View Full Version : NULL READ PLS NULL NULL NULL NULL NULLLLLLLLLLLLLLLLLL
hagard
04-24-2012, 09:18 PM
As much fun as it is to see macken and werhmacht argue back and forth on the issue I'm bored enough make a post about it and link some supporting posts during the era to back up my views rather than "I'M 100% RIGHT AND MY MEMORY IS FLAWLESS" that's been going on.
With regard to magic resist, sadly wehrmacht is more right than wrong when it comes to this issue. I'm sure root landed a ton for you macken, however you never really pvped high lvl characters with resist gear until 2003+, which is well after the resist altering patch which occurred in September of 2002. When this patch went in all of the resist rates for spell were altered and you no longer were safe with just 100-150 mr as a pure melee. Quotes from the era:
"150 is most certainly not the immunity threshold. 150 MR gets you about 87% resistance to snares according to my last batch of tests. I got snared today by an even con when I had 174 MR. Snare is an absolute showstopper. Once you get snared it is game over really. It is extremely hard for a rogue to get 174 MR with no buffs, and even then you will get snared more often than 1/10 by mana free snare items that abound for druids and rangers. " - 9-9-2002.
Spell resist change and posts about it complaining about its effects in pvp 9-7-2002. http://www.thesafehouse.org/forums/showthread.php?t=7879
Spell resist rates prior to this patch on sullon zek, from a high lvl enchanter whom i knew on the neutral team.
"For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.
" - 1-9-2002 (before the resist patch).
http://www.thesafehouse.org/forums/showpost.php?p=93848&postcount=55
On the issue of line of sight for nukes, macken is correct here and wehrmacht is wrong. Prior to 2003 once you had someones target you could nuke them through walls without much issue, infact i remember the first time this happened to my monk in HHK when a necro snuck in and was pretty fucked at lvl 20 with no way to retaliate / find them.
Quote from 1-9-2002 regarding LoS
"In what way is not being able to exploit someone through a wall unbalancing? Every time you use a wall or corner to hide while you cast on a melee who can't find you , you are exploiting. Its cheap and I see no reason not to nerf this exploitive behavior.
In what way is not being able to target someone with your pet and cast on them without ever comming into sight unbalancing? "
http://www.thesafehouse.org/forums/showthread.php?p=93848#post93848
and the rest of this thread goes on with pretty accurate discussion regarding LoS, resists, the prevalence of golem wands against casters in pvp.
Now just because it was like this does it mean it should be emulated 100% on this server? Lolno. PVP shouldn't involve prenerf pumice and golem wands up the wazoo against casters who can't retaliate at all when someone has 70mr. Melee shouldn't be skillless macktrucks immune to all forms of cc waiting to truckfuck any fools playing casters once they get a few pieces of resist gear. Casters shouldn't be able to nuke the shit out of you from behind every wall in a dungeon while you spin around trying to figure out where they are.
Anyway, lololo you're both wrong, post count ++
Fix pls and tks
hagard
04-25-2012, 02:44 AM
shits in the pipe.
good news, pass it. will it make it in the next patch?
Lazortag
04-25-2012, 02:50 AM
shits in the pipe.
http://www.library.yale.edu/librarynews/ceci-n-est-pas-une-pipe.jpg
SamwiseRed
04-25-2012, 04:37 AM
shits in the pipe.
http://image.shutterstock.com/display_pic_with_logo/89100/89100,1200355855,2/stock-photo-waste-water-drain-pipe-over-dirty-water-8555773.jpg
jdklaw
04-25-2012, 04:39 AM
hhaha
SearyxTZ
04-25-2012, 06:34 AM
Null you're a good man. Just look at that quick response. What a guy.
Push that shit down the pipe before GW2 steals my life though. If I can play a monk here without getting lolrooted by someone looking at me the wrong way, then I'll be happy. Resist gear ain't ez.
Dullah
04-25-2012, 07:15 AM
Hope this means it wont be debuting 4 months from now in plane of sky patch.
It won't require a patch, ill let you know when it gets set.
SearyxTZ
04-25-2012, 09:12 AM
I've got a little friend named George Washington who wants to see this change go in
http://www.bibleornot.org/wp-content/uploads/2011/02/1-dollar-bill-one-dollar-washington.jpg
You feelin that, big Null?
And... oh, look, it's his good friend Thomas Jefferson. He's here too.
http://1.bp.blogspot.com/-Aw4MoyUe8DA/T3S1Cq44HII/AAAAAAAADIM/K3-Bat0eo0w/s1600/two-2-dollar-bill.jpg
Nizzarr
04-25-2012, 09:50 AM
So what are you changing exactly?
Need less MR to resist?
if thats the case, you should also let snare/root last full durations
Rydar
04-25-2012, 09:53 AM
Fix mage bolts going through walls.
