View Full Version : why not classic resists?
Netresome
05-20-2012, 01:55 PM
Im just curious as to why this server uses a custom resist system as opposed to the classic resist system? I saw several posts where null just says its a custom resist system and wont ever be classic. Not trolling or anything just curious as to why things are like this.
Palemoon
05-20-2012, 01:59 PM
Compromise for the sake of pvp balance and server health.
Just like faction levels (beyond kos/not-kos) not being factored in with NPC assists in PvP.
Lucky
05-20-2012, 02:03 PM
server 100% classic bards working as intended
FoxxHound
05-20-2012, 02:21 PM
What's up with nobody bein on?
heartbrand
05-21-2012, 04:35 PM
Since this is now a custom server made to make PVP balanced and competitive can we remove bards?
what pop been like this past week bros? not trolling, actually curious..
HarrisonIsStillPosting
05-21-2012, 05:11 PM
What's the population of Holocaust been like this past week bros? not trolling, actually curious..
FoxxHound
05-22-2012, 12:42 AM
what pop been like this past week bros? not trolling, actually curious..
Most I have seen on the couple times I was on was around 50-60
Lazortag
05-22-2012, 12:49 AM
I thought this was advertised as a classic server bros so no yellow txt, but custom resists??
Yellow text isn't classic (at least not what you're asking for). But yeah I thoroughly disagree with the resist system.
Zereh
05-22-2012, 01:19 AM
You do realize that this server isn't built on "classic" code. It is code that has been shredded, hacked, patched and babied into returning the game to as close as possible to classic.
Which means if you feel that something isn't classic, you need to do some research and find some proof that backs up your belief about how things used to work. Devs have always been open to making changes, but they require more evidence than "I remember".
SearyxTZ
05-22-2012, 01:56 AM
It is code that has been shredded, hacked, patched and babied into returning the game to as close as possible to classic.
uh..... babied?
Also I'm not sure who you're trying to correct since what people are griping about is the developer intention to keep resists custom.
SearyxTZ
05-22-2012, 02:07 AM
I'm not really on that bandwagon though. If CC spells are classic, then I could live with cleric nukes hitting once in a while.
poor Null. I hope Rogean is giving him some ad revenue under the table
Zereh
05-22-2012, 02:22 AM
~
SearyxTZ
05-22-2012, 04:11 AM
http://i.imgur.com/2aAlg.gif
FoxxHound
05-22-2012, 04:48 AM
Awwww :3
Dullah
05-22-2012, 07:58 AM
You do realize that this server isn't built on "classic" code. It is code that has been shredded, hacked, patched and babied into returning the game to as close as possible to classic.
Which means if you feel that something isn't classic, you need to do some research and find some proof that backs up your belief about how things used to work. Devs have always been open to making changes, but they require more evidence than "I remember".
We've done this.
Null feels that he somehow is able to best the people who created the game who, imo had a very balanced system from the get go. It took people a few years to catch on with resist sets and when to use what items, but looking back you can see those guys obviously knew their shit. Shame people who don't understand this feel they can somehow improve upon a perfectly round wheel.
-perfectly round being as good a system as it can be
imo had a very balanced system from the get go.
lol "balanced" right.
Do ya thang Null resist system is great only ones whining quit server months ago.
What's the population of Holocaust been like this past week bros? not trolling, actually curious..
has harrison logged in yet?
bamzal
05-22-2012, 02:42 PM
You do realize that this server isn't built on "classic" code. It is code that has been shredded, hacked, patched and babied into returning the game to as close as possible to classic.
Which means if you feel that something isn't classic, you need to do some research and find some proof that backs up your belief about how things used to work. Devs have always been open to making changes, but they require more evidence than "I remember".
Reading comprehension: Zero.
Zereh
05-22-2012, 03:17 PM
Reverse engineered code = never gonna be perfect
heartbrand
05-22-2012, 03:19 PM
Except it has been INTENTIONALLY designed this way, you're not getting it.
Wolfgang
05-22-2012, 06:01 PM
want me druid fire debuffs plz.
Seaweedpimp
05-22-2012, 06:04 PM
Prtty sure u get one, called ice or someshit 46 49 somethin
Wolfgang
05-22-2012, 06:06 PM
ah thought that shit was velious, ill take a gander at wiki
Sirken
05-22-2012, 06:39 PM
Originally Posted by Zereh
You do realize that this server isn't built on "classic" code. It is code that has been shredded, hacked, patched and babied into returning the game to as close as possible to classic.
