View Full Version : TMO declares Gorenaire an endangered species!
clacbec
04-03-2012, 01:46 PM
/gnomehumor on "fight for your rights, join europa for time abuse," /gnomehumor off
Grozmok
04-03-2012, 01:53 PM
Doubtful, last server repop TMO kept a scorecard on their old recruitment post in the guild forums(thread hidden/deleted now), it was quite good but left little up for anyone else on the server. Conscience efforts to leave mobs up like this Gore would go a lot further in helping the raid scene with non bat-phone raids.
Table scraps it is.
:rolleyes:
Let's be honest for a second, shall we? This community is full of jerks anyway, so what does it matter? (See me poisoning the well again, Alarti?) Might as well keep stepping on our own dicks for sake of slaying those internet dragons.
AMIRITE
quido
04-03-2012, 01:56 PM
If you want something - TAKE IT!
clacbec
04-03-2012, 01:58 PM
If you want something - TAKE IT!
+1
falkun
04-03-2012, 02:08 PM
I said most, not all.
However, most of the fantasy scenarios that people wish of the raiding scene are just as unlikely.
Wanting non-rotations but want hours to engage.
Wanting to have other guilds back off just because you were the first to port a group to the zone. (how is this any different than snagging FTE?)
Wanting shots at mobs without a variance, without poopsocking and without having to log in randomly.
There are a great deal of things people want that either have bad consequences or just aren't well thought out.
They are only unlikely because people/players refuse to behave civilly towards one another. It's an "I want my pixels NAOW" mentality. There will, and have been, times when every guild was fairly beaten to a mob/zone, and the other guild leapfrogged them. Nilbog said its a dick move, but since it is still within the server rules, its allowed to happen. The only thing unreasonable about a more civil raid environment is the parties involved, all of us, refuse to act as such.
And Geigue does not champion the idea of "zero variance". He champions the idea of "all 7-day mobs on the same variance, so they all pop at the same time". He, and others, realize that variance in some capacity is a necessary evil to this top-heavy server, but by forcing competing forces to pick their targets, instead of having them pop one at a time, will allow different guilds to mobilize for different targets. At least that's how I understand the "simulated patch day" (hereafter SPD) pop philosophy, please correct me if I'm wrong Giegue. He also admits that a large portion of the mobs would still go to the top tier guild(s), but by focusing on a single target, or a few select targets, the smaller guild(s) could kill their focused targets while the top guild(s) focus theirs and cannot divert resources to the other targets.
Going over your list again:
Wanting non-rotations but want hours to engage. -- SPD does not give you more time than your competition allows, but forces guilds to focus on desired targets
Wanting to have other guilds back off just because you were the first to port a group to the zone. (how is this any different than snagging FTE?) -- SPD would encourage guilds to not compete so that the early targets are slain faster so they can move onto the next target
Wanting shots at mobs without a variance, without poopsocking and without having to log in randomly. -- SPD still has variance, and people will still have to log in randomly, just not ALL the time, but ALL at once
Lazortag
04-03-2012, 02:12 PM
That's mostly what I think, although you spelled my name wrong the first time around. I'm used to it, it's okay.
I think simultaneous respawns could be done in a number of ways and it would be great if there was some sort of official discussion about that, perhaps in the raid guild forum.
Stealin Dragons
04-03-2012, 02:14 PM
They are only unlikely because people/players refuse to behave civilly towards one another. It's an "I want my pixels NAOW" mentality. There will, and have been, times when every guild was fairly beaten to a mob/zone, and the other guild leapfrogged them. Nilbog said its a dick move, but since it is still within the server rules, its allowed to happen. The only thing unreasonable about a more civil raid environment is the parties involved, all of us, refuse to act as such.
And Geigue does not champion the idea of "zero variance". He champions the idea of "all 7-day mobs on the same variance, so they all pop at the same time". He, and others, realize that variance in some capacity is a necessary evil to this top-heavy server, but by forcing competing forces to pick their targets, instead of having them pop one at a time, will allow different guilds to mobilize for different targets. At least that's how I understand the "simulated patch day" (hereafter SPD) pop philosophy, please correct me if I'm wrong Giegue. He also admits that a large portion of the mobs would still go to the top tier guild(s), but by focusing on a single target, or a few select targets, the smaller guild(s) could kill their focused targets while the top guild(s) focus theirs and cannot divert resources to the other targets.
