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Vendor
05-10-2012, 09:33 PM
have we lost a lot of people here on blue over the past couple months? seems like a lot of zone are emptier, especially EC.

sivax
05-10-2012, 09:38 PM
cool story

Scavrefamn
05-10-2012, 09:42 PM
cool story

Hitchens
05-10-2012, 09:44 PM
People come and people go. That's the nature of emulators.

Jontaidoe
05-10-2012, 10:22 PM
Not a cool story

LethalLogic
05-11-2012, 10:57 PM
cool story

so clever

Safon
05-11-2012, 10:59 PM
cool story

sulpher01
05-11-2012, 11:25 PM
Its a sore subject for the core population here (as you can tell), since the majority of them cause the population decline with their sad behavior. About a year ago when I was last on this place was approaching 1k pop all the time, now it seems to be in a slow decline as anyone of worth packs up... still fun on here if you ignore the dysfunctional people though.

Very cool story :rolleyes:

Tasslehofp99
05-11-2012, 11:31 PM
Jeez can the RNF trolls stay there please and stop shitting up a good post with their lame replies such as "Cool story". I'd assume that IB packing up and leaving the server had something to do with a bunch of the regulars not being on anymore, not to mention the creation of red99.

Maze
05-11-2012, 11:31 PM
You started when Kunark launched (April 2011) as people play through all the current content they slowly get bored and quit until more content is released (Velious) has nothing to do with "sad behavior" or people of "worth".

Gringo
05-11-2012, 11:32 PM
Its a sore subject for the core population here (as you can tell), since the majority of them cause the population decline with their sad behavior. About a year ago when I was last on this place was approaching 1k pop all the time, now it seems to be in a slow decline as anyone of worth packs up... still fun on here if you ignore the dysfunctional people though.

Very cool story :rolleyes:

I have to agree this has to be the biggest collection of douchebags I have seen in a MMO.

sulpher01
05-11-2012, 11:34 PM
You started when Kunark launched (April 2011) as people play through all the current content they slowly get bored and quit until more content is released (Velious) has nothing to do with "sad behavior" or people of "worth".

Actually i only created the forum account to bitch about the fungi staff nerf... but sure whatever you say, i must have started at kunark!

I love the little forum detectives, they LOVE the troll and try so hard.

Arclanz
05-14-2012, 02:56 PM
I have to agree this has to be the biggest collection of douchebags I have seen in a MMO.

+1

Wolfgang
05-14-2012, 03:00 PM
didnt read but you got a problem with someone? join red and gank dat ass. no need to cry over pixels.

Safon
05-14-2012, 03:05 PM
Don't like the population? Gee, that's a shame

You whiners should probably move along to an environment better suited to carebears

Artah
05-14-2012, 03:13 PM
We could use more players to livin things up, I hope it does pickup when velious comes out. Maybe more when school is out for the summer too.

Vendor
05-14-2012, 07:05 PM
Don't like the population? Gee, that's a shame

You whiners should probably move along to an environment better suited to carebears

Lol.
Was never whining.
Just a simple inquiry/statement about pop.
Losa.
Lol.

Supaskillz
05-14-2012, 07:26 PM
server skyrocketed in population on the Kunark release, largely players who quit playing and came back to p99 for kunark. I suspect we will see something similar with Velious

Safon
05-14-2012, 07:28 PM
Logic is no good when dealing with these newer whiny players, don't even try Supa.

LethalLogic
05-14-2012, 10:38 PM
Logic is no good when dealing with these newer whiny players, don't even try Supa.

Go back to RFN, troll. You obviously don't have anything worth sharing.

Spitty
05-14-2012, 10:47 PM
Here's some logic for you, Safon - you noncontributing zero.

You're the scum, the pathetic mold that's grown on p99 over the last few years and made this place inhospitable to anyone who isn't a complete trainwreck of a human like yourself. You and your kind have taken a perfectly good MMO environment and made it into an ex-community that literally drives decent players away.

Plenty of people would still be actively playing and contributing here, but having to put up with complete failures like Safon just to get some classic EQ in? Not worth it. There's too many ways to better spend one's time.

Eventually, the population will be reduced to nothing more than a sad collection of rage-filled Safons who won't leave EC or group with each other. And then, of course, Velious will drop and they can all enjoy not grouping there, too. What a delight that will be.

Nuggie
05-14-2012, 11:15 PM
Expect 1500 pop on Velious release. And lag.

Lagaidh
05-15-2012, 12:02 PM
Expect 1500 pop on Velious release. And lag.

Well of course I'm going to be there for the Velious release. It's my personal favorite EQ expansion!

Bewk
05-15-2012, 01:43 PM
people joined, people left, people joined, ib quit, others quit, others began, vd quit, some vd stayed, people quit, people began

the population has lost a good 200-300 or so players (on at peak times) since i first began here mid-2010, mind you.

nothing lasts forever my dears
velious will bring back a high population again though! hee hee exciting times

Don't forget the RMT and/or boxing bans. I'm sure that quite a few of the people who get an account (or more) banned for these things don't stick around with a different account. Amelinda said she banned 40-50 people just last week for RMT, and that many of them were newer players. Lord knows if I were new to p99 and I got an account banned, I sure as hell would stay gone.

batkiller
05-15-2012, 05:04 PM
I have a lot of experience with these kinds of servers so this is my view. There was always going to be a lot of interest in a new server, people who haven't tried EQ for a decade who want to give it another spin again. Many of whom realise it was better in their memories and leave after their weekend down memory lane.

The most important statistic though, is the population that the server settles at. There are some emulators that I know, whose populations have held steady for around 8 years. This server can be the same, but it's important that the population is not only steady, but high enough to support the size of the world, and when Velious comes out, it will be even more of an issue. The population will peak again, but then settle again, and if it settles to a low number, then you are going to end up with a very top heavy server which is very unwelcoming to new players, and that will harm the influx of players, which over the long term, will drastically shorten the life of this server.

The most important thing with these servers, is that people have a nice time. There are always going to be people leaving, no matter what, but if the server is well respected, there will always be new people joining too. These kinds of servers crop up in conversations all over the place, so there is always a trickle of new people, and on good servers, this trickle is enough to cover the people who leave.

But this totally relies on the "having a nice time" thing, because word of mouth will not spread as well when the players are not content. To make sure the players are happy, it takes effort from both the staff AND the players, and I gotta be honest, but after just 2 months on this server, it doesn't seem good on both counts. Firstly, petitions cannot go unanswered for weeks and months on end. You can always make the excuse that it's a free server and nobody pays to play etc.. but that is of no concern to the average player, and you will find yourselves still making those excuses the day the server shuts down for the final time. There are good people who are willing to work for free, to aid a game that they love, but it's your job to find these people, and the shittier the server gets, the harder it is going to be to find people who care enough to spend their free time supporting it. If you do things right, you can end up where a petition is answered same day.

The other side is down to the players. Everyone knows that when you have the mental age of a 12 year old, it's fun to be a little bastard to people over the internet. And you probably don't know or care what the consequences are to that. No you can't get punched in the face, unfortunately, but you can harm the game you have chosen to spend your time playing. Even the most self destructive idiot, must deep down realise that if you want to keep playing this game, you stand a better chance if the server remains popular and new people tell their friends about a cool server they just started playing on, and they tell their friends etc.. And trust me, that will not happen when such a high percentage of the population acts like assholes.

Good luck.

LethalLogic
05-15-2012, 08:50 PM
I have a lot of experience with these kinds of servers so this is my view. There was always going to be a lot of interest in a new server, people who haven't tried EQ for a decade who want to give it another spin again. Many of whom realise it was better in their memories and leave after their weekend down memory lane.

The most important statistic though, is the population that the server settles at. There are some emulators that I know, whose populations have held steady for around 8 years. This server can be the same, but it's important that the population is not only steady, but high enough to support the size of the world, and when Velious comes out, it will be even more of an issue. The population will peak again, but then settle again, and if it settles to a low number, then you are going to end up with a very top heavy server which is very unwelcoming to new players, and that will harm the influx of players, which over the long term, will drastically shorten the life of this server.

The most important thing with these servers, is that people have a nice time. There are always going to be people leaving, no matter what, but if the server is well respected, there will always be new people joining too. These kinds of servers crop up in conversations all over the place, so there is always a trickle of new people, and on good servers, this trickle is enough to cover the people who leave.

But this totally relies on the "having a nice time" thing, because word of mouth will not spread as well when the players are not content. To make sure the players are happy, it takes effort from both the staff AND the players, and I gotta be honest, but after just 2 months on this server, it doesn't seem good on both counts. Firstly, petitions cannot go unanswered for weeks and months on end. You can always make the excuse that it's a free server and nobody pays to play etc.. but that is of no concern to the average player, and you will find yourselves still making those excuses the day the server shuts down for the final time. There are good people who are willing to work for free, to aid a game that they love, but it's your job to find these people, and the shittier the server gets, the harder it is going to be to find people who care enough to spend their free time supporting it. If you do things right, you can end up where a petition is answered same day.

The other side is down to the players. Everyone knows that when you have the mental age of a 12 year old, it's fun to be a little bastard to people over the internet. And you probably don't know or care what the consequences are to that. No you can't get punched in the face, unfortunately, but you can harm the game you have chosen to spend your time playing. Even the most self destructive idiot, must deep down realise that if you want to keep playing this game, you stand a better chance if the server remains popular and new people tell their friends about a cool server they just started playing on, and they tell their friends etc.. And trust me, that will not happen when such a high percentage of the population acts like assholes.

Good luck.