Which means if you feel that something isn't classic, you need to do some research and find some proof that backs up your belief about how things used to work. Devs have always been open to making changes, but they require more evidence than "I remember".
Reading comprehension: Zero.
you can talk shit about her all you want, but from reading this thread it seems that she is the only one that understands how things actually work around here.
SearyxTZ
05-22-2012, 07:06 PM
They aren't trashing the code accuracy, as if the devs were actively trying to mirror classic but falling short. They're mad that Null posted the intention was to make it custom. "The code isn't perfect" is irrelevant to that. The conflict is over intent and direction.
I don't even have a bone in this latest malcontent gripe, but I think the only thing that annoys me more than incessant complaining is incessant complaining where two sides fail to understand why the other is complaining.
jdklaw
05-22-2012, 07:14 PM
They aren't trashing the code accuracy, as if the devs were actively trying to mirror classic but falling short. They're mad that Null posted the intention was to make it custom. "The code isn't perfect" is irrelevant to that. The conflict is over intent and direction.
I don't even have a bone in this latest malcontent gripe, but I think the only thing that annoys me more than incessant complaining is incessant complaining where two sides fail to understand why the other is complaining.
youve been mad about losing your job on vztz for awhile now right?
SearyxTZ
05-22-2012, 07:33 PM
No. I would say I've been the exact opposite of that.
Volunteer staffing for this community is not much fun. It's really stressful, exhausting, and thankless. I would feel bad for Sirken and Null, if they had not made the conscious choice to do this stuff again.
bamzal
05-22-2012, 08:50 PM
you can talk shit about her all you want, but from reading this thread it seems that she is the only one that understands how things actually work around here.
I hate a lot of whites and I hate a lot of blacks
I hate poopin' in public places but we all hate that
I hate lesbian feminists because they're all so damn ugly
I hate Spin Magazine cause they never ever plug me
I hate Regis and I hate Kathie Lee
I hate every single movie by that midget Spike Lee
I hate people that think I care what they think
I hate people that think their ass don't stink
I hate Jon Bon Jovi but I hate his music more
I hate killing people because I hate to keep score
I hate you but you hate yourself too
I hate to be honest but I'd hate to be you
And I don't give a damn if you don't like me
Cause' I don't like you cause you're not like me
bamzal
05-22-2012, 10:40 PM
Zereh, Sirken, and any other moran still wondering:
The question being asked by the OP is NOT: "Heres why resists suck so bad.." OR "Why do resists suck so bad?" OR "Heres how you fix resists"
The question being asked IS: "Why are we implementing this SHITTY CUSTOM resist system, on a CLASSIC server?"
Please stay on topic, you fucking morans
eastadam55
05-22-2012, 11:27 PM
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
It's over, red99 is finished.
hagard
05-22-2012, 11:30 PM
T K O
hagard
05-23-2012, 12:05 AM
420th post $$
Sirken
05-25-2012, 04:38 PM
Zereh, Sirken, and any other moran still wondering:
The question being asked by the OP is NOT: "Heres why resists suck so bad.." OR "Why do resists suck so bad?" OR "Heres how you fix resists"
The question being asked IS: "Why are we implementing this SHITTY CUSTOM resist system, on a CLASSIC server?"
Please stay on topic, you fucking morans
and since your reading comprehension seems limited to blood hound gang lyrics (although i think track 2, same album, would suit u and your feelings better), let me give you some help.
i don't care if the question being asked is "Heres why resists suck so bad.." , or "Why do resists suck so bad?", or "Heres how you fix resists" (only 1 of which are actually a question btw), none of that matters.
let me tell you what does matter, how you present your problem/question/concern/dispute/butthurtness. if you are not happy about something, make a nice polite civil Private Message or Petition, and let the staff know about it. most of what we hear is exactly as described above, its people saying they remember shit a certain way, well i'm sorry that's not good enough.
however when a player chooses to ignore the Petition/PM approach and go straight to bitching on the forums, and talking shit about the staff, regardless if they are right or wrong, they will be ignored. Staff is not required to comb through all the garbage on these forums for peoples' complaints.
if you (the players) can expect us (the staff) to respect you (the players), then we (the staff) can expect you (the players) to respect us (the staff).
