193 Level Needed: %1
2194 Bad Name
2195 Bad Name
2196 Bad Name
2197 Bad Name
2198 Bad Name
2199 Bad Name
2200 Bad Name
2201 Bad Name
2202 Bad Name
2203 Bad Name
2204 Bad Name
2205 Bad Name
2206 Bad Name
2207 Bad Name
2208 Bad Name
2209 Bad Name
2210 Bad Name
2211 Bad Name
2212 Bad Name
2213 Bad Name
2214 Bad Name
2215 Bad Name
2216 Bad Name
2217 Bad Name
2218 Bad Name
2219 Bad Word
2220 Bad Word
2221 Bad Word
2222 Bad Word
2223 Bad Word
2224 Bad Word
2225 Bad Word
2226 Bad Word
2227 Bad Word
2228 Bad Word
2229 Bad Word
2230 Bad Word
2231 Bad Word
2232 Bad Word
2233 Bad Word
2234 Bad Word
2235 Bad Word
2236 Bad Word
2237 Bad Word
2238 Bad Word
2239 The surname you have entered is too long, please shorten it and try again.
2240 LD
2241 Scumsuckers
2242 This spell cannot be cast on group members.
2243 South Qeynos
2244 North Qeynos
2245 Surefall Glade
2246 Qeynos Hills
2247 Highpass Hold
2248 HighKeep
2249 North Freeport
2250 West Freeport
2251 East Freeport
2252 Clan RunnyEye
2253 West Karana
2254 North Karana
2255 South Karana
2256 East Karana
2257 Gorge of King Xorbb
2258 BlackBurrow
2259 Infected Paw
2260 Rivervale
2261 Kithicor Forest
2262 West Commonlands
2263 East Commonlands
2264 Erudin Palace
2265 Erudin
2266 Nektulos Forest
2267 Sunset Home
2268 Lavastorm Mountains
2269 Nektropos
2270 Halas
2271 Everfrost Peaks
2272 Solusek's Eye
2273 Nagafen's Lair
2274 Misty Thicket
2275 North Ro
2276 South Ro
2277 Befallen
2278 Oasis of Marr
2279 Toxxulia Forest
2280 The Ruins of Old Paineel
2281 Neriak Foreign Quarter
2282 Neriak Commons
2283 Neriak Third Gate
2284 Neriak Palace
2285 Najena
2286 Qeynos Catacombs
2287 Innothule Swamp
2288 The Feerrott
2289 Cazic-Thule
2290 Oggok
2291 Mountains of Rathe
2292 Lake Rathetear
2293 Grobb
2294 Aviak Village
2295 Greater Faydark
2296 Ak'Anon
2297 Steamfont Mountains
2298 Lesser Faydark
2299 Clan Crushbone
2300 Castle Mistmoore
2301 Loading
2302 Bad syntax in grammar rule %1
2303 Felwithe
2304 Estate of Unrest
2305 Kedge Keep
2306 Upper Guk
2307 Lower Guk
2308 Kaladim
2309 Butcherblock Mountains
2310 Ocean of Tears
2311 Dagnor's Cauldron
2312 Plane of Sky
2313 Plane of Fear
2314 Permafrost Keep
2315 Kerra Isle
2316 Paineel
2317 The Plane of Hate
2318 Entry Deleted due to buffer overrun
2319 The Field of Bone
2320 Warsliks Wood
2321 Temple of Solusek Ro
2322 Temple of Droga
2323 West Cabilis
2324 Swamp of No Hope
2325 Firiona Vie
2326 Lake of Ill Omen
2327 Dreadlands
2328 Burning Woods
2329 Kaesora
2330 Old Sebilis
2331 City of Mist
2332 Skyfire Mountains
2333 Frontier Mountains
2334 The Overthere
2335 The Emerald Jungle
2336 Trakanon's Teeth
2337 Timorous Deep
2338 Kurn's Tower
2339 Erud's Crossing
2340 Stonebrunt Mountains
2341 The Warrens
2342 Karnor's Castle
2343 Chardok
2344 Dalnir
2345 Howling Stones
2346 East Cabilis
2347 Mines of Nurga
2348 Veeshan's Peak
2349 Veksar
2350 Iceclad Ocean
2351 Tower of Frozen Shadow
2352 Velketor's Labyrinth
2353 Kael Drakkal
2354 Skyshrine
2355 Thurgadin
2356 Eastern Wastes
2357 Cobalt Scar
2358 Great Divide
2359 The Wakening Land
2360 Western Wastes
2361 Crystal Caverns
2362 Dragon Necropolis
2363 Temple of Veeshan
2364 Siren's Grotto
2365 Plane of Mischief
2366 Plane of Growth
2367 Sleeper's Tomb
2368 Icewell Keep
2369 Marauder's Mire
2370 Shadow Haven
2371 The Bazaar
2372 The Nexus
2373 Echo Caverns
2374 Acrylia Caverns
2375 Shar Vahl
2376 Paludal Caverns
2377 Fungus Grove
2378 Vex Thal
2379 Sanctus Seru
2380 Katta Castellum
2381 Netherbian Lair
2382 Ssraeshza Temple
2383 Grieg's End
2384 The Deep
2385 Shadeweaver's Thicket
2386 Hollowshade Moor
2387 Grimling Forest
2388 Marus Seru
2389 Mons Letalis
2390 The Twilight Sea
2391 The Grey
2392 The Tenebrous Mountains
2393 The Maiden's Eye
2394 Dawnshroud Peaks
2395 The Scarlet Desert
2396 The Umbral Plains
2397 Akheva Ruins
2398 The Jaggedpine Forest
2399 Tutorial Zone
2400 EverQuest Tutorial
2401 The Arena
2402 /testgrammarrule
2403 English Rule 1: %R1(apple) apple, %R1(pear) pear.
2404 English Rule 2: %R2(apple) apple, %R2(pear) pear.
2405 English Rule 3: %R3(apple|a|an) apple, %R3(pear|a|an) pear.
2406 English Rule 4: 1 %R4(1|cat|cats), 2 %R4(2|cat|cats).
2407 Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@> This Race / Class / Deity combination is of LOW TO MODERATE DIFFICULTY
2408 absolutely nothing
2409 %1 platinum
2410 %1 gold
2411 %1 silver
2412 %1 copper
2413 0 money
2414 Baron
2415 Baroness
2416 Sir
2417 Venerable
2418 Veteran
2419 Master
2420 Sage
2421 Brother
2422 Lady
2423 Mistress
2424 Sister
2425 Duke
2426 Duchess
2427 Elder
2428 Marauder
2429 Marshall
2430 Hunter
2431 Huntress
2432 Impresario
2433 Muse
2434 Lich
2435 Sensei
2436 Exarch
2437 Animal
2438 Construct
2439 Dragon
2440 Elemental
2441 Extraplanar
2442 Giant
2443 Humanoid
2444 Insect
2445 Lycanthrope
2446 Magical
2447 Monster
2448 Plant
2449 Undead
2450 Atenha Ra
2451 Greater Akheva
2452 Khati Sha
2453 Vampyre
2454 Summoned Creature
2455 UNKNOWN BODYTYPE
2456 UNKNOWN CLASS
2457 UNKNOWN RACE
2458 [queued]
2459 [zoning and queue is full]
3000 Slot: %1
3001 EXPENDABLE Charges: %1
3002 Charges: None
3003 Charges: %1
3004 Level Needed: %1
3005 Level Needed: CANNOT USE
3006 Mana Cost: %1
3007 Skill: 2H Piercing Atk Delay: %1
3008 Skill: %1 Atk Delay: %2
3009 The compass points %1.
3010 Dmg Bonus: %1
3011 DMG: <c "#FF4040">%1</c> (%2) %3 %4
3012 DMG: %1 %2 %3
3013 DMG: <c "#FF4040">%1</c> (%2) %3
3014 DMG: %1 %2
3015 AC: <c "#FF4040">%1</c> (%2)
3016 AC: %1
3017 Magic DMG: %1
3018 Fire DMG: %1
3019 Cold DMG: %1
3020 Poison DMG: %1
3021 Disease DMG: %1
3022 Bane DMG: %1 %2
3023 Bane DMG: %1 +%2
3024 Bane DMG: %1, %2 %3
3025 Skill Mod: %1 +%2 %%
3026 This item has a faction modifier.
3027 Recommended skill of %1 %2.
3028 Recommended level of %1.
3029 (Combat)
3030 (Casting Time: %2.1f)
3031 (Casting Time: Instant)
3032 (Worn)
3033 (Must Equip. Casting Time: %2.1f)
3034 (Must Equip. Casting Time: Instant)
3035 (Unknown Activation)
3036 Effect: %1 %2
3037 WT: %1 Range: %2 Size: %3
3038 WT: %1 Size: %2
3039 Deity:
3040 Container: OPEN.
3041 Container: CLOSED.
3042 WT: %1 Weight Reduction: %2
3043 Capacity: %1 Size Capacity: %2
3044 The Book is open.
3045 The Book is closed.
3046 The Note is unrolled.
3047 The Note is rolled up.
3048 LORE:
3049 Race:
3050 HUM
3051 BAR
3052 ERU
3053 ELF
3054 HIE
3055 DEF
3056 HEF
3057 DWF
3058 TRL
3059 OGR
3060 HFL
3061 GNM
3062 IKS
3063 VAH
3064 Class:
3065 WAR
3066 CLR
3067 PAL
3068 SHD
3069 RNG
3070 DRU
3071 MNK
3072 BRD
3073 ROG
3074 SHM
3075 NEC
3076 WIZ
3077 MAG
3078 ENC
3079 BST
3080 This is a snack.
3081 This is a meal.
3082 This is a hearty meal.
3083 This is a banquet size meal.
3084 This meal is a feast!
3085 This is an enduring meal!
3086 This is a miraculous meal!
3087 This is a whistle wetter.
3088 This is a drink.
3089 This is a refreshing drink.
3090 This is a lasting drink.
3091 This is a flowing drink!
3092 This is an enduring drink!
3093 This is a miraculous drink!
3094 MAGIC ITEM
3095 LORE ITEM
3096 PENDING LORE
3097 ARTIFACT
3098 SUMMONED
3099 NO TRADE
3100 TEMPORARY
3101 Spell:
3102 Spell Duration: %1.
3103 Spell Duration: Permanent.
3104 CANNOT USE
3105 Skill: %1
3106 Normal Cast Time: %1 Your Cast Time: %2
3107 Cast Time: %1
3108 Click an ability's name for more information.<BR>Press "Train" to train the selected ability.<BR>Press "Hotkey" to make a hotkey for the selected ability.
3109 Type: Activated, Refresh Time:
3110 This is a passive ability; it does not need to be activated.
3111 Ready
3112 friend
3113 Human Tongue
3114 Common Tongue
3115 an unknown tongue
3116 NPC
3117 MPC
3118 corpse
3119 GM
3120 NONGM
3121 LFG
3122 ANONYMOUS
3123 /loadskin
3124 Usage: /loadskin SKINDIR [1] where SKINDIR is a subdirectory of UIFiles in your EverQuest directory containing a full set of UI XML and art files. An additional argument is 1 or True if you want to reload your INI window settings.
3125 Reading UI data from UIFiles\%1 directory...
3126 Pet Display
3127 /clear
3128 TINY
3129 SMALL
3130 MEDIUM
3131 LARGE
3132 GIANT
3133 Language set to %1
3134 Filter %1
3135 will go to this window.
3136 will go to the main window.
3137 Channel %1
3138 is now the default channel for this window.
3139 Skin directories:
3140 Rename Window
3141 Enter the new name of the window:
3142 GM Text added:
3143 New GM text would make total GM text too long, aborted.
3144 Toggle Compass
3145 Please enter new text for soulmark
3146 Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EverQuest default skin.
3147 Reply to...
3148 Tell a friend...
3149 Tell a raidmember...
3150 Toggle Music Player Window
3151 Enter the name of an .MP3, .M3U, or .WAV file
3152 Please enter the filename to save the playlist to:
3153 Toggle UI Display
3154 The COM failed to load, which is a required step for the File Selection Dialog. You may still use the Music Player by creating an M3U using another program, and listing this M3U file in your UI ini file under [MusicPlayerWnd] block, item "lastM3UFile".
3155 Video
3156 Audio
3157 Pathing
3158 Quest
3159 Tradeskills
3160 Spell stacking
3161 Doors/Portals
3162 Items
3163 NPC
3164 Dialogs
3165 Other
3166 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3167 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3168 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3169 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3170 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3171 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3172 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3173 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3174 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3175 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3176 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3177 Player Skills
3178 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3179 User Interface
3180 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command.
3181 Toggle the Storyline Window
3182 There is already a category with that name. Duplicate category names are not allowed.
3183 Toggle the Journal Window (Ykesha Required)
3184 Toggle Guild Management Window (Ykesha Required)
3185 Search
3186 Enter text to search for (case insensitive):
3187 You have unread story-line article(s). Bring up the Story Window to read about the ongoing story of Norrath! The default keypress to bring up the Story Window is Alt-N.
3188 Guild data output to file %1.
3189 Multiple Files Selected
3190 File %1 caused %2 files to be added to the playlist.
3191 In total, %1 files were added to the playlist.
3192 Sorry, that action cannot be performed while trading.
3193 Warning, you have many items waiting on your cursor. Please place these items before summoning more.
3194 You cannot place more than one of any LORE item in the shared bank.
3195 You cannot place NO TRADE or TEMPORARY items in the shared bank.
3196 Load spell set
3197 Save spell set
3198 Delete spell set
3199 Enter spell set name:
3200 Barbarian
3201 Erudian
3202 Elvish
3203 Dark Elvish
3204 Dwarvish
3205 Troll
3206 Ogre
3207 Gnomish
3208 Halfling
3209 Froglok
3210 Goblin
3211 Gnoll
3212 Combine Tongue
3213 Elder Teir'Dal
3214 Lizardman
3215 Orcish
3216 Faerie
3217 Thieves Cant
3218 Dragon
3219 Old Erudian
3220 Elder Elvish
3221 Elder Dragon
3222 Dark Speech
3223 Vah Shir
3224 Awful
3225 Feeble
3226 Very Bad
3227 Bad
3228 Below Avg
3229 Average
3230 Above Avg
3231 Good
3232 Very Good
3233 Excellent
3234 Master
3235 You have reached the limit of %1 spell sets. Please delete one if you wish to save your current set.
3236 Spell set %1 saved.
3237 Toggle Context Menus
3238 Right click or select a race, class, or statistic name for a description. Right clicking a statistic name also places as many points as possible into that statistic. The statistics in green are the currently selected class' primary statistics.
3239 The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.<BR><BR>As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians' mannerisms and features have a rugged quality. <BR><BR>The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir`Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians' sense of justice. <BR><BR>Barbarians live in the frigid city of Halas, nestled amidst the icy peaks of Everfrost in Northern Antonica. The city is rather rudimentary, but serves the needs of the Barbarians that call it home.
3240 The Teir`Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves' skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about 5 feet tall.<BR><BR>Innoruuk, Lord of Hate, created the Teir`Dal and his hatred flows through their veins and moves their black hearts. It runs so deep that the Teir`Dal hate all, including their own kind and their creator. <BR><BR>The Dark Elves view all other races as inferior; tools to be used for their own evil manipulations. Most races fear the Dark Elves. The Teir`Dal would desire the fall of the rest of the Elven world, leaving them broken, eradicated, or enslaved. Though viewed as inferior and dimwitted, Trolls and Ogres are tolerated as they are useful in the Teir`Dal plans for conquest.<BR><BR>There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.
3241 Though made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and moustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.<BR><BR>This ancient race is strongly motivated by honor and loyalty. They also know how to balance work and play, and know how to tell a good story. If a Dwarf is ever wronged, it can be painful for the wrongdoer as Dwarves tend to hold a grudge. <BR><BR>Dwarves can be somewhat abrasive, but find friendship easiest with the Barbarians, Humans, Gnomes, and Halflings. The Dwarves tolerate the Elves of light, but they despise the Dark Elves, Trolls, Ogres, and other evil races. <BR><BR>Built within the Butcherblock Mountains and amidst a series of mines, the stronghold of Kaladim houses the Dwarven race and royalty.
3242 The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads. <BR><BR>Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.<BR><BR>Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn't achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics of Paineel are not fond of Dark Elves, Ogres and Trolls.<BR><BR>The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin--an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious Erudite Heretics who were banished from the city for delving into the forbidden realm of dark magic.
3243 The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on. <BR><BR>Unfortunately, the children of these forbidden romances are often shunned, becoming victims of prejudice by Humans and Elves alike. Most Half Elves are unaffected by the discrimination and retain a pleasant manner. Usually Half Elves will develop a very close and trusted group of friends that act as a surrogate family. <BR><BR>The difficult lives of the Half Elves, and their lack of ties to any one place makes them adept travelers of the world and exceptional friends and storytellers. Sadly, some Half Elves become embittered by the constant difficulty of finding a place in the world and choose a path of thievery. The Half Elves are on amicable terms with most races in Norrath, but have no affection for the evil races. <BR><BR>While Half Elves can be seen in many areas of the world, they are primarily found in the Wood Elf city of Kelethin and within the Surefall Glade.
3244 Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.<BR><BR>Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives. <BR><BR>Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races. <BR><BR>The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk.
3245 The High Elves, also known as the Koada`Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the most sturdy of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade. <BR><BR>The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have an haughty pride about them. As a result, it is difficult to make friends with a High Elf.<BR><BR>The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.<BR><BR>The home of the High Elves is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer.
3246 The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession. <BR><BR>Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest. <BR><BR>Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared. <BR><BR>The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, although this race can be found wandering on virtually every continent of Norrath and beyond.
3247 The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.<BR><BR>Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.<BR><BR>The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are not too fond of any of the races in Norrath.<BR><BR>The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
3248 With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently. <BR><BR>The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.<BR><BR>Ogres have been known to be cannibalistic, but are more partial to eating Humans, Erudites, and High Elves. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls, but have no love for them, and they fear Dark Elves. <BR><BR>The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.
3249 Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Troll as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything. <BR><BR>Trolls are extremely cruel and their greed is almost insatiable. Trolls also fancy they have advanced abilities in the culinary arts, with their ability to pickle just about anything, or make a meal out of "spare parts."<BR><BR>Trolls generally detest and distrust the other races and even their own kind. They tend to put up with the Dark Elves out of fear, much like Ogres do. <BR><BR> Very recently, in a historic battle led by Warlord Ykesha, the Trolls triumphed and took back their city of Grobb from the Frogloks in the Innothule Swamp of Antonica.
3250 Agnostic
3251 Bertoxxulous
3252 Bristlebane
3253 Cazic-Thule
3254 Innoruuk
3255 Karana
3256 Erollisi Marr
3257 Mithaniel Marr
3258 Rodcet Nife
3259 Prexus
3260 Quellious
3261 Solusek Ro
3262 Brell Serilis
3263 The Tribunal
3264 Tunare
3265 Veeshan
3266 Rallos Zek
3267 %1 tells you, 'I live again...'
3268 %1 tells you, 'By your command, master.'
3269 This effect only works with summoned pets.
3270 Your pet must be at peace, first.
3271 Your pet is too far away.
3272 feign
3273 The Vah Shir are a regal feline race that walk upright. They were once the ruling class of other similar cat-like races on Odus. Since being translocated onto an alien moon by a collision of Erudite magic, they learned to survive and became stronger. Vah Shir are as tall as Barbarians and display a variety of different markings on their fur, based on their lineage. In spite of their height, they are very agile and graceful. They are known for their integrity and the destructive feral power they bring down on their enemies. <BR><BR>Vah Shir follow no particular religion, but they do pay homage to their king, Raja Kerrath. Because of the adversity they have faced, the Vah Shir share a tight bond with one another and are extremely loyal to kin. The Vah Shir are selfless and focus on the good of all rather than their individual needs. <BR><BR>Because the Vah Shir are not exposed to the daily struggles in Norrath, they are indifferent to the various races of Norrath.<BR><BR>Shar Vahl is the majestic den of the Vah Shir. The city was built high above Norrath, on the moon known as Luclin. The city is located between the Hollowshade Moor and Shadeweaver's Thicket.
3274 The Wood Elves, or Feir`Dal, are more accepting of others than their cousins, the High Elves. Like their Elven cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. Their skins are tinged an oaken color so that they blend with their natural surroundings in the forests. <BR><BR>Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir`Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will also tweak their pointed ears.<BR><BR>Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves--an aberration of their ancestors--as well as their allies.<BR><BR>The Feir`Dal are at home in the trees in their intricate city of Kelethin, which hangs high above the ground between the trunks and branches of the Greater Faydark. Comprised of platforms and suspension bridges, Kelethin is both well defended and beautiful.
3277 Shield
3278 You must first target a living Player Character.
3279 Either you or your target is already being shielded.
3280 Either you or your target is already shielding another.
3281 %1 begins to use %2 as a living shield!
3282 %1 ceases protecting %2.
3285 Your target is too powerful to be Castigated in this manner.
3292 You must be in a group to perform this action.
3293 You sacrifice some of your health for the benefit of your party.
3294 The vitality sacrificed by your party floods into your being.
3295 You cannot see any suitable corpses from here.
3296 You begin to concentrate on %1...
3297 %1 rises to serve %2.
3316 The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.<BR><BR>Frogloks willingly die to defend truth, justice, and honor. In the recent past, Mithaniel Marr chose the Frogloks to perform some of his tasks on Norrath and enlightened them as a reward for their accomplishments. The valor bestowed upon them and their eagerness to serve their god is admirable.<BR><BR>The Frogloks harbor disdain for all that is evil. They have a tolerance for the Humans and share a rapport with the Northmen. Other good and neutral races are well liked and viewed as allies that share a common enemy.<BR><BR>The Frogloks have been forced out of their first home within the Innothule Swamp of Antonica by the Trolls and have found a new home, the Outpost of Gukta, in Rathe Mountains.
3317 Bards are jack-of-all-trades adventurers who use music to create a wide variety of magical effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.<BR><BR>Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.<BR><BR>Bards have the unique ability to create multiple effects at once. By weaving different songs together, a bard can customize effects to any situation. This makes nimble fingers and quick thinking a must for those who want to play a bard.<BR><BR>Bards do well both alone and in groups. With the right combination of songs, they can adapt to many different challenges. The bard is a great class for players who enjoy a wide variety of play options but are quick to adapt to a changing situation.
3318 Beastlords are the masters of raw nature, who focus this energy into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack.<BR><BR>Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. Beastlords share every battle with their warders, fighting along side these fierce companions or falling back to heal and aid.<BR><BR>Beastlords also gain spells to slow or damage their opponents. Beastlords can heal and add to an ally's health and mana regeneration as well, making them a well-rounded ally in battle.<BR><BR>Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.
3319 Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.<BR><BR>Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.<BR><BR>Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.<BR><BR>With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
3320 Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.<BR><BR>Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana and health regenerative spells, and valuable enhancements that improve the health and armor of their group.<BR><BR>Offensively, druids are both powerful and versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, and devastating banishment spells focused upon unnaturally summoned creatures. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions.<BR><BR>Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options.
3321 Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.<BR><BR>Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.<BR><BR>In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. <BR><BR>Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
3322 Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.<BR><BR>Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.<BR><BR>Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.<BR><BR>Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
3323 Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.<BR><BR>Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.<BR><BR>In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead -- this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.<BR><BR>Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.
3324 Necromancers are servants of the dark gods, studying ancient and mysterious tomes to gain power over the world of the dead. Necromancers are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.<BR><BR>Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies the necromancer in her adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that savage their vitality over time.<BR><BR>Necromancers learn to control and mimic the dead, allowing them to escape harm, convert their health to mana, and bend the minds of the undead to serve their cause. The power of shadow also is within the domain of the necromancer, with spells that bind and choke their enemies in darkness, hide the necromancer in a cloak of invisibility, and teleport through the shadows to escape danger.<BR><BR>Necromancers are a very self-sufficient class and often choose to adventure alone, though they can provide great value to a group as well. The necromancer is an excellent choice for the independent player who enjoys a wide variety of abilities.
3325 Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.<BR><BR>Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.<BR><BR>Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.<BR><BR>Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.
3326 Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.<BR><BR>Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes.<BR><BR>Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.<BR><BR>Rangers can hunt alone or in a group, though allies allow them to best use their abilities. A ranger's bow is a welcome addition to a group, adding a good deal of damage. The ranger is a great class for players who like to engage in melee battles between trips to explore the broad expanse of Norrath.
3327 Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing and some blunt weapons.<BR><BR>Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and pockets, and fall safely from great heights.<BR><BR>Rogues are known for their ability to sneak and hide. This allows them to move almost anywhere, exploring the dangers that lie ahead. Combined with rogue items that use illusions, rogues make excellent scouts.<BR><BR>Rogues are a specialist class that works best with a group of friends. Rogues can add greatly to the killing power of a group. The rogue is a good choice for players who like to do heavy damage while walking the dangerous edge of dungeon exploration.
3328 Shadowknights are unholy warriors who use fear, pain and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.<BR><BR>Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal the strength and life from their victims, using this stolen power to strengthen themselves and their allies. When needed, shadowknights use their powerful harm touch ability to greatly damage their opponents.<BR><BR>Shadowknights can feign the appearance of death, fooling enemies into ignoring them. Combined with spells that degrade an enemy’s ability to fight, a shadowknight becomes a fearsome foe.<BR><BR>Shadowknights can use their dark powers to adventure solo for a time. The shadowknight’s lethal abilities are best used, however, with the support of a larger group. Players who like offensive melee fights but want a variety of ways to inflict harm on their opponents will enjoy playing a shadowknight.
