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View Full Version : Game Mechanics: /doability not working right.


PearlJammzz
05-14-2010, 03:39 PM
I haven't been on for a week 1/2 so I am not sure when this changed, but when I last played my macros worked. I have my macro setup for a /doability hide for example, and it would work. Now I have to do a /doability 8 or whatever slot hide is in.

Was this change intended? A bug? or what? No on in-game seemed to know. I would throw stuff like begging in to skill that up, and now I can't unless I have those skills in slots 1-10.

Haynar
05-14-2010, 04:17 PM
I thought /doability Hide was a mq2 add on?

I never knew you could use /doability with text, but had to use numbers.

Haynar

Uaellaen
05-14-2010, 05:00 PM
afaik /doability only works with 1 - 6 (you can pick max 6 abilities at the same time in the ability window) ...

Phallax
05-14-2010, 06:19 PM
Its always been a # as far as i know

yt2005
05-14-2010, 06:59 PM
He might be using names because of the fact that using Disciplines via command always had you use the name, rather than the number, if I recall correctly.

Haynar
05-14-2010, 07:38 PM
Maybe he is confusing the format of /disc for /doability

Haynar

PearlJammzz
05-14-2010, 07:44 PM
Maybe I am just doing this wrong? I tried w/ the number today, and couldn't get it to go either. Someone told me I had to do a /pause 1 or something?

/attack off
/pause 1
/doability 1-10
/pause 1
/doability 1-10

Is that how it should go? That's what I was told in game because it spams the server or something? I got into a group and evaded manually like always. I'll have to mess w/ it again.

PearlJammzz
05-14-2010, 07:48 PM
afaik /doability only works with 1 - 6 (you can pick max 6 abilities at the same time in the ability window) ...

Maybe that's why I didn't work! I am using the Velious UI and I have 10 slots to choose from. I used /doability 8, and that wasn't in one of the 6 on the abilities window. I'll try that too :).