I agree 100%

achtung
05-15-2012, 10:04 PM
D3 just came out and a lot of people are maxing out Kunark content. It comes and goes. I've seen peak range from ~400 to ~900 and I've only been on here for a year. Yes the forums can be shitty because of rampant trolling, but I doubt that it matters to most of the people playing on the server. Having more aggressive forum administration should be way down the priority list relative to Velious, GMs, Ip exemptions, etc.

HappyTr33z
05-15-2012, 10:14 PM
Batkiller droppin cold, hard knowledge up in this muh.

LethalLogic
05-15-2012, 10:28 PM
When you boil it all down it is up to us to make this server enjoyable. I plan on doing just that.

Arteker
05-15-2012, 10:48 PM
I have a lot of experience with these kinds of servers so this is my view. There was always going to be a lot of interest in a new server, people who haven't tried EQ for a decade who want to give it another spin again. Many of whom realise it was better in their memories and leave after their weekend down memory lane.

The most important statistic though, is the population that the server settles at. There are some emulators that I know, whose populations have held steady for around 8 years. This server can be the same, but it's important that the population is not only steady, but high enough to support the size of the world, and when Velious comes out, it will be even more of an issue. The population will peak again, but then settle again, and if it settles to a low number, then you are going to end up with a very top heavy server which is very unwelcoming to new players, and that will harm the influx of players, which over the long term, will drastically shorten the life of this server.

The most important thing with these servers, is that people have a nice time. There are always going to be people leaving, no matter what, but if the server is well respected, there will always be new people joining too. These kinds of servers crop up in conversations all over the place, so there is always a trickle of new people, and on good servers, this trickle is enough to cover the people who leave.

But this totally relies on the "having a nice time" thing, because word of mouth will not spread as well when the players are not content. To make sure the players are happy, it takes effort from both the staff AND the players, and I gotta be honest, but after just 2 months on this server, it doesn't seem good on both counts. Firstly, petitions cannot go unanswered for weeks and months on end. You can always make the excuse that it's a free server and nobody pays to play etc.. but that is of no concern to the average player, and you will find yourselves still making those excuses the day the server shuts down for the final time. There are good people who are willing to work for free, to aid a game that they love, but it's your job to find these people, and the shittier the server gets, the harder it is going to be to find people who care enough to spend their free time supporting it. If you do things right, you can end up where a petition is answered same day.

The other side is down to the players. Everyone knows that when you have the mental age of a 12 year old, it's fun to be a little bastard to people over the internet. And you probably don't know or care what the consequences are to that. No you can't get punched in the face, unfortunately, but you can harm the game you have chosen to spend your time playing. Even the most self destructive idiot, must deep down realise that if you want to keep playing this game, you stand a better chance if the server remains popular and new people tell their friends about a cool server they just started playing on, and they tell their friends etc.. And trust me, that will not happen when such a high percentage of the population acts like assholes.

Good luck.

First fucking post i fucking agree 100%.

rafaone
05-16-2012, 03:59 AM
+1

Hagglebaron
05-16-2012, 04:13 AM
Here's some logic for you, Safon - you noncontributing zero.

You're the scum, the pathetic mold that's grown on p99 over the last few years and made this place inhospitable to anyone who isn't a complete trainwreck of a human like yourself. You and your kind have taken a perfectly good MMO environment and made it into an ex-community that literally drives decent players away.

Plenty of people would still be actively playing and contributing here, but having to put up with complete failures like Safon just to get some classic EQ in? Not worth it. There's too many ways to better spend one's time.

Eventually, the population will be reduced to nothing more than a sad collection of rage-filled Safons who won't leave EC or group with each other. And then, of course, Velious will drop and they can all enjoy not grouping there, too. What a delight that will be.

Holy fuck this guy's mad

Safon
05-16-2012, 04:38 AM
Here's some logic for you, Safon - you noncontributing zero.

You're the scum, the pathetic mold that's grown on p99 over the last few years and made this place inhospitable to anyone who isn't a complete trainwreck of a human like yourself. You and your kind have taken a perfectly good MMO environment and made it into an ex-community that literally drives decent players away.

Plenty of people would still be actively playing and contributing here, but having to put up with complete failures like Safon just to get some classic EQ in? Not worth it. There's too many ways to better spend one's time.

Eventually, the population will be reduced to nothing more than a sad collection of rage-filled Safons who won't leave EC or group with each other. And then, of course, Velious will drop and they can all enjoy not grouping there, too. What a delight that will be.

Your tears of rage nourish me, rant on

Akim
05-16-2012, 05:14 AM
We need to abandom our fashion show and all go to red.

finalgrunt
05-16-2012, 05:31 AM
Well as long as reliving the memories will be limited to grinding since raiding content is cock blocked, you can't hope for a strong stream of new players.

Dannermax
05-16-2012, 06:17 AM
I am camped in Dreadlands atm. and i haven't experienced anyone being "assholes". Quite the opposite, i think people are friendly, helpful and behaves respectfully towards each other. But there aren't that many people online, and when population gets scarce, the groups are far between.. sadly! This is the only major downside for me!!

But, i agree with Batkiller..I seriously don't understand why alot of posts have such profane language, and negativity in them. I think that scares alot of newcommers away!

finalgrunt
05-16-2012, 07:09 AM
I am camped in Dreadlands atm. and i haven't experienced anyone being "assholes". Quite the opposite, i think people are friendly, helpful and behaves respectfully towards each other. But there aren't that many people online, and when population gets scarce, the groups are far between.. sadly! This is the only major downside for me!!

But, i agree with Batkiller..I seriously don't understand why alot of posts have such profane language, and negativity in them. I think that scares alot of newcommers away!

Leveling up, questing is 100% fine, devs have done a very good job about it. You'll have a blast reliving the old leveling and dungeon crawling feelings. It's the raiding scene which is completly screwed, once you hit the level cap. If there was a rotation enforced on the server (leave VP and few other targets open for competition is possible), then I'm pretty sure the community and server would be so much more at peace.

Zenlina
05-16-2012, 09:05 AM
Typed up something big but nm i keep it simple.

Server is going fine, RMTer guild that quit and joined another server, good riddance, you may have hurt the server abit with your dirty coop but its still kicking.

Everquest is more about the community, thus why we choose to come play EQ again after 13 years instead of WOW/Aion/EVE/FFantasy/etc after being away for even 1 year of it.

Population will increase again with velious which is possibly around the corner

And lastly, stop asking for hand outs, if you want pixels without trying, go back to wow.

lawll
05-16-2012, 10:16 AM
And lastly, stop asking for hand outs, if you want pixels without trying, go back to wow.


Because poopsocking tank and spank raids mob is soooo much harder then grinding gear in wow.

Massive Marc
05-16-2012, 10:32 AM
Typed up something big but nm i keep it simple.

Server is going fine, RMTer guild that quit and joined another server, good riddance, you may have hurt the server abit with your dirty coop but its still kicking.

Everquest is more about the community, thus why we choose to come play EQ again after 13 years instead of WOW/Aion/EVE/FFantasy/etc after being away for even 1 year of it.

Population will increase again with velious which is possibly around the corner

And lastly, stop asking for hand outs, if you want pixels without trying, go back to wow.

Bro when you combine the whole unemployed EQ community under one banner, it gets pretty hard to compete against, but hey keep using the "carebare" arguement like a retard.

tekniq
05-16-2012, 10:40 AM
farm your plat, buy your items, then call it a day. the raid scene is hectic and it's nice not hearing a batphone anymore.

finalgrunt
05-16-2012, 03:57 PM
Everquest is more about the community, thus why we choose to come play EQ again after 13 years instead of WOW/Aion/EVE/FFantasy/etc after being away for even 1 year of it.

Population will increase again with velious which is possibly around the corner

And lastly, stop asking for hand outs, if you want pixels without trying, go back to wow.

We (coming from many of the community you're so willingly to speak for) mostly came here to relive our memories.

And poopsocking, batphone, training, FTE sniping, lawering abuse and hacking clearly don't belong to these memories. I guess I was lucky to have played on a more civilized server back then than you did :rolleyes:
As hard as it is to believe it, rotation was actually pretty widespread on live/classic servers. So I don't see how enforcing rotation on part of the server dragons / bosses is not a valid request.

P.S: not a chance, I'll ever "try" (and that can be applied to pretty much the whole server minus TMO as we speak) what you think it should take. Not now, not ever. Some people take way too seriously a 12 years old game on an emulated server for sure. And until proven wrong, people who are willingly investing much more time on this server do not have the authority to dictate how other people should play. The final word comes from the server staff. And my guess is the staff isn't so happy with the current raid scene if they're asking for input from the community.

P.P.S: many people actually don't care so much about loot (it's just the cherry on top) and have fun just from gathering with a bunch of friendly people to kill a target together, and take a nice screenie of everybody cheering after some hard work (not our fault if some of you find it too easy/trivial due to abusing the knowledge of game mechanics after so many years, CH bps come to my mind).

Safon
05-16-2012, 04:27 PM
We (coming from many of the community you're so willingly to speak for) mostly came here to relive our memories.

And poopsocking, batphone, training, FTE sniping, lawering abuse and hacking clearly don't belong to these memories. I guess I was lucky to have played on a more civilized server back then than you did :rolleyes:
As hard as it is to believe it, rotation was actually pretty widespread on live/classic servers. So I don't see how enforcing rotation on part of the server dragons / bosses is not a valid request.

P.S: not a chance, I'll ever "try" (and that can be applied to pretty much the whole server minus TMO as we speak) what you think it should take. Not now, not ever. Some people take way too seriously a 12 years old game on an emulated server for sure. And until proven wrong, people who are willingly investing much more time on this server do not have the authority to dictate how other people should play. The final word comes from the server staff. And my guess is the staff isn't so happy with the current raid scene if they're asking for input from the community.