3329 Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.<BR><BR>Shamanic magic has two main focuses--enhancing the mind and body of the shaman’s allies, and weakening or damaging their enemies. A shaman’s enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman’s group. Shamans also are able to heal their allies and have excellent health regeneration spells.<BR><BR>The weakening and damaging spells in the shaman’s arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster’s attacks, hamper their resistance to spells, and lower their physical prowess.<BR><BR>Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class for players who enjoy working in groups.
3330 Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.<BR><BR>Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies’ attacks, allowing the less resilient members of their group to remain safe from harm.<BR><BR>Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.
3331 Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.<BR><BR>Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation--allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.<BR><BR>Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up.
3332 Strength is one factor in determining how much damage you do with weapons and special attacks. It directly affects the amount of weight you can carry before suffering penalties. It also increases your chance to gain Offense and Bash skill points.<BR><BR>Tradeskills: If your strength is higher than your intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing.
3333 Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina than others. Stamina also determines your maximum air supply when you are underwater or in an airless zone.
3334 Agility is one factor in determining your avoidance--how often NPC’s will miss when trying to hit you. It also increases your chances to gain points in some combat skills.
3335 Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It increases your chances to gain points in most combat skills. It is also a factor in determining how much damage you do with throwing weapons and archery.<BR><BR>Bard Only: High dexterity decreases the chance you will miss a note while playing a song.<BR><BR>Tradeskills: If your dexterity is higher than your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison.
3336 Wisdom affects your chances of gaining skill points in most skills, if it is higher than your intelligence.<BR><BR>Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. If affects how much mana these classes have, which determines how many spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly (fizzle).
3337 Intelligence affects your chances of gaining skill points in most skills, if it is higher than your wisdom.<BR><BR>Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards, Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. For all except bards, it also determines how often a spell will fail to cast correctly (fizzle).
3338 Charisma affects how much merchants will charge you for their wares. It also affects the chances for charm, memory blur, mesmerization, and divine intervention spell effects to work.<BR><BR>Bard only: High charisma decreases the chance you will miss a note while playing a song.
3339 While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis. <BR><BR>Gnomes have an innate preoccupation and skill with gadgets. They are a curious race that creates strange, but very useful items that enhance their lives. Gnomes have created a number of fantastic machines, including an observatory which houses one of the most powerful telescopes in Norrath. Even with all of their accomplishments, gnomes are rarely taken seriously because of their size and behavior. <BR><BR>Gnomes are friendly with all good Elves, Dwarves, Halflings, and Humans. Although they do not quite understand the Erudites, they will interact with them. Gnomes have a general aversion to Trolls, Ogres, Teir`Dal, and other evil races, but don’t necessarily hate them. <BR><BR>The clicking of gears and clacking of machinery fill the mechanized Gnome city of Ak’Anon that lies southeast of the Faydark, on the continent of Faydwer. Ak’Anon sprawls out under the Steamfont Mountains.
3340 Sony Online Entertainment (SOE) is always looking for ways to improve EverQuest. In order to keep up with technologically-advancing computer systems, SOE would like to collect and use, with your permission, certain hardware and software specifications from the computer you use to play EverQuest.<BR><BR>By clicking on the "I AGREE" button below, you consent and agree to allow us to review, upload and use certain video card, CPU and RAM information from your computer each time you log into EverQuest, solely for the purpose of evaluating and improving EverQuest. Such information shall be used by SOE in accordance with SOE’s posted privacy policy, available at www.everquest.com, as that policy may be modified by SOE in its discretion from time to time.<BR><BR>If you agree to allow SOE to upload and use this information but change your mind in the future, you can disable this feature by choosing the "Options" button on the EverQuest Windows Selector in game (or by pressing alt-O in game), click on the "General" tab, then click on the button that says "Auto-Send System Specifications" and choose "Disable Auto-Send".<BR><BR>If you do not agree to allow SOE to upload, review and use such information as described above, please click on the "I DO NOT AGREE" button below.
3341 /memspellset
3342 No such spell set exists. Usage: /memspellset < index | partial name >
3343 Randoms
3344 Pet messages
3345 You can't hold the book open with your hands full.
3346 /claim
3347 This reward can only be claimed by a single character on this account. Please make sure that you are currently logged into the correct server and character before claiming your reward.<BR><BR>Are you sure you wish to claim your reward?
3348 You must have a top-level inventory slot available in order to claim your reward. Please empty a slot and /claim again.
3349 Your account has a reward(s) waiting to be claimed. Please ensure that you have a top level inventory slot free, and type one of the following to claim your reward. Please remember that each reward can only be claimed by a single character on a single server on this account.
3350 You have cancelled your claim request. You may /CLAIM it later at any time.
3351 We apologize for the inconvenience. Items cannot be /claim’ed at this time. Please try again in a few minutes.
3352 Your account has no pending rewards.
3353 Sending your claim request to the server...
3354 Your claim has been approved, and your reward has been placed in your inventory.
3355 Slot %1, type %2: %3
3356 AUGMENTATION
3357 This Augmentation fits in slot types: %1
3358 Restrictions
3359 Augmentation Sealer
3360 You may only insert one augmentation or use one solvent at a time.
3361 You can only combine with one socketed item in the container.
3362 These items do not combine in this container.
3363 There is no matching augmentation for this solvent to remove.
3364 The result of this combine would be both NO TRADE and unusable by you.
3365 The result of this combine would produce an item unusable by anyone.
3366 This item has no matching open slot for the augmentation.
3367 This augmentation cannot be used with this item.
3368 (Augmented)
3369 Fits in all slot types.
3370 The direction to the entry to your adventure has been marked on your compass.
3371 You cannot place two duplicate gems in the same item.
3372 Click for help about this window.
3373 Empty Spell Slot #%1
3374 Warning: You are currently over the earned Advancement point limit of 30. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over 30 will be deleted. You MUST spend the extra points now.
3375 Inventory full, and item is NO TRADE, so cannot auto-inventory the item.
3376 Damage Shield Reports
3377 /fontface
3378 usage: /fontface <fontname>
3379 Tribute Master
3380 %1 tells you, 'A fine donation! You'll receive %2 favor for that %3.'
3381 %1 tells you, 'I am not the one to whom you owe allegiance.'
3382 %1 tells you, 'I cannot accept your %2 as a tribute item.'
3383 %1 tells you, 'We graciously accept your %2 as tribute, thank you!'
3384 %1 tells you, 'I can only accept empty containers.'
3385 Abysmal Sea
3386 Natimbi, The Broken Shores
3387 Qinimi, Court of Nihilia
3388 Riwwi, Coliseum of Games
3389 Barindu, Hanging Gardens
3390 Ferubi, Forgotten Temple of Taelosia
3391 Sewers of Nihilia, Pool of Sludge
3392 Sewers of Nihilia, Lair of Trapped Ones
3393 Sewers of Nihilia, Purifying Plant
3394 Sewers of Nihilia, the Crematory
3395 Tipt, Treacherous Crags
3396 Vxed, The Crumbling Caverns
3397 Yxtta, Pulpit of Exiles
3398 Uqua, The Ocean God Chantry
3399 Kod'Taz, Broken Trial Grounds
3400 Small Bag
3401 Large Bag
3402 Quiver
3403 Belt Pouch
3404 Wrist Pouch
3405 Back Pack
3406 Small Chest
3407 Large Chest
3408 Medicine Bag
3409 Tool Box
3410 Lexicon
3411 Mortar
3412 Self Dusting
3413 Mixing Bowl
3414 Oven
3415 Sewing Kit
3416 Forge
3417 Fletching Kit
3418 Brew Barrel
3419 Jeweler's Kit
3420 Pottery Wheel
3421 Kiln
3422 Keymaker
3423 Wizard's Lexicon
3424 Mage's Lexicon
3425 Necromancer's Lexicon
3426 Enchanter's Lexicon
3427 Always Works
3428 Koada`Dal Forge
3429 Teir`Dal Forge
3430 Oggok Forge
3431 Stormguard Forge
3432 Ak`anon Forge
3433 Northman Forge
3434 Cabilis Forge
3435 Freeport Forge
3436 Royal Qeynos Forge
3437 Iksar Pottery Wheel
3438 Erud Tailoring Kit
3439 Halfling Tailoring Kit
3440 Fier`Dal Tailoring Kit
3441 Fier`Dal Fletching Kit
3442 Tackle Box
3443 Troll Forge
3444 Vale Forge
3445 Fier`Dal Forge
3446 Erud Forge
3447 Ikkinz, Chambers of Destruction
3448 Inktu`Ta, The Unmasked Chapel
3449 Txevu, Lair of the Elite
3450 Tacvi, Seat of the Slaver
3451 Qvic, Prayer Grounds of Calling
3452 Toggle Tribute Window
3453 %1 tells you, 'Your generous donation is gladly accepted!'
3454 You have received %1 favor for your tribute!
3455 You are missing a %1.
3456 Sorry, but you don't have everything you need for this recipe in your general inventory.
3457 You have learned the recipe %1!
3458 Recipe %1 has been added to your favorites.
3459 Recipe %1 removed from favorites.
3460 You do not meet the minimum level requirement for that benefit tier.
3461 You have reached the maximum number of active benefits already.
3462 Only empty containers may be donated.
3463 You no longer have enough Tribute Favor to maintain your benefits. They have been deactivated.
3464 This container is too small to perform that recipe combine.
3465 Too many recipes resulted from search, please restrict it further.
3466 Tribute Favor cap reached, no more Tribute Favor can be acquired until some is spent.
3467 %1 tells you, 'I would never ask you to give an item you're using. Please take it off if you wish to donate.'
3468 kill %1 %2
3469 deliver %1 %3 to %2
3470 loot %1 %3
3471 Your task '%1' has been updated.
3472 You have been assigned the task '%1'.
3473 The task '%1' has been removed.
3474 ? ? ?
3475 Unlimited
3476 Done
3477 Reward(s):<BR>
3478 Are you sure you would like to spend %1 %2 points to purchase the %3?
3479 Are you sure you would like to spend %1 %2 point to purchase the %3?
3480 Are you sure you would like to spend %1 %2points to purchase %3 of the %4 at %5 points each?
3481 Are you sure you would like to spend %1 %2 points to purchase %3 of the %4 at %5 point each?
3482 You have spent %1 task point.
3483 You have spent %1 task points.
3484 Toggle Task Window
3485 You have no room left in the bank.
3486 /outputfile
3487 usage: /outputfile [guild | raid | spellbook | inventory | guildbank] [optional filename]
3488 General1
3489 General2
3490 General3
3491 General4
3492 General5
3493 General6
3494 General7
3495 General8
3496 Bank
3497 SharedBank
3498 loot %1 %3 from %2
3499 You have been opted-out of Guild Tribute by %1.
3500 You cannot create this expedition since you already belong to another.
3501 You cannot create this expedition for another %1d:%2h:%3m since you have recently played here.
3502 There is no expedition currently available for you.
3503 You do not meet the player count requirement. You have %1 players. You must have at least %2 and no more than %3.
3504 %1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area.
3505 You cannot create this expedition since %1 already belongs to another.
3506 %1 can not participate in Dynamic Zones.
3507 %1 is now available to you.
3508 Sending an invitation to: %1.
3509 Your skills and bravery are not required in this area, but they are needed somewhere else.
3510 A strange magical presence prevents you from entering. It's too dangerous to enter at the moment.
3511 %1 could not be invited to join you.
3512 Unable to retrieve information on the leader to check permissions.
3513 You are not the expedition leader, only %1 can issue this command.
3514 %1 is not a member of this expedition.
3515 You cannot remove someone from your party as you currently have the minimum number of players allowed (%1) in this expedition.
3516 %1 has been removed from %2.
3517 Sending an invitation to: %1. They must accept in order to swap party members.
3518 %1 is not currently online. You can only transfer leadership to an online member of the expedition you are in.
3519 You have %1d:%2h:%3m remaining until you may enter %4.
3520 %1 has been made the leader for this expedition.
3521 You have been made the leader of this expedition.
3522 %1 has accepted your offer to join your expedition.
3523 %1 has been added to %2.
3524 %1 accepted your offer to join your expedition but could not due to error(s).
3525 %1 has declined your offer to join your expedition.
3526 %1 has accepted your offer to join your expedition. Swapping %1 for %2.
3527 %1 has asked you to join the expedition: %2. Would you like to join?
3528 The way is blocked to you. Perhaps you would be able to enter if there was a reason to come here.
3529 You have no outstanding timers.
3530 Toggle Dynamic Zone window
3531 Usage: /dzAddPlayer <player name> - This command can only be used by expedition leaders to add a player to their expedition instance. The player to be added has to approve this or the command fails.
3532 Usage: /dzRemovePlayer <player name> - This command can only be used by expedition leaders to remove a player from their expedition instance.
3533 Usage: /dzSwapPlayer <player name to remove> <player name to add> - This command can only be used by expedition leaders to swap out one player for another. The player to be added has to approve this, or the command fails.
3534 Usage: /dzMakeLeader <player name> - This command can only be used by expedition leaders to transfer leadership to a new player.
3535 Usage: /dzPlayerList - This command can be used by any player currently assigned to a expedition to list all the members of the expedition.
3536 Usage: /dzListTimers - This command will list any outstanding replay timers you have for all expeditions. This is the amount of time you must wait before being allowed to enter another instance of that zone.
3537 Usage: /dzQuit - This command remove you from your currently assigned expedition.
3538 The direction to the entry to your expedition has been marked on your compass.
3539 Are you sure you want to leave this expedition?
3540 %1D:%2H:%3M
3541 The expedition is not allowing players to be removed from it at this time.
3542 The expedition is not allowing players to be added at this time.
3543 /dzaddplayer
3544 /dzremoveplayer
3545 /dzswapplayer
3546 /dzmakeleader
3547 /dzplayerlist
3548 /dzlisttimers
3549 /dzquit
3550 /dzhelp
3551 You only have %1 minutes remaining before this expedition comes to an end.
3552 Expedition Leader: %1
3553 Expedition Members: %1
3554 /guidehelp
3555 Please note the /guidehelp command is for quest/event feedback, wedding requests, questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution.
3556 You cannot have more than 1 Guide help request in the queue at a time.
3557 /stopcast
3558 You cannot stop casting a spell while mounted.
3559 Stop casting a spell
3560 Your request for guidehelp, %1
3561 %1 cannot be added to this expedition since they have recently experienced %2. They must wait another %3D:%4H:%5M until they can experience it again. They may be added to the expedition later, once %2 has been completed.
3562 You are not allowed to loot the item: %1.
3563 %1 is attempting to return you to your corpse. If you accept this, you will still be able to get a resurrection later. Do you wish this?
3564 You failed the combine, but you managed to recover %1.
3565 Toggle Title window
3566 You now have new titles available to choose from. Press <Shift>+T to open the title selection window (this is the default key combination, you may have changed it from the options screen).
3567 %1 does not own the expansion needed to enter this zone.
3568 You failed the combine, but you managed to recover %1. It has been left in your inventory.
3569 Your mana has absorbed %1 points of damage.
3570 You must turn in all quest items at once in order to complete this quest.
3571 You have successfully set your starting city to %1.
3572 You failed to set your starting city to %1. Make sure you have typed a valid city name that is available to you.
3573 You are not allowed to set your starting city again, since you have already done so.
3574 You have the one time option to reset the home city of your character since your character had multiple choices when created and you might not have the home city you desire. Please look at the following choices and select one by typing "/setstartcity <ID>". The choices below have the ID followed by a brief description.
3575 %1 - %2
3576 Expedition
3577 Tutorial
3578 Task
3579 Mission
3580 Quest
3581 Due to the removal of a player, the requirements for this mission are no longer met.
3582 The direction to the entry to your instanced zone(s) have been marked on your compass.
3583 Unable to retrieve dynamic zone leader to check permissions.
3584 You are not the dynamic zone leader, only %1 can issue this command.
3585 The expedition is not allowing players to be added.
3586 %1 is not currently online. A player needs to be online to be added to a Dynamic Zone
3587 You can not add another player since you currently have the maximum number of players allowed (%1) in this zone.
3588 You can not add %1 since they are already part of this zone.
3589 You can not add %1 since they first need to leave the zone before being allowed back in.
3590 %1 can not be added to this dynamic zone since they are already assigned to another dynamic zone.
3591 %1 can not be added to this dynamic zone for another %2D:%3H:%4M since they have recently played this zone.
3592 %1 can not be added to this dynamic zone since they have recently experienced %2. They must wait for another %3D:%4H:%5M, or until event %2 has occurred.
3593 %1 currently has an outstanding invitation to join this Dynamic Zone.
3594 %1 currently has an outstanding invitation to join another Dynamic Zone. Players may only have one invitation outstanding.
3595 %1 can not be removed from this dynamic zone since they are not assigned to it.
3596 You receive an exceptional heal.
3597 You have been healed for %1 hit points by your heal over time spell(s).
3598 You can claim a veteran reward on this character. Type /veteranReward to mark this character veteran reward enabled. Once a character is flagged for veteran rewards they will get all veteran rewards this account is flagged for, and they will automatically get new veteran rewards as this account qualifies for them.
3599 Once these veteran reward(s) are claimed, this character will be flagged for veteran rewards. This means this character will receive all rewards they are entitled to and will automatically receive new rewards as they become available. You have a limited number of characters you may flag for veteran rewards. <BR><BR>Are you sure you wish to claim your veteran reward(s) on this character?
3600 Sending your veteran reward claim request to the server...
3601 You have cancelled your veteran reward claim request. You may issue the command /VETERANREWARD at any time if you decide to claim it on this character.
3602 You do not have any veteran rewards claims available. This means you have either claimed the max you have been alloted, or this character is already veteran reward enabled.
3603 Your veteran reward claim has been approved and this character is now flagged to receive veteran rewards. Your rewards are on the alternate ability window (Inventory->Alt Advance button->Veteran tab), and they will automatically update as you qualify for future rewards.
3604 We apologize for the inconvenience but there was an error in processing your veteran reward claim. Please try issuing /veteranreward again in a few minutes.
3605 The way is blocked to you. Perhaps you would be able to enter if there was a reason to come here.
3606 You may not enter the mission zone until you have chosen a monster to play as.
3607 You are currently assigned an invalid monster for the mission, you must select a valid monster before zoning into the mission.
3608 Shroud
3609 You do not qualify for template: %1.
3610 You have selected template: %1.
3611 Template: %1 is not available for selection.
3612 You may not select template: %1 because selection is locked and you have already selected template %2.
3613 An unknown failure occurred trying to select template: %1.
3614 You already have template: %1 selected.
3615 %1 was recently a member of this task and may not be added back to it for another %2 minutes and %3 seconds.
3616 All required monsters for this mission must be selected by players before anyone is allowed to enter the mission zone.
3617 You must have all required monsters in your mission zone. If you do not meet this requirement in 2 minutes, your mission will be terminated.
3618 Type "/claim %1" for a %2.
3619 Type "/claim %1" for either a %2 or a %3.
3620 Your total time entitled on this account is %1 years.
3621 You cannot select a monster while inside another monster mission. You must wait until you leave before you can select %1.
3622 You have reset the server this character was created on to: %1
3623 The server this character was created on is about to be set to: %1. <BR><BR>You are only allowed to set this 1 time, so please make sure this is the server you want to set. If it is, please click "yes" below. If this is not the correct server, please click "no" below.
3624 To use this command type "/resetCreationServer <server name>". A confirmation dialog will appear asking you to confirm your choice before restting your character's creation server. Partial server name matching is used, so you do not need to enter the full server name.
3625 The server %1, you specified could not be found. Please contact customer service for further assistance.
3626 The server %1, you specified could not be found. Please check your spelling and try again.
3627 Due to technical difficulties you will need to reset the server this character was created on. You can reset the server by typing "/resetCreationServer <server name>".
3628 The veteran reward claim request is not being processed since you have already claimed veteran rewards on this character.
3629 The veteran reward claim request is not being processed since you have already claimed alll available veteran rewards on other characters.
4000 Newbie
4001 You are now level %1.
4002 AGNOSTIC<BR><BR>Agnostics will not commit to a belief in the existence or non-existence of any deity.
4003 BERTOXXULOUS - THE PLAGUEBRINGER<BR><BR>Followers of Bertoxxulous believe the only truth on Norrath is that everything dies. They view the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow/ green of an infested pustule, are but a few of the things that his followers relish. It is not surprising that many of his followers pursue the dark art of necromancy, for to them nothing is more desirable than to be surrounded by beings who, even in undeath, continue to rot and decay. Do not take this to mean that his followers are suicidal or seek a quick death. To the contrary, they wish to live long, painful lives, spreading their dark, diseased stain across all Norrath.
4004 BRISTLEBANE - KING OF THIEVES<BR><BR>Followers of Bristlebane believe in having fun at the expense of nearly all else. Bards, rogues, jesters, gamblers, and gypsies are all typical followers. They are almost always very charming, clever, and witty: traits all his followers should strive to possess. Mischief in all its forms is encouraged. Practical jokes are performed as if they were the highest rituals. Very few of his followers are outright wicked in their desires, but it is best to keep at least one eye on your purse if they are about. And never let one deal you a hand of King's Court.
4005 CAZIC-THULE - THE FACELESS<BR><BR>Followers of Cazic-Thule fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. They strive to beat down and suppress all hope. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, and living sacrifice are the tools of a Cazicite. Many lizardman tribes are devout followers, but his number of humanoid patrons grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a twisted nightmare of horror and pain.
4006 INNORUUK - THE PRINCE OF HATE<BR><BR>Followers of Innoruuk include nearly the entire dark elven race, who regard Him as their 'Father'. They believe that Hate is a creative force, or rather 'THE' creative force in the universe. Creativity is born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain their ends. It is only through the total disdain of one's enemies that one can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest belief of his followers that if they were to hate strong enough, they could destroy all of Norrath.
4007 KARANA - THE RAINKEEPER<BR><BR>Followers of Karana believe in the absolute power of storms. They worship the life giving power of the rain and respect the destructive force of a sandstorm or hurricane. The followers of Karana are rural humanoids - farmers, ranchers, hunters, and the like. They will often offer shelter from the elements to strangers. Many Karana followers live a nomadic lifestyle, traveling where the winds take them. They are humble, generous people who value strength and honesty and brook no disrespect of Karana and his work for they know it is only through his wisdom and kindness that all of Norrath is not consumed in an eternal tempest.
4008 EROLLISI MARR - THE QUEEN OF LOVE<BR><BR>Followers of Erollisi Marr cling to the belief that love conquers all. It should be pointed out that while love is a generally peaceful concept, Erollisi's worshippers are not pacifists. They would like to live in a world where everyone loves everyone else and violence does not exist but they are not naive enough to think that Norrath is that world. They have passionate loves of people, places, and ideals, and are more than willing to fight and die to preserve those things. The dream of every follower of Erollisi is to die in selfless defense of someone or something they love. Many paladins hear the true calling of their hearts and follow Erollisi Marr.
4009 MITHANIEL MARR - THE LIGHTBEARER<BR><BR>Followers of Mithaniel Marr believe that valor is what separates civilized beings from beasts. His followers live by a strict moral code that prizes truth, honor, and charity. They are champions of the downtrodden and the most noble of warriors. His followers strive to rid Norrath of all things dark and evil, often sacrificing themselves in this never ending quest. They will not rest until the day when all of Norrath is cleansed in Mithaniel's light. They take themselves and their duty very seriously, and have little patience for mischief or mayhem. Many paladins are devout servants of Mithaniel Marr.
4010 RODCET NIFE - THE PRIME HEALER<BR><BR>Followers of Rodcet Nife take an oath to fight disease and death until one or the other finally claims them. They are very generous and humble, asking little more from their beneficiaries than that they pass on the kindness to others. They are not content to deal with the effects of disease and death after they occur and vigorously seek to destroy the sources of these evils. Healers and mystics are typical followers, but many noble rangers and paladins also have taken the Nife Oath. They believe that through faith in the Prime Healer, the wounded heart of the universe shall one day be mended, and death's dark shadow will never be seen again.
4011 PREXUS - THE OCEANLORD<BR><BR>Followers of the Oceanlord believe true power lies in the vast depths of Norrath's oceans. They believe that eons ago, life first formed in the murky depths and that one day, the oceans shall rise again to embrace the faithful and consume those who are unworthy. The Oceanlord's servants tend to live and work near, on, or beneath large bodies of water. They seek to spread the word of Prexus to all who will hear and defend the oceans and seas of Norrath against any who would cause them harm. Many sailors and fisherman are followers of Prexus.
4012 QUELLIOUS - THE TRANQUIL<BR><BR>Followers of the Tranquil seek peace. They are not strict pacifists, however, and will fight to defend themselves and those they care about. The peace they seek is an inner one. They wish to know all there is to know about themselves and the world around them. They thirst for the knowledge of their true selves and strive to help others attain enlightenment. It is through the sharing of this knowledge that they believe universal peace can be obtained. If every creature fully understood itself and its neighbors, there would be no need for conflict or war. Followers of Quellious typically follow a nomadic lifestyle, constantly questing for knowledge and hoping to find themselves along the way.
4013 SOLUSEK RO - THE BURNING PRINCE<BR><BR>Followers of Solusek Ro believe in the raw and unbridled power of fire. Fire birthed the world and in fire shall it be consumed. True aggressive action is the only way for one to obtain what is desired. Power is gained by superior force. Followers of Ro have little fear. They are bold and brash and say what they mean and do what they say. Social graces are something they neither possess nor desire. They demand the respect of their peers and more often than not, earn it as well. Those who seek true elemental power follow Solusek Ro, and thus many wizards turn to his burning embrace.
