View Full Version : pet exp question
tingling
02-29-2012, 10:24 AM
Just want to make sure i am doing this correctly and i also wanted to get the imput of other pet classes...
if you dont do over 50% of the damage the pet takes 50% of the exp correct?
Right now i have been trying to reclaim my pet just before the mob dies to get full exp which work out well if my timing is right. When i get my instant click reclaim it will be much better..
would i be better off letting my pet eat half the exp?
would i be better off trying to out damage my pet?
Extunarian
02-29-2012, 10:29 AM
I don't know if it eats 50% or 75%. It seems 50% was the early consensus but now I see 75% being thrown around much more.
With my chanter I always break charm or reclaim animation. Or group; even if it is just a duo with another soloing mage for a short amount of time, you'll both benefit.
Trying to outdamage your pet will result in you getting smacked around by the mob.
bounky47
02-29-2012, 10:57 AM
You're better off outdamaging your pet. I suggest downloading gamparse and gamtextriggers. This will help you keep track of how much damage you do and will track the durations on slows/fear.
Extunarian
02-29-2012, 11:20 AM
You're better off outdamaging your pet. I suggest downloading gamparse and gamtextriggers. This will help you keep track of how much damage you do and will track the durations on slows/fear.
Well, if you're a necro or shaman perhaps. I thought this was in the context of a mage.
Scavrefamn
02-29-2012, 11:25 AM
How does this affect Charmed pets?
75% is really steep...
bounky47
02-29-2012, 12:12 PM
Well, if you're a necro or shaman perhaps. I thought this was in the context of a mage.
Well its your fault that I can't read correctly. So there, i'm right.
tingling
02-29-2012, 12:17 PM
Pets and Experience
Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.
In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, your group and you will get full xp from the kill.
Thats what i pulled of the wiki so i am not sure how accurate it is...
I am just trying to figure out if its more efficient for me to chain summon pets and reclaim, out damage my pet or let it eat the exp and kill efficiently as possible...
Extunarian
02-29-2012, 12:21 PM
I am just trying to figure out if its more efficient for me to chain summon pets and reclaim, out damage my pet or let it eat the exp and kill efficiently as possible...
If you believe the penalty is 50%, then just see how many mobs you kill reclaiming, and then see if you can more than double it when eating the xp penalty. If you can't, then reclaiming is better.
If you try to outdamage your pet (as a mage) you will get hit a lot and end up being limited by your HP more than your mana.
tingling
02-29-2012, 12:24 PM
fair enough i will have to test it... was just hoping i would be able to get input from other pet classes based on their exp.
nalkin
02-29-2012, 01:18 PM
Just tried this to double check.
If the first pet does 90%, I do 1% and the new pet does 9% you DO NOT get the full xp.
If you try your other scenario where the first pet does 90%, I do 6% and the pet does 4% then, yes, you DO get the full xp.
Knowing the above you can almost xp as if the penalty doesn't exist if you are fighting mobs that run. Fight a mob, chain cast as needed, when the mob gets around 5% desummon for mana then resummon a pet. Cast a low level 100 damage nuke to do over half of the remaining life, then let the new pet kill the mob.
webrunner5
02-29-2012, 01:57 PM
It is 75% not 50% XP penality. You have to do 51% to get 100% XP. less than 51% you only get 25% XP. In a group it all goes away.
On a Mage you are pretty much screwed solo. Your Fire pet is not going to hold agro. And the Earth pet can't kill crap. And if you dismiss the pet you
will be OOM all the time as a Mage. No better for a Enchanter. Charm pet you have to do the same 51% crap.
A Necro or a Shaman pet not too bad. They don't do that much damage that you can't overcome. A Druid Charmed pet you can outdamage it with dots.
A Mage is the one that is not really worth playing anymore. Chanter second worse on solo. I think it totally sucks. But Oh its Classic!!
Sularys
02-29-2012, 02:50 PM
All the xp penalties need to disappear. The need for them no longer exists, as if it ever did.