P.P.S: many people actually don't care so much about loot (it's just the cherry on top) and have fun just from gathering with a bunch of friendly people to kill a target together, and take a nice screenie of everybody cheering after some hard work (not our fault if some of you find it too easy/trivial due to abusing the knowledge of game mechanics after so many years, CH bps come to my mind).


Good points, but as far as the raid scene goes, you put in the effort or you take the leftover scraps. Pretty much how it's always been in one form or another on this server, and no i don't raid

Arclanz
05-16-2012, 05:11 PM
Classic on our server (Brell/Cazic) meant the following from July 1999 to July 2000.

1. Raid rotations, not competing/socking/batphoning
2. Numerous guilds joining forces for raids
3. No powerleveling (Other than very few exceptions)
4. Lots of grouping.
5. Very little RMT.

The exact opposite is true on this server. Other than the pixels on the screen, this does not remind me at all of classic; hence why I only played here for two months in 2010. Did enjoy those pixels quite a bit, though; wish they'd fix the rest or open a new blue server for old world only.

Velious opening will be just another fad that temporarily brings players back; but in the end the server will settle to even less players than before Velious launched.

Fists
05-16-2012, 05:11 PM
Server population is declining for a few reasons, summer (it always get's lower until the end of summer), new games (everyone always comes back), stale content (wait till velious), and lack of competition OR server promotion.

Any of you /R/ fags could go and post Rogeans ten ton hammer interview and a link to p99 on Reddit anytime and get us more people.

Regardless, these new games will burn out, summer will end, Velious will one day be released and the server population will go back up.

Fists
05-16-2012, 05:13 PM
Classic on our server (Brell/Cazic) meant the following from July 1999 to July 2000.

1. Raid rotations, not competing/socking/batphoning
2. Numerous guilds joining forces for raids
3. No powerleveling (Other than very few exceptions)
4. Lots of grouping.
5. Very little RMT.

The exact opposite is true on this server. Other than the pixels on the screen, this does not remind me at all of classic; hence why I only played here for two months in 2010. Did enjoy those pixels quite a bit, though; wish they'd fix the rest or open a new blue server.

Velious opening will be just another fad that temporarily brings players back; but in the end the server will settle to even less players than before Velious launched.

I'm so happy that you had a lovely little carebear server with no competition on Live. What about those of us from Rallos, Sullon, Tholuxe Paels? I on the other hand think this AND red are both too carebear, but you just deal with it and accept it because it's EQ bro.

Massive Marc
05-16-2012, 05:25 PM
I'm so happy that you had a lovely little carebear server with no competition on Live. What about those of us from Rallos, Sullon, Tholuxe Paels? I on the other hand think this AND red are both too carebear, but you just deal with it and accept it because it's EQ bro.

So you're saying that because some servers were extreme, this one should be ? Derp of course you could argue it both ways. The thing is though, that competition that used to matter, doesn't anymore....because we've all done it hundreds of times on live..derp...Most guilds don't want a hand out, but they don't want to get up at 3:00am in the morning at a chance to slay pixels.. you would think this is obvious.

EQ is what we make it and having a rotation wouldn't be outside the norm of EQ. The fact is, TMO has a lock on everything simply because they have the highest unemployment rate of any guild, then they complain about competition like someone gives a shit, when obviously no one does.

I'll take the title of carebear over low life basement dwelling batphone answering poopsocking faggot, any day. That's not hardcore, that just fucking retarded. Get some sun.

Arclanz
05-16-2012, 06:09 PM
I played on Rallos Zek about a month (when item loot and deleveling was still in the game). Loved it, but I had a guild to run on Brell so I couldn't stay. I wouldn't call old school raiding carebear, TBH. Raids were eight hour affairs at the time. Let's face it, this server is easier than classic even before you consider the fact that every detail of every encounter is common knowledge that has been done 1000s of times.

Fists
05-16-2012, 06:19 PM
I understand the idea that you believe all of TMO and IB etc were unemployed basement dwellers, and where as some truth may follow that belief, myself being both an ex TMO/IB; raided, logged in at 4 am, while working 40 hours a week and taking a full load of school at the same time. I can also list a multitude of people from both guilds that I know are employed, go to school, or even both.

The nostalgia fades for everyone. 95% of us have done this all before, but there is still the desire to farm, find and play with friends, and better your character. Fixing the raiding scene is just a matter of having another guild be willing to track mobs, and log out when you are done playing (or towards the end of a window), at that target necessary. I can then argue that if it pops at 3-4 am, don't log on so what let them have it, many guilds in Classic played that way and still got mobs (WI, Trans, Div). Not every mob spawns late, every guild does have a few European players that can track on off hours, recruit as necessary and the problems solved.

TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.

Safon
05-16-2012, 06:36 PM
There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.

Massive Marc
05-16-2012, 07:15 PM
There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.

You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.

Safon
05-16-2012, 07:21 PM
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.

Gotta agree with you, maybe retarded is a bit harsh, but still gotta agree with you. As to what i don't understand, what exactly are you referring to?

Lazortag
05-16-2012, 08:41 PM
TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.

Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.

Fazlazen
05-16-2012, 09:02 PM
Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.

I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?

Lazortag
05-16-2012, 09:05 PM
I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?

Smaller windows? Simultaneous repops? Really anything would be better than the current system.

Fazlazen
05-16-2012, 09:09 PM
Smaller windows? Simultaneous repops? Really anything would be better than the current system.

Nilbog has made it known that he is listening to the player base concerning these issues. Provide a plan, make a post about it, I'm sure if you can provide a system that would prevent the problem I was refering to, Nilbog would hear it.

Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half.

Visual
05-16-2012, 09:23 PM
too many people on this server

Wolfgang
05-16-2012, 09:34 PM
too many people on this server

come to red, ill PL you. on red, you want raid, you bring death and dismemberment to the opposition and then you get loots. waiting on a rotation is lol.

Lazortag
05-16-2012, 09:52 PM
Nilbog has made it known that he is listening to the player base concerning these issues. Provide a plan, make a post about it, I'm sure if you can provide a system that would prevent the problem I was refering to, Nilbog would hear it.

Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half.

I did make a post actually: http://www.project1999.org/forums/showpost.php?p=641064&postcount=127

I'm not defeatist about it, I'm sure something will be changed eventually, I was just offering some insight as to why there's very little competition at the high end.

Slave
05-16-2012, 10:46 PM
Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.

Fazlazen
05-16-2012, 10:52 PM
Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.

I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...

Lazortag
05-16-2012, 10:59 PM
Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.

I definitely didn't say I supported this, although if variance were eliminated altogether I sincerely believe it would be better than the way things are now (not ideal, but still better). I prefer simultaneous repops though, and I think that's the only change that has any chance of being implemented.

Slave
05-17-2012, 01:31 AM
I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...

Of course you do, because you prefer easy victories for your megaguild, even at the cost of the rest of the server, and even if it goes against the whole premise of being a 1999 experience. Yet there are so many targets even in Kunark that most guilds would prefer going for the less-taken raid mobs on a repop, and you would end up with the very few guilds able to take Trakanon trying for teeth and breastplates, and other guilds killing targets like Innoruuk and Maestro, or Draco and CT, or VS and the dragons. It would be a glorious bounty for all, compared to the current system of tracking and squatting. One or two repops in a month could accomplish this, another completely Classic experience.


I definitely didn't say I supported this, although if variance were eliminated altogether I sincerely believe it would be better than the way things are now (not ideal, but still better). I prefer simultaneous repops though, and I think that's the only change that has any chance of being implemented.

If variance was eliminated, there would be near-simultaneous repops anyway once there was one server reset. It serves the function of destroying 1) the tracking mechanic, 2) the poopsocking strategy, and 3) one guild dominance. It's win-win-win. Even for TMO, who will no longer have to spend countless hours competing with the now-surging BDA. The competition will be for the split-second engage. The guild with more players will still have an advantage in that, but nobody will have to spend hours and hours in unClassic poopsocking.

If you do not think that is an ideal solution, then what is? Nothing else even comes close to this solution in simplicity, Classic-ness, and results.

Zuranthium
05-17-2012, 02:52 AM
The game was called Everquest. Think about it:

EVER. QUEST.

The point of the game was supposed to be that you are experiencing an alternate World which continuously has something new for you to discover, overcome, or be engaged by; always an adventure to go on. When there is no more adventure left, there is no more Everquest. Sitting around camping for drops or level grind and doing the exact same fights over and over and over is not what the game was supposed to be about.

Everquest has an amazing World. The landscapes and zones and creatures and lots of other little touches are eminently more enthralling for whatever reason than that of any other audiovisual MMORPG to date. Again, though, all of those wonderful qualities cease to have much value when the game itself stops immersing you into that World.

What Everquest needs to have, for the game to adhere to the original vision of what it was supposed to be and for it to continue being the amazing game that people got drawn into during the beginning, is constantly changing content. Players should never know exactly how an area is going to spawn or exactly where many of the items/rewards in the game are going to drop. Obviously some drops need to be static to give each area of the game its own unique draw, but the content itself that you have to fight in order to get those drops should be ever-changing. Players need to have reason to constantly explore the entire game World and they need to be constantly challenged by the encounters.

Without that element, no MMORPG these days will ever be "the classic Everquest experience" or be the game that Everquest should have been. The sad thing is that the people in charge of the companies creating these games are not allowing such a thing to exist. They only want to get in on the WoW model because they believe it to be the easiest/best way to make cash. They are wrong. I'm not sure how many of you followed HORIZONS from early development, but that very well could have been the game which picked up where Everquest failed and allowed "the classic Everquest experience" to be revived and evolve into the next level of dynamic gaming. Unfortunately, the creator behind the game got overthrown by the ignorant producers and thus they ruined the game and we never got to see what it was intended to be.