4014 BRELL SERILIS - THE DUKE OF BELOW<BR><BR>Followers of Brell Serilis believe that the surface world is a waste of space. They find true happiness in the caves, caverns, and tunnels that perforate the belly of Norrath. But this is one of the few points that all the followers of Brell Serilis can agree upon. There are many different factions who all worship Brell. The Runny Eye goblin clan claims that He is their father, much to the disgust of the dwarves of Kaladim, who know that the dwarves are the true children of Serilis. The vicious gnolls of Paw disagree entirely, for was it not Brell who sculpted them out of the sacred Clay of Cosgrove? Followers of Brell Serilis can be found, in one form or another, nearly anywhere you enter the Underfoot of Norrath.
4015 THE TRIBUNAL - THE SIX HAMMERS<BR><BR>Followers of The Tribunal seek one thing above all else: justice. While some claim to express this desire by pursuing careers as guards or magistrates, true believers in the Tribunal do not recognize the rights of any court on Norrath and enforce the Tribunal's sense of ultimate justice on the rest of the population. Retribution, vengeance, and punishment are sacred duties. Followers of the Tribunal are methodical, patient and just. They must be so, for it is their belief that if they punish an innocent, the Tribunal will pass judgment against them, and doom them to an eternity of endless torment.
4016 TUNARE - THE MOTHER OF ALL<BR><BR>Followers of Tunare believe that we are all Tunare's children. The children of Tunare seek to help Norrath, which they believe to be a living and breathing being, to blossom and grow. Followers believe that the world of Norrath gave birth to Tunare and from her all life has sprung forth. Thus, by worshipping and protecting the land, followers are paying homage and respect to the Mother of their Mother, who in turn protects and provides for them. Followers of Tunare will fight to the death to protect nature in all its forms. Many druids, rangers, and a great many elves follow the ways of Tunare.
4017 VEESHAN - THE WURMQUEEN<BR><BR>Non-dragon followers of Veeshan believe that dragonkind is superior to all other forms of life. They swear allegiance to the Mother of Dragons and often sacrifice themselves or their loved ones to one of her children. In return for this undying devotion, Veeshan is very protective and generous to her loyal followers. Many humanoids have gained great riches and ancient knowledge through servitude to the wurms, but these gifts came with a high price...knowing that one is less than cattle to the dragons, and that they can take your messy life whenever it suits them. To most followers of Veeshan, however, serving a deity is its own reward.
4018 RALLOS ZEK - THE WARLORD<BR><BR>Followers of Rallos Zek believe in the survival of the strong and extinction of the weak. The heat of battle is the only place enlightenment can be gained. The universe was formed by conflict and in conflict it will end. The victors will feast upon the remains of the fallen. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of Norrath. Followers of Rallos Zek are almost exclusively warriors.
4019 %1 tells you, 'That'll be%2 for the %3.'
4020 %1 tells you, 'That'll be%2 per %3.'
4021 %1 tells you, 'That'll be%2 for the %3, and the rent will be%4 per month.'
4022 Platinum
4023 Gold
4024 Silver
4025 Copper
4026 Destroy %1?
4027 The currently selected spell can be permanently removed from your spellbook by pressing the delete key on your keyboard.
4028 The spell has been removed from your spellbook.
4029 That spell could not be removed from your spellbook.
4030 You cannot shield yourself!
4031 You must /SHIELD with another character targeted, or type /SHIELD followed by that character's name.
4032 You have gained the ability to act as a Living Shield for others! Type /SHIELD for help.
4033 This ability is only available to Warriors who are 30th level and higher.
4034 This ability allows you to act as a living shield, absorbing 50% of the melee damage intended for another by taking 75% onto yourself. This ability lasts twelve seconds. Damage that you take is not mitigated by other Abilities or Disciplines. Using a shield in your off hand will lower the damage you take. Damage is lowered according to the AC value on the shield.
4035 You cannot change your face while under an illusion.
4036 In this place, Time has no meaning that you can comprehend.
4037 Neither person in a /SHIELD link may be using a discipline.
4038 Loc: %1, %2, %3
4039 You will now be prompted for confirmation when spending AA points.
4040 You will no longer be prompted for confirmation when spending AA points.
4041 Are you sure you want to spend %1 ability point to train in %2?
4042 Are you sure you want to spend %1 ability points to train in %2?
4043 Toggle last two targets
4044 FRG
4045 You cannot cast this spell on your pet.
4046 Torgiran
4047 Nadox
4048 Gunthak
4049 Dulak's Harbor
4050 Hatesfury
4051 %1 appears out of nowhere!
4052 You cannot hide from me, %1!
4053 Running will not save you, %1!
4054 Trying to run, %1, haha!
4055 You cannot run from your doom, %1!
4056 /path
4057 You nearly miss a note, but recover just in time!
4058 /indicator
4059 You must wait a bit longer before using the rewind command again.
4060 Rewind may not be used at this time.
4061 You are already dragging as much as you can!
4062 You are already dragging %1.
4063 Someone else is dragging %1.
4064 You begin to drag %1.
4065 You stop dragging the corpses.
4066 You stop dragging the corpse.
4067 You need to be in a more open area to summon a mount.
4068 /corpsedrag
4069 /corpsedrop
4070 Static
4071 Dynamic
4072 Once per minute
4073 Every 10 seconds
4074 Every second
4075 Always Update
4076 Tiny (32)
4077 Small (64)
4078 Medium (128)
4079 Large (256)
4080 Largest (512)
4081 5 per second
4082 10 per second
4083 30 per second
4084 Toggle audio trigger window
4085 /melody
4086 Your Shroud of Stealth keeps you hidden from watchful eyes.
4087 One or more items this character was wearing is no longer able to be worn due to a change in item requirements and has been moved to your inventory or bank.
4088 Paste from Clipboard
4089 Strafe Left
4090 Strafe Right
4091 Item restrictions require %1 to be unequipped.
4092 Usage: /SYSTEM <cmd> [arguments]\n**** THIS IS A POWER USER COMMAND. BE CAREFUL!\nThis command will allow you to execute a system command and pass arguments to it\nThis command can be used to control various external applications most notably voice communication software that relies on system commands to join channels and control other features without having to leave the game.\nExample: /SYSTEM notepad c:\\notes.txt\nNOTE: EnableSystemCommand=1 must be set in the [default] section of EQCLIENT.INI to enable this command.\n\n***** WARNING *****\nTHIS COMMAND PROVIDES THE SAME FUNCTIONALITY OF RUNNING THE COMMAND AT THE DOS PROMPT!\nBE VERY CAREFUL AND DO NOT USE THIS COMMAND UNLESS YOU FULLY UNDERSTAND WHAT IT IS FOR AND WHAT SYSTEM COMMANDS CAN DO IF ABUSED OR MISUSED!\n\n
4093 Execute %1 %2
4094 Usage: /WWW <URL>\nThis command will allow you to activate your web browser.\nThe http:// prefix is added to the URL given to this command, use /URL to specify the full URL if needed.\nExample: /WWW everquest.com
4095 Opening %1
4096 Usage: /URL <URL> This command will allow you to open an arbitrary URL, such as a website or local file.\nFor accessing http:// URLs you can use /WWW instead.\nExamples:\n /URL http://everquest.com\n /URL file://c:/notes.txt
4097 /system
4098 /www
4099 /url
4100 %1 is unavailable at this time.
4500 Toggle mail window
4501 /bazaar
4502 /trader
4503 Inbox
4504 Deleted Items
4505 From:
4506 To:
4507 Subject:
4508 Date:
4509 Status:
4510 new
4511 unread
4512 read
4513 deleted
4514 permanently deleted
4515 unknown
4516 Mail composition window not available.
4517 Message to forward or reply to was not found.
4518 Compose New Message
4519 Forward Message
4520 Reply to Message
4521 RE
4522 FW
4523 -------
4524 Message sent.
4525 Message cancelled and not sent.
4526 /netstats
4527 The Universal Chat service is temporarily unavailable. You will be notified when it is restored.
4528 The Universal Chat service is available.
4529 Please wait until we reconnect you with the Universal Chat service. Your request has not been sent.
4530 Message sent.
4531 Mail delivery failure to %1 (subject: %2)
4532 Do you want to report the selected message(s) to Customer Service?
4533 You received a new message in your primary mailbox.
4534 You switched to mailbox %1.
4535 Could not switch to mailbox index %1.
4536 Mailbox
4537 Mailbox of %1
4538 You have no messages in mailbox %1.
4539 You have one message in mailbox %1.
4540 You have %2 messages in mailbox %1.
4541 Failed to check mailbox %1.
4542 Mail To
4543 Modify
4544 Add
4545 Replace
4546 Do you want to delete this address book entry?
4547 New mail from %1: "%2".
4548 Should we add the mailing list "%1" to your address book?
4549 Should we update your mailing list named "%1"?
4550 The name will be changed to "%1".
4551 The address list will be changed.
4552 Added:
4553 Removed:
4554 Select Monster
4555 You cannot be transformed into a monster if you get that far.
4556 level %1
4557 You must empty your Shroud Bank before you can polymorph again.
4558 The Shroud Bank window was not opened, as there were no items that could be transferred from your previous form.
4559 You've been diverted from that dungeon since you no longer fit the criteria for that adventure. Have you changed?
5000 Players looking for a group:
5001 Players in EverQuest:
5002 Zones in EverQuest:
5003 (USER %1: PID %2)
5004 (USER PID %1)
5005 Your webpage will be updated in 5 to 10 minutes.
5006 ZONE: %1
5007 * Steward *
5008 * Apprentice Guide *
5009 * Guide *
5010 * QuestTroupe *
5011 * Senior Guide *
5012 * GM-Tester *
5013 * EQ Support *
5014 * GM-Staff *
5015 * GM-Admin *
5016 * GM-Lead Admin *
5017 * QuestMaster *
5018 * GM-Areas *
5019 * GM-Coder *
5020 * GM-Mgmt *
5021 * GM-Impossible *
5022 %T1[ANON (%2 %3)] %4 (%5) %6 %7 %8
5023 %T1[ANONYMOUS] %2 %3 %4
5024 %T1[ANONYMOUS] %2 %3
5025 %T1[%2 %3] %4 (%5) %6 %7 %8 %9
5026 ZONE: %1 is UP.
5027 ZONE: %1 isn't ready yet.
5028 There is %1 player in EverQuest.
5029 There are no players in EverQuest that match those who filters.
5030 There are %1 players in EverQuest. Count %2, no Active Char %3
5031 There are %1 players in EverQuest. Count %2, filtered %3
5032 There are %1 players in EverQuest. Count %2, no Active Char %3, filtered %4
5033 Your who request was cut short..too many players.
5034 There is %1 zone server up.
5035 There are %1 zone servers up.
5036 There are %1 players in EverQuest.
5037 You must wait at least %1 minutes before trying to update your web page again.
5038 This player does not have an account on this server, thus no soulmarks can exist. Please make sure the command arguments are correct.
5039 A member of your group has changed their name from %1 to %2
5040 You are now the leader of your group.
5041 %1 is now the leader of your group.
5042 %1 is not in your group.
5043 /makeleader
5044 The leader's group was disbanded before you accepted the invitation.
5045 You told %1 '%T2, %3'
5046 %1 is not online at this time.
5047 The leader's raid was dissolved before you accepted the invitation.
5048 The raid is full.
5049 An unknown force prevents you from entering this zone. (This zone can only be entered by player characters.)
5050 An unknown force prevents you from entering this zone. (This zone can only be entered once this part of the storyline is revealed in normal play. A valid player character must arrive first.)
5051 This zone is not ready to receive visitors yet. Please try again in a few moments.
5052 The zone that you are attempting to enter is part of an expansion that you do not yet own. You may need to return to the Login screen and enter an account key for that expansion. If you have received this message in error, please /petition or send an email to EQAccounts@soe.sony.com
5053 You do not have a petition in the queue.
5054 Your petition was successfully deleted.
5055 Your petition is currently checked out, so you cannot delete it at this moment.
5056 /viewpetition
5057 /deletepetition
5058 Your petition text is : %1
5059 %1 joined the raid.
5060 %1 is already in a raid.
5061 You formed a raid.
5062 You were removed from the raid.
5063 %1 has left the raid.
5064 You invite %1 to join your raid.
5065 %1 invites you to join a raid.
5066 %1 is currently considering joining another raid.
5067 To join the raid click the accept button in the raid window or type /raidaccept.
5068 %1's name changed to %2
5069 You are now the leader of the raid.
5070 %1 is now the leader of your raid.
5071 Your raid was disbanded.
5072 %1 was not assigned leadership.
5073 Only the leader of the raid can invite someone.
5074 You must target a player or use /raidinvite <name> to invite someone to your raid.
5075 Only player characters can be in a raid.
5076 You cannot invite yourself to the raid.
5077 That person is already in your raid.
5078 You cannot join the raid because %1 is either linkdead or is not in the zone.
5079 You notify %1 that you agree to join the raid.
5080 You declined the invitation to join %1's raid.
5081 %1 rejected your offer to join the raid.
5082 %1 is not in your raid.
5083 You have joined the raid.
5084 A member of the group of the person you are inviting to the raid is out of range. The invite has failed.
5085 You gained raid experience!
5086 %1 is considering joining another raid.
5087 You cannot create a group since you are in a raid and are not a group leader of the raid.
5088 %1 rejects your invite because they are in a raid and you are not in theirs, or they are a raid group leader
5089 /makeraidleader
5090 /raidinvite
5091 /raiddecline
5092 /raidaccept
5093 /raiddisband
5094 To set the loot type enter '/setloottype arg', where arg is 1(Leader only), 2(leader and group leaders only), or 3(leader selected looters). If you chose leader selected looters, use the /addraidlooters to specify who in the raid can loot. You must be the raid leader to set the loot type.
5095 To add a looter, you must target someone in your raid and you must be the raid leader. The loot type must also be set to leader chooses.
5096 To remove a looter, you must target someone in your raid and you must be the raid leader.
5097 /setloottype
5098 /addraidlooter
5099 /removeraidlooter
5100 The loot type is now - %T1
5101 raid leader only
5102 raid and group leaders
5103 leader selected looters
5104 %1 was added to raid loot list.
5105 %1 was removed from the loot list
5106 The raid loot list is full. You cannot add anymore players to the list.
5107 Toggle Raid Window
5108 You cannot send chat with the raid chat channel unless you are in a raid.
5109 You tell your raid, '%1'
5110 /rsay
5111 rsay
5112 %1 tells the raid, %2 '%3'
5113 Raid
5114 The maximum number of raid group leaders has been met.
5115 The guild number entered is invalid.
5116 Usage: /leader <optional guild number>. You must also have someone set as your target. If the target is already in a guild, then don't include a guild number.
5117 You can only demote someone that is in your guild.
5118 You cannot play a Froglok, you don't have the LoY expansion.
5119 You cannot enter LoY zone, you don't have the LoY expansion. Moving you to North Qeynos.
5120 /getguildmotd
5121 This command can only be used by officers and leaders of a guild to set or clear the guild motd. To view the guild motd, use the new /getguildmotd command.
5122 You can no longer play this character. Your level is too high.
5123 %1 is already a member of your guild. To reinvite them, you must remove them first.
5124 You cannot afford to be sent on an Adventure at the moment.
5125 You must be in a group before we can send you on an Adventure.
5126 Your last Adventure request has not expired.
5127 You must be the leader of your group to request an Adventure.
5128 Your adventure request failed.
5129 There are no Adventures available for your group at the moment. You may want to try adding more players, and/or making sure that the people in your group are closer in level to each other.
5130 Your group is too small to be sent on an Adventure.
5131 Your group is too large to be sent on an Adventure.
5132 There are no Adventure zones available at the moment. Please try again in a few minutes.
5133 You must accept the adventure before you can enter it.
5134 You failed to complete your adventure in time. Complete your adventure goal within %1 minutes to receive a lesser reward. This adventure will end in %1 minutes and your party will be ejected from the dungeon.
5135 You have left your adventure.
5136 You have successfully completed your adventure. You received %1 adventure points. You have 30 minutes to exit this zone.
5137 You must be the leader of your raid to request an adventure.
5138 %1 has not completed enough adventures to join you.
5139 %1 cannot join you on this adventure, they must wait for %2.
5140 Your adventure was terminated.
5141 The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
5142 A strange magical presence prevents you from entering. It's too dangerous inside the dungeon at the moment.
5143 Your skills and bravery are not required in this area, but they are needed somewhere else.
5144 Your adventure request timed out.
5145 %1 is currently assigned to an adventure.
5146 %1 cannot participate in adventures.
5147 You received %1 points for successfully completing the adventure.
5148 /adventure
5149 %1 cannot join you on your adventure, they are still resting from their last one.
5150 You cannot request an adventure because you are still resting from your last one.
5151 You failed to complete your adventure in time. This adventure will end in %1 minutes and your party will be ejected from the dungeon.
5152 The adventure you desire is difficult. If you really want this adventure, please let me know by selecting the appropriate risk level.
5153 The adventure you desire is just right for you. If you would like this adventure, please let me know by selecting the appropriate risk level.
5154 You cannot loot while a hostile creature is aware of your presence.
5155 Are you sure you want to clear your surname?
5156 You must wait %1 before you can change your surname again.
5157 Your ability to change your last name has been removed.
5158 The Forgotten Halls
5159 You must select an appropriate category and sub-category in order to submit a ticket. Please try to find a category that relates to your issue. Thank you
5160 The Broodlands
5161 Stillmoon Temple
5162 The Ascent
5163 Thundercrest Isles
5164 Lavaspinner's Lair
5165 Tirranun's Delve
5166 The Accursed Nest
5167 You have requested an invalid name or a Customer Service Representative has denied your name request. Please try another name.
5168 All previous movelog requests for this account will now be disregarded.
5169 The portal collapes before you can escape!
5170 Ruins of Illsalin
5171 Imperial Bazaar
5172 Temple of the Korlach
5173 The Nargilor Pits
5174 Dreadspire Keep
5175 The Hive
5176 Living Larder
5177 Coven of the Skinwalkers
5178 Queen Sendaii’s Lair
5179 Stoneroot Falls
5180 Chambers of Xill
5181 Caverns of the Lost
5182 Lair of the Korlach
5183 Undershore
5184 Snarlstone Dens
5185 Shadowspine
5186 Corathus Creep
5187 Sporali Caverns
5188 Corathus Lair
5189 Shadowed Grove
5190 You are too distracted to perform this action at this time,
5191 Please wait while your transformation is completed.
5500 You can not equip this item because it would give you negative hit points.
5501 %1 tells you, 'Attacking %2 Master.'
5502 You can only have three characters on this server all of which must be on the same deity team.
5503 Trader
5504 Bow
5505 Shield
5506 Scroll
5507 Armor
5508 Misc
5509 Food
5510 Drink
5511 Light
5512 Combinable
5513 Bandage
5514 Potion
5515 Arrow
5516 Book
5517 Note
5518 Key
5519 Alcohol
5520 2H Piercing
5521 Jewelry
5522 Martial
5524 You must have both the Horse Models and your current Luclin Character Model enabled to summon a mount.
5525 Haste
5526 All Effects
5527 Flowing Thought
5528 You cannot buff this player above level 60.
5529 You have been refunded %1 AA points for the alternate ability %B2(1).
5530 Focus Effect: %1
5531 Focus Effect
5722 YOU are rotting!
5723 %1 begins to decay!
5745 %1 performs a FATAL BOW SHOT!!
5746 You suspect that this being can see you.
5750 All Instrument Types
5753 You avoid the stunning blow.
5754 Zek
5755 Overlord
5756 Archon
5757 Lord Protector
5758 Dread Lord
5759 Forest Stalker
5760 Storm Warden
5761 Transcendent
5762 Maestro
5763 Deceiver
5764 Prophet
5765 Arch Lich
5766 Arcanist
5767 Arch Convoker
5768 Coercer
5769 Feral Lord
5770 Your holy spirit imbues your weapons.
5771 Your holy spirit returns to your body.
5772 Slay
5773 Undead
5774 You cannot create anything until all items in the container are unstacked.
5775 Required level of %1.
5776 Charm
5777 You will not be able to create a Froglok unless you get the Legacy of Ykesha upgrade.
5778 Well met, soldier of Gukta. As a Warrior in the service of your god Mithaniel Marr, brawn and blood will be your greatest weapons, courage your lasting armor. Know that those who follow Marr will look kindly on you and sometimes aid your efforts. But beware. The dark places of the world still hold many enemies. Now go and find Dar Master Griblok. He will begin you training in the way of the blade.
5779 Good tidings, wise one. Though your god Mithaniel Marr now speaks clearly to other orders within Gukta, He whispered first through the spirits of the land. As a Shaman, you listen still to His lasting words and to the other old voices. The spirits will aid you when called, infusing allies with primal power while striking enemies with ancient wrath. Use this power well, for the outcome of this age is far from certain. Now go and find Yun Master Arglug. There is much more you must learn.
5780 Peace to you, healer of Gukta. As a Cleric, your life is forever dedicated to the service of your god Mithaniel Marr and his mortal aims. Use your granted powers of healing and aid wisely. Ease the suffering of the weak. Tend the wounds of the strong. For that is the secret of your power. Now go, find Kor Master Gloorg so that you training can begin in earnest. May Mithaniel guide your way.
5781 Welcome, wizard. Your dedication to the knife's edge path of the arcane is no trivial choice. You are the master of awesome and terrible energies, an arcane destroyer. But do not forget the guidance of Mithaniel Marr. He watches still. Harness your purpose with the same dedication you tamed the wild energies of magic. Now seek out Jin Master Sergug. He will hone your skills.
5782 Our Lord's favor to you, sir knight. You are the chosen of Mithaniel Marr, a Paladin, a blessed soldier in His eternal army. You are a shining light in a world shrouded by evil. Strike down all who would oppose your lord. Smite any that seek to corrupt or defile His purpose. Show only the mercy of your blade. But first, find Shin Master Grubbus. He will set you on the proper path.
5784 Only Frogloks may use this forge.
5785 Gukta Forge
5786 Luggald
5787 Your faction standing with the Frogloks of Gukta has become worse.
5788 (AVATAR)This player is GOOD aligned.
5789 (AVATAR)This player is NEUTRAL aligned.
5790 (AVATAR)This player is EVIL aligned.
5791 Berserker
5792 Berserker GM
5793 Brawler
5794 Vehement
5795 Rager
5796 Fury
5797 You will become a strong fighter for the Berserkers of the Underfoot. With Bristlebane as your god and inspiration, you will pursue mischief and the odd practical joke in your travels too. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5798 You will become a strong fighter for the Berserkers of the Underfoot. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5799 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. As members of the Bloodrage Brawlers guild, young berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5800 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5801 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5802 The proud and regal Vah Shir berserkers of the Ireheart Ragers guild welcome new members with open arms. The Vah Shir spend many hours cultivating the talents of the berserker by helping them focus their inner rage to aid them in battle. The Vah Shir berserkers are trained to have high endurance and their affinity for the spiritual world and nature allows them to quickly manage and focus their inner rage. As a Vah Shir berserker, you will defend Shar Vahl and other Vah Shir with pride and determination. When you are old and leave the moon, you will encounter many new and strange faces. Most will welcome you. Trolls, ogres, iksar, and dark elves will not. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5803 Nedaria's Landing
5804 There are some in Norrath that are born with an innate rage that, if controlled, can become a powerful weapon. They are called berserkers. The berserker is a master of the two-handed axe and of throwing weapons. To keep their bodies light and swift, berserkers wear light chain armor. <BR><BR>Berserkers are fearsome fighters that possess inordinate amounts of strength and bravery. They lunge into battle swinging large two-handed axes or hurtling throwing weapons at their prey. They carry huge axes because of the damage they deal and for the fear the weapons instill in the enemy. As great as a berserker's skill with a two-handed axe is, his skill with throwing weapons cannot be overlooked. As he becomes more powerful, he can infuse his rage into various thrown weapons, causing dire effects when they strike a foe. <BR><BR>With the mastery of his innate rage, the berserker also gains the ability to become "berserk" – a deadly state which causes a great amount of damage as a berserker's blade swings with frenzy. As dangerous as berserkers are at these moments, they become more vulnerable to enemy attacks. <BR><BR>Berserkers do not fear death and they value speed and agility over personal defense. The berserker is at his best within a group of friends and adventurers that allow him to unleash his full anger on an enemy without interruption. When standing within arm's reach of his enemy, the berserker is one of the masters of offense, crippling and maiming with impressive speed and skill. And, in situations where an enemy must be fought at a distance, the berserker has the best throwing arm of any Norrathian.
