View Full Version : Game Mechanics: Str
Agaron
05-06-2010, 09:50 PM
Am I the only one noticing it not affecting damage? :confused:
Heebee
05-06-2010, 10:11 PM
Works fine for me.
Micer
05-07-2010, 01:47 AM
Works for me also, noticeable difference between buffed/unbuffed dmg.
shlence
05-07-2010, 01:55 AM
My level 1 ogre shaman does more damage than my level 5 halfling warrior. ^^
Intricus
05-11-2010, 04:46 AM
Str/Melee damage/Attack do all seemed bugged. I have a str of 126 and use a wep with 20 damage, yet still frequently only land hits on dark blue cons for 1, 3, 5, 6 points of damage. Yup, either str or attack is messed up, or the mobs i'm fighting have recently had their AC and damage mitigation amped up equal to naggy or vox. Come to think of it, my AC stat seems bugged too. AC of 520 at levl 26, and blues still hit me for max dmg damn near every hit.
Str/Melee damage/Attack do all seemed bugged. I have a str of 126 and use a wep with 20 damage, yet still frequently only land hits on dark blue cons for 1, 3, 5, 6 points of damage. Yup, either str or attack is messed up, or the mobs i'm fighting have recently had their AC and damage mitigation amped up equal to naggy or vox. Come to think of it, my AC stat seems bugged too. AC of 520 at levl 26, and blues still hit me for max dmg damn near every hit.
Is 126 strength enough to increase damage? I know I usually have to hit around 190 it make it even worthwhile at lvl 50. At 255 str there is a sizable difference.
Also, AC does seem a little wack, but it's much better than before. I'm almost consistently taking max damage at all times, and I wear full (almost...) planar plate.
Intricus
05-12-2010, 04:22 PM
Technically 1 point of strength adds to Attack, so yes, I would say my 126 strength should be making an impact on my overall melee damage...but it rarely does :(
Taslion
05-12-2010, 04:34 PM
So I guess I'm not the only one who is seeing something here...
On my monk I have never managed to hit for anything more than a 16 using EBMs. I remember one time where I was buffed to upwards of around +50 str, and still I'd only max at 16 damage. My strike damage does seem to be effected by str improvements, but thats pretty lackluster. I wasn't sure if it was intended to be this way, I never played a melee in original EQ.
guineapig
05-12-2010, 04:41 PM
Technically 1 point of strength adds to Attack, so yes, I would say my 126 strength should be making an impact on my overall melee damage...but it rarely does
Have you tried parsing any of this?
Also is your weapon skill maxed for whatever weapon you are testing this with?
For the purpose a proper test I would limit myself to a 2-handed weapon (if you are a duel wielding class) just to make it easier to see exactly what's happening without the offhand getting in the way.
If you can get a good haste that will also help produce the numbers you need to look at more quickly.
Out of curiosity what is the strength range you were testing with? You mention 126 being your current STR but what is the minimum/maximum strength you are testing with? You should at least try to get a 50 strength difference and see if you notice a difference.
If your str range is only differing like 5-15 points then the range probably isn't good enough to see past the R.N.G. hit range.
guineapig
05-12-2010, 04:42 PM
So I guess I'm not the only one who is seeing something here...
On my monk I have never managed to hit for anything more than a 16 using EBMs. I remember one time where I was buffed to upwards of around +50 str, and still I'd only max at 16 damage. My strike damage does seem to be effected by str improvements, but thats pretty lackluster. I wasn't sure if it was intended to be this way, I never played a melee in original EQ.
Also, I'm pretty sure there are level caps on damage output at low levels. I'm not 100% about it on this server but there is such a thing at capped damage output at certain levels.
Taslion
05-12-2010, 04:46 PM
Also, I'm pretty sure there are level caps on damage output at low levels. I'm not 100% about it on this server but there is such a thing at capped damage output at certain levels.
I'm level 22 and I'm still seeing the same thing. I'm 100% positive my cap is NOT 16 damage at this point.
Elendae
05-12-2010, 04:53 PM
Strength doesn't affect max damage iirc. It affects how often you hit max damage though. Once you hit 30, your weapons start seeing an increase in max damage due to the DMG bonus being applied.
Yoite
05-12-2010, 11:17 PM
atr will increase your atk, which helps battle the mobs AC. higher atk vs their AC and you will land more hits and for max dmg more often. not much will increase your max dmg of your hits except for higher dmg weapon or crazy amounts of str, like over 200 you *might* see a few more dmg but it wont be much.
slower weapons also get dmg bonus increase as your increase in lvl. slower the weapon the larger the dmg bonus.
Yinikren
05-13-2010, 03:09 AM
You always have the same max damage with a weapon based on your class's damage tables + level. Every class using the same weapon will hit for the same max hit, always. ALWAYS.
Str increases attack, which increases your chance to hit for max. It doesn't increase the hit.
As far as damage bonus goes, the delay bonus only applies to 2 handers. 1 handers always have a level-dependant damage bonus.
You always have the same max damage with a weapon based on your class's damage tables + level. Every class using the same weapon will hit for the same max hit, always. ALWAYS.
Str increases attack, which increases your chance to hit for max. It doesn't increase the hit.
As far as damage bonus goes, the delay bonus only applies to 2 handers. 1 handers always have a level-dependant damage bonus.
False. At 150ish STR my max hit is around 47 damage. With 255 STR my max hit increases to around 53. This is at lvl 50, on a bard, with Maestro/Inny weapons.
girth
05-13-2010, 09:24 AM
I also notice my max hit going up when I get STR buffs in group.
35 ogre sk with a BIBS
Yinikren
05-13-2010, 07:49 PM
any logs/etc to show this increase in actual hits? I played a rogue to 75 on live, I know melee up and down, if this is in, it probably shouldn't be..
any logs/etc to show this increase in actual hits? I played a rogue to 75 on live, I know melee up and down, if this is in, it probably shouldn't be..
No logs.. but..
http://everquest.allakhazam.com/wiki/eq:Stats
Str -- Strength provides a small bonus to attack and max hit, and also effects how fast certain skills are learned
And from Casters Realm:
http://web.archive.org/web/20001217095100/eq.castersrealm.com/creationguides/Bard.asp
Strength: Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. Bards wear plate armour, which can weigh large amounts at upper levels. Also they have a semi-melee role, which means they will get more damage done with their weaponry with higher strength. Whilst a number of their songs do increase this stat, it is one which should also get a boost at creation.
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