<3
Sirks
Zereh
05-25-2012, 05:06 PM
The question being asked IS: "Why are we implementing this SHITTY CUSTOM resist system, on a CLASSIC server?"
Back to point #1: Classic code does not exist. You can't implement something that doesn't exist. derp
Quit being such obtuse assholes about it. It's not being customized on a whim or to piss you off, it's being customized to get it as close to classic as possible.
jdklaw
05-25-2012, 05:24 PM
and since your reading comprehension seems limited to blood hound gang lyrics (although i think track 2, same album, would suit u and your feelings better), let me give you some help.
i don't care if the question being asked is "Heres why resists suck so bad.." , or "Why do resists suck so bad?", or "Heres how you fix resists" (only 1 of which are actually a question btw), none of that matters.
let me tell you what does matter, how you present your problem/question/concern/dispute/butthurtness. if you are not happy about something, make a nice polite civil Private Message or Petition, and let the staff know about it. most of what we hear is exactly as described above, its people saying they remember shit a certain way, well i'm sorry that's not good enough.
however when a player chooses to ignore the Petition/PM approach and go straight to bitching on the forums, and talking shit about the staff, regardless if they are right or wrong, they will be ignored. Staff is not required to comb through all the garbage on these forums for peoples' complaints.
if you (the players) can expect us (the staff) to respect you (the players), then we (the staff) can expect you (the players) to respect us (the staff).
<3
Sirks
http://people.emich.edu/gheaney/booyah1.GIF
heartbrand
05-25-2012, 05:32 PM
So many retarded people in this thread. NULL HAS SAID CLASSIC RESISTS AREN'T AN ISSUE. HE HAS PURPOSELY DESIGNED IT TO BE A CUSTOM RESIST SET, AND WHAT MANY OF US ARE SAYING IS THAT FOR A SERVER THAT CLAIMS TO BE SO CLASSIC THAT MANY OTHER GOOD IDEAS ARE SHOT DOWN AS "NOT CLASSIC" WHY ARE WE CHANGING ONE OF THE FUNDAMENTAL TRUTHS OF EQ PVP, CLASSIC RESISTS.
jdklaw
05-25-2012, 05:33 PM
So many retarded people in this thread. NULL HAS SAID CLASSIC RESISTS AREN'T AN ISSUE. HE HAS PURPOSELY DESIGNED IT TO BE A CUSTOM RESIST SET, AND WHAT MANY OF US ARE SAYING IS THAT FOR A SERVER THAT CLAIMS TO BE SO CLASSIC THAT MANY OTHER GOOD IDEAS ARE SHOT DOWN AS "NOT CLASSIC" WHY ARE WE CHANGING ONE OF THE FUNDAMENTAL TRUTHS OF EQ PVP, CLASSIC RESISTS.
didnt read, but all caps = mad
bamzal
05-25-2012, 05:43 PM
Sigh... just to get the rest of you up to speed....
The pvp resists here are not intended to be classic.
Zereh
05-25-2012, 06:11 PM
Great. Now put some context around that and figure out why.
So many retarded people in this thread. Null has said classic resists aren't an issue. He has purposely designed it to be a custom resist set, and what many of us are saying is that for a server that claims to be so classic that many other good ideas are shot down as "not classic" why are we changing one of the fundamental truths of eq pvp, classic resists.
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
taakyn
05-25-2012, 06:27 PM
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Confirmed from gm himself. Exceptions to classic if gm wants it to be. Why no yellow txt ?
Tr0llb0rn
05-25-2012, 06:31 PM
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Null, you suceeded in your goal. Do not let them troll you.
Just fix bolts through walls.
heartbrand
05-25-2012, 06:33 PM
Cool. Here's my thoughts, can't speak for others. Right now for cold/fire, the return on your money for stacking one of those just doesn't seem worth it in many situations. If I'm sacrificing all my gear to get 180+ CR/FR, I want to see actual resists, not partials of 50-70%. I don't think that by any means marginalizes a class, wizards who realize a player is stacking cold can switch to fire, mages can use shock of swords instead, druids can use ice, etc. In mass PVP, it doesn't really pay to stack CR or FR because you won't get full resists and you may as well just wear HP gear since you can't really effectively keep both stacked unless you're in a bard group or haven't been pell bombed.