XiakenjaTZ
04-25-2012, 09:53 AM
hopefully a change to the way SoW / jboots and snares / roots interact also
heartbrand
04-25-2012, 10:01 AM
So what are you changing exactly?
Need less MR to resist?
if thats the case, you should also let snare/root last full durations
^ someone a bit nervous about making shit classic cuz it will hinder a zerg strat in pvp
SamwiseRed
04-25-2012, 10:21 AM
ah shit son, gotta fix that channeling so i cant get a gate off while tanking a whole raid.
bamzal
04-25-2012, 11:44 AM
PEOPLE WILL ACTUALLY PVP IF THEY ARE NOT GOING TO JUST GET ROOTED AND ZERGGED DOWN. YOUR CUSTOM RESISTS ALREADY CHASED ALL THE DIEHARD PVPERS AWAY. CLASSIC PVPERS CAME HERE TO EXPERIENCE PVP AS IT WAS IN 1999, JUST LIKE EVERY OTHER ASPECT OF PROJECT 1999. HOWEVER YOUR CUSTOM RESIST SYSTEM IS COMPLETELY GAME-BREAKING, NO ONE REMEMBERD IT THAT WAY, NO ONE WANTS TO PLAY IT THAT WAY. JUST STICK TO MAKING THINGS CLASSIC, ESPECIALLY RESISTS.
IF YOU WANT TO GO MAKE SOMETHING CUSTOM, GO DECORATE A HOUSE IN FREEPORT.
Misto
04-25-2012, 11:54 AM
YEA CAPS LOCK FUCK YEAH
Rogean
04-25-2012, 11:57 AM
There was a hotfix today to the resist rate on snares that null gave me.
Lulz Sect
04-25-2012, 12:04 PM
http://i.imgur.com/Ll7yC.png
Nirgon
04-25-2012, 12:10 PM
Fix mage bolts going through walls.
:rolleyes:
Rogean
04-25-2012, 12:22 PM
Fix mage bolts going through walls.
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
Nizzarr
04-25-2012, 12:25 PM
Mage just need a target to bolt. Never needed LoS to start the spell.
Thats what weve been complaining about for the last 5 months
hagard
04-25-2012, 12:26 PM
Thanks null and rogean super fast response and fix, much appreciated
Labanen
04-25-2012, 12:52 PM
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
Yeah bolts dont require los to start as it is. If this changes in the fix it would rock.
Palemoon
04-25-2012, 12:54 PM
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
Null had to of misunderstood what I ment by a wild bolts and range in this post then:
http://www.project1999.org/forums/showpost.php?p=423446&postcount=16
It never occurred to me that I needed to test if a bolt would follow the target behind a wall, through multiple doors,etc. I just took it for granted that since the bolt could be blocked by other targets (even the casters pet) then of course it could be blocked by geometry too. I am almost 100 percent certain a bolt in the air would be blocked by geometry but I will double check and post my findings to be sure.
Bolts have good mana to damage ratio because they can be blocked by PC's, NPCs, and (I am almost positive) geometry. Right now on this server they are superior to direct damage spells in all ways, includeing not needing LoS to cast on anyone in range. Mages are abuseing this bug currently on the server.
But I will double check this and let you know.
heartbrand
04-25-2012, 01:17 PM
Are people really still complaining about bolts even after they've been rendered useless with the spell damage reduction, resists, castin anything after a bolt cancels the bolt, tey are much slower than on live, sometimes poof for no reason, can't be stacked, completely worthless in outdoor zones, and so forth? Oh ok then.
Lazortag
04-25-2012, 01:40 PM
There was a hotfix today to the resist rate on snares that null gave me.
That explains a lot. Was it just snares or other cc effects (root, mez, stun, etc.)?
Rogean
04-25-2012, 01:42 PM
That explains a lot. Was it just snares or other cc effects (root, mez, stun, etc.)?
Just snares afaik.
SamwiseRed
04-25-2012, 01:43 PM
Rogean come play EVE, ill hook you up bro
Nirgon
04-25-2012, 02:09 PM
Bolts going through things intended
lul
Root + whirl, mage pet root lul too.
jdklaw
04-25-2012, 02:20 PM
There was a hotfix today to the resist rate on snares that null gave me.
I was hit with two snares on first try from two different people last night while root was constantly resisted. I saw Mornin post a quick self test of snare vs root with even numbers, but I'm wondering if NULL can make a comment regarding what was done exactly with snare and why snare only?
Test 1: MR 92 - Ensnare Lands 2/10
Test 2: MR 135 - Ensnare Lands 0/10
Test3: MR 92 - Enveloping Roots Lands 2/10
Test4: MR 135 - Enveloping Roots Lands 0/10
Test5: MR 92 - Engulfing Roots Lands 2/10
Test6: Got bored. Never happened.
Bolts going through things intended
lul
Root + whirl, mage pet root lul too.
whirl stops working after like 80mr bro, dont post if u dont play...