Guild Wars 2 looks to be another MMORPG that finally tries to bring back what Everquest should be, however I disapprove of the design and mechanics of that game. It just doesn't have the same level of personality, originality, and immersion as Everquest.

So that brings us to p1999. A game with capable developers who have succeeded in corralling the largest population ever for an Everquest emulator. This is not Everquest, though. It can't be, because you've missed out on the SOUL of what Everquest actually was. I wish you guys would realize what made Everquest the game it was and start trying to bring THAT back. You need to have dynamic content or it doesn't work. p1999 could be a relatively huge game with a constant 10k+ population (more servers would need to open obviously) if you stopped with this futile attempt of simply cloning the shell of EQ as it was over a decade ago. Use the Everquest World as it was intended to be used and create a real living, breathing, ever-changing gaming environment. It would be a smash and people who want to relive "the classic Everquest experience", or experience it for the first time, would get far more out of it and continue playing for far longer than what we are currently seeing.

Acillatem
05-17-2012, 02:53 AM
The whole variance vs static respawn is a Catch-22. With variance, you have more tracking (ugh)/ racing upon pop. With static respawns, you have more poopsocking (ugh) and racing for FTE. If every guild knows Trak respawns at 3pm, you can bet yer ass every guild is going to have a raid force in Trak's lair by 2pm hoping they can claim FTE. That's not a solution. That is just a different set of problems.

Both options have their pros and cons. And that's the problem. But whatever.

Server population needs a fix on both ends. The bottom end needs a steady stream of incoming players.

The top end needs to find a COMPROMISE to the current situation that appeases all sides. If a compromise can be found for Ragefire, it can be found elsewhere as well.

Everyone is going to have their own opinions on how to fix the top-end, so I will leave that animal alone. However getting new players to the server is something we all can do. Word of mouth. Comments on EQ vids on Youtube. Comments on gaming forums / other forums you belong to. Hell put a flyer up at your local Gamestop. Put an ad on Craigs List - wtf ever. There are lots of things we, the playerbase, can do as a community if it means that much to you to keep this thing going.

Fists
05-17-2012, 03:00 AM
The whole variance vs static respawn is a Catch-22. With variance, you have more tracking (ugh)/ racing upon pop. With static respawns, you have more poopsocking (ugh) and racing for FTE. If every guild knows Trak respawns at 3pm, you can bet yer ass every guild is going to have a raid force in Trak's lair by 2pm hoping they can claim FTE. That's not a solution. That is just a different set of problems.

Both options have their pros and cons. And that's the problem. But whatever.

Server population needs a fix on both ends. The bottom end needs a steady stream of incoming players.

The top end needs to find a COMPROMISE to the current situation that appeases all sides. If a compromise can be found for Ragefire, it can be found elsewhere as well.

Everyone is going to have their own opinions on how to fix the top-end, so I will leave that animal alone. However getting new players to the server is something we all can do. Word of mouth. Comments on EQ vids on Youtube. Comments on gaming forums / other forums you belong to. Hell put a flyer up at your local Gamestop. Put an ad on Craigs List - wtf ever. There are lots of things we, the playerbase, can do as a community if it means that much to you to keep this thing going.

Zuranthium
05-17-2012, 03:34 AM
The whole variance vs static respawn is a Catch-22. With variance, you have more tracking (ugh)/ racing upon pop. With static respawns, you have more poopsocking (ugh) and racing for FTE. If every guild knows Trak respawns at 3pm, you can bet yer ass every guild is going to have a raid force in Trak's lair by 2pm hoping they can claim FTE. That's not a solution. That is just a different set of problems.

Once again, the problem comes down to the fact that the content itself is static. It doesn't really matter if there is variance in the repops or not, the encounters are the exact same every time and it's too easy to "win". What the game really needs are encounters constantly changing so that guilds frequently lose when they try to fight the big Dragons/Gods/etc, and then after they lose the next guild in line gets a shot. Similarly, there should be new encounters popping up throughout the game World, both in the form of everyone being able to take part regardless of guild and also in the form of individual guilds spawning the content via quests they achieve as a collective.

That said, if the game content is going to remain static, there are other ways of adding depth to that static content. Namely, guilds should have to COMPETE against each other to have the RIGHTS to raid certain areas for a select amount of time. There are multiple ways to go about this:

The first would be Guild vs Guild PvP matches, with set item restrictions (and number of players) so that it's about PLAYER SKILL and TEAMWORK that decides who wins, not who has farmed more items or has the biggest guild. This would add a whole new dimension to the game, very favorably so. It removes the random element of PvP that people dislike about "Red" Everquest servers, instead creating PvP fights that players willingly engage in and prepare for on equal terms.

The second method would be having Guilds engage in dungeon crawls, with a capped number of people per team, and seeing which guild can "beat" a certain area in the game the fastest. Whichever Guild wins gets first selection of what area they want to raid. The guild who finishes 2nd in the challenge gets the next selection, and so on and so forth until all of the guilds who finished top 8 in the challenge that week (or whatever the period of time would be, perhaps every 5 days or maybe even less) have claimed all of the raid areas. Those guilds then get a certain amount of time to raid the areas they have claimed and if they fail it becomes open to other guilds.

Both of those ideas could also be incorporated into an Everquest with non-static content simply to introduce a leaderboard for bragging rights or maybe even still to lay claim over certain areas of the game for that guild for a certain amount of time. There's tons of potential out there. p1999 can be so much more and the game of Everquest deserves it.

Fists
05-17-2012, 04:10 AM
The chance of having unique encounters and changing content on this server is extremely low, so why even post that as an option. That idea has been thrown out and the only time it's ever been considered is a year + after Velious.

As for any of these suggestions; how would they be implemented? We haven't had a GM Event in quite some time, guildwar was implemented iirc but has not been used at all.

Vostok
05-17-2012, 04:59 AM
I get the impression this is all going to change come velious (in the year 2018) when their is going to be simply to much raid content. that's what i've been told anyway.

Slave
05-17-2012, 05:15 AM
The whole variance vs static respawn is a Catch-22. With variance, you have more tracking (ugh)/ racing upon pop. With static respawns, you have more poopsocking (ugh) and racing for FTE. If every guild knows Trak respawns at 3pm, you can bet yer ass every guild is going to have a raid force in Trak's lair by 2pm hoping they can claim FTE. That's not a solution. That is just a different set of problems.


You have literally just compared a 15 minute raid on a mob to tracking and poopsocking each target for hours. Do you even understand what a gigantic difference you're talking about here? I really don't think you do.

Dannermax
05-17-2012, 06:23 AM
The game was called Everquest. Think about it:

EVER. QUEST.

The point of the game was supposed to be that you are experiencing an alternate World which continuously has something new for you to discover, overcome, or be engaged by; always an adventure to go on. When there is no more adventure left, there is no more Everquest. Sitting around camping for drops or level grind and doing the exact same fights over and over and over is not what the game was supposed to be about.

Everquest has an amazing World. The landscapes and zones and creatures and lots of other little touches are eminently more enthralling for whatever reason than that of any other audiovisual MMORPG to date. Again, though, all of those wonderful qualities cease to have much value when the game itself stops immersing you into that World.

What Everquest needs to have, for the game to adhere to the original vision of what it was supposed to be and for it to continue being the amazing game that people got drawn into during the beginning, is constantly changing content. Players should never know exactly how an area is going to spawn or exactly where many of the items/rewards in the game are going to drop. Obviously some drops need to be static to give each area of the game its own unique draw, but the content itself that you have to fight in order to get those drops should be ever-changing. Players need to have reason to constantly explore the entire game World and they need to be constantly challenged by the encounters.

Without that element, no MMORPG these days will ever be "the classic Everquest experience" or be the game that Everquest should have been. The sad thing is that the people in charge of the companies creating these games are not allowing such a thing to exist. They only want to get in on the WoW model because they believe it to be the easiest/best way to make cash. They are wrong. I'm not sure how many of you followed HORIZONS from early development, but that very well could have been the game which picked up where Everquest failed and allowed "the classic Everquest experience" to be revived and evolve into the next level of dynamic gaming. Unfortunately, the creator behind the game got overthrown by the ignorant producers and thus they ruined the game and we never got to see what it was intended to be.

Guild Wars 2 looks to be another MMORPG that finally tries to bring back what Everquest should be, however I disapprove of the design and mechanics of that game. It just doesn't have the same level of personality, originality, and immersion as Everquest.

So that brings us to p1999. A game with capable developers who have succeeded in corralling the largest population ever for an Everquest emulator. This is not Everquest, though. It can't be, because you've missed out on the SOUL of what Everquest actually was. I wish you guys would realize what made Everquest the game it was and start trying to bring THAT back. You need to have dynamic content or it doesn't work. p1999 could be a relatively huge game with a constant 10k+ population (more servers would need to open obviously) if you stopped with this futile attempt of simply cloning the shell of EQ as it was over a decade ago. Use the Everquest World as it was intended to be used and create a real living, breathing, ever-changing gaming environment. It would be a smash and people who want to relive "the classic Everquest experience", or experience it for the first time, would get far more out of it and continue playing for far longer than what we are currently seeing.

Nice post Zuranthium. I agree with most of what you are saying. But i do feel that i am back in 2001, and to mee it has got a classic feel to it. I know that there arent any GM events, or you feel makes EQ dynamic. To me, im having as much fun, as i did back then. I'd just wish that there were more people online..!

Dannermax
05-17-2012, 06:26 AM
Server population is declining for a few reasons, summer (it always get's lower until the end of summer), new games (everyone always comes back), stale content (wait till velious), and lack of competition OR server promotion.