That being said, the real issue to me, and to others, is MR. CC spells are incredibly lame in any PVP game when they last longer than 4-5 seconds. Being bard mezzed or chanter mezzed at 300+ MR where you get to stand there immobile for perhaps upwards of a minute is just dumb for a PVP game.
In short, outside of getting to that sweet spot zone for MR to basically become root immune, resists don't really seem worth stacking at the sacrifice of HP gear for mass pvp, unless you're one of thew few who have the Blue Diamond gear which was supposed to be patched out four months ago for diamonds.
heartbrand
05-25-2012, 06:34 PM
Null, you suceeded in your goal. Do not let them troll you.
Just fix bolts through walls.
this is so laughable coming from the guild that stacked three mages at bats n bugs to bolt through walls at our naggy raid. bolts through walls was already fixed btw, you need LOS now on bolts at the start, not the end, the issue is that many walls, such as sol b walls and the walls outside sol b, for whatever reason, aren't considered "walls" by the game.
Wolfgang
05-25-2012, 06:42 PM
Tbh I only remember stAcking mr for pvp and not really worrying bout. cold or fire if it sacrificed hps\mana. However I was bad so who knows
Null, you suceeded in your goal. Do not let them troll you.
Just fix bolts through walls.
agree with random troll, shits fine.
Cool. Here's my thoughts, can't speak for others. Right now for cold/fire, the return on your money for stacking one of those just doesn't seem worth it in many situations. If I'm sacrificing all my gear to get 180+ CR/FR, I want to see actual resists, not partials of 50-70%. I don't think that by any means marginalizes a class, wizards who realize a player is stacking cold can switch to fire, mages can use shock of swords instead, druids can use ice, etc. In mass PVP, it doesn't really pay to stack CR or FR because you won't get full resists and you may as well just wear HP gear since you can't really effectively keep both stacked unless you're in a bard group or haven't been pell bombed.
That being said, the real issue to me, and to others, is MR. CC spells are incredibly lame in any PVP game when they last longer than 4-5 seconds. Being bard mezzed or chanter mezzed at 300+ MR where you get to stand there immobile for perhaps upwards of a minute is just dumb for a PVP game.
In short, outside of getting to that sweet spot zone for MR to basically become root immune, resists don't really seem worth stacking at the sacrifice of HP gear for mass pvp, unless you're one of thew few who have the Blue Diamond gear which was supposed to be patched out four months ago for diamonds.
I did the math on this a while back in reply to a post very similar to yours.
http://www.project1999.org/forums/showpost.php?p=579195&postcount=43
If you have 50FR and 1000HP and you are considering adding 10FR, that 10FR is only worth 25HP against FR based nukes. However if you have 100FR and you add another 10FR then its worth 69HP. This also means that the more of a resist that you get, the more effective buffs are....for example if I have 100FR with 1000HP and I get 40FR from Resist Fire, that Resist Fire is effectively worth 467HP against FR based nukes. But if you have 50FR and you get buffed with Resist Fire, its only worth 155HP.
TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs.
As far as Mez goes, ill take a look.
Tr0llb0rn
05-25-2012, 07:27 PM
One more thing Null.
Remember the spirit of classic EQ in regards to keeping the veil and mystery over the "ugly numbers beneth the surface". Mana amount was hidden along with many other things, the devs said it was part of the mistique of the game, added to immersion.
Dont let them keep trolling you into revealing the exact formulas, what is good to wear, what is good to cast,etc.
Let urban legends and rumor fly about various spells and resistance strategy. Let us discover these things. Your custom system lets us again go back to that 1999 feel of "not knowing". Was sad when you revealed to a constantly crying player that "whirl till you hurl will almost always be resisted with X magic resist,etc" and such.
Your system is fine, let us figure it out. Dont reveal the formulas, let these noobs figure it all out themselves.
heartbrand
05-25-2012, 07:29 PM
wut
SearyxTZ
05-25-2012, 08:38 PM
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
This is a way better response, Null pal. "Resists are intended to be custom" by itself scares the shit out of people.
Most people agreed that CC spells should be classic, and you listened + changed that. That was by far the biggest issue with the resist system. I'd bet it's in a pretty good place right now.
