View Full Version : My dear sweet high prince Rogean, sir lord protector king czar lord cesar pal guy
Man_That_Guy_Ames_Is_Cool
04-14-2012, 02:30 AM
My dear sweet Rogean, Can you please put in global ooc and patch some things in that are long overdue before the last great white buffalo is hunted to extinction. 70 Players online during prime-time is not what you envisioned for the server and I'm sure you are unhappy with the current state as much as we are, But this server could still support a thriving population following some much needed changes to the server for its overall health. I don't know if you have given up on us or if you are patching tomorrow and that feeling of uncertainty has driven a large amount of players away. If you could just throw us a post or quick 1 minute update on the forums it would do the server and its moral a world of good.
Cliff Notes : Global OOC and other much needed fixes plz and more communication between devs and players needed to sustain server moral
Global OOC and a pop of 200-250 wud have me all lyk :
http://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gifhttp://gifs.gifbin.com/200sw35799sw.gif
inb4banned
Sirken
04-14-2012, 01:31 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
Awwalike
04-14-2012, 01:34 PM
Sirken buttpones once again.
FoxxHound
04-14-2012, 01:35 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
^^ Fairly true statement there.
I'll admit the thing that pissed me off the most when I played anyway. It seemed there was ALWAYS some jackass camping the bank. I had no see invis, and he was hidden. Got shit stomped, and then....
Couldn't buy meh spells!
Tradesonred
04-14-2012, 01:54 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
My god, there, he said it.
So why dont you guys take a long hard look at xp loss in pvp?
Is it out of pride that Rogean cannot say "We made a bad decision, lets not keep going in the same direction" ?
Im not trying to flame, im truely wondering.
Because thats what i suspected, that the main reason people left is that they got clusterfucked repeatedly by a holo/whatever gankzerg and lost xp on top of the harsh pve grind, or had to run all the time from bigger groups instead of standing your ground and getting better at pvp.
Please dont say pvp xp loss is not a factor, why else would people petition if it wasnt?
Im "sorta" good in pvp, i dont die that often, and ive lost ships in eve online that take a week of grinding 6 hours a night to buy. So i havent quit because i cant take a loss or bad at the game.
But even with my patient nature, the way i look at hardcore MMOs, after a good 20vs20 3 hour brawl at 50, losing 3 bars or so of xp through maybe 8 deaths in pvp and 2 deaths in pve, i just lose motivation to keep playing. EQ pvp just isnt fun and deep enough that you have to put that amount of time into pve to get back xp you lose in pvp. Its not classic, either. The way you guys set the server up, i gotta invest twice the time i would need otherwise if it was like Rallos to be able to get my fix of pvp. Die in pvp on Rallos? Go take a piss, go make a sandwich, hit a book/web for 5mins. Its not lost time. Here i can get back to pvp right away, but i need to regain that lost time by pveing, which requires my full attention and forces me to do something im bored with after 50 levels of it. I think the problem here might be perspective, that nobody whos deving actually played a toon to 50.
Maybe thats what you meant by not run like an online FPS but thats what classic was, at least in the heavy pvp zones like Gfay/Crushbone and Blackburrow.
Yes, you had players "Bindrushing" each other for hours in Gfay, as in, they were having fun pvping. Thats how i learned to pvp, by repeatedly dying to better players than me, and figuring out what didnt work and what did.
To me thats the mistake that was made, instead of having an action-oriented server like Rallos was , where most people were running naked/cheap gear or with no drop gear pvping all day everyday, having fun, we had a "Numbers or run" server, where pvp doesnt happen that often because people didnt wanna lose xp on top of the harsh pve grind, aimed toward poopsock zone control. You took this idea from blue of having a way to control camps, where it wasnt needed. People would have controled zones anyway, just would have taken more of a fight to do so.
Indirectly, it played right into the hands of the griefers. All the VZTZ crowd poison pop had already experienced EQ pvp, had lots of training. And then you expect outnumbered, outgeared, outexperienced players to eat xp death each time they die. How were they supposed to get better if they cant practice without getting deleveled?
Now with horror twinks that cant lose gear, running around doing this shit? Good luck trying to get new blood started on the server. Im not being doom and gloom here, im being realistic.
Harrison
04-14-2012, 02:39 PM
^lol this imbecile thinks it was the 1-3% xp loss on pvp death still, so dumb.
You were banned on blue. You're fucking lucky you're even allowed on the other server.
Stinkum
04-14-2012, 02:46 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
actually that's completely bogus, i'm pretty sure i knew what i was getting into (i.e. griefing) when i searched out an everquest pvp emulator server 13 years after the game died
news flash: not all of us are eq pvp noobs (maybe you are, idk) and we realize that griefing comes with the territory, griefing is the reason we play
we stopped playing due to staff basically neglecting the server and doing nothing
Harrison
04-14-2012, 02:51 PM
He's telling you directly that is what he heard most. Are you telling him he's lying to divert attention away from what you think it is? lol
Tradesonred
04-14-2012, 02:54 PM
^lol this imbecile thinks it was the 1-3% xp loss on pvp death still, so dumb.