Any of you /R/ fags could go and post Rogeans ten ton hammer interview and a link to p99 on Reddit anytime and get us more people.

Regardless, these new games will burn out, summer will end, Velious will one day be released and the server population will go back up.

A good idea about promoting the P1999 server. I had been wanting to do this for a long time.. but didnt know where to start?

I'll check out that interview you are referring to.

batkiller
05-17-2012, 10:05 AM
It's always good to promote stuff on the big mainstream gaming sites which have forums. And also Fires of Heaven. I would do it myself but I'm not sure of the legality of this server yet.

Atmas
05-17-2012, 10:57 AM
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.

Why stop there? Why not make derogatory comments about anyone who plays this game several hours a day? Or anyone who has ever played this game at all?

Dannermax
05-17-2012, 10:59 AM
The legality:

http://www.tentonhammer.com/node/83055/page/4

If Sony could approve of this server, the population would be through the roof!!

Massive Marc
05-17-2012, 11:03 AM
Why stop there? Why not make derogatory comments about anyone who plays this game several hours a day? Or anyone who has ever played this game at all?

Did I hit a sore spot ? Did you spend one too many nights with brown socks ? Give me a break. Waking up in the middle of the night to compete for mobs in a 12 year old game on a emulated server is retarded. Derogatory or not.

Striiker
05-17-2012, 11:12 AM
You need to have dynamic content or it doesn't work. p1999 could be a relatively huge game with a constant 10k+ population (more servers would need to open obviously) if you stopped with this futile attempt of simply cloning the shell of EQ as it was over a decade ago. Use the Everquest World as it was intended to be used and create a real living, breathing, ever-changing gaming environment. It would be a smash and people who want to relive "the classic Everquest experience", or experience it for the first time, would get far more out of it and continue playing for far longer than what we are currently seeing.

Well, this is a good idea for a server where the intention is to make a classic style EQ server with enhancements according to "the vision" of whomever is building and maintaining the server. You (and others) frequently forget the very clearly stated goal of this sever which is to recreate the EQ environment as close as possible to the original (warts and all). The other goal states that the server goes to Vellious and ends there. Any discussion outside of this fails to accept these stated goals. Nilbog does not want to improve the graphics, the quests, the balancing issues, or change things to match what he "feels" it should have been. He wants to clone what once was and for most of us, that's fine.
I have had my disagreements with some decisions since the changes seemed needless and introduced problems which were later admitted to by Verant/SOE on live and fixed (racial / class XP penalties for example). In the end though, I do realize that these changes are in line with the clearly stated vision for the server and grudgingly accept that the change is here to stay.

Perhaps someone will make a classic style EQ server with the fixes and enhancements and changes to fit his or her vision of how EQ classic should have been but it's not going to be on P1999.

finalgrunt
05-17-2012, 11:12 AM
I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...

And rotation eliminates the FTE & tracking issues. Therefore, a system where part of the targets are forcefully set on rotation by the staff (which means ... the rest is open to competition *hint hint*) can only give the following results:

- new guilds will appear > more competition. Isn't it what TMo wants?
- casual / semi-casual players who enjoyed a classic server which had rotations will relive their memeories.

What's bad with that really? Oh yeah: "you want it without no effort". Well as I stated few times already, the current commitment some players are willing to enforce on the server is by no way classic form any of us, and the decision isn't theirs in the end.

Nilbog does not want to improve the graphics, the quests, the balancing issues, or change things to match what he "feels" it should have been.

I guess this is why we have:
- recharge prices much higher than it was on live.
- respawn variation
- new restrictions on FD/invis pulls.

You're wrong if you believe that not tuning the mechanics will allow for a classic experience. Fact is, with full knowledge of game items / mechanics, you can totally trivialize content. Most powerful items will be available to a degree that is totally imbalanced. Sony removed/nerfed some of them as they became an issue. If you allow the server to farm such items 100 times more than they were back on live, you'll end up with a totally different game experience.

It's definitly possible to tune things a bit to reflect how it was on live. Item recharge price is a very good example. It was unknown / super rare back then, it is still the same on this server, and it's fine. Otherwise any boss would be killed by enough people clicking their hoops as fast as possible ... so classic yeah.

Atmas
05-17-2012, 11:16 AM
Did I hit a sore spot ? Did you spend one too many nights with brown socks ? Give me a break. Waking up in the middle of the night to compete for mobs in a 12 year old game on a emulated server is retarded. Derogatory or not.

It's funny I played on a PvP server on live so like many other PvPers here I didn't even know what that term meant until playing on P99. So if you played PvE and have ever waited for a mob to spawn you have done more poop socking than me. But the irony doesn't stop there, you are on a forum for an emulated server complaing about people playing a MMORPG the way they want to. Bravo sir, bravo, there is truely nothing more pathetic than a nerd trying to sit on the high horse.

ElanoraBryght
05-17-2012, 11:32 AM
I get the impression this is all going to change come velious (in the year 2018) when their is going to be simply to much raid content. that's what i've been told anyway.

Kunark content may open up. But anyone that thinks Velious adds so much raid content that there won't be poopsocks on every bit of it is fooling themselves. Every one of the nameds on the Velious boss list (except maybe AoW) will be handled easily by the top two guilds if they can keep their numbers in the 40+ range; it'll be the same old FTE race in a new zone.

The easier dragons in HoT and NToV will die the first week too, the tougher ones may live for a cycle or two while gear is farmed from the easier ones. But within a month it'll all have been killed, leaving "Who's going to be the asshole that wakes the Sleeper" the only new flavor of drama. ST keys are a whole lot easier to get than VP keys. It will be good times having two or more guilds in there fighting over pixels because they aren't mature enough to hold talks about sharing their toys.

King Tormax, level 70, <24 hr spawn, 7 day respawn, Kael Drakkel
Derakor the Vindicator, level 70, instant, 8 hour respawn, Kael Drakkel
Statue of Rallos Zek, level 59, <24 hr spawn, 5 day respawn, Kael Drakkel
Idol of Rallos Zek, level 65, instant spawn/respawn on Statue death, Kael Drakkel
The Avatar of War, level 70, instant spawn/respawn upon Idol death, Kael Drakkel
Dain Frostreaver IV, level 70, 1-3 day spawn, 7 day respawn, Icewall Keep
Velketor, level 66, instant, 3 day respawn, Velketor's Labyrinth
Lord Doljonijiarnimorinar, level 65, instant, 3 day respawn, Velketor's Labyrinth
Zlandicar, level 65, 1-3 day spawn, 3-6 day respawn, Dragon Necropolis
Klandicar, level 70, 1-3 day spawn, 3-6 day respawn, Western Wastes
Sontalak, level 70, 1-3 day spawn, 2 day respawn, Western Wastes
Kelorek Dar, level 65, 1-3 day spawn, 7 day respawn, Cobalt Scar
Wuoshi, level 64, 1-3 day spawn, 7 day respawn, Wakening Lands

Massive Marc
05-17-2012, 11:35 AM
It's funny I played on a PvP server on live so like many other PvPers here I didn't even know what that term meant until playing on P99. So if you played PvE and have ever waited for a mob to spawn you have done more poop socking than me. But the irony doesn't stop there, you are on a forum for an emulated server complaing about people playing a MMORPG the way they want to. Bravo sir, bravo, there is truely nothing more pathetic than a nerd trying to sit on the high horse.

GOT ME BRO. YOU TOO SMART TO ARGUE WITH. I'M A NERD ON A HIGH HORSE. YOU KNOW YOU BEAT ME WHEN I START TO USE CAPS LOCKS.

I haven't sat at a empty spawn for more then 30 minutes in ANY game. You clearly don't have a women in your life, because you have no clue what complaining is. I'm not complaining, I'm calling out the retards that get up in the middle of the night to slay pixels.

Nerd ? Please... If typing some words on a forum is more pathetic then getting up at 4am to kill 12 year old content on a emulated server, then I'll take that titled all fucking day.

Phased
05-17-2012, 11:57 AM
I love it when people keep bringing up the fact that this is a 13 year old game and an emulated server. What difference does it make? If it were a game that came out today does it make the point any more relevant? Is getting up at 4am to kill your shit suddenly 'okay' then?

Atmas
05-17-2012, 12:25 PM
GOT ME BRO. YOU TOO SMART TO ARGUE WITH. I'M A NERD ON A HIGH HORSE. YOU KNOW YOU BEAT ME WHEN I START TO USE CAPS LOCKS.

I haven't sat at a empty spawn for more then 30 minutes in ANY game.


I'm trying to think if I have ever camped a mob that had a respawn time longer than 30 minutes, if we are just talking raids you have still poop socked longer than me. Not that it really matters to me what people do with their time but it seems to be an issue to you about how less invested in this game you are.


You clearly don't have a women in your life, because you have no clue what complaining is.


Got it, relationship issues, explains the anger.


I'm not complaining, I'm calling out the retards that get up in the middle of the night to slay pixels.


So you are calling people out? Thanks for the public service. Seems like you are just using a word with a different connotation then complaining. One could just as easily said you were crying or whining about other people.


Nerd ? Please... If typing some words on a forum is more pathetic then getting up at 4am to kill 12 year old content on a emulated server, then I'll take that titled all fucking day.

Ok ok, we get it, you are still cool because you just spend time ranting about people playing online games.

Deathrydar
05-17-2012, 12:37 PM
As someone stated, Diablo 3 is out and a lot of people are playing that.

I beta tested this server and played at launch for about 5 months. At that time, there were some issues with damage mitgation and such, and I had a couple of real life friends that left because the population was just too high in level to keep up with.