I have a hard time buying that anything else is that big of a deal. Clerics/chanters landing their shitty nukes 10% of the time instead of 2%? I'm fine with that. Clerics not being able to do any damage 1v1 in classic was always kind of stupid.
Harr1son
05-25-2012, 08:44 PM
Im just curious as to why this server uses a custom resist system as opposed to the classic resist system? I saw several posts where null just says its a custom resist system and wont ever be classic. Not trolling or anything just curious as to why things are like this.
there is no such thing as a classic resist system. resists were constantly tweeked as EQ was updated, patched, etc etc.
not only that there is little to no data available to emulate any certain "patch period".
bamzal
05-25-2012, 09:30 PM
^derp
http://everquest.allakhazam.com/history/patches.html
This thread is spiralling outta control. So much fail on one page.
It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing.
Peace
Wolfgang
05-25-2012, 09:33 PM
Pets going crazy when master goes ld is classic. Would like to see this again
^derp
http://everquest.allakhazam.com/history/patches.html
This thread is spiralling outta control. So much fail on one page.
It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing.
Peace
http://dl.dropbox.com/u/7751891/S1SAB.jpg
Dullah
05-25-2012, 11:32 PM
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
This implies things weren't perfectly fine in classic.
Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
This implies things weren't perfectly fine in classic.
Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
lethdar
05-26-2012, 01:13 AM
Which is what allowed for the long drawn out battles of everquest where jousting/dodging attacks mattered, rather than mow down rooted targets 1 by 1 which your system is.
Which is what allowed for the long drawn out battles of everquest where jousting/dodging attacks mattered, rather than mow down rooted targets 1 by 1 which your system is.
Since the last few weeks?
Root/Snare gets resisted all the time, system is good null.
Dullah
05-26-2012, 02:23 AM
Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
If everyone were supposed to CC, they would have made root, snare, stun and such harder to resist like mez.
The fact that they didn't reveals that those aren't the intended roles for those classes, therefore changing it fundamentally alters the game.
Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.
Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters. Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
Bardalicious
05-26-2012, 02:24 AM
^derp
http://everquest.allakhazam.com/history/patches.html
This thread is spiralling outta control. So much fail on one page.
It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing.
Peace
Yeah Null, why didn't you just copy and paste all the code that is available from the Live servers from the 1999-2001 era? OH, WAIT......
Those variables and formulas are not available. Nor does every change to spells and combat systems get announced in patch notes. Derp indeed, moran. Instead of crying about how it's not classic, maybe you could be FRAPSing some fights against casters that highlights how "unfair" the current resist system is.
Or, you know, we could just make players resist 95% of every spell cast upon them with 80+ to resistances. Then you guys can cry about how there aren't enough people playing healers and other key classes that would become obsolete in pvp.
Yeah Null, why didn't you just copy and paste all the code that is available from the Live servers from the 1999-2001 era? OH, WAIT......
Those variables and formulas are not available. Nor does every change to spells and combat systems get announced in patch notes. Derp indeed, moran. Instead of crying about how it's not classic, maybe you could be FRAPSing some fights against casters that highlights how "unfair" the current resist system is.
Or, you know, we could just make players resist 95% of every spell cast upon them with 80+ to resistances. Then you guys can cry about how there aren't enough people playing healers and other key classes that would become obsolete in pvp.
Bardalicious smart, Bamzal dumb.
Start providing evidence or stop whining.
Dullah
05-26-2012, 02:59 AM
Yeah Null, why didn't you just copy and paste all the code that is available from the Live servers from the 1999-2001 era? OH, WAIT......
Those variables and formulas are not available....
[retardation]
Obviously code isn't available, but the issue is not what is available, its the intent. Stately, there is no intention to make game mechanics work as they did in classic EQ. Thats in direct opposition to what it says on the logo up in the top left corner. See it? Thats the problem.
I'm sure Null could whip up a mean EQ mod, but a system like that isn't wanted here by the majority of us. We just want the system that worked for years that we all enjoyed. Even if some people don't understand why.
Bardalicious
05-26-2012, 05:49 AM
Obviously code isn't available, but the issue is not what is available, its the intent. Stately, there is no intention to make game mechanics work as they did in classic EQ. Thats in direct opposition to what it says on the logo up in the top left corner. See it? Thats the problem.