You were banned on blue. You're fucking lucky you're even allowed on the other server.
Thats quite the argument you are making against the case i built up there champ.
Harrison derailing every thread about game mechanics for like 3 months in a row now without anyone stepping in to ban him, thats GG as well.
Tradesonred
04-14-2012, 02:56 PM
actually that's completely bogus, i'm pretty sure i knew what i was getting into (i.e. griefing) when i searched out an everquest pvp emulator server 13 years after the game died
news flash: not all of us are eq pvp noobs (maybe you are, idk) and we realize that griefing comes with the territory, griefing is the reason we play
It does come with the territory, but they added another layer of griefing that was unecessary
Man_That_Guy_Ames_Is_Cool
04-14-2012, 03:02 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
This might be a hard pill to swallow but you could die tomorrow and it literally have no effect on the server. What we needed was DEVELOPER and ADMIN communication - Not GM's who can't even access the database and make game changes. Not that I am saying GMs are not helpful in the greater scheme of things but this post was not ment for you or Amelinda.
I actually played this server. We had a guild roster of 40-45 players in I.F before server even rolled out with 90% of them being PvP vets. You think the reason 25-30 of those players quit before the end of December was because of GRIEFING and not the terrible XP rate, No global, guards not assisting, 80% Spell Dmg, Insta land root, Whirl Till U Hurl OP, Kunark mobs being in classic. Exploiting Wands, Level Pathing, and dragons and shit like Ice comet and Harvest and DL evac being in since day 1. (Just to name a few) I know you are smarter then that bro.
Beastro
04-14-2012, 03:13 PM
actually that's completely bogus, i'm pretty sure i knew what i was getting into (i.e. griefing) when i searched out an everquest pvp emulator server 13 years after the game died
news flash: not all of us are eq pvp noobs (maybe you are, idk) and we realize that griefing comes with the territory, griefing is the reason we play
we stopped playing due to staff basically neglecting the server and doing nothing
Not everyone who enjoys PvP likes your form of it.
I love to grief as much as anyone else, but this isn't a server with 2000+ people and it rarely gets a good influx of new sheep to kill so you shouldn't been reaping more than can be sowed.
Stinkum
04-14-2012, 03:56 PM
interesting theory but i'm pretty sure that nobody loves eq classic pvp so much that they sought it out 13 years later, googled an emulator server, installed titanium, took all the time to patch and figure out how to play red99, and then were so shocked and appalled that pvp was happening that they ragequit
people know exactly what eq pvp entails (griefing) and that is why they love it
people quit because of 0 development and staff neglect
kazroth
04-14-2012, 03:58 PM
people know exactly what eq pvp entails (griefing) and that is why they love it
Uhhh, I don't know where it's written down in the manual, but who says this is what EQ PvP has to entail?
Stinkum
04-14-2012, 04:02 PM
Uhhh, I don't know where it's written down in the manual, but who says this is what EQ PvP has to entail?
unlike you, most of us have actually pvp'd on eq before red 99 and know how it works.
nobody came to a eqemu pvp server to pvp and then quit because pvp was happening, pretty sure pvp happening was the reason we came in the first place
the reason we stopped was because of staff neglect
Stinkum
04-14-2012, 04:08 PM
- 0 badly needed development work done since day 1
- no staff communication
- lone guide constantly threatening to beg rogean to shut down the server
but no, you're right, the reason people stopped playing was because they didn't know pvp was going to happen on a pvp server
Dullah
04-14-2012, 04:09 PM
My god, there, he said it.
So why dont you guys take a long hard look at xp loss in pvp?...
lots of crap
Actually, he said nothing of the sort.
Please, give up this retarded cause you spam in every thread. You are almost as bad as holo on yt/gooc, or steaks about exp rates.
In leveling up multiple characters and pvping on them all, never once was I worried about the xp loss from pvp. Its literally 1-2 dark blue kill per pvp death.
Also, didnt you say you quit? Wtf? Why spam this ridiculous crap and make the server look flaky for new guys?
kazroth
04-14-2012, 04:26 PM
unlike you, most of us have actually pvp'd on eq before red 99 and know how it works.
nobody came to a eqemu pvp server to pvp and then quit because pvp was happening, pretty sure pvp happening was the reason we came in the first place
the reason we stopped was because of staff neglect
Bro, your words hurt me so deeply... I cannot express how sad I am at the thought that you don't think I'm a real man, and that you know my history and past so well...
Thank you for enlightening me.
P.S. PvP does not equal Griefing. You came here expecting to grief and get griefed, not PvP. No one's pissed off about PvP'ing.