5805 Insufficient Endurance to activate this ability!
5806 You *CANNOT* use this melee ability, you are suffering from amnesia!
5807 You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
5808 You can use the ability %1 again in %2 minute(s) %3 seconds.
5809 Endurance: %1
5810 BER
5811 You have failed to taunt your target.
5812 Combat Effect: %1
5813 You received an Offensive Opening!
5814 You received a Defensive Opening!
5815 You received a Special Skill Opening!
5816 Your opponent stumbles, opening their guard!
5817 Your target avoided your %1 ability.
5818 The effects of your %1 have worn off.
5819 You are too distracted to use a skill.
5820 You cannot use a skill while stunned!
5821 You are already using a discipline!
5822 You have received %1 Player Killer points.
5823 You have %1 Player Killer points!
5824 You recieved no points for this kill, the victim was not a challenge.
5825 You must first select a target for this ability!
5826 Qvic, the Hidden Vault
5827 Shadowrest
5828 You will become a strong fighter for the Berserkers of the Underfoot. As a true follower of Brell Serilis, you will be most at home underground in caves and mines -- the surface is simply wasted space as far as you're concerned. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5829 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. Barbarians who follow the ways of the Tribunal always seek justice in all conflicts and aspects of life. As members of the Bloodrage Brawlers guild, berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5830 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. Those who have chosen to worship Rallos Zek, do so with blade and brawn. Through the art of war and victory, the berserker becomes stronger. As a member of the Bloodrage Brawlers guild, berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5831 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. As a follower of Cazic Thule, the ogre berserker lives in fear of the god of War and brings fright to others to appease the deity. An ogre berserker with a mighty axe is fearsome indeed. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5832 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. With a strong belief in Rallos Zek, the ogre berserker fears nothing and focuses on great strength, victory, and power gained from battle. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5833 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Those that worship Cazic Thule fear their god and avoid his wrath by instilling terror in others -- a task that is easy for a berserker with a mighty axe. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5834 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Choosing Innoruuk, the Prince of Hate, as a deity is not a bad choice for a berserker as disdain can fuel the rage deep within. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5835 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. With Rallos Zek, the Warlord, as a god and inspiration, the berserker believes that the strong rule the weak and that victory, courage, and brute strength are paramount to success in life. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY
5836 DoT Shielding: %1%
5837 Frenzy
5838 frenzy on
5839 frenzies on
5840 This is a Warrior/Monk/Rogue/Paladin/Ranger/Shadowknight/Bard/Beastlord/Berserker only ability.
5841 Muramite
5842 Savage
5843 You will not be able to create a Berserker unless you get the Gates of Discord upgrade.
5844 Attack: %1
5845 Regeneration: %1
5846 Mana Regeneration: %1
5847 Damage Shield: %1
5848 Haste: %1%
5849 Attack
5850 HP Regen
5851 Mana Regen
5852 Haste
5853 Damage Shield
5854 You currently have a corpse present in Shadowrest.
5855 %1: %2
5856 The Mines of Gloomingdeep
5857 /emoteworld
5858 You have spent %1 PvP point.
5859 You have spent %1 PvP points.
5860 You have spent %1 Ebon Crystal.
5861 You have spent %1 Ebon Crystals.
5862 Are you sure you would like to spend %1 Adventure point to purchase the %2?
5863 Are you sure you would like to spend %1 Adventure points to purchase the %2?
5864 This spell only works on other PCs.
5865 PvP Stats Window
5866 Your personalized tutorial zone is still loading. Please click on Enter World again in a few seconds.
5867 Focus Effects
5868 Pet Rampage/Flurry
5869 Pet Criticals
5870 System Messages
5871 Experience Messages
5872 Target cannot raise above level 65.
5873 You cannot buff this player above level 65.
5874 Welcome to EverQuest! <BR><BR> Before you can play you must create your character. This explains the steps you should follow to create a character. First, you must choose a race, class, and gender in the <c "#00A000">Character Window</c> to your left. Click on one of the races in the <c "#00A000">Left Window</c> to display a sample model of the race, and in the <c "#00A000">bottom window</c> a description of the race you chose will appear. Once you have chosen a race you must select a class. Click any of the possible class choices in the left window to view a description of it in the <c "#00A000">bottom window.</c><BR><BR> Now that you have selected your race and class, you can customize the look of your character. Click the 'Set Face' button in the <c "#00A000">Character Window</c> and use the arrow buttons to cycle through the various options until you find a combination that you like and then click 'Accept.' <BR><BR> Now that you have customized your character, you must assign your character's ability points in the <c "#00A000">Abilities Window </c>to your right. <c "#F07F00">Left click</c> on one of the abilities to view a description of how that ability affects your character in the bottom window. The abilities in green are the primary attributes for your class. You should probably put most of your points toward these abilities. Use the + and - buttons to the right of each attribute to assign your free points. You can <c "#F07F00">right click</c> on the ability name to assign the maximum allowed points to that ability. <BR><BR> Assign your ability points and click the 'next' button at the top right corner of the screen to continue.
5875 You must now select a deity for your character to follow. Click on any of the available deities in the <c "#00A000">Deity Window</c> on your left. The deity's description will appear in the <c "#00A000">bottom window.</c> The deity you follow will effect how creatures in game view your character, and can have both a positive and negative effect on how they will react to you. <BR><BR> In some cases you can choose your character's starting city. If you have more then one choice, click on a starying city to see its description in the window below. <BR><BR> You must now select a name for your character. Type a name into the <c "#00A000">Name Window</c> on the top left of your screen or press the 'Get Name' button to have a name suggested for you.<BR><BR> Also notice the 'Start Tutorial' button in the name window. You will automatically begin the EverQuest tutorial once you have created a character if you leave this box checked.<br><br>Click the 'Next' button at the top right corner of the screen to continue.
5876 Character Creation Help
5877 This spell only works on NPCs.
5878 Are you sure you wish to DESTROY your %1 augment?
5879 Are you sure you wish to REMOVE your %1 augment?
5880 Are you sure you wish to INSERT your %1 augment?
5881 You must use the solvent %1 to remove this augment safely.
5882 Place an augmentable item into one of the container slots.
5883 Place either an augment or a solvent into the other open container slot.
5884 Select the augment from the list that you wish to delete.
5885 The augment that this solvent will remove has been selected.
5886 Please select an augment from the list to remove.
5887 There are no augments that can be removed by this solvent.
5888 Click 'Insert' to insert this augment into your item.
5889 Wall of Slaughter
5890 The Bloodfields
5891 Dranik's Scar
5892 Nobles' Causeway
5893 Muramite Proving Grounds
5894 Asylum of Anguish
5895 Riftseekers' Sanctum
5896 Harbingers' Spire
5897 The Ruined City of Dranik
5898 Muramite Proving Grounds
5899 Dranik's Hollows
5900 Catacombs of Dranik
5901 Sewers of Dranik
5902 This item appears to be worth a few copper.
5903 This item appears to be worth a few silver.
5904 This item appears to be worth a few gold.
5905 This item appears to be worth a couple of platinum.
5906 This item appears to be worth a moderate amount of platinum.
5907 This item appears to be worth a decent amount of platinum.
5908 This item appears to be worth a good amount of platinum.
5909 This item appears to be worth a large amount of platinum.
5910 This item appears to be worth a great amount of platinum.
5911 ATTUNEABLE
5912 Are you sure you wish to Attune your %1 to your character?
5913 Ravager
5914 Vanquisher
5915 Prelate
5916 Lord
5917 Scourge Knight
5918 Plainswalker
5919 Natureguard
5920 Stone Fist
5921 Herald
5922 Nemesis
5923 Soothsayer
5924 Wraith
5925 Grand Arcanist
5926 Arch Magus
5927 Bedazzler
5928 Wildblood
5929 Augmentation
5930 <ZONE MESSAGE>: This zone will repop in %1 min(s). Please move to a safe location.
5931 Are you sure you would like to spend %1 Adventure points to purchase %2 of the %3 at %4 points each?
5932 Are you sure you would like to spend %1 Adventure points to purchase %2 of the %3 at %4 point each?
5933 Are you sure you would like to spend %1 PvP point to purchase the %2?
5934 Are you sure you would like to spend %1 PvP points to purchase the %2?
5935 You have spent %1 Charity point.
5936 You have spent %1 Charity points.
5937 ---
5938 Charity
5939 PvP
5940 Adventure
5941 You receive %1.
5942 Your class cannot do tradeskills in this container.
5943 Your deity cannot do tradeskills in this container.
5944 Your race cannot do tradeskills in this container.
5945 Radiant
5946 Ebon
5947 Are you sure you would like to spend %1 PvP points to purchase %2 of the %3 at %4 points each?
5948 Are you sure you would like to spend %1 PvP points to purchase %2 of the %3 at %4 point each?
5949 Are you sure you would like to spend %1 Charity point to purchase the %2?
5950 Are you sure you would like to spend %1 Charity points to purchase the %2?
5951 Are you sure you would like to spend %1 Charity points to purchase %2 of the %3 at %4 points each?
5952 Are you sure you would like to spend %1 Charity points to purchase %2 of the %3 at %4 point each?
5953 Are you sure you would like to spend %1 Radiant Crystals to purchase the %2?
5954 Are you sure you would like to spend %1 Radiant Crystals to purchase the %2?
5955 Are you sure you would like to spend %1 Radiant Crystals to purchase %2 of the %3 at %4 points each?
5956 Are you sure you would like to spend %1 Radiant Crystals to purchase %2 of the %3 at %4 point each?
5957 Are you sure you would like to spend %1 Ebon Crystal to purchase the %2?
5958 Are you sure you would like to spend %1 Ebon Crystals to purchase the %2?
5959 Are you sure you would like to spend %1 Ebon Crystals to purchase %2 of the %3 at %4 points each?
5960 Are you sure you would like to spend %1 Ebon Crystals to purchase %2 of the %3 at %4 point each?
5961 Radiant Crystals Available
5962 Ebon Crystals Available
5963 You must have %1 Radiant Crystals available to purchase this item.
5964 You must have %1 Radiant Crystal available to purchase this item.
5965 You must have %1 Ebon Crystals available to purchase this item.
5966 You must have %1 Ebon Crystal available to purchase this item.
5967 You have gained %1 Radiant Crystals.
5968 You have gained %1 Ebon Crystals.
5969 /changename
5970 Proper format is: /changename namehere
5971 Your first name will be changed to %1 is this correct?
5972 The name you have entered is too long, please shorten it and try again.
5973 Submitting name to a Customer Service Representative for approval.
5974 Player handle %1 has requested a name change approval from %2 to name %3.
5975 The name %1 has been rejected by the server. Please try a different one
5976 Your request for a name change was successful.
5977 Your request for a name change has timed out. Please try again later.
5978 The server had an error while processing your name request. Please try again later.
5979 You must wait longer before submitting another name request. Please try again in a few minutes.
5980 Your character is not eligible for a name change.
5981 Your character is inaccessible due to a technical issue, pleae /petition in game from another character. Please use the Stuck Character Category. Be sure to include the name of the character you cannot access.
5983 You must enter a valid name to change to!
6000 Your guild has received %1 favor for your tribute!
6001 speak with %2
6002 explore %2
6003 Task '%1' Completed
6004 Task '%1' Failed.
6005 Task Stage Completed
6006 Activate
6007 Deactivate
6008 Thanks for contacting me, %3. Your information on this matter has been most useful.
6009 Sorry %3, I don't have anything for someone with your abilities.
6010 Sorry %3, you already have the maximum number of active tasks.
6011 Sorry, %3, but you can't request another task for %4 minutes and %5 seconds.
6012 Your forage mastery has enabled you to find something else!
6013 /vplay
6014 /vtell
6015 /vgroup
6016 /vraid
6017 Usage for voice macro commands: /vplay # - play voice locally. /vtell playername # - Send voice to player. /vgroup # - send voice to groupmembers. /vraid - send voice to raidmembers.
6018 Unknown voice macro ID.
6019 You must target a player to whom you wish to tell a voice macro.
6020 You are not in a Raid, so you cannot send a voice macro to one.
6021 You voice-tell %1, "%2"
6022 You voice-tell the group, "%2"
6023 You voice-tell the raid, "%2"
6024 %1 voice-tells you, "%2"
6025 %1 voice-tells the group, "%2"
6026 %1 voice-tells the raid, "%2"
6027 Toggle Voice Macro Window
6028 Sorry, /loadskin is disabled here.
6029 <c "#7A9FFF"><BR><BR>[This task begins in %1]</c>
6030 Guild Tribute Benefits cannot be activated at this time, %1 has them locked.
6031 Modify Benefits
6032 Save Changes
6033 In order to modify Guild Tribute Benefits selected, you must be an officer and first click the Modify button.
6034 Sorry, %1 already has your guild's Tribute Benefits locked for changes.
6035 The direction to someone related to your current Task has been marked on your compass.
6036 Long
6037 Medium
6038 Short
6039 You may not know my allegiance!
6040 All normal channels will now filter to this window.
6041 All melee channels will now filter to this window.
6042 All spell channels will now filter to this window.
6043 All chat server channels will now filter to this window.
6044 All HitModes have been set to Normal.
6045 All HitModes have been set to Abbreviated.
6046 All HitModes have been set to Number/Miss.
6047 Scrollbar
6048 create %1 %3 using tradeskills
6049 forage %1 %3
6050 fish for %1 %3
6051 use %4
6052 use %4 on %2
6053 use %5
6054 use %5 on %2
6055 Buyer
6056 BUYER
6057 Searching for items to buy with string '%1'
6058 Barter Mode *ON*
6059 Barter Mode *OFF*
6060 %1 is browsing your Buy Lines.
6061 /barter
6062 /buyer
6063 Your search found too many results; some are not displayed.
6064 There are %1 Buy Lines that match the search string '%2'.
6065 There are %1 Buyers waiting to purchase your loot. Type /barter to search for them, or use /buyer to set up your own Buy Lines.
6066 Buying %1 %2, offering %3 each.
6067 *** Bartering has been disabled at this time.
6068 The limit of %1 Buyers has been reached. Please wait and try again.
6069 Buyer welcome message changed to '%1'
6070 %1 greets you, '%2'
6071 (GMT) Greenwich Mean Time
6072 (GMT+1) Berlin, Rome, Paris
6073 (GMT+2) Athens, Cairo
6074 (GMT+3) Moscow
6075 (GMT+4) Abu Dhabi
6076 (GMT+5) Ekaterinburg, Islamabad
6077 (GMT+6) Novosibirsk
6078 (GMT+7) Bangkok
6079 (GMT+8) Beijing, Hong Kong
6080 (GMT+9) Osaka, Tokyo, Seoul
6081 (GMT+10) Canberra, Melbourne, Sydney
6082 (GMT+11) Magadan, New Caledonia
6083 (GMT+12) Auckland, Fiji, Kamchatka
6084 (GMT-11) Midway, Samoa
6085 (GMT-10) Hawaii
6086 (GMT-9) Alaska
6087 (GMT-8) Pacific Time
6088 (GMT-7) Mountain Time
6089 (GMT-6) Central Time
6090 (GMT-5) Eastern Time
6091 (GMT-4) Atlantic Time
6092 (GMT-3) Brasilia, Greenland
6093 (GMT-2) Mid-Atlantic
6094 (GMT-1) Azores, Cape Verde
6095 Date of expiration of this entry: %1
6096 Your search found %1 results.
6097 Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
6098 There is no more room in the Guild Bank.
6099 Free Slots: %1
6100 '%1' transferred to Guild Bank from Deposits.
6101 Transfer failed. There is no room in the Guild Bank for this item.
6102 Some of the items would not fit in the Guild Bank and were left in the Deposits area.
6103 Banker Only
6104 Single Member
6105 Public If Usable
6106 Public
6107 You do not have permission to withdraw that item.
6108 You must empty your hands to withdraw from the Guild Bank.
6109 Enter the target member's name
6110 Guild Banker
6111 Guild Hall
6112 Guild Lobby
6113 Your Guild Hall is loading, please try again in 10-15 seconds.
6114 You are unable to enter the Guild Hall at this time.
6115 (Opt)
6116 The Barter Hall
6117 Touch %2
6118 The direction to the object related to your Task has been marked on your compass.
6119 You must be standing on a Buyer platform to begin Buyer Mode.
6120 I am a level %1 %2 with %3 AA
6121 Your search returned more than %1 results. Only the first %1 are displayed.
6122 Please set a quantity for this Buy Line.
6123 You must first set a compensation for this Buy.
6124 You have too many Buys setup, please delete some.
6125 Buyline '%1' deactivated. Buyline cannot offer same item in compensation that it is buying.
6126 Buyline '%1' deactivated. You don't have the compensation offered.
6127 Buy Lines can not offer as compensation the same item being Bought.
6128 Your BuyLine for '%1' has been deactivated, since you already have one of that LORE item.
6129 That transaction would result in someone having multiple of a LORE item.
6130 Close Inventory Bags
6131 Open Inventory Bags
6132 Pet Spells
6133 Pet Responses
6134 Sample Text
6135 Hide
6136 Show
6137 Are you sure you want to send %1 to their home city?
6138 Me
6139 Available
6140 In use
6141 Movelog commands are not currently being collected on this server.
6142 This is the only instance of this zone available.
6143 follow
6144 report
6145 Your %1 has evolved!
6146 Evolving: Level %1/%2 %3%% %4
6147 Your %1 can not evolve until you reach level %2.
6148 Are you sure you want to transfer experience between these two items?
6149 Your item's experience has been transferred!
6150 Lore Group:
6151 Item Speech
6152 Item Speech
6153 %1 has managed to recover a %2.
6154 You have %1 items in your Shroud Bank which you should retrieve. The items in your Shroud Bank will be destroyed in %2.
6155 NO TRANSFER
6156 Boat
6177 /selfkill
6178 Are you sure you want to kill yourself? If appropriate, you WILL have to get your corpse and lose experience.
6179 You have killed yourself! Note that this is just like dying normally, with the appropriate corpse generation and experience penalties.
6180 Item cannot transfer exp to that destination item.
6181 Destination item can no longer accept transfer exp.
6182 Unknown error in computing preview of transfer.
6183 Source item has no experience to transfer.
6184 Endurance Regeneration: %1
6185 Toggle Hotbar 2 window
6186 Toggle Hotbar 3 window
6187 Toggle Hotbar 4 window
6188 Your have received %1 from your Spirit Shroud.
6189 Hot button 11
6190 Hot button 12
6191 You cannot place NOTRANSFER items in the bank.
6192 You cannot scribe a stack of spells, please use only one of that scroll to scribe.
6193 Both item and augment must be of the same NOTRANSFER status to insert.
6194 Final Result
6195 That item is no longer for sale in the bazaar.
6196 You may not initiate a Find path for %1 seconds.
6197 You're too distracted to select a shroud right now.
6198 You don't have that ability.
6199 That combine would result in a LORE item (%1) you already possess.
6200 Say
6201 Tell
6202 Group
6203 Guild
6204 OOC
6205 Auction
6206 Shout
6207 Emote
6208 Spells
6209 You hit other
6210 Other hits you
6211 You miss other
6212 Other misses you
6213 Some broadcasts
6214 Skills
6215 Special Abilities
6216 Unused at this time
6217 Default Text
6218 Unused at this time
6219 Merchant Offer Price
6220 Merchant Buy/Sell
6221 Your death message
6222 Other death message
6223 Other damage other
6224 Other miss other
6225 /who command
6226 yell for help
6227 Hit for non-melee
6228 Spell worn off
6229 Money splits
6230 Loot message
6231 Dice Roll (/random)
6232 Others spells
6233 Spell Failures
6234 Chat Channel
6235 Chat Channel 1
6236 Chat Channel 2
6237 Chat Channel 3
6238 Chat Channel 4
6239 Chat Channel 5
6240 Chat Channel 6
6241 Chat Channel 7
6242 Chat Channel 8
6243 Chat Channel 9
6244 Chat Channel 10
6245 Melee Crits
6246 Spell Crits
6247 Too far away (melee)
6248 NPC Rampage
6249 NPC Flurry
6250 NPC Enrage
6251 Say echo
6252 Tell echo
6253 Group echo
6254 Guild echo
6255 OOC echo
6256 Auction echo
6257 Shout echo
6258 Emote echo
6259 Chat Channel 1 echo
6260 Chat Channel 2 echo
6261 Chat Channel 3 echo
6262 Chat Channel 4 echo
6263 Chat Channel 5 echo
6264 Chat Channel 6 echo
6265 Chat Channel 7 echo
6266 Chat Channel 8 echo
6267 Chat Channel 9 echo
6268 Chat Channel 10 echo
6269 Unused at this time
6270 Item Tags
6271 Raid Say
6272 My Pet
6273 Damage Shield
6274 Leadership Messages
6275 Pet Rampage/Flurry
6276 Pet Crits
6277 Focus Effects
6278 Experience Messages
6279 System Messages
6280 Pet Spells
6281 Pet Responses
6282 Basilisk
6283 You may not invite a player to your guild while they are wearing a Shroud.
6284 You may only dump the guild bank from the Guild Hall.
6285 Strikethrough messages
6286 Stun messages
6287 Swarm Pet Death
6288 Strikethrough Messages
6289 Stun Messages
6290 Swarm Pet Death Messages
6300 Bad Word
6301 PC Spells
6302 Bard Songs
6303 Spell Criticals
6304 Melee Criticals
6305 Spell Damage
6306 Guild Chat
6307 Socials
6308 Group Chat
6309 Shouts
6310 Auctions
6311 Out of Character
6312 My Misses
6313 Others' Misses
6314 Others' Hits
6315 Missed Me
6316 Damage Shields
6317 NPC Spells
6318 Damage Over Time
6319 My Pet Hits
6320 My Pet Misses
6321 Focus Effects
6322 Pet Spells
6323 Heal Over Time
6500 Move forward
6501 Move back
6502 Move right
6503 Move left
6504 Autorun/walk
6505 Jump
6506 Duck
6507 Look up
6508 Look down
6509 Center view
6510 Autoattack
6511 Use centerscreen
6512 Consider
6513 Who
6514 Invite/follow
6515 Disband
6516 Camp
6517 Sit/stand
6518 Run/walk
6519 Cursor, left
6520 Cursor, right
6521 Cursor, beginning
6522 Cursor, end
6523 History, up
6524 History, down
6525 Chat text, page up
6526 Chat text, page down
6527 Command mode, say
6528 Command mode, emote
6529 Say hail
6530 Send tell
6531 Target last person to send me a tell.
6532 Reply
6533 Cycle reply, forward
6534 Cycle reply, back
6535 Toggle voice input
6536 Toggle camera view
6537 Zoom in
6538 Zoom out
6539 Toggle mouse look
6540 Clip plane in
6541 Clip plane out
6542 Take a screenshot
6543 Target myself
6544 Target party member 1
6545 Target party member 2
6546 Target party member 3
6547 Target party member 4
6548 Target party member 5
6549 Target nearest PC
6550 Target nearest NPC
6551 Toggle target and myself
6552 Hot button 1
6553 Hot button 2
6554 Hot button 3
6555 Hot button 4
6556 Hot button 5
6557 Hot button 6
6558 Hot button 7
6559 Hot button 8
6560 Hot button 9
6561 Hot button 10
6562 Hot button page 1
6563 Hot button page 2
6564 Hot button page 3
6565 Hot button page 4
6566 Hot button page 5
6567 Hot button page 6
6568 Hot button page 7
6569 Hot button page 8
6570 Hot button page 9
6571 Hot button page 10
6572 Cast gem 1
6573 Cast gem 2
6574 Cast gem 3
6575 Cast gem 4
6576 Cast gem 5
6577 Cast gem 6
6578 Cast gem 7
6579 Cast gem 8
6580 Toggle actions window
6581 Open actions main page
6582 Open actions ability page
6583 Open actions combat page
6584 Open actions social page
6585 Toggle inventory window
6586 Toggle spellgems window
6587 Toggle Hotbar 1 window
6588 Toggle buff window
6589 Toggle netstat
6590 Toggle spellbook window
6591 Toggle Alt. Adv. window
6592 Toggle bazaar window
6593 Toggle player window
6594 Toggle party window
6595 Toggle target window
6596 Lock windows
6597 Toggle Backdrop polygons
6598 Press a key
6599 Toggle friend window
6600 Toggle pet info window
6601 Toggle options window
6602 Are you sure you want to lose your current settings?
6603 Toggle selector window
6604 Slam
6605 Lay Hands
6606 Harm Touch
6607 Summon Warder
6608 Toggle bazaar search window
6609 Awareness
6610 Bash Door
6611 Your class, deity, race and/or level may not equip that item.
6612 Close this window
6613 Restore this window
6614 Minimize this window
6615 Breathe Fire
6616 Harmony
6617 Infravision
6618 Lore
6619 No Bash
6620 Regeneration
6621 Surprise
6622 Ultravision
6623 Main Chat
6624 Chat
6625 16bit(555)
6626 16bit(565)
6627 32bit
6628 %1Hz
6629 Default
6630 Say
6631 Tell
6632 Group
6633 Guild
6634 OOC
6635 Auction
6636 Shout
6637 Emotes
6638 Chat Channel
6639 Melee
6640 Spells
6641 Skills
6642 Other
6643 Window
6644 New Chat Window
6645 Filters
6646 Channel
6647 Language
6648 Cannot create any more chat windows!
6649 Lock
6650 Level of Detail *ON*
6651 Level of Detail *OFF*
6652 Afk
6653 Anon
6654 Split
6655 Bug
6656 Consider
6657 Duel
6658 Feedback
6659 Hail
6660 Played
6661 Time
6662 GM List
6663 Wave
6664 /afk
6665 /anon
6666 /autosplit
6667 /bug
6668 /con
6669 /duel
6670 /feedback
6671 /hail
6672 /played
6673 /time
6674 /who all GM
6675 /wave
6676 /music
6677 Music will be *ON* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game).
6678 Music will be *OFF* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game).
6679 Please specify '/music on' or '/music off'
6680 GM TEXT: %1
6681 %1 [%2 %3] in %4
6682 Do you want to use this mode? (You have %1 seconds to decide.)
6683 This session: %1
6684 Time until alarm: %1
6685 Your session (%1 hours and %2 minutes) has ended.
6686 %1 second
6687 %1 seconds
6688 %1
6689 %1 and %2
6690 %1, %2, and %3
6691 %1, %2, %3, and %4
6692 Raise camera
6693 Lower camera
6694 Tether-slide camera right
6695 Tether-slide camera left
6696 Pitch camera up
6697 Pitch camera down
6698 Center camera
6699 empty
6700 Pet
6701 Release mouse cursor
6702 %1 has denied your request for war.