I'm sure Null could whip up a mean EQ mod, but a system like that isn't wanted here by the majority of us. We just want the system that worked for years that we all enjoyed. Even if some people don't understand why.
All I see is more crying with zero effort put forth to justify changing how the system works currently. Keep beating your head against a wall with the "omg not classic" argument though. We all really give a shit about how you "remember" things working and how you "perceive" them to be wrong here.
Also, majority? Rofl. I wasn't aware you were the spokesman for Red99's community, fool. Who the fuck were you again?
Side note: Keep up the good work Null. :cool:
Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.
Have I changed any of this?
Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters.
If you were rolling around with 200 in relevant saves against a caster in classic, you were not getting CC'd by anything and it would be very very likely that any caster throwing damaging spells at you would long run out of mana before you would die. Here with 200MR you are unlikely to get hit by much CC but there is legitimate danger in fighting multiple casters.
Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
It's far from static here so I am not sure what you are getting at.
Dullah
05-26-2012, 06:24 AM
You didn't roll around with 200 mr in classic, because it was a waste unless you were trying to main tank something. Enchanters are the CC class is the point. CC from other classes was seldom useful in pvp against competent players. You could still mez players with really high MR, and in the cases against bards where their MR exceeded 200, you could always use rapture. Really this is moot though, because thankfully you changed this for the most part. It should also be incorporated into stuns and DDs with stuns like enchanter and cleric nukes also.
On live, if you had 200+ to any 1 save, first of all, you had to be stacking a particular resist prior to velious, which meant you'd be vulnerable to other spells. You'd also be sacrificing a lot of hp, which means it'd take less damage to kill you. Going OOM on a caster against someone purely by virtue of their resists was pretty much unheard of in my years of pvping. Here, its a reality and has happened to me numerous times.
Thanks for your responses.
@bardafucktwat
Who are you? Everyone knows who I am, and I've made detailed arguments for many months prior to your showing up on the scene. I'm the guy helping the community because unlike many people here, I have 1000s of hours of classic EQ experience and am old enough to remember EQ while you were still finger painting in vomit on your momma's titties.
Furthermore, how would the collective memories of numerous players which serves as collaborative evidence of the classic system be less qualified on a "Classic" Server than a completely overhauled, admittedly unclassic system based on 1 person's preferences (regardless of how good they are)? Don't answer that, don't care what you think, its rhetorical for other readers, not you kid.
Go fuck yourself.
Bardalicious
05-26-2012, 06:51 AM
Who are you? Everyone knows who I am, and I've made detailed arguments for many months prior to your showing up on the scene. I'm the guy helping the community because unlike many people here, I have 1000s of hours of classic EQ experience and am old enough to remember EQ while you were still finger painting in vomit on your momma's titties.
Go fuck yourself.
Pulling the seniority card because you can't be bothered to make valid arguments outside of the realm of your own memory of how things worked? Bravo, sir.
I've been playing EverQuest since 1999. I started playing Rallos Zek immediately and still remember the class / race and names for most of the characters I was on during that time period. On top of that, I've been a part of this community longer than you via Bardalicious' join date compared to yours, and was even a part of it a lot longer yet under a different forum name.
Continue believing that your recollection of classic EQ means jack shit in terms of getting currently-working combat systems changed, and I'll keep laughing in your face. You obviously don't understand how things work around here nor do you understand how "helping the community" works.
If you need 150 mr to resist root or mez, thats wrong. In classic EQ, i always kept my mr at around 70 and almost never did I get rooted or snared. At 90 it was basically impossible and when it hit, it seemed to almost always break immediately.
Warmacht is that you? HALP, ROOTED!
Warmacht is that you? HALP, ROOTED!
http://cutestuff.co/wp-content/uploads/2011/10/cute-cat-laughing.jpg
heartbrand
05-10-2013, 05:42 PM
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Always will love this quote, everything is shoved down our throats here such as no jboots in botb because "IT'S CLASSIC" but yet the biggest aspect of PVP, resists, is intentionally non-classic
Smedy
05-10-2013, 06:16 PM
ban for thread necromancy
Faerie Blossom
05-10-2013, 11:32 PM
Maybe it's just because I play casters and the non-classic resist system benefits me, but I don't understand why this is such a big deal for everyone. A week ago in Guk I chain casted snares and roots on a blue con FoH cleric I think (Soda), and after 10+ casts all being resisted she was able to make it to zone and get out safe and sound. And once in OoT, I chased a Nihilum wizard around my level out, and he came back to nuke me down with ease after resisting 2 of my nukes. All I could land on him was Winged Death. After the fight we chatted for a bit, and he said he had put on his banked resist gear before coming back, which was why he resisted my nukes.