Stinkum
04-14-2012, 04:37 PM
P.S. PvP does not equal Griefing.
more proof of your lack of ever pvping in eq before red99
Harrison
04-14-2012, 04:40 PM
Griefing isn't pvp.
If you think it is, you're a hilarious joke and don't know what pvp is. You probably started pvping on VZTZ.
Beastro
04-14-2012, 04:44 PM
interesting theory but i'm pretty sure that nobody loves eq classic pvp so much that they sought it out 13 years later, googled an emulator server, installed titanium, took all the time to patch and figure out how to play red99, and then were so shocked and appalled that pvp was happening that they ragequit
people know exactly what eq pvp entails (griefing) and that is why they love it
people quit because of 0 development and staff neglect
The community isn't innocent.
This same stupid finger pointing between staff and community took place in VZTZ and in the end it ran a good 50/50.
Simply because the server's been neglected by Rogean and co. doesn't absolve all you shits from creating a massively toxic environment for others to play in that don't fit into your mentality.
Griefing isn't pvp.
If you think it is, you're a hilarious joke and don't know what pvp is. You probably started pvping on VZTZ.
It's a big part of it. It's the primary creator of smacktalk which is really half the enjoyment of PvP.
It also creates rivalries and fosters hate which makes normally meaningless kills important in the ego battle. The only problem is some people take it too far and kill the golden goose instead of stretching things out.
I was a griefer on Rallos. I played a naked, lv6 Troll SK with a high lv bow that could one shot most Dark Elves of lower levels than me. I fucked up Nektulos almost every day but I made sure to not kill the same people too much unless they came looking for me because while I loved to enrage people, I also didn't want to be a cruel dick and ruin people's experience too much.
In the end I came to be looked on with grudging endearment by the newbies I killed who later went on to higher lvs and always laughed when they found me doing the same old thing a year later when they were in higher lv guilds.
Tradesonred
04-14-2012, 04:54 PM
Actually, he said nothing of the sort.
Please, give up this retarded cause you spam in every thread. You are almost as bad as holo on yt/gooc, or steaks about exp rates.
In leveling up multiple characters and pvping on them all, never once was I worried about the xp loss from pvp. Its literally 1-2 dark blue kill per pvp death.
Also, didnt you say you quit? Wtf? Why spam this ridiculous crap and make the server look flaky for new guys?
He said griefing was the #1 cause for petitions. Can we start on this common basis, that griefing would be less of a problem if you didnt lose xp?
Youre not worried about xp loss from pvp because you dont pvp alot. Like the example i mentioned, i lost 2 yellows (not 3 though but still) from something like 8 pvp deaths and 2 pve deaths in 3 hours.
How long does it take to recoup 2 yellows at 50? Im not sure exactly, but its not exactly trivial. Difference between you and me, is that i want this sort of pvp, every night. so if i did that, i would have to spend something like 3 hours each night, after each night of pvp, grinding pve, to not be deleveled to 49.
I did quit, for the time being. I would consider playing again if I see the server head in a direction that makes me think that there could be an influx of new players that will stick around.
New guys dont need to be told on forums that its boring to get xp farmed by a couple of twinks when youre trying to roll a fresh toon with your 2 RL buddies, they can see for themselves.
Youre probably just thinking with Nihilum in mind, like "Oh no, well be in trouble if we cant pvp xploss death people that try to stop me from farming raid zones with overwhelming numbers"
Im thinking about whats best for the server, in the long run.
Again, this isnt a crack about Nihilum "zerging", somebody has to have to bigger numbers, thats not the point.
For the record, i have no problem with griefing, not alot anyway, its not something i go out of my way to do but dont really mind people doing it. The problem is, the excessive grief it causes to have that kind of xp loss land on top of the pve grind, on top of not having gear, on top of most likely never having the numbers to fight off people out to grief, that causes the server to de-populate.
Ive seen some crazy griefing in Eve, nothing to compare even city champ getting deleveled to 44, but EQ is not deep enough for people to endure this status quo for long. At least thats my take on it.
Greegon
04-14-2012, 05:05 PM
If they remove XP loss on death IMO reduce pvp range and add item looting, must be a punishment for death.
Tradesonred
04-14-2012, 05:13 PM
If they remove XP loss on death IMO reduce pvp range and add item looting, must be a punishment for death.
item loot should have been there from day 1, people would just roll around naked/with no drop gear/with gear they can afford to lose and there would be an actual economy to the server.
This would mean that twinks have something to lose when they go mess with new guys, new guys dont get such a hit when trying to engage twinks, and motivation to move in large groups of noobs like piranhas to have a chance to loot a nice piece of gear.
I think that reverting it to what it was on Rallos, would be whats needed.
Item loot, coin loot, no xp loss on death, restarting low on health and no mana on death.