Going over your list again:
I've already agreed that a simulated patch day would help.
That doesn't address the overall P99 raiding scene. It only allows the causal guilds a means to possibly snag a target in the chaos.
You are referring to 2 different situations. Unless you want all raid targets to spawn at the same time once a week, thus changing the entire way they spawn currently.
Tiggles
04-03-2012, 02:15 PM
I don't like SPD because if someone is at work or unable to log in he missed the entire weeks worth of mobs.
SPD is good once and a while but for it to be a once a week thing is too much.
Lazortag
04-03-2012, 02:22 PM
I don't like SPD because if someone is at work or unable to log in he missed the entire weeks worth of mobs.
SPD is good once and a while but for it to be a once a week thing is too much.
Two responses. Firstly, there's still 3-day spawns. Secondly, that's classic - in 1999 if a patch day happened while you were at work, you didn't get to see mobs that week. Since mobs had no variance they spawned at roughly the same time anyway, so again, if you were busy on the day they spawned you weren't going to get anything.
Moreover, the casual guilds miss the "entire week's worth of mobs" almost every week under the current system. I just fail to see how this could be worse.
falkun
04-03-2012, 02:24 PM
I don't like SPD because if someone is at work or unable to log in he missed the entire weeks worth of mobs.
SPD is good once and a while but for it to be a once a week thing is too much.
And yet those who work jobs and have families are not able to get anything ever because the individual mob variance allows the top guild(s) to monopolize the content. Neither is a perfect solution for every person, but your argument against SPD is the exact same argument that others use against the current implementation, "because I have to work or am unable to log in [5 minutes after mob spawn], I missed the entire weeks worth of mobs."
And who knows, maybe something will still be up by the time you get off work 5 hours later? I know when TMO and IB were on VP-lock, Gore, Vox, and Naggy at least were left up for hours. Also, when TMO and IB were raid suspended, Talendor was also left up for what, over 2 hours?
[EDIT]....and what Giegue said.
Lorraine
04-03-2012, 02:31 PM
I don't like SPD because if someone is at work or unable to log in he missed the entire weeks worth of mobs.
SPD is good once and a while but for it to be a once a week thing is too much.
Pleanty of 1-5manable epic mobs that are on 3d and some on 7d timers still in game. Right now due to variance there's a lot of misinformation regarding these. People are forced to either camp them personaly (and sometimes camp them just to get a time of death) or hope to get lucky / have 3-4 available for em etc.
Grozmok
04-03-2012, 02:40 PM
SPD during off peak times can be a problem, I see that.
What would be wrong with bi-weekly SPD on, say, Friday afternoon?
falkun
04-03-2012, 02:42 PM
What would be wrong with bi-weekly SPD on, say, Friday afternoon?
Not everyone experiences "Friday afternoon" at the same time. Better to just put it on some kind of variance and let it float around so that eventually it hits everyone's "good time" to log on.
Grozmok
04-03-2012, 02:48 PM
True.
I guess the variance would then still require some poopsocking while waiting for the desired target. Having a specific time would make for ease in scheduling raids, however.
falkun
04-03-2012, 02:51 PM
True.
I guess the variance would then still require some poopsocking while waiting for the desired target. Having a specific time would make for ease in scheduling raids, however.
Only if you're in the lucky "prime-time" zone.
Joroz
04-03-2012, 02:53 PM
Personally i would love to see simulated patch days instead of just repops. Everyone knew it was coming when server went down for patching on a Tuesday and was suppose to come up in about 10-12 hours. Sometimes it had to come right back down an hour after the patch and sometimes there was more downtime throughout the week. Lets just not skip to the gold at the end of the rainbow.