Don't run all over me with this, but at some point, they should start over and bring up a new server to allow people to start over again from level 1. I remember when this server first launched and there were like 200 people online the first night and there were constant crashes for three or four days, until the internet connection was increased. Of course there were other issues, but this server is pretty damn near classic now, so if the dev team decided to start over, send emails out to all of the registered users of the forums, I think it would defintely pick up again!

I do see the retards on the server that make it difficult to play with, but I try not to let them bring me down. They have been here since day 1 and will always be here. It is just the way things are now.

But I do not think that the rude players on this server are any of the reasons that the population has dwindled.

I think it is becuase:
-Diablo 3 release
-Kunark boredom
-Lots of new players are intimated when they start due to the population being "high level heavy" and then they lose intrest. This also forces new players to choose classes that can solo easily, which then creates too many of the same classes, and a lot of those solo classes aren't really needed in groups as it is, and because there are so many of these solo classes, it makes it hard to get a group
-As someone else mentioned, people over-hype the old "EverQuest experience" and then realize that after they play it, it is better kept as a memory. This game is frikkin hard and brutal and a lot of people cannot hack that!

I too played when there were 1k + people online and it was incredible! I will miss those days. Now I came back and there isn't alot of people around......... :(

Alarti0001
05-17-2012, 12:38 PM
Kunark content may open up. But anyone that thinks Velious adds so much raid content that there won't be poopsocks on every bit of it is fooling themselves. Every one of the nameds on the Velious boss list (except maybe AoW) will be handled easily by the top two guilds if they can keep their numbers in the 40+ range; it'll be the same old FTE race in a new zone.

The easier dragons in HoT and NToV will die the first week too, the tougher ones may live for a cycle or two while gear is farmed from the easier ones. But within a month it'll all have been killed, leaving "Who's going to be the asshole that wakes the Sleeper" the only new flavor of drama. ST keys are a whole lot easier to get than VP keys. It will be good times having two or more guilds in there fighting over pixels because they aren't mature enough to hold talks about sharing their toys.


Your quote is missing about 40 mobs

Arclanz
05-17-2012, 12:42 PM
... To me, im having as much fun, as i did back then. I'd just wish that there were more people online..!

Very few players enjoy the spawn coveting on P99. Probably 100ish (since IB left). That is your steady population. Everyone else, like myself, were just visiting. No amount of server promotion is going to grow the server; you will only get new visitors. There isn't an endless supply of new visitors so either change the end game rules or enjoy being a 100 player emu.

Looking for suggestions? They've been stated before ad infinitum (years ago). Reduce the spawn timers dramatically. This is PVE not PVP; a force with the right numbers and skills should get to schedule a raid at least once a month. That is classic for the vast majority of EQ players, certainly the cool ones.

Massive Marc, QFT brother. Keep fighting the good fight!

Deathrydar
05-17-2012, 12:52 PM
Maybe make another server, start from scratch, but have different rules, like the ones that are being suggested above?

If people want to stay on the "real" classic server, they can. Otherwise, people will move to this "kind of classic" server. I think people will come back once issues like the raiding and spawn times are resolved.

Times are different now then they were in 1999......a lot of us have families and can't stay online to camp spawns and be online all of the time.

I am not saying to darstically change the server, just minor tweaks that may bring players back that chased them away.......

Massive Marc
05-17-2012, 03:50 PM
I'm trying to think if I have ever camped a mob that had a respawn time longer than 30 minutes, if we are just talking raids you have still poop socked longer than me. Not that it really matters to me what people do with their time but it seems to be an issue to you about how less invested in this game you are.


weee round and round we go... when we stop only Atmas knows..


Got it, relationship issues, explains the anger.


Got me AGAIN, you must be some internet wizard.


So you are calling people out? Thanks for the public service. Seems like you are just using a word with a different connotation then complaining. One could just as easily said you were crying or whining about other people.


Bro, you're soo right, I'm crying (the tears are pooling) about other people in a game. WHERE DID IT ALL GO WRONG.


Ok ok, we get it, you are still cool because you just spend time ranting about people playing online games.


I don't think you do. I am still/always cool because I didn't get up in the middle of the night to slay dragons. Just because you can spend your time how you want, doesn't mean what you do with it isn't retarded.

Please get off my dick.

Atmas
05-17-2012, 04:24 PM
I enjoy being the personification of irony.

Drob
05-17-2012, 04:32 PM
Massive Marc must be an idiot.

Alarti0001
05-17-2012, 05:02 PM
weee round and round we go... when we stop only Atmas knows..



Got me AGAIN, you must be some internet wizard.



Bro, you're soo right, I'm crying (the tears are pooling) about other people in a game. WHERE DID IT ALL GO WRONG.




I don't think you do. I am still/always cool because I didn't get up in the middle of the night to slay dragons. Just because you can spend your time how you want, doesn't mean what you do with it isn't retarded.

Please get off my dick.



Because e-fighting over what is cool or not cool isn't retarded?

Massive Marc
05-17-2012, 05:10 PM
Because e-fighting over what is cool or not cool isn't retarded?

e-fighting ? you mean moving my fingers in a pattern that makes words on a keyboard ? rofl fucking idiot. No, that's clearly not as retarded as waking up in the middle of the night via batphone to slay pixels. If you think they're on the same level you need to get your head checked.

Alarti0001
05-17-2012, 05:17 PM
e-fighting ? you mean moving my fingers in a pattern that makes words on a keyboard ? rofl fucking idiot. No, that's clearly not as retarded as waking up in the middle of the night via batphone to slay pixels. If you think they're on the same level you need to get your head checked.

Time is time, you are spending time on something that in essence is practically worthless other than personal entertainment. So how can you say someone who prefers to slay dragons is less coool then someone who spends times trying to incite drama on a message board.....whose life is more pathetic? Who desperately craves attention more? That answer is obviously you.

Super cool

Massive Marc
05-17-2012, 05:22 PM
Time is time, you are spending time on something that in essence is practically worthless other than personal entertainment. So how can you say someone who prefers to slay dragons is less coool then someone who spends times trying to incite drama on a message board.....whose life is more pathetic? Who desperately craves attention more? That answer is obviously you.

Super cool

Did you really just call me pathetic for calling you pathetic ? Nice skillz bro.


Let's try a social experiment:

You find people outside of this game/forums and ask them this simple question:

What do you think is more pathetic:

A) Getting up at 4am because you got a text to kill a dragon on online role playing game

or

B) Being the person that told someone they're pathetic for getting up at 4am to kill a dragon.

Guarantee the #1 response you get is: "You wake up at 4am from a text msg to kill dragons ?"

Alarti0001
05-17-2012, 05:50 PM
Did you really just call me pathetic for calling you pathetic ? Nice skillz bro.


Let's try a social experiment:

You find people outside of this game/forums and ask them this simple question:

What do you think is more pathetic:

A) Getting up at 4am because you got a text to kill a dragon on online role playing game

or

B) Being the person that told someone they're pathetic for getting up at 4am to kill a dragon.

Guarantee the #1 response you get is: "You wake up at 4am from a text msg to kill dragons ?"

Lets see logical fallacies, false dilemma, argumentum ad populum.

Lots of people think Obama is a Muslim, that Bush burned down the towers. History is full of populous idiocy.

I bet I could ask random people which is more pathetic:

A.) Trolling an online forum for emotional response and calling other people losers or uncool for playing a community game with friends.

or

B.) Playing a community game with friends at whatever hour you so choose.


I guarantee they would all choose A

Glorindale
05-17-2012, 06:08 PM
Lets see logical fallacies, false dilemma, argumentum ad populum.

Lots of people think Obama is a Muslim, that Bush burned down the towers. History is full of populous idiocy.

I bet I could ask random people which is more pathetic:

A.) Trolling an online forum for emotional response and calling other people losers or uncool for playing a community game with friends.

or

B.) Playing a community game with friends at whatever hour you so choose.


I guarantee they would all choose A

oh....snap....someone got beatdown

Zuranthium
05-17-2012, 06:10 PM
Well, this is a good idea for a server where the intention is to make a classic style EQ server with enhancements according to "the vision" of whomever is building and maintaining the server. You (and others) frequently forget the very clearly stated goal of this sever which is to recreate the EQ environment as close as possible to the original (warts and all).

As I've said a hundred times, you don't seem to understand that simply cloning the exact coding of the game as it was back then doesn't work. When people first played Everquest, they had to actually explore and figure things out for themselves. All of that is lost, because everything has already been figured out. Without the essential element of adventure, Everquest is not Everquest.

The only way to recreate what Everquest was actually like back then is to have content that is constantly changing so that players need to continuously figure out how to beat it. It's great to be able to load into p1999 and see the game as it was back then, and bring back those memories, but it's not at all the same game. Hence, why people tend to stop playing p1999 relatively quickly. For EVER-QUEST to actually exist, players need to be doing exactly that.

What people love is the Everquest World. All of the different locations, the creatures, the danger, the sounds/music, the spell effects, the sense of individuality between characters, and the idea of taking part in this living game environment where you are constantly doing something new and/or achieving an exciting goal. The elements of "exciting" and "unpredictable" are lost when nothing ever changes or is at stake, though. It all just becomes routine and then the magic is gone. I'm very sure that nearly everyone who has played on this server would enjoy it a lot more if the Everquest World was preserved, but some of the functionality was changed so that people are getting an experience which is much closer to what the classic Everquest experience was really like (and what it was always intended to be by the people who made the game).

It would be VERY easy to add a decent amount of unpredictability into the high-end game to make it so that raiding the Planes and Dragons and those big encounters are actually a constant challenge, not just a matter of getting there first with as many people as possible. All you have to do is make the creatures in those areas spawn with a random selection of varying capabilities every time and also make them more powerful based upon the number of people in the immediate area (which could/should include additional monsters spawning into the fight). If these big fights were actually a different experience every time, if they were actually EPIC and didn't get easier (or at least not much easier) by simply adding in as many players as possible to the encounter, then we would have a far more interesting and engaging game to play.