Maybe patch in some kind of halloween type event that lets noobs get their hands on some decent no drop once in a while
I doubt well ever going to see that though.
Like, dont fix whats already working, right
Harrison
04-14-2012, 05:18 PM
Lower the range and you will have twice as many faggot-ass OOR healers. Terrible idea.
purest
04-14-2012, 05:28 PM
Griefing isn't pvp.
If you think it is, you're a hilarious joke and don't know what pvp is
^ never pvp'd in eq in his life, besides getting a druid to level 8 on red99 beta during 100% xp, before getting griefed off the server by Cozmonaut (I was in his guild so i know)
Harrison
04-14-2012, 05:31 PM
Never died once in beta to pvp, else there would be screenshots because I used my name and people would treasure such a trophy. (of which there are none)
Purist confirmed making up more lies, as usual, because he has nothing.
I pvp'd before EQemu and I continue to now. Don't be mad because you're hilariously terrible and guild with jokes like Cozmonaut and your PVP "career" existed solely in jokebox vztz.
Silikten
04-14-2012, 05:35 PM
What we needed.
Haha, cool story. Make your own server then?
purest
04-14-2012, 07:06 PM
i was in the same guild as harrison < grindcore > and he got his shit pushed in on the reg by a Gnome Wizard named Cozmonaut outside CB during the 2 whole days of his eq pvp career (getting to lvl 8 w/100%+ xp)
he cried for blackup regularly in guildchat
Tradesonred
04-14-2012, 07:25 PM
i was in the same guild as harrison < grindcore > and he got his shit pushed in on the reg by a Gnome Wizard named Cozmonaut outside CB during the 2 whole days of his eq pvp career (getting to lvl 8 w/100%+ xp)
he cried for blackup regularly in guildchat
lol as soon as he saw me post that ive been banned on blue, he automatically went into his "youve been banned for cheating, shut up" routine.
Cept thats not what i was banned for.
I wouldnt take anything Harrison says seriously, probably a compulsive liar in RL too.
Not that i took anything he said seriously before, or that you need me telling you this
Youre not worried about xp loss from pvp because you dont die alot. Like the example i mentioned, i lost 2 yellows (not 3 though but still) from something like 8 pvp deaths and 2 pve deaths in 3 hours.That's your problem right there.
jdklaw
04-14-2012, 08:07 PM
I was corpse camped afk by Holocaust - I still dont see there being any problem with pvp exp death.
Quit crying about it Ecoli, nobody thinks its a problem but you. And losing 2 bubbles in 50is not an issue. I got to 49 and stopped exp because camping loot and other random kills will get u max exp fast enough.
Tradesonred
04-14-2012, 08:09 PM
That's your problem right there.
Yeah like im so bad at the game.
8 times in 3 hours is once every 20 minutes for non-stop pvp.
Gimme a break with this "i suck at the game" bullshit.
In large scale pvp, you will die. You trying to make fun of me probably means youve never actually done 3 hours straight of large scale pvp.
Anyway im done
ive been trying for like 5 months to get this point across
I was corpse camped afk by Holocaust - I still dont see there being any problem with pvp exp death.
Quit crying about it Ecoli, nobody thinks its a problem but you. And losing 2 bubbles in 50is not an issue. I got to 49 and stopped exp because camping loot and other random kills will get u max exp fast enough.
Thats if you feel like poopsocking every night of the week. What if i want to say, do something really unusual like pvping all nite instead of poopsocking. What if i thought that im tired of pveing because grinding to 50 was long and boring and i just wanna lay back and pvp for a month straight instead.
Most likely people who quit the game didnt stop to post what it was that got them to quit.
Im used to analyzing and providing feedback because i worked in a game company for 2 years, and its ingrained in me to see problems coming before they happen. Call that crying if you must.
Diggles
04-14-2012, 08:50 PM
We'll bang, OK?
lethdar
04-14-2012, 09:11 PM
retard
Your point is dumb, you are dumb. Easily 90% of the xp you loss is from the 2 pve deaths.
bamzal
04-14-2012, 10:00 PM
unlike you, most of us have actually pvp'd on eq before red 99 and know how it works.
nobody came to a eqemu pvp server to pvp and then quit because pvp was happening, pretty sure pvp happening was the reason we came in the first place
the reason we stopped was because of staff neglect
joeybananas
04-14-2012, 10:34 PM
Thats quite the argument you are making against the case i built up there champ.