6703 Could not declare war on that target's guild. Try again.
6704 %1 has denied your request for peace.
6705 Could not sue for peace for that target's guild. Try again.
6706 Game Time: %1
6707 Pain and suffering
6708 Toggle Map Window
6709 I am a level %1 %2 %3
6710 Looking for classes:
6711 I am level %1 and my group has %2 member(s)
6712 I am not a group leader, so I cannot search for players
6713 The level range you specified is invalid. Please fix it and retry.
6714 You must select at least one class to search for. Please do so and retry.
6715 You are not the group leader, so you cannot post your group.
6716 Toggle LFG Window
6717 Your search has returned %1 result(s). Double-click a player to start a /tell.
6718 ANY
6719 You told %1, '%2'
6720 %1 told %2, '%3'
6721 %1 told you, '%2'
6722 You tell %1, '%2'
6723 %1 tells %2, '%3'
6724 You have triggered your sentinel.
6725 %1 has triggered your sentinel.
6726 Journal Logging Enabled. Loading Journal data (may take a few moments).
6727 Journal Logging disabled.
6728 Mapping is not available for this zone.
6729 %1 - Map
6730 Range = %1
6731 Reagents Available: %1
6732 Reagents Needed: %1
6733 Unable to add item to bazaar list.
6734 Price updated for item %1.
6735 Item %1 removed from bazaar list.
6736 Item %1 added to bazaar list.
6737 You have placed these items up for sale.
6738 %1.) %2 (Price %3).
6739 %1.) Item NOT FOUND
6740 The items listed above and highlighted in green can automatically be purchased by a buyer by right-clicking on you.
6741 Bazaar Trader Mode *OFF*
6742 Bazaar Trader Mode *ON*
6743 To start the bazaar feature, you must stand under one of the rows of trader stalls.
6744 %1 purchased %2 %3 for (%4).
6745 %1 is browsing your wares.
6746 %1 items were found in Trader Satchels.
6747 Items with stored prices have been loaded from your INI file.
6748 No items were found in your Trader Satchels.
6749 You must purchase a Trader Satchel before you can sell items.
6750 Welcome to your Bazaar Manager Window.
6751 Item: %1 price set to (%2), INI file updated.
6752 Price change updated to your bazaar list.
6753 Click Add to add this item to your bazaar list.
6754 To become a merchant you must assign a price to an item in your list. Do this by selecting an item, then selecting a money amount, and then clicking set price.
6755 All Traders
6756 Any Type
6757 Any Class
6758 Any Race
6759 Any Stat
6760 Any Slot
6761 To begin searching for items, select a search parameter from one of the drop down menus or type in an item name in the edit box and click Find.
6762 Welcome to The Bazaar!
6763 There are currently %1 traders and %2 items for trade.
6764 Type /bazaar to begin viewing items for sale or type /trader to begin putting items up for sale.
6765 Item Lore: %1.
6766 it
6767 Corpse
6768 NPC
6769 Race
6770 Engage/disengage mouselook
6771 Usage: /dopropertinting <on/off>
6772 This turns on or off the proper armor tinting on luclin character models.
6773 Proper Tinting will be *ON* next time you zone.
6774 Proper Tinting will be *OFF* next time you zone.
6775 A mystical path appears before you.
6776 The mystical path fades away.
6777 /stoptracking
6778 Toggle find window
6779 Mysterious forces prevent you from finding your destination easily.
6780 Targeted (%1): %2
6781 Stand close to and right click on the %1 to try looting it.
6782 Stand atop of and right click on the %1 to take control of the helm.
6783 Stand close to and right click on the %1 to request an adventure.
6784 Stand close to and right click on the %1 to begin a transaction.
6785 Stand close to and right click on the %1 to try opening it.
6786 Stand close to and right click on the %1 to begin a transaction.
6787 Stand close to and right click on the %1 to open the bank window.
6788 Stand close to and right click on the %1 to train your skills.
6789 Right click on the %1 to consider it.
6790 Interactive Object
6791 Targeted (%1)
6792 Player
6793 Stand close to and right click on the %1 to consider and inspect him. Use the /toggleinspect command to enable or disable right-click inspecting.
6794 Stand close to and right click on the %1 to consider and inspect her. Use the /toggleinspect command to enable or disable right-click inspecting.
6795 Right click on yourself to bring up your own inspect window. Use the /toggleinspect command to enable or disable right-click inspecting.
6796 There is nothing easily found in this zone.
6797 Stand close to and right click on the %1 to consider and inspect it. Use the /toggleinspect command to enable or disable right-click inspecting.
6798 Right click on the %1 to consider him.
6799 Right click on the %1 to consider her.
6800 Endurance
6801 Toggle Combat Ability Window
6802 Use Combat Ability 1
6803 Use Combat Ability 2
6804 Use Combat Ability 3
6805 Use Combat Ability 4
6806 Use Combat Ability 5
6807 Use Combat Ability 6
6808 Use Combat Ability 7
6809 Use Combat Ability 8
6810 No opening available
6811 Offensive Opening
6812 Skilled Opening
6813 Defensive Opening
6814 Opponent Error Opening
6815 No Effect
6816 Self
6817 Group
6818 Other
6819 To help us better diagnose your issue, we would like to collect, upload, use and review, with your permission, the following with your bug report : video card, video card driver version and CPU information. By clicking "YES" below, you consent and agree to allow us to collect and use your computer's video card, driver version and CPU information for such purpose.
6820 Required Level: %1
7000 /shadows
7001 FORMAT: /shadows [on/off] [shadow clip distance]
7002 Shadows are now *ON*.
7003 Shadows are now *OFF*.
7500 back off
7501 calm down
7502 taunt
7503 notaunt
7504 get lost
7505 as you were
7506 guard here
7507 guard me
7508 follow me
7509 no taunt
7510 sit down
7511 stand up
7512 report health
7513 hold
7514 taunt off
7515 health report
7516 health
7517 taunt on
7518 sit
7519 stand
7520 leader
7521 who leader
7522 /keys
7523 FORMAT: /combatmusic <ON | OFF> (default is ON)
7524 Combat music is now ON
7525 Combat music is now OFF
7526 /combatmusic
7527 /mixahead
7528 FORMAT: /mixahead <1..100> (amount of sound to pre-mix, default = 8, lower = better)
7529 Current sound mix ahead level = %1
7530 /mp3
7531 FORMAT: /mp3 { add <filename.mp3 or .m3u> | play [#] | pause | count | list | clear [#] | shuffle | ordered }
7532 count
7533 play
7534 pause
7535 stop
7536 list
7537 clear
7538 add
7539 Current MP3 Play List (count=%1)
7540 %1 song(s) have been added to the play-list
7541 Could not find file %1 to add to the play-list.
7542 Play-list has been stopped
7543 Starting play-list
7544 Play-list has been paused/restarted
7545 Specified song has been deleted from play-list
7546 All songs have been removed from the play-list
7547 shuffle
7548 ordered
7549 Play-list has been sorted back to its original order.
7550 Play-list has been randomly shuffled
7551 Adventurer Merchant
7552 You do not know if this object is trapped.
7553 You have disarmed %1!
7554 You accidentally set off the trap!
7555 You have not disarmed %1.
7556 You accidentally set off the trap!
7557 You are certain that %1 is trapped.
7558 You are certain that %1 is not trapped.
7559 You are unable to determine if %1 is trapped.
7560 You have successfully picked %1!
7561 You have failed to pick %1.
7562 You cannot open %1, it is locked.
7563 %1 try to %2 %3, but do no damage.
7564 You must have a lock pick in your inventory to do this.
7565 %1 was not locked.
7566 %1 was not trapped
8000 You will now automatically give your group consent to move your corpse.
8001 You will no longer automatically give your group consent to move your corpse.
8002 You will now automatically give your raid consent to move your corpse.
8003 You will no longer automatically give your raid consent to move your corpse.
8004 You will now automatically give your guild consent to move your corpse.
8005 You will no longer automatically give your guild consent to move your corpse.
8006 You have reached the limit of %1 hotbutton sets. Please delete one if you wish to save your current set.
8007 Hotbutton set %1 saved.
8008 Enter hotbutton set name:
8009 Load hotbutton set
8010 Save hotbutton set
8011 Delete hotbutton set
8012 Spell set %1 deleted.
8013 Hotbutton set %1 deleted.
8014 Spell set %1 loaded.
8015 Hotbutton set %1 loaded.
8016 You have saved the current set of abilities for this monster character. When you play the same character again, you can use "Load" to try to purchase the same set of abilities.
8019 You have gained an ability point! You now have %1 ability point.
8020 You have gained an ability point! You now have %1 ability points.
8021 You have gained %1 ability points! You now have %2 ability points.
8022 You may not load or save ability sets because you are not currently playing a monster character.
8023 There are no saved abilities for this monster character which you do not already possess.
8024 You do not have an ability set saved for this monster character.
8025 Target cannot raise above level 70.
8026 An item could not be placed on your main character because the general inventory, bank, and shared bank are all full.
8027 An item could not be placed on your main character because it is a lore item you already possess.
8028 Clear current hotbuttons
8029 Are you sure you want to clear all of the buttons in all pages of this hotbutton window?
8030 Are you sure you want to load this hotbutton set? Your current hotbuttons will be replaced.
8031 Are you sure you want to delete this hotbutton set?
8032 Current hotbuttons cleared.
8033 Not
8034 Usable
8500 Request Adventure
8501 You take a bite of %1.
8502 You take a drink from an %1.
8503 You probably don't want to attack %t, as the message appears red when you 'consider' %o. This means %s is a much higher level than you, and will most likely kill you.
8504 You may not have any stacks of items in the container when combining. If more than one of the same item are required, they must be in different slots in the container.
8505 This NPC cannot accept items directly, right-click if you wish to make transactions.
8506 If you need help, click on the EQ Menu button at the bottom of your screen and select the "Help" option.
8507 Spell Effect: %1
8508 Toggle Adventure Window
8509 Leave Adventure
8510 /toggleinspect
8511 Are you sure you want to leave the adventure?
8512 /pick
8513 /open
8514 Inspect
8515 Open
8516 You must target something to inspect.
8517 That is not an object you can inspect.
8518 You must target something to open.
8519 That is not an object you can open.
8520 %1 of %2
8521 ---
8522 Guk
8523 Mir
8524 Mis
8525 Ruj
8526 Tak
8527 You are too far away to inspect that.
8528 You are too far away to open that.
8529 You are not currently assigned to an adventure.
8530 Your Adventure was a success!
8531 You have failed your Adventure.
8532 You have successfully completed your adventure. You received %1 adventure point. You have 30 minutes to exit the zone.
8533 ---
8534 Deepest Guk
8535 Miragul's
8536 Mistmoore
8537 Rujarkian
8538 Takish
8539 Totals
8540 You must have %1 points available to purchase this item.
8541 To purchase this item, you must have at least %1 total points earned in %2.
8542 To purchase this item, you need %1 points available, and you must have at least %2 total points earned in %3.
8543 You have spent %1 Adventure point.
8544 You have spent %1 Adventure points.
8545 You must have %1 point available to purchase this item.
8546 To purchase this item, you must have at least %1 total point earned in %2.
8547 To purchase this item, you need %1 point available, and you must have at least %2 total point earned in %3.
8548 You may not make a purchase while you have an item on your cursor.
8549 %1 has been added to your shared task.
8550 %1 has been removed from your shared task.
8551 Your purchase has been canceled.
8552 Your shared task is no longer active.
8553 You can not be assigned this shared task because your party's average level is too low.
8554 You will now be prompted for confirmation when spending adventure points.
8555 You will no longer be prompted for confirmation when spending adventure points.
8556 /createguildoffline
8557 Failed to load a PC with that name and handle.
8558 Mark NPC
8559 This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the group. Each additional skill point purchased allows another NPC to be marked simultaneously.
8560 NPC Health
8561 This ability allows members of the party to see a health indicator for any NPC which has been marked or targeted by the group's Main Assist.
8562 Mark Waypoint
8563 This ability allows the leader to place a waypoint which everyone in the party can see. Each additional skill point purchased allows another waypoint to be placed simultaneously.
8564 Delegate Main Assist
8565 This allows the leader to designate a member of the party as the Main Assist. Whichever NPC is targeted by the Main Assist will be clearly marked.
8566 Sense NPC Offense
8567 When the leader has this ability, group members can sense additional information about an NPC's offensive capabilities.
8568 Sense NPC Defense
8569 When the leader has this ability, group members can sense additional information about an NPC's defensive capabilities.
8570 Inspect Buffs
8571 This ability allows group members to target their companions and inspect their buffs.
8572 Sense NPC Resists
8573 When the leader has this ability, group members can sense additional information about an NPC's resistances.
8574 Find Path to PC
8575 This ability allows group members to request a path to help them locate a group member. It can be activated by targeting the player and using the hotkey, or by using the /findpc command.
8576 Draw Battle Plans
8577 This ability allows the leader to draw up battle plans on the map which are viewable to other members of the group.
8578 Toggle Leadership Window
8579 Click an ability's name for more information.<BR>Press "Purchase" to purchase the selected ability.<BR>If you or your current group or raid leader possesses an ability, you may be able to create a hotkey for it with the "Hotkey" button.
8580 You will now be prompted for confirmation when spending leadership points.
8581 You will no longer be prompted for confirmation when spending leadership points.
8582 Are you sure you want to spend %1 group leadership point to purchase the ability '%2'?
8583 Are you sure you want to spend %1 group leadership points to purchase the ability '%2'?
8584 You have reached the maximum number of unused group leadership points. You must spend some points before you can receive any more experience.
8585 You have gained a group leadership point!
8586 You gain group leadership experience! (%1)
8587 Are you sure you want to spend %1 raid leadership point to purchase the ability '%2'?
8588 Are you sure you want to spend %1 raid leadership points to purchase the ability '%2'?
8589 You have gained a raid leadership point!
8590 You gain raid leadership experience! (%1)
8591 You have reached the maximum number of unused raid leadership points. You must spend some points before you can receive any more experience.
8592 Group
8593 Mark
8594 NPC
8595 Health of Target's Target
8596 This ability allows a player to view the health of whomever his or her target is attacking.
8597 Group
8598 ToT
8599 Health
8600 Group
8601 Mark
8602 Wypt
8603 Group
8604 Main
8605 Assist
8606 Group
8607 Inspect
8608 Buffs
8609 Group
8610 Find
8611 PC
8612 Group
8613 Battle
8614 Plans
8615 NPC Health
8616 This ability allows members of the party to see a health indicator for any NPC which has been marked or is targeted by a Main Assist.
8617 Raid
8618 NPC
8619 Health
8620 Mark Waypoint
8621 This ability allows the leader to place a waypoint which everyone in the raid can see. Each additional skill point purchased allows another waypoint to be placed simultaneously.
8622 Raid
8623 Mark
8624 Wypt
8625 Health of Target's Target
8626 This ability allows a player to view the health of whomever his or her target is attacking.
8627 Raid
8628 ToT
8629 Health
8630 You must target a player in the group to designate as Main Assist.
8631 You must target an NPC to use this ability.
8632 Draw Battle Plans
8633 This ability allows the leader to draw up battle plans on the map which are viewable to other members of the raid.
8634 Raid
8635 Battle
8636 Plans
8637 This is a passive ability. You cannot activate it.
8638 %1 has been marked with a %2.
8639 Are you sure you want to spend %1 leadership point to purchase the ability '%2'?
8640 Are you sure you want to spend %1 leadership points to purchase the ability '%2'?
8641 You may not use this ability because your raid leader does not possess it.
8642 You may not use this ability because your group leader does not possess it.
8643 Sense NPC Magic
8644 When the leader has this ability, group members can sense additional information about an NPC's magic abilities.
8645 Sense NPC Enchantments
8646 When the leader has this ability, group members can sense additional information about which spells have been cast on an NPC.
8647 You must be a member of a raid to use this ability.
8648 You must be a group leader to use this ability.
8649 You must be a raid leader to use this ability.
8650 You must be a member of a group to use this ability.
8651 Sense NPC Special
8652 When the leader has this ability, group members can sense additional information about an NPC's special abiltiies.
8653 You will now receive leadership experience when leading a group or raid. Your normal experience will be reduced by 20%.
8654 You will no longer receive leadership experience when leading a group or raid.
8655 Usable by:
8656 Group Leader
8657 Raid Leader
8658 Anyone in Group
8659 Anyone in Raid
8660 You must target a player in your group to use this ability.
8661 You have reached the maximum number of marked NPCs.
8662 %1 has been designated Main Assist for your group.
8663 You have been designated Main Assist for your group.
8664 Mark NPC
8665 This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the raid. Each additional skill point purchased allows another NPC to be marked simultaneously.
8666 Raid
8667 Mark
8668 NPC
8669 Delegate Main Assist
8670 This allows the leader to designate a member of the raid as a Main Assist. Whichever NPC is targeted by a Main Assist will be clearly marked.
8671 Raid
8672 Main
8673 Assist
8674 cold
8675 disease
8676 magic
8677 fire
8678 poison
8679 physical attacks
8680 You sense an immunity to: %1
8681 You sense an extreme resistance to: %1
8682 You sense a resistance to: %1
8683 You sense slight resistance to: %1
8684 Sense NPC Resists
8685 When the leader has this ability, raid members can sense additional information about an NPC's resistances.
8686 Sense NPC Defense
8687 When the leader has this ability, raid members can sense additional information about an NPC's defensive capabilities.
8688 Sense NPC Offense
8689 When the leader has this ability, raid members can sense additional information about an NPC's offensive capabilities.
8690 Sense NPC Magic Abilities
8691 When the leader has this ability, raid members can sense additional information about an NPC's magic abilities.
8692 Sense NPC Enchantments
8693 When the leader has this ability, raid members can sense additional information about which spells have been cast on an NPC.
8694 Sense NPC Special Abilities
8695 When the leader has this ability, raid members can sense additional information about an NPC's special abiltiies.
8696 Find Path to PC
8697 This ability allows raid members to request a path to help them locate a raid member. It can be activated by targeting the player and using the hotkey, by using the "Find PC" button in the raid window, or by using the /findpc command.
8698 Raid
8699 Find
8700 PC
8701 Delegate Mark NPC
8702 This allows the leader to delegate Mark NPC authority to a member of the group. This player will then be allowed to use the Group Mark NPC command to highlight targets for the group.
8703 Group
8704 Delegate
8705 Mark
8706 Delegate Mark NPC
8707 This allows the leader to delegate Mark NPC authority to a member of the raid. This player will then be allowed to use the Raid Mark NPC command to highlight targets for the raid.
8708 Raid
8709 Delegate
8710 Mark
8711 Delegate Mark Waypoint
8712 This allows the leader to delegate Mark Waypoint authority to a member of the group. This player will then be allowed to use the Group Mark Waypoint command to create waypoints visible to the group.
8713 Group
8714 Delegate
8715 Wypts
8716 Delegate Mark Waypoint
8717 This allows the leader to delegate Mark Waypoint authority to a member of the raid. This player will then be allowed to use the Raid Mark Waypoint command to create waypoints visible to the raid.
8718 Raid
8719 Delegate
8720 Wypts
8721 NPC Awareness
8722 This ability gives the group additional information about an NPC when it is considered. Each level allows additional types of information to be seen.
8723 Spell Awareness
8724 This ability allows players in the group to recognize spells being cast nearby.
8725 Offense Enhancement
8726 This ability increases your group members' attack ability. Each level of the ability increases it an additional amount.
8727 Mana Enhancement
8728 This ability increases the maximum amount of mana your group members may have. Each level of the ability increases it an additional amount.
8729 Health Enhancement
8730 This ability increases your group members' maximum health. Each level of the ability increases it an additional amount.
8731 Health Regeneration
8732 This ability increases your group members' ability to regenerate their health. Each level of the ability increases it an additional amount.
8733 NPC Awareness
8734 This ability gives the raid additional information about an NPC when it is considered. Each level allows additional types of information to be seen.
8735 Spell Awareness
8736 This ability allows players in the raid to recognize spells being cast nearby.
8737 Offense Enhancement
8738 This ability increases your raid members' attack ability. Each level of the ability increases it an additional amount.
8739 Mana Enhancement
8740 This ability increases the maximum amount of mana your raid members may have. Each level of the ability increases it an additional amount.
8741 Health Enhancement
8742 This ability increases your raid members' maximum health. Each level of the ability increases it an additional amount.
8743 Health Regeneration
8744 This ability increases your raid members' ability to regenerate their health. Each level of the ability increases it an additional amount.
8745 Group Leader or Delegate
8746 Raid Leader or Delegate
8747 You may only delegate that ability to a player in your group.
8748 You may only delegate that ability to a player in your raid.
8749 %1 has delegated Main Assist authority to %2.
8750 %1 has delegated Mark NPC authority to %2.
8751 %1 has delegated Mark Waypoint authority to %2.
8752 %1 has revoked Main Assist authority from %2.
8753 %1 has revoked Mark NPC authority from %2.
8754 %1 has revoked Mark Waypoint authority from %2.
8755 You must be the raid leader or be delegated to use that ability.
8756 You must be the group leader or be delegated to use that ability.
8757 %1's current spell effects:
8758 You do not sense any enchantments.
8759 You sense these enchantments: %1
8760 charm
8761 mesmerize
8762 slow
8763 lull
8764 stun
8765 main
8766 You recognize the body type as %1.
8767 %1 is no longer delegated Group Main Assist.
8768 %1 is no longer delegated Group Mark NPC.
8769 %1 is no longer delegated Group Mark Waypoint.
8770 %1 is no longer delegated Raid Main Assist.
8771 %1 is no longer delegated Raid Mark NPC.
8772 %1 is no longer delegated Raid Mark Waypoint.
8773 %1 has been delegated Group Main Assist.
8774 %1 has been delegated Group Mark NPC.
8775 %1 has been delegated Group Mark Waypoint.
8776 %1 has been delegated Raid Main Assist.
8777 %1 has been delegated Raid Mark NPC.
8778 %1 has been delegated Raid Mark Waypoint.
8779 You have already delegated the maximum number of players as Group Main Assist.
8780 You have already delegated the maximum number of players as Group Mark NPC.
8781 You have already delegated the maximum number of players as Group Mark Waypoint.
8782 You have already delegated the maximum number of players as Raid Main Assist.
8783 You have already delegated the maximum number of players as Raid Mark NPC.
8784 You have already delegated the maximum number of players as Raid Mark Waypoint.
8785 You sense special resistance to: %1
8786 group
8787 raid
8788 You gain group leadership experience!
8789 You gain raid leadership experience!
8790 This NPC is a level %1 %2.
8791 You sense strong resistance to: %1
8792 That player is not able to use leadership abilities.
8793 Requires: Group Mark NPC
8794 Requires: Raid Mark NPC
8795 Requires: Group Mark Waypoint
8796 Requires: Raid Mark Waypoint
8797 You must target a group member to use that ability.
8798 You do not sense any enchantments.
8799 %1 (%2 minutes remaining)
8800 You sense these enchantments:
8801 %1 is no longer marked.
8802 You must be in a raid with at least %1 players to use this ability.
8803 You must be in a group with at least %1 players to use this ability.
8804 You are currently unable to use leadership abilities.
8805 Usage: /gmarknpc <mark>. This uses the Group Mark NPC leadership ability. <Mark> is a number from 1 to 3.
8806 Usage: /rmarknpc <mark>. This uses the Raid Mark NPC leadership ability. <Mark> is a number from 1 to 3.
8807 Usage: /gmarkwaypoint <mark>. This uses the Group Mark Waypoint leadership ability. <Mark> is a number from 1 to 3.
8808 Usage: /rmarkwaypoint <mark>. This uses the Raid Mark Waypoint leadership ability. <Mark> is a number from 1 to 3.
8809 To use this ability, your group or raid leader must possess it.
8810 You must specify a player in your group or raid.
8811 You are unable to find that player.
8812 /lexpclear
8813 /gmarknpc
8814 /rmarknpc
8815 /marknpc
8816 /clearmarks
8817 /findpc
8818 /inspectbuffs
8819 Usage: /findpc <name>
8820 You have an open Customer Service ticket.
8821 There has been new activity on your Customer Service ticket.
8822 Searching for matching articles...
8823 Retrieving article...
8824 Submitting ticket request...
8825 Are you sure you wish to delete this Customer Service ticket?
8826 New
8827 Open
8828 Closed
8829 Ticket details
8830 There have been no comments added to this ticket.
8831 Double click a ticket to view the details and comments.
8832 There is no open ticket for this account.
8833 No matching articles found.
8834 No matching article found.
8835 You currently have an open Customer Service ticket for this account. You may only have one open ticket per account, so you must delete the existing ticket before you can create a new one.
8836 Please use the Knowledge Base search to look for possible solutions for your problem. After you have used the search function, if you still require assistance, you will be able to create a new Customer Service ticket.
8837 We're sorry, the ticket could not be submitted at this time because the server is not available. Please try again later.
8838 We're sorry, the ticket could not be deleted at this time because the server is not available. Please try again later.
8839 We're sorry, the ticket details could not be retrieved at this time because the server is not available. Please try again later.
8840 We're sorry, the comment could not be added at this time because the server is not available. Please try again later.
8841 We're sorry, the Knowledge Base request could not be sent at this time because the server is not available. Please try again later.
