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View Full Version : Game Mechanics: Incorrect implementation of immobile tradeskill containers(items return to inventory)


tristantio
03-20-2012, 11:31 AM
Hello all,

Classic Behavior: When closing an immobile tradeskill container (forge/pottery wheel/cask etc.) No Drop items should disappear while other items remain in container indefinitely.

P99 Behavior: Consistent with the new "Combine" menu of trade containers, the items are all returned to the player's inventory/mouse cursor on container close.

Since the tradeskill menu has now been removed from coming up prior to the container slots, is it possible to finish implementing the classic behavior?

References:
I believe they've said it before...the GM's that is...that ANY no drop items left in a forge, pottery wheel, etc etc will disappear if you exit that window...because otherwise you could transfer no drop items across characters and i don't think they want that...lol

http://everquest.allakhazam.com/db/item.html?item=12548

tristantio
04-01-2015, 04:22 PM
I hate to bump my own post, but this needs some attention (waited on it for 3 years now). :)

Haynar
04-01-2015, 08:55 PM
Not going to change.

H

Daldaen
04-01-2015, 09:25 PM
On EQMac I accidently moved away from a Forge with my Shar Vahl Anvil + Humming Mallet in it, and they poofed. Was so angry over that.

Ele
04-01-2015, 09:45 PM
RIP like my not being able to sort containers while they are in the bank.

Grimjaw
04-01-2015, 11:56 PM
or hitting combine on any container would instantly eat everything in the container, then worry about any tradeskill combinations later. none of this "cannot combine" nonsense. you could always combine anything ;)

Brocode
04-03-2015, 12:11 PM
you gotta know the difference between classic and fuck the server