Splorf22
04-03-2012, 03:19 PM
TMO: I see a bunch of posts about this competition for mobs. Let's be clear here. EQ raiding is not hard. All the strategies were worked out in 1999-2001. Afterlife and FoH and Triton and such were the real EQ badasses because they had to figure this stuff out; we just look stuff up on the wiki. All the strategies, whether its using mallets for aggro, or stacking resist gear and bard resists, or FD/CoS pulling, or using Staff of Runes to dispell AoEs, are known to the entire server. Executing them cleanly takes some practice of course, but I have complete confidence that if Acyrid were to elect me their supreme leader and all other L50-60 toons were deleted we would have no problems killing every raid mob, going to VP, etc. Obviously not everyone has farmed the appropriate gear but that isn't hard either.
THE REASON TMO KILLS STUFF FIRST IS THAT NOT EVERYONE IS WILLING TO SIT AT THEIR COMPUTER FOR HOURS TRACKING AND DROPPING WHATEVER THEY ARE DOING AT A MOMENT'S NOTICE 24 HOURS A DAY.
If you guys would do me the favor of replacing every instance of "competition" in your posts with "time spent at computer" I would really appreciate it.
The point that Deajay, Giegue, and I are trying to make is that some of us never played Kunark or Velious on Live. We simply want to kill some of the boss mobs that we never got to kill, experience a little new content, maybe get a sweet item or two, and do it without losing our jobs and social lives. This "man up" shit just makes me want to vomit, which is why I left VD several weeks ago. I'm perfectly content not being in the top guild on the server. The problem with the current system is that the batphoning guilds get literally 100% of the mobs. So yeah, I think leaving Gorenaire up is great.
Anyway this became something of a rant, but just for a moment try to step back and look at this from the perspective of a casual gamer.
Alarti0001
04-03-2012, 03:36 PM
TMO: I see a bunch of posts about this competition for mobs. Let's be clear here. EQ raiding is not hard. All the strategies were worked out in 1999-2001. Afterlife and FoH and Triton and such were the real EQ badasses because they had to figure this stuff out; we just look stuff up on the wiki. All the strategies, whether its using mallets for aggro, or stacking resist gear and bard resists, or FD/CoS pulling, or using Staff of Runes to dispell AoEs, are known to the entire server. Executing them cleanly takes some practice of course, but I have complete confidence that if Acyrid were to elect me their supreme leader and all other L50-60 toons were deleted we would have no problems killing every raid mob, going to VP, etc. Obviously not everyone has farmed the appropriate gear but that isn't hard either.
THE REASON TMO KILLS STUFF FIRST IS THAT NOT EVERYONE IS WILLING TO SIT AT THEIR COMPUTER FOR HOURS TRACKING AND DROPPING WHATEVER THEY ARE DOING AT A MOMENT'S NOTICE 24 HOURS A DAY.
If you guys would do me the favor of replacing every instance of "competition" in your posts with "time spent at computer" I would really appreciate it.
The point that Deajay, Giegue, and I are trying to make is that some of us never played Kunark or Velious on Live. We simply want to kill some of the boss mobs that we never got to kill, experience a little new content, maybe get a sweet item or two, and do it without losing our jobs and social lives. This "man up" shit just makes me want to vomit, which is why I left VD several weeks ago. I'm perfectly content not being in the top guild on the server. The problem with the current system is that the batphoning guilds get literally 100% of the mobs. So yeah, I think leaving Gorenaire up is great.
Anyway this became something of a rant, but just for a moment try to step back and look at this from the perspective of a casual gamer.
1 tmo was the uber guild of our server we had to create strategies too, usually followed by wipes and revisions
2. If what u are saying is u only need trackers to compete than why did TR and the IB/VD alliance fail? They were all tracking nonstop
Stealin Dragons
04-03-2012, 03:41 PM
TMO: I see a bunch of posts about this competition for mobs. Let's be clear here. EQ raiding is not hard. All the strategies were worked out in 1999-2001. Afterlife and FoH and Triton and such were the real EQ badasses because they had to figure this stuff out; we just look stuff up on the wiki. All the strategies, whether its using mallets for aggro, or stacking resist gear and bard resists, or FD/CoS pulling, or using Staff of Runes to dispell AoEs, are known to the entire server. Executing them cleanly takes some practice of course, but I have complete confidence that if Acyrid were to elect me their supreme leader and all other L50-60 toons were deleted we would have no problems killing every raid mob, going to VP, etc. Obviously not everyone has farmed the appropriate gear but that isn't hard either.