8842 We're sorry, an error occurred while attempting to create the ticket.
8843 We're sorry, an error occurred while attempting to delete the ticket.
8844 We're sorry, an error occurred while attempting to request the ticket details.
8845 We're sorry, an error occurred while attempting to add the ticket comment.
8846 We're sorry, an error occurred while attempting to search the Knowledge Base.
8847 The server denied the request because this account already has an open ticket.
8848 Deleting ticket...
8849 Comments
8850 Comment ID:
8851 Double click an article in the list to view it.
8852 Enter the text for the new ticket here.
8853 Toggle Customer Service Window
8854 Waiting-Player
8855 Waiting-CSR
8856 Pending Closed
8857 None
8858 Greetings,<br><br>Before you submit your ticket, please read this paragraph.<br><br>Please select the issue you would like assistance with from the list provided. Once you have completed this, please provide us with the following appropriate information which will allow us to handle your issue.<br><br>Without the following information it will be difficult for us to assist you in a timely manner.<br><br>What - What is the issue?<br>When - When did this happen? Today, yesterday, last week?<br>Who - Was the issue with players, NPCs, etc. (please provide exact names)<br>Why - Why it happened or any other information related to this?<br>How - How did it happen, what were the steps or actions involved in the issue?<br><br>Any additional, specific information which can help expedite our ability to handle your issue is greatly appreciated.
8859 %1 tells you, 'I will not give you any %2 points for the %3.'
8860 %1 tells you, 'I'll give you %2 %3 points per %4.'
8861 %1 tells you, 'I'll give you %2 %3 points for the %4.'
8862 %1 tells you, 'I'll give you %2 %3 point per %4.'
8863 %1 tells you, 'I'll give you %2 %3 point for the %4.'
8864 You receive %1 %2 points from %3 for the %4.
8865 You receive %1 %2 point from %3 for the %4.
8866 %1 tells you, 'You'll have to remove the augments before I'll buy that.'
8867 %1 tells you, 'That item contains an augment that I can't accept.'
8868 Are you sure you want to sell this item and all its augments?
8869 You cannot perform that action while the raid is locked.
8870 The raid leader has locked the raid. You may not invite new members until the raid is unlocked again.
8871 The raid leader has unlocked the raid.
8872 You may not place that player into a new group because the raid has already reached the maximum number of group leaders. You may remove Group Leader status from players who are not in a group by using the 'Remove Leader' button.
8873 You may not use /roleplay while anonymous.
8874 Showing title and first name.
8875 Showing title, first name, and last name.
8876 NO PET
8877 Are you sure you wish to give augmented items to this NPC? The augments will be lost.
8878 Your bug report has been submitted. Thank you.
8879 Your bug report has been cancelled.
8880 Your bug report has been cancelled because no text was entered.
8881 One or more of your no-rent items have lost their enchantment.
8882 open
8883 close
8884 You do not meet the requirements for this zone.
8885 You do not meet the requirements for entering that zone.
8886 You do not meet the requirements for this area.
8887 You do not meet the requirements for this zone. You will be removed in two minutes.
8888 You do not meet the requirements for this area. You will be removed in two minutes.
8889 You can not be assigned this shared task because your party's average level is too high.
8890 You can not be assigned this shared task because your party's level spread is too high.
8891 You can not be assigned this shared task because your party exceeds the maximum allowed number of players.
8892 You can not be assigned this shared task because the leader does not meet the shared task requirements.
8893 You have spent %1 Radiant Crystal.
8894 You have spent %1 Radiant Crystals.
8895 You can not be assigned this shared task because your party does not contain the minimum required number of players.
8896 Good
8897 Evil
8898 Usage: /taskaddplayer <player name> The shared task leader can use this command to send an invitation to the named player to join the shared task. The player may then accept or decline the invitation.
8899 Usage: /taskremoveplayer <player name> The shared task leader can use this command to remove a player from the shared task.
8900 Usage: /taskmakeleader <player name> The shared task leader can use this command to assign leadership to another player.
8901 Usage: /taskplayerlist This command can be used to view a list of the players in your shared task.
8902 Usage: /taskquit This command can be used to leave your shared task.
8903 /taskaddplayer
8904 /taskremoveplayer
8905 /taskswapplayer
8906 /taskplayerlist
8907 /taskquit
8908 %1 will be removed from their zone in two minutes because your raid does not meet the minimum requirement of qualified players.
8909 %1 will be removed from their zone in two minutes because your group does not meet the minimum requirement of qualified players.
8910 %1 will be removed from their area in two minutes because your raid does not meet the minimum requirement of qualified players.
8911 %1 will be removed from their area in two minutes because your group does not meet the minimum requirement of qualified players.
8912 %1 has been removed from their zone because your raid does not meet the minimum requirement of qualified players.
8913 %1 has been removed from their zone because your group does not meet the minimum requirement of qualified players.
8914 %1 has been removed from their area because your raid does not meet the minimum requirement of qualified players.
8915 %1 has been removed from their area because your group does not meet the minimum requirement of qualified players.
8916 Sending a shared task invitation to %1.
8917 %1 could not be invited to join you.
8918 Unable to retrieve information on the leader to check permissions.
8919 You are not the shared task leader. Only %1 can issue this command.
8920 Sending an invitation to: %1. They must accept in order to swap party members.
8921 %1 has accepted your offer to join your shared task. Swapping %1 for %2.
8922 %1 is not a member of this shared task.
8923 The shared task is not allowing players to be removed from it at this time.
8924 %1 has been removed from your shared task, '%2'.
8925 %1 is not currently online. You can only transfer leadership to an online member of the shared task.
8926 %1 has been made the leader for this shared task.
8927 You have been made the leader of this shared task.
8928 Shared Task Leader: %1
8929 Shared Task Members: %1
8930 %1 has accepted your offer to join your shared task.
8931 %1 has been added to your shared task, '%2'.
8932 %1 accepted your offer to join your shared task but could not.
8933 %1 has declined your offer to join your shared task.
8934 %1 has asked you to join the shared task '%2'. Would you like to join?
8935 You may not request a shared task because you already have one.
8936 You may not request a shared task because someone in your raid, %1, already has one.
8937 You may not request a shared task because someone in your group, %1, already has one.
8938 You do not meet the requirements for any available shared tasks.
8939 Your raid does not meet the requirements for any available shared tasks.
8940 Your group does not meet the requirements for any available shared tasks.
8941 You can not be assigned this shared task because the raid or group does not meet the shared task requirements.
8942 You are no longer a member of the shared task.
8943 You may not request this shared task because you do not have the required expansion.
8944 You may not request this shared task because %1 does not have the required expansion.
8945 If your party does not meet the requirements in two minutes, the shared task will be terminated.
8946 You may not request this shared task because you must wait %1d:%2h:%3m before you can do another task of this type.
8947 You may not request this shared task because %1 must wait %2d:%3h:%4m before they can do another task of this type.
8948 %1 is now the leader of your shared task, '%2'.
8949 /help
8950 /taskmakeleader
8951 Your shared task, '%1', has ended.
8952 You are already the leader of the shared task.
8953 Your shared task, '%1', is no longer active.
8954 You have been added to the shared task '%1'.
8955 You are now the leader of your shared task, '%1'.
8956 You have been removed from the shared task '%1'.
8957 Radiant Crystals
8958 Ebon Crystals
8959 Crystals
8960 You are no longer a member of the shared task, '%1'.
8961 Your shared task is now locked. You may no longer add or remove players.
8962 The shared task is not allowing players to be added at this time.
8963 %1 is not currently online. A player needs to be online to be added to a shared task.
8964 You can not add %1 because they are already a member of this shared task.
8965 You can not add %1 because they are already assigned to another shared task.
8966 %1 already has an outstanding invitation to join this shared task.
8967 %1 already has an outstanding invitation to join another shared task. Players may only have one invitation outstanding.
8968 You can not add another player since you currently have the maximum number of players allowed (%1) in this shared task.
8969 You can not add this player because you would exceed the maximum level spread (%1) for this shared task.
8970 You can not add this player because you would exceed the maximum average level for this shared task.
8971 You can not add this player because you would fall below the minimum average level for this shared task.
8972 %1 does not own the expansion needed for this shared task.
8973 You can not add this player because your party would no longer meet the filter requirements for this shared task.
8974 You must target a player to add, or use /taskaddplayer <name> if you are unable to target them.
8975 You must select a player from the list to remove.
8976 You must select a player from the list to assign them leadership of your shared task.
8977 You can not add %1 because they or one of their group or raid members is in another shared task.
8978 You can not join that group because you have an active shared task.
8979 You may not add %1 because they must wait %2d:%3h:%4m before they can do another task of this type.
8980 You may not loot that corpse because you are not in the shared task the corpse belongs to.
8981 The player could not be added to the raid because they or one of their group members is in a different shared task.
8982 %1 can not be added to the group because they are in a different shared task.
8983 You can not be added to the group because you are in a different shared task.
8984 %1 can not be added to the raid because they are in a different shared task.
8985 You can not be added to the raid because you are in a different shared task.
8986 Congratulations
8987 '%1' replay timer: %2d:%3h:%4m remaining.
8988 /tasktimers
8989 You do not currently have any task replay timers.
8990 Following you, Mistress.
8991 You must empty your hands before you can pick up any crystals.
8992 This command is usable once a week. You must wait approximately %1 day(s), %2 hour(s) before using it again.
8993 Your AA's have been reset and you have been refunded all points.
8994 You have been given: %1
8995 Are you sure you want to quit the task '%1'?
8996 Are you sure you want to remove yourself from the shared task '%1'?
8997 Are you sure you want to quit the quest '%1'?
8998 You may not enter this area because it already contains the maximum number of players.
9000 Your spell is not powerfull enough for this corpse.
9004 Plane of Knowledge
9005 Plane of Tranquility
9006 Ruins of Lxanvom
9007 Plane of Justice
9008 Plane of Nightmare
9009 Lair of Terris Thule
9010 Plane of Disease
9011 Plane of Innovation
9012 Plane of Torment
9013 Plane of Valor
9014 Torden, The Bastion of Thunder
9015 Plane of Storms
9016 Halls of Honor
9017 Temple of Marr
9018 Solusek Ro's Tower
9019 Plane of War
9020 Drunder, Fortress of Zek
9021 Eryslai, the Kingdom of Wind
9022 Reef of Coirnav
9023 Doomfire, The Burning Lands
9024 Vegarlson, The Earthen Badlands
9025 Ragrax, Stronghold of the Twelve
9026 Plane of Time
9027 You can't attack with your spell book open.
9028 %1 has offered you a %2.
9029 Your spell was mostly successful.
9030 Your spell was partially successful.
9031 Your spell was slightly successful.
9032 Your spell may have had the opposite effect of what you desired.
9033 Your Spell Book has been updated!
9034 Toggle S. D. Effects Window.
9035 Your target is too high of a level for your fear spell.
9036 This spell only works in the Planes of Power.
9037 %1 has been awakened by %2.
9039 Combat Effects: %1
9040 Shielding: %1%
9041 Spell Shield: %1%
9042 Avoidance: %1
9043 Accuracy: %1
9044 Stun Resist: %1%
9045 Strikethrough: %1%
9046 %1 wants to RESURRECT you. Do you wish this?
9047 %1 wants to cast %2 (%3 percent) upon you. Do you wish this?
9048 %1, leader of the guild %2 wishes to declare war on your guild for %3 day(s). Do you accept?
9049 %1, leader of the guild %2 wishes to make peace with your guild. Do you accept?
9050 Your last name will be %1 is this correct?
9051 Submitting surname to server for approval check...
9052 Kill %1, is this correct?
9053 Killing %1.
9054 %1 wants to SACRIFICE you. You get NO experience back with Resurrection, even GM. Die & lose exp?
9055 You agreed to be sacrificed.
9056 You declined the request to be sacrificed.
9057 ARE YOU SURE you wish to drop your %1 on the ground?
9058 You just dropped your %1.
9059 You are not the guild leader, and therefore cannot disband the entire guild.
9060 ARE YOU SURE you wish to delete/disband your entire guild?
9061 Your guild has been disbanded! All members will be removed.
9062 Are you sure you wish to be translocated to your bind point?
9063 Are you sure you wish to be translocated by %1 to %2?
9064 You declined the request to be translocated.
9065 Are you absolutely sure you want to delete %1?
9066 You have gained the ability to use %T1.
9067 This item can be used in tradeskills.
9068 You have healed %1 for %2 points of damage.
9069 The gods have healed you for %1 points of damage.
9070 %1%2 They have taken %3 points of damage.
9071 %1%2 They have taken %3 point of damage.
9072 %1 has taken %2 damage from your %3.
9073 %1 hit %2 for %3 points of non-melee damage.
9074 Your %1 glows blue.
9075 Your %1 glows red.
9076 In your drunken stupor you have fallen off your mount
9077 You shake off the stun effect!
9078 You strike through your opponent's defenses!
9079 /autoinventory
9080 Your mind burns!
9081 %1's mind burns!
9082 %1's spell has been reflected by %2.
9083 YOUR magical skin absorbs %1 spell.
9084 %1 magical skin absorbs %2 spell.
9085 /spellscribe
9086 The Cauldron of Lost Souls
9087 The Drowning Crypt
9088 The Ancient Aqueducts
9089 The Mushroom Grove
9090 The Foreboding Prison
9091 The Chapel of the Witnesses
9092 The Root Garden
9093 The Accursed Sanctuary
9094 The Silent Gallery
9095 The Maw of the Menagerie
9096 The Spider Den
9097 The Hushed Banquet
9098 The Frosted Halls
9099 The Forgotten Wastes
9100 The Heart of the Menagerie
9101 The Morbid Laboratory
9102 The Theater of Imprisoned Horrors
9103 The Grand Library
9104 The Forlorn Caverns
9105 The Dreary Grotto
9106 The Asylum of Invoked Stone
9107 The Chambers of Eternal Affliction
9108 The Sepulcher of the Damned
9109 The Ritualistic Summoning Grounds
9110 The Cesspits of Putrescence
9111 The Aisles of Blood
9112 The Halls of Sanguinary Rites
9113 The Infernal Sanctuary
9114 The Bloodied Quarries
9115 The Halls of War
9116 The Wind Bridges
9117 The Gladiator Pits
9118 The Drudge Hollows
9119 The Fortified Lair of the Taskmasters
9120 The Hidden Vale
9121 The Blazing Forge
9122 The Arena of Chance
9123 The Barracks of War
9124 The Sunken Library
9125 The Shifting Tower
9126 The Fading Temple
9127 The Royal Observatory
9128 The River of Recollection
9129 The Sandfall Corridors
9130 The Balancing Chamber
9131 The Sweeping Tides
9132 The Antiquated Palace
9133 The Prismatic Corridors
9134 Armor Only
9135 Weapons Only
9136 1h Weapons Only
9137 2h Weapons Only
9138 1h Slash Only
9139 1h Blunt Only
9140 Piercing Only
9141 2h Slash Only
9142 2h Blunt Only
9143 2h Pierce Only
9144 Bows Only
9145 Shields Only
9146 This spell only works on the cursed.
9147 Min delay: %1
9148 Hand to Hand Only
9149 You have new spells available to you. Check the merchants near your guild master.
9150 You do not have a ranged weapon equipped.
9174 The strength of your stonewall allows you to resume feigning death.
9193 Requirements: Must spend %1 ability points.
9205 You go into a destructive frenzy.
9206 Your destructive frenzy ends.
9215 This spell only works on specific Muramite.
9218 You become more destructive.
9233 Your combat ability is interrupted.
9234 Recast Delay: %1
9237 Your enemies have forgotten you!
9239 Recast Type: %1
9240 You can not use this ability because you have not been hidden for long enough.
9253 You must wait longer before your pet can feign death.
9254 Focusing on one target, Master.
9263 No longer focusing on one target, Master.
9264 Not casting spells, Master.
9291 Casting spells normally, Master.
9292 Cast gem 9
9299 focus
9300 no cast
9305 /bandolier
9306 Add
9309 Delete
9310 Activate
9328 Make hot button
9329 Usage: /bandolier [Add/Delete/Activate] SetName
9338 <Empty>
9339 You have successfully used bandolier %1.
9342 You do not have enough room to use this bandolier.
9343 You can not equip all the items in this bandolier.
9344 There is no availble bandolier slot to save this bandolier set.
9345 You have successfully added bandolier %1.
9346 You have successfully deleted bandolier %1.
9347 Enter bandolier set name:
9348 Potion Belt Slot 1
9349 Potion Belt Slot 2
9350 Potion Belt Slot 3
9351 Potion Belt Slot 4
9352 Toggle Potion Belt Window
9353 Toggle Bandolier Window
9354 Potion Belt Enabled
9355 /potionbelt
9356 Usage: /potionbelt [Delete/Activate] BeltSlot
9357 Skill Mod: %1 +%2 %% (%3 Max)
9500 First Person Camera
9501 Overhead Camera
9502 Chase Camera
9503 User Defined Camera 1
9504 User Defined Camera 2
9505 Tether Camera
9506 /deny
9507 To remove consent, use /deny <playername>
9508 Entering %1...
10000 No text set
10058 This spell does not work on players that are using a spirit shroud.
10348 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z.
12000 You cannot join that group, it is full.
12001 You have been removed from the group.
12002 Your group has been disbanded.
12003 You have formed the group.
12004 You have joined the group.
12005 %1 has left the group.
12006 You have finished scribing %1.
12007 You have finished memorizing %1.
12008 You are too far away from the ladder, get closer.
12009 You have entered an Arena (PvP) area.
12010 Your class may not use this tome.
12011 Only High Elves may use this forge.
12012 Only Dark Elves may use this forge.
12013 Only Ogres may use this forge.
12014 Only Dwarves may use this forge.
12015 Only Gnomes may use this forge.
12016 Only Barbarians may use this forge.
12017 Only Iksars may use this forge.
12018 Only Humans may use this forge.
12019 Only Iksar may use this pottery wheel.
12020 Only Erudites may use this tailoring kit.
12021 Only Halflings may use this tailoring kit.
12022 Only Wood Elves may use this tailoring kit.
12023 Only Wood Elves may use this fletching kit.
12024 You cannot combine items when your hands are full! Your cursor must be free of items and money before you can combine items together in a special container.
12025 You must place items in this object in order to create something new.
12026 %1 tells you, 'I'll give you%2 per %3'
12027 %1 tells you, 'I'll give you%2 for the %3.'
12028 Facial features accepted.
12029 You haven't recovered yet...
12030 The Options Menu may only be accessed from the Main Screen.
12031 Fast Item Destroy is OFF.
12032 Fast Item Destroy is ON.
12033 You can not change anonymous on this server.
12034 You are now anonymous.
12035 You are no longer anonymous.
12036 You will now automatically split money with your group.
12037 You will no longer split money with your group.
12038 You will no longer see a message when other players are damaged by damage shields.
12039 You will now see a message when other players are damaged by damage shields.
12040 You begin tracking %1.
12041 You may only cancel the transaction now that you have agreed to it.
12042 You must cancel or complete the trade.
12043 Your class, deity and/or race may not equip that item.
12044 Aborting scribing of spell.
12045 Aborting memorization of spell.
12046 Right click on another Scribe Slot in your Spell Book to swap this Spell position with the new one.
12047 Your class can never use the %1.
12048 You will have to achieve level %1 before you can scribe the %2.
12049 Beginning to scribe %1...
12050 You already have scribed the %1 in your book.
12051 You already have a spell in that slot.
12052 You cannot memorize a spell you already have memorized.
12053 Beginning to memorize %1...
12054 You are not high enough level to memorize that spell.
12055 %1 says, 'Interested in training in the %2 language ?'
12056 %1 says, 'Interested in training in %2 ?'
12057 Choose a skill to study first.
12058 That item is a no-rent temporary item and cannot be placed in the bank.
12059 That container contains one or more no-rent temporary items and cannot be placed in the bank.
12060 %1 tells you, 'You cannot afford the %2.'
12061 %1 tells you, 'I charge %2 for %3 %4, but you can't afford to buy them.'
12062 %1 tells you, 'I am not interested in buying that.'
12063 %1 tells you, 'Whoa! Hold your horses there! One thing at a time.'
12064 %1 tells you, 'Sorry, but you're going to need to empty that before I'll buy it.'
12065 %1 tells you, 'You cannot afford the training. Come back after you have acquired more money.'
12066 %1 tells you, 'You have learned the basics of %2.'
12067 %1 tells you, 'You have increased your fluency in %2.'
12068 %1 tells you, 'You have increased your skill in %2.'
12069 %1 tells you, 'I'm busy with another customer now. Please come back later.'
12070 You may not loot this corpse at this time.
12071 You receive %1 as your split.
12072 You receive %1 from the corpse.
12073 Someone is already looting that corpse.
12074 You could not possibly eat any more, you would explode!
12075 You take a bite out of a %1.
12076 Ahhh. That was tasty.
12077 You could not possibly drink any more, you would explode!
12078 You take a drink from an %1.
12079 Ahhh. That was refreshing.
12080 You could not possibly consume more alcohol or become more intoxicated!
12081 Glug, glug, glug... You take a swig of %1.
12082 You must stop singing to cast this spell!
12083 Could not find the everquest_manual.
12084 You can't use that command right now...
12085 You must be completely stopped before doing this action.
12086 Unable to train in ability.
12087 Please put down the item in your mouse pointer, first.
12088 That ability is always on and does not require a hotkey.
12089 You must be at least level 51 to channel your experiences into Abilities.
12090 RUNMODE IS NOW ** OFF ** DUE TO FATIGUE.
12091 You have become better at %1! (%2)
12092 That Key is used by EverQuest and cannot be assigned by the user to a user-defined keymap.
12093 You may only leave the soulmark screen by hitting done.
12094 You must be on the 1st menu screen to leave GM mode.
12095 Interface locked. Please use /safelock to unlock it.
12096 Logging to 'eqlog.txt' is now *ON*.
12097 Attack on Assist *OFF*.
12098 Inspect Message is *OFF*.
12099 Windows are locked.
12100 %1 has defeated %2 in a duel to the death!
12101 Your challenge to duel %1 has been cancelled by %2's untimely death.
12102 You have lost your target.
12103 You have fallen to your death!
12104 You have choked to death, unable to breathe!
12105 You have burned to death!
12106 You died.
12107 You have been slain by %1!
12108 You have been slain by an unseen hand!
12109 %1 has fallen to their death!
12110 %1 has choked to death, unable to breathe!
12111 %1 has burned to death!
12112 %1 died.
12113 You have slain %1!
12114 %1 has been slain by %2!
12115 %1 has been slain by an unseen hand!
12116 You groan and feel a bit weaker.
12117 Ahhh, I feel much better now...
12118 %1 were injured by falling.
12119 %1 was injured by falling.
12120 %1 was injured by a trap.
12121 YOU were sliced by a saw blade.
12122 YOU were skewered by a spear.
12123 YOU were sliced by a pendulum.
12124 YOU were slashed by a blade.
12125 YOU were crushed.
12126 YOU were injured by a trap.
12127 YOU are suffocating!
12128 YOU are drowning!
12129 %1 is suffocating.
12130 %1 is drowning.
12131 YOU are burning!
12132 %1 is burning.
12133 YOU are pierced by thorns!
12134 %1 was pierced by thorns.
12135 YOU are burned!
12136 %1 was burned.
12137 YOU are tormented!
12138 %1 was tormented.
12139 YOU are chilled to the bone!
12140 %1 was chilled to the bone.
12141 YOU are freezing!
12142 %1 is freezing!
12143 %1 tells you, 'Come back soon!'
12144 %1 block
12145 %1 blocks
12146 %1 parry
12147 %1 parries
12148 %1 riposte
12149 %1 ripostes
12150 %1 dodge
12151 %1 dodges
12152 %1 are INVULNERABLE
12153 %1 is INVULNERABLE
12154 YOUR magical skin absorbs the blow
12155 %1's magical skin absorbs the blow
12156 miss
12157 misses
12158 %1 try to %2 %3, but %4!
12159 %1 tries to %2 %3, but %4!
12160 for %1 points of damage.
12161 for %1 point of damage.
12162 %1 %2 %3 %4
12163 maul
12164 bite
12165 mauls
12166 bites
12167 claw
12168 claws
12169 gore
12170 gores
12171 sting
12172 stings
12173 slices
12174 slice
12175 smash
12176 smashes
12177 rend
12178 rends
12179 slash
12180 slashes
12181 punch
12182 punches
12183 hit
12184 hits
12185 You
12186 yourself
12187 YOU
12188 himself
12189 herself
12190 itself
12191 crush
12192 crushes
12193 pierce
12194 pierces
12195 kick
12196 kicks
12197 strike
12198 strikes
12199 backstab
12200 backstabs
12201 bash
12202 bashes
12203 %1 You have taken %2 points of damage.
12204 %1 You have taken %2 point of damage.
12205 You begin casting %1.
12206 %1 begins to cast a spell.
12207 %1%2
12208 Item Cast Time (%1)
12209 he
12210 she
12211 it
12212 regards you as an ally
12213 looks upon you warmly
12214 kindly considers you
12215 judges you amiably
12216 regards you indifferently
12217 scowls at you, ready to attack
12218 glares at you threateningly
12219 glowers at you dubiously
12220 looks your way apprehensively
12221 appears to have a goodly demeanor.
12222 appears to have an evil demeanor.
12223 %1 would not make a worthy opponent.
12224 %1 would make quite a formidable opponent.
12225 what would you like your tombstone to say?
12226 looks like a reasonably safe opponent.
12227 looks like you would have the upper hand.
12228 looks kind of risky, but you might win.
12229 looks like an even fight.
12230 looks kind of risky..you might win.
12231 looks like quite a gamble.
12232 You would probably win this fight..it's not certain though.
12233 looks kind of dangerous.
12234 looks quite risky, but might be worth a try.
12235 %1 appears to be quite formidable.
12236 You could probably win this fight.
12237 This creature could pose problems, you would probably defeat it.
12238 looks like %1 would wipe the floor with you!
