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View Full Version : Another quit post


mostbitter
03-23-2012, 02:59 PM
shame on me

Lazortag
03-23-2012, 03:14 PM
What were your questions?

Harrison
03-23-2012, 04:04 PM
I think he was one of the ones crying about experience, although it's already increased.

Goobles
03-23-2012, 04:17 PM
Harrison banned!!!

hagard
03-23-2012, 04:18 PM
Harrison banned!!!

There is a god

HarrisonStillPosting
03-23-2012, 04:22 PM
False, it takes under 2 minutes to create a new account. Zero effort

hagard
03-23-2012, 04:24 PM
This message is hidden because HarrisonStillPosting is on your ignore list.

Amelinda
03-23-2012, 04:35 PM
His questions:

Will the resist system continue to be customized or is there a goal to return it to a more literal classic system?

I personally enjoyed spells being removed from the pvp line up. Fights felt epic, could last for hours, and really took an investment of interest to finish.

I haven't played at the top bracket so I might not be the best person to discuss this further but what I've read doesn't seem promising.

Can experience rates be discussed?

This game is a huge time investment. I have 2 days 19 hours /played. I started 18 days ago and I've been on vacation. I am level 21. I'll admit I could probably be level 25 if I hadn't gotten myself killed by mobs or players or invested any time into pvp or camping items. I am averaging over 3 1/2 hours of game play a day and getting no where. I don't think this is a reasonable expectation of the player base at this moment in time. I also believe it is spreading thinner a thin population which for me ruins the experience of everquest.

Is there any room for discussion about the pro's and con's of the experience loss mechanic?


Again this is about the time investment required to level a character here, but I believe this does not provide the sort of classic pvp experience that actually existed. Dealing with bind rushing was part of the game that we all experienced. We are drawn in by claims of a classic experience. Why is this different?

I also feel that this puts the solo player at a disadvantage. A lot of the people playing here have organized groups, and seldom find themselves alone. Add to this that people are uninterested in fighting amongst each other on their main character and instead terrorize players trying to start here with twinks that are nearly god mode, and you have a fairly uninviting game for new players with an extremely uninviting community.


if a question isn't included it is because i am not having a dev answer a slightly changed verison of the same question. There are already questions about XP loss mechanics. I'm not putting the whole paragrph up there. deal with yourself.

oh yeah....and in looking at my question list look under developer list questions 16,17 and 18 are yours.

i included them. I'm not putting the whole paragraph in.

so your questions were not dismissed or deleted. I made a new post so i could delete that thread and hide the trolling and clean it up.

way to rage over nothing though broseph.

Tassador
03-23-2012, 04:39 PM
lol rage over nothing so true.

69-1 whinner = 68 cool guys and its still better than 500 playing costume party.