View Full Version : Miscellaneous: Boat routes and issues
nilbog
05-25-2012, 05:35 PM
In an effort to improve transportation stability, I want to examine the boat system. It would be nice to have one thread outlining all issues involving the boats so they can be handled in one area.
Initially creating boat routes, not all of them were 100% accurate.
Should there be an additional boat in the Ocean of Tears route? What about the Qeynos route?
There are also issues involving boats colliding which can move a player from one boat to another sending them in opposite directions. Where does this happen? Why shouldn't it happen?
I've seen some maps depicting exact boat routes. Can these be posted and agreed upon?
I hope a system can be created that everyone agrees with and has the least amount of bugs possible.
Do you know of other issues with boats? Discuss.
Sephiroth781
05-25-2012, 06:11 PM
To answer your question about the boat problem, I just got off trying to get from Qeynos to Erudin and then back again.
1st Trip, the boats collided right between the Qeynos zone in and Kerra Isle. I got forcibly transferred over to the other boat and sent back to Qeynos.
2nd Trip, I made it to Erudin using the trick someone posted on the forum here. Something about Ninja Running. Got to Erudin after that, but the collison point was different this time, between Kerra Isle and Erudin Zone line.
3rd Trip, I tried to get back to Qeynos, boats collided, I tried to Ninja and failed. Sent back to Erudin. Collison point was between Erudin Zone and Kerra Dock.
4th Trip, I got to Kerra Isle but the boats collided after that and I got sent back to the island. When I got off at Kerra to wait for the boat to Qeynos, I saw the boat to Eruidin arrive a second time before the boat to Qeynos arrived. Then there was no collision on that boat.
Other odd thing of note was watching my wife last night. After she logged out on the shoreline under Qeynos docks, upon login she had a Fire Resistance increase and she was bouncing up and down with levitate like she was on the boat, but there were no buff symbols in her effects window. Logging out and back in again fixed this problem but the Fire Resistance was a bit more persistent. Before you ask, all she was wearing was her guild tunic, first headband and a few pieces of basic cloth armor so the effect didn't come from that.
Hope this helps, sorry I don't have specific /loc points for the collisions.
Grumble
05-25-2012, 09:25 PM
For the past couple of weeks the pathing of the Erudin/Qeynos boats have been messed up. There's an unusual message when you zone into Erud's crossing from either direction, something like "large warp detected."
Then, earlier this week and last week, the boats collide not far into the zone, and the passengers are scraped off onto the outgoing boat, so the players wind up in the zone they came from, unless they manage to walk across the one boat to the other. This is not always accomplished. If you did manage to keep on the boat you started on, then you had to do the same thing again a second time after the docks leaving the zone.
However, on the 23rd of May, the collision point changed to the dock of Wisp Isle, and the crossing from the one boat to the other was much easier.
deneauth
05-25-2012, 09:46 PM
In the past I have also had the same problem with the queynos/erud boat. The two boats collide right around the kerra isle area, I remember on live there were more than one boat taking you to and from these areas making your boat trip last around 15 minutes instead of 30 ish minutes. The thing I can't remember is if the 2 boats with their staggered movement went on the same exact path like the p1999 boats do. It would seem on this server that both boats cross over the same exact location at some point causing the collision and that is the problem I don't know how to fix. Perhaps the boat paths need to be slightly tweaked to avoid the problem, I am no programmer, I am just going off what I personally remember. 2 boats in the same zone that didn't collide. What would it take to make this happen?
Grumble
05-25-2012, 09:50 PM
In the past I have also had the same problem with the queynos/erud boat. The two boats collide right around the kerra isle area, I remember on live there were more than one boat taking you to and from these areas making your boat trip last around 15 minutes instead of 30 ish minutes. The thing I can't remember is if the 2 boats with their staggered movement went on the same exact path like the p1999 boats do. It would seem on this server that both boats cross over the same exact location at some point causing the collision and that is the problem I don't know how to fix. Perhaps the boat paths need to be slightly tweaked to avoid the problem, I am no programmer, I am just going off what I personally remember. 2 boats in the same zone that didn't collide. What would it take to make this happen?
My memory says that way back in the day on live server the Erudin to Qeynos boat didn't stop off at the isle whatsoever, but passed on the other side of the island from the docks. I could be misremembering things though.
Sephiroth781
05-26-2012, 02:07 AM
Pretty sure you are but I do remember that the boats passed each other on route at about the places they are currently colliding. The paths took them parallel to each other within sight easily enough but not crossing over the exact points.
deneauth
05-26-2012, 02:59 AM
My memory says that way back in the day on live server the Erudin to Qeynos boat didn't stop off at the isle whatsoever, but passed on the other side of the island from the docks. I could be misremembering things though.
I do remember the boats passing by each other heading in opposite directions, but I do specifically remember them stopping at the island as well, just not at the same time and the same location. Others please chime in with any memories at all, anything you all can remember will help.
Danth
05-26-2012, 07:23 AM
Should there be an additional boat in the Ocean of Tears route?.
