View Full Version : Game Mechanics: Summon interval, sebilis crypt golems back at 6s
DoucLangur
03-26-2012, 01:17 PM
If I may direct your attention to this once resolved issue - it seems there has been a change back to what it was before the fix. Not sure the thread is getting any attention in the "Resolved Issues" section.
http://www.project1999.org/forums/showthread.php?t=58354&page=5
DoucLangur
03-28-2012, 07:05 AM
Would it be possible to get a quick statement on whether this was changed back on purpose? If not, I understand finding the cause may not be trivial.
It would be nice to know if we can count on being able to use EQ classic tactics again on summoning mobs in a while, or whether those tactics will partially become useless because it's not possible to get out of melee range and get a spell off before being resummoned again, even with a rooted mob.
Kind regards
Slozem
DoucLangur
03-31-2012, 10:24 AM
bump - please?
DoucLangur
04-08-2012, 05:23 PM
pretty please with sugar coating on top?
DoucLangur
04-20-2012, 04:22 AM
Anyone of the players with a comment maybe? I seem to be not getting any dev attention even though this was discussed in large and patched once - now it is back to the old (supposedly not classc) situation without any comment...
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