12239 %1 %2 -- %3
12240 Consider who?
12241 It is futile to consider the dead...
12242 You are not a member of any guild.
12243 You are not a guild officer or leader, and therefore cannot invite members to join your guild.
12244 You can only invite those players on your deity team.
12245 You have invited %1 to become a member of the guild.
12246 You have invited %1 to become an officer in the guild.
12247 Only the guild leader can offer guild officer status.
12248 You must target a player to invite or supply a player name.
12249 You may only invite living Player Characters in your current zone into your guild.
12250 You may only invite living Player Characters into your guild.
12251 You must transfer leadership or delete the guild before removing yourself.
12252 Attempting to remove you from the guild...
12253 You are not a guild officer or leader, and therefore cannot remove members from the guild.
12254 Attempting to remove %1 from the guild...
12255 You must target a player to remove or supply a player name.
12256 %1 is a member of %2.
12257 %1 is an officer of %2.
12258 %1 is the leader of %2.
12259 %1 is not in a guild.
12260 You must target a living Player Character, or supply a player name, to list guild status.
12261 Only the guild leader may transfer membership to an officer.
12262 Trying to transfer leadership of the guild to %1...
12263 You say to your guild, '%1'
12264 %1 is currently considering joining another group.
12265 %1 is already in another group.
12266 %1 rejects your offer to join the group.
12267 You cannot invite someone to join your group, only your leader may do so.
12268 You must target a player or use /invite <name> to invite someone to your group.
12269 You can only group with player characters.
12270 You cannot invite yourself.
12271 You can only invite those players on your deity team.
12272 That person is already in your party.
12273 You invite %1 to join your group.
12274 You invite %1 to join %2.
12275 Your party is already full. DISBAND someone to make room for others.
12276 You have petitioned %1 for your guilds to go to war for %2 days.
12277 You have petitioned %1 for your guilds to make peace.
12278 Only a guild leader may sue for peace.
12279 %1 invites you to join %2.
12280 %1 invites you to join a group.
12281 To join the group, click on the 'FOLLOW' option, or 'DISBAND' to cancel.
12282 You cannot join the group because %1 is either link-dead or is not in this zone.
12283 You notify %1 that you agree to join the group.
12284 You notify %1 that you agree to join %2.
12285 * KEYBOARD SHORTCUTS MODE *
12286 * TYPING MODE *
12287 You remove %1 from the party.
12288 You disband your party.
12289 You cancel the invitation to join %1's group.
12290 You abandon your preparations to camp.
12291 You must be sitting to prepare to camp.
12292 You must dismount and be sitting to prepare to camp.
12293 It will take you about 30 seconds to prepare your camp.
12294 You are too far away from %1 to trade.
12295 say
12296 I don't see anyone by that name around here...
12297 him
12298 her
12299 her
12300 its
12301 his
12302 You
12303 you
12304 your
12305 You emote '%1'
12306 You %1
12307 Friends currently on EverQuest:
12308 You have no friends, but you can add some with: /friends <name>
12309 Players Looking For Groups:
12310 Players on EverQuest:
12311 AFK
12312 * GM *
12313 <LINKDEAD>
12314 LFG
12315 TRADER
12316 There are %1 players in %2.
12317 There are no players in %1 that match those who filters.
12318 There is 1 player in %1.
12319 All your trade slots are full!
12320 You currently cannot drop items. Goto General Options or use /fastdrop to enable dropping.
12321 I don't see anyone by that name around here...
12322 %1 saved.
12323 Talking to yourself again?
12324 %1 petitions you, '%2'
12325 You petition, '%1'
12326 %1 GMSAYS '%2'
12327 You GMSAY, '%1'
12328 You are not in a group! Keep it all.
12329 Please input a valid number of coins to split.
12330 Format: /split <platinum> <gold> <silver> <copper>.
12331 e.g. /split 0 1 5 24 would split 0 plat, 1 gold, 5 silver, 24 copper.
12332 You don't have that much platinum!
12333 You don't have that much gold!
12334 You don't have that much silver!
12335 You don't have that much copper!
12336 You aren't in a guild, so can't ask for guild info in who list.
12337 You are no longer hidden.
12338 You stop sneaking.
12339 %1 BROADCASTS '%2'
12340 You broadcast, '%1'
12341 You (kunark) broadcast, '%1'
12342 You say, in %1, '%2'
12343 %1 says '%2'
12344 You say, '%1'
12345 You are not in a group. Talking to yourself again???
12346 You tell your party, '%1'
12347 %1 shouts, '%2'
12348 You shout, '%1'
12349 You can only auction in city zones.
12350 You auction, '%1'
12351 This chat command no longer functions on this server.
12352 You say out of character, '%1'
12353 YOU HAVE BEEN DISCONNECTED.
12354 THE SERVER IS NOT RESPONDING.
12355 Welcome to EverQuest!
12357 You have entered %1.
12358 You are no longer in a PvP immunity zone.
12359 MESSAGE OF THE DAY: %1
12360 You are in our world now!
12361 This Tutorial will walk you through the basic commands you will use in your adventures on Norrath.
12362 You are too fatigued to jump!
12363 Fullview Windows are unlocked.
12364 You have not received any tells, so you cannot reply.
12365 You have not received any tells, so you cannot use reply target.
12366 Fullscreen Transparent Polygons are now ON
12367 Fullscreen Transparent Polygons are now OFF
12368 You do not have control of yourself right now.
12369 You must be standing to attack!
12370 Auto attack is on.
12371 Auto attack is off.
12372 Mouse control deactivated.
12373 Mouse control activated. Use right mouse button.
12374 Taking a screenshot...
12375 You no longer have a target.
12376 Fullview Windows are locked.
12377 This command does not work for the pre-Luclin PC models.
12378 %1 is too far away to inspect. Get closer.
12379 Sound Card Info written to 'adriver.txt' in your EQ program folder.
12380 That is not a valid command. Please use /help.
12381 You must be sitting to apply the poison.
12382 You begin applying the poison.
12383 You have no skill in the art of applying poisons.
12384 You may not zone there, you do not have the required files.
12385 Your will is not strong enough to leave the material plane.
12386 That zone is currently down, moving you to safe point within your current zone.
12387 LOADING, PLEASE WAIT...
12388 The sun does not move here. Without that frame of reference, you cannot tell what time it is.
12389 Earth Time: %1
12390 You are too far away to loot that corpse.
12391 You are no longer encumbered.
12392 You are encumbered!
12393 You can not use this skill while on a mount.
12394 You need to equip a shield in order to BASH
12395 You must target an NPC to taunt first.
12396 You can't taunt inanimate objects.
12397 You taunt %1 to ignore others and attack you!
12398 You must have a target to intimidate!
12399 Nothing happens.
12400 Stand up first!
12401 You must target someone to beg from first.
12402 You can't try to beg while attacking.
12403 You are too far away to beg. Get closer.
12404 How can you beg from someone when they can't see you?!
12405 You must target a player to steal from first.
12406 You must target a player to steal from first. You may not steal from corpses.
12407 You can't try to steal while STUNNED!
12408 You can't try to steal while attacking.
12409 You can't seem to steal from yourself for some reason...
12410 You may not steal from a person who does not follow the ways of chaos....
12411 You must follow the ways of chaos to steal...
12412 You can only steal from others of the other alliance.
12413 You can only steal from others in your level range.
12414 You are too far away to steal. Get closer.
12415 You stop hiding.
12416 You must target someone to disarm first.
12417 You cannot disarm yourself!
12418 You are too far away to disarm. Get closer.
12419 You see no sport in disarming the dead.
12420 You can't start sneaking while attacking.
12421 You can only sneak on dry land.
12422 You begin to sneak...
12423 You can't try to hide while attacking.
12424 You must stand perfectly still to hide!
12425 You begin to hide...
12426 You have no idea what direction you are facing.
12427 North
12428 NorthEast
12429 East
12430 SouthEast
12431 South
12432 SouthWest
12433 West
12434 NorthWest
12435 You think you are heading %1.
12436 You begin to bandage yourself.
12437 You begin to bandage %1.
12438 You resist the %1 spell!!
12439 You miss a note, bringing your song to a close!
12440 You are too distracted to cast a spell now!
12441 You must be standing to cast a spell.
12442 You are already casting a spell!
12443 You are not high enough level to cast this spell!
12444 Your %1 shimmers briefly.
12445 Finding Target Player corpse...
12446 You don't sense any corpses of that name.
12447 You don't sense any corpses.
12448 Your immunity buff protected you from the spell %1!
12449 %1 looks as if it's been freshened up a bit.
12450 This item appears to be written in %1.
12451 The item you are holding is magical.
12452 You are not holding an item!
12453 Skill: %1
12454 DMG: %1 AC: %2
12455 DMG: %1
12456 AC: %1
12457 STR: %1
12458 DEX: %1
12459 STA: %1
12460 CHA: %1
12461 WIS: %1
12462 INT: %1
12463 AGI: %1
12464 HP: %1
12465 MANA: %1
12466 SV FIRE: %1
12467 SV DISEASE: %1
12468 SV COLD: %1
12469 SV MAGIC: %1
12470 SV POISON: %1
12471 You sense undead in this direction.
12472 You sense an animal in this direction.
12473 You sense a summoned being in this direction.
12474 You don't sense anything.
12475 You sense a trap in this direction.
12476 You don't sense any traps.
12477 Your casting has been interrupted!
12478 %1's casting is interrupted!
12479 You are stunned!
12480 You are no longer stunned.
12481 You were hit by non-melee for %1 damage.
12482 You feel as if you are about to fall.
12483 You feel as if you are about to look like yourself again.
12484 You and your mount are thirsty.
12485 You are thirsty.
12486 You and your mount are hungry.
12487 You are hungry.
12488 You are out of food.
12489 You are low on food.
12490 You are out of drink.
12491 You are out of food and drink.
12492 You are out of drink and low on food.
12493 You are low on drink.
12494 You are out of food and low on drink.
12495 You are low on food and drink.
12496 You forget %1.
12497 Your attempt to apply poison has been cancelled.
12498 You are unstunned.
12499 You have lost or do not have a tracking target.
12500 %1smiles
12501 %1 beams a smile at %2
12502 %1frowns
12503 %1 frowns at %2
12504 %1laughs
12505 %1 laughs at %2
12506 %1cries
12507 %1 cries over %2
12508 %1chuckles
12509 %1 chuckles at %2
12510 %1hugs %2self
12511 %1 hugs %2
12512 %1pokes %2self
12513 %1 pokes %2
12514 %1bows
12515 %1 bows before %2
12516 %1bounces with excitement
12517 %1 bounces around %2
12518 %1panics and screams
12519 %1 panics at the sight of %2
12520 %1nods
12521 %1 nods at %2
12522 %1rolls on the floor laughing
12523 %1 rolls on the floor laughing at %2
12524 %1waves
12525 %1 waves at %2
12526 %1cheers
12527 %1 cheers at %2
12528 %1makes a rude gesture
12529 %1 makes a rude gesture at %2
12530 %1 agrees with %2
12531 %1agrees with everyone around %2
12532 %1 gasps at %2 in amazement
12533 %1is amazed!
12534 %1 apologizes to %2 whole-heartedly
12535 %1apologizes to everyone
12536 %1 applauds %2's performance
12537 %1gives a round of applause
12538 %1 pleads with %2 desperately
12539 %1pleads with everyone around %2
12540 %1 bites %2 on the leg!
12541 %1looks around for someone to bite!
12542 %1 bleeds all over %2
12543 %1bleeds quietly
12544 %1 blinks at %2 in disbelief
12545 %1blinks in disbelief
12546 %1 blushes at %2
12547 %1blushes profusely
12548 %1 boggles at %2, shaking %3 head and looking confused
12549 %1boggles, shaking %2 head and looking confused
12550 %1 bonks %2 on the head!
12551 %1looks around for someone to bonk!
12552 %1 informs %2 that %3 is bored
12553 %1informs everyone that %2 is bored
12554 %1 lets %2 know that %3 will be right back
12555 %1announces that %2 will be right back
12556 %1 burps loudly at %2
12557 %1burps loudly
12558 %1 waves goodbye to %2
12559 %1waves goodbye to everyone
12560 %1 cackles gleefully at %2
12561 %1cackles gleefully
12562 %1 tries to calm down %2
12563 %1looks peaceful and calm
12564 %1 claps happily for %2 - hurray!
12565 %1claps %2 hands together - hurray!
12566 %1 comforts %2
12567 %1needs to be comforted
12568 %1 congratulates %2 on a job well done
12569 %1congratulates those around %2 on a job well done
12570 %1 coughs at %2
12571 %1coughs
12572 %1 cringes away from %2
12573 %1cringes
12574 %1 looks at %2 curiously
12575 %1 looks around %2 curiously
12576 %1 grabs hold of %2 and begins to dance with %3
12577 %1stands on %2 tip-toes and does a dance of joy!
12578 %1 drools all over %2
12579 %1drools -- something must have %2 excited!
12580 %1 ducks behind %2
12581 %1ducks
12582 %1 raises an eyebrow at %2
12583 %1raises an eyebrow inquiringly
12584 %1 gasps at %2 in astonishment
12585 %1gasps in astonishment
12586 %1 giggles at %2
12587 %1giggles
12588 %1 turns an icy glare upon %2
12589 %1glares at nothing in particular
12590 %1 grins evilly at %2
12591 %1grins evilly
12592 %1 groans at the sight of %2
12593 %1groans
12594 %1 grovels before %2
12595 %1grovels pitifully
12596 %1 is very happy with %2
12597 %1is so happy!
12598 %1 lets %2 know that %3 needs food, badly
12599 %1needs food, badly
12600 %1 introduces %2 to you
12601 %1introduces %2self. Hi there!
12602 %1 lets %2 know that %3 was JUST KIDDING!
12603 %1was JUST KIDDING!
12604 %1 kneels before %2 in humility and reverence
12605 %1kneels down
12606 %1 informs %2 that %3 is completely lost!
12607 %1looks completely lost!
12608 %1 massages %2's shoulders
12609 %1looks around for someone to massage
12610 %1 moans at %2
12611 %1begins to moan
12612 %1 lowers %2 head and mourns the loss of %3
12613 %1lowers %2 head and mourns the loss of the dead
12614 %1 peers at %2, looking %3 up and down
12615 %1peers around intently
12616 %1 points at %2. Yeah you!
12617 %1points straight ahead
12618 %1 ponders %2. What is going on with %3?
12619 %1ponders the matters at hand
12620 %1 looks at %2, completely puzzled
12621 %1looks completely puzzled
12622 %1 looks at %2 and raises %3 hand
12623 %1raises %2 hand
12624 %1 asks %2 if %3 is ready
12625 %1lets everyone know that %2 is ready!
12626 %1 emits a low rumble and then roars at %2
12627 %1emits a low rumble and then roars like a lion!
12628 %1 snaps to attention and salutes %2 crisply
12629 %1salutes the gods in pure admiration
12630 %1 shivers at the thought of messing with %2
12631 %1shivers. Brrrrrr
12632 %1 shrugs at %2
12633 %1shrugs unknowingly
12634 %1 sighs at %2
12635 %1sighs, clearly disappointed
12636 %1 smirks mischievously at %2
12637 %1 smirks mischievously
12638 %1 snarls meanly at %2
12639 %1bares %2 teeth in a terrible snarl
12640 %1 snickers softly at %2
12641 %1snickers softly
12642 %1 stares dreamily at %2, completely lost in %3 eyes
12643 %1stares at the ground
12644 %1 taps %2 foot as %3 looks at %4 impatiently
12645 %1taps %2 foot impatiently
12646 %1 teases %2 mercilessly
12647 %1looks about for someone to tease
12648 %1 thanks %2 heartily
12649 %1thanks everyone
12650 %1 lets %2 know that %3 needs drink, badly
12651 %1needs drink, badly!
12652 %1 vetoes %2's idea!
12653 %1 vetoes the idea
12654 %1 welcomes %2 warmly
12655 %1welcomes everyone
12656 %1 whines pitifully at %2
12657 %1whines pitifully
12658 %1 whistles at %2 appreciatively
12659 %1whistles a little tune
12660 %1 yawns rudely in %2's face. Whew! %3 needs a mint!
12661 %1opens %2 mouth wide and yawns
12662 %1smacks %2self on the forehead
12663 %1 smacks %2
12664 %1pats %2self on the back
12665 %1 pats %2 on the back
12666 %1 nudges %2
12667 %1fidgets
12668 %1flexes %2 muscles proudly
12669 %1 flexes at %2
12670 %1purrs to %2self
12671 %1 purrs at %2
12672 %1blows a kiss into the air
12673 %1 kisses %2 on the cheek
12674 right
12675 left
12676 %1 is straight ahead.
12677 %1 is ahead and to the %2.
12678 %1 is to the %2.
12679 %1 is behind and to the %2.
12680 %1 is behind you.
12681 You have lost your tracking target.
12682 You have moved and are no longer hidden!!
12683 Your attempt to camp has been interrupted.
12684 It will take about %1 more seconds to prepare your camp.
12685 You are bleeding to death!
12686 Your song ends abruptly.
12687 Your song ends.
12688 %1's song ends.
12689 %1's song ends abruptly.
12690 You decide to have another drink. HIICCUUP!
12691 You can't intimidate yourself!
12692 %1 is dead, canceling auto-follow.
12693 %1 is too far away, canceling auto-follow.
12694 You are no longer auto-following %1.
12695 You can't attack while invulnerable!
12696 Try attacking someone other than yourself, it's more productive.
12697 You must first click on the being you wish to attack!
12698 Your target is too close to use a ranged weapon!!
12699 Your target is too far above/below you.
12700 You smile
12701 You beam a smile at %1
12702 You frown
12703 You frown at %1
12704 You laugh
12705 You laugh at %1
12706 You cry
12707 You cry over %1
12708 You chuckle
12709 You chuckle at %1
12710 You hug yourself
12711 You hug %1
12712 You poke yourself
12713 You poke %1
12714 You bow
12715 You bow before %1
12716 You bounce with excitement
12717 You bounce around %1
12718 You panic and scream
12719 You panic at the sight of %1
12720 You nod
12721 You nod at %1
12722 You roll on the floor laughing
12723 You roll on the floor laughing at %1
12724 You wave
12725 You wave at %1
12726 You cheer
12727 You cheer at %1
12728 You make a rude gesture
12729 You make a rude gesture at %1
12730 You agree with %1
12731 You agree with everyone around you
12732 %1 gasp at %2 in amazement
12733 You are amazed!
12734 %1 apologize to %2 whole-heartedly
12735 You apologize to everyone
12736 %1 applaud %2's performance
12737 You give a round of applause
12738 %1 plead with %2 desperately
12739 You plead with everyone around you
12740 %1 bite %2 on the leg!
12741 You look around for someone to bite!
12742 You bleed all over %1
12743 You bleed quietly
12744 %1 blink at %2 in disbelief
12745 You blink in disbelief
12746 You blush at %1
12747 You blush profusely
12748 %1 boggle at %2, shaking %3 head and looking confused
12749 You boggle, shaking %1 head and looking confused
12750 %1 bonk %2 on the head!
12751 You look around for someone to bonk!
12752 %1 inform %2 that %3 are bored
12753 You inform everyone that %1 are bored
12754 %1 let %2 know that %3 will be right back
12755 You announce that %1 will be right back
12756 You burp loudly at %1
12757 You burp loudly
12758 You wave goodbye to %1
12759 You wave goodbye to everyone
12760 You cackle gleefully at %1
12761 You cackle gleefully
12762 You try to calm down %1
12763 You look peaceful and calm
12764 %1 clap happily for %2 - hurray!
12765 You clap %1 hands together - hurray!
12766 You comfort %1
12767 You need to be comforted
12768 %1 congratulate %2 on a job well done
12769 You congratulate those around %1 on a job well done
12770 You cough at %1
12771 You cough
12772 You cringe away from %1
12773 You cringe
12774 %1 look at %2 curiously
12775 You look around %1 curiously
12776 %1 grab hold of %2 and begin to dance with %3
12777 You stand on %1 tip-toes and do a dance of joy!
12778 You drool all over %1
12779 You drool -- something must have %1 excited!
12780 You duck behind %1
12781 You duck
12782 You raise an eyebrow at %1
12783 You raise an eyebrow inquiringly
12784 %1 gasp at %2 in astonishment
12785 You gasp in astonishment
12786 You giggle at %1
12787 You giggle
12788 You turn an icy glare upon %1
12789 You glare at nothing in particular
12790 You grin evilly at %1
12791 You grin evilly
12792 You groan at the sight of %1
12793 You groan
12794 You grovel before %1
12795 You grovel pitifully
12796 You are very happy with %1
12797 You are so happy!
12798 %1 let %2 know that %3 need food, badly
12799 You need food, badly
12800 %1 introduce %2
12801 You introduce yourself. Hi there!
12802 %1 let %2 know that %3 were JUST KIDDING!
12803 You were JUST KIDDING!
12804 %1 kneel before %2 in humility and reverence
12805 You kneel down
12806 %1 inform %2 that %3 are completely lost!
12807 You look completely lost!
12808 %1 massage %2's shoulders
12809 You look around for someone to massage
12810 You moan at %1
12811 You begin to moan
12812 %1 lower %2 head and mourn the loss of %3
12813 You lower %1 head and mourn the loss of the dead
12814 %1 peer at %2, looking %3 up and down
12815 You peer around intently
12816 %1 point at %2. Yeah you!
12817 You point straight ahead
12818 %1 ponder %2. What is going on with %3?
12819 You ponder the matters at hand
12820 %1 look at %2, completely puzzled
12821 You look completely puzzled
12822 %1 look at %2 and raise %3 hand
12823 You raise %1 hand
12824 %1 ask %2 if %3 is ready
12825 You let everyone know that %1 are ready!
12826 You emit a low rumble and then roar at %1
12827 You emit a low rumble and then roar like a lion!
12828 %1 snap to attention and salute %2 crisply
12829 You salute the gods in pure admiration
12830 %1 shiver at the thought of messing with %2
12831 You shiver. Brrrrrr
12832 %1 shrug at %2
12833 You shrug unknowingly
12834 %1 sigh at %2
12835 You sigh, clearly disappointed
12836 %1 smirk mischievously at %2
12837 You smirk mischievously
12838 %1 snarl meanly at %2
12839 You bare %1 teeth in a terrible snarl
12840 %1 snicker softly at %2
12841 You snicker softly
12842 %1 stare dreamily at %2, completely lost in %3 eyes
12843 You stare at the ground
12844 %1 tap %2 foot as %3 look at %4 impatiently
12845 You tap %1 foot impatiently
12846 %1 tease %2 mercilessly
12847 You look about for someone to tease
12848 %1 thank %2 heartily
12849 You thank everyone
12850 %1 let %2 know that %3 need drink, badly
12851 You need drink, badly!
12852 %1 veto %2's idea!
12853 You veto the idea
12854 %1 welcome %2 warmly
12855 You welcome everyone
12856 %1 whine pitifully at %2
12857 You whine pitifully
12858 %1 whistle at %2 appreciatively
12859 You whistle a little tune
12860 %1 yawn rudely in %2's face.
12861 You open %1 mouth wide and yawn
12862 You smack yourself on the forehead
12863 You smack %1
12864 You pat yourself on the back
12865 You pat %1 on the back
12866 You nudge %1
12867 You fidget
12868 You flex your muscles proudly
12869 You flex at %1
12870 You purr
12871 You purr at %1
12872 You blow a kiss into the air
12873 You kiss %1 on the cheek
12874 You need a piercing weapon as your primary weapon in order to backstab!
12875 You have run out of ammo!!
12876 You are conscious again!
12877 You have been knocked unconscious!
12878 You have joined %1.
12879 You are no longer a member of a guild.
12880 You are no longer a member of %1.
12881 %1 has joined your guild.
12882 %1 is no longer a member of your guild.
12883 You are now a regular member of the guild.
12884 You are now an officer of the guild.
12885 You are now the leader of the guild.
12886 %1 is now a regular member of your guild.
12887 %1 is now an officer of your guild.
12888 %1 is now the leader of your guild.
12889 You have been disarmed!
12890 You disarmed %1!
12891 Your attempt to disarm failed.
12892 Your attempt at begging was unsuccessful.
12893 You have begged %1 platinum.
12894 You have begged %1 gold.
12895 You have begged %1 silver.
12896 You have begged %1 copper.
12897 Someone is trying to pick your pockets...
12898 Your attempt at stealing was unsuccessful.
12899 You have stolen %1 platinum.
12900 You have stolen %1 gold.
12901 You have stolen %1 silver.
12902 You have stolen %1 copper.
12903 You have stolen a %1
12904 There was no room in your inventory, and the item has dropped to the ground.
12905 You successfully applied the poison.
12906 You failed to apply the poison.
12907 %1 yells for help from straight ahead of you
12908 %1 yells for help from behind you
12909 %1 yells for help from ahead and to the right of you
12910 %1 yells for help from off to the right of you
12911 %1 yells for help from behind you and to the right
12912 %1 yells for help from ahead and to the left of you
12913 %1 yells for help from off to the left of you
12914 %1 yells for help from behind you and to the left
12915 Ability change operation failed. Please try again.
12916 Ability change operation successful. Target's ability score has been adjusted.
12917 You are being resurrected...
12918 Resurrect failed, unable to find corpse.
12919 That item cannot be placed in a bank.
12920 That container cannot be placed in a bank as it contains items which cannot be placed in a bank.
12921 That item cannot be dropped, traded, or sold.
12922 That container cannot be dropped, traded, or sold, as it contains an item which cannot be dropped, traded or sold.
12923 %1 tells you, 'I don't know that skill, so I can't teach it.'