It's widely known that the OOT route had a second ship route added. The question is when. I do not recall exactly when this occured; however, archived versions of EQ-Atlas show the map having two separate ship routes before August 2000 as shown here: http://web.archive.org/web/20001013104453/http://eqatlas.com/oot.html Other archived portions of the same page suggest that the change was made even earlier, possibly during the pre-Kunark era. It can be considered a near-certainty that both routes were in place prior to Velious.
What about the Qeynos route?
I cannot find a specific map outline, but my own recollection is that a second ship was added at some point. The outbound and return routes were separate, as in OOT, with the ship(s) stopping at the island only on the outbound portion of the trip. Perhaps another poster can dig up the specifics.
Danth
Numbatoo
05-26-2012, 11:23 AM
Im new to the server and made an Erudite Necro...but every time I try to get to Qeynos its pretty much impossible. Any way to put some translocators in while the boats are broken? Makes it pretty much impossible for new players to enjoy the game when they are stranded in a newbie zone that has nothing to kill =/
Sephiroth781
05-26-2012, 01:30 PM
Just did a little more research on the subject. Found this map on Everlore. Also, several other sites had roughly the same map....
http://i721.photobucket.com/albums/ww217/Archdruid_Sephiroth/eruds_crossing_everlore.jpg
We may think there were 2 dock stops, one for either side but it doesn't appear so on any of the maps I found. If there is a dock on the other side of the island, chances are the boat is supposed to stop there, but if there is no dock...
Malrubius
05-27-2012, 10:17 AM
Just did a little more research on the subject. Found this map on Everlore. Also, several other sites had roughly the same map....
http://i721.photobucket.com/albums/ww217/Archdruid_Sephiroth/eruds_crossing_everlore.jpg
We may think there were 2 dock stops, one for either side but it doesn't appear so on any of the maps I found. If there is a dock on the other side of the island, chances are the boat is supposed to stop there, but if there is no dock...That's my recollection. I do remember that the paths taken were quite different, depending on the direction you were going (Erudin->Qeynos vs. Qeynos->Erudin).
Any way to put some translocators in while the boats are broken?God, let's hope not!
Daldaen
05-27-2012, 11:15 AM
Dunno if this was fixed recently as I haven't taken the boats in a few weeks.... but the boat from Butcher -> OoT was in the wrong direction.
Currently on P99 it enters the zone from the east, stops at sisters island 1st, then passes AC / Seafury island then heads further west to antonica... which if you just lay this map down on the overall map of Antonica / Faydwer, makes sense.... but isn't how it worked on Live.
It used to enter from the west, stop at some fishing island then go the furthest south route and pass the Allizwesaur island and go through the east zoneline in the southeastern corner of the zone.
http://www.eqmacwiki.com/eqatlas/images/oot1.jpg http://www.eqmacwiki.com/eqatlas/images/oot2.jpg
Danth
05-27-2012, 12:33 PM
"Dunno if this was fixed recently as I haven't taken the boats in a few weeks.... but the boat from Butcher -> OoT was in the wrong direction."
If I recall, that was done deliberately since the "correct" direction makes no sense geographically. I know it has been brought up before.
Danth
Grumble
05-29-2012, 07:21 PM
Qeynos boat seems to have been fixed. There's only one boat now. One boat, no collisions, no problem.
maximum
05-29-2012, 10:46 PM
That's my recollection. I do remember that the paths taken were quite different, depending on the direction you were going (Erudin->Qeynos vs. Qeynos->Erudin).
God, let's hope not!
http://www.steveprutz.com/eq/images/eruds_crossing_maps.jpg
Regarding Erud's Crossing, This map (by the legendary Maps) has a slightly different route/boat spawn than the Everlore map.
Sephiroth781
05-30-2012, 05:32 AM
http://www.steveprutz.com/eq/images/eruds_crossing_maps.jpg
Regarding Erud's Crossing, This map (by the legendary Maps) has a slightly different route/boat spawn than the Everlore map.
Well that answers the question as to whether or not the boat stopped at any other dock.
GIS for Wrong Dock
Jerin
06-01-2012, 06:31 PM
Qeynos boat seems to have been fixed. There's only one boat now. One boat, no collisions, no problem.
Qeynos/Erudin boat is not fixed as of 5:30Central time, June 1st
two boats colliding in eruds crossing, the one heading to erudin keeps pushing me onto it while im on the boat heading to qeynos. the collision occurs just after the boat heading to qeynos makes its stop at the island.
apparently on my third attempt i made it to qeynos..if that makes a difference
fouts85
06-02-2012, 09:45 AM
Qeynos/Erudin boat is not fixed as of 5:30Central time, June 1st
two boats colliding in eruds crossing, the one heading to erudin keeps pushing me onto it while im on the boat heading to qeynos. the collision occurs just after the boat heading to qeynos makes its stop at the island.
apparently on my third attempt i made it to qeynos..if that makes a difference
4 trips from Erudin to Qeynos and everytime collision occurs , making travel without an port not happening :/
Grumble
06-02-2012, 01:55 PM
4 trips from Erudin to Qeynos and everytime collision occurs , making travel without an port not happening :/
The trick is to stand on the rails on the side of the boat. When the boats collide you can walk forward and remain on the proper boat.
