bylbob
06-17-2012, 07:21 AM
Noticed this today since latest patch that makes mobs rotate before fleeing.
I am not 100% sure on how to reproduce it, but it seems if you root npcs right when they start turning to flee away, they will get stuck in turning mode, and spin doing nothing till dead.
I am not 100% sure on how to reproduce it, but it seems if you root npcs right when they start turning to flee away, they will get stuck in turning mode, and spin doing nothing till dead.