Harrison derailing every thread about game mechanics for like 3 months in a row now without anyone stepping in to ban him, thats GG as well.
dunno everyone else seems to get banned soon as they drop crap on forum
harrison shines tho with the most horrible messages ever
hagard
04-14-2012, 10:35 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
<3
Thats a bunch of crap, real pvpers wouldn't bother to complain to you about that shit, because on live that's how it was, griefing never received any gm intervention. If you were getting griefed you would either do something about it or log the fuck off. " terrible XP rate, No global, guards not assisting, 80% Spell Dmg, Insta land root, Whirl Till U Hurl OP, Kunark mobs being in classic. Exploiting Wands, Level Pathing, and dragons and shit like Ice comet and Harvest and DL evac being in since day 1. (Just to name a few) I know you are smarter then that bro."
Is far more accurate, oh ya and the overabundance of gm intervention.
Lazortag
04-14-2012, 10:36 PM
Thats a bunch of crap, real pvpers wouldn't bother to complain to you about that shit, because on live that's how it was, griefing never received any gm intervention. If you were getting griefed you would either do something about it or log the fuck off. " terrible XP rate, No global, guards not assisting, 80% Spell Dmg, Insta land root, Whirl Till U Hurl OP, Kunark mobs being in classic. Exploiting Wands, Level Pathing, and dragons and shit like Ice comet and Harvest and DL evac being in since day 1. (Just to name a few) I know you are smarter then that bro."
Is far more accurate, oh ya and the overabundance of gm intervention.
What "overabundance of GM intervention"? Do you mean banning people for breaking the rules?
Harrison
04-14-2012, 10:49 PM
Never died once in beta to pvp, else there would be screenshots because I used my name and people would treasure such a trophy. (of which there are none)
Purist confirmed making up more lies, as usual, because he has nothing.
mostbitter
04-14-2012, 11:00 PM
I'd assume he means things like newbies being kicked out of crushbone for meaningless pvp events via unseen hand (read full exp loss fuck you new players), one guild being banned for using anothers strategy while that other guild reaps all the rewards of said guilds ban, <Global OOC> maybe some other stuff i don't know about
SearyxTZ
04-14-2012, 11:20 PM
i think its cute that you think tons o people left over the reasons you listed... as opposed to being repeatedly griefed, trained, camped, etc.
sure a handful of vztz kids rage quit because they could not handle classic EQ xp rates, or the fact that this server was not being run as an online FPS.
as a staff member, would u like to know the complaint i hear most of all? because they all have to do with griefing.
this may be a hard pill to swallow, but being the loudest opinion does NOT make you the majority opinion.
Does being the most to vote on a poll make you the majority opinion?
http://www.project1999.org/forums/showthread.php?t=62364
Yes (+ Don't Care): 256
No: 103
http://www.project1999.org/forums/showthread.php?t=69830
Yes: 94
No: 30
There is no experience rate poll, but many many threads started by casuals about it. The experience rate is unfortunately made worse by the population and complete lack of active players in the lower/mid level ranges. Please don't pantomime Harrison's "could not handle classic exp" blinders bullshit. I am personally just fine with the current rate. I am not fine with being forced to grind by myself without even seeing another player or having the option to PvP. I came here to PvP, and I cannot do that here. I could do that on VZTZ and even most of the custom shitboxes. I could do that on Tallon Zek back in 1999. Where exactly does a level 30 player on Red99 go to find active PvP?
The staff should try making new characters on this server, and they will quickly understand where these complaints stem from. It is not "classic" and is months overdue for adjustments to stay more faithful to what a classic red server actually was.
Ames is correct. This does go on the devs, who have chosen to not even make a single post regarding issues that keep getting brought up six months later. Things that could be shut down with literally 30 seconds from Rogean saying "It ain't happening" or "we'll think about it" or anything at all. I think you and Amelinda do work your ass off, so this is not on the GMs.
I agree with you on griefing. It sucks, and it also drives players off. A lot of the red playerbase is completely acidic and shares some of that blame as well.
I hope this server gets turned around and on its feet again. I think it could be, and I still really want to play on a good and active red server. I think it is going to require the devs to actually be active here though. I think bans on players need to actually stick. A lot of things need to happen.
somnia
04-14-2012, 11:53 PM
Not hard to realize Red needs a number of easy changes to make mechanics in-line with what players want. Xp loss is not classic. One item loot is classic. I don't see what the issue here is...
May be it has to do with the fact there hasn't been a patch on red/blue in months.
Harrison
04-15-2012, 12:01 AM
Sullon Zek had xp loss. Xp loss is classic.
Blue went months without a patch many a time. Blue population was fine.
Blue had slower experience longer, blue population was fine.
Blue server had it rougher, less attention for spans of time than you ungrateful crybabies, blue population was fine.
The problem is elsewhere. (Hint: It's that you can't handle classic Everquest)
jdklaw
04-15-2012, 12:04 AM
server was not caressed nor nourished for months and months, to late for any of that now.
sad etc etc
Lazortag
04-15-2012, 12:29 AM
While a few more patches would be nice (this affects blue also), the server is way more playable than any previous red box. It had more fixes put into it before it was even launched than VZTZ had in its entire lifespan. Also the devs asked for much more player input than they did before the blue server's release. They also compromised with the playerbase over things like the exp bonus, item recharging, and even global ooc which is apparently going in soon. By the way, Amelinda was the first staff member to suggest global ooc/try convincing the other staff members to implement it, so stop acting like she isn't on your side. Many of you are utterly rude and ungrateful and I'm surprised the staff puts up with it.
