View Full Version : Game Mechanics: Mob resists are far too high
Slave
03-20-2012, 07:11 PM
This is with a level 49 druid against a level 39-42ish mob. The two roots wearing off after the 4 total resists in a row were early breaks. The fight right after this one, there were 2 total resists on Grasping Roots followed by four very early breaks.
The odds against this should be fairly astronomical if following the normal Classic resist rates.
http://i1169.photobucket.com/albums/r502/P99Slave/insaneresists.jpg
is that AC island? the cyclops that spawns there has always been an undercon
Slave
03-20-2012, 08:23 PM
is that AC island? the cyclops that spawns there has always been an undercon
Yes, and if that is the case, then of course undercons were probably Classic. Unless people just were overly intimidated by casters, bad RNG, etc.
Sinder
03-21-2012, 12:01 AM
I was getting major resists in unrest last night on my necro with lifedraw which has to my knowledge since 1999 been nearly unresistable (-200 magic resist check)... none of the mobs I was casting on were magic immune mobs. i was able to land on blues and some whites but when i went into the yellow or red realms nothing stuck
Lazortag
03-21-2012, 12:17 AM
I've seen this thread a million times before and all I can say is that on neither my bard nor my enchanter did I ever notice resists being "too high". I've noticed resists being streaky, but nothing that seemed out of the ordinary. If you're used to other eqemu servers you will find the resists bad here, but that's because other emu servers have completely fucked up resists (where someone can reliably fear a mob 30 levels higher than them, for example). As for the "major resists" that the poster above me talked about, you should post some logs. Some mobs will automatically resist because they're too high leveled (I don't know the exact formula but mobs in a certain level range will 100% resist your spells), so keep that in mind also.
Slave
03-21-2012, 01:08 AM
Obviously Lifetaps should be landing more or less 100% of the time, even on yellows. If he's got screens of Lifetaps being resisted, that's an issue. Overall it's been my impression that resists here are much tougher than they should be on most NPCs... it may have something to do with the lower levels. There have been too many times, too many DAYS at a time where I've thought, "this should simply not be happening."
bounky47
03-21-2012, 08:08 AM
If you wanna look more into this, cause I really have no idea how classic resists were, you can't use lifetaps as a judge. Google project1999 ivandyrs hoop. No idea why they nerfed all lifetaps instead of just that one, but before the patch lifetap seemed to be a guaranteed hit.
I would link it but I'm on a phone.
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