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View Full Version : Game Mechanics: Monk FD broke after last patch


jacobrenchen
04-26-2012, 12:26 PM
Hi this is Craizy, 53 monk. It seems to me, and quite a few others, that after last patch there have been agro issuse after FD, it seems near impossible to clear agro. i hope that this isn't a new change like the new "flee" speed change as seems to me you're trying to "fix" things that are not broke, and dramatically changing the dynamics of the game in a negative way. any looking into this issue would be appreciated, thank you.
Craizy 53 monk. P99 Kunark Blue.

Quizy
04-27-2012, 03:34 AM
FD is working just fine for me.

You need to prove its NOT working as intended.. the burden of proof is on the players with these issues usually.

isoka
04-27-2012, 04:06 AM
did you try to clear aggro using sneak ? (read stand up with sneak active while the mob is moving back to his position showing his back to you)

Szeth
04-27-2012, 12:11 PM
did you try to clear aggro using sneak ? (read stand up with sneak active while the mob is moving back to his position showing his back to you)

This shouldn't work either unless FD mechanics were changed between now/velious.

Monks are spoiled and overpowered on p99 =p

jacobrenchen
04-28-2012, 02:34 PM
Mechanics have seemed fine, as of late, maybe can chock it up to a couple bad days in karnor. =) .. one other thing, it seems i've been wearing my MR 90% of the time, should i bother carrying my other gear around, free up some bag space and make a lil plat, buy/camp the couple extra mr gears? At these lvl's caster mobs are more abundant and dangerous. Any takes?



53 monk Craizy

Szeth
04-28-2012, 05:45 PM
Even resisting spells should break FD.

Treats
04-28-2012, 06:31 PM
More discussion in an few threads (one just me)

Resisting spells breaking Feign Death:

http://www.project1999.org/forums/showthread.php?t=53444

Sneak etc:

http://www.project1999.org/forums/showthread.php?t=68541