It seems pretty balanced for me: wizard lands stuff on druid without much resist gear, druid can't land stuff on resist geared wizard. I assume Soda had on some pretty big mr gear, and had resist buffs up.
heartbrand
05-10-2013, 11:41 PM
Here's the problem with your argument, there's tons of things about "Classic" that aren't great or optimal, but we stay the course because it's "Classic". If we want to start making this a custom server, why stop there?
Faerie Blossom
05-10-2013, 11:44 PM
Here's the problem with your argument, there's tons of things about "Classic" that aren't great or optimal, but we stay the course because it's "Classic". If we want to start making this a custom server, why stop there?
This has absolutely nothing to do with what I said, and I don't care about the classic vs. non-classic debacle.
Would classic resists be better for the server, or not? Am I missing something because I'm druid main?
heartbrand
05-10-2013, 11:49 PM
Would hybrid exp penalty be better for server or not?
Would faster exp be better for server or not?
Would t-staff nerf be better for server or not?
Would skean nerf be better for server or not?
could write like 100 more of these but my head hurts atm
Faerie Blossom
05-11-2013, 12:05 AM
Would hybrid exp penalty be better for server or not?
Would faster exp be better for server or not?
Would t-staff nerf be better for server or not?
Would skean nerf be better for server or not?
could write like 100 more of these but my head hurts atm
None of those things really have anything to do with the topic at hand. We're not devs here, and we certainly cannot decide which changes will or will not reflect classic here. The fact is that in this one instance, we've been given an opportunity to play with a resist system that is better than classic. Since they've shown that they are willing to make non-classic changes in this one aspect, I think it would make more sense to discuss the pros and cons of various resist systems than to go any further with logical fallacies and black and white thinking that amounts to nothing useful.
We've been given an opportunity to discuss and potentially influence the way resists work; why would you want to limit yourself to only classic mechanics?
heartbrand
05-11-2013, 12:12 AM
I can't help if you're that thick. This is a classic server where literally every ounce of effort is put into making sure that even the capitalization of factions on faction messages are the same as they were in classic. We've been told numerous times about game breaking things such as t-staff "it's classic" but the most fundamental part of PVP, the resists is not. If you can't comprehend why this is perplexing to the playerbase and is inconsistent / nonsensical, I can't help you, especially since classic resists are a good thing, extend PVP, and allow for skill based PVP rather than number based PVP.
Faerie Blossom
05-11-2013, 12:16 AM
So you bumped this old thread just to complain, and you have no interest in anything that might be productive? :/
Also, please don't call me thick.
heartbrand
05-11-2013, 12:50 AM
On the contrary, classic resists ARE productive :)
Smedy
05-11-2013, 02:03 AM
any tweaking with resists just make sure root/snare/stun doesn't land , nukes in general needs to land, even at the rate it is going now casters are fucked and were not even in velious
what really needs a fix is zone plugging and /q tactics
Nuk3Afr1ca
05-11-2013, 07:25 AM
This has absolutely nothing to do with what I said, and I don't care about the classic vs. non-classic debacle.
Would classic resists be better for the server, or not? Am I missing something because I'm druid main?
Because CC spells landing only benefits zergers who attack people 6vs1. If you design the game so that CC spells land enough that they are worth casting in a 1vs1, then they will be horribly overpowered in every other scenario imaginable.
I told Null this 4000 times and he refuses to acknowledge it. He played a beastlord in PvP on EQ live and was mad because he couldn't land turgurs in PvP or something, so he tried to create the ultimate beastlord PvP server.
Lazortag
05-11-2013, 10:52 PM
I don't really see anything wrong with zone plugging. If you make it to a zoneline, you're safe from any NPC's aggroing you, so that should also make you safe from any players aggroing you, especially since most red players are much dumber than NPC's.
Reddi
05-12-2013, 12:07 AM
lol beastlord and lol red dumber than npc
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