Mages do get screwed the most on the pet xp penalty. Not every Mage has a focus item so those without are in a bad situation, potentially. Can out damage the pet, but then you face agro. Or you can dismiss the pet, which means you have to resummon and keep a rather large supply of the proper materials the pet requires to be summoned. A focus item makes dismissing the pet the preferred option, but not all of us have the means to get one until we can actually quest for them ourselves.
You can group, which is always a great option. But soloing should also be an option. I see other classes soloing without the penalty pet classes have to overcome, and this is on top of the -10% penalty already incured because your a Mage. Mage is built around the pet, why penalize us for playing a class that was designed for the exact thing we're being punished for being able to do? Bards and Druids can do some ridiculous soloing and I don't see them coping with an extreme xp penalty on top of racial/class penalties. So why are pet classes being singled out?
The time and place for xp penalties is come and gone. Some classes may start off stronger than others, but in the end there are classes that dominate solo mid to late yet start off weaker while some of the stronger starting classes definately lack the dominant solo mid to late game.
Slave
02-29-2012, 03:06 PM
Knowing the above you can almost xp as if the penalty doesn't exist if you are fighting mobs that run. Fight a mob, chain cast as needed, when the mob gets around 5% desummon for mana then resummon a pet. Cast a low level 100 damage nuke to do over half of the remaining life, then let the new pet kill the mob.
This works extremely well when you're fighting very weak mobs. Mobs that are so weak that you don't have to arm your pets for every fight, or buff them, or have to summon your strongest pet to kill them. So basically, when you're powerleveling.
Otherwise, you eat a 50% exp penalty for using your best tactics, spells, weapons, and pet.
Deezle
02-29-2012, 03:22 PM
How about this. If I'm playing my chanter and I group with another pet class, then we go off and solo by ourselves wouldn't that remove the penalty? Also, I think if we're far enough away from each other we won't even share exp.
Is this a good idea or am I missing something? As I understand it, the exp penalty goes away completely when you're grouped.
Extunarian
02-29-2012, 04:51 PM
It is 75% not 50% XP penality. You have to do 51% to get 100% XP. less than 51% you only get 25% XP. In a group it all goes away.
I have seen both 50% and 75% penalty cited. Can anyone prove one or the other?
I thought I remembered "51% damage or lose 50% xp"
Then it was changed to "do 1dmg or lose 75% xp."
kind of seems like people borrowed the 75% from the later implementation.
nalkin
02-29-2012, 05:56 PM
This works extremely well when you're fighting very weak mobs. Mobs that are so weak that you don't have to arm your pets for every fight, or buff them, or have to summon your strongest pet to kill them. So basically, when you're powerleveling.
Otherwise, you eat a 50% exp penalty for using your best tactics, spells, weapons, and pet.
huh? For levels like 25-52 there is no reason you wouldn't chain pet to kill mobs as it is the most effective way to kill things, especially on strong mobs. As a soloing mage you should never equip your pets or buff them or use high damage nukes on mobs
Sularys
02-29-2012, 06:08 PM
huh? For levels like 25-52 there is no reason you wouldn't chain pet to kill mobs as it is the most effective way to kill things, especially on strong mobs. As a soloing mage you should never equip your pets or buff them or use high damage nukes on mobs
Not very much like classic then. I could solo effectively and efficiently classic and grab some awesome xp with a single pet. One shouldn't have to chain pets to kill mobs. One shouldn't have to dismiss pet to get the best xp either. Mage is built around the pet, so the Mage shouldn't ever be penalized because of the pet.
Scavrefamn
02-29-2012, 07:57 PM
Does this mean pet classes level slower than Hybrids, on par with Hybrids or faster than Hybrids?