12924 %1 tells you, 'You are not experienced enough to learn that language yet. Come back after you have adventured more.'
12925 %1 tells you, 'You don't have any practices left. Come back after you have adventured more.'
12926 %1 tells you, 'You are already fluent to the limit of your abilities in %2.'
12927 %1 tells you, 'You are more fluent than I! What could I possibly teach you?'
12928 %1 tells you, 'You will never be able to acquire that skill.'
12929 %1 tells you, 'You are not ready to learn that skill. Come back after you have adventured more.'
12930 %1 tells you, 'You are already trained to the limit of your abilities in %2.'
12931 %1 tells you, 'You are more skilled than I! What could I possibly teach you?'
12932 You are now level %1!
12933 You cannot place containers in containers.
12934 That item is too big to fit in that container.
12935 Only arrows may go in a quiver.
12936 Only ammo may go in a bandolier.
12937 There was no place to put that! The item has dropped to the ground!
12938 You can't use that command while casting...
12939 You already have a surname. Operation failed.
12940 You can only submit a surname upon reaching the 20th level. Operation failed.
12941 Proper format is: /surname namehere
12942 Surname must be less than 20 characters in length.
12943 usage: /report <player being reported>. This command is used to report another player who is violating EverQuest policies. The 20 lines of text starting with the first visible line in the window from which you /report will be attached to the report. Please make sure you have scrolled to display the text you wish to report.
12944 Reporting 20 lines of text starting with the first line visible at the top of the window from which you /reported.
12945 You may only submit a report once per time that you zone. Thank you.
12946 off
12947 on
12948 You must target a player to turn invisible first.
12949 Please type a valid zone name after your command.
12950 %1 is now Invisible.
12951 %1 is now Visible.
12952 Format = /lastname targetname newlastname
12953 You have changed %1's last name to %2.
12959 Booting %1.
12960 ERROR: Couldn't get safe coords for %1, unable to zone.
12961 Killing %1. Note that * will only find NPCs.
12962 The specified player must be a corpse in this zone.
12963 %1's height changed from %2 to %3.
12964 Requesting to change %1's height from %2 to %3.
12965 MESSAGE OF THE DAY: %1
12966 You are not in a guild.
12967 You are currently bound in: %1
12968 %1's birthdate: %2.
12969 %1 day
12970 %1 days
12971 %1 hour
12972 %1 hours
12973 %1 minute
12974 %1 minutes
12975 Total time playing %1: %2
12977 You have no friends! Awww, how sad...
12978 Maybe you should add one by typing: /friend <name>
12979 List of Friends
12980 You have %1 friend(s).
12981 That is too long to be the name of a friend!
12982 %1 is no longer your friend.
12983 You may only have %1 friends in your list at once, please delete one before adding another.
12984 %1 is now your friend.
12985 I can't summon the corpse from here.
12986 The corpse is too far away to summon it.
12987 always
12988 sometimes
12989 never
12990 Usage:/lootnodrop <%1 | %2 | %3>
12991 Your Current Setting:
12992 Always display loot requestor for no-drop items.
12993 Display loot requestor for no-drop items I cannot use.
12994 Never display requestor for looting no-drop items.
12995 New Setting:
13011 Cannot create SoulMark file for %1
13012 File Write error SoulMark file for %1
13013 File Read error SoulMark file for %1
13014 Error writing to this SoulMark file.
13015 SoulMark file saved for account %1.
13016 Cannot find anyplace to store this SoulMark.
13017 Soul Mark added to file successfully.
13047 Summoning %1...
13048 You don't have any corpses in this zone.
13051 Audio debugging information to file is now *ON* (This should always be off unless you are gathering info for a Verant representative).
13052 Audio debugging information to file is now *OFF* (default/normal state is OFF).
13053 Format is: /vrdelay <sleep time in milliseconds>
13054 Recommended sleep times are between 0 and 10 (8 might be about right).
13055 The higher the number, the slower your framerate, but the better voice recognition response will be (to a point).
13056 NOTE: this delay ONLY applies while the microphone on (VR is active).
13057 Your current VR Delay is %1 millisecond(s).
13058 Setting VR Delay to %1 millisecond(s).
13059 Setting word list to:
13060 Please use smaller numbers.
13061 Please use positive numbers.
13062 Please use numbers <= 32000.
13063 Consider whom?
13064 You can't consider that.
13065 Usage: /chat <text>
13066 says
13067 That is not a valid emote, please try again.
13068 FORMAT: /emote <what you want to emote>
13069 You must stand up and be still to perform this action.
13070 GuildSay
13071 gsay
13072 tell
13073 Tell to %1
13074 Auction
13075 OOC
13076 Say
13077 chat
13078 Chat to Channel %1
13079 Your default channel for typing is now %1.
13080 Usage: /channel <channel>
13081 <channel> can be one of: guildsay, gsay, tell, auction, ooc, or chat.
13082 If you specify tell then follow it with the name of the person to tell. (e.g. /channel tell Fippy)
13083 If you specify chat, follow it with the name of the channel. (e.g. /channel chat mychannel)
13084 Hail
13085 Hail, %1
13086 You say, '%1'
13087 You yell for help.
13088 You must have friends listed in your friends list to use /ftell. Use /friend nameOfFriend to add a friend's name to your list.
13089 You tell your friend(s), '%1'
13090 You must have another person or a corpse targeted to send a targeted tell.
13091 You don't have a pet to command!
13092 attack
13093 kill
13094 kick
13095 maim
13096 slay
13097 murder
13098 execute
13099 sack
13100 destroy
13101 whack
13102 attack %1
13103 target
13104 Targeting your pet.
13105 Summoning %1.
13106 You may not submit a blank petition. Try again.
13107 You may not petition as a monster.
13108 %1 platinum, %2 gold, %3 silver, and %4 copper
13109 You split %1 with the group.
13110 %1's share is %2.
13111 Your share is %1.
13112 There is not enough to split, keep it.
13113 Format: /searchcorpse <charactername>.
13114 Searching for %1.
13115 Searching zones for corpse of that name....
13116 Fast Drop is now *ON*. You will drop items without confirmation.
13117 Fast Drop is now *OFF*. A confirmation requestor will be displayed before items are dropped.
13118 You have chosen to NEVER drop items.
13119 Please specify if you want to turn fast dropping of items 'on' or 'off', or, if you don't want to drop items at all, specify 'never'.
13120 normal
13121 emote
13122 guild
13123 voice
13124 chat
13125 Format: /help <class> Where class is one of normal, emote, or guild
13126 Normal will display a list of all commands.
13127 Emote will display a list of all player emotes.
13128 Guild will display a list of guild commands.
13129 Voice will display a list of voice control commands.
13130 Chat will display a list of chat channel commands.
13131 List of commands
13132 You are already in a group!
13133 You can't go LFG while a TRADER!
13134 You are now Looking For a Group.
13135 You are no longer Looking For a Group.
13136 FORMAT: /lfg <on/off>.
13137 Approval *ON*.
13138 Approval *OFF*.
13139 FORMAT: /approval <on/off>.
13140 Track players * ON *
13141 Track players * OFF *
13142 Track players * GROUP ONLY *
13143 FORMAT: /trackplayers <on/off/group>.
13144 distance
13145 consider
13146 rdistance
13147 rconsider
13148 Group
13149 Track Sort type set to normal.
13150 Track Sort type set to distance.
13151 Track Sort type set to consider.
13152 Track Sort type set to reverse distance.
13153 Track Sort type set to reverse consider.
13154 FORMAT: /tracksort <normal/distance/consider/rdistance/rconsider>.
13155 Only available to Rangers.
13156 green
13157 blue
13158 white
13159 red
13160 yellow
13161 lblue
13162 FORMAT: /trackfilter <red/yellow/white/blue/lblue/green>.
13163 You will see %1 NPCs when tracking.
13164 You will NOT see %1 NPCs when tracking.
13165 FORMAT: /mousespeed <speed multiplier> (0 or 1 for default, 2 = double the speed, 3 = triple, etc...)
13166 This command speeds up the movement of the mouse cursor by an amount specified by the speed multiplier.
13167 Current mouse speed multiplier is %1.
13168 FORMAT: /showspelleffects <ON | OFF> (default is ON)
13169 This command allows you to turn on/off all spell particle effects (NOT world or weapon particles).
13170 Spell particle effects are currently ON.
13171 Spell particle effects are currently OFF.
13172 Asking server to turn ON your incoming tells.
13173 Asking server to turn OFF all incoming tells for you.
13174 Please specify if you want to turn tells 'on' or 'off'.
13175 Teleporting to %1.
13176 Teleporting to %1 (%2, %3, %4).
13177 Your Location is %1, %2, %3
13178 Your Location is %1, %2
13179 Grass objects *ON*
13180 Grass objects will appear after zoning...
13181 Grass objects already *ON*
13182 Grass objects *OFF*
13183 Grass objects already *OFF*
13184 Usage: /showgrass on|off
13185 kill
13186 Asking zoneserver to turn rain off.
13187 Asking zoneserver to turn rain on.
13188 Set the hair and beard color. FORMAT: /hbcolor <color index (0 - %1)> [Red] [Green] [Blue] (the R G B are optional, but will set the supplied color index to the R G B if you provide them, though they are not saved)
13189 This command sets which hair your target has on. FORMAT: /hair <hair number>
13190 This command sets which beard you have on. FORMAT: /beard <beard number>
13191 Target a mount first!
13192 Mounting yourself is a physical impossibility, try a horse perhaps.
13193 Mounting.
13194 Dismounting.
13195 Asking zoneserver to turn snow off.
13196 Asking zoneserver to turn snow on.
13197 You will now automatically split money with your group.
13198 You will no longer split money with your group.
13199 You are now A.F.K. (Away From Keyboard).
13200 You are no longer A.F.K. (Away From Keyboard).
13201 You must first target a corpse to loot!
13202 Please specify what corpses you want to hide: NONE (show all corpses), ALL (hide all corpses), ALLBUTGROUP (hide ALL, except corpses of group members), LOOTED (hide corpses after you loot them).
13203 NOTE: Your own corpse(s) will never be hidden. Also, any corpses created after use of this command will not be hidden.
13204 WARNING: ALL and ALLBUTGROUP hide NPC corpses too, not just player corpses!
13205 ALL
13206 Hiding all existing corpses except yours.
13207 ALLBUTGROUP
13208 Hiding all existing corpses except yours and those of your group members.
13209 Making all existing corpses visible.
13210 Turns on/off the ability to inspect other players by right-clicking.
13211 FORMAT: /toggleinspect <on | off>.
13212 You are currently able to inspect other players by right-clicking on them.
13213 You are currently NOT able to inspect other players by right-clicking on them.
13214 This command reverses the left and right sound channels in EQ (only use this command if you hear sounds to right of you that should be to your left, which is an abnormal sound problem that is due to driver problems with some sound cards, otherwise just leave it set to normal).
13215 FORMAT: /reversesound <normal | reverse>
13216 reverse
13217 The left and right sound channels are currently REVERSED (sounds that were to the left are now to the right, etc...).
13218 The left and right sound channels are currently NORMAL.
13219 yes
13220 If you wish have all of your characters permanently moved to a less crowded server, type '/movelog yes' (without the quotes).
13221 Logging to 'eqlog.txt' is now *ON*.
13222 Logging to 'eqlog.txt' is now *OFF*.
13223 Note successfully added to 'notes.txt' file.
13224 ERROR: Failed to add note, please make sure 'notes.txt' file is not read only.
13225 You must first target a group member to auto-follow.
13226 You can't auto-follow yourself.
13227 You cannot move right now, how could you follow?
13228 You are not yourself right now, you cannot follow.
13229 Stand up first!
13230 You will now auto-follow %1.
13231 *WARNING*: Do NOT use around lava, water, cliffs, or other dangerous areas because you WILL fall into them. You have been warned.
13232 Also, auto-follow works best in wide open areas with low lag. Twisty areas, lag, and other factors may cause auto-follow to fail.
13233 You are now roleplaying.
13234 You are no longer roleplaying.
13235 You may not use /anonymous while roleplaying.
13236 You are now anonymous.
13237 You are no longer anonymous.
13238 %1 is now anonymous.
13239 %1 is no longer anonymous.
13240 NAMES OF THOSE CURRENTLY BEING IGNORED:
13241 You have removed %1 from your IGNORE list.
13242 That person cannot be ignored.
13243 You have added %1 to your IGNORE list.
13244 You have all %1 ignore slots full already. You must remove some to add new ones.
13245 You cannot decline now! It is too late for you cowardly dog!
13246 You decline %1's invitation to duel.
13247 No one has challenged you to a duel for you to decline.
13248 You must target a PC to duel.
13249 You cannot duel yourself.
13250 Both of you have accepted the challenge already. Fight!
13251 You have already accepted a duel with someone else cowardly dog.
13252 You have accepted %1's challenge to duel to the death!
13253 You must decline your pending duel first before challenging another.
13254 You have challenged %1 to duel to the death!
13255 Format: /cast 1 - 9
13256 Format: /doability 1 - 10
13257 (1 - 6 are abilities, 7 - 10 are combat skills)
13258 desk
13259 server
13260 Format: /language #
13261 Type /language help for a list of available languages.
13262 Current Language is %1. (%2)
13263 Auto attack on assist is now *ON*.
13264 Auto attack on assist is now *OFF*.
13265 You must target the person you wish to assist, or type their name after the command.
13266 FORMAT: /assist <name>
13267 Format: /target <name>
13268 Dynamic Lights will be *ON* the next time you zone.
13269 Dynamic Lights will be *OFF* the next time you zone.
13270 Format: /chatfontsize 0-5 (0 = smallest)
13271 list
13272 buy
13273 act
13274 Ability #%1: %2
13275 Description: %1
13276 Cost per Level: %1
13277 Unable to train in ability.
13278 /Hotbutton [Name] <Color> [Text]
13279 Name - A hotbutton will automatically be created with this name.
13280 Color - Optional. Uses this color number for the color of the text.
13281 Text - Up to 60 character macro to be used for the hotbutton.
13282 Successfully created hotbutton
13283 Error. Could not create hotbutton. Type /hotbutton for help.
13284 Dismounting.
13285 You are not currently on a mount.
13286 You have not received any tells, so you cannot use reply target.
13287 FORMAT: /safelock <password>
13288 This command locks the EverQuest interface (mostly just mouse clicks, keyboard commands/movement, and most slash commands) with the password that you supply to the command. You must use this command a second time, supplying the same password, to unlock the interface. Passwords are NOT case-sensitive.
13289 Interface unlocked.
13290 Incorrect password.
13291 Interface locked. Please use /safelock, followed by the password you just typed, when you want to unlock it.
13292 The password you supplied is too long, please try a shorter one.
13293 Player names are *off*.
13294 Showing only first names.
13295 Showing first and last names.
13296 Showing first, last and guild names.
13297 Showing everything.
13298 Format: /shownames <off/1/2/3/4/5/6>
13299 Fog format: [on/off] [start dist.] [end dist.] [R] [G] [B]
13300 help
13301 %1 groans and looks a little weaker.
13302 LOOTED
13303 Now any corpse you loot, except your own, will be hidden when you finish looting but leave items on the corpse.
13304 Cycle through nearest PCs
13305 Cycle through nearest NPCs
13306 2H Staff
13850 Alchemy
13851 Research
13852 Tinkering
13853 Make Poison
13854 Fishing
13855 1H Blunt
13856 1H Slashing
13857 2H Blunt
13858 2H Slashing
13859 Abjuration
13860 Alcohol Tolerance
13861 Alteration
13862 Apply Poison
13863 Archery
13864 Backstab
13865 Baking
13866 Bind Wound
13867 Bash
13868 Begging
13869 Berserking
13870 Blacksmithing
13871 Block
13872 Brass Instruments
13873 Brewing
13874 Channeling
13875 Conjuration
13876 Defense
13877 Disarm
13878 Disarm Traps
13879 Divination
13880 Dodge
13881 Double Attack
13882 Dragon Punch
13883 Dual Wield
13884 Eagle Strike
13885 Evocation
13886 Feign Death
13887 Fletching
13888 Flying Kick
13889 Forage
13890 Hand to Hand
13891 Hide
13892 Jewelry Making
13893 Kick
13894 Meditate
13895 Mend
13896 Offense
13897 Parry
13898 Percussion Instruments
13899 Pick Lock
13900 Piercing
13901 Pottery
13902 Taunt
13903 Riposte
13904 Round Kick
13905 Safe Fall
13906 Sense Heading
13907 Sense Traps
13908 Singing
13909 Sneak
13910 Specialize Abjure
13911 Specialize Alteration
13912 Specialize Conjuration
13913 Specialize Divination
13914 Specialize Evocation
13915 Pick Pockets
13916 Stringed Instruments
13917 Swimming
13918 Tailoring
13919 Throwing
13920 Tiger Claw
13921 Tracking
13922 Intimidation
13923 Wind Instruments
13924 Tail Rake
13950 /who
13951 /consider
13952 /bugreport
13953 /feedback
13954 /consent
13955 /played
13956 /ignore
13957 /anonymous
13958 /afk
13959 /filter
13960 /assist
13961 /duel
13962 /decline
13963 /split
13964 /autosplit
13965 /quit
13966 /stopsong
13967 /friends
13968 /shownames
13969 /shownpcnames
13970 /emote
13971 :
13972 /say
13973 '
13974 /tell
13975 /msg
13976 /send
13977 /ttell
13978 /gsay
13979 /shout
13980 /auction
13981 /ooc
13982 /reply
13983 /channel
13984 /guildsay
13985 /guildinvite
13986 /guildremove
13987 /guilddelete
13988 /guildstatus
13989 /guildleader
13990 /guildwar
13991 /guildpeace
13992 /pet
13993 /petition
13994 /private
13995 /find
13996 /goto
13997 /becomenpc
13998 /searchcorpse
13999 /yell
14000 /motd
14001 /corpse
14002 /me
14003 /location
14004 /adriver
14005 /sdriver
14006 /chat
14007 /join
14008 /leave
14009 /leaveall
14010 /list
14011 /announce
14012 /1
14013 /2
14014 /3
14015 /4
14016 /5
14017 /6
14018 /7
14019 /8
14020 /9
14021 /10
14022 /autojoin
14023 /smile
14024 /hail
14025 /frown
14026 /laugh
14027 /cry
14028 /chuckle
14029 /hug
14030 /poke
14031 /bow
14032 /bounce
14033 /panic
14034 /nod
14035 /rofl
14036 /wave
14037 /cheer
14038 /gesture
14039 /rude
14040 /flipoff
14041 /bird
14042 /finger
14043 /agree
14044 /amaze
14045 /apologize
14046 /applaud
14047 /plead
14048 /bite
14049 /bleed
14050 /blink
14051 /blush
14052 /boggle
14053 /bonk
14054 /bored
14055 /brb
14056 /burp
14057 /bye
14058 /cackle
14059 /calm
14060 /clap
14061 /comfort
14062 /congratulate
14063 /cough
14064 /cringe
14065 /curious
14066 /dance
14067 /drool
14068 /duck
14069 /eye
14070 /gasp
14071 /giggle
14072 /glare
14073 /grin
14074 /groan
14075 /grovel
14076 /happy
14077 /hungry
14078 /introduce
14079 /jk
14080 /kneel
14081 /lost
14082 /massage
14083 /moan
14084 /mourn
14085 /peer
14086 /point
14087 /ponder
14088 /puzzle
14089 /raise
14090 /ready
14091 /roar
14092 /salute
14093 /shiver
14094 /shrug
14095 /sigh
14096 /smirk
14097 /snarl
14098 /snicker
14099 /stare
14100 /tap
14101 /tease
14102 /thank
14103 /thirsty
14104 /veto
14105 /welcome
14106 /whine
14107 /whistle
14108 /yawn
14109 /honor
14110 /smack
14111 /pat
14112 /fidget
14113 /flex
14114 /nudge
14115 /purr
14116 /kiss
14117 /time
14118 /discipline
14120 /random
14121 /summon
14122 /broadcast
14123 /kbroadcast
14124 /name
14125 /lastname
14126 /zone
14127 /kick
14128 /kill
14129 /delcorpse
14130 /safemove
14131 /hideme
14132 /servers
14133 /height
14134 /exit
14135 /loot
14136 /roleplay
14137 /follow
14138 /report
14139 /surname
14140 /ftell
14141 /log
14142 /toggletell
14143 /inquire
14144 /praise
14145 /warn
14146 /edit
14147 /voice
14148 /microphone
14149 /wordlist
14150 /movelog
14151 /hidecorpses
14152 /vrdelay
14153 /reverb
14154 /fastdrop
14155 /trackplayers
14156 /help
14157 /lfg
14158 /approval
14159 /sit
14160 /stand
14161 /book
14162 /cast
14163 /doability
14164 /whotarget
14165 /language
14166 /target
14167 /camp
14168 /attack
14169 /invite
14170 /disband
14171 /note
14172 /wincolor
14173 /usercolor
14174 /resetwindows
14175 /mcicontrol
14176 /popmail
14177 /audiodebug
14178 /dynamiclights
14179 /chatfontsize
14180 /lootnodrop
14181 /reversesound
14182 /emotezone
14183 /invwinlabels
14184 /tracksort
14185 /trackfilter
14186 /mousespeed
14187 /gems
14188 /inspect
14189 /serverfilter
14190 /showspelleffects
14191 /guildmotd
14192 /charinfo
14193 /safelock
14194 /alignment
14195 /alternateadv
14196 /targetgroupbuff
14197 /tgb
14198 /hotbutton
14199 /particledensity
14200 /facepick
14201 /dismount
14202 /rtarget
14203 /showgrass
14204 /alias
14205 /hitsmode
14206 /clearhits
14207 /dopropertinting
14209 /webupdate
14210 /viewport
14212 /shield
15000 Close
15001 Minimize
15002 Background
15003 Alpha
15004 Normal Level
15005 Faded Level
15006 Texture
15007 Tint Color
15008 Usage: /viewport x y width height or /viewport reset
15009 Always Chat Here
15010 Your chat input will go to the current active chat window.
15011 Your chat input will always go to this chat window.
15014 Your Hits
15015 Your Misses
15016 You Being Hit
15017 You Being Missed
15018 Others Hits
15019 Others Misses
15020 Critical Hits
15021 Disciplines
15022 Melee Warnings
15023 NPC Rampage
15024 NPC Flurry
15025 NPC Enrage
15026 My Death
15027 Others Death
15028 Mine
15029 Others
15030 Failures
15031 Criticals
15032 Worn Off
15033 Non Melee Hits
15034 Normal
15035 Abbreviated
15036 Number Only
15037 Miss Only
15038 Hit Modes
15039 missed %1
15040 %1 missed
15041 %1 missed %2
15042 /map
15043 addpoint
15044 startline
15045 endline
15046 Usage: /map <command>
15047 <command> can be one of: startline, endline, addpoint, automap, or color
15048 Map line started.
15049 Map line ended.
15050 Map line point added.
15051 Automapping on.
15052 Automapping off.
15053 automap
15054 Join failed, the intersection point of the selected lines is too far away.
15055 Join failed, the selected lines are parallel.
15056 Join failed, please select two lines for this operation.
15057 color
15058 Current mapping color set.
15059 Please enter the red, green and blue values, 0 to 255 for each, separated by spaces.
15060 Are you sure you want to clear the entire map?
15061 Are you sure you want to clear the current active layer of your map?
17013 PROCESSING UPDATE AND SORT ON LIST. TRY AGAIN
17014 RETRIEVING PETITION...PLEASE WAIT
17015 You need to type the text you want to append into the chat input before clicking Append.
17016 USER TEXT: %1
17017 GM TEXT: %1
17018 You must be in chat mode and chat mode only to append text.
17019 GUIDE TEXT APPENDED FROM CHATLINE
17020 STATUS DOWNGRADED TO NORMAL
17021 STATUS DOWNGRADED TO URGENT
17022 STATUS DOWNGRADED TO EMERGENCY
17023 This petition is already at lowest urgency.
17024 STATUS UPGRADED TO NORMAL
17025 STATUS UPGRADED TO URGENT
17026 STATUS UPGRADED TO EMERGENCY
17027 This petition is already at highest urgency.
17028 CAN'T FIND PETITIONER. UPPING USER UNAVAILABLE COUNT
17029 FOUND PETITIONER. DECREMENTING USER UNAVAILABLE COUNT
17030 LOGGING THIS PETITION TO BUG FILE
17031 LOGGING THIS PETITION TO FEEDBACK FILE
17032 LOGGING THIS PETITION TO GUIDE LOG
17033 CHECKING IN
17034 UNDOING CHECK OUT
17035 DELETING THIS PETITION
17036 NOTE: switching soulmark to category NULL will result in this soulmark being deleted.
17037 Saving soulmark information to server.
17038 You must exit current petition or current name approval to inquire.
17039 You must exit current soulmark inquiry by hitting the DONE button.
17040 Format is: /inquire <target name> <target PID>
17041 Format is: /praise <target name> <target PID> <text>
17042 Format is: /warn <target name> <target PID> <text>
17043 Format is: /edit <new text>
17044 You must exit current soulmark inquiry by hitting the DONE button before issuing additional praises and warnings.
17045 RESOLVING THIS PETITION....
28224 Celestial Renewal
28225 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
34100 Ghoul Root
34101 Freezes your target's legs in place, causing them to be unable to move.
34102 Ghoul
34103 Root
35000 Aura of Benefit
35001 This Aura gives you benefits
35002 Scent of Confluence
35003 This scent makes things Confluent.
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