Billbike
04-15-2012, 01:37 AM
It appears that only about 87 people can handle "classic".
Last person on the server wins EQ.
I believe Sullon allowed trains, therefor trains are "classic" amirite?
hagard
04-15-2012, 01:53 AM
What do you mean cant handle classic anyone can mindless grind xp, it's none are willing to. Yeah of course it was no problem on blue that's what blue is all about. Red99 was meant for pvp, but being designed and run by blubies it infect caters to blubies. That is why all the real pvpers are quitting this server.
SearyxTZ
04-15-2012, 02:00 AM
While a few more patches would be nice (this affects blue also), the server is way more playable than any previous red box.
It's less playable than the unsupported VZTZ clone Secrets put up. The server has so much that other red servers don't, but you're not telling me that logging in to empty mid level zones and being forced to sologrind for hundreds of hours is "classic" (I stopped at level 30 for an entire year on TZ just to pvp - that was classic) nor more playable than other red servers. It isn't.
If they make adjustments based on the low pop then this will be the bar none best red server ever put up, but not till then.
Dunno who you're addressing with that last bit but I'm not ungrateful to any of the staff, especially Amelinda. I just want the server to start doing better. ~_~
Leftoverture
04-15-2012, 02:04 AM
yo harrison when's the last time you logged in?
Tippett
04-15-2012, 02:10 AM
What do you mean cant handle classic anyone can mindless grind xp, it's none are willing to. Yeah of course it was no problem on blue that's what blue is all about. Red99 was meant for pvp, but being designed and run by blubies it infect caters to blubies. That is why all the real pvpers are quitting this server.
No one gives a fuck about the exp rate after the boost.
It's the fact there is no groups to exp in.
hagard
04-15-2012, 02:23 AM
Or the fact resists and melees are all fucked up
Lazortag
04-15-2012, 02:53 AM
It's less playable than the unsupported VZTZ clone Secrets put up. The server has so much that other red servers don't, but you're not telling me that logging in to empty mid level zones and being forced to sologrind for hundreds of hours is "classic" (I stopped at level 30 for an entire year on TZ just to pvp - that was classic) nor more playable than other red servers. It isn't.
If they make adjustments based on the low pop then this will be the bar none best red server ever put up, but not till then.
Dunno who you're addressing with that last bit but I'm not ungrateful to any of the staff, especially Amelinda. I just want the server to start doing better. ~_~
I know you aren't ungrateful, one of your few redeeming qualities is that you're optimistic and civil (despite being a VZTZer, and therefore irreparably flawed as a person). But this is the kind of hyperbole that needs to stop - you really think Secrets' VZTZ box was more playable than red? That server had a max population of 100 players for about a whole day. Boxing also wasn't policed, and neither were hacks, trains, spells file exploits, or exploitation of raid mobs. Not that I blame Secrets since I don't expect her to be able to police all of those things alone, but the server was barely playable, poorly coded crap. I would rather red99 in its current state over a server with 10 times as much pvp, if the latter server allows 3rd party programs or has an average of 30 people online at peak times.
KovenantGothi
04-15-2012, 03:22 AM
I know you aren't ungrateful, one of your few redeeming qualities is that you're optimistic and civil (despite being a VZTZer, and therefore irreparably flawed as a person). But this is the kind of hyperbole that needs to stop - you really think Secrets' VZTZ box was more playable than red? That server had a max population of 100 players for about a whole day. Boxing also wasn't policed, and neither were hacks, trains, spells file exploits, or exploitation of raid mobs. Not that I blame Secrets since I don't expect her to be able to police all of those things alone, but the server was barely playable, poorly coded crap. I would rather red99 in its current state over a server with 10 times as much pvp, if the latter server allows 3rd party programs or has an average of 30 people online at peak times.
WTF dude. You damn bigot. Whatl! you mean you don't expect her too? Just because she has a penis and is really born a woman in a mans body??? Real shallow blow dude. Your humor is none the bit cute at all. THis is why the server is in a hell because of douches like you ruining it!
Harrison
04-15-2012, 05:04 AM
WTF dude. You damn bigot. Whatl! you mean you don't expect her too? Just because she has a penis and is really born a woman in a mans body??? Real shallow blow dude. Your humor is none the bit cute at all. THis is why the server is in a hell because of douches like you ruining it!
This is Visage's other account. This guy is so disturbed he has multiple forum accounts for each one of his alcoholic retarded personalities.