That's how Everquest actually was back then. People didn't understand how to pull certain areas or how to beat certain monsters. It was a challenge and an adventure. p1999 desperately needs this in order for the real classic Everquest experience to come alive again. Guilds would frequently be getting wiped by these epic encounters and then the next guild in line would get the chance to try and succeed. Again, this would not be a hard thing to code into the game and it wouldn't require any maintenance. It would be the perfect place to start with regards to giving the game the dynamic quality it NEEDS.

lawll
05-17-2012, 06:20 PM
That's how Everquest actually was back then. People didn't understand how to pull certain areas or how to beat certain monsters. It was a challenge and an adventure. p1999 desperately needs this in order for the real classic Everquest experience to come alive again. Guilds would frequently be getting wiped by these epic encounters and then the next guild in line would get the chance to try and succeed. Again, this would not be a hard thing to code into the game and it wouldn't require any maintenance. It would be the perfect place to start with regards to giving the game the dynamic quality it NEEDS.

Custom content and tuning mobs a bit harder probability won't work out to well (like every other eq private server).

Danyelle
05-17-2012, 06:22 PM
Custom content and tuning mobs a bit harder probability won't work out to well (like every other eq private server).

Tell me again how that didn't work out for other servers?

Look at The Hidden Forest. Hell even look at EZ, as disgusting a server as I think EZ is, it still caters to some peoples' needs and has a good population. I respect that.

EDIT: You are right though that it probably won't work here. Because this server isn't meant to be custom.

Bill Tetley
05-17-2012, 06:25 PM
That's how Everquest actually was back then. People didn't understand how to pull certain areas or how to beat certain monsters. Guilds would frequently be getting wiped by these epic encounters and then the next guild in line would get the chance to try and succeed.

While I agree with a lot of your post. This I do not agree with... strategies existed then and were executed flawlessly by top end guilds then as they are today.

Danyelle
05-17-2012, 06:27 PM
While I agree with a lot of your post. This I do not agree with... strategies existed then and were executed flawlessly by top end guilds then as they are today.

I think he's referring more to the first encounters maybe? Those were kinda sloppy/lots of wipes. And it's true people didn't know what they were doing then.

However, in regards to tactics and their execution, it's kind of hard to compare Classic EQ as it was then to P99 as it is now. Considering we have 13 years of knowledge and experience and the websites/databases to back it up now that we did not have back then.

lawll
05-17-2012, 06:29 PM
EDIT: You are right though that it probably won't work here. Because this server isn't meant to be custom.

Aye!

lawll
05-17-2012, 06:30 PM
I think he's referring more to the first encounters maybe? Those were kinda sloppy/lots of wipes. And it's true people didn't know what they were doing then.

However, in regards to tactics and their execution, it's kind of hard to compare Classic EQ as it was then to P99 as it is now. Considering we have 13 years of knowledge and experience and the websites/databases to back it up now that we did not have back then.

Gotta remember people had lower fps and dial up connections. I would like to see TMO raid with PCs from 2000 on aol with no vent haha.

Glorindale
05-17-2012, 06:43 PM
Gotta remember people had lower fps and dial up connections. I would like to see TMO raid with PCs from 2000 on aol with no vent haha.

now THAT'S classic

Massive Marc
05-17-2012, 09:47 PM
I bet I could ask random people which is more pathetic:

A.) Trolling an online forum for emotional response and calling other people losers or uncool for playing a community game with friends.

or

B.) Playing a community game with friends at whatever hour you so choose.


I guarantee they would all choose A

Until you told them exactly what you meant by community game. Then they would laugh at you. Just like I am now.

Or

b) Getting up at 4am due to a text message telling you to log on to an online game to slay a dragon.

We can play this game all day though ?

fishingme
05-17-2012, 09:56 PM
I understand the idea that you believe all of TMO and IB etc were unemployed basement dwellers, and where as some truth may follow that belief, myself being both an ex TMO/IB; raided, logged in at 4 am, while working 40 hours a week and taking a full load of school at the same time. I can also list a multitude of people from both guilds that I know are employed, go to school, or even both.

The nostalgia fades for everyone. 95% of us have done this all before, but there is still the desire to farm, find and play with friends, and better your character. Fixing the raiding scene is just a matter of having another guild be willing to track mobs, and log out when you are done playing (or towards the end of a window), at that target necessary. I can then argue that if it pops at 3-4 am, don't log on so what let them have it, many guilds in Classic played that way and still got mobs (WI, Trans, Div). Not every mob spawns late, every guild does have a few European players that can track on off hours, recruit as necessary and the problems solved.

TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.

I highly doubt what's in bold. I worked 40 hours a week and was going to school full time (3 classes are minimum full time here) and I barely was able to play for an hour most days I didn't even login. That was even with studying while logged in. But I suppose the benefit of being in a large guild is that no doubt some of the people if not most tend to just get carried while they afk through a raid so they can collect loot.

fishingme
05-17-2012, 10:02 PM
Time is time, you are spending time on something that in essence is practically worthless other than personal entertainment. So how can you say someone who prefers to slay dragons is less coool then someone who spends times trying to incite drama on a message board.....whose life is more pathetic? Who desperately craves attention more? That answer is obviously you.

Super cool

I've seen a good number of his and your posts. If I were you, I wouldn't be calling him pathetic without realizing you're calling yourself pathetic also.

Alarti0001
05-17-2012, 10:09 PM
Until you told them exactly what you meant by community game. Then they would laugh at you. Just like I am now.

Or

b) Getting up at 4am due to a text message telling you to log on to an online game to slay a dragon.

We can play this game all day though ?


Yes the 12 million plus people who played WoW and the growing acceptance of gaming really supports your cause.

Not that it matters people should find enjoyment in what they can unless it is to the detriment of others.

who is truly pathetic the player or the guy coming on the forums to troll a player simply because they don't play the way they would like.

Please find some logic and come back when you can manage.

Alarti0001
05-17-2012, 10:14 PM
I've seen a good number of his and your posts. If I were you, I wouldn't be calling him pathetic without realizing you're calling yourself pathetic also.

I always only respond in defence of my guild or basic rational thought. Not to mention my point was if one thing was pathetic then the other thing is equally pathetic or more.

fishingme
05-17-2012, 10:49 PM
I always only respond in defence of my guild or basic rational thought. Not to mention my point was if one thing was pathetic then the other thing is equally pathetic or more.

Hate to say it, TMO isn't perfect though and no doubt has been flamed a good amount for the truth of an accusation. Basic rational thought says to stay out of the whole forums and just play the game in game and avoid the entire situation. =)

finalgrunt
05-18-2012, 02:42 AM
I always only respond in defence of my guild or basic rational thought. Not to mention my point was if one thing was pathetic then the other thing is equally pathetic or more.

Ok, are you done guys? Can we get over this more / less pathetic thing? It's not RnF here :mad:

Vostok
05-18-2012, 06:40 AM
seriously this shit needs to stop or go to RNF.

tekniq
05-18-2012, 08:59 AM
Funny how these same threads resurface with a different thread name every few weeks or so. Same shit different toilet.

I dont think many of you non tmo realize that although your suggestions all do prove a somewhat valid point, there is just no way in hell tmo would consider them because why would they want to possibly lose raid mobs to an easier system when the are currently destroying the current one. nilbog/Rogean also mentioned that if you want pixels, you have to put the time in and clearly they are the only guild willing to do so. It's just the way it is so at this point learn to adapt or move out of the way. (coming from a non-guilded person)

Alarti0001
05-18-2012, 09:18 AM
seriously this shit needs to stop or go to RNF.

Report marcs post or send an email to a gm then. I have provided no rnf material here

Arclanz
05-18-2012, 10:24 AM
...It's just the way it is so at this point learn to adapt or move out of the way...

A player from Red99 said something similar.

When the option is put up with a$$hats or leave, the stats show most have chosen the latter.

Enjoy your 99 player Emu. P99 FTW.

tekniq
05-18-2012, 01:46 PM
A player from Red99 said something similar.

When the option is put up with a$$hats or leave, the stats show most have chosen the latter.

Enjoy your 99 player Emu. P99 FTW.

I mean you can already tell with the current peak server population of what now, 350? that a lot of people left and I also have been taking some time off p99 until shit settles down or new content comes in.

People couldn't adapt, so they went to mac or d3.

Alarti0001
05-18-2012, 01:52 PM
I mean you can already tell with the current peak server population of what now, 350? that a lot of people left and I also have been taking some time off p99 until shit settles down or new content comes in.

People couldn't adapt, so they went to mac or d3.

3 days following a largely popular game release does not a trend make

feste
05-18-2012, 02:21 PM
Lets see logical fallacies, false dilemma, argumentum ad populum.

Lots of people think Obama is a Muslim, that Bush burned down the towers. History is full of populous idiocy.

I bet I could ask random people which is more pathetic:

A.) Trolling an online forum for emotional response and calling other people losers or uncool for playing a community game with friends.

or

B.) Playing a community game with friends at whatever hour you so choose.


I guarantee they would all choose A

Good post! Although, I think if you asked people these questions the answer you'd get is "what is trolling" lol.

Massive Marc
05-18-2012, 03:32 PM
Yes the 12 million plus people who played WoW and the growing acceptance of gaming really supports your cause.

Not that it matters people should find enjoyment in what they can unless it is to the detriment of others.

who is truly pathetic the player or the guy coming on the forums to troll a player simply because they don't play the way they would like.

Please find some logic and come back when you can manage.

