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View Full Version : Game Mechanics: "putrid skeletons" do not have proximity aggro


Zereh
03-08-2012, 04:59 PM
"putrid skeletons" @ the Grimrot camp in South Karana are borked, they should have the same kind of proximity aggro that the "skeletons" do. As of last night the putrids totally ignored me unless I initiated combat with a spell or a weapon swing.

Flunklesnarkin
03-08-2012, 05:08 PM
must have been borked with recent patch because i camped grimrot before last patch.


and i had no problem proximity aggroing them all then taking them out with an aoe nuke


about 10 hours worth of camping for both grimrots (which apparently i'm luckier than most with)

Zereh
03-08-2012, 05:14 PM
I just hopped onto Blue to double-check this and they do aggro correctly there; the problem is on R99 only.

Sundawg
06-16-2012, 05:38 PM
Maybe it was because you were not kos yet on one of your toons?

Switching them from opaldarkbriar to bloodsabers regardless.

Fixed, pending update.