Visage is in his 20s and failed, not one but, two, marriages. That takes talent.
Billbike
04-15-2012, 06:22 AM
I want to slice cold cuts all day when I grow up.
Then I want to troll forums where I am completely irrelevant, all day everyday.
Then I can work on reaching 400 lbs.
Winning.
Harrison
04-15-2012, 06:40 AM
Nothing is stopping you from doing any of those things.
You're already terrible at Everquest. You may as well be terrible at life as well.
Are you implying I do any of those things? You may want to reevaluate yourself, "bro." Stick to crying about experience rates. (that are already increased greatly over that of what thousands of other EQemu players have already gone through without complaint...)
Pussy.
EQtrader
04-15-2012, 10:02 AM
harrison reported
Smedy
04-15-2012, 10:29 AM
harrison reported
http://twitchfilm.com/news/johnny5isalive.jpg
Cwall
04-15-2012, 01:55 PM
server dead cause devs don't give a fuck
Harrison
04-15-2012, 02:11 PM
"Reds" confirmed too pussy to handle Everquest. Blames devs for their shortcomings in 13 year-old videogames.
The population drop has made the server a better place. The bored 50s have cut back on ganking to play Diablo III beta or whatever, and the server's getting more fun as a result. Imagine that!
I'm floored to admit it, but I agree with Harrison 100%.
TLDR: It isn't lack of global OOC that's the problem, it's a handful of those who are clamoring for it.
Rallyd
04-15-2012, 02:54 PM
Ask yourself what age you think the average person who believes griefing is EQ, or that whines on the forums about exp rate or exp loss or any other bullshit excuse to not log on and get their asses owned was when they played eq back in 99-02? I would put money on the fact that at the average age of said person is 12 at the most.
12 year olds remember cheerios and getting suspended in 6th grade. I guarantee anything they think they remember about EQ isn't even close to accurate. They come to this server to try and roll back the clock to a more innocent time 12 years ago when they still wet their beds and would wake at 2 in the morning when parents were sleeping to log onto everquest and try to kill someone lower level than them.
Sirken-Amelinda-Nilbog-Rogean - keep up the good work, those of us who play on the servers and aren't forum warriors all day long love what you do, and it's working great.
purest
04-15-2012, 03:03 PM
I want to slice cold cuts all day when I grow up.
Then I want to troll forums where I am completely irrelevant, all day everyday.
Then I can work on reaching 400 lbs.
Winning.
Harrison
04-15-2012, 03:32 PM
Purest a minimum wage slob, minimum of 75lbs overweight, confirmed terrified of his physical appearance going public.
fiegi 2.5
04-15-2012, 03:39 PM
harrison by far the most angry, glass half empty guy I have ever come across on the internet
purest
04-15-2012, 04:30 PM
harrison by far the most angry guy I have ever come across on the internet
Tassador
04-15-2012, 04:51 PM
I got to give mad props to Rogean and the staff for letting me take it back to the old school for a minute. I never played any other box and most likely will never play one after this, but you all are tools for whining so much. Just EQ move on already.
~RED994LYFE
Gildis
04-15-2012, 06:39 PM
First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.
Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice.
That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function.
Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server.
Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules (http://xzzy.org/files/text/pvp101.txt). Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing.
This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do.
SearyxTZ
04-15-2012, 07:31 PM
Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.
I know you aren't ungrateful, one of your few redeeming qualities is that you're optimistic and civil (despite being a VZTZer, and therefore irreparably flawed as a person). But this is the kind of hyperbole that needs to stop - you really think Secrets' VZTZ box was more playable than red?
Yeah, I do. It's not hyperbole.
VZTZ had all of those problems you mention (no anti-hack, exploits, etc), but it felt more active even with lower populations. It was never tough for me to find PvP there, and that's all I really care about anyway.
Griefers are no doubt a huge problem too, but I'm fine with playing against them. I'm used to it, but I will acknowledge that it is a problem.
What drove me off is this: logging in to a completely empty highkeep zone, with no one to talk to, and no clue of where players are actually at or PvP is happening. And then knowing I still had a good 100+ hours of solo grinding before I reached "the good part" of the server which is the 42-50 range that players are actually semi-active at. I am not that much of a soloist. I am definitely not a PvE soloist. I want PvP, and I want other players to actually interact with. That is why I enjoyed classic red TZ. You don't want to know how many hours I spent here just running around like a jackass looking for other players.
I think the 1-42 absolutely has to be looked at and adjusted, at least until the population picks up enough to actually support some semblance of low or mid levels. If the mantra here is that everything needs to be classic, then I'd challenge anyone to play through that and tell me that it's classic.
These are the changes I think would help:
1.) Exp curve dumped further into 40-50 (less into 1-40), or just accelerated more
2.) Global channels (auction and OOC) for as long as the population is under a certain mark
3.) Resists made classic (snare/root in particular) instead of custom
4.) Staff with actual authority is somewhat active on the forum.