WoW doesn't support bat phones...try again. No one woke up at 4am to slay a dragon because they had this thing...called...instancing.

Do you find it entertaining to wake up at 4am to slay pixels ? or is it done out of necessity for recognition ?

I don't care how you play, doesn't stop me from telling you how retarded you are for playing a certain way. People do it all the time. Real life and internet.

Clearly you're butthurt that someone called you out on the dumb investment you've made, but please continue to call me pathetic for calling you pathetic.

finalgrunt
05-18-2012, 06:18 PM
I dont think many of you non tmo realize that although your suggestions all do prove a somewhat valid point, there is just no way in hell tmo would consider them because why would they want to possibly lose raid mobs to an easier system when the are currently destroying the current one

What you don't realize is, in the end the server staff can enforce the rules they want. If tomorrow, they change the raiding rules, TMO won't have their say.

nilbog/Rogean also mentioned that if you want pixels, you have to put the time in and clearly they are the only guild willing to do so. It's just the way it is so at this point learn to adapt or move out of the way. (coming from a non-guilded person)

There is a difference between putting time, and putting as much time. Quite a huge difference indeed.

And partial rotation would totally cover all the community - different - needs. It's just a matter of staff's will to enforce it. As long as they don't, TMO won't accept that of course. And player population may keep shrinking because of that. It's not the only reason though, and we can't say for sure.

Seaweedpimp
05-18-2012, 06:27 PM
waaah waahhh no rotation, my guild disbanded because we want rotations

waaaaaaahhhhhh


cry more please

Quizy
05-18-2012, 06:43 PM
WoW doesn't support bat phones...try again. No one woke up at 4am to slay a dragon because they had this thing...called...instancing.

Do you find it entertaining to wake up at 4am to slay pixels ? or is it done out of necessity for recognition ?

I don't care how you play, doesn't stop me from telling you how retarded you are for playing a certain way. People do it all the time. Real life and internet.

Clearly you're butthurt that someone called you out on the dumb investment you've made, but please continue to call me pathetic for calling you pathetic.

you are an idiot now just as much as always...

You prefer to spend your time being a douche bag nub trolling a forum and we choose to spend our freetime actually playing the high end content instead of quitting at level 22

I realize it's hard to understand following through with things and helping others... but these are real things that NOT EVERYONE does... people like you who have a short attention span and need a quick fix like forum trolling.. sound like anything else ?(drug addiction).

Just shut up

Alarti0001
05-18-2012, 06:50 PM
you are an idiot now just as much as always...

You prefer to spend your time being a douche bag nub trolling a forum and we choose to spend our freetime actually playing the high end content instead of quitting at level 22

I realize it's hard to understand following through with things and helping others... but these are real things that NOT EVERYONE does... people like you who have a short attention span and need a quick fix like forum trolling.. sound like anything else ?(drug addiction).

Just shut up

Nothing more needs saying. Your arguments are repetitive, inflammatory, and nonlogical. You are a joke

HarrisonIsStillPosting
05-18-2012, 07:01 PM
TMO exploiting raid content, RMTing, and then telling everyone they work harder than everyone else.

LAWL.

Quizy
05-18-2012, 07:19 PM
You started when Kunark launched (April 2011) as people play through all the current content they slowly get bored and quit until more content is released (Velious) has nothing to do with "sad behavior" or people of "worth".

yep, it already happened once before after classic content was trivialized.. same thing is going to happen again..

the slowing right now is because of the diablo3 release.. once people are bored with that after 3 weeks to a month max i would expect to see the population raise again.. maybe even faster.

batkiller
05-18-2012, 08:03 PM
The game seems so quiet today :( Maybe Diablo had an impact.

tekniq
05-18-2012, 08:05 PM
3 days following a largely popular game release does not a trend make

D3 + summer time I can see peak population around 300 until maybe people get bored in september.

I stand by my prediction!

fishingme
05-18-2012, 08:09 PM
yep, it already happened once before after classic content was trivialized.. same thing is going to happen again..

the slowing right now is because of the diablo3 release.. once people are bored with that after 3 weeks to a month max i would expect to see the population raise again.. maybe even faster.

The population has been steadily going downhill for a while now. I imagine 50 maybe 80 people tops have switched to diablo.

fishingme
05-18-2012, 08:56 PM
3 days following a largely popular game release does not a trend make

I just noticed, but if you look at reds population it has not gone down due to diablo 3 release but you would figure it would. This is to the comparison of the population drop in blue to the same thing (diablo 3 release)

Quizy
05-18-2012, 09:43 PM
The population has been steadily going downhill for a while now. I imagine 50 maybe 80 people tops have switched to diablo.

All i know is i could get groups easily in KC / Seb and now they are empty after d3's launch.. oh well.. we shall see!

fishingme
05-18-2012, 10:35 PM
All i know is i could get groups easily in KC / Seb and now they are empty after d3's launch.. oh well.. we shall see!

Too suddenly not get groups easily is not an uncommon event in this server's history over the past year.

Weekapaug
05-18-2012, 10:45 PM
I just noticed, but if you look at reds population it has not gone down due to diablo 3 release but you would figure it would. This is to the comparison of the population drop in blue to the same thing (diablo 3 release)

No PvP in D3

fishingme
05-19-2012, 12:06 AM
No PvP in D3

Doesn't matter that much.

porigromus
05-19-2012, 02:00 AM
We need to spread the word again around the net. Not all are aware of the server.

Atmas
05-19-2012, 07:34 AM
I don't care how you play

As indicated by the serveral posts you have made in this thread alone about the subject.

PowaGamer
05-19-2012, 12:12 PM
225 people on saturday at noon. 15-20 people who are completely afk in EC tunnel and stay that way 24/7. Another 20-25 people who do the same thing else where = around 170 ish people actually playing.

In other words; This server is dead. No offence...

Egil
05-19-2012, 01:25 PM
225 people on saturday at noon. 15-20 people who are completely afk in EC tunnel and stay that way 24/7. Another 20-25 people who do the same thing else where = around 170 ish people actually playing.

In other words; This server is dead. No offence...

It's nice outside if you hadn't noticed. The population wanes when the weather is nice. Which isn't a sign that the server is dead but that the server is indeed classic.

Happens every summer.

fishingme
05-19-2012, 01:34 PM
It's nice outside if you hadn't noticed. The population wanes when the weather is nice. Which isn't a sign that the server is dead but that the server is indeed classic.

Happens every summer.

It's spring.

Slave
05-19-2012, 02:14 PM
The server population last year at this time was about double, I'd say, if not triple.

Alarti0001
05-19-2012, 02:23 PM
The server population last year at this time was about double, I'd say, if not triple.

when did kunark come out last year? :p

Bardalicious
05-19-2012, 02:41 PM
P99 pop isn't in some huge decline. As has been stated many times it was bloated from the release of Kunark. Prior to Kunark hitting, it was 300-500 most nights as I recall it.

Of course 300-500 with kunark released feels much less than 300-500 in only classic zones. Sure, Velious will bring people back. I'm not confident they'll see as many for Velious release as they did Kunark simply because of the nature of the two expansions (one has a new race and zones to level 1-60, one starts at mid-game and focuses almost entirely on raiding). Though Velious will likely retain more high-end players for a longer period of time with more content to focus on.

Slave
05-19-2012, 11:20 PM
when did kunark come out last year? :p

That is even more cause for concern, considering there is more game area to play in and less people than were on pre-Kunark. We are hitting double digits now at night. It's time to end unClassical variance which is harming the raid scene and upper level player retention.

Splorf22
05-20-2012, 01:27 AM
Whatever Alarti says about how he combines his job, gym time, social life, plenty of sleep, undercover superhero crime fighting, and 40% P99 raid attendance, I just think most people who see how the raid scene works have very little interest in trying to play that game. So maybe the reduced population will finally lead the devs to make some long-needed fixes there. Or maybe not.

webrunner5
05-20-2012, 08:45 AM
I think Velious is closer to coming out then we think. Nilbog has been asking a lot of questions. That is a good thing. So that will help a lot of the high end people for sure.

But I agree with Slave there will be even less people in the older zones. So good and bad.

Joroz
05-20-2012, 08:56 AM
other games are coming out and there are people that enjoy running others off the server... makes sense doesn't it?

porigromus
05-20-2012, 09:03 AM
Maybe it's time for a promotion. They should put in place a big xp bonus for a while.

Lagaidh
05-20-2012, 09:11 AM
Maybe it's time for a promotion. They should put in place a big xp bonus for a while.

You know that's not a bad idea. It's been a while since I remember an XP weekend. There for a while a couple seemed to stack up close there.

They always did bring the lurkers out in droves!

Alarti0001
05-20-2012, 09:30 AM
Whatever Alarti says about how he combines his job, gym time, social life, plenty of sleep, undercover superhero crime fighting, and 40% P99 raid attendance, I just think most people who see how the raid scene works have very little interest in trying to play that game. So maybe the reduced population will finally lead the devs to make some long-needed fixes there. Or maybe not.

Sorry this is Seattle's super hero !

http://www.gq.com/news-politics/newsmakers/201108/real-life-superheroes-phoenix-jones

fishingme
05-20-2012, 09:55 AM
Sorry this is Seattle's super hero !

http://www.gq.com/news-politics/newsmakers/201108/real-life-superheroes-phoenix-jones

screw pheonix, rex velvet is the winner http://www.digitaltrends.com/web/seattle-supervillain-rex-velvet-issues-another-warning-video/

Slave
05-20-2012, 10:17 AM
Maybe it's time for a promotion. They should put in place a big xp bonus for a while.

Plus I could swear that lately, either experience has been nerfed or ZEMs aren't working correctly.