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View Full Version : Proposed Balance to New Rules


kprobe
03-06-2012, 12:14 PM
Summary
-Raid zones are places with no pvp limit (solb, planes, etc). Current rules remain elsewhere.
-Raid zones are a no-gm help area, except for hacks, exploits, and boxing enforcement

To help zone control:
-no binding in raid zones
-any character that is FD, can be casted/hit to cause mobs to re-agro. Each train now is a risk of PvE xp loss. This can only be sustained for so long.


Details
From what I gather, the GMs/admins of this server want it to be healthy so they wish to impose rules to protect NEW players. High-end players wish for there to be less rules, so that pvp can happen without waiting for GM approval in gray areas.

In general if you are entering a raid-zone, you aren't going alone, you have group support and you're assuming the risks. These are not new players and will not be driven away easily. What would become legal is training, but without binding in zone, you can enforce effective zone control via choking and stopping FD (risk-free) trains from happening.

This will also leave GMs more time to answer petitions outside to new players and enforcing no-training/excessive behaviour outside these highly contested zones.

In my opinion high-end pvp has always been about zone-control, we just have to ensure people have the tools to respond in kind, and balance out the cost of trains(harder to do, costlier).

Thoughts?

aerokella
03-06-2012, 02:38 PM
Trains should never be legal. How can anyone say it is a viable tactic in "PVP."

Isnt PvP "Player Vs. Player?".. Not "Player verses Player, vs mobs at the same time?"

Engaging someone that is in combat is one thing (cool with me) but dropping 50 mobs on a bunch of peoples heads just to waste hours of work is.... retarded....

have some common sense and decency for gods sake.

Lazortag
03-06-2012, 03:11 PM
Can somebody please tell me what's wrong with just keeping training illegal? Are there any guides that have said, "man, training is so hard to enforce, I wish it were legal so that I could have more time to do other things"?

As for disabling binding in raid zones, let's just try the classic solution first (making casters respawn oom). Nilbog said in IRC that this was coming soon I think. Maybe Fear should have binding disabled but apart from that there are no zones that should have binding disabled that didn't already have it disabled in classic.

bakkily
03-06-2012, 03:14 PM
sounds good to me, though it'll be awhile until im lvl 40+

oldfish
03-06-2012, 03:44 PM
Can somebody please tell me what's wrong with just keeping training illegal?

For one, i cant root some guy trying to train me and lulz my ass off watching him die in half a second.

Harrison
03-06-2012, 03:47 PM
Another terrible "let me train" post.

Tassador
03-06-2012, 03:49 PM
I wonder what the rules are for pvp in starwars?

Slave
03-06-2012, 04:06 PM
I wonder what the rules are for pvp in starwars?

I would be utterly fucking shocked if in this day and age, they didn't have game mechanics in place to take care of pretty much everything automatically. It should be so easy to just program your way out of all the gigantic trial-and-error fuckups Sony made with Everquest after 10+ years of this genre.

If it's in the game, it should be in the game.

Silikten
03-06-2012, 05:40 PM
I like it!

steaks6
03-06-2012, 05:44 PM
shut the fuck up , no one cares

stop making these threads about what you think the rules should be , you are not in charge

play , or dont

kprobe
03-07-2012, 09:05 PM
From the generous amount of constructive feedback, it seems some people are missing the point.

It's not about making training a main strategy, it is about reducing GM interference in pvp that can be sorted out with tactics and play. For this to work though, zone control has to be easier to implement. What I posted was suggestions for making zone control more viable and proper counters to training.

The current situation works somewhat, but we can always strive to improve.