Kender
02-29-2012, 08:10 PM
even with the 60% xp penalty mages will still level faster (solo) than hybrids (ae kiting bards excluded). they can just kill so much faster, and higher level mobs than melee hybrids. they can heal their pets, so they in effect become a healer with a tank. much more effective than a hybrid (sk/pal/rng) having to sit and regen between fights
webrunner5
02-29-2012, 08:41 PM
How about this. If I'm playing my chanter and I group with another pet class, then we go off and solo by ourselves wouldn't that remove the penalty? Also, I think if we're far enough away from each other we won't even share exp.
Is this a good idea or am I missing something? As I understand it, the exp penalty goes away completely when you're grouped.
That has been Nerfed. Red peeps figured that out a long time ago. Gone.
webrunner5
02-29-2012, 09:00 PM
even with the 60% xp penalty mages will still level faster (solo) than hybrids (ae kiting bards excluded). they can just kill so much faster, and higher level mobs than melee hybrids. they can heal their pets, so they in effect become a healer with a tank. much more effective than a hybrid (sk/pal/rng) having to sit and regen between fights
No they won't. Because if you nuke at all let alone heal you will be OOM all the time. If you have to sit on your butt medding for 8 minutes you might as well be a Cleric or a Druid. A Mage has no real CC, so their pet is King. With the pet nerf a Mage to me is a total waste of time.
I have just totally stopped playing mine. I am not into Gating every time you turn around to get out of trouble to have to kill 100 mobs to get 20% XP. Maybe in the begining they where overpowered. But back in 1999 you could not get a group as a Mage to save your ass. They where a odd duck class that HAD to solo. Years later everyone wised up and figured out they where really a killer class to play.
I don't know what the answer is to them, but to me, they, the Devs, killed a Mage to me. If you are level 50 or above I think it is not as much a deal. But if you start out as a Mage you have a long hard road to hoe. As bad as a Ranger. Well nothing is that bad lol.
tingling
03-01-2012, 10:02 AM
thanks for all the input...
Galaa
03-01-2012, 12:26 PM
Question : if 2 mages duo and the 2 mages deals zero damage, but their pets did 100% damage to the mob, will the 2 mages still get full xp?
virtue64
03-01-2012, 07:44 PM
what if you charm a mob, attack another, get both to 10-15%, then drop charm and kill both?
formallydickman
03-01-2012, 08:25 PM
what if you charm a mob, attack another, get both to 10-15%, then drop charm and kill both?
Then you should get full XP for both. It's really not that bad for classes who charm.
wolvesoflegend
03-02-2012, 01:19 PM
Question : if 2 mages duo and the 2 mages deals zero damage, but their pets did 100% damage to the mob, will the 2 mages still get full xp?
I am not sure because apparently the penalty goes away when the mage and pet are grouped.
But what about when the pet does the majority of the damage in a group? For example when a cleric and mage duo, then the cleric will be healing the pet bc clerics heal. Then the pet does the majority of damage. Will the cleric and mage get the exp? Or will the pet take some exp?
Excellio
03-02-2012, 05:21 PM
I had no idea such a penalty existed. I don't see why a mage would be penalized for using a pet to kill a mob. That would be like putting an xp penalty on Warriors who use a weapon. It's an essential part of playing a mage, and it's not like having a pet makes the game super easy. It just makes it possible to be played.
I see the suggestions about dismissing the pet to get xp and all that, but frankly, I don't feel like we should have to find loop-holes just to play as one particular class.
nalkin
03-02-2012, 05:46 PM
I agree that the nerf is kind of ridiculous, and the agro nerf is just insane, but really the method I suggested is hardly anymore difficult than leveling as a pre-nerf mage. Do you all not chain pet when you are soloing? If you are not then you should start because I can not imagine what you would be doing. Then, to bypass the nerf, all you have to do is desummon your current pet at the end, resummon a new one, and do a small nuke (a large enough nuke to do over 50% of remaining xp).
Also you can use the agro nerf to your advantage. If you are trying to split some mobs send a pet on one, then continually sit and stand to pingpong the rest of the mobs back and forth while you let your pet solo the one. Sitting down generates enough agro so pull the others off your pet as long as hes not hitting them.
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