5.) PvP broadcasts
And if griefing is that much of an issue, then don't softball ban players. Permaban the account and start making examples out of people. You have to be hard if you're going to attempt to police a red server community that is closest in nature to Sullon Zek.
kazroth
04-16-2012, 12:12 AM
Great post, Gildis - sums up what all the trolls don't want to admit, and what the rest of us already knew.
See you on red!
Man_That_Guy_Ames_Is_Cool
04-16-2012, 02:27 AM
Would be cool if you could check in with us Big Rogean and quell some of the many questions and stances outlined in this thread and its responses. A quick two minute post would do us some good with knowing what is actually going on with the server.
Thanks brew
Dullah
04-16-2012, 02:29 AM
First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.
Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice.
That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function.
Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server.
Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules (http://xzzy.org/files/text/pvp101.txt). Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing.
This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do.
Good post.
People should reread or sticky stuff like this. Also see:
http://www.project1999.org/forums/showpost.php?p=619853&postcount=59
Man_That_Guy_Ames_Is_Cool
04-16-2012, 02:33 AM
Good post.
People should reread or sticky stuff like this. Also see:
http://www.project1999.org/forums/showpost.php?p=619853&postcount=59
Btw I would not worry about global OOC either if I had 40% of the server in my guild already.
Beastro
04-16-2012, 02:47 AM
The problem is that there are proportionally too many players that play to grief and it’s driving people off.
There were always more sheep than wolves on Live PvP servers, all of them. Here it's nothing but wolves and the few sheep who do join get driving off because they're over farmed.
What you have here is essentially the distilled scum who played Everquest. It is why every PvP emu server has crumbled, and as sad as it is, VZTZ was the most successful of them all.
Right now the only way I could see a sucessful PvP server happening would be to ninja P99 into one and whip up some magical spell that would keep the amount of dye in the wool red players at only a tiny fraction of the server pop with their play time restricted and thus their ability to poop sock and become the dominant guild on the server.
Gildis
04-16-2012, 03:48 AM
Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.
From talking to people in game I get the impression that the majority of players would like this server to work. The problem is there are still more griefers than the playerbase can support. I think if the leadership of the main guilds would take a stance against griefing it would go a long way. One doesn't need to get rid of every griefer, they just need to be marginalized by the community. The majority of active players need to be of the mindset that griefing is not okay. New players need to know that if they run into the occasional griefer, it can happen but it isn't server practice.
As long as new people feel that griefing is common practice then they won't stay regardless of how good the pvp rules are or how fast the xp is.
And yeah, the staff should ban people who openly admit that they play to grief. Then again it's not like the playerbase is shunning these guys in game either. I think the playerbase needs to police itself first. This is not a problem that requires staff intervention.
STRAY
04-16-2012, 05:06 PM
Since when would you die 8+ times in 3 hours of PvP? Quit bind rushing and learn to LnS much???
That or get your corpse later if they aren't allowing LnS.
Rydar
04-16-2012, 05:12 PM
With holo fast being "griefed" off the server after their failed attempt at "winning" the box, the server has a chance to heal and recover because most of the servers griefers were all in holo.
Hopefully now the server community will become more like it was in 1999 rallos with that trash gone that was doing nothing but playing to grief new players off the server (see Slathar/Donkee, etc spending 99 percent of their playtime in Oasis training random noob groups with specters).
With holo fast being "griefed" off the server after their failed attempt at "winning" the box, the server has a chance to heal and recover because most of the servers griefers were all in holo.
Holo is a mixed group. Some members are decent enough, and some are utter tools. They are not the majority of the bad actors on the server, though.
jdklaw
04-16-2012, 05:27 PM
Ask yourself what age you think the average person who believes griefing is EQ, or that whines on the forums about exp rate or exp loss or any other bullshit excuse to not log on and get their asses owned was when they played eq back in 99-02? I would put money on the fact that at the average age of said person is 12 at the most.
12 year olds remember cheerios and getting suspended in 6th grade. I guarantee anything they think they remember about EQ isn't even close to accurate. They come to this server to try and roll back the clock to a more innocent time 12 years ago when they still wet their beds and would wake at 2 in the morning when parents were sleeping to log onto everquest and try to kill someone lower level than them.
Sirken-Amelinda-Nilbog-Rogean - keep up the good work, those of us who play on the servers and aren't forum warriors all day long love what you do, and it's working great.
I got to give mad props to Rogean and the staff for letting me take it back to the old school for a minute. I never played any other box and most likely will never play one after this, but you all are tools for whining so much. Just EQ move on already.
~RED994LYFE
First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.
Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice.
That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function.
Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server.
Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules (http://xzzy.org/files/text/pvp101.txt). Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing.
This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do.
These should be reread
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