Rogean
04-25-2012, 02:22 PM
I was hit with two snares on first try from two different people last night
Last Night != Today
jdklaw
04-25-2012, 02:23 PM
Last Night != Today
Sorry, I failed to read time stamps so my snare encounter last night is void, but:
Rogean snare hotfix: Today, 10:57 AM
Mornin test: Today, 12:45 PM
Wamorn
04-25-2012, 02:32 PM
Root is just as bad as snare and should be fixed.
Tecumseh
04-25-2012, 02:39 PM
Rogean working on his post count. != star wars time. Welcome back dawg
jdklaw
04-25-2012, 02:50 PM
k so 1/10 ensnares 0/10 grasping roots 0/10 whirling winds at 101 MR
I hear its the same for mezzes and other magic based spells now too.
Mornin3.0
04-25-2012, 03:06 PM
oh gawd.. i didnt test dizzy wind... dizzy wind already was resisted enough !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
jdklaw
04-25-2012, 03:30 PM
oh gawd.. i didnt test dizzy wind... dizzy wind already was resisted enough !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
your right, just wanted to check another magic based
gloinz
04-25-2012, 06:19 PM
thats the way it always was i remeber always attempting to hurl newbies off the east karana- highpass road and it would resist all the time and make me sad
god bless real mr resists now pvp champs will have no problem fighting girlymen 50 vs 1
Mornin3.0
04-25-2012, 06:28 PM
favorite spell in game. gone. /wrists
Tippett
04-25-2012, 06:31 PM
Server stock on the rise, things looking up.
SearyxTZ
04-25-2012, 06:39 PM
k so 1/10 ensnares 0/10 grasping roots 0/10 whirling winds at 101 MR
I hear its the same for mezzes and other magic based spells now too.
Do 50+, not 10. 10 way too small of a sample size.
I can log in and help you test shit if need be. Very curious about this.
hagard
04-25-2012, 08:12 PM
So can we get any clarification on it being snare only or other MR based spells?
Tippett
04-25-2012, 08:19 PM
CC being a pretty much nonfactor without tashani?
Sounds classic :)
SamwiseRed
04-25-2012, 08:26 PM
i just realized im 27 years old. not classic.
Tippett
04-25-2012, 08:31 PM
lol
Humerox
04-25-2012, 08:34 PM
i just realized im 27 years old. not classic.
Just grab an 18 year-old and a 12-pack and emulate. You'll be fine.
SamwiseRed
04-25-2012, 08:53 PM
Just grab an 18 year-old and a 12-pack and emulate. You'll be fine.
http://www.sixpackrings.com/images/Quck-Pak_12-Pack_b.jpg
http://fashionindie.com/wp-content/uploads/2009/06/897075196_325e626e80.jpg
Root should be about an 90% resist rate at 120MR the way it is set, Snare should be around that same rate, slightly higher.
Mez, Stun and everything else is unchanged.
Tippett
04-25-2012, 11:53 PM
Sounds great +1
Here is a chart for 'Root'. You can ignore the low and high partial lines, since they don't have any bearing on roots.
http://dl.dropbox.com/u/7751891/root_chart.jpg
And here is the results of 20,000 simulated casts against 120MR:
Spell Name: Root Resist Mod: 25
Casts: 20000 Full Hits: 0 Partials 2305 Resists: 17695
Resists Percent: 88.47% Average Partial: 38.18
Average Damage: 0.00
hagard
04-25-2012, 11:54 PM
All forms of snare? Darkness etc?
All forms of snare? Darkness etc?
Yes, anything with a snare component.
hagard
04-25-2012, 11:59 PM
Good work sir!
Mornin3.0
04-26-2012, 12:06 AM
very sciency.
jdklaw
04-26-2012, 03:10 AM
Null is a baller
SearyxTZ
04-26-2012, 04:22 AM
Here is a chart for 'Root'. You can ignore the low and high partial lines, since they don't have any bearing on roots.
http://dl.dropbox.com/u/7751891/root_chart.jpg
And here is the results of 20,000 simulated casts against 120MR:
Spell Name: Root Resist Mod: 25
Casts: 20000 Full Hits: 0 Partials 2305 Resists: 17695
Resists Percent: 88.47% Average Partial: 38.18
Average Damage: 0.00
http://cdn.head-fi.org/b/b5/b56fd831_clap.gif
SearyxTZ
04-26-2012, 04:23 AM
might be slaydragon time again after these excellent changes to box
Dullah
04-26-2012, 09:35 AM
Whats a partial root? One that breaks faster?
hagard
04-26-2012, 11:40 AM
wtb PL bros
SamwiseRed
04-26-2012, 01:37 PM
http://farm3.static.flickr.com/2334/2226185690_ef0fdd600a_o.jpg
this has nothing to do with this thread. workin on that post count
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