THE REASON TMO KILLS STUFF FIRST IS THAT NOT EVERYONE IS WILLING TO SIT AT THEIR COMPUTER FOR HOURS TRACKING AND DROPPING WHATEVER THEY ARE DOING AT A MOMENT'S NOTICE 24 HOURS A DAY.
If you guys would do me the favor of replacing every instance of "competition" in your posts with "time spent at computer" I would really appreciate it.
The point that Deajay, Giegue, and I are trying to make is that some of us never played Kunark or Velious on Live. We simply want to kill some of the boss mobs that we never got to kill, experience a little new content, maybe get a sweet item or two, and do it without losing our jobs and social lives. This "man up" shit just makes me want to vomit, which is why I left VD several weeks ago. I'm perfectly content not being in the top guild on the server. The problem with the current system is that the batphoning guilds get literally 100% of the mobs. So yeah, I think leaving Gorenaire up is great.
Anyway this became something of a rant, but just for a moment try to step back and look at this from the perspective of a casual gamer.
Gore is nothing compared to Nexona and Hosh, hell even Druushk is harder than Gore.
Gore's healing is casted. Nexona, Hosh and Druushk have crazy retarded regen combined with their higher level + resists + neg multiplier on AEs. That doesn't include how to pull them, which I am sure most people on here don't know and the ones that do wouldn't tell someone like you.
All I have seen from the majority of people posting on here, is that they are not happy with anything and will never be happy, no matter what steps are taken to please them it is always "not enough".
Tiggles
04-03-2012, 03:51 PM
this isnt just for TMO & EQ, but most mmorpg that ever existed
its no secret that unemployed numbers helps with raiding, just like the unemployed gamer will reach lvl 50 before the busy salary type who plays 3 hours en evening tops after work.
concentration is probably the best "skill" you can have otherwise.
I work a Salary job for 9 hours 5 days a week I have a full time girlfriend and an active social life.
Stop acting like logging on for 2 hours to clear VP once a week is some sort of no lifer moment.
Stealin Dragons
04-03-2012, 03:53 PM
I work a Salary job for 9 hours 5 days a week I have a full time girlfriend and an active social life.
Stop acting like logging on for 2 hours to clear VP once a week is some sort of no lifer moment.
don't think that is what she was talking about lol.
Eccezan
04-03-2012, 04:15 PM
Why would you work a GM event around a random mob that a player guild left up for other guilds to attempt? GM events usually include a GM spawned mob not one that is up every week already. You should keep your noses out of this "special event" imo.
Seems liek you would want to save your precious guide time for changing everyone into unicorns, searching for names to change, or bitching in worldwide chat about some random petition you answered. Remember to keep a close eye on those possible exploiters in black burrow.
100% Confirmed possible dick
kazroth
04-03-2012, 04:32 PM
I work a Salary job for 9 hours 5 days a week I have a full time girlfriend and an active social life.
Stop acting like logging on for 2 hours to clear VP once a week is some sort of no lifer moment.
Wait, I thought you barely logged in and were really just a forum troll - at least, according to your guild, who says your posts don't really matter, because you're not really an active member??
Joroz
04-03-2012, 04:41 PM
Wait, I thought you barely logged in and were really just a forum troll - at least, according to your guild, who says your posts don't really matter, because you're not really an active member??
his 9 x 5 job is in public relations for an eqemu guild. maybe they pay well.
Stealin Dragons
04-03-2012, 04:57 PM
Wait, I thought you barely logged in and were really just a forum troll - at least, according to your guild, who says your posts don't really matter, because you're not really an active member??
he usually isn't logged in doing anything. He logs in, kills something and then logs off.
Or, like i do...
Logs in and afks for hours/days while he does random shit because he forgot he left EQ running.
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