Coridan
10-01-2012, 01:13 PM
Sorry if I am thread necroing but I couldnt find a more recent topic. Just took boat for first time in p99 across OoT.
There were definiteky two boats as of Aug 99 when I first started. Also, the boat model being used is wrong. There was a much smaller boat that you could go downstairs. This boat model you are using causes all sorts of issues. For one thing my feet never touched the deck. Theycalso dock funny
I dont mind fixing the routes to make geographical sense though.
Danth
10-01-2012, 01:33 PM
"Also, the boat model being used is wrong. There was a much smaller boat that you could go downstairs. This boat model you are using causes all sorts of issues. For one thing my feet never touched the deck. Theycalso dock funny"
I believe the original/correct ship model doesn't work right due to the client P1999 uses. I seem to recall the problem being that players fall right through it, rendering the original model useless. The current (large) ship was still in the game files as a relic from Everquest beta and conveniently happened to work tolerably well.
Danth
maximum
10-01-2012, 05:20 PM
For one thing my feet never touched the deck.
Working as intended. http://www.project1999.org/forums/showthread.php?t=31299&highlight=boat
maximum
04-10-2013, 11:23 PM
Bump.
Here's a 1999-2000 Everlore graphic of OOT. Notice the route and direction of EFP.
http://www.steveprutz.com/eq/everlore/ocean_of_tears_everlore.jpg
More maps in one place: http://www.steveprutz.com/eq/oot.htm
maximum
12-25-2014, 01:31 PM
Yearly bump. Routes still a pain/non-classic?
Zuranthium
12-28-2014, 06:25 AM
Yearly bump. Routes still a pain/non-classic?
Yep.
maximum
04-26-2015, 11:29 PM
Hopefully the Icebreaker route is correct for Velious...
maximum
10-12-2015, 09:11 AM
Bumping for visibility.
Bump for justice! I want 2 boats for the OOT route!
Map of the routes
http://www.allakabor.com/eqatlas/oot.html
Patch notes from recent times in Velious era also mention the boats would announce their progress and when they arrive in each zone.
paulmccherry
03-25-2016, 05:06 AM
I got on the boat and made the trip to Erudin, however my files must be corrupt as when i step off the boat onto the harbour their is nothing there, just empty sea plus one piece of harbour wall. any ideas ?
snead
11-22-2016, 02:45 PM
"Also, the boat model being used is wrong. There was a much smaller boat that you could go downstairs. This boat model you are using causes all sorts of issues. For one thing my feet never touched the deck. Theycalso dock funny"
I believe the original/correct ship model doesn't work right due to the client P1999 uses. I seem to recall the problem being that players fall right through it, rendering the original model useless. The current (large) ship was still in the game files as a relic from Everquest beta and conveniently happened to work tolerably well.
Danth
additional evidence of the correct boat model for BB -> FP
https://www.youtube.com/watch?v=Jc17cVAKaSM
https://www.youtube.com/watch?v=E2fFbWIUUQQ
vouss
11-22-2016, 06:26 PM
working as intended move to resolved
Lulz~Sect
12-19-2017, 02:51 PM
additional evidence of the correct boat model for BB -> FP
[url]https://www.youtube.com/watch?v=E2fFbWIUUQQ
also want to note, in this video the boat animates from a very far distance unlike p1999 it animates for under 10 seconds before it pauses and blinks away
is this something that is fixable also
im just curious now that these memories came back to me
Zooko
04-27-2018, 09:46 AM
By 2000 there were two boats going between BB and Freeport.
Stormbreaker:
http://everquest.allakhazam.com/db/npc.html?id=2581
Mar 01 2000 at 11:00 AM
isn't Stormbreaker a boat?
and Sirensbane.
http://everquest.allakhazam.com/db/npc.html?id=2580
Mar 17 2000 at 2:56 PM
If ya don't know this is a ship.. :)
Are there plans to add a second boat?
maximum
04-27-2018, 11:58 AM
Here's the megathread about Boat Routes + Issues: https://www.project1999.com/forums/showthread.php?t=75463
I suggest you give it a bump with your info...
There's also a separate post about the ship model/graphic here: https://www.project1999.com/forums/showthread.php?t=258424
Zooko
04-27-2018, 12:29 PM
It's widely known that the OOT route had a second ship route added. The question is when. I do not recall exactly when this occured; however, archived versions of EQ-Atlas show the map having two separate ship routes before August 2000 as shown here: http://web.archive.org/web/20001013104453/http://eqatlas.com/oot.html Other archived portions of the same page suggest that the change was made even earlier, possibly during the pre-Kunark era. It can be considered a near-certainty that both routes were in place prior to Velious.
Bumping this. I have been able to find references on Alla's back to March of 2000.
Stormbreaker:
http://everquest.allakhazam.com/db/npc.html?id=2581
Mar 01 2000 at 11:00 AM
isn't Stormbreaker a boat?
and Sirensbane.
http://everquest.allakhazam.com/db/npc.html?id=2580
Mar 17 2000 at 2:56 PM
If ya don't know this is a ship..
Are there plans to add a second boat?
maximum
04-26-2019, 11:27 AM
Bump 2019.
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