View Full Version : Game Mechanics: 100% dmged target / pets not attacking
Phallax
05-15-2010, 02:40 AM
Found this out in Kedge tonight, dunno whats causing it. UI glitch possibly? At least half of the mobs in Kedge when targeted and taking dmg stay at 100%, have to contiuously switch targets back and forth untill you get thier health to drop and when this happens your pet wont attack when commanded. Its a realy hastle for necros and mages.
Zanti
05-15-2010, 03:21 AM
You usually have to be hit first before your pet will attack anything and losing invis in any of the passage ways = death due to wall agro.
Phallax
05-15-2010, 08:24 AM
Well we found if you get right up on the mobs, the problem never really happens. So think theres an LoS issue of sorts with under water atm.
astarothel
05-15-2010, 11:52 AM
think theres an LoS issue of sorts with under water atm.
A LoS issue in Kedge? Why I have never heard of such a thing. Sheer nonsense.
This issue has been known since November/December.
Drop whatever you have targeted, Get close to the mob, Re-target, Engage.
That is the fix for now. I'm sure the staff will get to it as soon as they get whatever they feel to be more pressing done, if that is even a coding fix that can be done.
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